Move Piece
Mod allows you to move Piece objects (structures you can create with hammer).For example you can use this mod to move chests with items, if you dont wanna break them => get items => set new chest
By KG
Last updated | 3 years ago |
Total downloads | 3265 |
Total rating | 4 |
Categories | |
Dependency string | KG-Move_Piece-3.0.0 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.900README
Mod allows you to move Piece objects (structures you can create with hammer) For example you can use this mod to move chests with items, if you dont wanna break them => get items => set new chest
Mod allows you to move Piece objects (structures you can create with hammer)
You can use this mod to move chests (fermerter's) with items, if you dont wanna break them => get items => set new chest.
For install unpack .rar into your: "Valheim/BeplnEx" folder.
v3: Fixed piece not saving its position after game restart bug
To-do list:
- check if mod is working
- add special effect on object fall
Known issues: Collision on fall is kinda bad since every gameobject has different colliders, so on fall try to positioning your object in center of other object
If you have any bugs feel free to create bug report and i will try to fix that as fast as posible
How to use:
- take hammer
- move your crosshair to PIECE object (structures you can create with hammer, for instance: Misc, Crafting, Building, Furtinute)
- hold mod_hotkey (default V) to move object
Use Mousewheel to change object rotation
Video: https://youtu.be/zs17qT-Lj9E
Config: Catch_Distance - maximum distance to "catch" an object Move_Speed - object movespeed multiplier Mov_Hotkey - hold hotkey Is_Hammer_Needed - if set in "false" - you can move objects without hammer in your hand (basically with any item or without items at all) Allowed_Categories - you can remove specific category you dont need to move (building for example). All categories should be written with commas, as in Default value Disable_SpecialEffect - if true, then special effect on fall will not be created