Decompiled source of Datys Professions v7.3.0
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using CreatureManager; using HarmonyLib; using HarmonyLib.Public.Patching; using ItemManager; using JetBrains.Annotations; using KeyManager; using LocalizationManager; using Microsoft.CodeAnalysis; using Mono.Cecil; using Mono.Cecil.Cil; using Mono.Collections.Generic; using MonoMod.Utils; using PieceManager; using ServerSync; using SkillManager; using SoftReferenceableAssets; using StatusEffectManager; using TMPro; using UnityEngine; using UnityEngine.Diagnostics; using UnityEngine.Rendering; using UnityEngine.UI; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Datys_Professions")] [assembly: CompilationRelaxations(8)] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Datys")] [assembly: AssemblyProduct("Datys_Professions")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: AssemblyFileVersion("7.1.0")] [assembly: AssemblyDescription("")] [assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")] [assembly: ComVisible(false)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("7.1.0.0")] [module: UnverifiableCode] internal class <Module> { internal struct \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e { internal uint \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e; internal void \u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e() { \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e = 1024u; } internal uint \u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder) { uint num = (rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e >> 11) * \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e; while (true) { int num2 = -1509796492; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0x950FE341u) % 11) { case 5u: break; case 8u: rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e -= num; \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e -= \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e >> 5; num2 = (int)((num3 * 864039495) ^ 0x64FBE02D); continue; case 7u: rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)rangeDecoder.\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte(); rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e <<= 8; num2 = (int)((num3 * 312321158) ^ 0x15780DB3); continue; case 0u: rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e = num; num2 = ((int)num3 * -1570310461) ^ 0xF5A0023; continue; case 10u: { \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e += 2048 - \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e >> 5; int num6; int num7; if (rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e < 16777216) { num6 = 2141636055; num7 = num6; } else { num6 = 1580111331; num7 = num6; } num2 = num6 ^ (int)(num3 * 907534386); continue; } case 9u: { int num8; int num9; if (rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e >= 16777216) { num8 = 548481730; num9 = num8; } else { num8 = 1945314602; num9 = num8; } num2 = num8 ^ ((int)num3 * -247627701); continue; } case 3u: { int num4; int num5; if (rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e >= num) { num4 = -156918177; num5 = num4; } else { num4 = -763133580; num5 = num4; } num2 = num4 ^ (int)(num3 * 1515962437); continue; } case 6u: rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e -= num; num2 = -1633623473; continue; case 4u: return 0u; case 2u: rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)rangeDecoder.\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte(); rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e <<= 8; num2 = (int)(num3 * 940955477) ^ -130670755; continue; default: return 1u; } break; } } } } internal struct \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e { internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e; internal readonly int \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e; internal \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(int numBitLevels) { \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e = numBitLevels; \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[1 << numBitLevels]; } internal void \u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e() { uint num = 1u; while (true) { int num2 = 634446447; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0x5DABED08u) % 6) { case 5u: break; default: return; case 0u: { int num4; if (num < 1 << \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e) { num2 = 2030365814; num4 = num2; } else { num2 = 1660456034; num4 = num2; } continue; } case 3u: num++; num2 = (int)(num3 * 1230441251) ^ -1853022711; continue; case 2u: \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num2 = 114208061; continue; case 1u: num2 = (int)(num3 * 1757643174) ^ -535563268; continue; case 4u: return; } break; } } } internal uint \u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder) { uint num = 1u; int num2 = \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e; while (true) { int num3; int num4; if (num2 <= 0) { num3 = -320626260; num4 = num3; } else { num3 = -913716710; num4 = num3; } while (true) { uint num5; switch ((num5 = (uint)num3 ^ 0xB3E1C238u) % 5) { case 2u: num3 = -913716710; continue; case 3u: num = (num << 1) + \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder); num3 = -1952290770; continue; case 0u: num2--; num3 = ((int)num5 * -667902704) ^ -1808977499; continue; case 1u: break; default: return num - (uint)(1 << \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e); } break; } } } internal uint \u200f\u202c\u206d\u200e\u206e\u200c\u202e\u202e\u202c\u206b\u206b\u206a\u202e\u202b\u202d\u202d\u202a\u206a\u206a\u206a\u202d\u206e\u200e\u200e\u202e\u202a\u206c\u202b\u206f\u202c\u200f\u202d\u206d\u202b\u200d\u206c\u200f\u206a\u200d\u206e\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder) { uint num = 1u; uint num7 = default(uint); uint num4 = default(uint); int num5 = default(int); while (true) { int num2 = -57603700; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0xDAFEECF6u) % 11) { case 9u: break; case 2u: num7 = \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder); num2 = -581521304; continue; case 10u: num4 |= num7 << num5; num2 = ((int)num3 * -1734293047) ^ 0x75C1ECFC; continue; case 3u: num5++; num2 = ((int)num3 * -1993165746) ^ 0x4EDA6EC5; continue; case 7u: num4 = 0u; num2 = ((int)num3 * -1972685346) ^ -351535445; continue; case 6u: num += num7; num2 = ((int)num3 * -2118783792) ^ -1814172133; continue; case 1u: num <<= 1; num2 = ((int)num3 * -758541991) ^ -114555115; continue; case 4u: { int num6; if (num5 >= \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e) { num2 = -1544069113; num6 = num2; } else { num2 = -1049919395; num6 = num2; } continue; } case 0u: num5 = 0; num2 = (int)((num3 * 600218172) ^ 0x14A81CDF); continue; case 8u: num2 = (int)(num3 * 1296485158) ^ -1418962423; continue; default: return num4; } break; } } } internal static uint \u206d\u200b\u200e\u206f\u206d\u206a\u200e\u202a\u200f\u200d\u206e\u200b\u200e\u200f\u200e\u200b\u206d\u202b\u206b\u200b\u202d\u200c\u200b\u206a\u206f\u206b\u206e\u200b\u202d\u206f\u202d\u206a\u200e\u202d\u206b\u200c\u206c\u202e\u202b\u206b\u202e(\u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] Models, uint startIndex, \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, int NumBitLevels) { uint num = 1u; uint num2 = 0u; int num3 = 0; uint num7 = default(uint); while (true) { int num4; int num5; if (num3 >= NumBitLevels) { num4 = 892472191; num5 = num4; } else { num4 = 982162372; num5 = num4; } while (true) { uint num6; switch ((num6 = (uint)num4 ^ 0x4961A875u) % 6) { case 0u: num4 = 982162372; continue; case 5u: num7 = Models[startIndex + num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder); num4 = 168378942; continue; case 1u: num3++; num4 = ((int)num6 * -514094202) ^ -1309474507; continue; case 3u: num <<= 1; num += num7; num2 |= num7 << num3; num4 = (int)(num6 * 1661330712) ^ -1420972610; continue; case 4u: break; default: return num2; } break; } } } } internal class \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e { internal uint \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e; internal uint \u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e; internal Stream \u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e; internal void \u202c\u202c\u206c\u202a\u206a\u206d\u202b\u200f\u202a\u206f\u200f\u206a\u200c\u202c\u200f\u202e\u200d\u200c\u202e\u206c\u206d\u200d\u206f\u200d\u206b\u200f\u200b\u202d\u202c\u200e\u206c\u202e\u202b\u200f\u206f\u202a\u200c\u200f\u202c\u206b\u202e(Stream stream) { \u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e = stream; int num3 = default(int); while (true) { int num = 1971194389; while (true) { uint num2; switch ((num2 = (uint)num ^ 0x18661A78u) % 7) { case 4u: break; default: return; case 1u: \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = 0u; num = (int)(num2 * 152978272) ^ -703757614; continue; case 0u: \u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e = uint.MaxValue; num3 = 0; num = ((int)num2 * -355643718) ^ -2025354896; continue; case 6u: num = (int)((num2 * 1554741917) ^ 0xDCB791F); continue; case 5u: \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte(); num3++; num = 1635495939; continue; case 2u: { int num4; if (num3 < 5) { num = 389078088; num4 = num; } else { num = 1561905895; num4 = num; } continue; } case 3u: return; } break; } } } internal void \u206d\u202d\u200d\u202b\u202c\u202b\u200d\u202e\u200d\u206f\u202d\u202a\u206b\u206c\u200b\u200f\u200f\u202d\u206c\u206f\u200e\u202e\u206b\u200b\u202c\u206c\u200f\u202b\u200f\u206a\u206c\u206e\u202e\u202c\u200f\u206e\u202d\u202d\u202b\u202c\u202e() { \u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e = null; } internal void \u206c\u206d\u202a\u200c\u202a\u202d\u202e\u202d\u200e\u200d\u200b\u200f\u206e\u200f\u200d\u206e\u202d\u202d\u202c\u206d\u206b\u200d\u206c\u202c\u206a\u200d\u200d\u200b\u200c\u206a\u202c\u200d\u202d\u206a\u202a\u202b\u206d\u206d\u206f\u206f\u202e() { while (true) { int num; int num2; if (\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e < 16777216) { num = -1964760174; num2 = num; } else { num = -2024902027; num2 = num; } while (true) { uint num3; switch ((num3 = (uint)num ^ 0x9B09384Bu) % 5) { case 4u: num = -1964760174; continue; default: return; case 3u: \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte(); num = -227042428; continue; case 1u: \u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e <<= 8; num = ((int)num3 * -2108718942) ^ 0x7E41389F; continue; case 2u: break; case 0u: return; } break; } } } internal uint \u200b\u206f\u206b\u202e\u206e\u202e\u206f\u202e\u202c\u202d\u206a\u200f\u200d\u200c\u202e\u206e\u200d\u202e\u206f\u206f\u202c\u200d\u200f\u202c\u206b\u206b\u202a\u200f\u202b\u202e\u202a\u200b\u206a\u200d\u206f\u206f\u200e\u206f\u200b\u202e\u202e(int numTotalBits) { uint num = \u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e; uint num5 = default(uint); int num7 = default(int); uint num4 = default(uint); while (true) { int num2 = 1919931047; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0x29B7C7AAu) % 12) { case 0u: break; case 5u: num5 = \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e; num2 = ((int)num3 * -265300350) ^ 0x5842ACF; continue; case 4u: { int num10; if (num7 > 0) { num2 = 510649810; num10 = num2; } else { num2 = 1998208277; num10 = num2; } continue; } case 7u: num4 = 0u; num7 = numTotalBits; num2 = (int)(num3 * 1746443579) ^ -694141129; continue; case 6u: num5 = (num5 << 8) | (byte)\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte(); num2 = (int)(num3 * 1958847558) ^ -1025355525; continue; case 8u: num >>= 1; num2 = 2053648288; continue; case 9u: { int num8; int num9; if (num < 16777216) { num8 = 1140420850; num9 = num8; } else { num8 = 1531428478; num9 = num8; } num2 = num8 ^ (int)(num3 * 1538104890); continue; } case 10u: num7--; num2 = 945377778; continue; case 2u: { uint num6 = num5 - num >> 31; num5 -= num & (num6 - 1); num4 = (num4 << 1) | (1 - num6); num2 = (int)((num3 * 1190794549) ^ 0x1F031D6D); continue; } case 3u: \u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e = num; \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = num5; num2 = ((int)num3 * -1518493646) ^ -1448391029; continue; case 1u: num <<= 8; num2 = (int)(num3 * 2060706973) ^ -787650299; continue; default: return num4; } break; } } } internal \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e() { } } internal class \u200c\u202b\u200c\u200e\u202b\u206a\u206d\u200d\u200e\u200b\u200f\u202b\u206e\u200b\u200d\u200f\u202b\u206c\u202e\u202e\u200f\u202c\u200d\u206d\u206b\u202d\u200d\u200c\u206a\u206e\u200e\u202e\u202d\u206a\u202a\u200d\u202c\u202e\u202d\u206c\u202e { internal class \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e { internal readonly \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[] \u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[16]; internal readonly \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[] \u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[16]; internal \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e \u200b\u206f\u206e\u206e\u200d\u200b\u200c\u206a\u202c\u200f\u206e\u200d\u202d\u200d\u200e\u202a\u206d\u206a\u202d\u206d\u202a\u202b\u202d\u202d\u202c\u200b\u202a\u202c\u202a\u202b\u200c\u202e\u200b\u202e\u206d\u200d\u206e\u206f\u206c\u202b\u202e; internal \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e \u200f\u200f\u202d\u202b\u202d\u206a\u200c\u202d\u202b\u200b\u206f\u200b\u206a\u206f\u200f\u202e\u200b\u206e\u206c\u200f\u206b\u202d\u200f\u200c\u202e\u202d\u200c\u202c\u206d\u206e\u202d\u200b\u200d\u202c\u200b\u200c\u206e\u200e\u202b\u206c\u202e; internal \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e \u206e\u200f\u206c\u206f\u200b\u200f\u206d\u202d\u202c\u200e\u206e\u200b\u202e\u202c\u206e\u202e\u206a\u200b\u200f\u200c\u202c\u200b\u200b\u206e\u206a\u206a\u202e\u202a\u200d\u200e\u202c\u206a\u206e\u206d\u200b\u202b\u200e\u200c\u200e\u206b\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(8); internal uint \u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e; internal void \u206f\u206e\u206d\u202b\u206d\u200e\u202e\u202c\u202a\u206d\u200d\u206c\u202c\u206b\u200e\u200e\u200d\u202e\u200d\u200b\u200e\u206f\u200d\u200f\u206e\u200c\u202c\u200c\u202d\u202a\u200d\u200c\u206f\u200b\u200c\u202d\u200b\u200c\u206f\u206b\u202e(uint numPosStates) { uint num = \u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e; while (true) { int num2 = -688215483; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0x88877E2Bu) % 5) { case 0u: break; case 4u: { int num4; if (num >= numPosStates) { num2 = -1465846755; num4 = num2; } else { num2 = -339058563; num4 = num2; } continue; } case 2u: \u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e[num] = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(3); \u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e[num] = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(3); num++; num2 = -2063505822; continue; case 1u: num2 = ((int)num3 * -672108408) ^ 0x4DE99C12; continue; default: \u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e = numPosStates; return; } break; } } } internal void \u206f\u200b\u200c\u202c\u202a\u202e\u202c\u200c\u200e\u202c\u206b\u200b\u202e\u202e\u200b\u206b\u202a\u206a\u200c\u206b\u206d\u202a\u206d\u202d\u202a\u202b\u206d\u200f\u206b\u206d\u202e\u206c\u200f\u200f\u200d\u206d\u206b\u202e\u206e\u206d\u202e() { \u200b\u206f\u206e\u206e\u200d\u200b\u200c\u206a\u202c\u200f\u206e\u200d\u202d\u200d\u200e\u202a\u206d\u206a\u202d\u206d\u202a\u202b\u202d\u202d\u202c\u200b\u202a\u202c\u202a\u202b\u200c\u202e\u200b\u202e\u206d\u200d\u206e\u206f\u206c\u202b\u202e.\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); uint num = 0u; while (true) { int num2; int num3; if (num >= \u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e) { num2 = 76211878; num3 = num2; } else { num2 = 312361305; num3 = num2; } while (true) { uint num4; switch ((num4 = (uint)num2 ^ 0x23CBB60Fu) % 8) { case 7u: num2 = 312361305; continue; default: return; case 2u: break; case 4u: \u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e[num].\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e(); num2 = ((int)num4 * -666706342) ^ 0x676F47AC; continue; case 6u: \u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e[num].\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e(); num2 = 750930291; continue; case 1u: \u200f\u200f\u202d\u202b\u202d\u206a\u200c\u202d\u202b\u200b\u206f\u200b\u206a\u206f\u200f\u202e\u200b\u206e\u206c\u200f\u206b\u202d\u200f\u200c\u202e\u202d\u200c\u202c\u206d\u206e\u202d\u200b\u200d\u202c\u200b\u200c\u206e\u200e\u202b\u206c\u202e.\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num2 = ((int)num4 * -409541149) ^ -1882072031; continue; case 5u: \u206e\u200f\u206c\u206f\u200b\u200f\u206d\u202d\u202c\u200e\u206e\u200b\u202e\u202c\u206e\u202e\u206a\u200b\u200f\u200c\u202c\u200b\u200b\u206e\u206a\u206a\u202e\u202a\u200d\u200e\u202c\u206a\u206e\u206d\u200b\u202b\u200e\u200c\u200e\u206b\u202e.\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e(); num2 = ((int)num4 * -1382724683) ^ -1292458474; continue; case 3u: num++; num2 = ((int)num4 * -1501894711) ^ -1676989706; continue; case 0u: return; } break; } } } internal uint \u206c\u202c\u200c\u206e\u202b\u206e\u202a\u202b\u206e\u202d\u200d\u202b\u202e\u202a\u202b\u206e\u206a\u202e\u202a\u202b\u200e\u206e\u202a\u206f\u200c\u206f\u200c\u202e\u206f\u206d\u206d\u200c\u206e\u202e\u206d\u206c\u206d\u200b\u200d\u206e\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, uint posState) { if (\u200b\u206f\u206e\u206e\u200d\u200b\u200c\u206a\u202c\u200f\u206e\u200d\u202d\u200d\u200e\u202a\u206d\u206a\u202d\u206d\u202a\u202b\u202d\u202d\u202c\u200b\u202a\u202c\u202a\u202b\u200c\u202e\u200b\u202e\u206d\u200d\u206e\u206f\u206c\u202b\u202e.\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder) == 0) { goto IL_0011; } goto IL_00e9; IL_00e9: uint num = 8u; int num2 = -167508651; goto IL_0016; IL_0016: while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0xE4B46A2Cu) % 8) { case 6u: break; case 2u: num += \u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e[posState].\u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(rangeDecoder); num2 = ((int)num3 * -1868336809) ^ -1443203843; continue; case 1u: { int num4; int num5; if (\u200f\u200f\u202d\u202b\u202d\u206a\u200c\u202d\u202b\u200b\u206f\u200b\u206a\u206f\u200f\u202e\u200b\u206e\u206c\u200f\u206b\u202d\u200f\u200c\u202e\u202d\u200c\u202c\u206d\u206e\u202d\u200b\u200d\u202c\u200b\u200c\u206e\u200e\u202b\u206c\u202e.\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder) != 0) { num4 = -622439466; num5 = num4; } else { num4 = -1029536983; num5 = num4; } num2 = num4 ^ ((int)num3 * -211438065); continue; } case 0u: num += \u206e\u200f\u206c\u206f\u200b\u200f\u206d\u202d\u202c\u200e\u206e\u200b\u202e\u202c\u206e\u202e\u206a\u200b\u200f\u200c\u202c\u200b\u200b\u206e\u206a\u206a\u202e\u202a\u200d\u200e\u202c\u206a\u206e\u206d\u200b\u202b\u200e\u200c\u200e\u206b\u202e.\u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(rangeDecoder); num2 = ((int)num3 * -493493105) ^ 0x439E633B; continue; case 3u: return \u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e[posState].\u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(rangeDecoder); case 5u: num += 8; num2 = -1807346300; continue; case 4u: goto IL_00e9; default: return num; } break; } goto IL_0011; IL_0011: num2 = -133987249; goto IL_0016; } internal \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e() { } } internal class \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e { internal struct \u200f\u206f\u200c\u206c\u200c\u202e\u200c\u206d\u206b\u200b\u206c\u206b\u206b\u202a\u206a\u206b\u202b\u200c\u206b\u206b\u200f\u206c\u200e\u202a\u202a\u202c\u200c\u206a\u206a\u206a\u206a\u206e\u206f\u202d\u200d\u206a\u202c\u200c\u200c\u206f\u202e { internal \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e; internal void \u200f\u202c\u206c\u206b\u206f\u200e\u202e\u206e\u206b\u206c\u206d\u206b\u206c\u206c\u202e\u200d\u206b\u202e\u206e\u200d\u202c\u206b\u206f\u200f\u206c\u206a\u206d\u202c\u202c\u202c\u206b\u202b\u206c\u202c\u202c\u200b\u200e\u200e\u200b\u206b\u202e() { \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[768]; } internal void \u202d\u206a\u200b\u200d\u200b\u206f\u202d\u200d\u206c\u206f\u206a\u202b\u202e\u202e\u206d\u202e\u200c\u202c\u202a\u206a\u206f\u206f\u200e\u202b\u206f\u202b\u202e\u206c\u200b\u206a\u206e\u206b\u206c\u206f\u200b\u202d\u202b\u202d\u206f\u202b\u202e() { int num = 0; while (true) { int num2 = -596113153; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0xF47316E8u) % 6) { case 0u: break; default: return; case 5u: num2 = ((int)num3 * -643861160) ^ -974233407; continue; case 1u: \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num2 = -2035998560; continue; case 4u: num++; num2 = ((int)num3 * -353018735) ^ 0xB8B24E1; continue; case 3u: { int num4; if (num < 768) { num2 = -570546943; num4 = num2; } else { num2 = -28567252; num4 = num2; } continue; } case 2u: return; } break; } } } internal byte \u206e\u200e\u202a\u206e\u206b\u200d\u206b\u200f\u202e\u202d\u200f\u206f\u202c\u206c\u200e\u200d\u206e\u206d\u202a\u202c\u200e\u202d\u200c\u200f\u202a\u202c\u206f\u206c\u202b\u202e\u206a\u202d\u202b\u200e\u202c\u206b\u202d\u206b\u202c\u202b\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder) { uint num = 1u; while (true) { int num2 = 2249583; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0x11504AD1u) % 3) { case 0u: break; case 1u: { num = (num << 1) | \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder); int num4; if (num < 256) { num2 = 2249583; num4 = num2; } else { num2 = 143407047; num4 = num2; } continue; } default: return (byte)num; } break; } } } internal byte \u206d\u200d\u206a\u206d\u206a\u202d\u206f\u206f\u200d\u200d\u200b\u202a\u200c\u206f\u200f\u202e\u202e\u200e\u202a\u202c\u206c\u202b\u200c\u202d\u206b\u200d\u200c\u200d\u202e\u202d\u200e\u206c\u202a\u202d\u202e\u202a\u202b\u206b\u206f\u202e\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, byte matchByte) { uint num = 1u; uint num5 = default(uint); uint num6 = default(uint); while (true) { int num2 = -1610480790; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0xF2CA45A8u) % 9) { case 0u: break; case 3u: num5 = (uint)(matchByte >> 7) & 1u; matchByte <<= 1; num6 = \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[(1 + num5 << 8) + num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder); num2 = -1801383034; continue; case 7u: { int num9; if (num >= 256) { num2 = -614492853; num9 = num2; } else { num2 = -1610480790; num9 = num2; } continue; } case 4u: num2 = ((int)num3 * -8253132) ^ -282446868; continue; case 8u: { num = (num << 1) | num6; int num7; int num8; if (num5 != num6) { num7 = -1266612296; num8 = num7; } else { num7 = -329099976; num8 = num7; } num2 = num7 ^ (int)(num3 * 456149449); continue; } case 6u: num = (num << 1) | \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder); num2 = -1516188876; continue; case 5u: { int num4; if (num < 256) { num2 = -378425201; num4 = num2; } else { num2 = -1020194622; num4 = num2; } continue; } case 2u: num2 = (int)((num3 * 125073179) ^ 0x6F61DD65); continue; default: return (byte)num; } break; } } } } internal \u200f\u206f\u200c\u206c\u200c\u202e\u200c\u206d\u206b\u200b\u206c\u206b\u206b\u202a\u206a\u206b\u202b\u200c\u206b\u206b\u200f\u206c\u200e\u202a\u202a\u202c\u200c\u206a\u206a\u206a\u206a\u206e\u206f\u202d\u200d\u206a\u202c\u200c\u200c\u206f\u202e[] \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e; internal int \u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e; internal int \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e; internal uint \u202d\u202c\u202e\u200f\u202e\u200d\u202d\u200e\u202d\u202c\u206b\u202e\u206e\u202d\u206d\u200c\u202e\u206d\u206f\u202c\u206e\u200c\u206f\u200b\u200f\u202b\u202b\u200e\u206f\u200c\u200e\u200d\u202a\u206b\u200e\u206a\u202b\u202e\u202a\u206b\u202e; internal void \u206c\u202d\u202d\u200c\u200b\u206c\u202d\u206e\u200f\u206e\u200c\u206e\u206d\u200e\u206b\u202a\u200e\u206f\u206c\u200e\u202b\u202a\u200d\u202e\u202a\u206a\u206b\u202e\u202d\u206d\u200c\u206a\u200d\u200d\u206e\u200c\u200c\u200e\u206d\u206b\u202e(int numPosBits, int numPrevBits) { if (\u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e != null) { goto IL_000b; } goto IL_00c8; IL_00c8: \u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e = numPosBits; \u202d\u202c\u202e\u200f\u202e\u200d\u202d\u200e\u202d\u202c\u206b\u202e\u206e\u202d\u206d\u200c\u202e\u206d\u206f\u202c\u206e\u200c\u206f\u200b\u200f\u202b\u202b\u200e\u206f\u200c\u200e\u200d\u202a\u206b\u200e\u206a\u202b\u202e\u202a\u206b\u202e = (uint)((1 << numPosBits) - 1); int num = -442124116; goto IL_0010; IL_0010: uint num4 = default(uint); uint num3 = default(uint); while (true) { uint num2; switch ((num2 = (uint)num ^ 0xF4AFDC6Eu) % 13) { case 8u: break; default: return; case 6u: num = ((int)num2 * -1792695353) ^ -16173206; continue; case 4u: goto IL_0068; case 0u: num4++; num = ((int)num2 * -1904990641) ^ 0x79B82192; continue; case 12u: { int num7; int num8; if (\u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e != numPosBits) { num7 = 393740191; num8 = num7; } else { num7 = 591956600; num8 = num7; } num = num7 ^ (int)(num2 * 1612593023); continue; } case 3u: return; case 7u: goto IL_00c8; case 1u: { int num5; int num6; if (\u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e == numPrevBits) { num5 = 163234210; num6 = num5; } else { num5 = 684208173; num6 = num5; } num = num5 ^ ((int)num2 * -201025215); continue; } case 10u: \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e = numPrevBits; num3 = (uint)(1 << \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e + \u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e); num = (int)((num2 * 1580466855) ^ 0x1D9CD2BA); continue; case 2u: \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[num4].\u200f\u202c\u206c\u206b\u206f\u200e\u202e\u206e\u206b\u206c\u206d\u206b\u206c\u206c\u202e\u200d\u206b\u202e\u206e\u200d\u202c\u206b\u206f\u200f\u206c\u206a\u206d\u202c\u202c\u202c\u206b\u202b\u206c\u202c\u202c\u200b\u200e\u200e\u200b\u206b\u202e(); num = -1429857588; continue; case 11u: num4 = 0u; num = ((int)num2 * -1397587442) ^ 0x1B9598DC; continue; case 9u: \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e = new \u200f\u206f\u200c\u206c\u200c\u202e\u200c\u206d\u206b\u200b\u206c\u206b\u206b\u202a\u206a\u206b\u202b\u200c\u206b\u206b\u200f\u206c\u200e\u202a\u202a\u202c\u200c\u206a\u206a\u206a\u206a\u206e\u206f\u202d\u200d\u206a\u202c\u200c\u200c\u206f\u202e[num3]; num = (int)(num2 * 1098710434) ^ -409948802; continue; case 5u: return; } break; IL_0068: int num9; if (num4 < num3) { num = -1899136716; num9 = num; } else { num = -2095085138; num9 = num; } } goto IL_000b; IL_000b: num = -1291443065; goto IL_0010; } internal void \u206e\u202c\u206b\u202c\u200f\u202b\u202b\u200f\u200e\u206d\u200e\u200d\u206e\u206d\u200d\u202c\u202e\u202e\u202e\u206d\u206d\u200f\u206a\u206e\u206e\u200d\u206d\u200e\u202b\u200c\u200e\u200e\u206d\u206d\u200e\u206c\u200e\u200b\u202b\u202c\u202e() { uint num = (uint)(1 << \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e + \u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e); uint num4 = default(uint); while (true) { int num2 = 681663432; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0x3FF2278Fu) % 6) { case 0u: break; default: return; case 1u: num4 = 0u; num2 = ((int)num3 * -624719531) ^ -1485886963; continue; case 4u: num4++; num2 = (int)((num3 * 63402024) ^ 0x51B174EE); continue; case 3u: \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[num4].\u202d\u206a\u200b\u200d\u200b\u206f\u202d\u200d\u206c\u206f\u206a\u202b\u202e\u202e\u206d\u202e\u200c\u202c\u202a\u206a\u206f\u206f\u200e\u202b\u206f\u202b\u202e\u206c\u200b\u206a\u206e\u206b\u206c\u206f\u200b\u202d\u202b\u202d\u206f\u202b\u202e(); num2 = 728685369; continue; case 5u: { int num5; if (num4 >= num) { num2 = 2073524475; num5 = num2; } else { num2 = 2077577842; num5 = num2; } continue; } case 2u: return; } break; } } } internal uint \u202a\u202d\u200c\u206c\u200e\u200b\u200c\u200d\u200e\u206c\u200b\u202a\u206f\u202c\u202d\u202b\u200b\u200d\u200b\u202c\u206c\u206d\u202b\u206c\u206c\u206e\u202e\u202e\u206d\u206e\u206b\u206a\u206b\u202b\u200b\u202b\u202d\u202a\u206f\u206f\u202e(uint pos, byte prevByte) { return ((pos & \u202d\u202c\u202e\u200f\u202e\u200d\u202d\u200e\u202d\u202c\u206b\u202e\u206e\u202d\u206d\u200c\u202e\u206d\u206f\u202c\u206e\u200c\u206f\u200b\u200f\u202b\u202b\u200e\u206f\u200c\u200e\u200d\u202a\u206b\u200e\u206a\u202b\u202e\u202a\u206b\u202e) << \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e) + (uint)(prevByte >> 8 - \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e); } internal byte \u202c\u202b\u206a\u202b\u206d\u200b\u202c\u200f\u202d\u206f\u206f\u202c\u202a\u206c\u200f\u202d\u206a\u200f\u200c\u202c\u200b\u200d\u200d\u202e\u206c\u206d\u206b\u202b\u202e\u206e\u200d\u202a\u200b\u202c\u200c\u200c\u202a\u206a\u202c\u202c\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, uint pos, byte prevByte) { return \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[\u202a\u202d\u200c\u206c\u200e\u200b\u200c\u200d\u200e\u206c\u200b\u202a\u206f\u202c\u202d\u202b\u200b\u200d\u200b\u202c\u206c\u206d\u202b\u206c\u206c\u206e\u202e\u202e\u206d\u206e\u206b\u206a\u206b\u202b\u200b\u202b\u202d\u202a\u206f\u206f\u202e(pos, prevByte)].\u206e\u200e\u202a\u206e\u206b\u200d\u206b\u200f\u202e\u202d\u200f\u206f\u202c\u206c\u200e\u200d\u206e\u206d\u202a\u202c\u200e\u202d\u200c\u200f\u202a\u202c\u206f\u206c\u202b\u202e\u206a\u202d\u202b\u200e\u202c\u206b\u202d\u206b\u202c\u202b\u202e(rangeDecoder); } internal byte \u206a\u206c\u200b\u200d\u200e\u206b\u206f\u200c\u200b\u206e\u206a\u200b\u202d\u202e\u200c\u206d\u206b\u206a\u206a\u202d\u202e\u200b\u206c\u206e\u202a\u200d\u202d\u202a\u200e\u202d\u202b\u206c\u202d\u206f\u206e\u202a\u200f\u202a\u206e\u200c\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, uint pos, byte prevByte, byte matchByte) { return \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[\u202a\u202d\u200c\u206c\u200e\u200b\u200c\u200d\u200e\u206c\u200b\u202a\u206f\u202c\u202d\u202b\u200b\u200d\u200b\u202c\u206c\u206d\u202b\u206c\u206c\u206e\u202e\u202e\u206d\u206e\u206b\u206a\u206b\u202b\u200b\u202b\u202d\u202a\u206f\u206f\u202e(pos, prevByte)].\u206d\u200d\u206a\u206d\u206a\u202d\u206f\u206f\u200d\u200d\u200b\u202a\u200c\u206f\u200f\u202e\u202e\u200e\u202a\u202c\u206c\u202b\u200c\u202d\u206b\u200d\u200c\u200d\u202e\u202d\u200e\u206c\u202a\u202d\u202e\u202a\u202b\u206b\u206f\u202e\u202e(rangeDecoder, matchByte); } internal \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e() { } } internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u200e\u206a\u206c\u202d\u202a\u200b\u206d\u200e\u206a\u200d\u200f\u202d\u200c\u200d\u202a\u200c\u202e\u202c\u200c\u206e\u202c\u206b\u200e\u206b\u202a\u200e\u202e\u206b\u206a\u206d\u206c\u202a\u202e\u206f\u206b\u206f\u200c\u202b\u200b\u206a\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[192]; internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u202a\u202d\u200c\u202a\u200f\u206c\u200f\u200e\u206f\u202c\u202a\u206a\u200d\u206a\u200b\u200c\u200e\u200d\u200b\u206a\u206a\u200d\u206e\u202a\u200c\u200c\u206b\u200e\u200d\u202b\u200c\u200f\u200b\u206e\u202b\u206d\u202b\u200c\u206a\u200e\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[192]; internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206b\u200b\u200b\u206b\u206d\u206e\u202e\u206f\u206f\u206d\u202a\u202e\u206f\u206e\u202a\u206c\u202c\u206c\u202b\u200f\u200b\u200f\u200d\u202d\u202d\u200c\u206e\u202e\u206c\u202a\u200c\u202d\u202c\u200d\u200e\u202a\u206c\u202c\u202b\u200f\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12]; internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206a\u200d\u200b\u206b\u202d\u202d\u206e\u200b\u202a\u206d\u206c\u206b\u202b\u202e\u202d\u202c\u206f\u206b\u206e\u206e\u206d\u202e\u202b\u200d\u200f\u202c\u206d\u202b\u206b\u202b\u206a\u206a\u200c\u202c\u206c\u206d\u206d\u202a\u200e\u206e\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12]; internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206e\u200f\u206f\u206a\u206e\u200d\u200c\u202e\u200f\u200e\u202b\u202c\u202e\u200b\u200e\u200e\u206d\u206a\u206d\u206e\u202e\u202e\u200d\u202c\u202a\u202a\u206e\u202d\u206c\u206f\u206e\u200d\u202c\u202d\u202c\u200f\u200c\u206c\u206d\u202b\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12]; internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u202b\u200c\u202e\u202c\u202d\u206c\u202c\u200f\u202b\u206f\u206f\u200d\u206f\u202a\u206f\u202b\u206f\u206b\u202d\u202a\u202c\u206c\u206d\u202e\u202b\u200d\u200d\u206a\u200c\u206b\u206f\u202d\u206e\u206f\u200b\u206d\u200b\u206f\u202b\u200d\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12]; internal readonly \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e \u206c\u200f\u202d\u202b\u206e\u202d\u202e\u206b\u200b\u202d\u202c\u206a\u202a\u200b\u200b\u202e\u206e\u206c\u202c\u206e\u206c\u206a\u206f\u202c\u200d\u206d\u200f\u200d\u200c\u200c\u206e\u200f\u200b\u200f\u206e\u200e\u206d\u200d\u206f\u202d\u202e = new \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e(); internal readonly \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e \u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e = new \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e(); internal readonly \u202a\u206e\u202b\u202a\u202a\u200e\u202a\u206f\u206c\u206b\u206d\u200d\u202c\u202d\u202c\u206c\u200f\u200e\u206a\u202d\u206d\u206a\u206b\u200c\u206d\u200b\u200e\u206f\u202a\u200d\u200b\u200c\u200d\u200f\u206d\u200d\u206d\u206c\u206c\u200d\u202e \u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e = new \u202a\u206e\u202b\u202a\u202a\u200e\u202a\u206f\u206c\u206b\u206d\u200d\u202c\u202d\u202c\u206c\u200f\u200e\u206a\u202d\u206d\u206a\u206b\u200c\u206d\u200b\u200e\u206f\u202a\u200d\u200b\u200c\u200d\u200f\u206d\u200d\u206d\u206c\u206c\u200d\u202e(); internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206a\u206f\u206d\u200b\u200e\u200e\u200f\u206c\u206c\u202a\u202e\u200f\u206e\u202c\u206f\u200d\u206c\u206d\u202a\u206b\u200e\u206b\u206c\u206a\u200b\u200d\u202c\u200c\u202a\u200d\u200c\u206d\u202a\u206b\u206d\u202e\u200f\u206d\u206d\u200c\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[114]; internal readonly \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[] \u200d\u206a\u206b\u206c\u206e\u202a\u202e\u206a\u200c\u200c\u206f\u202b\u202e\u206d\u200c\u206b\u206f\u200d\u206d\u200b\u200f\u206c\u206e\u200b\u202a\u202c\u206f\u206a\u200d\u206c\u202b\u202c\u206e\u206e\u202a\u200d\u206b\u202e\u202a\u206a\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[4]; internal readonly \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e \u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e = new \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e(); internal readonly \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e \u206b\u202d\u206f\u206b\u202c\u202c\u202c\u202b\u206c\u202d\u206a\u200d\u206b\u206e\u206c\u206b\u200e\u202c\u200d\u200b\u200e\u200f\u200f\u200d\u206d\u206e\u200c\u202d\u206a\u202c\u206c\u202b\u206e\u202a\u200d\u202b\u202c\u200d\u206c\u206e\u202e = new \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e(); internal bool \u206d\u202c\u200b\u202d\u206a\u200e\u206e\u200f\u206f\u206c\u202b\u206b\u206e\u202c\u206e\u206e\u200d\u202d\u202d\u200c\u206f\u206d\u202e\u206f\u206f\u206e\u206b\u200e\u206c\u200e\u200b\u202e\u206f\u200c\u200d\u206c\u200f\u200d\u206c\u206b\u202e; internal uint \u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e; internal uint \u202b\u200f\u202a\u202b\u202b\u200c\u202b\u202a\u200c\u206f\u202e\u206b\u206c\u206b\u200e\u202d\u206e\u202c\u200f\u200d\u202e\u206d\u206b\u202d\u200b\u202e\u202a\u206d\u206c\u202a\u206b\u202b\u202d\u200b\u206b\u206d\u202a\u202b\u206a\u202e\u202e; internal \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e \u200e\u206f\u206b\u200f\u202a\u200d\u200b\u200d\u200b\u200d\u206e\u206b\u202d\u202b\u206d\u202d\u200d\u206b\u200b\u202b\u202c\u206b\u206e\u200f\u200e\u200f\u206c\u200f\u206e\u206d\u206f\u202c\u202d\u206c\u200c\u206f\u206d\u200e\u202a\u206d\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(4); internal uint \u206a\u200d\u206f\u206f\u202c\u202c\u202e\u206f\u202c\u202d\u200c\u206d\u202c\u206d\u206e\u206a\u206d\u202b\u200f\u202e\u202a\u206e\u200c\u200d\u202e\u202e\u200f\u206a\u200c\u206b\u206f\u200b\u202e\u206d\u202a\u202e\u202d\u206f\u200b\u200c\u202e; internal \u200c\u202b\u200c\u200e\u202b\u206a\u206d\u200d\u200e\u200b\u200f\u202b\u206e\u200b\u200d\u200f\u202b\u206c\u202e\u202e\u200f\u202c\u200d\u206d\u206b\u202d\u200d\u200c\u206a\u206e\u200e\u202e\u202d\u206a\u202a\u200d\u202c\u202e\u202d\u206c\u202e() { \u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e = uint.MaxValue; for (int i = 0; (long)i < 4L; i++) { \u200d\u206a\u206b\u206c\u206e\u202a\u202e\u206a\u200c\u200c\u206f\u202b\u202e\u206d\u200c\u206b\u206f\u200d\u206d\u200b\u200f\u206c\u206e\u200b\u202a\u202c\u206f\u206a\u200d\u206c\u202b\u202c\u206e\u206e\u202a\u200d\u206b\u202e\u202a\u206a\u202e[i] = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(6); } } internal void \u200b\u206c\u206e\u200e\u202a\u206f\u202a\u202b\u200c\u200b\u202c\u202d\u202b\u202d\u206a\u200d\u200e\u206d\u206d\u200d\u202a\u200c\u200e\u206a\u206c\u206f\u206d\u206b\u202d\u206f\u200e\u202b\u200b\u202e\u202d\u200c\u202e\u206e\u206f\u200c\u202e(uint dictionarySize) { if (\u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e == dictionarySize) { return; } uint windowSize = default(uint); while (true) { int num = 1572125907; while (true) { uint num2; switch ((num2 = (uint)num ^ 0x5B3D3F2Eu) % 6) { case 0u: break; default: return; case 5u: \u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e = dictionarySize; num = (int)(num2 * 1101615401) ^ -1103965398; continue; case 3u: \u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e.\u202b\u202e\u200e\u200f\u202e\u202b\u202b\u206c\u202d\u206d\u200e\u206d\u206e\u202e\u200d\u200f\u202d\u206f\u200e\u200e\u200f\u200b\u206a\u200c\u206e\u206b\u200b\u202e\u206e\u202c\u206f\u206a\u202a\u200d\u202d\u200f\u202d\u202c\u202b\u206e\u202e(windowSize); num = (int)((num2 * 1467928912) ^ 0x287C96B4); continue; case 1u: \u202b\u200f\u202a\u202b\u202b\u200c\u202b\u202a\u200c\u206f\u202e\u206b\u206c\u206b\u200e\u202d\u206e\u202c\u200f\u200d\u202e\u206d\u206b\u202d\u200b\u202e\u202a\u206d\u206c\u202a\u206b\u202b\u202d\u200b\u206b\u206d\u202a\u202b\u206a\u202e\u202e = Math.Max(\u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e, 1u); num = ((int)num2 * -1566037534) ^ 0x1F386F20; continue; case 4u: windowSize = Math.Max(\u202b\u200f\u202a\u202b\u202b\u200c\u202b\u202a\u200c\u206f\u202e\u206b\u206c\u206b\u200e\u202d\u206e\u202c\u200f\u200d\u202e\u206d\u206b\u202d\u200b\u202e\u202a\u206d\u206c\u202a\u206b\u202b\u202d\u200b\u206b\u206d\u202a\u202b\u206a\u202e\u202e, 4096u); num = ((int)num2 * -1959207830) ^ -1572749741; continue; case 2u: return; } break; } } } internal void \u206e\u202b\u206a\u206b\u206c\u202e\u206d\u206e\u200b\u206e\u206c\u202e\u200c\u206b\u206e\u206f\u200f\u206a\u200f\u202a\u206a\u202d\u200e\u202a\u202a\u202c\u202a\u206b\u200c\u202d\u206a\u200c\u206a\u200e\u200e\u202d\u206b\u202c\u200b\u200f\u202e(int lp, int lc) { \u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e.\u206c\u202d\u202d\u200c\u200b\u206c\u202d\u206e\u200f\u206e\u200c\u206e\u206d\u200e\u206b\u202a\u200e\u206f\u206c\u200e\u202b\u202a\u200d\u202e\u202a\u206a\u206b\u202e\u202d\u206d\u200c\u206a\u200d\u200d\u206e\u200c\u200c\u200e\u206d\u206b\u202e(lp, lc); } internal void \u202c\u200e\u202c\u206d\u206b\u206d\u206f\u206b\u206e\u200e\u200e\u202c\u200e\u200e\u202b\u202e\u202a\u206e\u202a\u202e\u200d\u202e\u200d\u206b\u200f\u202e\u200b\u200b\u202c\u200b\u200d\u206e\u202c\u206b\u206b\u206c\u200e\u206c\u202d\u200e\u202e(int pb) { uint num = (uint)(1 << pb); while (true) { int num2 = -1570572080; while (true) { uint num3; switch ((num3 = (uint)num2 ^ 0xACDBDAB5u) % 5) { case 2u: break; default: return; case 4u: \u206c\u200f\u202d\u202b\u206e\u202d\u202e\u206b\u200b\u202d\u202c\u206a\u202a\u200b\u200b\u202e\u206e\u206c\u202c\u206e\u206c\u206a\u206f\u202c\u200d\u206d\u200f\u200d\u200c\u200c\u206e\u200f\u200b\u200f\u206e\u200e\u206d\u200d\u206f\u202d\u202e.\u206f\u206e\u206d\u202b\u206d\u200e\u202e\u202c\u202a\u206d\u200d\u206c\u202c\u206b\u200e\u200e\u200d\u202e\u200d\u200b\u200e\u206f\u200d\u200f\u206e\u200c\u202c\u200c\u202d\u202a\u200d\u200c\u206f\u200b\u200c\u202d\u200b\u200c\u206f\u206b\u202e(num); num2 = (int)((num3 * 302618161) ^ 0x4C7DE2D5); continue; case 0u: \u206b\u202d\u206f\u206b\u202c\u202c\u202c\u202b\u206c\u202d\u206a\u200d\u206b\u206e\u206c\u206b\u200e\u202c\u200d\u200b\u200e\u200f\u200f\u200d\u206d\u206e\u200c\u202d\u206a\u202c\u206c\u202b\u206e\u202a\u200d\u202b\u202c\u200d\u206c\u206e\u202e.\u206f\u206e\u206d\u202b\u206d\u200e\u202e\u202c\u202a\u206d\u200d\u206c\u202c\u206b\u200e\u200e\u200d\u202e\u200d\u200b\u200e\u206f\u200d\u200f\u206e\u200c\u202c\u200c\u202d\u202a\u200d\u200c\u206f\u200b\u200c\u202d\u200b\u200c\u206f\u206b\u202e(num); num2 = ((int)num3 * -1996346409) ^ 0x6872FAD9; continue; case 3u: \u206a\u200d\u206f\u206f\u202c\u202c\u202e\u206f\u202c\u202d\u200c\u206d\u202c\u206d\u206e\u206a\u206d\u202b\u200f\u202e\u202a\u206e\u200c\u200d\u202e\u202e\u200f\u206a\u200c\u206b\u206f\u200b\u202e\u206d\u202a\u202e\u202d\u206f\u200b\u200c\u202e = num - 1; num2 = ((int)num3 * -284923074) ^ -139805671; continue; case 1u: return; } break; } } } internal void \u202c\u206d\u206b\u202b\u202c\u206f\u202e\u200c\u200b\u206b\u202b\u200e\u206c\u206a\u200e\u206c\u202a\u206b\u206a\u206f\u200e\u202b\u206a\u206f\u202d\u200b\u200c\u202e\u206b\u202d\u206c\u206d\u206e\u200d\u206d\u202c\u200f\u200d\u206b\u206f\u202e(Stream inStream, Stream outStream) { \u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e.\u202c\u202c\u206c\u202a\u206a\u206d\u202b\u200f\u202a\u206f\u200f\u206a\u200c\u202c\u200f\u202e\u200d\u200c\u202e\u206c\u206d\u200d\u206f\u200d\u206b\u200f\u200b\u202d\u202c\u200e\u206c\u202e\u202b\u200f\u206f\u202a\u200c\u200f\u202c\u206b\u202e(inStream); \u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e.\u200e\u206e\u206a\u206e\u202d\u200c\u200d\u202c\u206f\u200d\u206f\u202b\u206a\u202c\u206a\u202b\u200f\u202b\u200c\u200e\u202e\u202e\u202b\u202c\u206e\u202c\u206a\u202c\u200e\u206e\u200c\u200b\u200f\u206d\u202c\u202c\u200b\u200c\u206c\u206d\u202e(outStream, \u206d\u202c\u200b\u202d\u206a\u200e\u206e\u200f\u206f\u206c\u202b\u206b\u206e\u202c\u206e\u206e\u200d\u202d\u202d\u200c\u206f\u206d\u202e\u206f\u206f\u206e\u206b\u200e\u206c\u200e\u200b\u202e\u206f\u200c\u200d\u206c\u200f\u200d\u206c\u206b\u202e); uint num = 0u; uint num5 = default(uint); uint num8 = default(uint); while (true) { int num2; int num3; if (num >= 12) { num2 = 745594027; num3 = num2; } else { num2 = 261031227; num3 = num2; } while (true) { uint num4; switch ((num4 = (uint)num2 ^ 0x31198F0u) % 21) { case 5u: num2 = 261031227; continue; default: return; case 20u: \u206a\u200d\u200b\u206b\u202d\u202d\u206e\u200b\u202a\u206d\u206c\u206b\u202b\u202e\u202d\u202c\u206f\u206b\u206e\u206e\u206d\u202e\u202b\u200d\u200f\u202c\u206d\u202b\u206b\u202b\u206a\u206a\u200c\u202c\u206c\u206d\u206d\u202a\u200e\u206e\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num2 = (int)((num4 * 11648541) ^ 0x18988A0D); continue; case 14u: num2 = (int)(num4 * 2095762050) ^ -307330654; continue; case 17u: { int num7; if (num >= 4) { num2 = 204747157; num7 = num2; } else { num2 = 574849566; num7 = num2; } continue; } case 7u: \u200d\u206a\u206b\u206c\u206e\u202a\u202e\u206a\u200c\u200c\u206f\u202b\u202e\u206d\u200c\u206b\u206f\u200d\u206d\u200b\u200f\u206c\u206e\u200b\u202a\u202c\u206f\u206a\u200d\u206c\u202b\u202c\u206e\u206e\u202a\u200d\u206b\u202e\u202a\u206a\u202e[num].\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e(); num++; num2 = 1294623922; continue; case 8u: \u206e\u200f\u206f\u206a\u206e\u200d\u200c\u202e\u200f\u200e\u202b\u202c\u202e\u200b\u200e\u200e\u206d\u206a\u206d\u206e\u202e\u202e\u200d\u202c\u202a\u202a\u206e\u202d\u206c\u206f\u206e\u200d\u202c\u202d\u202c\u200f\u200c\u206c\u206d\u202b\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); \u202b\u200c\u202e\u202c\u202d\u206c\u202c\u200f\u202b\u206f\u206f\u200d\u206f\u202a\u206f\u202b\u206f\u206b\u202d\u202a\u202c\u206c\u206d\u202e\u202b\u200d\u200d\u206a\u200c\u206b\u206f\u202d\u206e\u206f\u200b\u206d\u200b\u206f\u202b\u200d\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num++; num2 = (int)((num4 * 386290511) ^ 0x74F17DBF); continue; case 6u: \u206b\u200b\u200b\u206b\u206d\u206e\u202e\u206f\u206f\u206d\u202a\u202e\u206f\u206e\u202a\u206c\u202c\u206c\u202b\u200f\u200b\u200f\u200d\u202d\u202d\u200c\u206e\u202e\u206c\u202a\u200c\u202d\u202c\u200d\u200e\u202a\u206c\u202c\u202b\u200f\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num2 = (int)(num4 * 697412328) ^ -1301510672; continue; case 2u: \u200e\u206f\u206b\u200f\u202a\u200d\u200b\u200d\u200b\u200d\u206e\u206b\u202d\u202b\u206d\u202d\u200d\u206b\u200b\u202b\u202c\u206b\u206e\u200f\u200e\u200f\u206c\u200f\u206e\u206d\u206f\u202c\u202d\u206c\u200c\u206f\u206d\u200e\u202a\u206d\u202e.\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e(); num2 = (int)(num4 * 22079652) ^ -992634247; continue; case 19u: num = 0u; num2 = (int)(num4 * 827582775) ^ -776939893; continue; case 9u: \u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e.\u206e\u202c\u206b\u202c\u200f\u202b\u202b\u200f\u200e\u206d\u200e\u200d\u206e\u206d\u200d\u202c\u202e\u202e\u202e\u206d\u206d\u200f\u206a\u206e\u206e\u200d\u206d\u200e\u202b\u200c\u200e\u200e\u206d\u206d\u200e\u206c\u200e\u200b\u202b\u202c\u202e(); num2 = ((int)num4 * -883190199) ^ -1648497476; continue; case 11u: num5 = 0u; num2 = 1538870549; continue; case 0u: { int num9; if (num5 > \u206a\u200d\u206f\u206f\u202c\u202c\u202e\u206f\u202c\u202d\u200c\u206d\u202c\u206d\u206e\u206a\u206d\u202b\u200f\u202e\u202a\u206e\u200c\u200d\u202e\u202e\u200f\u206a\u200c\u206b\u206f\u200b\u202e\u206d\u202a\u202e\u202d\u206f\u200b\u200c\u202e) { num2 = 135295772; num9 = num2; } else { num2 = 1883290212; num9 = num2; } continue; } case 4u: break; case 16u: \u200e\u206a\u206c\u202d\u202a\u200b\u206d\u200e\u206a\u200d\u200f\u202d\u200c\u200d\u202a\u200c\u202e\u202c\u200c\u206e\u202c\u206b\u200e\u206b\u202a\u200e\u202e\u206b\u206a\u206d\u206c\u202a\u202e\u206f\u206b\u206f\u200c\u202b\u200b\u206a\u202e[num8].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); \u202a\u202d\u200c\u202a\u200f\u206c\u200f\u200e\u206f\u202c\u202a\u206a\u200d\u206a\u200b\u200c\u200e\u200d\u200b\u206a\u206a\u200d\u206e\u202a\u200c\u200c\u206b\u200e\u200d\u202b\u200c\u200f\u200b\u206e\u202b\u206d\u202b\u200c\u206a\u200e\u202e[num8].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num2 = (int)((num4 * 1702044387) ^ 0x3242937F); continue; case 10u: \u206c\u200f\u202d\u202b\u206e\u202d\u202e\u206b\u200b\u202d\u202c\u206a\u202a\u200b\u200b\u202e\u206e\u206c\u202c\u206e\u206c\u206a\u206f\u202c\u200d\u206d\u200f\u200d\u200c\u200c\u206e\u200f\u200b\u200f\u206e\u200e\u206d\u200d\u206f\u202d\u202e.\u206f\u200b\u200c\u202c\u202a\u202e\u202c\u200c\u200e\u202c\u206b\u200b\u202e\u202e\u200b\u206b\u202a\u206a\u200c\u206b\u206d\u202a\u206d\u202d\u202a\u202b\u206d\u200f\u206b\u206d\u202e\u206c\u200f\u200f\u200d\u206d\u206b\u202e\u206e\u206d\u202e(); \u206b\u202d\u206f\u206b\u202c\u202c\u202c\u202b\u206c\u202d\u206a\u200d\u206b\u206e\u206c\u206b\u200e\u202c\u200d\u200b\u200e\u200f\u200f\u200d\u206d\u206e\u200c\u202d\u206a\u202c\u206c\u202b\u206e\u202a\u200d\u202b\u202c\u200d\u206c\u206e\u202e.\u206f\u200b\u200c\u202c\u202a\u202e\u202c\u200c\u200e\u202c\u206b\u200b\u202e\u202e\u200b\u206b\u202a\u206a\u200c\u206b\u206d\u202a\u206d\u202d\u202a\u202b\u206d\u200f\u206b\u206d\u202e\u206c\u200f\u200f\u200d\u206d\u206b\u202e\u206e\u206d\u202e(); num2 = (int)(num4 * 446639824) ^ -1051734206; continue; case 12u: \u206a\u206f\u206d\u200b\u200e\u200e\u200f\u206c\u206c\u202a\u202e\u200f\u206e\u202c\u206f\u200d\u206c\u206d\u202a\u206b\u200e\u206b\u206c\u206a\u200b\u200d\u202c\u200c\u202a\u200d\u200c\u206d\u202a\u206b\u206d\u202e\u200f\u206d\u206d\u200c\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e(); num++; num2 = 414418744; continue; case 18u: num = 0u; num2 = (int)(num4 * 984463903) ^ -823204205; continue; case 15u: num8 = (num << 4) + num5; num2 = 1304004278; continue; case 3u: { int num6; if (num >= 114) { num2 = 110545862; num6 = num2; } else { num2 = 2046207499; num6 = num2; } continue; } case 13u: num5++; num2 = ((int)num4 * -1074682212) ^ 0x37E0044; continue; case 1u: return; } break; } } } internal void \u200d\u206d\u206a\u206b\u202a\u206b\u202d\u200b\u200f\u202e\u202a\u206a\u202a\u200d\u206c\u200c\u202e\u200c\u206e\u206f\u206c\u206f\u206a\u206d\u202a\u206f\u200d\u200c\u200c\u202a\u202c\u200e\u202b\u206c\u200d\u200e\u206d\u200f\u202a\u206c\u202e(Stream inStream, Stream outStream, long inSize, long outSize) { \u202c\u206d\u206b\u202b\u202c\u206f\u202e\u200c\u200b\u206b\u202b\u200e\u206c\u206a\u200e\u206c\u202a\u206b\u206a\u206f\u200e\u202b\u206a\u206f\u202d\u200b\u200c\u202e\u206b\u202d\u206c\u206d\u206e\u200d\u206d\u202c\u200f\u200d\u206b\u206f\u202e(inStream, outStream); \u200c\u200c\u206a\u200f\u206f\u206d\u200c\u202a\u200c\u206a\u206d\u200f\u206e\u206d\u200f\u202d\u206a\u202c\u206f\u202d\u202b\u200e\u202a\u206f\u200d\u200e\u206a\u206b\u202d\u202d\u200e\u200e\u200f\u202e\u202a\u206a\u202d\u202d\u206e\u202b\u202e obj = default(\u200c\u200c\u206a\u200f\u206f\u206d\u200c\u202a\u200c\u206a\u206d\u200f\u206e\u206d\u200f\u202d\u206a\u202c\u206f\u202d\u202b\u200e\u202a\u206f\u200d\u200e\u206a\u206b\u202d\u202d\u200e\u200e\u200f\u202e\u202a\u206a\u202d\u202d\u206e\u202b\u202e); ulong num3 = default(ulong); uint num21 = default(uint); byte b = default(byte); byte b2 = default(byte); byte prevByte = default(byte); uint num13 = default(uint); uint num11 = default(uint); uint num15 = default(uint); int num17 = default(int); uint num16 = default(uint); uint num20 = default(uint); uint num12 = default(uint); uint num7 = default(uint); ulong num4 = default(ulong); while (true) { int num = 1142462908; while (true) { uint num2; switch ((num2 = (uint)num ^ 0xEA8670Cu) % 57) { case 22u: break; default: return; case 30u: { int num6; if (\u206b\u200b\u200b\u206b\u206d\u206e\u202e\u206f\u206f\u206d\u202a\u202e\u206f\u206e\u202a\u206c\u202c\u206c\u202b\u200f\u200b\u200f\u200d\u202d\u202d\u200c\u206e\u202e\u206c\u202a\u200c\u202d\u202c\u200d\u200e\u202a\u206c\u202c\u202b\u200f\u202e[obj.\u200d\u200f\u202c\u206f\u206f\u206b\u206f\u206e\u202a\u206c\u200f\u202c\u200c\u202d\u202d\u206a\u200d\u202a\u202a\u206a\u200d\u202b\u200c\u200c\u202e\u206a\u200d\u202c\u202d\u206e\u200b\u206e\u206d\u200d\u202c\u202c\u200b\u202e\u206a\u202e].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(\u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e) == 1) { num = 799902436; num6 = num; } else { num = 1275849024; num6 = num; } continue; } case 54u: num3 += num21; num = ((int)num2 * -771768738) ^ 0x4ECD4275; continue; case 39u: \u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e.\u206e\u202e\u206c\u200f\u200d\u206c\u206a\u200d\u202a\u206d\u200c\u206b\u200d\u202a\u200b\u206c\u200f\u200e\u200e\u206a\u202d\u202c\u200f\u202d\u206e\u200f\u200e\u200e\u200b\u202a\u206e\u202e\u206d\u202a\u202b\u200f\u206b\u202a\u200f\u200d\u202e(b); num3++; num = ((int)num2 * -1335055279) ^ 0x2B286928; continue; case 40u: b2 = \u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e.\u202c\u202b\u206a\u202b\u206d\u200b\u202c\u200f\u202d\u206f\u206f\u202c\u202a\u206c\u200f\u202d\u206a\u200f\u200c\u202c\u200b\u200d\u200d\u202e\u206c\u206d\u206b\u202b\u202e\u206e\u200d\u202a\u200b\u202c\u200c\u200c\u202a\u206a\u202c\u202c\u202e(\u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e, (uint)num3, prevByte); num = 1715331959; continue; case 16u: num13 = 0u; num11 = 0u; num = (int)(num2 * 1235246952) ^ -613196745; continue; case 7u: num = ((int)num2 * -1142286223) ^ -583067791; continue; case 35u: num13 = num15; num = 960223403; continue; case 20u: num = ((int)num2 * -2005804662) ^ 0x7CB22D0F; continue; case 52u: { num13 = (2 | (num15 & 1)) << num17; int num33; int num34; if (num15 >= 14) { num33 = 109533321; num34 = num33; } else { num33 = 1104895350; num34 = num33; } num = num33 ^ (int)(num2 * 366719371); continue; } case 8u: obj.\u200e\u202c\u206a\u202a\u206a\u200b\u200e\u206b\u200b\u206a\u202a\u206d\u206e\u206f\u206d\u200e\u200d\u200b\u200b\u202c\u202d\u206a\u200d\u200d\u200c\u202a\u200e\u202c\u206f\u200b\u200e\u200b\u200d\u206e\u
plugins/Datys_Skills.dll
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using Datys_Skills; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using ServerSync; using SoftReferenceableAssets; using StatusEffectManager; using TMPro; using UnityEngine; using UnityEngine.UI; using YamlDotNet.Serialization; [assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")] [assembly: ComVisible(false)] [assembly: AssemblyTrademark("")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyProduct("Datys_Skills")] [assembly: AssemblyCompany("Datys")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyDescription("")] [assembly: AssemblyTitle("Datys_Skills")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: AssemblyFileVersion("1.0.1")] [assembly: AssemblyConfiguration("")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>Embedded] internal sealed class <ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <f13e9711-3888-4bdb-a1e6-cf5760831fed>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <f13e9711-3888-4bdb-a1e6-cf5760831fed>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <f13e9711-3888-4bdb-a1e6-cf5760831fed>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>Embedded] [CompilerGenerated] internal sealed class <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContextAttribute : Attribute { public readonly byte Flag; public <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContextAttribute(byte P_0) { Flag = P_0; } } } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public static class DualWieldSystem { [HarmonyPatch(typeof(Attack), "Start")] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] private static class AttackStartPatch { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] private static void Prefix(Attack __instance, Humanoid character) { if (!((Character)character).IsPlayer() || !HasDualWieldEffect(character)) { return; } rightItem = character.GetRightItem(); leftItem = character.GetLeftItem(); if (IsDualWieldSetupValid(rightItem, leftItem)) { isDualWielding = true; string attackAnimation = __instance.m_attackAnimation; string text = attackAnimation.ToLowerInvariant(); bool flag = HasSkill((SkillType)2, rightItem, leftItem); bool flag2 = text.EndsWith("_secondary") || text.Contains("special"); if (text.Contains("axe") && text.Contains("special")) { flag2 = true; } __instance.m_attackAnimation = ((!flag) ? (flag2 ? "dualaxes_secondary" : "dualaxes") : (flag2 ? "dual_knives_secondary" : "dual_knives")); __instance.m_attackChainLevels = (flag2 ? 1 : 4); } } } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] [HarmonyPatch(typeof(Character), "Damage")] private static class CharacterDamagePatch { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] private static void Prefix(Character __instance, ref HitData hit) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)hit.GetAttacker() == (Object)(object)Player.m_localPlayer && isDualWielding && rightItem != null && leftItem != null) { DamageTypes damages = leftItem.m_shared.m_damages; hit.m_damage.m_blunt += damages.m_blunt * 0.5f; hit.m_damage.m_slash += damages.m_slash * 0.5f; hit.m_damage.m_pierce += damages.m_pierce * 0.5f; hit.m_damage.m_fire += damages.m_fire * 0.5f; hit.m_damage.m_frost += damages.m_frost * 0.5f; hit.m_damage.m_lightning += damages.m_lightning * 0.5f; hit.m_damage.m_poison += damages.m_poison * 0.5f; hit.m_damage.m_spirit += damages.m_spirit * 0.5f; } } } [HarmonyPatch(typeof(Humanoid), "EquipItem")] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] private static class EquipItemPatch { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] private static bool Prefix(Humanoid __instance, ItemData item, bool triggerEquipEffects, ref bool __result) { if (!((Character)__instance).IsPlayer() || (Object)(object)__instance != (Object)(object)Player.m_localPlayer) { return true; } if (!HasDualWieldEffect(__instance)) { return true; } ItemData rightItem = __instance.GetRightItem(); ItemData leftItem = __instance.GetLeftItem(); if (rightItem == null || !IsValidDualWeapon(item) || !IsValidDualWeapon(rightItem)) { isDualWielding = false; return true; } if (leftItem != null) { leftItem.m_equipped = false; __instance.UnequipItem(leftItem, false); } __instance.m_leftItem = item; __instance.m_leftItem.m_equipped = true; __instance.m_hiddenLeftItem = null; __instance.m_hiddenRightItem = null; DualWieldSystem.leftItem = item; DualWieldSystem.rightItem = rightItem; isDualWielding = true; m_changeAttach = true; __result = true; __instance.SetupEquipment(); if (triggerEquipEffects) { __instance.TriggerEquipEffect(item); } return false; } } [HarmonyPatch(typeof(Humanoid), "UnequipItem")] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] private static class UnequipItemPatch { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] private static void Postfix(Humanoid __instance, ItemData item) { if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer) && isDualWielding) { m_lastLeftItem = DualWieldSystem.leftItem?.m_shared.m_name ?? ""; ItemData leftItem = DualWieldSystem.leftItem; if (leftItem != null && leftItem.m_customData.TryGetValue("transmog_skin_name", out var value)) { m_lastLeftItem = value; } if (item == rightItem && DualWieldSystem.leftItem != null) { __instance.m_rightItem = DualWieldSystem.leftItem; __instance.m_leftItem = null; __instance.SetupVisEquipment(__instance.m_visEquipment, false); } rightItem = null; DualWieldSystem.leftItem = null; isDualWielding = false; } } } [HarmonyPatch(typeof(VisEquipment), "AttachItem")] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] private static class AttachItemPatch { private static void Prefix(VisEquipment __instance, int itemHash, ref Transform joint) { if (!Object.op_Implicit((Object)(object)Player.m_localPlayer) || !m_changeAttach || (Object)(object)joint != (Object)(object)__instance.m_backMelee) { return; } GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(itemHash); ItemDrop val = default(ItemDrop); if (!((Object)(object)itemPrefab == (Object)null) && itemPrefab.TryGetComponent<ItemDrop>(ref val)) { string name = val.m_itemData.m_shared.m_name; val.m_itemData.m_customData.TryGetValue("transmog_skin_name", out var value); if (!(name != m_lastLeftItem) || !(value != m_lastLeftItem)) { joint = __instance.m_backMelee; ((MonoBehaviour)Player.m_localPlayer).StartCoroutine(AdjustBackWeaponTransform(__instance)); m_lastLeftItem = ""; m_changeAttach = false; } } } private static IEnumerator AdjustBackWeaponTransform(VisEquipment vis) { yield return null; Transform weapon = ((IEnumerable<Transform>)((Component)vis.m_backMelee).GetComponentsInChildren<Transform>()).FirstOrDefault((Func<Transform, bool>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Transform t) => (Object)(object)t != (Object)(object)vis.m_backMelee && ((Object)t).name.ToLower().Contains("attach"))); if ((Object)(object)weapon == (Object)null) { weapon = ((IEnumerable<Transform>)((Component)vis.m_backMelee).GetComponentsInChildren<Transform>()).FirstOrDefault((Func<Transform, bool>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Transform t) => (Object)(object)t != (Object)(object)vis.m_backMelee)); } if ((Object)(object)weapon != (Object)null) { Transform obj = weapon; obj.localPosition += new Vector3(-0.0035f, 0f, 0.002f); Transform obj2 = weapon; obj2.localRotation *= Quaternion.Euler(0f, 60f, 0f); ((Object)weapon).name = "[AdjustedDualWeapon]"; } else { Debug.LogWarning((object)"[DualWield] ❌ Žádná připojená zbraň nalezena pro úpravu."); } } } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static ItemData rightItem; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static ItemData leftItem; private static bool isDualWielding; private static string m_lastLeftItem = ""; private static bool m_changeAttach; private static readonly HashSet<string> AllowedDualCategories = new HashSet<string> { "1haxe", "1hmaces", "1hswords", "daggers" }; public static bool IsDualWielding => isDualWielding; private static bool HasDualWieldEffect(Humanoid h) { return ((Character)h).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_DualWield")); } private static bool HasSkill(SkillType skill, ItemData a, ItemData b) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return a.m_shared.m_skillType == skill || b.m_shared.m_skillType == skill; } private static bool IsValidDualWeapon(ItemData item) { if ((Object)(object)item?.m_dropPrefab == (Object)null) { return false; } string name = ((Object)item.m_dropPrefab).name; string category; return !string.IsNullOrEmpty(name) && GemRules.TryGetCategory(name, out category) && AllowedDualCategories.Contains(category.ToLower()); } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] private static bool IsDualWieldSetupValid(ItemData right, ItemData left) { return right != null && left != null && IsValidDualWeapon(right) && IsValidDualWeapon(left); } } public static class InterruptHelper { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public static bool CancelCurrentAttack(Player player, float minTime = 0f) { if ((Object)(object)player == (Object)null || ((Humanoid)player).m_currentAttack == null) { return false; } if (((Humanoid)player).m_currentAttack.m_time <= minTime) { return false; } ((Humanoid)player).m_currentAttack.Abort(); ((Character)player).m_attack = false; ((Character)player).m_attackHold = false; ((Character)player).m_secondaryAttack = false; ((Character)player).m_secondaryAttackHold = false; ((Character)player).m_zanim.SetSpeed(10000f); ((Character)((Humanoid)player).m_currentAttack.m_character).FreezeFrame(0f); ((Humanoid)player).m_previousAttack = null; ((Humanoid)player).m_currentAttack = null; return true; } } [HarmonyPatch(typeof(InventoryGrid), "UpdateGui")] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public static class InventoryGrid_SocketIconOverlay { private static readonly Dictionary<string, Sprite> _spriteCache = new Dictionary<string, Sprite>(); private static bool socketsVisible = false; [HarmonyPostfix] public static void Postfix(InventoryGrid __instance) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Expected O, but got Unknown //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02b9: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_0350: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Unknown result type (might be due to invalid IL or missing references) //IL_050d: Unknown result type (might be due to invalid IL or missing references) //IL_0517: Unknown result type (might be due to invalid IL or missing references) //IL_0355: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_03a5: Unknown result type (might be due to invalid IL or missing references) //IL_03aa: Unknown result type (might be due to invalid IL or missing references) //IL_03f5: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_0408: Unknown result type (might be due to invalid IL or missing references) //IL_040d: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0433: Unknown result type (might be due to invalid IL or missing references) //IL_0482: Unknown result type (might be due to invalid IL or missing references) //IL_0487: Unknown result type (might be due to invalid IL or missing references) //IL_0495: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) //IL_04a8: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04bb: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04ce: Unknown result type (might be due to invalid IL or missing references) //IL_04d3: Unknown result type (might be due to invalid IL or missing references) //IL_03b8: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_04e1: Unknown result type (might be due to invalid IL or missing references) //IL_04e6: Unknown result type (might be due to invalid IL or missing references) //IL_03c5: Unknown result type (might be due to invalid IL or missing references) //IL_03c7: Unknown result type (might be due to invalid IL or missing references) //IL_044e: Unknown result type (might be due to invalid IL or missing references) //IL_0450: Unknown result type (might be due to invalid IL or missing references) //IL_04ee: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)104)) { socketsVisible = !socketsVisible; } Vector2 val = Vector2.op_Implicit(Input.mousePosition); Rect val3 = default(Rect); foreach (Element element in __instance.m_elements) { if ((Object)(object)element?.m_icon == (Object)null) { continue; } foreach (Transform item in ((Component)element.m_icon).transform.parent) { Transform val2 = item; if (((Object)val2).name.StartsWith("SocketIcon_")) { Object.Destroy((Object)(object)((Component)val2).gameObject); } } ItemData itemAt = __instance.m_inventory.GetItemAt(element.m_pos.x, element.m_pos.y); if (itemAt == null) { continue; } RectTransform component = ((Component)element.m_icon).GetComponent<RectTransform>(); bool flag = false; if ((Object)(object)component != (Object)null) { Vector3[] array = (Vector3[])(object)new Vector3[4]; component.GetWorldCorners(array); ((Rect)(ref val3))..ctor(array[0].x, array[0].y, array[2].x - array[0].x, array[2].y - array[0].y); flag = ((Rect)(ref val3)).Contains(val); } if (!socketsVisible && !flag) { continue; } List<(string, string)> socketData = SocketHelper.GetSocketData(itemAt); for (int i = 0; i < socketData.Count; i++) { string type = ((socketData[i].Item2 != "empty") ? socketData[i].Item2 : socketData[i].Item1); Sprite val4 = LoadSocketSpriteByType(type); if ((Object)(object)val4 == (Object)null) { continue; } GameObject val5 = new GameObject($"SocketIcon_{i}", new Type[2] { typeof(RectTransform), typeof(Image) }); val5.transform.SetParent(((Component)element.m_icon).transform.parent, false); val5.transform.SetAsLastSibling(); Image component2 = val5.GetComponent<Image>(); component2.sprite = val4; ((Graphic)component2).raycastTarget = false; ((Graphic)component2).color = Color.white; RectTransform component3 = val5.GetComponent<RectTransform>(); component3.anchorMin = Vector2.zero; component3.anchorMax = Vector2.zero; component3.pivot = Vector2.zero; component3.sizeDelta = new Vector2(25f, 25f); RectTransform val6 = component3; int count = socketData.Count; if (1 == 0) { } Vector2 anchoredPosition; switch (count) { case 1: anchoredPosition = new Vector2(22f, 22f); break; case 2: anchoredPosition = ((i == 0) ? new Vector2(12f, 22f) : new Vector2(32f, 22f)); break; case 3: { if (1 == 0) { } Vector2 val7 = (Vector2)(i switch { 0 => new Vector2(10f, 28f), 1 => new Vector2(34f, 28f), 2 => new Vector2(22f, 10f), _ => new Vector2(22f, 22f), }); if (1 == 0) { } anchoredPosition = val7; break; } case 4: { if (1 == 0) { } Vector2 val7 = (Vector2)(i switch { 0 => new Vector2(10f, 28f), 1 => new Vector2(34f, 28f), 2 => new Vector2(10f, 8f), 3 => new Vector2(34f, 8f), _ => new Vector2(22f, 22f), }); if (1 == 0) { } anchoredPosition = val7; break; } case 5: { if (1 == 0) { } Vector2 val7 = (Vector2)(i switch { 0 => new Vector2(22f, 36f), 1 => new Vector2(6f, 26f), 2 => new Vector2(38f, 26f), 3 => new Vector2(12f, 6f), 4 => new Vector2(32f, 6f), _ => new Vector2(22f, 22f), }); if (1 == 0) { } anchoredPosition = val7; break; } default: anchoredPosition = new Vector2(4f + (float)i * 14f, 4f); break; } if (1 == 0) { } val6.anchoredPosition = anchoredPosition; } } } private static Sprite LoadSocketSpriteByType(string type) { string text = type.ToLower(); if (1 == 0) { } string text2 = text switch { "green" => "D_Icon_Green", "red" => "D_Icon_Red", "blue" => "D_Icon_Blue", "yellow" => "D_Icon_Yellow", "krump_mat_tribe_16_fehu" => "Krump_Mat_Tribe_16_Fehu", "krump_mat_tribe_14_hagalaz" => "Krump_Mat_Tribe_14_Hagalaz", "krump_mat_tribe_17_gebo" => "Krump_Mat_Tribe_17_Gebo", "krump_mat_tribe_09_algiz" => "Krump_Mat_Tribe_09_Algiz", "krump_mat_tribe_13_thurisaz" => "Krump_Mat_Tribe_13_Thurisaz", "krump_mat_tribe_02_eihwaz" => "Krump_Mat_Tribe_02_Eihwaz", "krump_mat_tribe_01_inguz" => "Krump_Mat_Tribe_01_Inguz", "krump_mat_tribe_03_uruz" => "Krump_Mat_Tribe_03_Uruz", "krump_mat_tribe_04_perth" => "Krump_Mat_Tribe_04_Perth", "krump_mat_tribe_05_mannaz" => "Krump_Mat_Tribe_05_Mannaz", "krump_mat_tribe_06_wunjo" => "Krump_Mat_Tribe_06_Wunjo", "krump_mat_tribe_08_isa" => "Krump_Mat_Tribe_08_Isa", "krump_mat_tribe_18_teiwaz" => "Krump_Mat_Tribe_18_Teiwaz", "krump_mat_tribe_20_kano" => "Krump_Mat_Tribe_20_Kano", "krump_mat_tribe_07_raido" => "Krump_Mat_Tribe_07_Raido", "krump_mat_tribe_10_othila" => "Krump_Mat_Tribe_10_Othila", "d_transmog_gem" => "D_Transmog_Gem", "d_smog_demonic_blade" => "D_Smog_Demonic_Blade", "d_smog_umbrafang_blade" => "D_Smog_Umbrafang_Blade", "d_smog_demonic_sword" => "D_Smog_Demonic_Sword", "d_smog_snake_sword" => "D_Smog_Snake_Sword", "d_smog_butcher_sword" => "D_Smog_Butcher_Sword", "d_smog_baldur_sword" => "D_Smog_Baldur_Sword", "d_smog_demonic_shield" => "D_Smog_Demonic_Shield", "d_smog_forest_bow" => "D_Smog_Forest_Bow", "d_smog_demonic_bow" => "D_Smog_Demonic_Bow", "d_smog_demonic_hammer" => "D_Smog_Demonic_Hammer", "d_smog_demonic_dagger" => "D_Smog_Demonic_Dagger", "d_smog_demonic_greataxe" => "D_Smog_Demonic_GreatAxe", "d_smog_demonic_axe" => "D_Smog_Demonic_Axe", "d_smog_scrapfang_axe" => "D_Smog_Scrapfang_Axe", "d_smog_demonic_mace" => "D_Smog_Demonic_Mace", "d_smog_soulpiercer_mace" => "D_Smog_Soulpiercer_Mace", "d_smog_demonic_spear" => "D_Smog_Demonic_Spear", "grausten" => "Grausten", _ => type.ToLower(), }; if (1 == 0) { } string text3 = text2; if (!_spriteCache.TryGetValue(text3, out var value)) { ObjectDB instance = ObjectDB.instance; GameObject val = ((instance != null) ? instance.GetItemPrefab(text3) : null); Sprite[] array = ((val == null) ? null : val.GetComponent<ItemDrop>()?.m_itemData?.m_shared?.m_icons); if (array == null || array.Length <= 0) { return null; } value = array[0]; _spriteCache[text3] = value; } return value; } } namespace StatusEffectManager { [PublicAPI] [Description("The ItemDrop effect to apply the status effect")] public enum EffectType { Equip, Attack, Consume, Set } public struct SE_Item { [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(1)] public StatusEffect Effect; public EffectType Type; } [PublicAPI] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public class CustomSE { private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>(); private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>(); internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>(); internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>(); [Description("Instance of the StatusEffect.")] public readonly StatusEffect Effect; public EffectType Type; private string _folderName = "icons"; private AssetBundle _assetBundle = null; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] [Description("Sets the icon for the StatusEffect. Must be 64x64")] public Sprite IconSprite = null; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private string IconName = null; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private LocalizeKey _name; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static Localization _english; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static object _configSync; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] [Description("Sets the icon for the StatusEffect. Must be 64x64")] public string Icon { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] get { return IconName; } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] set { IconName = value; IconSprite = ((IconName == null) ? null : loadSprite(IconName)); Effect.m_icon = IconSprite; } } [Description("Sets the in-game name for the StatusEffect")] public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } StatusEffect effect = Effect; if (effect.m_name.StartsWith("$")) { _name = new LocalizeKey(effect.m_name); } else { string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(effect.m_name); effect.m_name = text; } return _name; } } private static Localization english { get { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (_english == null) { _english = new Localization(); _english.SetupLanguage("English"); } return _english; } } private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static object configSync { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") : this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName) { } public CustomSE(AssetBundle bundle, string customEffectName) { Effect = EffectManager.RegisterCustomSE(bundle, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } public CustomSE(string customEffectName) { Effect = ScriptableObject.CreateInstance<StatusEffect>(); EffectManager.RegisterCustomSE(Effect, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } [return: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name); if (manifestResourceStream == null) { return null; } manifestResourceStream.CopyTo(memoryStream); return memoryStream.ToArray(); } [return: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private Texture2D loadTexture(string name) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown byte[] array = ReadEmbeddedFileBytes(name); if (array != null) { Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, array); return val; } return null; } private Sprite loadSprite(string name) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) Texture2D val = loadTexture(name); if (val != null) { return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero); } AssetBundle assetBundle = _assetBundle; Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null); if (val2 != null) { return val2; } throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon"); } public void AddSEToPrefab(CustomSE customSE, string prefabName) { SE_Item sE_Item = default(SE_Item); sE_Item.Effect = customSE.Effect; sE_Item.Type = customSE.Type; SE_Item key = sE_Item; AddToPrefabs.Add(key, prefabName); } private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [PublicAPI] public class LocalizeKey { public readonly string Key; public LocalizeKey(string key) { Key = key.Replace("$", ""); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] public static class EffectManager { [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary<BundleId, AssetBundle> bundleCache; static EffectManager() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown bundleCache = new Dictionary<BundleId, AssetBundle>(); Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles()) { if (string.Equals(((Object)allLoadedAssetBundle).name, assetBundleFileName)) { return allLoadedAssetBundle; } } string s = "GGd1887folZwJ20J"; Aes aes = Aes.Create(); aes.Key = Encoding.UTF8.GetBytes(s); aes.IV = Encoding.UTF8.GetBytes(s); aes.Mode = CipherMode.CBC; aes.Padding = PaddingMode.PKCS7; ICryptoTransform cryptoTransform = aes.CreateDecryptor(aes.Key, aes.IV); Assembly executingAssembly = Assembly.GetExecutingAssembly(); string name = null; string[] manifestResourceNames = executingAssembly.GetManifestResourceNames(); foreach (string text in manifestResourceNames) { if (text.EndsWith(assetBundleFileName)) { name = text; break; } } Stream manifestResourceStream = executingAssembly.GetManifestResourceStream(name); byte[] array = new byte[manifestResourceStream.Length]; manifestResourceStream.Read(array, 0, array.Length); byte[] array2 = cryptoTransform.TransformFinalBlock(array, 0, array.Length); AssetBundle result = AssetBundle.LoadFromMemory(array2); manifestResourceStream.Dispose(); return result; } public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") { return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName); } public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName); CustomSE.CustomSEs.Add(val); return val; } public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName) { ((Object)customSE).name = customEffectName; CustomSE.CustomSEs.Add(customSE); return customSE; } [HarmonyPriority(700)] private static void Patch_ObjectDBInit(ObjectDB __instance) { foreach (StatusEffect customSE in CustomSE.CustomSEs) { if (!__instance.m_StatusEffects.Contains(customSE)) { __instance.m_StatusEffects.Add(customSE); } } __instance.UpdateRegisters(); } [HarmonyPriority(700)] private static void Patch_ZNetSceneAwake(ZNetScene __instance) { foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs) { try { GameObject prefab = __instance.GetPrefab(addToPrefab.Value); ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>()); Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>()); EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>()); if (Object.op_Implicit((Object)(object)val)) { switch (addToPrefab.Key.Type) { case EffectType.Equip: val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Attack: val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Consume: val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Set: val.m_itemData.m_shared.m_setSize = 1; val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name; val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect; break; default: throw new ArgumentOutOfRangeException(); } } else if (Object.op_Implicit((Object)(object)val2)) { val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else if (Object.op_Implicit((Object)(object)val3)) { val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else { Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab.")); } } catch (Exception arg) { Debug.LogWarning((object)$"BROKE : {arg}"); } } } } } namespace SkillManager { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [PublicAPI] public class Skill { [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [PublicAPI] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { __instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public string Category; } [HarmonyPatch(typeof(Skills), "IsSkillValid")] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] private static class Patch_Skills_IsSkillValid { private static void Postfix(SkillType type, ref bool __result) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (!__result && skills.ContainsKey(type)) { __result = true; } } } private static readonly Dictionary<SkillType, Skill> skills; internal static readonly Dictionary<string, Skill> skillByName; private readonly string skillName; private readonly string internalSkillName; private readonly SkillDef skillDef; public readonly LocalizeKey Name; public readonly LocalizeKey Description; private float skillEffectFactor = 1f; private int skillLoss = 5; public bool Configurable = false; private static bool InitializedTerminal; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static Localization _english; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static object _configSync; public float SkillGainFactor { get { return skillDef.m_increseStep; } set { skillDef.m_increseStep = value; this.SkillGainFactorChanged?.Invoke(value); } } public float SkillEffectFactor { get { return skillEffectFactor; } set { skillEffectFactor = value; this.SkillEffectFactorChanged?.Invoke(value); } } public int SkillLoss { get { return skillLoss; } set { skillLoss = value; this.SkillLossChanged?.Invoke(value); } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown object obj = _plugin; if (obj == null) { BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); _plugin = val; obj = (object)val; } return (BaseUnityPlugin)obj; } } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static object configSync { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] [method: <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] [field: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public event Action<float> SkillGainFactorChanged; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] [method: <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] [field: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public event Action<float> SkillEffectFactorChanged; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] [method: <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] [field: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public event Action<float> SkillLossChanged; public Skill(string englishName, string icon) : this(englishName, loadSprite(icon, 64, 64)) { } public Skill(string englishName, Sprite icon) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown SkillType val = fromName(englishName); string text = new Regex("[^a-zA-Z]").Replace(englishName, "_"); skills[val] = this; skillByName[englishName] = this; skillDef = new SkillDef { m_description = "$skilldesc_" + text, m_icon = icon, m_increseStep = 0.5f, m_skill = val }; internalSkillName = text; skillName = englishName; Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName); Description = new LocalizeKey("skilldesc_" + text); } public static SkillType fromName(string englishName) { return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName)); } static Skill() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Expected O, but got Unknown //IL_01ad: Expected O, but got Unknown //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Expected O, but got Unknown //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Expected O, but got Unknown //IL_023f: Expected O, but got Unknown skills = new Dictionary<SkillType, Skill>(); skillByName = new Dictionary<string, Skill>(); InitializedTerminal = false; hasConfigSync = true; Harmony val = new Harmony("org.bepinex.helpers.skillmanager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "OnDeath", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Prefix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Finalizer", (Type[])null, (Type[])null)), (HarmonyMethod)null); } private static void Patch_FejdStartup() { //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Expected O, but got Unknown foreach (Skill skill in skills.Values) { if (skill.Configurable) { string text = skill.skillName; string group = new Regex("['[\"\\]]").Replace(english.Localize(text), "").Trim(); string category = Localization.instance.Localize(text).Trim(); ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1] { new ConfigurationManagerAttributes { Category = category } })); skill.SkillGainFactor = skillGain.Value; skillGain.SettingChanged += [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (object _, EventArgs _) => { skill.SkillGainFactor = skillGain.Value; }; } } } private static void Patch_Skills_GetSkillDef([<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) if (__result == null) { SkillDef val = GetSkillDef(type); if (val != null) { ___m_skills.Add(val); __result = val; } } } private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { SkillType current = key; Skill skill = skills[current]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { Skill skill2 = __instance.GetSkill(current); skill2.m_level += value; skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f); ((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon); Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level); return false; } } return true; } private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { Skill skill = skills[key]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { __instance.ResetSkill(key); Console.instance.Print("Skill " + skill.internalSkillName + " reset"); return false; } } return true; } private static void Patch_Skills_OnDeath_Prefix(Skills __instance, [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(new byte[] { 2, 1 })] ref Dictionary<SkillType, Skill> __state) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) if (__state == null) { __state = new Dictionary<SkillType, Skill>(); } foreach (KeyValuePair<SkillType, Skill> skill in skills) { if (__instance.m_skillData.TryGetValue(skill.Key, out var value)) { __state[skill.Key] = value; if (skill.Value.skillLoss > 0) { Skill obj = value; obj.m_level -= value.m_level * (float)skill.Value.SkillLoss / 100f; value.m_accumulator = 0f; } __instance.m_skillData.Remove(skill.Key); } } } private static void Patch_Skills_OnDeath_Finalizer(Skills __instance, [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(new byte[] { 2, 1 })] ref Dictionary<SkillType, Skill> __state) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (__state == null) { return; } foreach (KeyValuePair<SkillType, Skill> item in __state) { __instance.m_skillData[item.Key] = item.Value; } __state = null; } private static void Patch_Terminal_InitTerminal_Prefix() { InitializedTerminal = Terminal.m_terminalInitialized; } private static void Patch_Terminal_InitTerminal() { if (!InitializedTerminal) { AddSkill(Terminal.commands["raiseskill"]); AddSkill(Terminal.commands["resetskill"]); } static void AddSkill(ConsoleCommand command) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher; command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] () => { List<string> list = fetcher.Invoke(); list.AddRange(skills.Values.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Skill skill) => skill.internalSkillName)); return list; }); } } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] private static SkillDef GetSkillDef(SkillType skillType) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (!skills.ContainsKey(skillType)) { return null; } Skill skill = skills[skillType]; return skill.skillDef; } private static byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream); return memoryStream.ToArray(); } private static Texture2D loadTexture(string name) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name)); return val; } private static Sprite loadSprite(string name, int width, int height) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero); } private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [PublicAPI] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] public static class SkillExtensions { public static float GetSkillFactor(this Character character, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static float GetSkillFactor(this Skills skills, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static void RaiseSkill(this Character character, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) character.RaiseSkill(Skill.fromName(name), value); } public static void RaiseSkill(this Skills skill, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) skill.RaiseSkill(Skill.fromName(name), value); } public static void LowerSkill(this Character character, string name, float factor = 1f) { character.GetSkills().LowerSkill(name, factor); } public static void LowerSkill(this Skills skills, string name, float factor) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) if (factor > 0f && skills.m_skillData.TryGetValue(Skill.fromName(name), out var value)) { Skill obj = value; obj.m_level -= value.m_level * factor; value.m_accumulator = 0f; } } } } namespace PieceManager { [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [PublicAPI] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public static class MaterialReplacer { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { if (((Object)val).name == "Impostor") { continue; } Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public string custom; } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] [PublicAPI] public class BuildPiece { [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public string Category; [UsedImplicitly] [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase RecipeIsActive = null; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private LocalizeKey _name; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static object configManager; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static Localization _english; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] private static object configSync { [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Expected O, but got Unknown //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Expected O, but got Unknown //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Expected O, but got Unknown //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0969: Expected O, but got Unknown //IL_0b7e: Unknown result type (might be due to invalid IL or missing references) //IL_0b88: Expected O, but got Unknown //IL_0c18: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value3)) { foreach (PieceTable item3 in value3) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { string[] array6 = piece.activeTools; foreach (string key2 in array6) { if (dictionary.TryGetValue(key2, out var value4)) { foreach (PieceTable item4 in value4) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string group2 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text2 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged; cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes3.Order = num; configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None; ConfigurationManagerAttributes item = configurationManagerAttributes3; hideWhenNoneAttributes2.Add(item); } List<ConfigurationManagerAttributes> hideWhenNoneAttributes; if (piece.Crafting.Stations.Count > 0) { hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>(); PieceConfig pieceConfig5 = cfg; string group3 = englishName; CraftingTable table2 = piece.Crafting.Stations.First().Table; string text3 = "Crafting station where " + localizedName + " is available."; object[] array3 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes4.Order = num; array3[0] = configurationManagerAttributes4; pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3)); cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes5.Order = num; configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None; ConfigurationManagerAttributes item2 = configurationManagerAttributes5; hideWhenNoneAttributes.Add(item2); } cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName); cfg.craft.SettingChanged += [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (object _, EventArgs _) => { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab2.m_resources = resources; Piece[] array4 = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array4) { if (val.m_name == pieceName) { val.m_resources = resources; } } } }; for (int j = 0; j < piece.Conversions.Count; j++) { string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = piece.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1] { new