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Arcane Ward
Ward with configurable UI protection features and distanced view / control by map click
| Date uploaded | 10 months ago |
| Version | 0.5.2 |
| Download link | KGvalheim-Arcane_Ward-0.5.2.zip |
| Downloads | 372 |
| Dependency string | KGvalheim-Arcane_Ward-0.5.2 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README

Like my mods? Support me: [email protected] (Paypal)
Mod adds new Vanilla ward replacement for the game: Arcane Ward.
Arcane ward is configurable via UI, it works by keeping charge using fuel items (configurable). It can also be viewed / controlled from any place on map by clicking on Ward icon on Large map

UI

Features:
| Feature | Description |
|---|---|
| Control | Control ward from any place on map by clicking on Ward icon on Large map You can also add permitted users / change protection settings / add fuel / turn off ward from long distance ![]() |
| Configurability | Serverside-forced settings to control Ward flow. Settings: Recipe: Ward building recipe (Prefab1:Amount1:Returnondestroy1,Prefab2:Amount2:Returnondestroy2...) Default Radius: Default radius of ward Min Radius: Minimum radius of ward Max Radius: Maximum radius of ward Ward Max Distance To Fuel: Maximum distance to fuel the Ward (With UI) Fuel Prefabs: The prefabs that can be used as fuel for the Ward (Prefab1,Seconds,Prefab2,Seconds,Prefab3,Seconds...) Max Fuel: The maximum amount of fuel the Ward can hold (seconds) Disabled Protection: List of disabled Protection flags for all users / wards Block Projectiles: enable/disable ward blocking projectiles from outside |
| Client-side Settings | In Vanilla Settings UI you can see "Arcane Ward" tab to disable some client-only related features (Ward sound, Bubble shadow cast, Ward Flash) |
| Ward notification | If someone else has triggered your ward and you're online, then you're gonna get a center notification that "Something alerted X ward" (no matter of distance) |
| No high-perfomance cost features | Ward is planeed to be as optimized as possible so you won't see many high-perfomance features (such as build structure integrity) and so on |
| Serverside Max Ward amount limit per user | Serverside uses wardmanager to control the amount of wards each user can max place on map. Default amount is 3 for normal user and 5 per VIP user (VIP user list is configurable by an admin). |
| Permissions simplified | Add / Remove permitted users from anywhere on map if players are online |
Please keep in mind that mod is still in v0.1 and only 3 days old so it will 100% have bugs and issues. Please report them in the Discord channel so I can fix them asap.
Patchnotes
| Version | Changes |
|---|---|
| 0.5.2 | Added a fix to prevent building a ward near another ward if its non permitted |
| 0.5.1 | Bugfixes |
| 0.5.0 | Fixed Localization file not being applied Fixed compatibility with TargetPortal |
| 0.4.0 | Holding Left Shift while adding fuel will now use 5 items instead of 1. If you're in debug mode (admin) you will see all wards on map so you can disable them |
| 0.3.0 | Bugfixes. Added more clientside settings |
| 0.2.0 | Bubble can now block projectiles from outside |
| 0.1.0 | Test Mod released |

