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Decompiled source of DurableHearths v1.0.0
plugins/DurableHearths.dll
Decompiled 9 months agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DurableHearths")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("DurableHearths")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ebe2c66d-f5c6-44d2-a1d1-e3269415b25c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace DurableHearths; [BepInPlugin("com.kurophantom.durablehearths", "DurableHearths", "1.0.0")] public class Main : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("com.kurophantom.durablehearths"); private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"DurableHearths has loaded!"); harmony.PatchAll(); } private void Update() { if (Input.GetKeyDown((KeyCode)283)) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"F2 was pressed! DurableHearths is Loaded! "); } } } [HarmonyPatch(typeof(WearNTear), "Damage")] public static class HearthDamagePatch { private static bool Prefix(WearNTear __instance, HitData hit) { if (((Object)__instance).name.Contains("hearth")) { if (hit.m_damage.m_damage == 0f) { return false; } if (hit.m_toolTier >= 1 && hit.m_damage.m_pierce > 0f) { return true; } return false; } return true; } }