using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using StayInYourBiome.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: AssemblyCompany("StayInYourBiome")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Stop creature spawns from global boss keys from occurring.")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("StayInYourBiome")]
[assembly: AssemblyTitle("StayInYourBiome")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StayInYourBiome
{
[BepInPlugin("Kevver.StayInYourBiome", "StayInYourBiome", "1.0.2")]
public class Plugin : BaseUnityPlugin
{
public const string NAME = "StayInYourBiome";
public const string AUTHOR = "Kevver";
public const string GUID = "Kevver.StayInYourBiome";
public const string VERSION = "1.0.2";
private readonly Harmony harmony = new Harmony("StayInYourBiome");
private void Awake()
{
Logger.Sources.Add((ILogSource)(object)UpdateSpawnList.Logger);
Assembly executingAssembly = Assembly.GetExecutingAssembly();
harmony.PatchAll(executingAssembly);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "StayInYourBiome";
public const string PLUGIN_NAME = "StayInYourBiome";
public const string PLUGIN_VERSION = "1.0.2";
}
}
namespace StayInYourBiome.Patches
{
[HarmonyPatch(typeof(SpawnSystem), "UpdateSpawnList")]
internal static class UpdateSpawnList
{
public static ManualLogSource Logger = new ManualLogSource("Kevver.StayInYourBiome.UpdateSpawning");
private static bool Prefix(SpawnSystem __instance, List<SpawnData> spawners, DateTime currentTime, bool eventSpawners)
{
foreach (SpawnData spawner in spawners)
{
string text = "defeated_kevver";
bool num = string.IsNullOrEmpty(spawner.m_requiredGlobalKey);
bool flag = spawner.m_requiredGlobalKey == text;
if (!num && !flag)
{
Logger.LogInfo((object)("Changing spawner required global key from '" + spawner.m_requiredGlobalKey + "' to '" + text + "'"));
spawner.m_requiredGlobalKey = text;
}
}
return true;
}
}
}