Decompiled source of LockableDoors v1.0.0

LockableDoors.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+84ecdf67601019596bca6ee59e7c1b3bb50936f4")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class AedenthornUtils
{
	public static bool IgnoreKeyPresses(bool extra = false)
	{
		if (!extra)
		{
			if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
			{
				Chat instance = Chat.instance;
				if (instance == null || !instance.HasFocus())
				{
					return Menu.IsVisible();
				}
			}
			return true;
		}
		if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
		{
			Chat instance2 = Chat.instance;
			if ((instance2 == null || !instance2.HasFocus()) && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible())
			{
				TextViewer instance3 = TextViewer.instance;
				if (instance3 == null)
				{
					return false;
				}
				return instance3.IsVisible();
			}
		}
		return true;
	}

	public static bool CheckKeyDown(string value)
	{
		try
		{
			return Input.GetKeyDown(value.ToLower());
		}
		catch
		{
			return false;
		}
	}

	public static bool CheckKeyHeld(string value, bool req = true)
	{
		try
		{
			return Input.GetKey(value.ToLower());
		}
		catch
		{
			return !req;
		}
	}
}
namespace LockableDoors;

[BepInPlugin("aedenthorn.LockableDoors", "Lockable Doors", "0.6.0")]
public class BepInExPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Player), "PlacePiece")]
	private static class Player_PlacePiece_Patch
	{
		private static void Postfix(bool __result, Piece piece, GameObject ___m_placementGhost)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			if (!modEnabled.Value || !__result || !AedenthornUtils.CheckKeyHeld(modKey.Value))
			{
				return;
			}
			Door component = ((Component)piece).gameObject.GetComponent<Door>();
			if (Object.op_Implicit((Object)(object)component))
			{
				Vector3 position = ___m_placementGhost.transform.position;
				Guid guid = Guid.NewGuid();
				newDoors.Add(position, guid);
				if (promptNameOnCreate.Value)
				{
					Guid guid2 = guid;
					RenameDoor(guid2.ToString() ?? "");
				}
				GameObject prefab = ZNetScene.instance.GetPrefab("DoorKey");
				Dbgl($"Spawning door key(s) amount: {duplicateKeysOnCreate.Value}");
				for (int i = 0; i < duplicateKeysOnCreate.Value; i++)
				{
					GameObject val = Object.Instantiate<GameObject>(prefab, ((Component)Player.m_localPlayer).transform.position + Vector3.up, Quaternion.identity);
					ItemData itemData = val.GetComponent<ItemDrop>().m_itemData;
					Guid guid2 = guid;
					itemData.m_crafterName = guid2.ToString() ?? "";
					Dbgl($"Spawned door key for door {guid} at {position}");
				}
			}
		}
	}

	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	public static class ZNetScene_Awake_Patch
	{
		public static bool Prefix(ZNetScene __instance)
		{
			TryRegisterFabs(__instance);
			Debug.Log((object)"Loading the stuff");
			return true;
		}
	}

	[HarmonyPatch(typeof(ObjectDB), "Awake")]
	public static class ObjectDB_Awake_Patch
	{
		public static void Postfix()
		{
			Debug.Log((object)"Trying to register Items");
			RegisterItems();
		}
	}

	[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
	public static class ObjectDB_CopyOtherDB_Patch
	{
		public static void Postfix()
		{
			Debug.Log((object)"Trying to register Items");
			RegisterItems();
		}
	}

	[HarmonyPatch(typeof(Door), "UpdateState")]
	private static class Door_UpdateState_Patch
	{
		private static void Postfix(Door __instance, ZNetView ___m_nview)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			if (modEnabled.Value && ___m_nview.IsValid() && newDoors.Any() && newDoors.ContainsKey(((Component)__instance).transform.position))
			{
				___m_nview.GetZDO().Set("LockedDoor", true);
				___m_nview.GetZDO().Set("DoorLocked", true);
				___m_nview.GetZDO().Set("DoorGUID", newDoors[((Component)__instance).transform.position].ToString() ?? "");
				Dbgl($"Set door {newDoors[((Component)__instance).transform.position]} as lockable at {((Component)__instance).transform.position}");
				newDoors.Remove(((Component)__instance).transform.position);
			}
		}
	}

	[HarmonyPatch(typeof(Door), "Interact")]
	private static class Door_Interact_Patch
	{
		private static bool Prefix(Door __instance, ZNetView ___m_nview, bool __result, Humanoid character)
		{
			//IL_0314: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
			if (!modEnabled.Value || ___m_nview.GetZDO() == null || !(character is Player) || !___m_nview.GetZDO().GetBool("LockedDoor", false))
			{
				return true;
			}
			string guid = ___m_nview.GetZDO().GetString("DoorGUID", "");
			Dbgl("trying to open door " + ___m_nview.GetZDO().GetString("DoorGUID", ""));
			if (AedenthornUtils.CheckKeyHeld(modKey.Value) && ((character is Player) ? character : null).GetInventory().GetAllItems().Exists((ItemData i) => i.m_crafterName == guid))
			{
				___m_nview.GetZDO().Set("DoorLocked", !___m_nview.GetZDO().GetBool("DoorLocked", false));
				__result = true;
				((Character)character).Message((MessageType)2, string.Format(lockedMessage.Value, ___m_nview.GetZDO().GetBool("DoorLocked", false)), 0, (Sprite)null);
				Dbgl(string.Format("Door locked: {0}", ___m_nview.GetZDO().GetBool("DoorLocked", false)));
				return false;
			}
			if (AedenthornUtils.CheckKeyHeld(renameModKey.Value) && ((character is Player) ? character : null).GetInventory().GetAllItems().Exists((ItemData i) => i.m_crafterName == guid))
			{
				__result = true;
				RenameDoor(guid);
				Dbgl(string.Format("Door name set to : {0}", ___m_nview.GetZDO().GetBool("DoorLocked", false)));
				return false;
			}
			if (___m_nview.GetZDO().GetBool("DoorLocked", false) && (needKeyToClose.Value || ___m_nview.GetZDO().GetInt("state", 0) == 0))
			{
				Dbgl("Trying to open door " + ___m_nview.GetZDO().GetString("DoorGUID", "") + " " + ((character is Player) ? character : null).GetInventory().GetAllItems().Find((ItemData i) => i.m_crafterName == ___m_nview.GetZDO().GetString("DoorGUID", ""))?.m_crafterName);
				if (!((character is Player) ? character : null).GetInventory().GetAllItems().Exists((ItemData i) => i.m_crafterName == ___m_nview.GetZDO().GetString("DoorGUID", "")))
				{
					__instance.m_lockedEffects.Create(((Component)__instance).transform.position, ((Component)__instance).transform.rotation, (Transform)null, 1f, -1);
					((Character)character).Message((MessageType)2, Localization.instance.Localize("$msg_door_needkey", new string[1] { GetDoorName(guid) }), 0, (Sprite)null);
					__result = true;
					Dbgl($"player doesn't have key for {((Component)__instance).transform.position}");
					return false;
				}
				Dbgl($"player has key for {((Component)__instance).transform.position}");
			}
			return true;
		}
	}

	[HarmonyPatch(typeof(Door), "HaveKey")]
	private static class HaveKey_Patch
	{
		private static void Postfix(Door __instance, ZNetView ___m_nview, ref bool __result, Humanoid player)
		{
			if (__result && ___m_nview.GetZDO() != null && player is Player && !((player is Player) ? player : null).GetInventory().GetAllItems().Exists((ItemData i) => i.m_shared.m_name == __instance.m_keyItem.m_itemData.m_shared.m_name && (i.m_crafterID != 0L || i.m_crafterName.Length != 36)))
			{
				__result = false;
				Dbgl("Tried to open crypt with door key");
			}
		}
	}

	[HarmonyPatch(typeof(Door), "GetHoverText")]
	private static class Door_GetHoverText_Patch
	{
		private static void Postfix(Door __instance, ref string __result, ZNetView ___m_nview)
		{
			if (modEnabled.Value && ___m_nview.GetZDO() != null && ___m_nview.GetZDO().GetBool("LockedDoor", false))
			{
				__result = __result.Replace(Localization.instance.Localize(__instance.m_name), string.Format(doorName.Value, GetDoorName(___m_nview.GetZDO().GetString("DoorGUID", "")), ___m_nview.GetZDO().GetBool("DoorLocked", false)));
			}
		}
	}

	[HarmonyPatch(typeof(ItemData), "GetTooltip", new Type[]
	{
		typeof(ItemData),
		typeof(int),
		typeof(bool),
		typeof(float)
	})]
	private static class GetTooltip_Patch
	{
		private static void Postfix(ItemData item, ref string __result)
		{
			if (modEnabled.Value && IsDoorKey(item))
			{
				__result = __result.Replace(item.m_shared.m_description, string.Format(keyDescription.Value, GetDoorName(item.m_crafterName)));
			}
		}
	}

	[HarmonyPatch(typeof(Character), "ShowPickupMessage")]
	private static class ShowPickupMessage_Patch
	{
		private static bool Prefix(Character __instance, ItemData item, int amount)
		{
			if (!modEnabled.Value || !IsDoorKey(item))
			{
				return true;
			}
			__instance.Message((MessageType)1, "$msg_added " + string.Format(keyName.Value, GetDoorName(item.m_crafterName), amount, item.GetIcon()), 0, (Sprite)null);
			return false;
		}
	}

	[HarmonyPatch(typeof(ItemDrop), "GetHoverText")]
	private static class ItemDrop_GetHoverText_Patch
	{
		private static void Postfix(ItemDrop __instance, ref string __result)
		{
			if (modEnabled.Value && IsDoorKey(__instance.m_itemData))
			{
				__result = __result.Replace(Localization.instance.Localize(__instance.m_itemData.m_shared.m_name), string.Format(keyName.Value, GetDoorName(__instance.m_itemData.m_crafterName)));
			}
		}
	}

	[HarmonyPatch(typeof(InventoryGrid), "CreateItemTooltip")]
	private static class CreateItemTooltip_Patch
	{
		private static void Postfix(ItemData item, UITooltip tooltip)
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			if (modEnabled.Value && IsDoorKey(item))
			{
				tooltip.Set(string.Format(keyName.Value, GetDoorName(item.m_crafterName)), tooltip.m_text, (RectTransform)null, default(Vector2));
			}
		}
	}

	[HarmonyPatch(typeof(ItemData), "GetIcon")]
	private static class GetIcon_Patch
	{
		private static void Postfix(ItemData __instance, ref Sprite __result)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), typeof(BepInExPlugin).Namespace, "icon.png");
			if (modEnabled.Value && IsDoorKey(__instance) && File.Exists(path))
			{
				if ((Object)(object)icon == (Object)null)
				{
					Texture2D val = new Texture2D(2, 2);
					byte[] array = File.ReadAllBytes(path);
					ImageConversion.LoadImage(val, array);
					icon = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), Vector2.zero);
				}
				__result = icon;
			}
		}
	}

	[HarmonyPatch(typeof(Terminal), "InputText")]
	private static class InputText_Patch
	{
		private static bool Prefix(Terminal __instance)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			string text = ((TMP_InputField)__instance.m_input).text;
			if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reset"))
			{
				((BaseUnityPlugin)context).Config.Reload();
				((BaseUnityPlugin)context).Config.Save();
				icon = null;
				LoadDoorNames();
				Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
				Traverse.Create((object)__instance).Method("AddString", new object[1] { ((BaseUnityPlugin)context).Info.Metadata.Name + " config reloaded" }).GetValue();
				return false;
			}
			return true;
		}
	}

	private static BepInExPlugin context;

	public static ConfigEntry<bool> modEnabled;

	public static ConfigEntry<bool> isDebug;

	public static ConfigEntry<int> nexusID;

	public static ConfigEntry<bool> needKeyToClose;

	public static ConfigEntry<string> customKeyIconFile;

	public static ConfigEntry<string> modKey;

	public static ConfigEntry<string> renameModKey;

	public static ConfigEntry<int> duplicateKeysOnCreate;

	public static ConfigEntry<string> doorName;

	public static ConfigEntry<string> keyName;

	public static ConfigEntry<string> keyDescription;

	public static ConfigEntry<string> lockedMessage;

	public static ConfigEntry<string> namePrompt;

	public static ConfigEntry<string> doorNames;

	public static ConfigEntry<string> defaultName;

	public static ConfigEntry<bool> promptNameOnCreate;

	public static ConfigEntry<int> maxDoorNames;

	public static GameObject aedenkey;

	private static Dictionary<Vector3, Guid> newDoors = new Dictionary<Vector3, Guid>();

	private static Dictionary<string, string> doorNameDict = new Dictionary<string, string>();

	private static Sprite icon = null;

	public static void Dbgl(string str = "", bool pref = true)
	{
		if (isDebug.Value)
		{
			Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
		}
	}

	private void Awake()
	{
		context = this;
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		isDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsDebug", false, "Enable debug logs");
		nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 1346, "Nexus mod ID for updates");
		modKey = ((BaseUnityPlugin)this).Config.Bind<string>("Options", "LockModKey", "left ctrl", "Modifier key used to create and lock/unlock a lockable door when interacting.");
		renameModKey = ((BaseUnityPlugin)this).Config.Bind<string>("Options", "RenameModKey", "left alt", "Modifier key used to rename a lockable door when interacting.");
		duplicateKeysOnCreate = ((BaseUnityPlugin)this).Config.Bind<int>("Options", "DuplicateKeysOnCreate", 1, "Amount of duplicate keys to be created per door.");
		doorName = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "DoorName", "{0} Door [Locked:{1}]", "Name of door - replaces {0} with the door coordinates or name and {1} with locked status.");
		keyName = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "KeyName", "{0} Door Key", "Name of key - replaces {0} with the door coordinates.");
		keyDescription = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "KeyDescription", "Opens {0} Door.", "Description of key in tooltip - replaces {0} with the door name.");
		lockedMessage = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "LockedMessage", "Door locked: {0}", "Message to show when locking/unlocking the door. Replaces {0} with true or false.");
		namePrompt = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "NamePrompt", "Enter Name for Door:", "Prompt to show when naming a door / key pair.");
		defaultName = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "DefaultName", "Locked", "Default name for a door if left blank.");
		needKeyToClose = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "NeedKeyToClose", false, "Require key in order to close a door as well as open it.");
		promptNameOnCreate = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "PromptNameOnCreate", true, "Prompt to enter a name for the door / key pair on creation.");
		maxDoorNames = ((BaseUnityPlugin)this).Config.Bind<int>("Variables", "maxDoorNames", 20, "Max door names before removing old names.");
		doorNames = ((BaseUnityPlugin)this).Config.Bind<string>("ZAuto", "DoorNames", "", "List of doorName:coord pairs, populated when renaming your doors.");
		LoadAssets();
		LoadDoorNames();
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
	}

	public static void TryRegisterFabs(ZNetScene zNetScene)
	{
		if (!((Object)(object)zNetScene == (Object)null) && zNetScene.m_prefabs != null && zNetScene.m_prefabs.Count > 0)
		{
			zNetScene.m_prefabs.Add(aedenkey);
		}
	}

	private static AssetBundle GetAssetBundleFromResources(string filename)
	{
		Assembly executingAssembly = Assembly.GetExecutingAssembly();
		string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
		using Stream stream = executingAssembly.GetManifestResourceStream(name);
		return AssetBundle.LoadFromStream(stream);
	}

	public static void LoadAssets()
	{
		AssetBundle assetBundleFromResources = GetAssetBundleFromResources("aedenkey");
		aedenkey = assetBundleFromResources.LoadAsset<GameObject>("DoorKey");
		if (assetBundleFromResources != null)
		{
			assetBundleFromResources.Unload(false);
		}
	}

	public static void RegisterItems()
	{
		if (ObjectDB.instance.m_items.Count == 0 || (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") == (Object)null)
		{
			Debug.Log((object)"Waiting for game to initialize before adding prefabs.");
			return;
		}
		ItemDrop component = aedenkey.GetComponent<ItemDrop>();
		if ((Object)(object)component != (Object)null && (Object)(object)ObjectDB.instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode(((Object)aedenkey).name)) == (Object)null)
		{
			Debug.Log((object)"Loading ItemDrops");
			ObjectDB.instance.m_items.Add(aedenkey);
		}
		if ((Object)(object)component == (Object)null)
		{
			Debug.Log((object)"There is no object with ItemDrop attempted to be insterted to objectDB this is bad...");
		}
	}

	private static void LoadDoorNames()
	{
		if (doorNames.Value.Length != 0)
		{
			string[] array = doorNames.Value.Split(new char[1] { ';' });
			foreach (string text in array)
			{
				string[] array2 = text.Split(new char[1] { ':' });
				doorNameDict.Add(array2[0], array2[1]);
			}
		}
	}

	public static void SetDoorName(string guid, string text)
	{
		doorNameDict[guid] = text;
		List<string> list = new List<string>();
		foreach (KeyValuePair<string, string> item in doorNameDict)
		{
			list.Add(item.Key + ":" + item.Value);
		}
		if (list.Count > maxDoorNames.Value)
		{
			list.RemoveAt(0);
		}
		doorNames.Value = string.Join(";", list);
	}

	private static string GetDoorName(string guid)
	{
		if (!doorNameDict.ContainsKey(guid) || doorNameDict[guid].Length <= 0)
		{
			return defaultName.Value;
		}
		return doorNameDict[guid];
	}

	public static void RenameDoor(string guid)
	{
		MyTextReceiver myTextReceiver = new MyTextReceiver(guid);
		if (doorNameDict.ContainsKey(guid))
		{
			myTextReceiver.text = doorNameDict[guid];
		}
		TextInput.instance.RequestText((TextReceiver)(object)myTextReceiver, namePrompt.Value, 255);
	}

	private static bool IsDoorKey(ItemData i)
	{
		if (i.m_shared.m_name == "$item_aeden_doorkey" && i.m_crafterID == 0L)
		{
			return i.m_crafterName.Length == 36;
		}
		return false;
	}
}
public class MyTextReceiver : TextReceiver
{
	public string text;

	public string guid;

	public MyTextReceiver(string guid)
	{
		this.guid = guid;
	}

	public string GetText()
	{
		return text;
	}

	public void SetText(string text)
	{
		this.text = text;
		BepInExPlugin.SetDoorName(guid, text);
	}
}