JewelHeim
Modpack using JewelCrafting, Soulcatcher and MagicHeim, moderate to hard difficulty. Includes DeepNorth and Ashlands
Date uploaded | a year ago |
Version | 4.2.6 |
Download link | JewelHeim-JewelHeim-4.2.6.zip |
Downloads | 105 |
Dependency string | JewelHeim-JewelHeim-4.2.6 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202Azumatt-FactionAssigner
Mod that allows you to (via YAML config) change the factions of the creatures in the game. Yaml file is located in BepInEx/config/Azumatt.FactionAssigner.yml
Preferred version: 1.0.3Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.18.2ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.15ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.7.13ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.1KGvalheim-SortCraft
Adds tabs to the left side of the crafting menu to sort by categories from highest to lowest values
Preferred version: 1.1.1KGvalheim-Valheim_Enchantment_System
Mod brings old MMORPG's equipment enchantment experience to Valheim
Preferred version: 1.7.2Korppis-ReliableBlock
Makes blocking and parrying more reliable and logical.
Preferred version: 1.0.0OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.3.5Smoothbrain-ConversionSizeAndSpeed
Lets you configure the input size and conversion speed of building pieces like the smelter, windmill and charcoal kiln.
Preferred version: 1.0.17Smoothbrain-PassivePowers
Makes the boss powers weaker, but passive. Optionally, they can still be activated for a short burst of power.
Preferred version: 1.1.2Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.0Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.2Smoothbrain-PackHorse
Adds a skill that increases the maximum carry weight.
Preferred version: 1.0.3Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.5Smoothbrain-Lumberjacking
Replaces the wood cutting skill with a Lumberjacking skill.
Preferred version: 1.0.5Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.5Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.9Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.7Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2TastyChickenLegs-NoSmokeStayLit
Updated for Ashlands. Now works with Oven smoke. Takes away smoke and keeps everything lit. Torches, Ovens, Hottubs, Smelters and adds Timed Torches
Preferred version: 2.3.4Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.2.8Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.4.6Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.2Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.4ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.21.3WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.4.44Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons and other perks for blacksmithing.
Preferred version: 1.3.1OdinPlus-CrystalLights
A Custom Build Piece Expansion for Jewelcrafting! Use Uncut Gemstones and Iron to create light sources! HUGE FPS difference with configurable range.
Preferred version: 1.1.2probablykory-MoreJewelry
A highly configurable mod for Valheim which adds several new jewelery models for Jewelcrafting.
Preferred version: 1.0.12KGvalheim-Soulcatcher_JC_KG_Additions
Mod adds 30+ gems for Jewelcrafting mod as well as new Soulcatcher mechanic
Preferred version: 4.5.8README
ValheimPlus does not work with this modpack
What is JewelHeim?
- This modpack uses Jewelcrafting, SoulCatcher and MagicHeim with some modifications to the jewel effects, it comes with medium to hard difficulty based on player style.
- JewelCrafting allows user to socket their gear but at the risk of destroying your gear.
- When gear is destroyed you get 50% of the materials returned, you can prevent this by using CursedDolls which are crafted, chests or rare drops from elite mobs aka Trolls etc.
- Players can craft jewels that they find in the world or by collecting Souls of dead enemies to turn in to jewels as well
- MagicHeim: Players can choose to use spells to help aid them in battle by leveling up and upgrading spells
Installing on Server
- This modpack uses "ThisGoesHere" to remove, move or clean up specific files.
- If you have issues on server being different then client, its probably due to not having this mod on your server
- Make sure content inside "Patchers" folder is also installed on your server.
- I would recommend making a clean profile, install JewelHeim, start game so all files are loaded, then copy plugins, patchers, configs to your server.
JewelCrafting/SoulCatcher Wiki
- Created by: Majestic (Lagoshi)
Support
Like my work and want to support what I do?
Want support a mod author, look below!
If I'm missing anyone please let me know!
Name | Donate | Mods | ModPage |
---|---|---|---|
Therzie | Warfare, Monstrum, Armory | Therzie | |
aSharpPen | Spawn,DropThat, CustomRaids, ThisGoesHere | aSharpPen | |
GraveBear | OdinsKingdom | GraveBear | |
Wacky | WackysDatabase, WackyEpicMMO, RareMagicPortal | Wacky | |
KG | PayPal: [email protected] | MagicHeim, SortCraft, SoulCatcher | KG |
Azumatt | Too many to list =D | Azumatt | |
CookieMilk | MajesticChickens | CookieMilk | |
Horemvore | DoDMonsters | Horem | |
DefendYourBase | MonsterLabz | DefendYourBase | |
RandyKnapp / Vapok | / | EpicLoot | RandyKnapp/Vapok |
Credits
- @Gravebear for the amazing new Icon!
- @Alo for assisting and helping with configurations
- @Therzie for all his amazing work and helping me get setup
- @Cookie for creating MajesticChickens for me!
- Everyone else from OdinPlus discord who helped me as well <3
My Other Modpack
Discord Server
Please join my discord for any questions you may have and to view the changelog.
CHANGELOG
📌 Changelog for JewelHeim v5.1.2 [Small Update to mods]
Note: Any files you configure make sure to make backups.
# EpicMMO: If Installed
- Removed the EpicMMO info for PVP on multiplayer
# VES:
- Updated Jewelcrafting files for Enchanting
#Other
- Updated CrystalLights config for White versions to use Bronze/BronzeNails like the rest.
- Small updates to some files for cleanup.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.crystallights.cfg
Changelog v5.0.0+ (click to expand)
📌 Changelog for JewelHeim v5.1.1 [Bog Witch Update]
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Armor value now rounds up showing correct armor values.
- 5th socket cost items were changed.
# VES:
- Added Warfares new items
# Soulcatcher:
- Adjustments on Gem Values, Duration, Chance and Cooldowns
- TarBlob, only legs
- GoblinShaman, added shields
- GoblinBrute, added to all
# Other:
- Removed ElkJerky
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Jewelcrafting.SocketCosts.yml
- File: Jewelcrafting.Sockets_Soulcatcher_KG_JC_Additions.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: Soulcatcher_Custom_SoulSpawn.cfg
📌 Changelog for JewelHeim v5.1.0 [Bog Witch Update]
Note: Any files you configure make sure to make backups.
# Removed Mods:
- Monsterlabz
# Jewelcrafting:
- Removed HP for Cloaks due to new effect being blue on cloaks, but values are increased on chest for Vitality.
# CLLC:
- Adjusted Bosses star chances and their health
- Adjusted Bonemass damage taken.
- Slightly increase HP of staff roots.
# Other:
- Added LeatherScraps back to mudpile fracs in case of being lost in swamp with no boat to make.
- Added extra loot to some chests in biomes that can contain Wizardry Mushrooms and Shards from Wizardry
- Adjusted some drops on creatures.
- Adjusted spawns for certain locations and spawns due to removal of MonsterLabZ
- Removed my WizardryShard recipes due to Wizardry now adding them.
- Cleaned up all files related to MonsterLabz
- Changed all meads that were on cauldron to the mead kettle
- RawFish will still be crafted at Cauldron instead of Preparation Table.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server after updating Always delete the cache folder inside config\wackysDatabase\Cache
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Wizardry.yml
- File: ItemConfig_Base.yml
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.farming.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.0.26
Note: Any files you configure make sure to make backups.
# CLLC:
- Fixed Dvergers in Ashlands, they're now enabled again and will spawn as natural, their crossbow weapon damage is reduced to 140 pierce instead of 210 to match the rest of the Ashlands. Their HP is reduced.
- Rebalanced the Eruptors and Burst Shot weapons, should now hopefully feel little more balanced overall.
# New Mod:
- FishTrap, I commissioned the mod so try it out.
- Place NeckTails in the trap.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
📌 Changelog for JewelHeim v5.0.25
Note: Any files you configure make sure to make backups.
# CLLC:
- The itemconfigJH.yml is now empty
- New itemconfigBase.yml, edits to file as well.
- Adjusted and fixed some incorrect creature stats.
- Replaced Dvergers in Ashlands with Mistlands version but with slightly increased damage and health, I'm unable to adjust one without it adjusting the Mistlands ones at same time. Based on devs theyre suppose to be same strength as Mistlands but theyre doing 100 more damage, once they fix this i'll revert the changes.
└> Remaining Ashland-Dvergers will not despawn or change upon update, remove them with commands or kill them.
# DropThat:
- Changed main ListDrops to be Global instead of Biome based and added GlobalRaid drops list
- Removed file for RaidDrops due to the above.
# Other:
- Fixed Bandage not restoring health due to file missing from last update.
- Adjusted drop rates of RottenPelts.
- Fixed some raids.
- New mead that will help reduce the noise you make.
- Changed the look of the Infused Crystal and gave it a value
- Fixed Castle pieces in Hammer not giving Comfort for Fire pieces.
- Due to Growths only spawning in Tar Pits, the chance for GrowthSoulGems to drop have been increased.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_Base.yml
- File: ItemConfig_JH.yml (empty delete it)
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim v5.0.24
Note: Any files you configure make sure to make backups.
# MoreJewelry:
- New ring specifically made to place inside the RingInABox
# VES:
- Added FlametalEruptor to files.
- Ashlands+ items will now require 2 (S)-Scrolls since there is nothing past S tier for Mistlands, Blessed will still only require 1 scroll.
# Other:
- New recipe Bandage for meadows, heals you for 25 health.
- Cloned recipe of Charcoal Kiln with its size reduced by half for those who wish to not deal with a huge ass kiln in their base like I do.
└> Doesn't work with ConversionSizeAndSpeed, Only takes wood and max capacity is 50.
- Balance adjustments to Bosses for HP and damage received from Elemental Magic
- Balance adjustments for Seeker types.
- Vanilla One-Handed Axes will now be able to perform chain combos on trees
- Returned food values of QueensJam and MincedMeat back to vanilla.
- Attempt to fix Backpacks not always appearing on stations even if you know the recipe.
└> Only if you installed Backpacks mod.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.JewelCrafting.yml
- File: Backpacks.Majestic.yml
- File: Backpacks.Soulcatcher.yml
- File: Backpacks.Wizardry.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: MoreJewelry.yml
📌 Changelog for JewelHeim v5.0.23
Note: Any files you configure make sure to make backups.
# EpicMMO:
- Updated monster information for Monstrum-DeepNorth for when it gets released.
# VES:
- Added missing Wizardry items
- Added new file for WarfareFireAndIce Weapons/Armor.
- Removed Skullcrusher from Warfare file due to errors
- Added New weapons from Warfare
- Adjusted Blessed Scrolls recipes.
# MonsterLabz:
- Adjusted all creatures DMG and Health to match current Ashlands.
- Adjusted most creatures drops.
# Other:
- Adjusted Ashlands creatures HP and DMG per star to be more balanced.
- BossWeapons no longer have increased chance of dropping based on stars due to now being craftable, theyre still all boosted to 10% chance overall.
- Cleaned up Monstrum.yml file
- Summons will now have Quick effect once they have stars so they can keep up with the player.
- Can now destroy BatteringRam and Catapult with Hammer.
- Added new Fireplace in OdinsKingdom to NoSmokeStayLit
- Changed all Devastator weapons in game names to Eruptor (HellDivers).
└> The name change is due to me being dumb and using the wrong name I originally meant to use.....
- Updated mod versions.
└> Be sure to delete all of Therzies mods configs and OdinsKingdom config to have updated information.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: TastyChickenLegs.NoSmokeStayLit.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.0.22
Note: Any files you configure make sure to make backups.
# WackysDatabase:
- Changes to all Burst Shot Weapons:
- Changed BurstShot to Magic Burst Shot to give players hint that it'll raise ElementalMagic skill.
- Magic Burst Shot weapon now uses stamina to shoot instead of reloading with stamina.
- Adjusted all Burst Shot weapons excluding "MagicBurstShot" to now use Eitr to attack instead of Eitr to reload and to show on tooltip that the weapons requires Eitr.
- Changes to all Devastaor Weapons:
- Adjusted DMG and Stamina usage.
- New Flint Devastator weapon for Meadows tier [CrossBow Skill]
- New Dwarven Devastator weapon for Mistlands tier [CrossBow Skill]
# VES:
- Added the 2 weapons
# CLLC:
- Adjusted the difficulty of Meadows slightly
- Rebalanced all Elite Creatures damage per star.
# Other:
- Recipe to craft DvergrNeedle.
- Increased chance of Spiders dropping SpiderFangs, excluding spawners in the cave.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim v5.0.21
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Daily Gacha Events are back
# Other:
- Minor updates to files.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Jewelcrafting.Gacha.yml
📌 Changelog for JewelHeim v5.0.20
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- 4 new Gacha Events for JewelHeims 2nd Anniversary
- Part 1: 12am-6am LT
- Part 2: 6am-12pm LT
- Part 3: 12pm-6pm LT
- Part 4: 6pm-12am LT
- Daily Events are removed to not conflict with the 4 new events, the modpack will be updated once more to add these back once the event is over.
If you're on a server, just copy the below updated files/folders to your server
- File: Jewelcrafting.Gacha.yml
📌 Changelog for JewelHeim v5.0.19
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- World Bosses will now give 5 Gacha Coins instead of 3.
- Based on the stars of WorldBosses, they will drop additional GachaCoins.
- All bosses will drop GachaCoins, first kill will drop 100% with increased amount based on stars, after being defeated the chance to drop is a rare chance.
# WackysDatabase:
- Introducing 4 new weapons "Devastators" up to Plains
└> They're like the StaffBurst weapons but uses Stamina and level up skill is Crossbows.
- If any of these weapons are unbalanced in terms of being too strong or weak, please let me know.
# VES:
- Added the new weapons
# Other:
- Devastators and BurstWeapons will now do random damage per burst instead of same damage output of all 12 bursts.
- Adjusted Surtlings damage, and reduceced their movement speed and attack speed slightly.
- Made the FishingRod and Bait craftable
- Fixed Ashlands Trees ToolTier requirement now needs DwarvenAxe
- Helped reduce a lot of the constant spawning of CinderSky and LavaRocks while in AshLands to hopefully help with performance in the biome.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v5.0.18
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Changed recipes for Celestial Weapons to use AshWood now since values of weapons were increased since Ashlands release.
- Recipes for Celestial Weapons were moved to BlackForge.
- Removed the SoulsSpawn Gacha event
- Removed the PerfectFusionsBoxes Gacha event
- Added new OrbsOfRerolling Gacha event
- Adjusted Daily Event Gacha rewards, added "LT" at end so users are aware its their Local Time.
- Increased the chance to add a socket when using the item "Frame of Chance"
- Removed the recipes I created to make the Celestial Mirrors, due to updates to Gacha Events.
# MoreJewlery:
- If Backpacks mod is installed, default backpack no longer has perception effect due to update. Thank You ProbablyKory.
# Other:
- Moved SoulCatcher pieces to Jewelcrafting Hammer Category.
- Lowered base Durability of Burst/FireBurst Weapons to match tiers.
- Cleaned up ItemConfig file.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: ItemConfig_SoulCatcher.yml
- File: Jewelcrafting.Gacha.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v5.0.17
Note: Any files you configure make sure to make backups.
# Soulcatcher:
- Removed Trophy for Soullantern to Wood
- Updated file for souls.
# Other:
- Moved all Meadows Honey food to hand crafting
- Increased Elk Jerky duration from 25m to 30m
- Value adjustments to MincedMeat and QueensJam
- Cleaned up files related to ores and made interval adjustments.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: ItemConfig_JH.yml
- File: Soulcatcher_Custom_SoulSpawn.cfg
📌 Changelog for JewelHeim v5.0.16
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Increased drop chance of gemstones from creatures to 5%
- Adjusted the health pools in the yml file for GemChest drops and adjusted the chances etc in config.
- Fixed BlackForest 2nd Socket to use BlackBearPelts.
# PassivePowers:
- Adjusted kills for active/passive to be 1:1 for each, tooltip will still say you need kill atleast 1 time(s), ignore this, if you killed the boss then you'll get the powers.
# VES:
- Slightly increased drop chance of the Skill Orbs.
# CLLC:
- Prevented Serpents and Sharks from having the Splitting effect so sailing isn't harsh
# Other:
- Slightly increased drop chance of SpiderFangs since TreeSpiders were disabled awhile back
- Changed icons for Honey, FishStew and Health potions
- Added in new Wisp Potion that releases a Wisp for 10m.
└> Note: Wisplight socket is superior due to range of mist as this one only uses Vanillas range, but is an alternative.
- New food for BlackForest "Dandelion Tea"
- Changes to GreydwarfNests and SwampTrees
- Changed GoldenTrophies to Misc to not overlap original in Trophies tab.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: Jewelcrafting.Loot.yml
- File: Jewelcrafting.SocketCosts.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: org.bepinex.plugins.passivepowers.cfg
📌 Changelog for JewelHeim v5.0.15
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Lowered the amount of materials needed to socket due still using % chance.
# Soulcatcher:
- Added in 2 missing creatures from Wizardry
# Other:
- Adjusted drop chance of boss weapons and changed IDs for their drops to not conflict with other IDs
- Updated FactionAssigner yml file.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- File: Azumatt.FactionAssigner.yml
- File: Jewelcrafting.SocketCosts.yml
- File: Soulcatcher_Custom_SoulSpawn.cfg
📌 Changelog for JewelHeim v5.0.14
Note: Any files you configure make sure to make backups.
# VES:
- Prevented all roots friendly or foe from dropping scrolls
- Added only base items from MoreJewelry to files
- Changed Soulcatcher items to BlackForest Scrolls
- Reduced amount of Infused Crystals needed to craft Scrolls
# EpicMMO: [Ignore if not installed]
- Disabled NonComabt EXP for now.
# Warfare:
- Disabled the cloned versions I made of the boss weapon recipes.
- Boss Weapons have a higher chance at dropping based on the star level of the boss, 0 star bosses are increased to 10% for all weapons.
# Other:
- Specific Dvergrs have a small chance of dropping a KeyFragment.
- Fixed RootedAlive raid spawns.
- Adjusted spawn chance of dwarf fulings.
- Cleaned up LocalSpawns file.
- Cleaned up CreatureConfig files.
- Slightly increased base SailingSpeed.
- Changed color of the GemBackpack to not match JewelersBackpack
- Prevented AshHuldraQueen1/2 from spawning as Splitting to prevent multiple bosses spawning.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.JewelCrafting.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: org.bepinex.plugins.sailingspeed.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.0.13
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Socketing now requires materials, which now prevents items from being destroyed
- CursedDolls are still needed in order to socket at 4+
└> If you wish to not use this feature and want to use the default setting, change it in the config `Socket Cost - Item May Break`
# Other:
- Slightly nerfed the Mage creatures damage in Wizardry.
- Added personal keys to raids when using world modifiers for personal raids, highly recommend not using world modifiers but adding incase you don't care =].
- All Wraith variants will have a chance at dropping a turnip, this is made to help with Swamps sometimes not having pickable turnips.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Wizardry.yml
- File: Jewelcrafting.Loot.yml
- File: Jewelcrafting.SocketCosts.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v5.0.11/12
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Gem values have been reverted back to single values and won't have power ranges in the yml file.
- Gems will now use the new config option to give power ranges, players can decide to set to this 0 if they prefer to not have random power ranges on their socketed gems which will allow gems to be stacked again after being placed on equipment.
└> If you decide to set this to 0, please make a backup of the jewelcrafting config.
└> `Effect Power Deviation` is the config option for this if want to set to 0
# Other:
- Adjusted Spawners data, cleaned up file.
# Backpacks: Ignore if not installed
- New backpacks created for Jewelcrafting
└> `Gem Backpack`: 28 slots and holds all colored gems excluding Topaz
└> `Celestial Backpack`: Holds Gem Chest, Fusion Boxes and Gacha Coins.
- New backpack created for Soulcatcher
└> `Souls Backpack`: 24 slots that holds only soul gems and increases soul spawn chance when worn.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- File: Backpacks.JewelCrafting.yml
- File: Backpacks.Soulcatcher.yml
- File: Jewelcrafting.Groups.yml
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v5.0.10
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Shields have new powers (orange/green)
- Removed Energetic on Shields due to new effect added for Green on Shields.
- Capes have new power (purple)
- Windwalk now applies to capes with purple gems
- Feather cape buff increased to default 30%
# CLLC:
- Slightly increased HP/DMG per star on creatures.
- Adjusted star chances for bosses
If you're on a server, just copy the below updated files/folders to your server
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v5.0.9
Note: Any files you configure make sure to make backups.
# Other:
- Added recipe for BurstShot for meadows since I forgot to add one.
- BurstShot now uses Stamina to reload instead of using stamina to shoot.
- Fixed ShipWreck droptable IDs
- Reduced drop chance of Rawfish from certain enemies to make Fishing still a needed mechanic
- Updated dependencies
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
📌 Changelog for JewelHeim v5.0.8
Note: Any files you configure make sure to make backups.
# VES:
- New file created for the Burst weapons to be enchanted
# Backpacks: [ignore if not installed]
- Fixed "MetalTypes" group
- Removed "unique" type for custom backpacks
# Wacky:
- New Burst weapon for meadows, uses stamina instead of Eitr to help level up ElementalMagic skill till BlackForest.
- Burst weapons have their projectile accuracy set back 15 to keep the weapons style as the original Dundr.
# Other:
- Forgot add recipe for HoneyGlazedFish
- FallenValkyrie have chance of dropping BlackCores.
- LavaBlobs have a chance of dropping MoltenCores.
- Lowered spawns in Ashlands based on PTB changes.
- Adjusted spawns of Serpents, can now spawn during day, lowered spawn interval and increased spawn chance slightly
# Removed Mod:
- Mistroot Tamer
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.JewelCrafting.yml
- File: ItemConfig_JH.yml
📌 Changelog for JewelHeim v5.0.7
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Removed DropThat files for gemstones formations drops so big gem formations can drop more uncut gemstones to work properly.
- Set orb of divinity chance to default from 1% to 5%
# Wacky:
- Added new cloned staff, Lightning Burst [Plains]
- Other staffs values have been adjusted
- All Burst staffs now have a secondary AOE attack.
# Other:
- Removed pickable tin spawns to help reduce amount of data in the biome
- Added TinOre to drop from the CopperPiles that spawn in BlackForest and slightly increased the outcome of Copper and Tin from the piles to make them more sought after.
- Moved infused crystal recipe to workbench.
- Updated mod versions.
# New Mod:
- SmartSkills
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v5.0.6
Note: Any files you configure make sure to make backups.
# PlantEverything:
- Updated File
- Enabled to remove decoration plants with cultivator
- Reduced timer for new plants from Ashlands.
# VES:
- Added new stats for One-Handed Axes and Pickaxes for extra Chop/Pickaxe damage.
# Wacky:
- I created 3 new Dundr magic type weapons, Fire/Poison/Frost Burst which can be crafted at Wizard Table using Wizardry items, please give feedback if too weak or op, keep in mind that these weapons shoot 12 projectiles of the damage and reload and act like a Crossbow which uses Eitr to reload.
- Fire= BlackForest, Poison= Swamp, Frost= Mountain
# Other:
- Fixed recipe issues with Shard upgrades.
- Adjusted the drops files once more.
- Added a new WizardyBackpack file when Backpacks mod is installed to match your Wizardry Gear Sets, ignore if not installed.
- Added Gemstones to the backpacks.
- Tree stubs now give more wood.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: advize.PlantEverything.cfg
- File: Backpacks.JewelCrafting.yml
- File: Backpacks.Wizardry.yml
📌 Changelog for JewelHeim v5.0.5
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Added ShadowHit for elemental magic
- Updated celestial weapons stats to default which use Ashlands as the balance.
# NoSmokeStayLit:
- Added missing IronPit and BlueStandingBrazier to file.
- Disabled Ovens from always being lit, this is to help with keeping game resources down.
- New config file was generated
└> Old: tastychickenlegs.NoSmokeStayLit.cfg
└> New: TastyChickenLegs.NoSmokeStayLit.cfg
# Wizardry:
- Fixed drop rates for Shards due to new update
- Added FenrisHair drop to FenringMage
- Changed Shard recipes to be bit more easier, mainly Yagluth Shards.
- Added upgrade recipe for Shards.
# VES:
- Added Armorys new Hunter set.
# Blacksmithing
- Updated file due to new changes in update
- Update doesn't fix Throwing Axes being only stacked at 10, talk to Blaxxun to fix this.
# Other:
- Fixed Creature.yml files
- Wizardry Buff Scrolls now stack up to 10
- Updated Farming and Foraging config files.
- Fixed drops for Goblins,Brutes and Shamans
- Added 2 new Ashlands meads to be stacked.
- Fixed some raids starting even when RaidDefenders are placed
- Jumping Spiders now drop leatherscraps.
- Hopefully fixed the weights for ironscrap when mining mudpiles.
- Dungeons will now have the correct type of spawns due to the SpawnThat update.
- Updated mod versions.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: ValheimEnchantmentSystem\AdditionalEnchantmentReqs
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.blacksmithing.cfg
- File: org.bepinex.plugins.farming.cfg
- File: org.bepinex.plugins.foraging.cfg
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: TastyChickenLegs.NoSmokeStayLit.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.0.4
Note: Any files you configure make sure to make backups.
# CLLC:
- Lowered Regenerating power for minibosses.
- Adjusted values in yml files for creatures and mini bosses.
- Slightly lowered the DMG per star for all bosses.
- Adjusted all bosses HP per star as Swamp+ had way too much HP when was 4-5 star, 5 stars HP will now be close to next biomes bosses base HP as a solo player
└> Ex: Bonemass (0-5 star) HP 6000-8500
└> Ex: Moder (0-5 star) HP 9000-11250
- Lowered Affix powers for Enraged and Elementalist
- Adjusted the star chances for bosses to be summoned more as 1-3 stars while 4-5 stars will be less.
- Adjusted additional chance of loot per star to be more rewarding when killing higher stars
- NOTE: These changes to bosses were tested with none to minimal sockets/gems, if you have high sockets and good gems and things are too easy, please give me feedback on this.
# VES:
- Fixed Tiers for Wizardry staffs.
# EpicMMO: Ignore if not using
- Fixed Critical Chance due to new update
- Tweaked some values
# Other:
- Updated Itemconfig file
- Updated mod version dependencies
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.0.3
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Removed Stealth Archer (Onyx) from bows and crossbows since new effects are added.
- QuickDraw (Onyx) is now added for Bows
- Quick Reload (Onyx) is now added for Crossbows.
- Reduced the chance of a Gem breaking when removing from sockets, Merged will not break now.
# CLLC:
- Slightly reduced the Damage and Health per star for creatures, if something feels off or too weak/strong please give me feedback on this change.
# MonsterLabz:
- Disabled Tree Spiders due to kinematic issues.
# Wizardry:
- Increased the amount of drops slightly for shards to drop from mages.
- Replaced Corrupted Dvergers coins drop with Dark Crystal
# EpicMMO: Ignore if not using
- Fixed Critical Chance values due to new entry I wasnt aware of.
# Other:
- Updated mod version dependencies
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: WackyMole.EpicMMOSystem.cfg
📌 Changelog for JewelHeim v5.0.2
Note: Any files you configure make sure to make backups.
# CLLC:
- Fixed a typo in the file for creatures.yml
# ConversionSizeandSpeed:
- Fixed file due to update
# Other:
- Updated mod version dependencies
If you're on a server, just copy the below updated files/folders to your server
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.conversionsizespeed.cfg
📌 Changelog for JewelHeim v5.0.1
Note: Any files you configure make sure to make backups.
# MonsterLabz
- Disabled Draugr and Fuling Ships till fixed.
- ML Rancid Remains in Swamps have chance to drop Guck
- Frozen Bones have a chance to drop Freeze Glands
# Wizardry:
- Friendly summons will no longer get effects or infusions, Regenerating and Aggressive are only allowed.
# MoreJewelry
- Changed StoneRing buff to Lumberjacking
# CLLC:
- Slightly lowered DMG per star
- Adjusted Surtlings DMG and HP for Meadows+BlackForest if a surtling raid happens
- Lowered health per star for Morgen and Valkyrie
# Other
- Fixed bonepile spawners in Swamp
- Added New Wizardry Raids
- Added vanilla raids to not start if Raid Defenders are close
- Removed Ghosts from appearing around a Burial Chamber.
- CryptKeys can stack up to 10
- Cleaned up Backpacks file
- Updated mod version dependencies, conversion 1.0.16 is bugged so don't update till its fixed
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: MoreJewelry.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim v5.0.1
Note: Any files you configure make sure to make backups.
# MonsterLabz
- Disabled Draugr and Fuling Ships till fixed.
- ML Rancid Remains in Swamps have chance to drop Guck
- Frozen Bones have a chance to drop Freeze Glands
# Wizardry:
- Friendly summons will no longer get effects or infusions, Regenerating and Aggressive are only allowed.
# MoreJewelry
- Changed StoneRing buff to Lumberjacking
# CLLC:
- Slightly lowered DMG per star
- Adjusted Surtlings DMG and HP for Meadows+BlackForest if a surtling raid happens
- Lowered health per star for Morgen and Valkyrie
# Other
- Fixed bonepile spawners in Swamp
- Added New Wizardry Raids
- Added vanilla raids to not start if Raid Defenders are close
- Removed Ghosts from appearing around a Burial Chamber.
- CryptKeys can stack up to 10
- Cleaned up Backpacks file
- Updated mod version dependencies, conversion 1.0.16 is bugged so don't update till its fixed
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: MoreJewelry.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim v5.0.0
Note: Any files you configure make sure to make backups.
# VES:
- Added Ashlands equipment
- Added Wizardry equipment
# PassivePowers:
- To use passive powers, need to kill bosses twice, Active is only once
- Eikthyr
└─> SwimSpeed added
- Bonemass
└─> Conditions Met (Nearby players only receive buff if killed bonemass)
- Moder
└─> Wind Speed Modifier added
- Yagluth
└─> Conditions Met (Nearby players only receive buff if killed bonemass)
# Other:
- Obliterator will now turn most trophies in to useful items
└─> Recipe changed for BlackForest, still need thunderstone
- New recipe: PickaxeStone, this pickaxe is only capable of terraforming.
- Greydwarf family can now drop GreydwarfEyes when killed by fire but at a 10% chance.
- Slightly increased the amount of GreydwarfEyes to drop if Greydwarfs are killed by player.
- Mining small rocks has a chance to drop Flint.
- SpiderMeat related items removed
- Wizardry Raids added
- Vanilla raids added for ashlands to not start if Raid Defender is near
# Removed Mods:
- MajesticChickens
- MagicCrystalTable
- LessZDOCorruption
- SimpleMeads
- MonstrumAshLands
- CustomizeAltars
- MonstrumDeepNorth (Return once updated)
- WarfareFireandIce (Return once updated)
# New Mods:
- Wizardry
- MoreJewelry
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelHeimFiles
- Folder: EpicMMOSystem
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_JH.yml
- File: MoreJewelry.yml
- File: org.bepinex.plugins.conversionsizespeed.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.packhorse.cfg
- File: org.bepinex.plugins.passivepowers.cfg
- File: probablykory.MoreJewelry.cfg
- File: Soulcatcher_Custom_SoulSpawn.cfg
- File: WackyMole.EpicMMOSystem.cfg
Changelog v4.0.0+ (click to expand)
📌 Changelog for JewelHeim v4.4.1
Note: Any files you configure make sure to make backups.
# Soulcatcher:
- Lantern is now craftable at Gemcutters table instead of the Forge.
- Lowered the cost of CursedDoll recipe.
# Other:
- New recipe: PickaxeStone, this pickaxe is only capable of terraforming.
- Greydwarf family can now drop GreydwarfEyes when killed by fire but at a 10% chance.
- Slightly increased the amount of GreydwarfEyes to drop if Greydwarfs are killed by player.
- Mining small rocks has a chance to drop Flint.
- Updated dependencies for JewelHeim.
# New Mods:
- MistrootTamer: Clears mist in mistlands by destroying the plants.
# Removed Mods:
- LessZDOCorruption
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: wackysDatabase
- File: Azumatt.MistrootTamer.cfg
📌 Changelog for JewelHeim v4.4.0
Note: Any files you configure make sure to make backups.
# VES:
- Added the 2 new crossbows to the enchant list.
# Other:
- Removed all files containing Outsiders mod and created food
└─> Stuffed Cultist
└─> YetiMeat etc
- Updated Backpacks.JewelCrafting.yml file to allow putting backpacks in the Jewelers Backpack.
- Removed English.yml for CLLC, Vampiric will now just use Spirit name.
- Updated dependencies for JewelHeim to newest version of valheim
# Removed Mods:
- RareMagicPortal: Removed to give players a choice of different mods to use if they wish.
- Outsiders: Reported to have memory leaks, also author mia for months and no eta on updating mod for other issues.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- FoldeR: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.JewelCrafting.yml
- File: Backpacks.Majestic.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim v4.3.18
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Perfect Gems now have ranges
- Rings and Necklaces recipes were changed to be able to craft early
- Fusion Boxes are now craftable again but with new recipe.
- Celestial Coins can now drop from every creature but at a very low rate, rate is increased based on biome.
- Note: Once Jewelcrafting fixes "requires only one resource", Necklaces and Rings might be changed once again.
# Soulcatcher:
- Rings and Necklaces recipes were changed to be able to craft early
# Warfare+
- Can now craft Boss Weapons.
# Other:
- Updated mod versions for JewelHeim.
- As requested, backpacks made specifically to hold only Gems, there are 7 new backpacks with 24 slots that will hold specific gems based on backpack type, they don't hold shatter or merged. You can't put these backpacks in other gem backpacks, I've attempted to allow this but throws warnings of prefab.
- New backpack file for the above Backpacks.JewelCrafting.yml
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: wackysDatabase
- File: Backpacks.JewelCrafting.yml
- File: Backpacks.Majestic.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim v4.3.16-17
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Removed fusion boxes being able to be crafted due to infused crystal not being allowed as part of recipe.
# Other
- Adjusted all modded meads output to give only 3 due to random amounts especially SimpleMeads mods.
- Reduced Fermenting time from 40m to 30m.
- Cost of wood to coal in Obliterator is now 3 to 1
- Boss trophies now return 10 coal when placed in Obliterator
- Safety measure added if forgot remove Coal after pulling the lever to give back same amount of coal.
- Updated mod versions for RelicHeim.
- Fixed backpack.Majestic.yml file
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim: v4.3.15
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Can craft infusion boxes.
# CLLC:
- Added missing food items to yml file
# Other
- Removed Root from IronLegs recipe
- Removed GoldenJudes mods as a dependency for modpack, files will be kept.
- Updated mod versions for JewelHeim.
# Extra:
- Supported more food to put in FoodBackpack when Backpacks mod is installed.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim: v4.3.14
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Gem sockets have been reworked to have value ranges, excluding Perfects
└─> When placing a gem on equipment it will select a random value, gems cant be stacked in inventory once removed due to having random stats
- SimpleGems will have a range that is a few values weaker due to being simple and more fragile.
└─> FireStarter: 5 (Current)
└─> FireStarter: 3-5 (New)
- AdvancedGems will have a range that is a few values higher to be near Perfect values
└─> FireStarter: 10 (Current)
└─> FireStarter: 10-13 (New)
- Perfects values are flat due to being obviously perfect
└─> FireStarter: 15
- New item that can be found in chests around the world to reroll gem values, please note these are rare.
- Simples increased to 50% chance to craft
- Once players reach level 10 of jewelcrafting, the 1st socket will be free
# CLLC:
- Adjusted all bosses damage per star, should be now manageable.
- Reduced health per star on Hildir Bosses.
- Reduced damage per star on Hildir Bosses.
- Removed certain effects and infusions on Hildir Bosses due to being considered creatures and not bosses.
- Slightly lowered Fox health due to being a lot higher than Boars
# Other:
- Foxes will now spawn alongside Boars at Meadows Farms locations.
- Foxes will have a chance of spawning near Meadows Runestones
- Updated mod versions for JewelHeim.
# Extra:
- Added a simple backpack recipe to craft a backpack early when Backpacks mod installed.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: Jewelcrafting.Groups.yml
- File: Jewelcrafting.Sockets.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim: v4.3.13
Note: Any files you configure make sure to make backups.
# CLLC:
- Reflective, Twin and Shielded affix on bosses are now removed, only Mending, Summoner, Enraged and Elementalist affixes will be applied with 5% chance of having NO affix now.
└─> Enraged and Elementalist are the highest probability
- All vanilla bosses have their affix chance adjusted based on the type of damage they do.
└─> Ex: Elder mainly does physical damage so Enraged affix is most likely to spawn compared to others
- Modded bosses will not spawn as Summoner due to authors needing to support it.
- Lowered Mending effect on bosses slightly more, should be more manageable even if spawned as 5 star.
- Duration of sector level circle on map will now stay until the level goes down to make it easier to know where the sector was increased.
- Lowered innfusion chance multiplier.
# Other:
- Updated mod versions for JewelHeim.
# Extra
- Updated backpack file to allow fists,bolts,arrows to the WeaponryBackpack
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: Backpacks.Majestic.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim: v4.3.12
Note: Any files you configure make sure to make backups.
# CustomizeAltars
- Reduced Eikthyr summon to 4 trophies instead of 5
- Increased Asmodeus summon to use 4 trophies
- Reduced Frigga summon to use 5 SpiderFangs instead of 10
- New file was created due to update, delete old file listed below.
└─> Huntard.CustomizeAltars2.json
# ConversionSizeandSpeed
- Smelter conversion time set back to default 30s
- BlastFurnace conversion time set to 15s
# Other:
- BlastFurnace now can smelt all ores and faster.
- Changed spawn outside SpiderCave to Molluscan since Cave Spiders are too high level for BlackForest early.
- Removed Crawlers from sunken crypts due to being stuck in walls randomly.
- Added missing food to yml file for no loss.
- Updated mod versions for JewelHeim.
# Extra
- I Included a Backpacks.Majestic.yml file that comes with few backpacks I created whenever Backpacks by:Smoothbrain is installed.
└─> This mod is NOT included in modpack, Im only offering the file.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml (New)
- File: Huntard.CustomizeAltars.json (New)
- File: Huntard.CustomizeAltars2.json (Delete)
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.conversionsizespeed.cfg
📌 Changelog for JewelHeim: v4.3.11
Note: Any files you configure make sure to make backups.
# Soulcatcher:
- Disabled CultistGem to be crafted for now until further investigation, due to my testing I found that when this gem procs, it causes dungeons to flood and start flying in air when leaving dungeons under certain situations along with swimming in tar etc.
# Jewelcrafting:
- Changed SpinelNecklace recipe to use Coins instead of a chain and station level to craft to level 2 so players can craft early to help find Gacha Location.
- Changed OnyxRing recipe to use Coins instead of a chain to help players find Haldor/Hildir camps early.
# VES:
- Fixed Blackmetal,Silver shields not receiving enchanting values.
- Added new weapons from Warfare.
# Drops:
- Greylings have a chance to drop Flint and Wood.
- Adjusted scaling for RawFish drops for Molluscans and Leeches
- Removed Fragment items
# Spawns:
- Surtlings will now spawn inside burial chambers in big room where Surtling Cores are to defend their cores!
# Other:
- Adjusted HP and DMG of surtlings in BlackForest for crypts.
- Weight of other "rock" type materials is reduced.
- Added new food, Fish Stew
- Added 3 new jerky food that increases Fishing and Swim skills
- Adjusted amount of meat required for Lox and Seeker Jerky
- Updated mod versions for JewelHeim.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: EpicMMOSystem [If installed, ignore otherwise]
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_MonsterLabz.yml
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: Soulcatcher.cfg
📌 Changelog for JewelHeim: v4.3.10
Note: Any files you configure make sure to make backups.
packhorse
# Other:
- Cleaned up files still contaning drops for MagicScrolls that show warnings for DropThat.
- Updated mod versions for JewelHeim.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
📌 Changelog for JewelHeim: v4.3.9
Note: Any files you configure make sure to make backups.
# MagicHeim: (Removed)
- Players can still use this mod if they wish, I will keep the balanced file in the modpack
- Max spells to put on hotbar is default now, 20
- Changed MagicScroll to InfusedCrystal to upgrade
- Removed book recipes
- MagicScrolls no longer drop, theyre obsolete since only were used for MagicHeim.
# VES:
- Added the new weapons in Warfare
# Smoothbrain mods
- All skill loss on death were changed from 5% to 1%
# Other:
- Greydwarfs will only drop greydwarfeyes if killed by player.
- Updated mod versions for JewelHeim.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: kg.magicheim_synced.cfg
- File: org.bepinex.plugins.blacksmithing.cfg
- File: org.bepinex.plugins.building.cfg
- File: org.bepinex.plugins.farming.cfg
- File: org.bepinex.plugins.foraging.cfg
- File: org.bepinex.plugins.jewelcrafting.cfg
- File: org.bepinex.plugins.lumberjacking.cfg
- File: org.bepinex.plugins.mining.cfg
- File: org.bepinex.plugins.sailing.cfg
📌 Changelog for JewelHeim: v4.3.8
Note: Any files you configure make sure to make backups.
# MagicHeim:
- Reduced damage for Power of Alpha.
# CLLC:
- Reduced Prowlers DMG per star.
- Reduced weight of coal
- Adjusted Hildir bosses stars chances
# VES:
- Adjusted all scroll recipes to be lower cost and removed trophy requirement for normal scrolls.
- Adjusted percentage chances.
# Sailing:
- Adjusted Speed factors.
# Other:
- Increased amount of blackmetal scrap to drop from fulings.
- 2 new trophy conversion recipes.
- Changed Stonecutter recipe to use BronzeNails instead of Bronze so players can take Stonecutter through portals.
- 2 new food recipes.
- Increased amount of pickable tin spawns in a group
- Changed Bone bolt to do 38 Blunt and 5 Pierce to match Bone Arrows
- Slightly Increased amount of BileBags Gjalls drop and scale per level
- Reduced the radius for GiantBrains to spawn if there is one nearby
- Dvergrs have a chance to drop Blue Jute.
- Chests inside infested mines contain new loot.
- Gjalls and Soldiers no longer drop BlackCores, Dvergrs will now have a chance at dropping them instead.
- Readjusted CookedSerpentMeat food values
- Adjusted Serpent Stew food values.
- Changed trophy requirement for Hot Fishing Bait to Bloodgill trophy
- Updated mod versions for JewelHeim.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: elric.SimpleMeads.cfg
- File: ItemConfig_JH.yml
- File: kg.magicheim_synced.cfg
- File: org.bepinex.plugins.sailing.cfg
📌 Changelog for JewelHeim: v4.3.7
Note: Any files you configure make sure to make backups.
# CLLC:
- Removed Twin affix on bosses due to weird behaviour I cant solve.
- Adjusted other boss affix percentages
- Added YetiSkewer to yml file.
- All ore will now weight 10, same as the metals.
- Boreal Pine Wood now has a weight same as other wood.
# Other:
- Yeti will have a rare chance to drop Ymir Flesh.
- Yetis will only spawn during SnowStorms
- Increase drop chance and amount of SilverOre and FreezeGland for Yetis.
- Added Diamond gem to be dropped from Yetis
- Increase drop chance and amount of SilverOre for StoneGolems.
- VoidCultists now have chance to drop Fuling totems, same chance as Berserkers.
- New item drop for VoidCultists, VoidCultistRemains
- New eitr food recipe that uses VoidCultistRemains.
- Increase amount of Chitin Molluscans drop.
- Updated mod versions for JewelHeim.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: wackysDatabase
- File: ItemConfig_JH.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
📌 Changelog for JewelHeim: v4.3.6
Note: Any files you configure make sure to make backups.
# ConversionSizeandSpeed:
- Fixed fuel cost per boss for Smelter, Armory and Blast Furnace.
# Other:
- Updated mod versions for JewelHeim.
If you're on a server, just copy the below updated files/folders to your server
- File: org.bepinex.plugins.conversionsizespeed.cfg
📌 Changelog for JewelHeim: v4.3.5
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Updated the gacha events to work with 2024
- Added 2 new Daily Events
# CLLC:
- Set creature size per star to 5, and adjusted size of creatures in yml file for ones that are fit to be ridden.
- Slightly lowered damage per star on bosses.
# VES:
- Set Stone and Flint to be returned when destroying the Station, default was false.
- Due to how rare the EXP orbs are from dropping, you will no longer lose experience to the enchanting skill when you die.
- Slightly boosted blessed scroll drop chance.
# NoSmokeStayLit:
- Added 3 fire sources from OdinsKingdom to always stay lit.
# EpicMMO: [Ignore if not using]
- Added Jotunn Crusher to give EXP
- Added TentaRoots to give 5 exp to stop showing "Cant find monster" in console when killed.
- Coins will now be returned when destroying Magic Fermentor
# Other:
- New food, Yeti Skewer.
- Increased MolluscanTrophy conversion to 5 chitin
- Increased Dvergr Troiphy conversion to 5 soft tissue.
- 4 new trophy conversion recipes at magic crystal table.
└─> Razorback trophy in to razorback leather or razorback tusks
└─> Grizzlybear Trophy in to Grizzly pelt
└─> Blackbear Trophy in to Black bear pelt
- Removed razorback trophy conversion to get leatherscraps.
- Lox Bones will only drop from Lox ribs in Plains.
- Updated mod versions for JewelHeim
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: EpicMMOSystem [Ignore if not using]
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: Jewelcrafting.Gacha.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: tastychickenlegs.NoSmokeStayLit.cfg
- File: WackyMole.EpicMMOSystem.cfg [Ignore if not using]
📌 Changelog for JewelHeim: v4.3.4
Note: Any files you configure make sure to make backups.
# SimpleMeads:
- Increased QuickDry duration to 5m.
# Mining:
- Reduced required level for explosion chance to 35
- Reduce chance back to default which is 1.
# Sailing:
- Reduced skill loss to 5% to match Valheim % of loss upon death.
# SailingSpeed:
- Reset base speed to default, 110%
# Other:
- Adjusted altitude height for GiantBrain spawns to not spawn at water level so they can be fully mined.
- When breaking down Beech or Fir trees there is a chance to receive Mushrooms.
- Increased chance and amount for SpiderMeat to drop from Spiders.
- Reduce spawn interval of pickable tin and slightly increased spawn chance.
- Carts are now breakable with hammer.
- Updated mod versions for JewelHeim
📌 Changelog for JewelHeim: v4.3.3
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Cleaned up JC file dead entries with modded bosses
# GoldenJude:
- Adjusted Barbarian and Brokkr armor recipes
- Change Salamander cape to Razorback cape and adjusted recipe
# Other:
- Updated mod versions for JewelHeim
If you're on a server, just copy the below updated files/folders to your server
- File: GoldenJude_JudesEquipment_ItemConfig.yml
- File: GoldenJude_JudesEquipment_Localization.yml
- File: org.bepinex.plugins.jewelcrafting.cfg
📌 Changelog for JewelHeim: v4.3.2
Note: Any files you configure make sure to make backups.
# MagicHeim:
- Adjusted some Druid Spells and added Scrolls as the cost.
- Note: If you try this class out please give feedback on balance etc.
# Other:
- Updated mod versions for JewelHeim
If you're on a server, just copy the below updated files/folders to your server
- File: kg.magicheim_synced.cfg
📌 Changelog for JewelHeim: v4.3.1
# MagicHeim: DISABLE THIS MOD
- This mod is still not updated, make sure to disable it until it gets updated.
# Other:
- Updated mod versions for JewelHeim
📌 Changelog for JewelHeim: v4.3.0
Note: Any files you configure make sure to make backups.
# MagicHeim: DISABLE THIS MOD
- This mod is still not updated, make sure to disable it until it gets updated.
# VES:
- Removed Wings and Auras due to VES update.
# PlantEverything:
- Reduced the cost to plant Debris, Flowers, Berries and Mushrooms.
# Other:
- Updated mod versions for JewelHeim
- v4.3.0 updated for new valheim version.
If you're on a server, just copy the below updated files/folders to your server
- Folder: _JewelheimFiles
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: advize.PlantEverything.cfg
📌 Changelog for JewelHeim: v4.2.11
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Fixed modded bosses entries for fusion boxes (hopefully)
- Enabled Split Sockets as I disabled it by mistake.
# Majestic Chickens:
- Delete the config file for this mod as I requested specific changes to be made for some food and the cosmic chicken spawns.
- NOTE: Delete Keymanager folder inside config folder, MajesticChickens no longer uses KeyManager.
- Reduced HP of cosmic chicken.
# Other:
- Fixed Big and Fluffy raid to be Lox instead of Goblin Brutes
- Updated mod versions for JewelHeim
📌 Changelog for JewelHeim: v4.2.10
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Fixed % activity for Celestial box for Queen
- Added Eikthyr to give 0.1% activity for celestial
- Added modded bosses to the celestial boxes for activity
# Other:
- Updated mod versions for JewelHeim
📌 Changelog for JewelHeim: v4.2.9
Note: Any files you configure make sure to make backups.
# VES:
- Added new armor for Razorback to enchant.
# Other:
- Updated mod versions for JewelHeim
📌 Changelog for JewelHeim: v4.2.8
Note: Any files you configure make sure to make backups.
# MagicHeim:
- Added missing creatures/bosses for EXP
# EpicMMO: [Ignore if not using]
- Added BrownSpider to the EXP Table
# Other:
- Updated mod versions for JewelHeim
📌 Changelog for JewelHeim: v4.2.7
Note: Any files you configure make sure to make backups.
# MagicHeim:
- Restored cfg file to correct one
📌 Changelog for JewelHeim: v4.2.6
Note: Any files you configure make sure to make backups.
# Spawns:
- Removed Flying Serpent spawn entry (existing spawns will not be removed)
- Update for LessZDOCorruption should now fix the massive spawn issues.
# VES:
- Updated files to reflect its new update.
- Added new weapons from Warfare to the files
# MagicHeim:
- Added Storm Herald and its minions to EXP table.
# Other:
- Fixed RoyalBeehive not returning jelly once broken down
- Updated dependencies for JewelHeim
# EpicMMO: [Ignore if not using]
- Added Storm Herald and Storm Wolf to the EXP Table
📌 Changelog for JewelHeim: v4.2.5
Note: Any files you configure make sure to make backups.
# Spawns:
- Adjusted the vanilla spawns for Greydwarfs during day and night.
- Added spawnable Pickable Turnip Seeds to Swamp.
- Adjusted Skeleton, PoisonSkeleton, FrozenSkeleton spawns.
# Other:
- Adjusted stats of Cooked Fish.
- Slightly increased GreydawrfShamans HP/DMG
- Added missing meads to stack size.
- Added New recipes to convert trophies in to items at the MagicCrystalTable.
📌 Changelog for JewelHeim: v4.2.4
Note: Any files you configure make sure to make backups.
# VES:
- Fixed incorrect item for a VES blessed scroll recipe.
- Fixed vanilla tiers, removed some vanilla items that wouldnt make sense to enchant, butcherknife, lantern etc.
# SimpleMeads:
- Adjusted config values
- Cheat Death duration is now 5m
- Silent but deadly now reduces all noise you make and won't be detectable unless you're seen.
- Changed most all recipes to not include InfusedCrystal as an ingredient
# EpicMMO: [Ignore if not using]
- Adjusted DeepSeaMolluscan level and experience.
📌 Changelog for JewelHeim: v4.2.3
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Jewelers bag fixed to show correct slots, need create a new bag
# Recipes:
- Slightly adjusted MagicHeim Book recipes
- Slightly adjusted MagicScroll recipe
- Fixed incorrect item needed for a VES blessed scroll
# CLLC:
- Slightly buffed Ulvs HP
- Slightly buffed Bats HP/DMG
- Slightly buffed Deathsquitos HP and slightly reduced their movement speed
# Other
- Attempt at fixing up some spawns in BlackForest by introducing despawn entry based on time of day.
- Fixed config files for some mods with dead entries
- Cleaned up faction yml file.
- Added TurnipSeeds to have a chance at being in Swamp Chests
# EpicMMO: [Ignore if not using]
- Reset low damage config from 2 to 0 and increased MaxLevelRange from 10 to 12
- If a creature has red color name you will do low damage.
📌 Changelog for JewelHeim: v4.2.2
- Missed a file
📌 Changelog for JewelHeim: v4.2.1
Note: Any files you configure make sure to make backups.
# Removed Mods
- DoDMonsters, I'm removing this mod because I don't use every creature and to not have an excessive amount of bloat of creatures everywhere, feel free to still use this mod but all files related to this mod will be removed, keep the files if you wish to still use it.
- If you plan on removing this mod I would create a new profile so you don't have any files related to this mod to not have any nulls or warnings appear in your console
# Recipe Changes
- Everything related to DoDMonsters for materials are removed to use other items
- Recipes that used InfusedGemstones will be replaced with InfusedCrystal
└─> Admins will need to spawn these in to replace the amount of InfusedGemstones you had and for others if on server, I cannot make a conversion recipe due to the item being free to make once DoDMonsters mod is removed (Sorry).
# VES:
- Due to F Tier added, recipes for scrolls were adjusted to fit each tier.
# Spawns:
- DeepSeaMolluscan now spawns in Mistlands near the shore, drops are adjusted for Mistlands.
# Other:
- Adjusted faction,DMG and HP for Molluscan
- Fixed recipe for BronzeScrap
- Adjusted recipes for GoldenJudesEquipment due to removal of DoDMonsters
- Removed DoD Creatures from experience for MagicHeim
- Removed custom souls for DoD creatures
📌 Changelog for JewelHeim: v4.2.0
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- Reduced the chances for gems to break when removing from gear due to removal of equipment/chests drops from creatures.
# Soulcatcher:
- Moved soul lantern to forge station.
- Changed recipe for Soul Necklace/Ring
- Cursed Dolls recipe changed to swap MagicScroll with SurtlingCores.
- Adjusted recipe cost for Cursed Dolls
# CLLC:
- Reduced health per star for Ashlands/DeepNorth
- Reduced damage per star for Ashlands/DeepNorth
# VES:
- Tier4/5 Shields when enchanted to level 10 will have Resistant vs Pierce with an aura.
- All Chests when enchanted at elvel 5 will have small wings, every 5 levels they will grow bigger.
- Note: Aura and Wings are just visuals they have no beneficial effects, you can turn off visuals in settings.
# Other:
- Attempt at fixing Troll spawns.
- Removed resistant vs pierce on Root Chest for balance reasons
- Lox Riders no longer spawn due to removal from Monsterlabz for now, can ignore warnings in console regarding Fuling Lox Rider
- Removed LoxRider from EpicMMO config to drop ResetTrophy for now (Ignore if not using EpicMMO)
- Updated dependencies for JewelHeim
📌 Changelog for JewelHeim: v4.1.8
Note: Any files you configure make sure to make backups.
# Jewelcrafting:
- CarefulCutting syenrgy now requires 15 gems equipped instead of 20
# VES:
- Slightly increased drop chance for creatures to drop scrolls.
- Added few more yml files for other mods weapons/armors
# Other:
- Adjusted some creature drops in DeepNorth and Ashlands
- Adjusted Tree drop tables in DeepNorth and Ashlands
- Ancient Shamans have a chance to spawn from Nests
- Ancient Shamans have a chance to drop Ancient Seeds
- Reduced the recipe cost of InfusedGemstones
- Fixed description for Fragmented items
- Fixed Fragment DragonEggs teleport and weight values
# EpicMMO: [If using, otherwise ignore]
- Set LevelExperience from 250 to 300
- Adjusted MMO Orbs EXP values
📌 Changelog for JewelHeim: v4.1.7
Note: Any files you configure make sure to make backups.
## GoldenJudeEquipment:
- Adjusted Capes recipes and values
- Fixed DragonSlayer Legs with incorrect armor value.
- Salamander Cape now gives Resistant VS Poison
- Fixed the Simple/Heavy backpack from showing up in crafting menu even when its disabled (hopefully)
## Farming/Foraging
- Adjusted values
## VES:
- Resistances on armor is fixed when other armor is enchanted.
## Other:
- Upd
#
```yaml
📌 Changelog for JewelHeim: v4.1.6
Note: Any files you configure make sure to make backups.
## Jewelcrafting:
- Frames and Mirrors can now be stacked.
- Sockets can't be removed from mirrored items.
- Twin reapers will not show an error anymore.
## VES:
- Adjusted the scroll recipes.
## Other:
- Wolfs have a small chance to drop Wolf Claws
📌 Changelog for JewelHeim: v4.1.5
Note: Any files you configure make sure to make backups.
## Jewelcrafting:
- Mirrored items can no longer be mirrored again
- Ring and Necklace are now in their own slot, when using AzuExtendedInventory they will now also have their own slot on the UI
- Wearing "Unsocket" utility items will not count towards the split socket, Jewelersbag and Meginjord (if not socketed)
- To add more sockets to your equipment, it is now based on the level of your gemcutters table, 1=2, 2=4, 3=7
- Range Check healing for Reapers are disabled.
- New daily Gacha events for Dolls and Frames.
- Disabled to craft Frames.
## Soulcatcher:
- Adjusted some soul gem values
## MagicHeim:
- Adjusted some spells.
## VES:
- Valheim Enchanting System mod added
📌 Changelog for JewelHeim: v4.1.4
Note: Any files you configure make sure to make backups.
## Jewelcrafting:
- Loot System: GemChests and GemDrops are only enabled, Equipment and EquipmentChests are disabled, I have disabled these as I think the equipment drops are too strong and can easily get high end gems without needing to make your own etc, sorry if this is a step backwards but I prefer to not use this system at the moment.
└─> If you want to use them still, enable them in the config and lower the skew to 1% or whatever you decide.
- Adjusted the Socket Chances due to the fix in Jewelcrafting.
- Split Utility Sockets Enabled in order to keep gameplay a bit more balanced, It will say Inactive on some sockets when you have Ring+Necklace equipped and is determined on the amount of sockets and gem you have in them.
- 4 Gems active on one utility while the other will have 3 active (7 total effects active)
- Rings will now go in the "Utility" slot if you have AzuExtendedInventory.
## Other:
- SwampTrees when destroyed will have a chance of dropping an Ancient Seed, (Not logs).
- Adjusted altitude for Tin and Barnacles for spawning in BlackForest.
## New Mod:
- LessZDOProtection: This mod is designed to help with cleaning up the stored information that could potentially corrupt worlds since Valheim made limits on specific stuff like spawns etc, I'm adding this mod to help mitigate this from happening.
📌 Changelog for JewelHeim: v4.1.3
Note: Any files you configure make sure to make backups.
## Jewelcrafting:
- Adjusted chance and skew for drops.
- Adjusted gem effects to proc/chance etc based on gem tiers:
- FireStarter, IceHeart, SnakeBite, Vampire, ShadowHit, Fade, Echo, ElementalChaos.
## CLLC: Balancing Tamed Animals
- In order to keep the gameplay balanced due to how OP tamed animals can be, they have their damage cut in half.
- Wolf, Lox, Prowler specifically.
- Tamed animals HP is kept at default but their hp per star is reduced.
- Wolfs until Bonemass is defeated are severley nerfed, this change is to prevent players exploiting them due to being able to tame wolfs early if a mountain is created on starting island.
- Adjusted elite creatures health per star.
- Adjusted Fuling and Draugr ships health per star.
- Ships will not be able to spawn with Splitting
## MagicHeim:
- Adjusted some Active and Passive spells values and cooldowns.
## SimpleMeads:
- FastAttack duration reduced to 10s and speed to 1.4 due to infinite stamina while buff is active.
- Adjusted some meads recipes amounts.
## Other:
- Faction fixes
- New recipe, SilverBelt +175 weight.
- Lowered chance for Crawlers to spawn from DraugrPiles.
- Adjusted HoneyGlazed foods to give little more HP and Stamina values
- HoneyGlazed foods now requires only 2 honey instead of 3.
- Adjusted crawlers spawn rooms to one, inside Sunken Crypts, note: if there are multiple of same room in the crypt then there will be more than one Crawler.
- 4 new foods: Honey Glazed Wolf and Lox Meat, Jelly Glazed Seeker and Hare Meat.
📌 Changelog for JewelHeim: v4.1.2
Note: Any files you configure make sure to make backups.
## Jewelcrafting:
- Loot System: GemDrops, GemChests, EquipmentChests enabled
- Disabled EquipmentDrops.
## Soulcatcher:
- Adjusted custom souls on creatures to "match" vanilla creatures souls, including modded bosses.
- Some modded creatures souls were removed.
## Spawns:
- Werewolf no longer spawns in Meadows
- Alpha Werewolf spawns under conditions at night.
- Outsiders creatures added back, adjusted spawns
- Outsiders Yeti will only spawn during day in Mountains.
- DoDs Yeti will only spawn during night
## Drops:
- Adjusted some Outsiders creatures drops.
## Other:
- Fixed Jewelcrafting chests showing 1/200 even though they can't stack.
- Adjusted damage for Wendigo and Cultist.
- Wendgios get slightly stronger after eikthyr is killed
- New Cultist raid from Outsiders.
- Fixed factions for Outsiders.
## New Mods:
- Outsiders added back
📌 Changelog for JewelHeim: v4.1.1
Note: Any files you configure make sure to make backups.
## Soulcatcher:
- Updated souls for custom mobs
- Cursed dolls recipe enabled.
- Cursed dolls have a small chance at dropping during raids from some creatures.
## Jewelcrafting:
- Adjusted socket chances due to anything past 5th socket uses the 5th socket chances, will adjust changes once this is fixed.
- Friendly Skeletons HP,DMG,AttackSpeed are increased based on world level, please report if needs more balancing.
- Enabled GemChests to drop from creatures
- Adjusted all loot chances/skews, report if needs more balancing.
## CLLC:
- Adjusted and Cleaned up yml files.
- Reduced chickens Health and per star due to being to high.
- Adjusted Werewolves and Werebears to take normal damage from Blunt and Pierce due to being resistant to all physical attacks.
└─> Will still show as "grey" color for damage but still receives more damage taken.
## Other:
- Fixed droptables for missing creatures.
- Reduce spawn rate of Werewolves in Meadows.
- Can craft infused gemstones at Gemcutters table.
📌 Changelog for JewelHeim: v4.1.0
Note: Any files you configure make sure to make backups.
## Jewelcrafting:
- Frames and Mirrors recipes are set back to what they were before
- Updated some values.
## SoulCatcher:
- Disabled CursedDolls recipe for now until JC updates to fix socket issue
- CursedDolls can still be obtained from elite creatures but at low chance
- Removed CursedDolls from being obtained in dungeons due to dungeon resets, only can be found in chests outside or from chests that are buried in Meadows.
## EpicMMO:
- Reduced exp gains from orbs due to reduction of experience progression in previous patches.
- Adjusted levels and experience for new creatures
## CLLC:
- Reduced GhostWarriors movementspeed
- NormalSkeletonWarriors(Skeleton) damage and hp are adjusted, their attack speed was slightly reduced.
- Adjusted HP and DMG for new creatures.
## Spawns:
- 2 new creatures for Meadows to replace Wendigo and BirchElder
- Yeti from DoDMonsters will replace Yeti from Outsiders in Mountains
└─> Do not take these monsters lightly, they have special effects.
## ConversiongSizeandSpeed:
- Smelter & Blast Furnace storage/fuel space increased to 6 per boss kill to keep "fuel by product" even.
- Armory: Added 6 per boss kill increase.
- Spinning Wheel storage set to 50 to match Windmill, reduced conversion time.
- Kiln: Storage space set to 40.
## Other:
- New piece "Royal Beehive", produces royal jelly instead of honey.
- Adjusted Stormlings and LivingWaters drops.
- Updated factions.
- Fixed Lumberjack, Building, Mining, Farming, Foraging, SailingSpeed config values.
- Changed BronzeScrap recipe to use CopperOre instead of CopperScrap
- CopperRock piles no longer drop CopperScrap, only Rock and CopperOre
- IronRock piles no longer drop IronRock, only Rock and IronScrap
- IronRock is no longer used
- Adjusted drop tables for Iron/Copper Rock Piles.
## Removed Mod
- Outsiders