KadrioS-RecipePinner icon

RecipePinner

Stop running back and forth! Pin any recipe or structure to your HUD. Tracks materials in your inventory, with optional scanning for nearby chests.

CHANGELOG

1.1.2

  • Added full support for tracking Item Upgrades (pinning directly from the Upgrade tab).
  • Added smart auto-unpin logic to correctly distinguish between crafting new items and upgrading existing ones.
  • Added new localization keys (max_level, no_upgrade_cost) for upgrade notifications.
  • Optimized internal logic with reflection caching to improve performance and reduce overhead.
  • Note: Users with custom language files must update them to include new keys to avoid missing text.

1.1.1

  • Updated installation instructions in README. No code changes.

1.1.0

  • Added pagination system to handle large numbers of pins (configurable 'PinsPerPage').
  • Added visual pagination indicators (diamond dots) with configurable size, spacing, and opacity.
  • Added 'Cycle Page' hotkey (Default: LeftAlt) to switch between pages.
  • Fixed critical issue where auto-unpinning did not work for construction/hammer placement (added Player.PlacePiece hook).
  • Fixed 'Save path invalid' and 'ObjectDB null' warnings in logs during startup/shutdown.
  • Optimized UI rendering with dirty-check mechanism to improve performance.
  • Updated configuration handling.

1.0.2

  • Fixed an issue where using the Middle Mouse Button to remove/deconstruct build pieces would accidentally pin the recipe. Pinning is now restricted to hovering over HUD icons only.

1.0.1

  • Fixed README images

1.0.0

  • Initial Release