JewelHeim-RelicHeim icon

RelicHeim

Modpack using EpicLoot that is balanced and focuses on enchanting instead of mass drops, moderate to very-hard difficulty [Patch 0.220.5]

CHANGELOG

📌 Changelog for RelicHeim v5.3.20 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- NEW FOLDER: "RelicHeimPatches"
  - This has updated file names.
  - The old folder "RelicHeim" will be auto deleted with ThisGoesHere mod.
- Updated files to work with new version of EpicLoot
- Gamble is disabled until it is fixed
- Enabled AttackSpeed effect due to being fixed
- Augmenter Relic and Enchanter Relic no longer give comfort and are just a decoration piece due to epicloot update.
- Localization folder inside EpicLoot folder is added for English file.
- Adjusted MaxRadius for bounty/maps Swamp&Mountain to hopefully not go far due to removal of 2 entry being obsolete, pray it returns <3.
# Backpacks:
- Andvaranaut Backpack is currently broken due to the effect, will need to use ring for now.
# Other:
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase

Changelog History v5.3.0+ [Bog Witch Update] (click to expand)

📌 Changelog for RelicHeim v5.3.19 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed 2 Zeta/Relic items that would go on BloodMagic weapons giving it ElementalMagic skill enchant.
- Added 4 new Zeta/Relic items
- Fixed a few other Zeta/Relic items that had useless effects on them.
- Increased LifeSteal values.
# Backpacks
- Hopefully fixed some items not wanting to go in backpacks due to multiplayer issues.
# Other:
- Removed Elementalist from Bonemass as the increase to poison is very small making it pretty much useless.
- Adjusted all spawns during boss fights due to incorrect values.
- Increased TailWind Potion from 30s to 45s, final adjustment.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.MajesticEpicLoot.yml
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Monstrum.yml

📌 Changelog for RelicHeim v5.3.18 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Balanced out the rewards from Treasure Chests and Map Chests and adjusted the weights, added in Relic.
- Fixed the EnchantedChest rewards.
- Essences now convert in to equivalent dust instead of Novus Essence.
# ValheimEnchantmentSystem:
- Removed the bright glow from weapons based on level and adjusted some colors.
# Other:
- Increased coin stack to 9999.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: ItemConfig_Base.yml

📌 Changelog for RelicHeim v5.3.17 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Augment upgrades now have 50% reduction of tokens when upgrading the table.
- Reduced the salvage price on tokens, due to the quantity you can get, the prices were too high.
- Boss items can now be sacrificed.
- Only Novus materials will be salvaged.
- Changed few required mats for upgrading enchanting table for Augment
- New recipes under Salvage junk to turn higher tier materials in to Novus if have no use for them, Thanks Milkstout.
  - Essence is 1:1 until I can confirm there is no loop.
# EpicMMO:
- Increased the CriticalDamage starting value and Multiplier up to 50%.
- Increased AddCarryWeight value.
# Farming:
- Increased the experience received for the Farming skill due to not giving experience when harvesting as the skill is now Vanilla.
# Backpacks:
- Removed "Lumberjack Backpack" since "Foraging Backpack" basically does same thing.
# Other:
- Adjusted affix chances for Bosses.
- Reduced the WindPotions duration to 30s.
- Updated mod versions
# New Mod:
- CurrencyPocket by Azumatt
  - With EpicLoot, you need to take the coins out of your pocket to buy things at Haldor.

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.farming.cfg
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.3.16 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added Warmth and Waterproof back as enchantable on capes.
- Capes can only have 1 of the 2 enchants at a time, Waterproof or Warmth. 
- Featherfall, Waterproof and Warmth effects are changed to only be on Zodiac or higher.
- Fixed a typo in an effect for HealthRegen enchant.
# Other:
- Fixed description of Fish Trap.
- Updated CreatureConfig files.
- Updated mod versions
# AzuCraftyBoxes: [File]
- I am including the yml file for this mod in the modpack to help with backpack issues that have been reported to help fix those issues, once the issue has been fixed I will remove this file from this modpack.

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Azumatt.AzuCraftyBoxes.yml [New File]
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml

📌 Changelog for RelicHeim v5.3.15 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Removed recalling appearing on Warpikes
- Changed translation for Stagger Chance to better understand
- Stagger Chance effect can now be applied on TwoHandedWeapons and Chest only, Shields was removed. The values for this effect were slightly reduced.
- EnchantedChest has a very rare chance of containing an EnchantedKey along with a Ring or Belt containing one of the 3 sets.
- Fixed selection weight on addblunt that was left in.
- Added description for the Set pieces.
- Adjusted the prices for discounted items and added various different amounts so its more random.
# Other:
- Increased SutureKit healing to 100, gave Bandages some HealthRegen.
- Adjusted damage done to mobs after killing boss for that biome.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml

📌 Changelog for RelicHeim v5.3.14 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Discounted item in secret stash is back, only one this time.
- EnchantedKeys are set to 20 Tokens again due to increase in ForestTokens from chests.
- Adjusted some enchants to not be on BloodMagic type weapons since they are useless on them
- Changed description of NovusEssence.
- Slightly increased Armor, Stamina and Health enchant values.
# TargetPortal:
- Changed keybind to show portals on map from "P" to "KeypadDivide" to avoid turning off and on when typing.
  - This key "/" is on your keypad.
# Other:
- Hopefully fixed offspring tames from having chaos or poison infused causing damage to player when killing them.
- BandageImproved recipe no longer uses Root and is replaced with Withered Bone
- Draugrs have a chance now to drop Withered Bone.
- Increased the damage and projectiles for the Eruptor weapons.
- Slightly tweaked the damage and projectiles for the Burst weapons
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: org.bepinex.plugins.targetportal.cfg

📌 Changelog for RelicHeim v5.3.13 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot: [Bounty Hotfix]
- Fix to the bounty system from last patch which caused maps and bountys to go further out than intended, this hotfix should now make it little more better.
# Other:
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: EpicLoot

📌 Changelog for RelicHeim v5.3.12 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot: [Enchanting Changes]
- Removed QuickDraw for crossbows.
- Slightly increased the coin rewards on bounties
- Slightly increased amount of Forest Tokens from Maps and reduced price slightly.
- Hopefully fixed bounties going to further out.
- Secret Stash prices slightly reduced.
- Sacrificing items will now give a Runestone and Shard.
- Upgrading Shards are now x2NovusShard + x1Essence(rarity) = x2 Shard(rarity)
- Upgrading Dust are now x2NovusDust + x1Essence(rarity) = x2 Dust(rarity)
- Upgrading Runestones are now x2NovusRunestone + x1Essence(rarity) = x2 Runestone(rarity)
- Novus Dust,Runestone and Shard can now be turned in to 5 coins at the enchanting table under Salvage Junk to help with excess amounts.
# Other:
- MiningBackpack valid items update to allow ore/metals in case other mods add any new types.
- Fixed status effect icon for WindPotion
- Adjusted inputs for SmallVersion pieces to match what they would have based on boss kills when unlocked, these arent changed with ConversionSizeAndSpeed mod so this is best I can do.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml

📌 Changelog for RelicHeim v5.3.11 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot: [Notice]
- In a future update I will either be removing the Gamble section or making major changes to it, It's not a feature I like so this is just a heads up.
  - I will provide information in my discord on how to add it back when I do decide to change it.
- Adjusted Eikthyrs drops.
- Increased Andvaranaut Range
  - Backpack version might not use the new value.
# EpicMMO:
- Adjusted some vanilla creature experience.
- Change scaling exp, overall reduced experience needed to level up.
# Backpacks:
- Added new "Scroll Backpack" to put your scrolls inside.
# Other:
- Added a WindPotion to help with sailing, this is only for RelicHeim.
  - Please provide feedback, this is just to help until you get Moder Power etc.
- Adjusted some spawns.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: EpicMMOSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: randyknapp.mods.epicloot.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.3.10 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Increased values of AddCarryWeight enchant for all rarity so it feels worth to have even at Novus.
# Other:
- Fixed CrudeCrossbow to be bit more balanced in the meadows, will remove file once Therzie updates Warfare with the changes.
- Fixed Shark spawn world distance value.
- Allowed Small Kiln to take FineWood and CoreWood.
- Increased prices for Golden Trophies.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase

📌 Changelog for RelicHeim v5.3.9 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# Backpacks:
- Removed Weaponry and Armory Backpacks for now until fixed.
- Disabled original backpack and created duplicate version with correct workbench level, gave it small percentage for reduced weight for items inside
# Other:
- Small fix to boss fight spawns again, everything should be more balanced, fixed a typo.
# New Mod:
- PetPantry by:Azumatt

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.backpacks.cfg

📌 Changelog for RelicHeim v5.3.8 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Adjusted loot drops for bosses and rarity.
# EpicMMO:
- MaxLevelRange is now 15 instead of 10, this should hopefully help with players trying to level up, if not, use XP Potions and kill shit.
  - I'll mention this again, EpicMMO is NOT needed in order to do anything in the modpack, it is just to help with more stats if needed.
# FactionAssigner:
- Updated most factions to be assigned based on their biome, most creatures will now attack each other if in nearby biomes.
# WackysDatabase:
- As a request there is now smaller version of some pieces.
  - Kiln, Smelter, BlastFurnace, WindMill, EitrRefinery and KingdomOven.
- All of these should act just as normal but just smaller.
- New category in Hammer called "TinyVersions"
- New folder in "config\wackysDatabase\Pieces\JewelHeimWDB2.0" called "SmallerVersions" where all of the files will be located.
# Other:
- Adjusted the stamina use for Eruptor Weapons and Magic Burst weapon.
- Fixed Foxs HP being too high.
- Fixed Darkhorns HP.
- Fixed the extra spawns I made to boss fights, made them too difficult (sorry lol)
- Updated mod versions
# NewMod:
- Azumatt-TrueInstantLootDrop (Client Only)

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: Azumatt.FactionAssigner.yml
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.3.7 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicMMO:
- Added EliteCreatures to drop Mobchunks at 5%.
- Haldor now sells Exp Potions.
# CLLC:
- Fixed config file of wrong Mending values and lock configuration back to On.
- Slightly increased Wolfs overall HP, slightly nerfed Wolfs overall DMG
- Slightly reduced Grizzly Bear stat values
- First 3 bosses were slightly tweaked.
- Stone and Obsidian Golems no longer spawn as Splitting since they get yeeted when killed. (Hopefully)
# Other:
- Fixed SerpentStew material quantity.
- Added new Backpack for Trophys
- Fixed FoodBackpack not allowing Wizardry Mushrooms.
- Updated the 3 craftable belts carry weight values and added movement speed.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
- File: WackyMole.EpicMMOSystem.cfg

📌 Changelog for RelicHeim v5.3.6 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# CLLC:
- Added "Affix Power" to YML file to make sure all bosses with Mending are set to "0.1" power in case config file makes things weird
- Slightly increased the difficulty of Meadows.
- Adjusted the sector levels amount and when killing elite creatures the amount is increased.
- Turned off the sector ping on minimap (The red circle).
# Other:
- Adjustments to StaffOfFrost values.
- Removed Spirit off the Frost Burst Shot and replaced with Pierce.
- Increased Flint Eruptors damage by 1.
- Added 1 Spirit damage to Magic Burst Shot.
- Removed TanningRack being a crafting station and its recipes, it was preventing spawns in GoblinCamps.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.3.5 [Patch 0.220.5]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Renamed the old Augmenter and Enchanter pieces and changed description to help players know its only for decoration+comfort.
# Backpacks:
- YML file turned on, files updated.
- ExplorerBackpacks weight is 95%
- Backpacks can be put in chests
- Auto Open Backpack is OFF
  - If you have customized this config already please make a backup of your file, otherwise use the one added in this update.
# Other:
- Adjustments to Rag Armor.
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.MajesticEpicLoot.yml
- File: Backpacks.Wizardry.yml
- File: org.bepinex.plugins.backpacks.cfg

📌 Changelog for RelicHeim v5.3.4 [Patch 0.220.4]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- In enchanting table, Enchant and ConvertMaterials will now be unlocked for free, players will need to still unlock Augment and Disenchant.
 - This change is due to recently seeing players confused on how to use the table or how to start enchanting.
- Added the option to buy the Andvaranaut ring for 2k coins as well.
- Adjustments to the loot inside Enchanted Chest when using Enchanted Key.
# WackysDatabase:
- Lingering Stamina Potions are in its own category now which allows the player to use stamina potions now.
- New Staff of Healing (Major) for mountains.
 - Ranges on healing staffs I can't adjust. (Cuddle Up)
 - Removed Stamina from HealingStaffs due to issues with it being spammable.
# CLLC:
- Reduced the chances for "Armored" to appear on creatures.
- Adjustments to some values.
# Other:
- Fixed NoiseReduction naming.
- Fixed stone pickaxe repair issue. (hopefully)
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: wackysDatabase
- File: CreatureConfig_BiomeIncrease.yml
- File: CreatureConfig_Bosses.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RelicHeim v5.3.3 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# Other:
- Updated mod versions
- Removed AfterDeath from modpack

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

-

📌 Changelog for RelicHeim v5.3.2 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Fixed translation for activated set effects.
- New file with corrected cooldowns for activated effects.
- Bulwark and Berserker cooldowns are 5m.
- Complete overhaul of Zeta/Relic set items, all sets were removed except Shiva.
- 6 new sets based off of "Offensive, Defensive, Magic", all information on these sets are in my discord.
- These changes were made to help with confusion of what can be enchanted or not in order to get specific set items. If your current set items are ruined then I do apologize but I needed to make this change as too many sets were causing issues.
# Other:
- Updated mod versions

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot

📌 Changelog for RelicHeim v5.3.1 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Legendary/Mythic set that used Rings/Belts are removed and are replaced as Utility so other items in that tier can be rolled on as well.
# Other:
- Updated mod versions
- TargetPortal and Groups works now.

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot

📌 Changelog for RelicHeim v5.3.0 [Patch 0.220.3]
Note: Any files you configure make sure to make backups.
# EpicLoot:
- Added new Warfare items to files.
# VES:
- Added new Warfare items to files.
# Other:
- Updated mod versions
- New mod dependency added for EpicLoot "JsonDotNET"

-If you're on a server, just copy the below updated files/folders to your server after updating -Always delete the cache folder inside config\wackysDatabase\Cache

- Folder: _RelicHeimFiles
- Folder: EpicLoot
- Folder: ValheimEnchantmentSystem
Disable these mods until they're updated
- Groups
- TargetPortal