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JewelHeim-Road_To_Muspelheim_and_Niflheim-1.0.4 icon

Road To Muspelheim and Niflheim

RTMN is a vanilla-like progression modpack that contains Ashlands and DeepNorth, includes new enemies, bosses, weapons and armor. Read modpage for more information!

Date uploaded a year ago
Version 1.0.4
Download link JewelHeim-Road_To_Muspelheim_and_Niflheim-1.0.4.zip
Downloads 262
Dependency string JewelHeim-Road_To_Muspelheim_and_Niflheim-1.0.4

This mod requires the following mods to function

ASharpPen-This_Goes_Here-2.1.1 icon
ASharpPen-This_Goes_Here

Small mod for mod authors to run file operations in bepinex folders.

Preferred version: 2.1.1
Korppis-ReliableBlock-1.0.0 icon
Korppis-ReliableBlock

Makes blocking and parrying more reliable and logical.

Preferred version: 1.0.0
Azumatt-Azus_UnOfficial_ConfigManager-18.0.1 icon
Azumatt-Azus_UnOfficial_ConfigManager

Mod to assist with configuration of BepInEx mods

Preferred version: 18.0.1
denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
Smoothbrain-TargetPortal-1.1.20 icon
Smoothbrain-TargetPortal

Lets you target any portal, instead of having to connect two portals via a tag.

Preferred version: 1.1.20
Smoothbrain-SmartSkills-1.0.2 icon
Smoothbrain-SmartSkills

Improves various aspects regarding the skills in the game.

Preferred version: 1.0.2
ASharpPen-Spawn_That-1.2.15 icon
ASharpPen-Spawn_That

Advanced tool for customizing mob spawners throughout the world with configuration files.

Preferred version: 1.2.15
ASharpPen-Drop_That-3.0.8 icon
ASharpPen-Drop_That

Tool for configuring loot tables.

Preferred version: 3.0.8
ASharpPen-Custom_Raids-1.7.13 icon
ASharpPen-Custom_Raids

Customize raid events, override existing, extend with your own raids.

Preferred version: 1.7.13
ValheimModding-Jotunn-2.21.3 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.21.3
Smoothbrain-CreatureLevelAndLootControl-4.6.2 icon
Smoothbrain-CreatureLevelAndLootControl

Puts YOU in control of creature level and loot!

Preferred version: 4.6.2
Therzie-Warfare-1.8.1 icon
Therzie-Warfare

Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!

Preferred version: 1.8.1
Therzie-Wizardry-1.1.3 icon
Therzie-Wizardry

Fills the magical gap in vanilla Valheim with MANY unique extras!

Preferred version: 1.1.3
Therzie-Monstrum-1.4.5 icon
Therzie-Monstrum

Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.

Preferred version: 1.4.5
Therzie-Armory-1.2.7 icon
Therzie-Armory

Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.

Preferred version: 1.2.7
WackyMole-WackysDatabase-2.4.43 icon
WackyMole-WackysDatabase

WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.

Preferred version: 2.4.43
RustyMods-FishTrap-1.0.2 icon
RustyMods-FishTrap

Buildable fish trap to catch fish

Preferred version: 1.0.2
OdinPlus-OdinsKingdom-1.3.4 icon
OdinPlus-OdinsKingdom

A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.

Preferred version: 1.3.4

README

Information about RTMN

  • This is a vanilla-like progression modpack, it contains Ashland and DeepNorth biomes with more bosses, creatures to fight, more armor & weapons to craft
  • This modpack does contain CLLC but it is set in difficulty to be vanilla-like, so everything will only go up to 2 stars and bosses will also go up to 2 stars max
  • The HP and DMG of bosses and creatures are based on vanilla percentages but has modifiers to increase based on how far you are in the world.
  • Progression for getting new materials is locked behind boss keys, you will need to kill previous boss in order to mine up Bronze, Iron, Silver and Blackmetal, Kill Eikthyr for Copper and Tin to drop etc.
  • Adjusted HP and DMG for Outsiders creatures to be more near vanilla

ValheimPlus does not work with this modpack

Installing on Server

  • This modpack uses "ThisGoesHere" to remove, move or clean up specific files.
  • If you have issues on server being different then client, its probably due to not having this mod on your server
  • Make sure content inside "Patchers" folder is also installed on your server.

Feedback

  • If you have any feedback on what to make this more vanilla-like or suggestions please let me know, you can find me in my discord or in odinplus https://i.imgur.com/XXP6HCU.png

Support

Like my work and want to support what I do?

My Other Modpack

Discord Server

https://i.imgur.com/c6aepDy.png

CHANGELOG

📌 Changelog for RTMN v3.0.2 [Bog Witch Update]
Note: Any files you configure make sure to make backups.
# VES: [If installed]
- Added Warfare new weapons
# Backpacks: [If installed]
- Added upgrades to each backpack to make sure the recipes show up, this is a bug in the mod. current backpack won't upgrade.
# Other:
- Adjusted CLLC Settings
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: ValheimEnchantmentSystem
- File: Backpacks.Majestic.yml
- File: Backpacks.Wizardry.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
Changelog History v1.2.0+ (click to expand)

📌 Changelog for RTMN v3.0.1
Note: Any files you configure make sure to make backups.
# Other:
- Fixed meads showing up in hand crafting
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: wackysDatabase

📌 Changelog for RTMN v3.0.0
Note: Any files you configure make sure to make backups.
# Removed Mods:
- Monsterlabz
# Other:
- Added LeatherScraps back to mudpile fracs in case of being lost in swamp with no boat to make.
- Added extra loot to some chests in biomes that can contain Wizardry Mushrooms and Shards from Wizardry
- Adjusted some drops on creatures.
- Adjusted spawns for certain locations and spawns due to removal of MonsterLabZ
- Removed my WizardryShard recipes due to Wizardry now adding them.
- Cleaned up all files related to MonsterLabz
- Changed all meads that were on cauldron to the mead kettle
- RawFish will still be crafted at Cauldron instead of Preparation Table.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Creatures.yml
- File: ItemConfig_Base.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg
With this update, I would recommend making a brand new profile due to the removal of a lot of files and changes, I've done my best with ThisGoesHere to delete things but if you encounter issues please make a new profile for this update.

📌 Changelog for RTMN v2.0.20
Note: Any files you configure make sure to make backups.
# Other:
- Fixed Dvergers in Ashlands, they're now enabled again and will spawn as natural, their crossbow weapon damage is reduced to 140 pierce instead of 210 to match the rest of the Ashlands. Their HP is reduced.
- Rebalanced the Eruptors and Burst Shot weapons, should now hopefully feel little more balanced overall.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml

📌 Changelog for RTMN v2.0.19
Note: Any files you configure make sure to make backups.
# CLLC:
- Replaced Dvergers in Ashlands with Mistlands version but with slightly increased damage and health, I'm unable to adjust one without it adjusting the Mistlands ones at same time. Based on devs theyre suppose to be same strength as Mistlands but theyre doing 100 more damage, once they fix this i'll revert the changes.
└> Remaining Ashland-Dvergers will not despawn or change upon update, remove them with commands or kill them.
# Other:
- Fixed some raids.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- File: CreatureConfig_Creatures.yml

📌 Changelog for RTMN v2.0.18
Note: Any files you configure make sure to make backups.
# Other:
- Cloned recipe of Charcoal Kiln with its size reduced by half for those who wish to not deal with a huge ass kiln in their base like I do.
└> Doesn't work with ConversionSizeAndSpeed, Only takes wood and max capacity is 50.
- New mead that will help reduce the noise you make.
- Adjusted and fixed some incorrect creature stats.
- Fixed Castle pieces in Hammer not giving Comfort for Fire pieces.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml

📌 Changelog for RTMN v2.0.17
Note: Any files you configure make sure to make backups.
# VES:
- Added FlametalEruptor to files.
- Ashlands+ items will now require 2 (S)-Scrolls since there is nothing past S tier for Mistlands, Blessed will still only require 1 scroll.
# Other:
- New recipe Bandage for meadows, heals you for 25 health.
- Balance adjustments to Bosses for damage received from Elemental Magic
- Balance adjustments for Seeker types.
- Vanilla One-Handed Axes will now be able to perform chain combos on trees
- Returned food values of QueensJam and MincedMeat back to vanilla.
- Attempt to fix Backpacks not always appearing on stations even if you know the recipe.
└> Only if you installed Backpacks mod.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: Backpacks.Wizardry.yml
- File: CreatureConfig_Bosses.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.smartskills.cfg

📌 Changelog for RTMN v2.0.16
Note: Any files you configure make sure to make backups.
# VES:
- Added missing Wizardry items
- Added new file for WarfareFireAndIce Weapons/Armor.
- Removed Skullcrusher from Warfare file due to errors
- Added New weapons from Warfare
# MonsterLabz:
- Adjusted all creatures DMG and Health to match current Ashlands.
- Adjusted most creatures drops.
# Other:
- Adjusted Ashlands creatures HP and DMG per star to be more balanced.
- BossWeapons no longer have increased chance of dropping based on stars due to now being craftable, theyre still all boosted to 10% chance overall.
- Cleaned up Monstrum.yml file
- Summons will now have Quick effect once they have stars so they can keep up with the player.
- Can now destroy BatteringRam and Catapult with Hammer.
- Changed all Devastator weapons in game names to Eruptor (HellDivers).
└> The name change is due to me being dumb and using the wrong name I originally meant to use.....
- Updated mod versions.
└> Be sure to delete all of Therzies mods configs and OdinsKingdom config to have updated information.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml

📌 Changelog for RTMN v2.0.15
Note: Any files you configure make sure to make backups.
# Other:
- Fixed DwarvenDevastator station level and recipe.
- Increased chance of Spiders dropping SpiderFangs, excluding spawners in the cave.
- Recipe to craft DvergrNeedle.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase

📌 Changelog for RTMN v2.0.14
Note: Any files you configure make sure to make backups.
# WackysDatabase:
- Changes to all Burst Shot Weapons:
- Changed BurstShot to Magic Burst Shot to give players hint that it'll raise ElementalMagic skill.
- Magic Burst Shot weapon now uses stamina to shoot instead of reloading with stamina.
- Adjusted all Burst Shot weapons excluding "MagicBurstShot" to now use Eitr to attack instead of Eitr to reload and to show on tooltip that the weapons requires Eitr.
- Changes to all Devastaor Weapons:
- Adjusted DMG and Stamina usage.
- New Flint Devastator weapon for Meadows tier [CrossBow Skill]
- New Dwarven Devastator weapon for Mistlands tier [CrossBow Skill]
# VES:
- Added the 2 weapons
# Other:
- Fixed Ashlands Trees ToolTier requirement now needs DwarvenAxe
- Helped reduce a lot of the constant spawning of CinderSky and LavaRocks while in AshLands to hopefully help with performance in the biome.
- Fixed some creatures values and Bosses
- Serepents and Sharks won't spawn with Splitting to make sailing not as brutal
- Fixed boss drop warning about "Golden" which was added by mistake.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml

📌 Changelog for RTMN v2.0.13
Note: Any files you configure make sure to make backups.
# WackysDatabase:
- Introducing 4 new weapons "Devastators" up to Plains
└> They're like the StaffBurst weapons but uses Stamina and level up skill is Crossbows.
- If any of these weapons are unbalanced in terms of being too strong or weak, please let me know.
# VES:
- Added the new weapons, ignore if VES isn't installed.
# Other:
- Lowered base Durability of Burst/FireBurst Weapons to match tiers.
- Devastators and BurstWeapons will now do random damage per burst instead of same damage output for all 12 bursts.
- Slightly reduced Surtlings movement speed and attack speed.
- Cleaned up other CLLC yml files.
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml

📌 Changelog for RTMN v2.0.12
Note: Any files you configure make sure to make backups.
# Other:
- Moved all Meadows Honey food to hand crafting
- Increased Elk Jerky duration from 25m to 30m
- Value adjustments to MincedMeat and QueensJam
- Cleaned up files related to ores and made interval adjustments.
- Added TargetPortal mod as a new dependency
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: org.bepinex.plugins.targetportal.cfg

📌 Changelog for RTMN v2.0.11
Note: Any files you configure make sure to make backups.
# CLLC:
- Prevented Serpents and Sharks from having the Splitting effect.
- Prevented AshHuldraQueen1/2 from spawning as Splitting to prevent multiple bosses spawning.
# Warfare:
- Disabled the cloned versions I made of the boss weapon recipes.
- Boss Weapons have a higher chance at dropping based on the star level of the boss, 0 star bosses are increased to 10% for all weapons.
# WackysDatabase:
- Changed icons for Honey, FishStew and Health potions
- Added in new Wisp Potion that releases a Wisp for 10m.
└> Note: Wisplight socket is superior due to range of mist as this one only uses Vanillas range, but is an alternative.
- New food for BlackForest "Dandelion Tea"
# Other:
- Slightly increased drop chance of SpiderFangs since TreeSpiders were disabled awhile back
- Specific Dvergrs have a small chance of dropping a KeyFragment.
- Fixed RootedAlive raid spawns.
- Changes to GreydwarfNests and SwampTrees
- Updated mod versions.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_MonsterLabz.yml
- File: CreatureConfig_Monstrum.yml
- File: CreatureConfig_Wizardry.yml
- File: ItemConfig_Base.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RTMN v2.0.10
Note: Any files you configure make sure to make backups.
# Other:
- Fixed ObsidianGolems dropping SilverOre before Bonemass is defeated
- Added personal keys to raids when using world modifiers for personal raids, highly recommend not using world modifiers but adding incase you don't care =].
- All Wraith variants will have a chance at dropping a turnip, this is made to help with Swamps sometimes not having pickable turnips.
- Slightly nerfed damage of Wizardry creatures.
- Updated dependencies

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: CreatureConfig_Wizardry.yml

📌 Changelog for RTMN v2.0.9
Note: Any files you configure make sure to make backups.
# Other:
- BurstShot now uses Stamina to reload instead of using stamina to shoot.
- Fixed ShipWreck droptable IDs
- Reduced drop chance of Rawfish from certain enemies to make Fishing still a needed mechanic
- Updated dependencies

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase

📌 Changelog for RTMN v2.08
Note: Any files you configure make sure to make backups.
# Wacky:
- Burst weapons have their projectile accuracy set back 15 to keep the weapons style as the original Dundr.
# Other:
- Adjusted spawn rates for Serpents.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase

📌 Changelog for RTMN v2.0.7
Note: Any files you configure make sure to make backups.
# VES: [ignore if not installed]
- New file created for the Burst weapons to be enchanted
# Backpacks: [ignore if not installed]
- Fixed "MetalTypes" group
- Removed "unique" type for custom backpacks
# Wacky:
- New Burst weapon for meadows, uses stamina instead of Eitr to help level up ElementalMagic skill till BlackForest. Should be balanced.
# Other:
- Cleaned up item folder containing Wizardry test files in Wackysdatabase
- FallenValkyrie have chance of dropping BlackCores.
- LavaBlobs have a chance of dropping MoltenCores.
- Lowered spawns in Ashlands based on PTB changes.
# Removed Mod:
- Mistroot Tamer

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem [ignore if not installed]
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml [ignore if not installed]

📌 Changelog for RTMN v2.0.6
Note: Any files you configure make sure to make backups.
# Wacky:
- I created 4 new Dundr magic type weapons, Fire/Poison/Frost/Lightning Burst which can be crafted at Wizard Table using Wizardry items, please keep in mind that these weapons shoot 12 projectiles of the damage and reload and act like a Crossbow which uses Eitr to reload.
- Fire= BlackForest, Poison= Swamp, Frost= Mountain, Lightning= Plains
- All Burst staffs now have a secondary AOE attack.
# Wizardry:
- Fixed ShardQueen upgrade recipe
# Other:
- Removed pickable tin spawns to help reduce amount of data in the biome
- Added TinOre to drop from the CopperPiles that spawn in BlackForest and slightly increased the outcome of Copper and Tin from the piles to make them more sought after.
# New Mod:
- SmartSkills

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase

📌 Changelog for RTMN v2.0.5
Note: Any files you configure make sure to make backups.
# Other:
- Fixed drops for creatures.
- Added Diamond and SilverOre drops to ObsidianGolems.
- Adjusted BlastFurnace to take 15s to smelt
- Thunderstones can now be found in shipwreck chests and also in buried chests.
- Adjusted CookedFish values.
- Added HoneyGlazedFish.
- Adjusted Honey type foods icons to match cooked versions.
- Adjusted size for certain creatures when they have stars and are tamed so they're rideable.

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml

📌 Changelog for RTMN v2.0.4
Note: Any files you configure make sure to make backups.
# Wizardry:
- Fixed drop rates for Shards due to new update
- Added FenrisHair drop to FenringMage
- Changed Shard recipes to be bit more easier, mainly Yagluth Shards.
- Added upgrade recipe for Shards.
# CLLC:
- Fixed the drop loot chance
- Cleaned up the file.
- Added missing items to itemconfig.yml file
# Other:
- Added key defeatedeikthyr for Troll raid
- Adjusted Surtling respawns at FireHoles
- Adjusted some drops for creatures.
- Add Totems to have a chance to be dropped from GoblinShamans
- Added a new WizardyBackpack file when Backpacks mod is installed to match your Wizardry Gear Sets, ignore if not installed.
- Added new Hunter set from Armory to VES mod when installed, ignore if not installed

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem\AdditionalEnchantmentReqs
- Folder: wackysDatabase
- File: Backpacks.Wizardry.yml
- File: ItemConfig_Base.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RTMN v2.0.3
Note: Any files you configure make sure to make backups.
# MonsterLabZ:
- Jumping Spider now drop LeatherScraps
# Wizardry:
- Added more Enchanted wood to be dropped from tree logs based on the tree and biome they drop from.
# Other:
- All spawns in dungeons/locations that were changed to other creatures should now be correct due to spawnthat update.
- Surtlings will spawn in some Burial Chambers rooms where Surtling Cores are located.
- Adjusted creature.yml files.
- Wizardry Scrolls and CryptKeys can stack up to 10.
- Simple Backpack from Backpacks.Majestic.yml file will now gives 10% less weight
- Fixed SEEffect warning for spider related effects, these are removed.
- Fixed VES tiers for Wizardry staff [ignore if not using VES]

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: ValheimEnchantmentSystem
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_Base.yml

📌 Changelog for RTMN v2.0.2 Small Fix
Note: Any files you configure make sure to make backups.
# Other:
- Fixed Abomination spawn ID as they weren't spawning as intended

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files

📌 Changelog for RTMN v2.0.1
Note: Any files you configure make sure to make backups.
# MonsterLabz:
- Disabled Tree Spiders due to kinematic issues.
- Disabled Draugr and Fuling Ships till fixed.
- ML Rancid Remains in Swamps have chance to drop Guck
- Frozen Bones have a chance to drop Freeze Glands
# Wizardry:
- Increased the amount of drops slightly for shards to drop from mages.
- Replaced Corrupted Dvergers coins drop with Dark Crystal
- Summons will no longer get effects or infusions, Regenerating and Aggressive are only allowed.
# CLLC:
- Fixed Mini Bosses from having some infusions and effects that would make them too difficult due to them being considered a creature and not a boss.
# Other
- Removed Ghosts from appearing around Burial Chambers
- Removed Crawlers from Draugr Piles
- Fixed Hildir bosses dropping more chests based on stars.
- Fixed some raids
- Fixed Backpacks.Majestic.yml file
- Adjusted Surtlings DMG and HP for Meadows+BlackForest if a surtling raid happens

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml

📌 Changelog for RTMN v2.0.0
Note: Any files you configure make sure to make backups.
# Monsterlabz
- Disabled Fuling and Draugr ships till fixed
# Other:
- Obliterator will now turn most trophies in to useful items
└─> Recipe changed for BlackForest, still need thunderstone
- New recipe: PickaxeStone, this pickaxe is only capable of terraforming.
- Greydwarf family can now drop GreydwarfEyes when killed by fire but at a 10% chance.
- Slightly increased the amount of GreydwarfEyes to drop if Greydwarfs are killed by player.
- Mining small rocks has a chance to drop Flint.
- SpiderMeat related items removed
# Removed Mods:
- MagicCrystalTable
- MonstrumAshLands
- CustomizeAltars
- GoldenJudeEquipment, Blacksmith Tools
- Outsiders
- MonstrumAshlands
- MonstrumDeepNorth (Return once updated)
- WarfareFireandIce (Return once updated)
# New Mods:
- Wizardry
- Mistroot Tamer

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: ItemConfig_Base.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

📌 Changelog for RTMN v1.4.0
Note: Any files you configure make sure to make backups.
# Warfare+
- Can now craft Boss Weapons.
# Other:
- Updated Dependencies for RTMN
- Updated Backpacks.Majestic.yml file

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml

📌 Changelog for RTMN v1.3.18
Note: Any files you configure make sure to make backups.
# GoldenJude
- Removed root from legs and adjusted recipes costs.
# Other:
- Adjusted spawner intervals for spawners
- Adjusted Monolith spawns to hopefully be less Voidlings
- Updated Backpacks.Majestic.yml file

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: Backpacks.Majestic.yml
- File: GoldenJude_JudesEquipment_ItemConfig.yml

📌 Changelog for RTMN v1.3.17
Note: Any files you configure make sure to make backups.
# Other:
- Foxes will now spawn alongside Boars at Meadows Farms locations.
- Foxes will have a chance of spawning near Meadows Runestones
- Updated mod versions for RTMN

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: ItemConfig_Base.yml
- File: Backpacks.Majestic.yml

📌 Changelog for RTMN v1.3.16
Note: Any files you configure make sure to make backups.
# CLLC
-  Reflective, Twin and Shielded affix on bosses are now removed, only Mending, Summoner, Enraged and Elementalist affixes will be applied with a chance of having NO affix.
└─> Enraged and Elementalist are the highest probability
- All vanilla bosses have their affix chance adjusted based on the type of damage they do.
└─> Ex: Elder mainly does physical damage so Enraged affix is most likely to spawn compared to others
- Modded bosses will not spawn as Summoner due to authors needing to support it.
# Other:
- Updated mod versions for RTMN

If you're on a server, just copy the below updated files/folders to your server

- Folder: _RTMN Files
- Folder: wackysDatabase
- File: CreatureConfig_Creatures.yml
- File: CreatureConfig_Monstrum.yml
- File: org.bepinex.plugins.creaturelevelcontrol.cfg

Changes in [v1.3.15]

  • Greylings have a chance to drop Flint and Wood.
  • Adjusted drop rate of fish for Molluscan, Leeches and Blobs
  • Weight of other "rock" type materials is reduced.
  • Added new food, Fish Stew
  • Added 3 new jerky food that increases Fishing and Swim skills
  • Adjusted amount of meat required for Lox and Seeker Jerky
  • BlastFurnace can now smelt all ore.
  • Removed crawlers inside sunken crypts due to being stuck in walls.
  • Reduced Frigga summon to use 5 SpiderFangs instead of 10
  • New file was created due to update, delete old file listed below. └─> Huntard.CustomizeAltars2.json
  • Changed spawn outside SpiderCave to Molluscan since Cave Spiders are too high level for BlackForest early.
  • FishingRod and FishingBait can now be crafted, please give feedback on this new feature.
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase
  • Huntard.CustomizeAltars.json
  • ItemConfig_Base.yml
  • org.bepinex.plugins.creaturelevelcontrol.cfg

Changes in [v1.3.14]

  • Cleaned up some files
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase

Changes in [v1.3.13]

  • Slightly Increased amount of BileBags Gjalls drop and scale per level
  • Reduced the radius for GiantBrains to spawn if there is one nearby
  • Reduced weight of Coal.
  • Changed trophy requirement for hot fishing bait to use bloodgill trophy
  • RoyalBeehive piece added, acts like a beehive but now produces Royal Jelly.
  • Readjusted CookedSerpentMeat food values
  • Adjusted Serpent Stew food values.
  • Chests inside infested mines can contain new loot.
  • Dvergrs have a chance to drop Blue Jute.
  • Gjalls and Soldiers no longer drop BlackCores, Dvergrs will now have a chance at dropping them instead.
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase
  • ItemConfig_Base.yml

Changes in [v1.3.12]

  • Reduced DMG per star of prowlers
  • Adjusted Hildir bosses stars
  • Added new food
  • Increased drop amount of blackmetal
  • Stonecutter now requires BronzeNails instead of Bronze so players can take Stonecutter through portal.
  • 2 new trophy conversion recipes.
  • Adjusted spawns of all Dwarf Fulings.
  • Loot fuling dwarf now drops Blackmetal, 2 star will drop more
  • Increased amount of pickable tin spawns in a group
  • Changed Bone bolt to do 38 Blunt and 5 Pierce to match Bone Arrows
  • Padded armor now requires GoblinScraps.
  • Updated mod versions for RTMN

Folders/Files Updated:

  • _RTMN Files
  • wackysDatabase
  • CreatureConfig_Creatures.yml
  • CreatureConfig_Monstrum.yml
  • ItemConfig_Base.yml
  • org.bepinex.plugins.creaturelevelcontrol.cfg

Changes in [v1.3.11]

  • Disabled Jumping Spiders spawns
  • Slightly increased spawns of Tree Spiders.
  • Yetis no longer drop Wolf Pelts, they now have a chance to drop Ymir Flesh.
  • Yetis will only spawn during SnowStorms.
  • Increased amount of Goblin Scrap drops.
  • BirchElders removed
  • Increase amount of Chitin Molluscans drop.
  • Lowered DMG and HP of Molluscan due to being too strong.
  • Removed Twin affix on bosses due to weird behaviour I cant fix.
  • Adjusted other boss affix percentages
  • Added MagicCrystalTable mod, its use is to turn extra trophies in to items and to upgrade BlackForge and Galdr Table with extra extensions.
  • Updated mod versions for RTMN

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • CreatureConfig_Creatures.yml (File)
  • org.bepinex.plugins.creaturelevelcontrol.cfg (File)

Changes in [v1.3.10]

  • Yetis will now drop FreezeGlands
  • Yetis chance to drop SilverOre has been increased
  • StoneGolems chance to drop SilverOre has been increased
  • YetiSkewers added to file to not be lost on death
  • Woods and Stones now stack to 200
  • Ores now have a weight total of 10 to match metals weight
  • VoidCultists now have chance to drop Fuling totems, same chance as Berserkers.
  • VoidCultists now drop new item to be used for new eitr food in Plains
  • New Silver Belt recipe
  • Updated mod versions for RTMN

Files Updated:

  • _RTMN Files (Folder)
  • ItemConfig_Base.yml (File)

Changes in [v1.3.9]

  • New food recipe, Yeti Skewer
  • Updated mod versions for RTMN

Changes in [v1.3.8]

  • Adjusted the star chances in CLLC to match vanilla
  • Fixed Dragonslayer legs recipe, using old items that isn't part of modpack
  • Fixed Wanderers set recipes, using old items that isn't part of modpack
  • Disabled Apparition raid

Files Updated:

  • _RTMN Files (Folder)
  • GoldenJude_JudesEquipment_ItemConfig.yml (File)
  • org.bepinex.plugins.creaturelevelcontrol.cfg (File)

Changes in [v1.3.7]

  • When breaking down Beech or Fir trees there is a chance to receive Mushrooms.
  • RTMN versions of CookingStation and IronCookingStation have been disabled, all food can now be cooked on vanilla stations thanks to update of WackysDatabase.
  • Increased chance and amount for SpiderMeat to drop from Spiders.
  • Updated dependencies.

Files Updated:

  • _RTMN Files (Folder)
  • CreatureConfig_Monstrum.yml (File)

Changes in [v1.3.6]

  • Slightly nerfed Crawlers HP/DMG
  • Updated dependencies.

Files Updated:

  • _RTMN Files (Folder)
  • CreatureConfig_Monstrum.yml (File)

Changes in [v1.3.5]

  • Fixed BirchElders not spawning in Meadows after Eikthyr is defeated
  • Reduced DMG and Attack Speed of the NormalGhostWarriors
  • Adjusted NormalSkeletonWarriors DMG to match vanilla Skeletons.

Files Updated:

  • _RTMN Files (Folder)
  • CreatureConfig_Creatures.yml (File)

Changes in [v1.3.4]

  • Moved VES files outside of the RTMN folder since they cant be read from subfolders
  • Items dropped from creatures will now autostack.
  • Increased the amount of wood you get from destroying tree stubs, also added the type of wood to drop based on that tree as well, Ex: Birch Stubs will now drop FineWood.
  • Lowered regenerating power for strong creatures due to their high health pool
  • Set size per star back to default, and set Monstrum creatures that can be rideable to 0 size per star so they can be rideable.
  • Set HP increase per player in multiplayer from 20% to 30% and DMG increase per player in multiplayer from 2% to 4% since these are vanilla defaults.

Files Updated:

  • _RTMN Files (Folder)
  • ValheimEnchantmentSystem (Folder)
  • CreatureConfig_Creatures.yml (File)
  • CreatureConfig_Monstrum.yml (File)
  • CreatureConfig_Outsiders.yml (File)
  • drop_that.cfg (File)
  • org.bepinex.plugins.creaturelevelcontrol.cfg (File)

Changes in [v1.3.3]

  • Added "WieldEquipmentWhileSwimming" mod

Changes in [v1.3.2]

  • "Standing Wood Torch" can now be placed in dungeons to help add some light
  • Adjusted Barbarian and Brokkr armor recipes
  • Change Salamander cape to Razorback cape and adjusted recipe
  • Added folder for VES mod in the config folder for users who wish to use VES so all Armor/Weapons in this modpack are available with the mod, if you're not using this mod ignore this folder.
  • Removed EpicLoot folder with patches as I created an upload for them.
  • Updated dependencies

Files Updated:

  • ValheimEnchantmentSystem (Folder)
  • wackysDatabase (Folder)
  • GoldenJude_JudesEquipment_ItemConfig.yml (File)
  • GoldenJude_JudesEquipment_Localization.yml (File)

Changes in [v1.3.1]

  • Updated dependencies

Changes in [v1.3.0]

  • Updated modpack for Valheims version 0.217.38

EpicLoot: Ignore if you don't have this installed

  • Added more balance patches for EpicLoot
  • Small creatures no longer drop loot, only Trolls, Abominations etc (ToughCreatures)
  • TreasureChests will no longer contain enchanted items and instead will contain magic materials to help with enchanting etc.
  • Gamble, where every gamble is a 50% chance to not get something enchanted
  • Reaugments now require Forest/Iron/Gold Tokens instead of coins, which forces you to do bounties and explore more.

Changes in [v1.2.4]

  • Only updating dependencies, nothing major

Changes in [v1.2.3]

  • Only updating dependencies, nothing major

Changes in [v1.2.2]

  • Turnip Seeds have a chance to be in Swamp Chests
  • Pickable Turnip Seeds respawn in Swamps
  • Removed Flying Deep Sea Serpent (Existing spawns will not be removed)
  • Adjusted CookedFish and CookedSerpentMeat stats (They're too high sorry)
  • Adjusted Greydwarf spawns in BlackForest during Day and Night
  • Added new meads to stack size
  • Updated Dependencies
  • Delete config files for Therzies mods and OdinsKingdom for additions and changes to be applied

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • ItemConfig_Base.yml (File)

Changes in [v1.2.1]

  • Added the IceGolemEye recipe file as I forgot to include it.
  • Reduce the health per star for Ashlands and DeepNorth creatures due to high HP
  • Dvergrs now drop Soft Tissue 100%
  • Gjalls and SeekerBrutes have a rare chance to drop BlackCores
  • Mining up small rocks can have a chance at dropping coal, amber or rubies
  • Added new Patches file for EpicLoot that have been fixed, and added new LegendarySet files. ThisGoesHere will delete the older files due to name changes [ignore if you don't use EpicLoot]

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • EpicLoot (Folder) [ignore if you don't use EpicLoot]
  • CreatureConfig_Monstrum.yml (File)

Changes in [v1.2.0]

  • LoxRiders no longer spawn until MonsterLabz enables them
  • Removed Drops and Raids related to LoxRiders
  • Updated the EpicLoot Patches files [ignore if you don't use EpicLoot]
  • Updated dependencies for current patch of Valheim

Files Updated:

  • _RTMN Files (Folder)
  • EpicLoot (Folder) [ignore if you don't use EpicLoot]
Changelog History v1.1.0 - v1.1.7 (click to expand)

Changes in [v1.1.7]

  • Reduced amount of Greydwarf spawns in BlackForest (Hopfeully)
  • Fixed BirchElder spawns
  • Ancient Shamans have rare chance of spawning from Nests
  • Ancient Shamans have a chance at dropping Ancient Seeds
  • Adjusted drops for most Ashlands and DeepNorth creatures
  • Adjusted drop tables for trees in Ashlands and DeepNorth
  • Included balance legendaries patch for EpicLoot in the folder [ignore if you don't use EpicLoot]
  • ThisGoesHere will delete a folder inside Wackysdatabase/Materials folder that I left in by mistake.
  • Updated README file for more information on modpack.
  • Updated dependencies for RTMN

Files Updated:

  • _RTMN Files (Folder)
  • EpicLoot (Folder) [ignore if you don't use EpicLoot]

Changes in [v1.1.6]

  • Added more Honey Glazed Meats and Jelly Glazed Meats
  • Yeti can drop Yeti Meat
  • Adjusted Capes recipes and values
  • Fixed DragonSlayer Legs with incorrect armor value.
  • Salamander Cape now gives Resistant VS Poison
  • Fixed the Simple/Heavy backpack from showing up in crafting menu even when its disabled (hopefully), these are disabled since there are better backpack mods.
  • Added the HoneyGlazed/JellyGlazed food prefabs to the itemconfig_base.yml file
  • Updated RTMN dependencies

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • GoldenJude_JudesEquipment_ItemConfig.yml
  • ItemConfig_Base.yml

v1.1.5

  • Tamed Animals Balance, mainly Wolfs, Loxs and Prowlers
  • Until Bonemass is defeated, wolfs will have a significant damage and hp reduction, this change is to prevent players from trying tame Wolfs super early.
  • The 3 mentioned creatures when tamed will have their damage halved and their damage per star when tamed.
  • Adjusted HoneyGlazed foods HP and Stamina stats
  • HoneyGlazed foods now requires 2 honey instead of 3
  • Increased food regen for Loxjerky and Seekerjerky to 4
  • Lowered chance for Crawlers to spawn from DraugrPiles.
  • Reduced regeneration effect for Outsider BirchElders and Yetis
  • Changed Raid Defender pieces names to Raid "Ward"
  • Removed the entries in the ThisGoesHere.deletingfiles from deleting the Outsiders files, sorry for earlier version missing these.
  • Added patches for magiceffects for EpicLoot inside the EpicLoot folder if users decided to use EpicLoot which includes a balanced version for vanilla.

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • CreatureConfig_Creatures.yml
  • CreatureConfig_Outsiders.yml

v1.1.4

  • Added Outsiders mod back

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)
  • CreatureConfig_Outsiders.yml

v1.1.3

  • Removed CopperScrap from Copper nodes, only CopperOre will drop now (vanilla)
  • Replaced CopperScrap with CopperOre to make Bronze Scrap.
  • Adjusted drop tables for copper related vegetation due to removal of copper scrap
  • Added MineRockIron to spawn in Swamp after Elder is defeated.

Files Updated:

  • _RTMN Files (Folder)
  • wackysDatabase (Folder)

v1.1.2

  • forgot to update dependencies

v1.1.1

  • Added Judes Equipment back

v1.1.0

  • Updated for patch
  • Removed GoldenJudesEquipment and Outsiders mod for the time being until the authors decide to come back and update their mods.
  • Adjusted DwarfGoblin/Shamans DMG/HP to be close to vanilla versions.
  • Reduced hard creatures Regenerating power, Trolls etc
  • Reduced NormalSkeletonWarriors attack speed slightly.
  • NormalSkeletonWarriors only spawn during night in BlackForest now
  • Removed spawns that had Outsiders
  • Adjusted MonsterLabZ spawns
  • Adjusted what Loot fuling dwarf spawn with due to rewards it gives.
  • Adjusted AshHuldras DMG and HP to be close to MonstrumAshlands creatures due to being very weak
  • New file created for these adjustments CreatureConfig_Creatures.yml

Note: Delete Warfare and monstrum related mod config files due to new changes and additions

Changelog History v1.0.0 - v1.0.11 (click to expand)

v1.0.11

  • Updated Dependencies
  • Disabled "Rune of Hagalaz" recipe from Outsiders
  • VoidCultists no longer will drop VoidOrbs
  • VoidLord no longer drops VoidOrbs, has a chance at dropping Yagluths Toothpick Sword
  • Added SpiderMeatSkewer food
  • Adjusted Apparitions drops
  • Increased Seeker Jerky values a bit

v1.0.10

  • Added BirchElders back to Meadows once Eikthyr is killed
  • BirchElders no longer can spawn with Chaos or Spirit due to Spirit bug on BirchElders.
  • Adjusted BirchElders damage and health for both Meadows and Plains.
  • BigBrains can now respawn in Mistlands with only the top piece being visible above ground.
  • Removed relentless on Apparitions

v1.0.9

  • Updated Spider related food icons
  • Added Lox and Seeker Jerky
  • Consuming some food will grant beneficial status effects
  • Killing spiders with fire will have a chance at dropping CookedSpiderMeat
  • Killing Draugrs with fire will have a chance at dropping CookedEntrails

V1.0.8

  • Updated dependencies
  • BirchElders only spawn in Plains
  • Removed Voidlings from BlackForest
  • HelWraiths have a chance to spawn in ocean once bonemass is killed during specific weather
  • Drakes have a chance to spawn in ocean once moder is killed during specific weather
  • DeathSquitos have a chance to spawn in ocean once Yagluth is killed during specific weather
  • Adjusted Troll spawns
  • Adjusted some drops
  • Removed the need of vanilla armor to craft GoldenJudes armor, materials are increased
  • Added Resistant to some capes in GoldenJude
  • Adjusted Simple and Heavy Backpacks

Note: Delete Warfare and monstrum related mod config files due to new changes and additions

V1.0.7

  • Disabled creature sectors in CLLC to keep stars from going past 2

Note: Delete Warfare and FireandIce config files due to new changes and additions

V1.0.6

  • Disabled SecondFactor in CLLC so stars are same everywhere to keep it vanilla
  • Disabled IceGolem to spawn everywhere, now need an item to have a chance to spawn it near a ThorsStatue
  • Replaced IceGolem crystal drop with GlacierCrystals
  • Reduced size of the SpiderMeat and CookedSpiderMeat
  • Added new Icons for KrakenMeat, CookedKrakenMeat
  • Splitting and Armored effect set to 1% chance.
  • Fixed ItemConfig_Base.yml file for item stacks

Note: Delete Warfare and FireandIce config files due to new changes and additions

V1.0.5

  • 2 new cooking stations to allow cooking Entrails, KrakenMeat and SpiderMeat, made seperate stations to not interfere with other mods adding food to the vanilla stations.
  • Entrails can be cooked on cooking station
  • New food: Elk Jerky, Cooked Entrails, Cooked Kraken Meat
  • Updated materials for honey food.
  • Updated some factions to creatures.
  • Updated ItemConfig_Base.yml file
  • 2 new belts added

v1.0.4

  • Fixed some wackydb files
  • Removed my English.yml for CreatureLevelandLootControl to not cause issue later on, If having issues with CLLC, go in plugins folder for cllc and delete the English.yml file
  • Lowered brightness of infusion aura.
  • Removed Regenerating effect due to some creatures being hard to kill with stars

v1.0.3

  • ThisGoesHere will remove the RTMN Files located in wackysdatabase to not conflict with new changes
  • New folders added inside wackysdatabase now called RTMN_Items, RTMN_Piece, RTMN_Recipes.
  • Can now cook SpiderMeat on cookingstation to get Cooked Spider Meat
  • Balanced raids

v1.0.2

  • Updated Dependencies, will do a balance check later

v1.0.1

  • Fixed drops that would give warning
  • Added World Advancement Progression mod, will keep you in your progression.

v1.0.0

  • first release.