Decompiled source of Datys Professions v7.3.0

plugins/Datys_Professions.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CreatureManager;
using HarmonyLib;
using HarmonyLib.Public.Patching;
using ItemManager;
using JetBrains.Annotations;
using KeyManager;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Collections.Generic;
using MonoMod.Utils;
using PieceManager;
using ServerSync;
using SkillManager;
using SoftReferenceableAssets;
using StatusEffectManager;
using TMPro;
using UnityEngine;
using UnityEngine.Diagnostics;
using UnityEngine.Rendering;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Datys_Professions")]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Datys")]
[assembly: AssemblyProduct("Datys_Professions")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyFileVersion("7.1.0")]
[assembly: AssemblyDescription("")]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: ComVisible(false)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("7.1.0.0")]
[module: UnverifiableCode]
internal class <Module>
{
	internal struct \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e
	{
		internal uint \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e;

		internal void \u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e()
		{
			\u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e = 1024u;
		}

		internal uint \u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder)
		{
			uint num = (rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e >> 11) * \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e;
			while (true)
			{
				int num2 = -1509796492;
				while (true)
				{
					uint num3;
					switch ((num3 = (uint)num2 ^ 0x950FE341u) % 11)
					{
					case 5u:
						break;
					case 8u:
						rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e -= num;
						\u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e -= \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e >> 5;
						num2 = (int)((num3 * 864039495) ^ 0x64FBE02D);
						continue;
					case 7u:
						rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)rangeDecoder.\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte();
						rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e <<= 8;
						num2 = (int)((num3 * 312321158) ^ 0x15780DB3);
						continue;
					case 0u:
						rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e = num;
						num2 = ((int)num3 * -1570310461) ^ 0xF5A0023;
						continue;
					case 10u:
					{
						\u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e += 2048 - \u202e\u206a\u206f\u206f\u202b\u200c\u202d\u206a\u200d\u202b\u200b\u206d\u200d\u200d\u206b\u206a\u200f\u200d\u206b\u206b\u206e\u206a\u200e\u200f\u206f\u202c\u202c\u202e\u200c\u202c\u202e\u200e\u200e\u206b\u200b\u206e\u206d\u200f\u200d\u202e\u202e >> 5;
						int num6;
						int num7;
						if (rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e < 16777216)
						{
							num6 = 2141636055;
							num7 = num6;
						}
						else
						{
							num6 = 1580111331;
							num7 = num6;
						}
						num2 = num6 ^ (int)(num3 * 907534386);
						continue;
					}
					case 9u:
					{
						int num8;
						int num9;
						if (rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e >= 16777216)
						{
							num8 = 548481730;
							num9 = num8;
						}
						else
						{
							num8 = 1945314602;
							num9 = num8;
						}
						num2 = num8 ^ ((int)num3 * -247627701);
						continue;
					}
					case 3u:
					{
						int num4;
						int num5;
						if (rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e >= num)
						{
							num4 = -156918177;
							num5 = num4;
						}
						else
						{
							num4 = -763133580;
							num5 = num4;
						}
						num2 = num4 ^ (int)(num3 * 1515962437);
						continue;
					}
					case 6u:
						rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e -= num;
						num2 = -1633623473;
						continue;
					case 4u:
						return 0u;
					case 2u:
						rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (rangeDecoder.\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)rangeDecoder.\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte();
						rangeDecoder.\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e <<= 8;
						num2 = (int)(num3 * 940955477) ^ -130670755;
						continue;
					default:
						return 1u;
					}
					break;
				}
			}
		}
	}

	internal struct \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e
	{
		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e;

		internal readonly int \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e;

		internal \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(int numBitLevels)
		{
			\u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e = numBitLevels;
			\u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[1 << numBitLevels];
		}

		internal void \u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e()
		{
			uint num = 1u;
			while (true)
			{
				int num2 = 634446447;
				while (true)
				{
					uint num3;
					switch ((num3 = (uint)num2 ^ 0x5DABED08u) % 6)
					{
					case 5u:
						break;
					default:
						return;
					case 0u:
					{
						int num4;
						if (num < 1 << \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e)
						{
							num2 = 2030365814;
							num4 = num2;
						}
						else
						{
							num2 = 1660456034;
							num4 = num2;
						}
						continue;
					}
					case 3u:
						num++;
						num2 = (int)(num3 * 1230441251) ^ -1853022711;
						continue;
					case 2u:
						\u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						num2 = 114208061;
						continue;
					case 1u:
						num2 = (int)(num3 * 1757643174) ^ -535563268;
						continue;
					case 4u:
						return;
					}
					break;
				}
			}
		}

		internal uint \u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder)
		{
			uint num = 1u;
			int num2 = \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e;
			while (true)
			{
				int num3;
				int num4;
				if (num2 <= 0)
				{
					num3 = -320626260;
					num4 = num3;
				}
				else
				{
					num3 = -913716710;
					num4 = num3;
				}
				while (true)
				{
					uint num5;
					switch ((num5 = (uint)num3 ^ 0xB3E1C238u) % 5)
					{
					case 2u:
						num3 = -913716710;
						continue;
					case 3u:
						num = (num << 1) + \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder);
						num3 = -1952290770;
						continue;
					case 0u:
						num2--;
						num3 = ((int)num5 * -667902704) ^ -1808977499;
						continue;
					case 1u:
						break;
					default:
						return num - (uint)(1 << \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e);
					}
					break;
				}
			}
		}

		internal uint \u200f\u202c\u206d\u200e\u206e\u200c\u202e\u202e\u202c\u206b\u206b\u206a\u202e\u202b\u202d\u202d\u202a\u206a\u206a\u206a\u202d\u206e\u200e\u200e\u202e\u202a\u206c\u202b\u206f\u202c\u200f\u202d\u206d\u202b\u200d\u206c\u200f\u206a\u200d\u206e\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder)
		{
			uint num = 1u;
			uint num7 = default(uint);
			uint num4 = default(uint);
			int num5 = default(int);
			while (true)
			{
				int num2 = -57603700;
				while (true)
				{
					uint num3;
					switch ((num3 = (uint)num2 ^ 0xDAFEECF6u) % 11)
					{
					case 9u:
						break;
					case 2u:
						num7 = \u200e\u202b\u202c\u206b\u206b\u202c\u202a\u200b\u200e\u206e\u206a\u202d\u206c\u202c\u206e\u202b\u200f\u206d\u206a\u202b\u202c\u200e\u202a\u206b\u200b\u206f\u206a\u206c\u202e\u202d\u200c\u200e\u206d\u200d\u202a\u202d\u206d\u206a\u202b\u206d\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder);
						num2 = -581521304;
						continue;
					case 10u:
						num4 |= num7 << num5;
						num2 = ((int)num3 * -1734293047) ^ 0x75C1ECFC;
						continue;
					case 3u:
						num5++;
						num2 = ((int)num3 * -1993165746) ^ 0x4EDA6EC5;
						continue;
					case 7u:
						num4 = 0u;
						num2 = ((int)num3 * -1972685346) ^ -351535445;
						continue;
					case 6u:
						num += num7;
						num2 = ((int)num3 * -2118783792) ^ -1814172133;
						continue;
					case 1u:
						num <<= 1;
						num2 = ((int)num3 * -758541991) ^ -114555115;
						continue;
					case 4u:
					{
						int num6;
						if (num5 >= \u200b\u206b\u200e\u202b\u202e\u202b\u200e\u200b\u202b\u206b\u206d\u206f\u200f\u200b\u206b\u202d\u206f\u200c\u200d\u200e\u202a\u206a\u206e\u202d\u200e\u206f\u206c\u200f\u206a\u200e\u206b\u200f\u200f\u202b\u202b\u200b\u202a\u200e\u200f\u200f\u202e)
						{
							num2 = -1544069113;
							num6 = num2;
						}
						else
						{
							num2 = -1049919395;
							num6 = num2;
						}
						continue;
					}
					case 0u:
						num5 = 0;
						num2 = (int)((num3 * 600218172) ^ 0x14A81CDF);
						continue;
					case 8u:
						num2 = (int)(num3 * 1296485158) ^ -1418962423;
						continue;
					default:
						return num4;
					}
					break;
				}
			}
		}

		internal static uint \u206d\u200b\u200e\u206f\u206d\u206a\u200e\u202a\u200f\u200d\u206e\u200b\u200e\u200f\u200e\u200b\u206d\u202b\u206b\u200b\u202d\u200c\u200b\u206a\u206f\u206b\u206e\u200b\u202d\u206f\u202d\u206a\u200e\u202d\u206b\u200c\u206c\u202e\u202b\u206b\u202e(\u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] Models, uint startIndex, \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, int NumBitLevels)
		{
			uint num = 1u;
			uint num2 = 0u;
			int num3 = 0;
			uint num7 = default(uint);
			while (true)
			{
				int num4;
				int num5;
				if (num3 >= NumBitLevels)
				{
					num4 = 892472191;
					num5 = num4;
				}
				else
				{
					num4 = 982162372;
					num5 = num4;
				}
				while (true)
				{
					uint num6;
					switch ((num6 = (uint)num4 ^ 0x4961A875u) % 6)
					{
					case 0u:
						num4 = 982162372;
						continue;
					case 5u:
						num7 = Models[startIndex + num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder);
						num4 = 168378942;
						continue;
					case 1u:
						num3++;
						num4 = ((int)num6 * -514094202) ^ -1309474507;
						continue;
					case 3u:
						num <<= 1;
						num += num7;
						num2 |= num7 << num3;
						num4 = (int)(num6 * 1661330712) ^ -1420972610;
						continue;
					case 4u:
						break;
					default:
						return num2;
					}
					break;
				}
			}
		}
	}

	internal class \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e
	{
		internal uint \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e;

		internal uint \u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e;

		internal Stream \u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e;

		internal void \u202c\u202c\u206c\u202a\u206a\u206d\u202b\u200f\u202a\u206f\u200f\u206a\u200c\u202c\u200f\u202e\u200d\u200c\u202e\u206c\u206d\u200d\u206f\u200d\u206b\u200f\u200b\u202d\u202c\u200e\u206c\u202e\u202b\u200f\u206f\u202a\u200c\u200f\u202c\u206b\u202e(Stream stream)
		{
			\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e = stream;
			int num3 = default(int);
			while (true)
			{
				int num = 1971194389;
				while (true)
				{
					uint num2;
					switch ((num2 = (uint)num ^ 0x18661A78u) % 7)
					{
					case 4u:
						break;
					default:
						return;
					case 1u:
						\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = 0u;
						num = (int)(num2 * 152978272) ^ -703757614;
						continue;
					case 0u:
						\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e = uint.MaxValue;
						num3 = 0;
						num = ((int)num2 * -355643718) ^ -2025354896;
						continue;
					case 6u:
						num = (int)((num2 * 1554741917) ^ 0xDCB791F);
						continue;
					case 5u:
						\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte();
						num3++;
						num = 1635495939;
						continue;
					case 2u:
					{
						int num4;
						if (num3 < 5)
						{
							num = 389078088;
							num4 = num;
						}
						else
						{
							num = 1561905895;
							num4 = num;
						}
						continue;
					}
					case 3u:
						return;
					}
					break;
				}
			}
		}

		internal void \u206d\u202d\u200d\u202b\u202c\u202b\u200d\u202e\u200d\u206f\u202d\u202a\u206b\u206c\u200b\u200f\u200f\u202d\u206c\u206f\u200e\u202e\u206b\u200b\u202c\u206c\u200f\u202b\u200f\u206a\u206c\u206e\u202e\u202c\u200f\u206e\u202d\u202d\u202b\u202c\u202e()
		{
			\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e = null;
		}

		internal void \u206c\u206d\u202a\u200c\u202a\u202d\u202e\u202d\u200e\u200d\u200b\u200f\u206e\u200f\u200d\u206e\u202d\u202d\u202c\u206d\u206b\u200d\u206c\u202c\u206a\u200d\u200d\u200b\u200c\u206a\u202c\u200d\u202d\u206a\u202a\u202b\u206d\u206d\u206f\u206f\u202e()
		{
			while (true)
			{
				int num;
				int num2;
				if (\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e < 16777216)
				{
					num = -1964760174;
					num2 = num;
				}
				else
				{
					num = -2024902027;
					num2 = num;
				}
				while (true)
				{
					uint num3;
					switch ((num3 = (uint)num ^ 0x9B09384Bu) % 5)
					{
					case 4u:
						num = -1964760174;
						continue;
					default:
						return;
					case 3u:
						\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = (\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e << 8) | (byte)\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte();
						num = -227042428;
						continue;
					case 1u:
						\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e <<= 8;
						num = ((int)num3 * -2108718942) ^ 0x7E41389F;
						continue;
					case 2u:
						break;
					case 0u:
						return;
					}
					break;
				}
			}
		}

		internal uint \u200b\u206f\u206b\u202e\u206e\u202e\u206f\u202e\u202c\u202d\u206a\u200f\u200d\u200c\u202e\u206e\u200d\u202e\u206f\u206f\u202c\u200d\u200f\u202c\u206b\u206b\u202a\u200f\u202b\u202e\u202a\u200b\u206a\u200d\u206f\u206f\u200e\u206f\u200b\u202e\u202e(int numTotalBits)
		{
			uint num = \u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e;
			uint num5 = default(uint);
			int num7 = default(int);
			uint num4 = default(uint);
			while (true)
			{
				int num2 = 1919931047;
				while (true)
				{
					uint num3;
					switch ((num3 = (uint)num2 ^ 0x29B7C7AAu) % 12)
					{
					case 0u:
						break;
					case 5u:
						num5 = \u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e;
						num2 = ((int)num3 * -265300350) ^ 0x5842ACF;
						continue;
					case 4u:
					{
						int num10;
						if (num7 > 0)
						{
							num2 = 510649810;
							num10 = num2;
						}
						else
						{
							num2 = 1998208277;
							num10 = num2;
						}
						continue;
					}
					case 7u:
						num4 = 0u;
						num7 = numTotalBits;
						num2 = (int)(num3 * 1746443579) ^ -694141129;
						continue;
					case 6u:
						num5 = (num5 << 8) | (byte)\u202a\u206b\u200c\u202b\u202e\u206f\u200d\u200e\u202c\u202e\u202c\u206b\u202e\u200c\u200f\u206b\u202b\u202d\u206e\u202c\u206f\u202b\u202c\u202e\u206a\u206e\u200c\u200b\u200f\u202a\u206a\u200c\u206e\u202b\u206e\u202c\u206f\u202e\u200b\u202b\u202e.ReadByte();
						num2 = (int)(num3 * 1958847558) ^ -1025355525;
						continue;
					case 8u:
						num >>= 1;
						num2 = 2053648288;
						continue;
					case 9u:
					{
						int num8;
						int num9;
						if (num < 16777216)
						{
							num8 = 1140420850;
							num9 = num8;
						}
						else
						{
							num8 = 1531428478;
							num9 = num8;
						}
						num2 = num8 ^ (int)(num3 * 1538104890);
						continue;
					}
					case 10u:
						num7--;
						num2 = 945377778;
						continue;
					case 2u:
					{
						uint num6 = num5 - num >> 31;
						num5 -= num & (num6 - 1);
						num4 = (num4 << 1) | (1 - num6);
						num2 = (int)((num3 * 1190794549) ^ 0x1F031D6D);
						continue;
					}
					case 3u:
						\u206f\u200b\u202d\u206c\u200c\u206d\u202d\u202b\u206f\u206d\u202e\u206e\u200e\u206f\u202c\u206e\u202a\u206d\u200e\u206b\u206d\u200b\u200d\u206e\u206d\u200d\u202d\u200d\u200d\u200f\u206b\u206f\u200f\u202e\u206b\u206a\u202b\u206d\u200b\u200d\u202e = num;
						\u206d\u206b\u200f\u206d\u200b\u206d\u202e\u200c\u200f\u200e\u206b\u206e\u200d\u206e\u206b\u202d\u202e\u206b\u206e\u200e\u206d\u206b\u206c\u200b\u202a\u202c\u200e\u200d\u200e\u206a\u200f\u202e\u202d\u206a\u202b\u206e\u200b\u206d\u206f\u202e\u202e = num5;
						num2 = ((int)num3 * -1518493646) ^ -1448391029;
						continue;
					case 1u:
						num <<= 8;
						num2 = (int)(num3 * 2060706973) ^ -787650299;
						continue;
					default:
						return num4;
					}
					break;
				}
			}
		}

		internal \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e()
		{
		}
	}

	internal class \u200c\u202b\u200c\u200e\u202b\u206a\u206d\u200d\u200e\u200b\u200f\u202b\u206e\u200b\u200d\u200f\u202b\u206c\u202e\u202e\u200f\u202c\u200d\u206d\u206b\u202d\u200d\u200c\u206a\u206e\u200e\u202e\u202d\u206a\u202a\u200d\u202c\u202e\u202d\u206c\u202e
	{
		internal class \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e
		{
			internal readonly \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[] \u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[16];

			internal readonly \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[] \u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[16];

			internal \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e \u200b\u206f\u206e\u206e\u200d\u200b\u200c\u206a\u202c\u200f\u206e\u200d\u202d\u200d\u200e\u202a\u206d\u206a\u202d\u206d\u202a\u202b\u202d\u202d\u202c\u200b\u202a\u202c\u202a\u202b\u200c\u202e\u200b\u202e\u206d\u200d\u206e\u206f\u206c\u202b\u202e;

			internal \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e \u200f\u200f\u202d\u202b\u202d\u206a\u200c\u202d\u202b\u200b\u206f\u200b\u206a\u206f\u200f\u202e\u200b\u206e\u206c\u200f\u206b\u202d\u200f\u200c\u202e\u202d\u200c\u202c\u206d\u206e\u202d\u200b\u200d\u202c\u200b\u200c\u206e\u200e\u202b\u206c\u202e;

			internal \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e \u206e\u200f\u206c\u206f\u200b\u200f\u206d\u202d\u202c\u200e\u206e\u200b\u202e\u202c\u206e\u202e\u206a\u200b\u200f\u200c\u202c\u200b\u200b\u206e\u206a\u206a\u202e\u202a\u200d\u200e\u202c\u206a\u206e\u206d\u200b\u202b\u200e\u200c\u200e\u206b\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(8);

			internal uint \u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e;

			internal void \u206f\u206e\u206d\u202b\u206d\u200e\u202e\u202c\u202a\u206d\u200d\u206c\u202c\u206b\u200e\u200e\u200d\u202e\u200d\u200b\u200e\u206f\u200d\u200f\u206e\u200c\u202c\u200c\u202d\u202a\u200d\u200c\u206f\u200b\u200c\u202d\u200b\u200c\u206f\u206b\u202e(uint numPosStates)
			{
				uint num = \u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e;
				while (true)
				{
					int num2 = -688215483;
					while (true)
					{
						uint num3;
						switch ((num3 = (uint)num2 ^ 0x88877E2Bu) % 5)
						{
						case 0u:
							break;
						case 4u:
						{
							int num4;
							if (num >= numPosStates)
							{
								num2 = -1465846755;
								num4 = num2;
							}
							else
							{
								num2 = -339058563;
								num4 = num2;
							}
							continue;
						}
						case 2u:
							\u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e[num] = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(3);
							\u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e[num] = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(3);
							num++;
							num2 = -2063505822;
							continue;
						case 1u:
							num2 = ((int)num3 * -672108408) ^ 0x4DE99C12;
							continue;
						default:
							\u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e = numPosStates;
							return;
						}
						break;
					}
				}
			}

			internal void \u206f\u200b\u200c\u202c\u202a\u202e\u202c\u200c\u200e\u202c\u206b\u200b\u202e\u202e\u200b\u206b\u202a\u206a\u200c\u206b\u206d\u202a\u206d\u202d\u202a\u202b\u206d\u200f\u206b\u206d\u202e\u206c\u200f\u200f\u200d\u206d\u206b\u202e\u206e\u206d\u202e()
			{
				\u200b\u206f\u206e\u206e\u200d\u200b\u200c\u206a\u202c\u200f\u206e\u200d\u202d\u200d\u200e\u202a\u206d\u206a\u202d\u206d\u202a\u202b\u202d\u202d\u202c\u200b\u202a\u202c\u202a\u202b\u200c\u202e\u200b\u202e\u206d\u200d\u206e\u206f\u206c\u202b\u202e.\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
				uint num = 0u;
				while (true)
				{
					int num2;
					int num3;
					if (num >= \u202e\u206d\u200f\u200b\u202d\u200e\u202c\u202c\u202c\u206d\u200c\u202d\u202d\u200c\u202c\u206d\u206e\u202a\u206f\u202b\u206e\u206a\u202a\u206f\u206b\u206f\u206f\u206c\u202a\u206f\u206e\u202e\u202d\u202a\u200d\u202e\u200e\u206f\u206e\u206d\u202e)
					{
						num2 = 76211878;
						num3 = num2;
					}
					else
					{
						num2 = 312361305;
						num3 = num2;
					}
					while (true)
					{
						uint num4;
						switch ((num4 = (uint)num2 ^ 0x23CBB60Fu) % 8)
						{
						case 7u:
							num2 = 312361305;
							continue;
						default:
							return;
						case 2u:
							break;
						case 4u:
							\u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e[num].\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e();
							num2 = ((int)num4 * -666706342) ^ 0x676F47AC;
							continue;
						case 6u:
							\u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e[num].\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e();
							num2 = 750930291;
							continue;
						case 1u:
							\u200f\u200f\u202d\u202b\u202d\u206a\u200c\u202d\u202b\u200b\u206f\u200b\u206a\u206f\u200f\u202e\u200b\u206e\u206c\u200f\u206b\u202d\u200f\u200c\u202e\u202d\u200c\u202c\u206d\u206e\u202d\u200b\u200d\u202c\u200b\u200c\u206e\u200e\u202b\u206c\u202e.\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
							num2 = ((int)num4 * -409541149) ^ -1882072031;
							continue;
						case 5u:
							\u206e\u200f\u206c\u206f\u200b\u200f\u206d\u202d\u202c\u200e\u206e\u200b\u202e\u202c\u206e\u202e\u206a\u200b\u200f\u200c\u202c\u200b\u200b\u206e\u206a\u206a\u202e\u202a\u200d\u200e\u202c\u206a\u206e\u206d\u200b\u202b\u200e\u200c\u200e\u206b\u202e.\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e();
							num2 = ((int)num4 * -1382724683) ^ -1292458474;
							continue;
						case 3u:
							num++;
							num2 = ((int)num4 * -1501894711) ^ -1676989706;
							continue;
						case 0u:
							return;
						}
						break;
					}
				}
			}

			internal uint \u206c\u202c\u200c\u206e\u202b\u206e\u202a\u202b\u206e\u202d\u200d\u202b\u202e\u202a\u202b\u206e\u206a\u202e\u202a\u202b\u200e\u206e\u202a\u206f\u200c\u206f\u200c\u202e\u206f\u206d\u206d\u200c\u206e\u202e\u206d\u206c\u206d\u200b\u200d\u206e\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, uint posState)
			{
				if (\u200b\u206f\u206e\u206e\u200d\u200b\u200c\u206a\u202c\u200f\u206e\u200d\u202d\u200d\u200e\u202a\u206d\u206a\u202d\u206d\u202a\u202b\u202d\u202d\u202c\u200b\u202a\u202c\u202a\u202b\u200c\u202e\u200b\u202e\u206d\u200d\u206e\u206f\u206c\u202b\u202e.\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder) == 0)
				{
					goto IL_0011;
				}
				goto IL_00e9;
				IL_00e9:
				uint num = 8u;
				int num2 = -167508651;
				goto IL_0016;
				IL_0016:
				while (true)
				{
					uint num3;
					switch ((num3 = (uint)num2 ^ 0xE4B46A2Cu) % 8)
					{
					case 6u:
						break;
					case 2u:
						num += \u202e\u200e\u200c\u200d\u200e\u200f\u206e\u200d\u200c\u200c\u202a\u206a\u206c\u206f\u206c\u200f\u202a\u202d\u200b\u202c\u206f\u202a\u206b\u206a\u202c\u206d\u200b\u200e\u206b\u202c\u200d\u200b\u202a\u202d\u200b\u200e\u206d\u206f\u206d\u202c\u202e[posState].\u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(rangeDecoder);
						num2 = ((int)num3 * -1868336809) ^ -1443203843;
						continue;
					case 1u:
					{
						int num4;
						int num5;
						if (\u200f\u200f\u202d\u202b\u202d\u206a\u200c\u202d\u202b\u200b\u206f\u200b\u206a\u206f\u200f\u202e\u200b\u206e\u206c\u200f\u206b\u202d\u200f\u200c\u202e\u202d\u200c\u202c\u206d\u206e\u202d\u200b\u200d\u202c\u200b\u200c\u206e\u200e\u202b\u206c\u202e.\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder) != 0)
						{
							num4 = -622439466;
							num5 = num4;
						}
						else
						{
							num4 = -1029536983;
							num5 = num4;
						}
						num2 = num4 ^ ((int)num3 * -211438065);
						continue;
					}
					case 0u:
						num += \u206e\u200f\u206c\u206f\u200b\u200f\u206d\u202d\u202c\u200e\u206e\u200b\u202e\u202c\u206e\u202e\u206a\u200b\u200f\u200c\u202c\u200b\u200b\u206e\u206a\u206a\u202e\u202a\u200d\u200e\u202c\u206a\u206e\u206d\u200b\u202b\u200e\u200c\u200e\u206b\u202e.\u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(rangeDecoder);
						num2 = ((int)num3 * -493493105) ^ 0x439E633B;
						continue;
					case 3u:
						return \u206b\u206e\u206a\u202d\u202c\u202e\u200c\u200f\u202a\u206e\u200d\u206e\u202d\u206e\u202e\u200f\u200d\u206e\u206b\u200e\u202a\u200f\u200f\u206b\u206a\u202a\u200b\u202e\u202c\u202e\u200f\u202d\u206a\u206a\u200e\u200d\u200d\u202a\u200f\u200c\u202e[posState].\u202c\u202b\u206c\u206c\u202d\u202d\u202a\u206e\u206f\u200d\u202a\u206f\u206c\u206e\u200c\u206b\u200c\u202e\u200b\u202c\u206d\u202b\u202a\u206d\u202e\u206a\u206b\u206c\u200b\u206b\u202d\u200c\u206b\u202b\u206f\u206f\u206c\u200c\u206b\u202e(rangeDecoder);
					case 5u:
						num += 8;
						num2 = -1807346300;
						continue;
					case 4u:
						goto IL_00e9;
					default:
						return num;
					}
					break;
				}
				goto IL_0011;
				IL_0011:
				num2 = -133987249;
				goto IL_0016;
			}

			internal \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e()
			{
			}
		}

		internal class \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e
		{
			internal struct \u200f\u206f\u200c\u206c\u200c\u202e\u200c\u206d\u206b\u200b\u206c\u206b\u206b\u202a\u206a\u206b\u202b\u200c\u206b\u206b\u200f\u206c\u200e\u202a\u202a\u202c\u200c\u206a\u206a\u206a\u206a\u206e\u206f\u202d\u200d\u206a\u202c\u200c\u200c\u206f\u202e
			{
				internal \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e;

				internal void \u200f\u202c\u206c\u206b\u206f\u200e\u202e\u206e\u206b\u206c\u206d\u206b\u206c\u206c\u202e\u200d\u206b\u202e\u206e\u200d\u202c\u206b\u206f\u200f\u206c\u206a\u206d\u202c\u202c\u202c\u206b\u202b\u206c\u202c\u202c\u200b\u200e\u200e\u200b\u206b\u202e()
				{
					\u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[768];
				}

				internal void \u202d\u206a\u200b\u200d\u200b\u206f\u202d\u200d\u206c\u206f\u206a\u202b\u202e\u202e\u206d\u202e\u200c\u202c\u202a\u206a\u206f\u206f\u200e\u202b\u206f\u202b\u202e\u206c\u200b\u206a\u206e\u206b\u206c\u206f\u200b\u202d\u202b\u202d\u206f\u202b\u202e()
				{
					int num = 0;
					while (true)
					{
						int num2 = -596113153;
						while (true)
						{
							uint num3;
							switch ((num3 = (uint)num2 ^ 0xF47316E8u) % 6)
							{
							case 0u:
								break;
							default:
								return;
							case 5u:
								num2 = ((int)num3 * -643861160) ^ -974233407;
								continue;
							case 1u:
								\u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
								num2 = -2035998560;
								continue;
							case 4u:
								num++;
								num2 = ((int)num3 * -353018735) ^ 0xB8B24E1;
								continue;
							case 3u:
							{
								int num4;
								if (num < 768)
								{
									num2 = -570546943;
									num4 = num2;
								}
								else
								{
									num2 = -28567252;
									num4 = num2;
								}
								continue;
							}
							case 2u:
								return;
							}
							break;
						}
					}
				}

				internal byte \u206e\u200e\u202a\u206e\u206b\u200d\u206b\u200f\u202e\u202d\u200f\u206f\u202c\u206c\u200e\u200d\u206e\u206d\u202a\u202c\u200e\u202d\u200c\u200f\u202a\u202c\u206f\u206c\u202b\u202e\u206a\u202d\u202b\u200e\u202c\u206b\u202d\u206b\u202c\u202b\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder)
				{
					uint num = 1u;
					while (true)
					{
						int num2 = 2249583;
						while (true)
						{
							uint num3;
							switch ((num3 = (uint)num2 ^ 0x11504AD1u) % 3)
							{
							case 0u:
								break;
							case 1u:
							{
								num = (num << 1) | \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder);
								int num4;
								if (num < 256)
								{
									num2 = 2249583;
									num4 = num2;
								}
								else
								{
									num2 = 143407047;
									num4 = num2;
								}
								continue;
							}
							default:
								return (byte)num;
							}
							break;
						}
					}
				}

				internal byte \u206d\u200d\u206a\u206d\u206a\u202d\u206f\u206f\u200d\u200d\u200b\u202a\u200c\u206f\u200f\u202e\u202e\u200e\u202a\u202c\u206c\u202b\u200c\u202d\u206b\u200d\u200c\u200d\u202e\u202d\u200e\u206c\u202a\u202d\u202e\u202a\u202b\u206b\u206f\u202e\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, byte matchByte)
				{
					uint num = 1u;
					uint num5 = default(uint);
					uint num6 = default(uint);
					while (true)
					{
						int num2 = -1610480790;
						while (true)
						{
							uint num3;
							switch ((num3 = (uint)num2 ^ 0xF2CA45A8u) % 9)
							{
							case 0u:
								break;
							case 3u:
								num5 = (uint)(matchByte >> 7) & 1u;
								matchByte <<= 1;
								num6 = \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[(1 + num5 << 8) + num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder);
								num2 = -1801383034;
								continue;
							case 7u:
							{
								int num9;
								if (num >= 256)
								{
									num2 = -614492853;
									num9 = num2;
								}
								else
								{
									num2 = -1610480790;
									num9 = num2;
								}
								continue;
							}
							case 4u:
								num2 = ((int)num3 * -8253132) ^ -282446868;
								continue;
							case 8u:
							{
								num = (num << 1) | num6;
								int num7;
								int num8;
								if (num5 != num6)
								{
									num7 = -1266612296;
									num8 = num7;
								}
								else
								{
									num7 = -329099976;
									num8 = num7;
								}
								num2 = num7 ^ (int)(num3 * 456149449);
								continue;
							}
							case 6u:
								num = (num << 1) | \u200e\u202d\u206b\u206c\u200d\u206b\u206e\u200e\u202d\u202a\u206a\u202e\u206d\u200f\u206f\u206c\u200f\u206c\u206c\u200f\u206d\u200f\u200c\u206f\u202e\u200e\u202c\u200d\u206d\u200c\u202d\u206b\u206d\u202b\u200f\u206e\u206a\u202d\u200e\u200c\u202e[num].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(rangeDecoder);
								num2 = -1516188876;
								continue;
							case 5u:
							{
								int num4;
								if (num < 256)
								{
									num2 = -378425201;
									num4 = num2;
								}
								else
								{
									num2 = -1020194622;
									num4 = num2;
								}
								continue;
							}
							case 2u:
								num2 = (int)((num3 * 125073179) ^ 0x6F61DD65);
								continue;
							default:
								return (byte)num;
							}
							break;
						}
					}
				}
			}

			internal \u200f\u206f\u200c\u206c\u200c\u202e\u200c\u206d\u206b\u200b\u206c\u206b\u206b\u202a\u206a\u206b\u202b\u200c\u206b\u206b\u200f\u206c\u200e\u202a\u202a\u202c\u200c\u206a\u206a\u206a\u206a\u206e\u206f\u202d\u200d\u206a\u202c\u200c\u200c\u206f\u202e[] \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e;

			internal int \u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e;

			internal int \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e;

			internal uint \u202d\u202c\u202e\u200f\u202e\u200d\u202d\u200e\u202d\u202c\u206b\u202e\u206e\u202d\u206d\u200c\u202e\u206d\u206f\u202c\u206e\u200c\u206f\u200b\u200f\u202b\u202b\u200e\u206f\u200c\u200e\u200d\u202a\u206b\u200e\u206a\u202b\u202e\u202a\u206b\u202e;

			internal void \u206c\u202d\u202d\u200c\u200b\u206c\u202d\u206e\u200f\u206e\u200c\u206e\u206d\u200e\u206b\u202a\u200e\u206f\u206c\u200e\u202b\u202a\u200d\u202e\u202a\u206a\u206b\u202e\u202d\u206d\u200c\u206a\u200d\u200d\u206e\u200c\u200c\u200e\u206d\u206b\u202e(int numPosBits, int numPrevBits)
			{
				if (\u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e != null)
				{
					goto IL_000b;
				}
				goto IL_00c8;
				IL_00c8:
				\u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e = numPosBits;
				\u202d\u202c\u202e\u200f\u202e\u200d\u202d\u200e\u202d\u202c\u206b\u202e\u206e\u202d\u206d\u200c\u202e\u206d\u206f\u202c\u206e\u200c\u206f\u200b\u200f\u202b\u202b\u200e\u206f\u200c\u200e\u200d\u202a\u206b\u200e\u206a\u202b\u202e\u202a\u206b\u202e = (uint)((1 << numPosBits) - 1);
				int num = -442124116;
				goto IL_0010;
				IL_0010:
				uint num4 = default(uint);
				uint num3 = default(uint);
				while (true)
				{
					uint num2;
					switch ((num2 = (uint)num ^ 0xF4AFDC6Eu) % 13)
					{
					case 8u:
						break;
					default:
						return;
					case 6u:
						num = ((int)num2 * -1792695353) ^ -16173206;
						continue;
					case 4u:
						goto IL_0068;
					case 0u:
						num4++;
						num = ((int)num2 * -1904990641) ^ 0x79B82192;
						continue;
					case 12u:
					{
						int num7;
						int num8;
						if (\u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e != numPosBits)
						{
							num7 = 393740191;
							num8 = num7;
						}
						else
						{
							num7 = 591956600;
							num8 = num7;
						}
						num = num7 ^ (int)(num2 * 1612593023);
						continue;
					}
					case 3u:
						return;
					case 7u:
						goto IL_00c8;
					case 1u:
					{
						int num5;
						int num6;
						if (\u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e == numPrevBits)
						{
							num5 = 163234210;
							num6 = num5;
						}
						else
						{
							num5 = 684208173;
							num6 = num5;
						}
						num = num5 ^ ((int)num2 * -201025215);
						continue;
					}
					case 10u:
						\u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e = numPrevBits;
						num3 = (uint)(1 << \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e + \u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e);
						num = (int)((num2 * 1580466855) ^ 0x1D9CD2BA);
						continue;
					case 2u:
						\u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[num4].\u200f\u202c\u206c\u206b\u206f\u200e\u202e\u206e\u206b\u206c\u206d\u206b\u206c\u206c\u202e\u200d\u206b\u202e\u206e\u200d\u202c\u206b\u206f\u200f\u206c\u206a\u206d\u202c\u202c\u202c\u206b\u202b\u206c\u202c\u202c\u200b\u200e\u200e\u200b\u206b\u202e();
						num = -1429857588;
						continue;
					case 11u:
						num4 = 0u;
						num = ((int)num2 * -1397587442) ^ 0x1B9598DC;
						continue;
					case 9u:
						\u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e = new \u200f\u206f\u200c\u206c\u200c\u202e\u200c\u206d\u206b\u200b\u206c\u206b\u206b\u202a\u206a\u206b\u202b\u200c\u206b\u206b\u200f\u206c\u200e\u202a\u202a\u202c\u200c\u206a\u206a\u206a\u206a\u206e\u206f\u202d\u200d\u206a\u202c\u200c\u200c\u206f\u202e[num3];
						num = (int)(num2 * 1098710434) ^ -409948802;
						continue;
					case 5u:
						return;
					}
					break;
					IL_0068:
					int num9;
					if (num4 < num3)
					{
						num = -1899136716;
						num9 = num;
					}
					else
					{
						num = -2095085138;
						num9 = num;
					}
				}
				goto IL_000b;
				IL_000b:
				num = -1291443065;
				goto IL_0010;
			}

			internal void \u206e\u202c\u206b\u202c\u200f\u202b\u202b\u200f\u200e\u206d\u200e\u200d\u206e\u206d\u200d\u202c\u202e\u202e\u202e\u206d\u206d\u200f\u206a\u206e\u206e\u200d\u206d\u200e\u202b\u200c\u200e\u200e\u206d\u206d\u200e\u206c\u200e\u200b\u202b\u202c\u202e()
			{
				uint num = (uint)(1 << \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e + \u202d\u206a\u200c\u206c\u206f\u202e\u200e\u200e\u200f\u206a\u206e\u206f\u200b\u200c\u206a\u200c\u206c\u202d\u200f\u200c\u206a\u200e\u202c\u206e\u202c\u206e\u202b\u200d\u200d\u206b\u206d\u206f\u202d\u200b\u206e\u206f\u200c\u202a\u202a\u206a\u202e);
				uint num4 = default(uint);
				while (true)
				{
					int num2 = 681663432;
					while (true)
					{
						uint num3;
						switch ((num3 = (uint)num2 ^ 0x3FF2278Fu) % 6)
						{
						case 0u:
							break;
						default:
							return;
						case 1u:
							num4 = 0u;
							num2 = ((int)num3 * -624719531) ^ -1485886963;
							continue;
						case 4u:
							num4++;
							num2 = (int)((num3 * 63402024) ^ 0x51B174EE);
							continue;
						case 3u:
							\u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[num4].\u202d\u206a\u200b\u200d\u200b\u206f\u202d\u200d\u206c\u206f\u206a\u202b\u202e\u202e\u206d\u202e\u200c\u202c\u202a\u206a\u206f\u206f\u200e\u202b\u206f\u202b\u202e\u206c\u200b\u206a\u206e\u206b\u206c\u206f\u200b\u202d\u202b\u202d\u206f\u202b\u202e();
							num2 = 728685369;
							continue;
						case 5u:
						{
							int num5;
							if (num4 >= num)
							{
								num2 = 2073524475;
								num5 = num2;
							}
							else
							{
								num2 = 2077577842;
								num5 = num2;
							}
							continue;
						}
						case 2u:
							return;
						}
						break;
					}
				}
			}

			internal uint \u202a\u202d\u200c\u206c\u200e\u200b\u200c\u200d\u200e\u206c\u200b\u202a\u206f\u202c\u202d\u202b\u200b\u200d\u200b\u202c\u206c\u206d\u202b\u206c\u206c\u206e\u202e\u202e\u206d\u206e\u206b\u206a\u206b\u202b\u200b\u202b\u202d\u202a\u206f\u206f\u202e(uint pos, byte prevByte)
			{
				return ((pos & \u202d\u202c\u202e\u200f\u202e\u200d\u202d\u200e\u202d\u202c\u206b\u202e\u206e\u202d\u206d\u200c\u202e\u206d\u206f\u202c\u206e\u200c\u206f\u200b\u200f\u202b\u202b\u200e\u206f\u200c\u200e\u200d\u202a\u206b\u200e\u206a\u202b\u202e\u202a\u206b\u202e) << \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e) + (uint)(prevByte >> 8 - \u206a\u200e\u206b\u202d\u202e\u202a\u200d\u206b\u202b\u200f\u200f\u206c\u202a\u206d\u206b\u200d\u202e\u200c\u202b\u200f\u200d\u206b\u202e\u200f\u206f\u206a\u200e\u200f\u206d\u206d\u200c\u202a\u206c\u202b\u202c\u200d\u206d\u200f\u206c\u202b\u202e);
			}

			internal byte \u202c\u202b\u206a\u202b\u206d\u200b\u202c\u200f\u202d\u206f\u206f\u202c\u202a\u206c\u200f\u202d\u206a\u200f\u200c\u202c\u200b\u200d\u200d\u202e\u206c\u206d\u206b\u202b\u202e\u206e\u200d\u202a\u200b\u202c\u200c\u200c\u202a\u206a\u202c\u202c\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, uint pos, byte prevByte)
			{
				return \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[\u202a\u202d\u200c\u206c\u200e\u200b\u200c\u200d\u200e\u206c\u200b\u202a\u206f\u202c\u202d\u202b\u200b\u200d\u200b\u202c\u206c\u206d\u202b\u206c\u206c\u206e\u202e\u202e\u206d\u206e\u206b\u206a\u206b\u202b\u200b\u202b\u202d\u202a\u206f\u206f\u202e(pos, prevByte)].\u206e\u200e\u202a\u206e\u206b\u200d\u206b\u200f\u202e\u202d\u200f\u206f\u202c\u206c\u200e\u200d\u206e\u206d\u202a\u202c\u200e\u202d\u200c\u200f\u202a\u202c\u206f\u206c\u202b\u202e\u206a\u202d\u202b\u200e\u202c\u206b\u202d\u206b\u202c\u202b\u202e(rangeDecoder);
			}

			internal byte \u206a\u206c\u200b\u200d\u200e\u206b\u206f\u200c\u200b\u206e\u206a\u200b\u202d\u202e\u200c\u206d\u206b\u206a\u206a\u202d\u202e\u200b\u206c\u206e\u202a\u200d\u202d\u202a\u200e\u202d\u202b\u206c\u202d\u206f\u206e\u202a\u200f\u202a\u206e\u200c\u202e(\u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e rangeDecoder, uint pos, byte prevByte, byte matchByte)
			{
				return \u206b\u200d\u202d\u206e\u200c\u200e\u202c\u200c\u202c\u202b\u200e\u202b\u202b\u200b\u202c\u206f\u206f\u206c\u200f\u202b\u206b\u200f\u206e\u206a\u202a\u200d\u206a\u206e\u200f\u206f\u206f\u202d\u206d\u202c\u200e\u202b\u202d\u206c\u200e\u202e[\u202a\u202d\u200c\u206c\u200e\u200b\u200c\u200d\u200e\u206c\u200b\u202a\u206f\u202c\u202d\u202b\u200b\u200d\u200b\u202c\u206c\u206d\u202b\u206c\u206c\u206e\u202e\u202e\u206d\u206e\u206b\u206a\u206b\u202b\u200b\u202b\u202d\u202a\u206f\u206f\u202e(pos, prevByte)].\u206d\u200d\u206a\u206d\u206a\u202d\u206f\u206f\u200d\u200d\u200b\u202a\u200c\u206f\u200f\u202e\u202e\u200e\u202a\u202c\u206c\u202b\u200c\u202d\u206b\u200d\u200c\u200d\u202e\u202d\u200e\u206c\u202a\u202d\u202e\u202a\u202b\u206b\u206f\u202e\u202e(rangeDecoder, matchByte);
			}

			internal \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e()
			{
			}
		}

		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u200e\u206a\u206c\u202d\u202a\u200b\u206d\u200e\u206a\u200d\u200f\u202d\u200c\u200d\u202a\u200c\u202e\u202c\u200c\u206e\u202c\u206b\u200e\u206b\u202a\u200e\u202e\u206b\u206a\u206d\u206c\u202a\u202e\u206f\u206b\u206f\u200c\u202b\u200b\u206a\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[192];

		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u202a\u202d\u200c\u202a\u200f\u206c\u200f\u200e\u206f\u202c\u202a\u206a\u200d\u206a\u200b\u200c\u200e\u200d\u200b\u206a\u206a\u200d\u206e\u202a\u200c\u200c\u206b\u200e\u200d\u202b\u200c\u200f\u200b\u206e\u202b\u206d\u202b\u200c\u206a\u200e\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[192];

		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206b\u200b\u200b\u206b\u206d\u206e\u202e\u206f\u206f\u206d\u202a\u202e\u206f\u206e\u202a\u206c\u202c\u206c\u202b\u200f\u200b\u200f\u200d\u202d\u202d\u200c\u206e\u202e\u206c\u202a\u200c\u202d\u202c\u200d\u200e\u202a\u206c\u202c\u202b\u200f\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12];

		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206a\u200d\u200b\u206b\u202d\u202d\u206e\u200b\u202a\u206d\u206c\u206b\u202b\u202e\u202d\u202c\u206f\u206b\u206e\u206e\u206d\u202e\u202b\u200d\u200f\u202c\u206d\u202b\u206b\u202b\u206a\u206a\u200c\u202c\u206c\u206d\u206d\u202a\u200e\u206e\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12];

		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206e\u200f\u206f\u206a\u206e\u200d\u200c\u202e\u200f\u200e\u202b\u202c\u202e\u200b\u200e\u200e\u206d\u206a\u206d\u206e\u202e\u202e\u200d\u202c\u202a\u202a\u206e\u202d\u206c\u206f\u206e\u200d\u202c\u202d\u202c\u200f\u200c\u206c\u206d\u202b\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12];

		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u202b\u200c\u202e\u202c\u202d\u206c\u202c\u200f\u202b\u206f\u206f\u200d\u206f\u202a\u206f\u202b\u206f\u206b\u202d\u202a\u202c\u206c\u206d\u202e\u202b\u200d\u200d\u206a\u200c\u206b\u206f\u202d\u206e\u206f\u200b\u206d\u200b\u206f\u202b\u200d\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[12];

		internal readonly \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e \u206c\u200f\u202d\u202b\u206e\u202d\u202e\u206b\u200b\u202d\u202c\u206a\u202a\u200b\u200b\u202e\u206e\u206c\u202c\u206e\u206c\u206a\u206f\u202c\u200d\u206d\u200f\u200d\u200c\u200c\u206e\u200f\u200b\u200f\u206e\u200e\u206d\u200d\u206f\u202d\u202e = new \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e();

		internal readonly \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e \u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e = new \u202b\u202e\u200d\u206c\u200e\u200e\u200b\u200b\u206f\u200e\u202e\u202d\u206d\u206f\u206e\u200b\u206d\u202b\u200c\u202c\u200d\u200c\u202b\u202e\u202d\u202e\u206f\u202e\u202e\u200b\u200c\u202e\u206e\u206d\u200f\u200b\u206c\u206a\u200f\u200e\u202e();

		internal readonly \u202a\u206e\u202b\u202a\u202a\u200e\u202a\u206f\u206c\u206b\u206d\u200d\u202c\u202d\u202c\u206c\u200f\u200e\u206a\u202d\u206d\u206a\u206b\u200c\u206d\u200b\u200e\u206f\u202a\u200d\u200b\u200c\u200d\u200f\u206d\u200d\u206d\u206c\u206c\u200d\u202e \u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e = new \u202a\u206e\u202b\u202a\u202a\u200e\u202a\u206f\u206c\u206b\u206d\u200d\u202c\u202d\u202c\u206c\u200f\u200e\u206a\u202d\u206d\u206a\u206b\u200c\u206d\u200b\u200e\u206f\u202a\u200d\u200b\u200c\u200d\u200f\u206d\u200d\u206d\u206c\u206c\u200d\u202e();

		internal readonly \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[] \u206a\u206f\u206d\u200b\u200e\u200e\u200f\u206c\u206c\u202a\u202e\u200f\u206e\u202c\u206f\u200d\u206c\u206d\u202a\u206b\u200e\u206b\u206c\u206a\u200b\u200d\u202c\u200c\u202a\u200d\u200c\u206d\u202a\u206b\u206d\u202e\u200f\u206d\u206d\u200c\u202e = new \u200c\u206e\u206b\u202c\u206b\u206c\u202b\u206b\u206f\u200f\u206e\u202b\u206e\u206e\u202b\u200d\u202c\u200c\u200f\u202c\u202a\u206f\u202e\u206a\u202d\u200d\u202b\u202e\u200c\u202a\u206c\u202e\u206e\u206b\u206e\u206d\u200c\u200b\u200c\u206e\u202e[114];

		internal readonly \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[] \u200d\u206a\u206b\u206c\u206e\u202a\u202e\u206a\u200c\u200c\u206f\u202b\u202e\u206d\u200c\u206b\u206f\u200d\u206d\u200b\u200f\u206c\u206e\u200b\u202a\u202c\u206f\u206a\u200d\u206c\u202b\u202c\u206e\u206e\u202a\u200d\u206b\u202e\u202a\u206a\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e[4];

		internal readonly \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e \u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e = new \u200e\u206e\u206f\u206c\u206d\u206d\u200e\u206b\u200f\u202a\u206a\u206a\u206d\u200d\u202d\u206f\u206f\u202d\u200d\u202d\u206b\u200f\u202b\u206d\u200f\u200d\u206a\u206d\u202c\u200f\u202d\u206b\u206f\u206b\u200f\u206e\u200c\u200d\u202a\u200c\u202e();

		internal readonly \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e \u206b\u202d\u206f\u206b\u202c\u202c\u202c\u202b\u206c\u202d\u206a\u200d\u206b\u206e\u206c\u206b\u200e\u202c\u200d\u200b\u200e\u200f\u200f\u200d\u206d\u206e\u200c\u202d\u206a\u202c\u206c\u202b\u206e\u202a\u200d\u202b\u202c\u200d\u206c\u206e\u202e = new \u206d\u206f\u202e\u202a\u202d\u202a\u202c\u200e\u202c\u206a\u206c\u206b\u200e\u202c\u202d\u200e\u202d\u200c\u200c\u202c\u200f\u200e\u206b\u202b\u206e\u202d\u202a\u206a\u206b\u200f\u202a\u206a\u202c\u206e\u200b\u202b\u206b\u206c\u202b\u200d\u202e();

		internal bool \u206d\u202c\u200b\u202d\u206a\u200e\u206e\u200f\u206f\u206c\u202b\u206b\u206e\u202c\u206e\u206e\u200d\u202d\u202d\u200c\u206f\u206d\u202e\u206f\u206f\u206e\u206b\u200e\u206c\u200e\u200b\u202e\u206f\u200c\u200d\u206c\u200f\u200d\u206c\u206b\u202e;

		internal uint \u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e;

		internal uint \u202b\u200f\u202a\u202b\u202b\u200c\u202b\u202a\u200c\u206f\u202e\u206b\u206c\u206b\u200e\u202d\u206e\u202c\u200f\u200d\u202e\u206d\u206b\u202d\u200b\u202e\u202a\u206d\u206c\u202a\u206b\u202b\u202d\u200b\u206b\u206d\u202a\u202b\u206a\u202e\u202e;

		internal \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e \u200e\u206f\u206b\u200f\u202a\u200d\u200b\u200d\u200b\u200d\u206e\u206b\u202d\u202b\u206d\u202d\u200d\u206b\u200b\u202b\u202c\u206b\u206e\u200f\u200e\u200f\u206c\u200f\u206e\u206d\u206f\u202c\u202d\u206c\u200c\u206f\u206d\u200e\u202a\u206d\u202e = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(4);

		internal uint \u206a\u200d\u206f\u206f\u202c\u202c\u202e\u206f\u202c\u202d\u200c\u206d\u202c\u206d\u206e\u206a\u206d\u202b\u200f\u202e\u202a\u206e\u200c\u200d\u202e\u202e\u200f\u206a\u200c\u206b\u206f\u200b\u202e\u206d\u202a\u202e\u202d\u206f\u200b\u200c\u202e;

		internal \u200c\u202b\u200c\u200e\u202b\u206a\u206d\u200d\u200e\u200b\u200f\u202b\u206e\u200b\u200d\u200f\u202b\u206c\u202e\u202e\u200f\u202c\u200d\u206d\u206b\u202d\u200d\u200c\u206a\u206e\u200e\u202e\u202d\u206a\u202a\u200d\u202c\u202e\u202d\u206c\u202e()
		{
			\u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e = uint.MaxValue;
			for (int i = 0; (long)i < 4L; i++)
			{
				\u200d\u206a\u206b\u206c\u206e\u202a\u202e\u206a\u200c\u200c\u206f\u202b\u202e\u206d\u200c\u206b\u206f\u200d\u206d\u200b\u200f\u206c\u206e\u200b\u202a\u202c\u206f\u206a\u200d\u206c\u202b\u202c\u206e\u206e\u202a\u200d\u206b\u202e\u202a\u206a\u202e[i] = new \u202d\u200b\u200d\u202c\u202a\u200d\u202c\u200c\u200e\u202b\u200f\u202c\u206f\u200f\u206a\u202c\u206e\u202d\u206f\u200f\u200d\u206e\u200b\u200b\u200c\u206a\u206b\u202d\u200d\u202b\u200c\u200b\u202c\u200c\u206e\u200e\u200e\u202a\u202d\u202e(6);
			}
		}

		internal void \u200b\u206c\u206e\u200e\u202a\u206f\u202a\u202b\u200c\u200b\u202c\u202d\u202b\u202d\u206a\u200d\u200e\u206d\u206d\u200d\u202a\u200c\u200e\u206a\u206c\u206f\u206d\u206b\u202d\u206f\u200e\u202b\u200b\u202e\u202d\u200c\u202e\u206e\u206f\u200c\u202e(uint dictionarySize)
		{
			if (\u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e == dictionarySize)
			{
				return;
			}
			uint windowSize = default(uint);
			while (true)
			{
				int num = 1572125907;
				while (true)
				{
					uint num2;
					switch ((num2 = (uint)num ^ 0x5B3D3F2Eu) % 6)
					{
					case 0u:
						break;
					default:
						return;
					case 5u:
						\u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e = dictionarySize;
						num = (int)(num2 * 1101615401) ^ -1103965398;
						continue;
					case 3u:
						\u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e.\u202b\u202e\u200e\u200f\u202e\u202b\u202b\u206c\u202d\u206d\u200e\u206d\u206e\u202e\u200d\u200f\u202d\u206f\u200e\u200e\u200f\u200b\u206a\u200c\u206e\u206b\u200b\u202e\u206e\u202c\u206f\u206a\u202a\u200d\u202d\u200f\u202d\u202c\u202b\u206e\u202e(windowSize);
						num = (int)((num2 * 1467928912) ^ 0x287C96B4);
						continue;
					case 1u:
						\u202b\u200f\u202a\u202b\u202b\u200c\u202b\u202a\u200c\u206f\u202e\u206b\u206c\u206b\u200e\u202d\u206e\u202c\u200f\u200d\u202e\u206d\u206b\u202d\u200b\u202e\u202a\u206d\u206c\u202a\u206b\u202b\u202d\u200b\u206b\u206d\u202a\u202b\u206a\u202e\u202e = Math.Max(\u202b\u206b\u206d\u202b\u202d\u202c\u202c\u202b\u200f\u206e\u202b\u206a\u206b\u202a\u206e\u202c\u200b\u206a\u202c\u206d\u202a\u200e\u200e\u200c\u200d\u206c\u206a\u202c\u200d\u206d\u206d\u202b\u200d\u206f\u200e\u200e\u202a\u200c\u206f\u206a\u202e, 1u);
						num = ((int)num2 * -1566037534) ^ 0x1F386F20;
						continue;
					case 4u:
						windowSize = Math.Max(\u202b\u200f\u202a\u202b\u202b\u200c\u202b\u202a\u200c\u206f\u202e\u206b\u206c\u206b\u200e\u202d\u206e\u202c\u200f\u200d\u202e\u206d\u206b\u202d\u200b\u202e\u202a\u206d\u206c\u202a\u206b\u202b\u202d\u200b\u206b\u206d\u202a\u202b\u206a\u202e\u202e, 4096u);
						num = ((int)num2 * -1959207830) ^ -1572749741;
						continue;
					case 2u:
						return;
					}
					break;
				}
			}
		}

		internal void \u206e\u202b\u206a\u206b\u206c\u202e\u206d\u206e\u200b\u206e\u206c\u202e\u200c\u206b\u206e\u206f\u200f\u206a\u200f\u202a\u206a\u202d\u200e\u202a\u202a\u202c\u202a\u206b\u200c\u202d\u206a\u200c\u206a\u200e\u200e\u202d\u206b\u202c\u200b\u200f\u202e(int lp, int lc)
		{
			\u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e.\u206c\u202d\u202d\u200c\u200b\u206c\u202d\u206e\u200f\u206e\u200c\u206e\u206d\u200e\u206b\u202a\u200e\u206f\u206c\u200e\u202b\u202a\u200d\u202e\u202a\u206a\u206b\u202e\u202d\u206d\u200c\u206a\u200d\u200d\u206e\u200c\u200c\u200e\u206d\u206b\u202e(lp, lc);
		}

		internal void \u202c\u200e\u202c\u206d\u206b\u206d\u206f\u206b\u206e\u200e\u200e\u202c\u200e\u200e\u202b\u202e\u202a\u206e\u202a\u202e\u200d\u202e\u200d\u206b\u200f\u202e\u200b\u200b\u202c\u200b\u200d\u206e\u202c\u206b\u206b\u206c\u200e\u206c\u202d\u200e\u202e(int pb)
		{
			uint num = (uint)(1 << pb);
			while (true)
			{
				int num2 = -1570572080;
				while (true)
				{
					uint num3;
					switch ((num3 = (uint)num2 ^ 0xACDBDAB5u) % 5)
					{
					case 2u:
						break;
					default:
						return;
					case 4u:
						\u206c\u200f\u202d\u202b\u206e\u202d\u202e\u206b\u200b\u202d\u202c\u206a\u202a\u200b\u200b\u202e\u206e\u206c\u202c\u206e\u206c\u206a\u206f\u202c\u200d\u206d\u200f\u200d\u200c\u200c\u206e\u200f\u200b\u200f\u206e\u200e\u206d\u200d\u206f\u202d\u202e.\u206f\u206e\u206d\u202b\u206d\u200e\u202e\u202c\u202a\u206d\u200d\u206c\u202c\u206b\u200e\u200e\u200d\u202e\u200d\u200b\u200e\u206f\u200d\u200f\u206e\u200c\u202c\u200c\u202d\u202a\u200d\u200c\u206f\u200b\u200c\u202d\u200b\u200c\u206f\u206b\u202e(num);
						num2 = (int)((num3 * 302618161) ^ 0x4C7DE2D5);
						continue;
					case 0u:
						\u206b\u202d\u206f\u206b\u202c\u202c\u202c\u202b\u206c\u202d\u206a\u200d\u206b\u206e\u206c\u206b\u200e\u202c\u200d\u200b\u200e\u200f\u200f\u200d\u206d\u206e\u200c\u202d\u206a\u202c\u206c\u202b\u206e\u202a\u200d\u202b\u202c\u200d\u206c\u206e\u202e.\u206f\u206e\u206d\u202b\u206d\u200e\u202e\u202c\u202a\u206d\u200d\u206c\u202c\u206b\u200e\u200e\u200d\u202e\u200d\u200b\u200e\u206f\u200d\u200f\u206e\u200c\u202c\u200c\u202d\u202a\u200d\u200c\u206f\u200b\u200c\u202d\u200b\u200c\u206f\u206b\u202e(num);
						num2 = ((int)num3 * -1996346409) ^ 0x6872FAD9;
						continue;
					case 3u:
						\u206a\u200d\u206f\u206f\u202c\u202c\u202e\u206f\u202c\u202d\u200c\u206d\u202c\u206d\u206e\u206a\u206d\u202b\u200f\u202e\u202a\u206e\u200c\u200d\u202e\u202e\u200f\u206a\u200c\u206b\u206f\u200b\u202e\u206d\u202a\u202e\u202d\u206f\u200b\u200c\u202e = num - 1;
						num2 = ((int)num3 * -284923074) ^ -139805671;
						continue;
					case 1u:
						return;
					}
					break;
				}
			}
		}

		internal void \u202c\u206d\u206b\u202b\u202c\u206f\u202e\u200c\u200b\u206b\u202b\u200e\u206c\u206a\u200e\u206c\u202a\u206b\u206a\u206f\u200e\u202b\u206a\u206f\u202d\u200b\u200c\u202e\u206b\u202d\u206c\u206d\u206e\u200d\u206d\u202c\u200f\u200d\u206b\u206f\u202e(Stream inStream, Stream outStream)
		{
			\u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e.\u202c\u202c\u206c\u202a\u206a\u206d\u202b\u200f\u202a\u206f\u200f\u206a\u200c\u202c\u200f\u202e\u200d\u200c\u202e\u206c\u206d\u200d\u206f\u200d\u206b\u200f\u200b\u202d\u202c\u200e\u206c\u202e\u202b\u200f\u206f\u202a\u200c\u200f\u202c\u206b\u202e(inStream);
			\u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e.\u200e\u206e\u206a\u206e\u202d\u200c\u200d\u202c\u206f\u200d\u206f\u202b\u206a\u202c\u206a\u202b\u200f\u202b\u200c\u200e\u202e\u202e\u202b\u202c\u206e\u202c\u206a\u202c\u200e\u206e\u200c\u200b\u200f\u206d\u202c\u202c\u200b\u200c\u206c\u206d\u202e(outStream, \u206d\u202c\u200b\u202d\u206a\u200e\u206e\u200f\u206f\u206c\u202b\u206b\u206e\u202c\u206e\u206e\u200d\u202d\u202d\u200c\u206f\u206d\u202e\u206f\u206f\u206e\u206b\u200e\u206c\u200e\u200b\u202e\u206f\u200c\u200d\u206c\u200f\u200d\u206c\u206b\u202e);
			uint num = 0u;
			uint num5 = default(uint);
			uint num8 = default(uint);
			while (true)
			{
				int num2;
				int num3;
				if (num >= 12)
				{
					num2 = 745594027;
					num3 = num2;
				}
				else
				{
					num2 = 261031227;
					num3 = num2;
				}
				while (true)
				{
					uint num4;
					switch ((num4 = (uint)num2 ^ 0x31198F0u) % 21)
					{
					case 5u:
						num2 = 261031227;
						continue;
					default:
						return;
					case 20u:
						\u206a\u200d\u200b\u206b\u202d\u202d\u206e\u200b\u202a\u206d\u206c\u206b\u202b\u202e\u202d\u202c\u206f\u206b\u206e\u206e\u206d\u202e\u202b\u200d\u200f\u202c\u206d\u202b\u206b\u202b\u206a\u206a\u200c\u202c\u206c\u206d\u206d\u202a\u200e\u206e\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						num2 = (int)((num4 * 11648541) ^ 0x18988A0D);
						continue;
					case 14u:
						num2 = (int)(num4 * 2095762050) ^ -307330654;
						continue;
					case 17u:
					{
						int num7;
						if (num >= 4)
						{
							num2 = 204747157;
							num7 = num2;
						}
						else
						{
							num2 = 574849566;
							num7 = num2;
						}
						continue;
					}
					case 7u:
						\u200d\u206a\u206b\u206c\u206e\u202a\u202e\u206a\u200c\u200c\u206f\u202b\u202e\u206d\u200c\u206b\u206f\u200d\u206d\u200b\u200f\u206c\u206e\u200b\u202a\u202c\u206f\u206a\u200d\u206c\u202b\u202c\u206e\u206e\u202a\u200d\u206b\u202e\u202a\u206a\u202e[num].\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e();
						num++;
						num2 = 1294623922;
						continue;
					case 8u:
						\u206e\u200f\u206f\u206a\u206e\u200d\u200c\u202e\u200f\u200e\u202b\u202c\u202e\u200b\u200e\u200e\u206d\u206a\u206d\u206e\u202e\u202e\u200d\u202c\u202a\u202a\u206e\u202d\u206c\u206f\u206e\u200d\u202c\u202d\u202c\u200f\u200c\u206c\u206d\u202b\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						\u202b\u200c\u202e\u202c\u202d\u206c\u202c\u200f\u202b\u206f\u206f\u200d\u206f\u202a\u206f\u202b\u206f\u206b\u202d\u202a\u202c\u206c\u206d\u202e\u202b\u200d\u200d\u206a\u200c\u206b\u206f\u202d\u206e\u206f\u200b\u206d\u200b\u206f\u202b\u200d\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						num++;
						num2 = (int)((num4 * 386290511) ^ 0x74F17DBF);
						continue;
					case 6u:
						\u206b\u200b\u200b\u206b\u206d\u206e\u202e\u206f\u206f\u206d\u202a\u202e\u206f\u206e\u202a\u206c\u202c\u206c\u202b\u200f\u200b\u200f\u200d\u202d\u202d\u200c\u206e\u202e\u206c\u202a\u200c\u202d\u202c\u200d\u200e\u202a\u206c\u202c\u202b\u200f\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						num2 = (int)(num4 * 697412328) ^ -1301510672;
						continue;
					case 2u:
						\u200e\u206f\u206b\u200f\u202a\u200d\u200b\u200d\u200b\u200d\u206e\u206b\u202d\u202b\u206d\u202d\u200d\u206b\u200b\u202b\u202c\u206b\u206e\u200f\u200e\u200f\u206c\u200f\u206e\u206d\u206f\u202c\u202d\u206c\u200c\u206f\u206d\u200e\u202a\u206d\u202e.\u200c\u200f\u206d\u206c\u200e\u206b\u200b\u202a\u202d\u206b\u200d\u200b\u202d\u200f\u202c\u202b\u206a\u200d\u202c\u202b\u200b\u206c\u202d\u200f\u206e\u200f\u202c\u200f\u200b\u206b\u200b\u206e\u200f\u202b\u200c\u206d\u206b\u200f\u206a\u202e();
						num2 = (int)(num4 * 22079652) ^ -992634247;
						continue;
					case 19u:
						num = 0u;
						num2 = (int)(num4 * 827582775) ^ -776939893;
						continue;
					case 9u:
						\u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e.\u206e\u202c\u206b\u202c\u200f\u202b\u202b\u200f\u200e\u206d\u200e\u200d\u206e\u206d\u200d\u202c\u202e\u202e\u202e\u206d\u206d\u200f\u206a\u206e\u206e\u200d\u206d\u200e\u202b\u200c\u200e\u200e\u206d\u206d\u200e\u206c\u200e\u200b\u202b\u202c\u202e();
						num2 = ((int)num4 * -883190199) ^ -1648497476;
						continue;
					case 11u:
						num5 = 0u;
						num2 = 1538870549;
						continue;
					case 0u:
					{
						int num9;
						if (num5 > \u206a\u200d\u206f\u206f\u202c\u202c\u202e\u206f\u202c\u202d\u200c\u206d\u202c\u206d\u206e\u206a\u206d\u202b\u200f\u202e\u202a\u206e\u200c\u200d\u202e\u202e\u200f\u206a\u200c\u206b\u206f\u200b\u202e\u206d\u202a\u202e\u202d\u206f\u200b\u200c\u202e)
						{
							num2 = 135295772;
							num9 = num2;
						}
						else
						{
							num2 = 1883290212;
							num9 = num2;
						}
						continue;
					}
					case 4u:
						break;
					case 16u:
						\u200e\u206a\u206c\u202d\u202a\u200b\u206d\u200e\u206a\u200d\u200f\u202d\u200c\u200d\u202a\u200c\u202e\u202c\u200c\u206e\u202c\u206b\u200e\u206b\u202a\u200e\u202e\u206b\u206a\u206d\u206c\u202a\u202e\u206f\u206b\u206f\u200c\u202b\u200b\u206a\u202e[num8].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						\u202a\u202d\u200c\u202a\u200f\u206c\u200f\u200e\u206f\u202c\u202a\u206a\u200d\u206a\u200b\u200c\u200e\u200d\u200b\u206a\u206a\u200d\u206e\u202a\u200c\u200c\u206b\u200e\u200d\u202b\u200c\u200f\u200b\u206e\u202b\u206d\u202b\u200c\u206a\u200e\u202e[num8].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						num2 = (int)((num4 * 1702044387) ^ 0x3242937F);
						continue;
					case 10u:
						\u206c\u200f\u202d\u202b\u206e\u202d\u202e\u206b\u200b\u202d\u202c\u206a\u202a\u200b\u200b\u202e\u206e\u206c\u202c\u206e\u206c\u206a\u206f\u202c\u200d\u206d\u200f\u200d\u200c\u200c\u206e\u200f\u200b\u200f\u206e\u200e\u206d\u200d\u206f\u202d\u202e.\u206f\u200b\u200c\u202c\u202a\u202e\u202c\u200c\u200e\u202c\u206b\u200b\u202e\u202e\u200b\u206b\u202a\u206a\u200c\u206b\u206d\u202a\u206d\u202d\u202a\u202b\u206d\u200f\u206b\u206d\u202e\u206c\u200f\u200f\u200d\u206d\u206b\u202e\u206e\u206d\u202e();
						\u206b\u202d\u206f\u206b\u202c\u202c\u202c\u202b\u206c\u202d\u206a\u200d\u206b\u206e\u206c\u206b\u200e\u202c\u200d\u200b\u200e\u200f\u200f\u200d\u206d\u206e\u200c\u202d\u206a\u202c\u206c\u202b\u206e\u202a\u200d\u202b\u202c\u200d\u206c\u206e\u202e.\u206f\u200b\u200c\u202c\u202a\u202e\u202c\u200c\u200e\u202c\u206b\u200b\u202e\u202e\u200b\u206b\u202a\u206a\u200c\u206b\u206d\u202a\u206d\u202d\u202a\u202b\u206d\u200f\u206b\u206d\u202e\u206c\u200f\u200f\u200d\u206d\u206b\u202e\u206e\u206d\u202e();
						num2 = (int)(num4 * 446639824) ^ -1051734206;
						continue;
					case 12u:
						\u206a\u206f\u206d\u200b\u200e\u200e\u200f\u206c\u206c\u202a\u202e\u200f\u206e\u202c\u206f\u200d\u206c\u206d\u202a\u206b\u200e\u206b\u206c\u206a\u200b\u200d\u202c\u200c\u202a\u200d\u200c\u206d\u202a\u206b\u206d\u202e\u200f\u206d\u206d\u200c\u202e[num].\u206d\u206a\u206d\u206f\u206f\u202e\u206e\u206a\u202e\u202d\u200b\u206a\u200e\u200e\u206a\u202a\u200e\u206a\u202c\u206f\u206a\u202d\u206f\u206f\u202a\u202a\u202d\u202d\u200b\u202d\u202a\u200d\u202d\u200e\u202b\u206d\u202b\u206c\u200f\u200d\u202e();
						num++;
						num2 = 414418744;
						continue;
					case 18u:
						num = 0u;
						num2 = (int)(num4 * 984463903) ^ -823204205;
						continue;
					case 15u:
						num8 = (num << 4) + num5;
						num2 = 1304004278;
						continue;
					case 3u:
					{
						int num6;
						if (num >= 114)
						{
							num2 = 110545862;
							num6 = num2;
						}
						else
						{
							num2 = 2046207499;
							num6 = num2;
						}
						continue;
					}
					case 13u:
						num5++;
						num2 = ((int)num4 * -1074682212) ^ 0x37E0044;
						continue;
					case 1u:
						return;
					}
					break;
				}
			}
		}

		internal void \u200d\u206d\u206a\u206b\u202a\u206b\u202d\u200b\u200f\u202e\u202a\u206a\u202a\u200d\u206c\u200c\u202e\u200c\u206e\u206f\u206c\u206f\u206a\u206d\u202a\u206f\u200d\u200c\u200c\u202a\u202c\u200e\u202b\u206c\u200d\u200e\u206d\u200f\u202a\u206c\u202e(Stream inStream, Stream outStream, long inSize, long outSize)
		{
			\u202c\u206d\u206b\u202b\u202c\u206f\u202e\u200c\u200b\u206b\u202b\u200e\u206c\u206a\u200e\u206c\u202a\u206b\u206a\u206f\u200e\u202b\u206a\u206f\u202d\u200b\u200c\u202e\u206b\u202d\u206c\u206d\u206e\u200d\u206d\u202c\u200f\u200d\u206b\u206f\u202e(inStream, outStream);
			\u200c\u200c\u206a\u200f\u206f\u206d\u200c\u202a\u200c\u206a\u206d\u200f\u206e\u206d\u200f\u202d\u206a\u202c\u206f\u202d\u202b\u200e\u202a\u206f\u200d\u200e\u206a\u206b\u202d\u202d\u200e\u200e\u200f\u202e\u202a\u206a\u202d\u202d\u206e\u202b\u202e obj = default(\u200c\u200c\u206a\u200f\u206f\u206d\u200c\u202a\u200c\u206a\u206d\u200f\u206e\u206d\u200f\u202d\u206a\u202c\u206f\u202d\u202b\u200e\u202a\u206f\u200d\u200e\u206a\u206b\u202d\u202d\u200e\u200e\u200f\u202e\u202a\u206a\u202d\u202d\u206e\u202b\u202e);
			ulong num3 = default(ulong);
			uint num21 = default(uint);
			byte b = default(byte);
			byte b2 = default(byte);
			byte prevByte = default(byte);
			uint num13 = default(uint);
			uint num11 = default(uint);
			uint num15 = default(uint);
			int num17 = default(int);
			uint num16 = default(uint);
			uint num20 = default(uint);
			uint num12 = default(uint);
			uint num7 = default(uint);
			ulong num4 = default(ulong);
			while (true)
			{
				int num = 1142462908;
				while (true)
				{
					uint num2;
					switch ((num2 = (uint)num ^ 0xEA8670Cu) % 57)
					{
					case 22u:
						break;
					default:
						return;
					case 30u:
					{
						int num6;
						if (\u206b\u200b\u200b\u206b\u206d\u206e\u202e\u206f\u206f\u206d\u202a\u202e\u206f\u206e\u202a\u206c\u202c\u206c\u202b\u200f\u200b\u200f\u200d\u202d\u202d\u200c\u206e\u202e\u206c\u202a\u200c\u202d\u202c\u200d\u200e\u202a\u206c\u202c\u202b\u200f\u202e[obj.\u200d\u200f\u202c\u206f\u206f\u206b\u206f\u206e\u202a\u206c\u200f\u202c\u200c\u202d\u202d\u206a\u200d\u202a\u202a\u206a\u200d\u202b\u200c\u200c\u202e\u206a\u200d\u202c\u202d\u206e\u200b\u206e\u206d\u200d\u202c\u202c\u200b\u202e\u206a\u202e].\u202b\u202e\u206c\u206b\u200e\u202c\u202c\u206c\u202c\u202d\u206d\u202e\u206a\u206a\u202a\u200c\u206c\u206e\u200f\u200e\u202b\u206f\u202c\u202c\u202a\u202e\u206d\u200f\u206a\u202e\u206a\u202d\u202b\u200b\u206d\u200d\u200e\u202d\u202b\u200f\u202e(\u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e) == 1)
						{
							num = 799902436;
							num6 = num;
						}
						else
						{
							num = 1275849024;
							num6 = num;
						}
						continue;
					}
					case 54u:
						num3 += num21;
						num = ((int)num2 * -771768738) ^ 0x4ECD4275;
						continue;
					case 39u:
						\u206e\u206e\u200d\u202d\u202a\u206c\u200b\u200b\u206f\u202c\u200f\u206e\u206d\u202d\u206f\u206c\u206d\u202d\u202b\u200f\u200f\u202d\u206b\u206a\u202c\u200b\u202c\u200d\u202c\u202b\u202c\u200e\u200e\u200b\u202a\u200d\u200d\u200f\u206e\u202d\u202e.\u206e\u202e\u206c\u200f\u200d\u206c\u206a\u200d\u202a\u206d\u200c\u206b\u200d\u202a\u200b\u206c\u200f\u200e\u200e\u206a\u202d\u202c\u200f\u202d\u206e\u200f\u200e\u200e\u200b\u202a\u206e\u202e\u206d\u202a\u202b\u200f\u206b\u202a\u200f\u200d\u202e(b);
						num3++;
						num = ((int)num2 * -1335055279) ^ 0x2B286928;
						continue;
					case 40u:
						b2 = \u206f\u206b\u206e\u206a\u200c\u202c\u202d\u206d\u206a\u206e\u206f\u202c\u200e\u200b\u200f\u200d\u206b\u202d\u206a\u206e\u200d\u200b\u206f\u200e\u202a\u202a\u200c\u206f\u202e\u200f\u206f\u200e\u200b\u200d\u206b\u206a\u206c\u200f\u200d\u200e\u202e.\u202c\u202b\u206a\u202b\u206d\u200b\u202c\u200f\u202d\u206f\u206f\u202c\u202a\u206c\u200f\u202d\u206a\u200f\u200c\u202c\u200b\u200d\u200d\u202e\u206c\u206d\u206b\u202b\u202e\u206e\u200d\u202a\u200b\u202c\u200c\u200c\u202a\u206a\u202c\u202c\u202e(\u206f\u206c\u200e\u200f\u200f\u206b\u202e\u202e\u202e\u202e\u200b\u200f\u206e\u200f\u202b\u206f\u202a\u202d\u202d\u202b\u200c\u200e\u206d\u200b\u200f\u206c\u200d\u200e\u206e\u206c\u200e\u206f\u200c\u206a\u202e\u206c\u200e\u200f\u200e\u202a\u202e, (uint)num3, prevByte);
						num = 1715331959;
						continue;
					case 16u:
						num13 = 0u;
						num11 = 0u;
						num = (int)(num2 * 1235246952) ^ -613196745;
						continue;
					case 7u:
						num = ((int)num2 * -1142286223) ^ -583067791;
						continue;
					case 35u:
						num13 = num15;
						num = 960223403;
						continue;
					case 20u:
						num = ((int)num2 * -2005804662) ^ 0x7CB22D0F;
						continue;
					case 52u:
					{
						num13 = (2 | (num15 & 1)) << num17;
						int num33;
						int num34;
						if (num15 >= 14)
						{
							num33 = 109533321;
							num34 = num33;
						}
						else
						{
							num33 = 1104895350;
							num34 = num33;
						}
						num = num33 ^ (int)(num2 * 366719371);
						continue;
					}
					case 8u:
						obj.\u200e\u202c\u206a\u202a\u206a\u200b\u200e\u206b\u200b\u206a\u202a\u206d\u206e\u206f\u206d\u200e\u200d\u200b\u200b\u202c\u202d\u206a\u200d\u200d\u200c\u202a\u200e\u202c\u206f\u200b\u200e\u200b\u200d\u206e\u

plugins/Datys_Skills.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Datys_Skills;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using ServerSync;
using SoftReferenceableAssets;
using StatusEffectManager;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Serialization;

[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyProduct("Datys_Skills")]
[assembly: AssemblyCompany("Datys")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Datys_Skills")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: AssemblyConfiguration("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>Embedded]
	internal sealed class <ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <f13e9711-3888-4bdb-a1e6-cf5760831fed>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <f13e9711-3888-4bdb-a1e6-cf5760831fed>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <f13e9711-3888-4bdb-a1e6-cf5760831fed>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<ede8ebd7-6fc9-489d-ab4c-91b2e40428fd>Embedded]
	[CompilerGenerated]
	internal sealed class <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
public static class DualWieldSystem
{
	[HarmonyPatch(typeof(Attack), "Start")]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
	private static class AttackStartPatch
	{
		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
		private static void Prefix(Attack __instance, Humanoid character)
		{
			if (!((Character)character).IsPlayer() || !HasDualWieldEffect(character))
			{
				return;
			}
			rightItem = character.GetRightItem();
			leftItem = character.GetLeftItem();
			if (IsDualWieldSetupValid(rightItem, leftItem))
			{
				isDualWielding = true;
				string attackAnimation = __instance.m_attackAnimation;
				string text = attackAnimation.ToLowerInvariant();
				bool flag = HasSkill((SkillType)2, rightItem, leftItem);
				bool flag2 = text.EndsWith("_secondary") || text.Contains("special");
				if (text.Contains("axe") && text.Contains("special"))
				{
					flag2 = true;
				}
				__instance.m_attackAnimation = ((!flag) ? (flag2 ? "dualaxes_secondary" : "dualaxes") : (flag2 ? "dual_knives_secondary" : "dual_knives"));
				__instance.m_attackChainLevels = (flag2 ? 1 : 4);
			}
		}
	}

	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
	[HarmonyPatch(typeof(Character), "Damage")]
	private static class CharacterDamagePatch
	{
		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
		private static void Prefix(Character __instance, ref HitData hit)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)hit.GetAttacker() == (Object)(object)Player.m_localPlayer && isDualWielding && rightItem != null && leftItem != null)
			{
				DamageTypes damages = leftItem.m_shared.m_damages;
				hit.m_damage.m_blunt += damages.m_blunt * 0.5f;
				hit.m_damage.m_slash += damages.m_slash * 0.5f;
				hit.m_damage.m_pierce += damages.m_pierce * 0.5f;
				hit.m_damage.m_fire += damages.m_fire * 0.5f;
				hit.m_damage.m_frost += damages.m_frost * 0.5f;
				hit.m_damage.m_lightning += damages.m_lightning * 0.5f;
				hit.m_damage.m_poison += damages.m_poison * 0.5f;
				hit.m_damage.m_spirit += damages.m_spirit * 0.5f;
			}
		}
	}

	[HarmonyPatch(typeof(Humanoid), "EquipItem")]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
	private static class EquipItemPatch
	{
		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
		private static bool Prefix(Humanoid __instance, ItemData item, bool triggerEquipEffects, ref bool __result)
		{
			if (!((Character)__instance).IsPlayer() || (Object)(object)__instance != (Object)(object)Player.m_localPlayer)
			{
				return true;
			}
			if (!HasDualWieldEffect(__instance))
			{
				return true;
			}
			ItemData rightItem = __instance.GetRightItem();
			ItemData leftItem = __instance.GetLeftItem();
			if (rightItem == null || !IsValidDualWeapon(item) || !IsValidDualWeapon(rightItem))
			{
				isDualWielding = false;
				return true;
			}
			if (leftItem != null)
			{
				leftItem.m_equipped = false;
				__instance.UnequipItem(leftItem, false);
			}
			__instance.m_leftItem = item;
			__instance.m_leftItem.m_equipped = true;
			__instance.m_hiddenLeftItem = null;
			__instance.m_hiddenRightItem = null;
			DualWieldSystem.leftItem = item;
			DualWieldSystem.rightItem = rightItem;
			isDualWielding = true;
			m_changeAttach = true;
			__result = true;
			__instance.SetupEquipment();
			if (triggerEquipEffects)
			{
				__instance.TriggerEquipEffect(item);
			}
			return false;
		}
	}

	[HarmonyPatch(typeof(Humanoid), "UnequipItem")]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
	private static class UnequipItemPatch
	{
		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
		private static void Postfix(Humanoid __instance, ItemData item)
		{
			if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer) && isDualWielding)
			{
				m_lastLeftItem = DualWieldSystem.leftItem?.m_shared.m_name ?? "";
				ItemData leftItem = DualWieldSystem.leftItem;
				if (leftItem != null && leftItem.m_customData.TryGetValue("transmog_skin_name", out var value))
				{
					m_lastLeftItem = value;
				}
				if (item == rightItem && DualWieldSystem.leftItem != null)
				{
					__instance.m_rightItem = DualWieldSystem.leftItem;
					__instance.m_leftItem = null;
					__instance.SetupVisEquipment(__instance.m_visEquipment, false);
				}
				rightItem = null;
				DualWieldSystem.leftItem = null;
				isDualWielding = false;
			}
		}
	}

	[HarmonyPatch(typeof(VisEquipment), "AttachItem")]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	private static class AttachItemPatch
	{
		private static void Prefix(VisEquipment __instance, int itemHash, ref Transform joint)
		{
			if (!Object.op_Implicit((Object)(object)Player.m_localPlayer) || !m_changeAttach || (Object)(object)joint != (Object)(object)__instance.m_backMelee)
			{
				return;
			}
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(itemHash);
			ItemDrop val = default(ItemDrop);
			if (!((Object)(object)itemPrefab == (Object)null) && itemPrefab.TryGetComponent<ItemDrop>(ref val))
			{
				string name = val.m_itemData.m_shared.m_name;
				val.m_itemData.m_customData.TryGetValue("transmog_skin_name", out var value);
				if (!(name != m_lastLeftItem) || !(value != m_lastLeftItem))
				{
					joint = __instance.m_backMelee;
					((MonoBehaviour)Player.m_localPlayer).StartCoroutine(AdjustBackWeaponTransform(__instance));
					m_lastLeftItem = "";
					m_changeAttach = false;
				}
			}
		}

		private static IEnumerator AdjustBackWeaponTransform(VisEquipment vis)
		{
			yield return null;
			Transform weapon = ((IEnumerable<Transform>)((Component)vis.m_backMelee).GetComponentsInChildren<Transform>()).FirstOrDefault((Func<Transform, bool>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Transform t) => (Object)(object)t != (Object)(object)vis.m_backMelee && ((Object)t).name.ToLower().Contains("attach")));
			if ((Object)(object)weapon == (Object)null)
			{
				weapon = ((IEnumerable<Transform>)((Component)vis.m_backMelee).GetComponentsInChildren<Transform>()).FirstOrDefault((Func<Transform, bool>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Transform t) => (Object)(object)t != (Object)(object)vis.m_backMelee));
			}
			if ((Object)(object)weapon != (Object)null)
			{
				Transform obj = weapon;
				obj.localPosition += new Vector3(-0.0035f, 0f, 0.002f);
				Transform obj2 = weapon;
				obj2.localRotation *= Quaternion.Euler(0f, 60f, 0f);
				((Object)weapon).name = "[AdjustedDualWeapon]";
			}
			else
			{
				Debug.LogWarning((object)"[DualWield] ❌ Žádná připojená zbraň nalezena pro úpravu.");
			}
		}
	}

	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
	private static ItemData rightItem;

	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
	private static ItemData leftItem;

	private static bool isDualWielding;

	private static string m_lastLeftItem = "";

	private static bool m_changeAttach;

	private static readonly HashSet<string> AllowedDualCategories = new HashSet<string> { "1haxe", "1hmaces", "1hswords", "daggers" };

	public static bool IsDualWielding => isDualWielding;

	private static bool HasDualWieldEffect(Humanoid h)
	{
		return ((Character)h).GetSEMan().HaveStatusEffect(StringExtensionMethods.GetStableHashCode("SE_DualWield"));
	}

	private static bool HasSkill(SkillType skill, ItemData a, ItemData b)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		return a.m_shared.m_skillType == skill || b.m_shared.m_skillType == skill;
	}

	private static bool IsValidDualWeapon(ItemData item)
	{
		if ((Object)(object)item?.m_dropPrefab == (Object)null)
		{
			return false;
		}
		string name = ((Object)item.m_dropPrefab).name;
		string category;
		return !string.IsNullOrEmpty(name) && GemRules.TryGetCategory(name, out category) && AllowedDualCategories.Contains(category.ToLower());
	}

	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
	private static bool IsDualWieldSetupValid(ItemData right, ItemData left)
	{
		return right != null && left != null && IsValidDualWeapon(right) && IsValidDualWeapon(left);
	}
}
public static class InterruptHelper
{
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	public static bool CancelCurrentAttack(Player player, float minTime = 0f)
	{
		if ((Object)(object)player == (Object)null || ((Humanoid)player).m_currentAttack == null)
		{
			return false;
		}
		if (((Humanoid)player).m_currentAttack.m_time <= minTime)
		{
			return false;
		}
		((Humanoid)player).m_currentAttack.Abort();
		((Character)player).m_attack = false;
		((Character)player).m_attackHold = false;
		((Character)player).m_secondaryAttack = false;
		((Character)player).m_secondaryAttackHold = false;
		((Character)player).m_zanim.SetSpeed(10000f);
		((Character)((Humanoid)player).m_currentAttack.m_character).FreezeFrame(0f);
		((Humanoid)player).m_previousAttack = null;
		((Humanoid)player).m_currentAttack = null;
		return true;
	}
}
[HarmonyPatch(typeof(InventoryGrid), "UpdateGui")]
[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
public static class InventoryGrid_SocketIconOverlay
{
	private static readonly Dictionary<string, Sprite> _spriteCache = new Dictionary<string, Sprite>();

	private static bool socketsVisible = false;

	[HarmonyPostfix]
	public static void Postfix(InventoryGrid __instance)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0246: Unknown result type (might be due to invalid IL or missing references)
		//IL_024d: Expected O, but got Unknown
		//IL_0296: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0325: Unknown result type (might be due to invalid IL or missing references)
		//IL_032a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0350: Unknown result type (might be due to invalid IL or missing references)
		//IL_033f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0508: Unknown result type (might be due to invalid IL or missing references)
		//IL_050d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0517: Unknown result type (might be due to invalid IL or missing references)
		//IL_0355: Unknown result type (might be due to invalid IL or missing references)
		//IL_037f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0384: Unknown result type (might be due to invalid IL or missing references)
		//IL_0392: Unknown result type (might be due to invalid IL or missing references)
		//IL_0397: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_03aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_03f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_03fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0408: Unknown result type (might be due to invalid IL or missing references)
		//IL_040d: Unknown result type (might be due to invalid IL or missing references)
		//IL_041b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0420: Unknown result type (might be due to invalid IL or missing references)
		//IL_042e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0433: Unknown result type (might be due to invalid IL or missing references)
		//IL_0482: Unknown result type (might be due to invalid IL or missing references)
		//IL_0487: Unknown result type (might be due to invalid IL or missing references)
		//IL_0495: Unknown result type (might be due to invalid IL or missing references)
		//IL_049a: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
		//IL_04d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0441: Unknown result type (might be due to invalid IL or missing references)
		//IL_0446: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_044e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0450: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f0: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown((KeyCode)104))
		{
			socketsVisible = !socketsVisible;
		}
		Vector2 val = Vector2.op_Implicit(Input.mousePosition);
		Rect val3 = default(Rect);
		foreach (Element element in __instance.m_elements)
		{
			if ((Object)(object)element?.m_icon == (Object)null)
			{
				continue;
			}
			foreach (Transform item in ((Component)element.m_icon).transform.parent)
			{
				Transform val2 = item;
				if (((Object)val2).name.StartsWith("SocketIcon_"))
				{
					Object.Destroy((Object)(object)((Component)val2).gameObject);
				}
			}
			ItemData itemAt = __instance.m_inventory.GetItemAt(element.m_pos.x, element.m_pos.y);
			if (itemAt == null)
			{
				continue;
			}
			RectTransform component = ((Component)element.m_icon).GetComponent<RectTransform>();
			bool flag = false;
			if ((Object)(object)component != (Object)null)
			{
				Vector3[] array = (Vector3[])(object)new Vector3[4];
				component.GetWorldCorners(array);
				((Rect)(ref val3))..ctor(array[0].x, array[0].y, array[2].x - array[0].x, array[2].y - array[0].y);
				flag = ((Rect)(ref val3)).Contains(val);
			}
			if (!socketsVisible && !flag)
			{
				continue;
			}
			List<(string, string)> socketData = SocketHelper.GetSocketData(itemAt);
			for (int i = 0; i < socketData.Count; i++)
			{
				string type = ((socketData[i].Item2 != "empty") ? socketData[i].Item2 : socketData[i].Item1);
				Sprite val4 = LoadSocketSpriteByType(type);
				if ((Object)(object)val4 == (Object)null)
				{
					continue;
				}
				GameObject val5 = new GameObject($"SocketIcon_{i}", new Type[2]
				{
					typeof(RectTransform),
					typeof(Image)
				});
				val5.transform.SetParent(((Component)element.m_icon).transform.parent, false);
				val5.transform.SetAsLastSibling();
				Image component2 = val5.GetComponent<Image>();
				component2.sprite = val4;
				((Graphic)component2).raycastTarget = false;
				((Graphic)component2).color = Color.white;
				RectTransform component3 = val5.GetComponent<RectTransform>();
				component3.anchorMin = Vector2.zero;
				component3.anchorMax = Vector2.zero;
				component3.pivot = Vector2.zero;
				component3.sizeDelta = new Vector2(25f, 25f);
				RectTransform val6 = component3;
				int count = socketData.Count;
				if (1 == 0)
				{
				}
				Vector2 anchoredPosition;
				switch (count)
				{
				case 1:
					anchoredPosition = new Vector2(22f, 22f);
					break;
				case 2:
					anchoredPosition = ((i == 0) ? new Vector2(12f, 22f) : new Vector2(32f, 22f));
					break;
				case 3:
				{
					if (1 == 0)
					{
					}
					Vector2 val7 = (Vector2)(i switch
					{
						0 => new Vector2(10f, 28f), 
						1 => new Vector2(34f, 28f), 
						2 => new Vector2(22f, 10f), 
						_ => new Vector2(22f, 22f), 
					});
					if (1 == 0)
					{
					}
					anchoredPosition = val7;
					break;
				}
				case 4:
				{
					if (1 == 0)
					{
					}
					Vector2 val7 = (Vector2)(i switch
					{
						0 => new Vector2(10f, 28f), 
						1 => new Vector2(34f, 28f), 
						2 => new Vector2(10f, 8f), 
						3 => new Vector2(34f, 8f), 
						_ => new Vector2(22f, 22f), 
					});
					if (1 == 0)
					{
					}
					anchoredPosition = val7;
					break;
				}
				case 5:
				{
					if (1 == 0)
					{
					}
					Vector2 val7 = (Vector2)(i switch
					{
						0 => new Vector2(22f, 36f), 
						1 => new Vector2(6f, 26f), 
						2 => new Vector2(38f, 26f), 
						3 => new Vector2(12f, 6f), 
						4 => new Vector2(32f, 6f), 
						_ => new Vector2(22f, 22f), 
					});
					if (1 == 0)
					{
					}
					anchoredPosition = val7;
					break;
				}
				default:
					anchoredPosition = new Vector2(4f + (float)i * 14f, 4f);
					break;
				}
				if (1 == 0)
				{
				}
				val6.anchoredPosition = anchoredPosition;
			}
		}
	}

	private static Sprite LoadSocketSpriteByType(string type)
	{
		string text = type.ToLower();
		if (1 == 0)
		{
		}
		string text2 = text switch
		{
			"green" => "D_Icon_Green", 
			"red" => "D_Icon_Red", 
			"blue" => "D_Icon_Blue", 
			"yellow" => "D_Icon_Yellow", 
			"krump_mat_tribe_16_fehu" => "Krump_Mat_Tribe_16_Fehu", 
			"krump_mat_tribe_14_hagalaz" => "Krump_Mat_Tribe_14_Hagalaz", 
			"krump_mat_tribe_17_gebo" => "Krump_Mat_Tribe_17_Gebo", 
			"krump_mat_tribe_09_algiz" => "Krump_Mat_Tribe_09_Algiz", 
			"krump_mat_tribe_13_thurisaz" => "Krump_Mat_Tribe_13_Thurisaz", 
			"krump_mat_tribe_02_eihwaz" => "Krump_Mat_Tribe_02_Eihwaz", 
			"krump_mat_tribe_01_inguz" => "Krump_Mat_Tribe_01_Inguz", 
			"krump_mat_tribe_03_uruz" => "Krump_Mat_Tribe_03_Uruz", 
			"krump_mat_tribe_04_perth" => "Krump_Mat_Tribe_04_Perth", 
			"krump_mat_tribe_05_mannaz" => "Krump_Mat_Tribe_05_Mannaz", 
			"krump_mat_tribe_06_wunjo" => "Krump_Mat_Tribe_06_Wunjo", 
			"krump_mat_tribe_08_isa" => "Krump_Mat_Tribe_08_Isa", 
			"krump_mat_tribe_18_teiwaz" => "Krump_Mat_Tribe_18_Teiwaz", 
			"krump_mat_tribe_20_kano" => "Krump_Mat_Tribe_20_Kano", 
			"krump_mat_tribe_07_raido" => "Krump_Mat_Tribe_07_Raido", 
			"krump_mat_tribe_10_othila" => "Krump_Mat_Tribe_10_Othila", 
			"d_transmog_gem" => "D_Transmog_Gem", 
			"d_smog_demonic_blade" => "D_Smog_Demonic_Blade", 
			"d_smog_umbrafang_blade" => "D_Smog_Umbrafang_Blade", 
			"d_smog_demonic_sword" => "D_Smog_Demonic_Sword", 
			"d_smog_snake_sword" => "D_Smog_Snake_Sword", 
			"d_smog_butcher_sword" => "D_Smog_Butcher_Sword", 
			"d_smog_baldur_sword" => "D_Smog_Baldur_Sword", 
			"d_smog_demonic_shield" => "D_Smog_Demonic_Shield", 
			"d_smog_forest_bow" => "D_Smog_Forest_Bow", 
			"d_smog_demonic_bow" => "D_Smog_Demonic_Bow", 
			"d_smog_demonic_hammer" => "D_Smog_Demonic_Hammer", 
			"d_smog_demonic_dagger" => "D_Smog_Demonic_Dagger", 
			"d_smog_demonic_greataxe" => "D_Smog_Demonic_GreatAxe", 
			"d_smog_demonic_axe" => "D_Smog_Demonic_Axe", 
			"d_smog_scrapfang_axe" => "D_Smog_Scrapfang_Axe", 
			"d_smog_demonic_mace" => "D_Smog_Demonic_Mace", 
			"d_smog_soulpiercer_mace" => "D_Smog_Soulpiercer_Mace", 
			"d_smog_demonic_spear" => "D_Smog_Demonic_Spear", 
			"grausten" => "Grausten", 
			_ => type.ToLower(), 
		};
		if (1 == 0)
		{
		}
		string text3 = text2;
		if (!_spriteCache.TryGetValue(text3, out var value))
		{
			ObjectDB instance = ObjectDB.instance;
			GameObject val = ((instance != null) ? instance.GetItemPrefab(text3) : null);
			Sprite[] array = ((val == null) ? null : val.GetComponent<ItemDrop>()?.m_itemData?.m_shared?.m_icons);
			if (array == null || array.Length <= 0)
			{
				return null;
			}
			value = array[0];
			_spriteCache[text3] = value;
		}
		return value;
	}
}
namespace StatusEffectManager
{
	[PublicAPI]
	[Description("The ItemDrop effect to apply the status effect")]
	public enum EffectType
	{
		Equip,
		Attack,
		Consume,
		Set
	}
	public struct SE_Item
	{
		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(1)]
		public StatusEffect Effect;

		public EffectType Type;
	}
	[PublicAPI]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	public class CustomSE
	{
		private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>();

		private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>();

		internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>();

		internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>();

		[Description("Instance of the StatusEffect.")]
		public readonly StatusEffect Effect;

		public EffectType Type;

		private string _folderName = "icons";

		private AssetBundle _assetBundle = null;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		public Sprite IconSprite = null;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private string IconName = null;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private LocalizeKey _name;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static Localization _english;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static object _configSync;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		public string Icon
		{
			[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
			get
			{
				return IconName;
			}
			[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
			set
			{
				IconName = value;
				IconSprite = ((IconName == null) ? null : loadSprite(IconName));
				Effect.m_icon = IconSprite;
			}
		}

		[Description("Sets the in-game name for the StatusEffect")]
		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				StatusEffect effect = Effect;
				if (effect.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(effect.m_name);
				}
				else
				{
					string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(effect.m_name);
					effect.m_name = text;
				}
				return _name;
			}
		}

		private static Localization english
		{
			get
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Expected O, but got Unknown
				if (_english == null)
				{
					_english = new Localization();
					_english.SetupLanguage("English");
				}
				return _english;
			}
		}

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static object configSync
		{
			[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
			: this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName)
		{
		}

		public CustomSE(AssetBundle bundle, string customEffectName)
		{
			Effect = EffectManager.RegisterCustomSE(bundle, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		public CustomSE(string customEffectName)
		{
			Effect = ScriptableObject.CreateInstance<StatusEffect>();
			EffectManager.RegisterCustomSE(Effect, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		[return: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name);
			if (manifestResourceStream == null)
			{
				return null;
			}
			manifestResourceStream.CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		[return: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private Texture2D loadTexture(string name)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			byte[] array = ReadEmbeddedFileBytes(name);
			if (array != null)
			{
				Texture2D val = new Texture2D(0, 0);
				ImageConversion.LoadImage(val, array);
				return val;
			}
			return null;
		}

		private Sprite loadSprite(string name)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = loadTexture(name);
			if (val != null)
			{
				return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero);
			}
			AssetBundle assetBundle = _assetBundle;
			Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null);
			if (val2 != null)
			{
				return val2;
			}
			throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon");
		}

		public void AddSEToPrefab(CustomSE customSE, string prefabName)
		{
			SE_Item sE_Item = default(SE_Item);
			sE_Item.Effect = customSE.Effect;
			sE_Item.Type = customSE.Type;
			SE_Item key = sE_Item;
			AddToPrefabs.Add(key, prefabName);
		}

		private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[PublicAPI]
	public class LocalizeKey
	{
		public readonly string Key;

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}
	}
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	public static class EffectManager
	{
		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		static EffectManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles())
			{
				if (string.Equals(((Object)allLoadedAssetBundle).name, assetBundleFileName))
				{
					return allLoadedAssetBundle;
				}
			}
			string s = "GGd1887folZwJ20J";
			Aes aes = Aes.Create();
			aes.Key = Encoding.UTF8.GetBytes(s);
			aes.IV = Encoding.UTF8.GetBytes(s);
			aes.Mode = CipherMode.CBC;
			aes.Padding = PaddingMode.PKCS7;
			ICryptoTransform cryptoTransform = aes.CreateDecryptor(aes.Key, aes.IV);
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = null;
			string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
			foreach (string text in manifestResourceNames)
			{
				if (text.EndsWith(assetBundleFileName))
				{
					name = text;
					break;
				}
			}
			Stream manifestResourceStream = executingAssembly.GetManifestResourceStream(name);
			byte[] array = new byte[manifestResourceStream.Length];
			manifestResourceStream.Read(array, 0, array.Length);
			byte[] array2 = cryptoTransform.TransformFinalBlock(array, 0, array.Length);
			AssetBundle result = AssetBundle.LoadFromMemory(array2);
			manifestResourceStream.Dispose();
			return result;
		}

		public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
		{
			return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName);
		}

		public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName);
			CustomSE.CustomSEs.Add(val);
			return val;
		}

		public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName)
		{
			((Object)customSE).name = customEffectName;
			CustomSE.CustomSEs.Add(customSE);
			return customSE;
		}

		[HarmonyPriority(700)]
		private static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			foreach (StatusEffect customSE in CustomSE.CustomSEs)
			{
				if (!__instance.m_StatusEffects.Contains(customSE))
				{
					__instance.m_StatusEffects.Add(customSE);
				}
			}
			__instance.UpdateRegisters();
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs)
			{
				try
				{
					GameObject prefab = __instance.GetPrefab(addToPrefab.Value);
					ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>());
					Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>());
					EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>());
					if (Object.op_Implicit((Object)(object)val))
					{
						switch (addToPrefab.Key.Type)
						{
						case EffectType.Equip:
							val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Attack:
							val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Consume:
							val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Set:
							val.m_itemData.m_shared.m_setSize = 1;
							val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name;
							val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect;
							break;
						default:
							throw new ArgumentOutOfRangeException();
						}
					}
					else if (Object.op_Implicit((Object)(object)val2))
					{
						val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else if (Object.op_Implicit((Object)(object)val3))
					{
						val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else
					{
						Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab."));
					}
				}
				catch (Exception arg)
				{
					Debug.LogWarning((object)$"BROKE : {arg}");
				}
			}
		}
	}
}
namespace SkillManager
{
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[PublicAPI]
	public class Skill
	{
		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
		public static class LocalizationCache
		{
			private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

			internal static void LocalizationPostfix(Localization __instance, string language)
			{
				string key = localizations.FirstOrDefault([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
				if (key != null)
				{
					localizations.Remove(key);
				}
				if (!localizations.ContainsKey(language))
				{
					localizations.Add(language, __instance);
				}
			}

			public static Localization ForLanguage([<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] string language = null)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
				{
					return value;
				}
				value = new Localization();
				if (language != null)
				{
					value.SetupLanguage(language);
				}
				return value;
			}
		}

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
		[PublicAPI]
		public class LocalizeKey
		{
			private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

			public readonly string Key;

			public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

			public LocalizeKey(string key)
			{
				Key = key.Replace("$", "");
				keys.Add(this);
			}

			public void Alias(string alias)
			{
				Localizations.Clear();
				if (!alias.Contains("$"))
				{
					alias = "$" + alias;
				}
				Localizations["alias"] = alias;
				Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
			}

			public LocalizeKey English(string key)
			{
				return addForLang("English", key);
			}

			public LocalizeKey Swedish(string key)
			{
				return addForLang("Swedish", key);
			}

			public LocalizeKey French(string key)
			{
				return addForLang("French", key);
			}

			public LocalizeKey Italian(string key)
			{
				return addForLang("Italian", key);
			}

			public LocalizeKey German(string key)
			{
				return addForLang("German", key);
			}

			public LocalizeKey Spanish(string key)
			{
				return addForLang("Spanish", key);
			}

			public LocalizeKey Russian(string key)
			{
				return addForLang("Russian", key);
			}

			public LocalizeKey Romanian(string key)
			{
				return addForLang("Romanian", key);
			}

			public LocalizeKey Bulgarian(string key)
			{
				return addForLang("Bulgarian", key);
			}

			public LocalizeKey Macedonian(string key)
			{
				return addForLang("Macedonian", key);
			}

			public LocalizeKey Finnish(string key)
			{
				return addForLang("Finnish", key);
			}

			public LocalizeKey Danish(string key)
			{
				return addForLang("Danish", key);
			}

			public LocalizeKey Norwegian(string key)
			{
				return addForLang("Norwegian", key);
			}

			public LocalizeKey Icelandic(string key)
			{
				return addForLang("Icelandic", key);
			}

			public LocalizeKey Turkish(string key)
			{
				return addForLang("Turkish", key);
			}

			public LocalizeKey Lithuanian(string key)
			{
				return addForLang("Lithuanian", key);
			}

			public LocalizeKey Czech(string key)
			{
				return addForLang("Czech", key);
			}

			public LocalizeKey Hungarian(string key)
			{
				return addForLang("Hungarian", key);
			}

			public LocalizeKey Slovak(string key)
			{
				return addForLang("Slovak", key);
			}

			public LocalizeKey Polish(string key)
			{
				return addForLang("Polish", key);
			}

			public LocalizeKey Dutch(string key)
			{
				return addForLang("Dutch", key);
			}

			public LocalizeKey Portuguese_European(string key)
			{
				return addForLang("Portuguese_European", key);
			}

			public LocalizeKey Portuguese_Brazilian(string key)
			{
				return addForLang("Portuguese_Brazilian", key);
			}

			public LocalizeKey Chinese(string key)
			{
				return addForLang("Chinese", key);
			}

			public LocalizeKey Japanese(string key)
			{
				return addForLang("Japanese", key);
			}

			public LocalizeKey Korean(string key)
			{
				return addForLang("Korean", key);
			}

			public LocalizeKey Hindi(string key)
			{
				return addForLang("Hindi", key);
			}

			public LocalizeKey Thai(string key)
			{
				return addForLang("Thai", key);
			}

			public LocalizeKey Abenaki(string key)
			{
				return addForLang("Abenaki", key);
			}

			public LocalizeKey Croatian(string key)
			{
				return addForLang("Croatian", key);
			}

			public LocalizeKey Georgian(string key)
			{
				return addForLang("Georgian", key);
			}

			public LocalizeKey Greek(string key)
			{
				return addForLang("Greek", key);
			}

			public LocalizeKey Serbian(string key)
			{
				return addForLang("Serbian", key);
			}

			public LocalizeKey Ukrainian(string key)
			{
				return addForLang("Ukrainian", key);
			}

			private LocalizeKey addForLang(string lang, string value)
			{
				Localizations[lang] = value;
				if (Localization.instance.GetSelectedLanguage() == lang)
				{
					Localization.instance.AddWord(Key, value);
				}
				else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
				{
					Localization.instance.AddWord(Key, value);
				}
				return this;
			}

			[HarmonyPriority(300)]
			internal static void AddLocalizedKeys(Localization __instance, string language)
			{
				foreach (LocalizeKey key in keys)
				{
					string value2;
					if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
					{
						__instance.AddWord(key.Key, value);
					}
					else if (key.Localizations.TryGetValue("alias", out value2))
					{
						__instance.AddWord(key.Key, Localization.instance.Localize(value2));
					}
				}
			}
		}

		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
			public string Category;
		}

		[HarmonyPatch(typeof(Skills), "IsSkillValid")]
		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
		private static class Patch_Skills_IsSkillValid
		{
			private static void Postfix(SkillType type, ref bool __result)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				if (!__result && skills.ContainsKey(type))
				{
					__result = true;
				}
			}
		}

		private static readonly Dictionary<SkillType, Skill> skills;

		internal static readonly Dictionary<string, Skill> skillByName;

		private readonly string skillName;

		private readonly string internalSkillName;

		private readonly SkillDef skillDef;

		public readonly LocalizeKey Name;

		public readonly LocalizeKey Description;

		private float skillEffectFactor = 1f;

		private int skillLoss = 5;

		public bool Configurable = false;

		private static bool InitializedTerminal;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static Localization _english;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static object _configSync;

		public float SkillGainFactor
		{
			get
			{
				return skillDef.m_increseStep;
			}
			set
			{
				skillDef.m_increseStep = value;
				this.SkillGainFactorChanged?.Invoke(value);
			}
		}

		public float SkillEffectFactor
		{
			get
			{
				return skillEffectFactor;
			}
			set
			{
				skillEffectFactor = value;
				this.SkillEffectFactorChanged?.Invoke(value);
			}
		}

		public int SkillLoss
		{
			get
			{
				return skillLoss;
			}
			set
			{
				skillLoss = value;
				this.SkillLossChanged?.Invoke(value);
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				object obj = _plugin;
				if (obj == null)
				{
					BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
					_plugin = val;
					obj = (object)val;
				}
				return (BaseUnityPlugin)obj;
			}
		}

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static object configSync
		{
			[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		[method: <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
		[field: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		public event Action<float> SkillGainFactorChanged;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		[method: <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
		[field: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		public event Action<float> SkillEffectFactorChanged;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		[method: <231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
		[field: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		public event Action<float> SkillLossChanged;

		public Skill(string englishName, string icon)
			: this(englishName, loadSprite(icon, 64, 64))
		{
		}

		public Skill(string englishName, Sprite icon)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			SkillType val = fromName(englishName);
			string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
			skills[val] = this;
			skillByName[englishName] = this;
			skillDef = new SkillDef
			{
				m_description = "$skilldesc_" + text,
				m_icon = icon,
				m_increseStep = 0.5f,
				m_skill = val
			};
			internalSkillName = text;
			skillName = englishName;
			Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
			Description = new LocalizeKey("skilldesc_" + text);
		}

		public static SkillType fromName(string englishName)
		{
			return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
		}

		static Skill()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ad: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Expected O, but got Unknown
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Expected O, but got Unknown
			//IL_023f: Expected O, but got Unknown
			skills = new Dictionary<SkillType, Skill>();
			skillByName = new Dictionary<string, Skill>();
			InitializedTerminal = false;
			hasConfigSync = true;
			Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "OnDeath", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Prefix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Finalizer", (Type[])null, (Type[])null)), (HarmonyMethod)null);
		}

		private static void Patch_FejdStartup()
		{
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Expected O, but got Unknown
			foreach (Skill skill in skills.Values)
			{
				if (skill.Configurable)
				{
					string text = skill.skillName;
					string group = new Regex("['[\"\\]]").Replace(english.Localize(text), "").Trim();
					string category = Localization.instance.Localize(text).Trim();
					ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillGainFactor = skillGain.Value;
					skillGain.SettingChanged += [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillGainFactor = skillGain.Value;
					};
				}
			}
		}

		private static void Patch_Skills_GetSkillDef([<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (__result == null)
			{
				SkillDef val = GetSkillDef(type);
				if (val != null)
				{
					___m_skills.Add(val);
					__result = val;
				}
			}
		}

		private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				SkillType current = key;
				Skill skill = skills[current];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					Skill skill2 = __instance.GetSkill(current);
					skill2.m_level += value;
					skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f);
					((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon);
					Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level);
					return false;
				}
			}
			return true;
		}

		private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				Skill skill = skills[key];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					__instance.ResetSkill(key);
					Console.instance.Print("Skill " + skill.internalSkillName + " reset");
					return false;
				}
			}
			return true;
		}

		private static void Patch_Skills_OnDeath_Prefix(Skills __instance, [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(new byte[] { 2, 1 })] ref Dictionary<SkillType, Skill> __state)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if (__state == null)
			{
				__state = new Dictionary<SkillType, Skill>();
			}
			foreach (KeyValuePair<SkillType, Skill> skill in skills)
			{
				if (__instance.m_skillData.TryGetValue(skill.Key, out var value))
				{
					__state[skill.Key] = value;
					if (skill.Value.skillLoss > 0)
					{
						Skill obj = value;
						obj.m_level -= value.m_level * (float)skill.Value.SkillLoss / 100f;
						value.m_accumulator = 0f;
					}
					__instance.m_skillData.Remove(skill.Key);
				}
			}
		}

		private static void Patch_Skills_OnDeath_Finalizer(Skills __instance, [<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(new byte[] { 2, 1 })] ref Dictionary<SkillType, Skill> __state)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (__state == null)
			{
				return;
			}
			foreach (KeyValuePair<SkillType, Skill> item in __state)
			{
				__instance.m_skillData[item.Key] = item.Value;
			}
			__state = null;
		}

		private static void Patch_Terminal_InitTerminal_Prefix()
		{
			InitializedTerminal = Terminal.m_terminalInitialized;
		}

		private static void Patch_Terminal_InitTerminal()
		{
			if (!InitializedTerminal)
			{
				AddSkill(Terminal.commands["raiseskill"]);
				AddSkill(Terminal.commands["resetskill"]);
			}
			static void AddSkill(ConsoleCommand command)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Expected O, but got Unknown
				ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher;
				command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] () =>
				{
					List<string> list = fetcher.Invoke();
					list.AddRange(skills.Values.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Skill skill) => skill.internalSkillName));
					return list;
				});
			}
		}

		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
		private static SkillDef GetSkillDef(SkillType skillType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!skills.ContainsKey(skillType))
			{
				return null;
			}
			Skill skill = skills[skillType];
			return skill.skillDef;
		}

		private static byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		private static Texture2D loadTexture(string name)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			Texture2D val = new Texture2D(0, 0);
			ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name));
			return val;
		}

		private static Sprite loadSprite(string name, int width, int height)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
		}

		private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[PublicAPI]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	public static class SkillExtensions
	{
		public static float GetSkillFactor(this Character character, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static float GetSkillFactor(this Skills skills, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static void RaiseSkill(this Character character, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			character.RaiseSkill(Skill.fromName(name), value);
		}

		public static void RaiseSkill(this Skills skill, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			skill.RaiseSkill(Skill.fromName(name), value);
		}

		public static void LowerSkill(this Character character, string name, float factor = 1f)
		{
			character.GetSkills().LowerSkill(name, factor);
		}

		public static void LowerSkill(this Skills skills, string name, float factor)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (factor > 0f && skills.m_skillData.TryGetValue(Skill.fromName(name), out var value))
			{
				Skill obj = value;
				obj.m_level -= value.m_level * factor;
				value.m_accumulator = 0f;
			}
		}
	}
}
namespace PieceManager
{
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[PublicAPI]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	public static class MaterialReplacer
	{
		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				if (((Object)val).name == "Impostor")
				{
					continue;
				}
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		public string custom;
	}
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[PublicAPI]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(1)]
	[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
	[PublicAPI]
	public class BuildPiece
	{
		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
			public string Category;

			[UsedImplicitly]
			[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive = null;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private LocalizeKey _name;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static object configManager;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static Localization _english;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<f13e9711-3888-4bdb-a1e6-cf5760831fed>Nullable(2)]
		private static object configSync
		{
			[<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value3))
						{
							foreach (PieceTable item3 in value3)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						string[] array6 = piece.activeTools;
						foreach (string key2 in array6)
						{
							if (dictionary.TryGetValue(key2, out var value4))
							{
								foreach (PieceTable item4 in value4)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<231ebc58-9a06-4c36-9a74-fd182c1a256c>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new