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JewelHeim-EpicLoot_Balanced-0.0.13 icon

EpicLoot Balanced

Patches made for EpicLoot to give you a balanced gameplay that doesn't require CLLC to balance everything but preferred for a better experience, check modpage for more information.

Date uploaded 5 days ago
Version 0.0.13
Download link JewelHeim-EpicLoot_Balanced-0.0.13.zip
Downloads 708
Dependency string JewelHeim-EpicLoot_Balanced-0.0.13

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
RandyKnapp-EpicLoot-0.10.3 icon
RandyKnapp-EpicLoot

Adds loot drops, magic items, and enchanting to Valheim.

Preferred version: 0.10.3

README

Information

  • My balances are basically nerfed MagicEffects to make EpicLoot not need CLLC to function and just not feel like powerful god etc, using CLLC is still recommended to give you a better experience overall.
  • It also includes an overhaul of what can be applied on equipment, ex: Armor only on Helmet, Chest Legs, Can't have BOTH healthregen and healthtick at same time, some effects are disabled FreeBuild, Add-Blunt/Pierce/Slash, AddPhysicalResistance, TriplebowShot etc
  • I've made these patches to be as close to Jewelcrafting to where it can be played in vanilla but still give the player something to go after in terms of enchanting higher etc.

Note:

  • EpicLoot v0.10.0 basically used these patches to make the mod better, but I still feel theres more to balance so im updating this package to reflect that.

Files:

  • MajesticBalancedBossDrops.loottables.json
  • MajesticBalancedCreatureDrops.loottables.json
  • MajesticBalancedVersion.legendaries.json
  • MajesticBalancedVersion.magiceffects.json
  • MajesticBalancedVersionRequirements.magiceffects.json
  • MajesticAugmentChanges.enchantcosts.json
  • MajesticGambleChanges.adventuredata.json
  • Majestic.FFXIVSets.legendaries.json
  • Majestic.RemoveCreatures.loottables.json
  • Majestic.TreasureChestChanges.loottables.json
  • MajesticHildirBosses.loottables.json
  • Majestic.iteminfo.json
  • Majestic.FFXIVMythicSets.legendaries.json
  • MajesticUpgrades.enchantingupgrades.json

Features:

  • Gamble, where every gamble is a 50% chance to not get something enchanted
  • Reaugments now require Forest/Iron/Gold Tokens instead of coins, which forces you to do bounties and explore more.
  • LegendarySets, more LegendarySets to choose from
  • Small creatures no longer drop loot, only Trolls, Abominations etc (ToughCreatures), 10% chance to drop no matter the stars
  • BossDrops Changed how many items can drop per star and rarity
  • TreasureChests will no longer contain enchanted items and instead will contain magic materials to help with enchanting etc.

Credits:

  • Thank you to Azumatt for the mod icon!

Discord:

  • Majestic (Find me Randys Discord)

CHANGELOG

v0.0.13:

  • File cleanup, removed "Majestic.iteminfo.json" and "MajesticBalancedVersionRequirements.magiceffects.json"
  • Disabled HealthCritical enchants until they become better.
  • Fixed some effects not appearing.
  • Adjusted loot drop chances for Elite Creatures
  • All equipment you sacrifice will give magic materials regardless of the type of equipment it is.
  • Adjusted all Resistances "Elemental and Physical" type ones by increasing the values slightly.
  • Small creatures will have priority of always dropping Magic materials, when small creatures have stars there is a small chance a higher rarity will drop.
Changelog History (click to expand)

v0.0.12:

  • Added Elemental Resistances to Utility items, reduced the values slightly to balance for this addition.
  • Added new Legendary/Mythic Set item for Utility items which grants all 4 elemental resistances, 4 enchants only, "ElementalBlessing"

v0.0.11:

  • Changed Hard creature TierMob numbers and made them only drop Tiers based on the biomes.
  • Fixed a typo in TreasureChest Loot materials.

v0.0.10:

  • Rebalanced boss drop amounts as they were dropping too much if had stars.
  • Added Lord Reto to the loottables for mini bosses.
  • Removed Belt, Circlet and Wishbone from having rarity levels.

v0.0.9:

  • [Request] Small creatures now have a chance to drop enchanted materials and rarity is based on stars

v0.0.8:

  • Updated to reflect Ashland changes
  • Added same Legendary Sets to also be Mythic
  • Increased Table to upgrade to level 6
  • Adjusted upgrade stats for Table

v0.0.7:

  • Fishing Rod effects were changed, removed useless effects and added ones that are useful.
  • QuickDraw added to FishingRod but not sure if actually does anything just FYI

v0.0.6:

  • Updated icon only and README

v0.0.5:

  • Made Indestructible rarer to enchant
  • HealthRegen and HealthRegen tick are now lower chance to receive when enchanting
  • All Skill+ enchants are half chance to receive when enchanting
  • Ghosts can now drop loot due to low spawn chance
  • Added Hildir Bosses to drop loot

v0.0.4:

  • Disabled DoubleMagicShot

v0.0.3:

  • Added 2 new patch files, delete these if causes you issues, been tested and saw no errors
  • MajesticBalancedBossDrops.loottables.json
  • MajesticBalancedCreatureDrops.loottables.json

v0.0.2:

  • Added Skeleton and Greydwarf Shaman to not drop loot

v0.0.1: First Release