EpicLoot Balanced
EpicLoot patches for a balanced gameplay that doesn't require CLLC but preferred for a better experience, overall performance fixed, check modpage for more information.
By JewelHeim
CHANGELOG
v0.2.2:
- Enabled AddSlash, AddPierce, and AddBlunt enchants.
- These are exclusive only to weapon types that belong in those categories, AddBlunt only on clubs etc.
- Nerfed effect values of the above enchants
- These effects cannot have elemental or physical damage together.
Changelog History (click to expand)
v0.2.1:
- Adjusted some magic effect values due to scaling
- Eitr Regen is removed from shields and now on shoulder
- Balance adjustments to drops
- Disabled AttackSpeed enchant due to bug which can be exploited, current enchants will not be removed.
- Removed Luck enchant due to effect not working.
- Changed some effects on set pieces due to changes.
v0.2.0: Major Changes!
- New folder created
config\EpicLoot\patches\MajesticBalances_2.0
- Added ThisGoesHere as dependency to help remove old files/folders, add ThisGoesHere to your server
- Added new file to remove old folder containing patches
- Renamed files to help organize patches better
- Combined some patches together to reduce amount of files
- Fixed small creatures not dropping magic materials
- Added new file for creatures in Monstrum to match Balanced, does nothing if Monstrum mods arent installed.
v0.1.2:
- Balance adjustments to EnchantUpgrades on the Table
- Adjusted amount of tokens needed for Augmenting
- Adjusted chances for how many effects you can get when enchanting to work with upgrades on table.
v0.1.1:
- Disabled DoubleMagicShot, even with double eitr the effect is still too overpowered especially on modded weapons
- Adjustments to some effect values
- Balance adjustments to Block, Parry and Duelist effects.
- Enabled HealthCritical enchants due to new Effect for health critical threshold
- Removed ModifyDamage and replaced with ModifyPhysicalDamage
- Adjusted the sets that uses ModifyDamage to use ModifyPhysicalDamage
- Fixed MiningDrop SelectionWeight
v0.1.0:
- Updated for Bog Witch
- Adjusted some of the new enchants.
v0.0.17:
- Adjusted the Disenchant Upgrades Prices.
- Adjusted TreasureChest loot
- Enabled Comfortable enchant, only for Utility
v0.0.16:
- Added Mythic Rarity to loottables for creatures and bosses since it was missing
- Changes to Materials drops grouped by Tiers
- Fixed some MagicEffects not being allowed on specific items
v0.0.15:
- Overwrote the Bounty system to remove bounties with Adds due to rare cases of minions spawning out of world.
- Reduced the overall intervals and radius of bounties to not be selected too far away in specific biomes.
- Added missing Vanilla creatures for bounties.
- Adjusted the sales items of runestone purchase to use Iron and Gold as well.
- Reduced the Bounty cooldown by half.
v0.0.14:
- Fixed creatures not dropping any enchanted loot or enchanted materials, sorry.
- Adjusted chance and drops of enchanted materials from small creatures
v0.0.13:
- File cleanup, removed "Majestic.iteminfo.json" and "MajesticBalancedVersionRequirements.magiceffects.json"
- Disabled HealthCritical enchants until they become better.
- Fixed some effects not appearing.
- Adjusted loot drop chances for Elite Creatures
- All equipment you sacrifice will give magic materials regardless of the type of equipment it is.
- Adjusted all Resistances "Elemental and Physical" type ones by increasing the values slightly.
- Small creatures will have priority of always dropping Magic materials, when small creatures have stars there is a small chance a higher rarity will drop.
v0.0.12:
- Added Elemental Resistances to Utility items, reduced the values slightly to balance for this addition.
- Added new Legendary/Mythic Set item for Utility items which grants all 4 elemental resistances, 4 enchants only, "ElementalBlessing"
v0.0.11:
- Changed Hard creature TierMob numbers and made them only drop Tiers based on the biomes.
- Fixed a typo in TreasureChest Loot materials.
v0.0.10:
- Rebalanced boss drop amounts as they were dropping too much if had stars.
- Added Lord Reto to the loottables for mini bosses.
- Removed Belt, Circlet and Wishbone from having rarity levels.
v0.0.9:
- [Request] Small creatures now have a chance to drop enchanted materials and rarity is based on stars
v0.0.8:
- Updated to reflect Ashland changes
- Added same Legendary Sets to also be Mythic
- Increased Table to upgrade to level 6
- Adjusted upgrade stats for Table
v0.0.7:
- Fishing Rod effects were changed, removed useless effects and added ones that are useful.
- QuickDraw added to FishingRod but not sure if actually does anything just FYI
v0.0.6:
- Updated icon only and README
v0.0.5:
- Made Indestructible rarer to enchant
- HealthRegen and HealthRegen tick are now lower chance to receive when enchanting
- All Skill+ enchants are half chance to receive when enchanting
- Ghosts can now drop loot due to low spawn chance
- Added Hildir Bosses to drop loot
v0.0.4:
- Disabled DoubleMagicShot
v0.0.3:
- Added 2 new patch files, delete these if causes you issues, been tested and saw no errors
- MajesticBalancedBossDrops.loottables.json
- MajesticBalancedCreatureDrops.loottables.json
v0.0.2:
- Added Skeleton and Greydwarf Shaman to not drop loot
v0.0.1: First Release