Decompiled source of StayInYourBiome v1.0.2

StayInYourBiome.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using StayInYourBiome.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: AssemblyCompany("StayInYourBiome")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Stop creature spawns from global boss keys from occurring.")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("StayInYourBiome")]
[assembly: AssemblyTitle("StayInYourBiome")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StayInYourBiome
{
	[BepInPlugin("Kevver.StayInYourBiome", "StayInYourBiome", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		public const string NAME = "StayInYourBiome";

		public const string AUTHOR = "Kevver";

		public const string GUID = "Kevver.StayInYourBiome";

		public const string VERSION = "1.0.2";

		private readonly Harmony harmony = new Harmony("StayInYourBiome");

		private void Awake()
		{
			Logger.Sources.Add((ILogSource)(object)UpdateSpawnList.Logger);
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			harmony.PatchAll(executingAssembly);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "StayInYourBiome";

		public const string PLUGIN_NAME = "StayInYourBiome";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}
namespace StayInYourBiome.Patches
{
	[HarmonyPatch(typeof(SpawnSystem), "UpdateSpawnList")]
	internal static class UpdateSpawnList
	{
		public static ManualLogSource Logger = new ManualLogSource("Kevver.StayInYourBiome.UpdateSpawning");

		private static bool Prefix(SpawnSystem __instance, List<SpawnData> spawners, DateTime currentTime, bool eventSpawners)
		{
			foreach (SpawnData spawner in spawners)
			{
				string text = "defeated_kevver";
				bool num = string.IsNullOrEmpty(spawner.m_requiredGlobalKey);
				bool flag = spawner.m_requiredGlobalKey == text;
				if (!num && !flag)
				{
					Logger.LogInfo((object)("Changing spawner required global key from '" + spawner.m_requiredGlobalKey + "' to '" + text + "'"));
					spawner.m_requiredGlobalKey = text;
				}
			}
			return true;
		}
	}
}