4.3.1 -> added empty AzuAutoStore.yml to this, even if not using the dependency this might help to override some of AzuAutoStore default configs that are conflicting with Reforge using tankards as sword types
4.3.0 -> You not gonna believe it :D
4.2.4 -> hunting shadows
4.2.3 -> added angry neck drops (forgot before)
4.2.2 -> less greydwarf trophies
4.2.1 -> more shadow please
4.2.0 -> and more necks
4.1.4 -> removed all respawn timers, less less less monsters, are you going to complain now, that it is too boring?
4.1.3 -> removed respawn timer at boar runstone, will get less boars
4.1.2 -> fixed the forgotten ghost to vanish into the shadows
4.1.1 -> turned off S/F recipes, since anyways useless currently
4.1.0 -> don't you dare ranging out at night at meadows :P
4.0.2 -> decreased pigs at pig rune stone
4.0.1 -> work around fixed the non working item managers to not be able to craft blessed scrolls
4.0.0 -> adding KG's Valheim Enchantment System to Reforge
3.6.0 & .1 -> release the blobs
3.5.3 -> increased the create level up chances for most creatures
3.5.2 -> there are Shadows ranging through the forests
3.5.1 -> fixing the draugr elite in loki's lair
3.5.0 -> releasing the new poison skeleton and a new freaky ghost
3.4.12 -> release the krake... erm skeleton :)
3.4.11 -> reduced troll spawn
3.4.10 -> reduced the wild boars at black forest
3.4.9 -> increased copper weapon drop chance
3.4.8 -> increased mountain drops to support progression
3.4.7 -> added Serpent drops to fix resource amounts and make it drop a tropy always
3.4.6 -> fixed new wild boars to spawn at day (instead night)
3.4.5 -> fixed removing war boar wild to be replaced (was wrong spawner name before)
3.4.4 -> added reduced swim speed config
3.4.3 -> rat now drop ...
3.4.2 -> even again less pigs
3.4.1 -> set most animals to only spawn during day and despawn during night
3.4.0 ->
quite bigger rework of spawners, added some forgotten spawners, rebalanced spawners
added spawners for (new) wild boar to BF
added drop for (new) wild boar
3.3.6 ->
male pig now also drop meat, but female ones less carcass than before now
3.3.5 ->
adjusted Pig spawners
now also having mal pigs
chances adjusted
3.3.4 ->
further reduced Ram & Sheep & Lamb spawns
small changes on Pig spawners
3.3.3 ->
further reduced Ram & Sheep & Lamb spawns
3.3.2 ->
Ram & Sheep & Lamb way more rarely spawn in the wild, but instead at meadows abandoned villages
3.3.1 ->
replacing boars with pigs (dropping boar things)
added ram & sheep & lamb spawn
3.3.0 -> updated dependencies
3.2.10 ->
reduced drop for greydwarf trophies
3.2.9 ->
further reduced resin drop
3.2.8 ->
improved carcass processing drops and lowered animal carcass drops a little
lowered resin drops
3.2.7 ->
added Lydit/Flint pickable spawner
3.2.6 ->
increased hay spawns again
3.2.5 ->
deactivated the config live reload functionality of drop that and custom raids - this was the load time breaker...
3.2.4 ->
increased greydwarf eye drops
3.2.3 ->
changed drop that config option to load updates on the fly
increased carcass drop for deers
3.2.2 ->
added deer meat drop to deers, since otherwise only carcass would yield meat
increased chances for custom sounds to spawn
increased hay and cotton bushes to spawn
3.2.1 ->
improved resin drop, fixed oak to drop fine wood
slightly increased deer spawn
slightly adopted boar and deer carcass drops
slightly increased hay spawn
3.2.0 ->
added drop that to reconfigure some drops
3.1.2 ->
reduced deer spawn rates
3.1.1 ->
increased urchin spawn chances
decreased deer (stag/doe/fawn) spawn rates
3.1.0 ->
also added the custom raids in this mod (since already missing in core)
3.0.0 ->
Moved from Core mod into this separate mod to be able to patch independently from downloading the bigger DLL