using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("AsyncModLoader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("KG")]
[assembly: AssemblyProduct("AsyncModLoader")]
[assembly: AssemblyCopyright("Copyright © KG 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("46AFE45E-DE50-4228-B044-176AFA27CBCE")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AsyncModLoader
{
public static class AsyncModLoaderExtensions
{
public static void AsyncModLoaderInit(this BaseUnityPlugin plugin)
{
AsyncModLoader.ToAsyncLoad.Add(plugin.Info.Metadata.GUID);
}
public static void AsyncModLoaderDone(this BaseUnityPlugin plugin)
{
AsyncModLoader.ToAsyncLoad.Remove(plugin.Info.Metadata.GUID);
}
}
[BepInPlugin("kg.AsyncModLoader", "Async Mod Loader", "1.0.0")]
internal class AsyncModLoader : BaseUnityPlugin
{
[HarmonyPatch(typeof(EntryPointSceneLoader), "Start")]
private static class EntryPointSceneLoader_Start_Patch
{
private static bool Prefix(EntryPointSceneLoader __instance)
{
if (ToAsyncLoad.Count == 0)
{
Logger.LogInfo((object)"No mods require async loading, starting Valheim normally");
return true;
}
Logger.LogInfo((object)"Delaying Valheim start for mod async loading");
((MonoBehaviour)__instance).StartCoroutine(AwaitMods());
return false;
}
}
private const string GUID = "kg.AsyncModLoader";
private const string NAME = "Async Mod Loader";
private static readonly ManualLogSource Logger = Logger.CreateLogSource("kg.AsyncModLoader");
private const string VERSION = "1.0.0";
internal static HashSet<string> ToAsyncLoad = new HashSet<string>();
private static readonly Harmony Harmony = new Harmony("kg.AsyncModLoader");
private void Awake()
{
Harmony.PatchAll();
}
private static IEnumerator AwaitMods()
{
while (ToAsyncLoad.Count > 0)
{
yield return null;
}
Harmony.UnpatchSelf();
SceneManager.LoadScene("EntryPoint", (LoadSceneMode)0);
}
}
}