Decompiled source of Async Mod Loader v1.0.0

kg_AsyncModLoader.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("AsyncModLoader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("KG")]
[assembly: AssemblyProduct("AsyncModLoader")]
[assembly: AssemblyCopyright("Copyright © KG 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("46AFE45E-DE50-4228-B044-176AFA27CBCE")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AsyncModLoader
{
	public static class AsyncModLoaderExtensions
	{
		public static void AsyncModLoaderInit(this BaseUnityPlugin plugin)
		{
			AsyncModLoader.ToAsyncLoad.Add(plugin.Info.Metadata.GUID);
		}

		public static void AsyncModLoaderDone(this BaseUnityPlugin plugin)
		{
			AsyncModLoader.ToAsyncLoad.Remove(plugin.Info.Metadata.GUID);
		}
	}
	[BepInPlugin("kg.AsyncModLoader", "Async Mod Loader", "1.0.0")]
	internal class AsyncModLoader : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(EntryPointSceneLoader), "Start")]
		private static class EntryPointSceneLoader_Start_Patch
		{
			private static bool Prefix(EntryPointSceneLoader __instance)
			{
				if (ToAsyncLoad.Count == 0)
				{
					Logger.LogInfo((object)"No mods require async loading, starting Valheim normally");
					return true;
				}
				Logger.LogInfo((object)"Delaying Valheim start for mod async loading");
				((MonoBehaviour)__instance).StartCoroutine(AwaitMods());
				return false;
			}
		}

		private const string GUID = "kg.AsyncModLoader";

		private const string NAME = "Async Mod Loader";

		private static readonly ManualLogSource Logger = Logger.CreateLogSource("kg.AsyncModLoader");

		private const string VERSION = "1.0.0";

		internal static HashSet<string> ToAsyncLoad = new HashSet<string>();

		private static readonly Harmony Harmony = new Harmony("kg.AsyncModLoader");

		private void Awake()
		{
			Harmony.PatchAll();
		}

		private static IEnumerator AwaitMods()
		{
			while (ToAsyncLoad.Count > 0)
			{
				yield return null;
			}
			Harmony.UnpatchSelf();
			SceneManager.LoadScene("EntryPoint", (LoadSceneMode)0);
		}
	}
}