using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("TopMining")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4809f763cbeb9b7904bfa39c71fd4cd9d928a40c")]
[assembly: AssemblyProduct("Top Mining")]
[assembly: AssemblyTitle("TopMining")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TopMining
{
[BepInPlugin("Uwazouri.TopMining", "TopMining", "1.0.2")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class TopMining : BaseUnityPlugin
{
private static ConfigEntry<KeyCode> configTopMiningKey;
private static ConfigEntry<bool> configTopMiningHold;
public static readonly Harmony Harmony = new Harmony("Uwazouri.TopMining");
public static bool TopMiningActive => isTopMiningActive();
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_0031: Expected O, but got Unknown
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
//IL_0062: Expected O, but got Unknown
configTopMiningKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>(new ConfigDefinition("General", "TopMineKey"), (KeyCode)304, new ConfigDescription("Hold to disable top mining mode", (AcceptableValueBase)null, new object[0]));
configTopMiningHold = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("General", "TopMineHold"), false, new ConfigDescription("Hold Top Mine Key to activate top mining mode", (AcceptableValueBase)null, new object[0]));
Harmony.PatchAll();
}
private static bool isTopMiningActive()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
return configTopMiningHold.Value ? Input.GetKey(configTopMiningKey.Value) : (!Input.GetKey(configTopMiningKey.Value));
}
}
[HarmonyPatch(typeof(MineRock5), "Damage")]
internal class MineRock5InstantMineCheat
{
private static void Prefix(ref MineRock5 __instance, ref HitData hit)
{
HitData val = hit;
val.m_damage.m_pickaxe = val.m_damage.m_pickaxe + 0f;
}
}
public static class TopMiningInfo
{
public const string AUTHOR_NAME = "Uwazouri";
public const string MOD_NAME = "TopMining";
public const string MOD_ID = "Uwazouri.TopMining";
public const string MOD_VERSION = "1.0.2";
}
[HarmonyPatch(typeof(MineRock5), "Damage")]
internal class MineRock5Patch
{
private static void Prefix(ref MineRock5 __instance, ref HitData hit)
{
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
if (!TopMining.TopMiningActive)
{
__instance.m_hitEffectAreaCenter = true;
return;
}
__instance.m_hitEffectAreaCenter = false;
Collider[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Collider>();
if (componentsInChildren.Length < 1)
{
return;
}
bool flag = false;
Collider val = componentsInChildren[0];
Collider[] array = componentsInChildren;
Bounds bounds;
foreach (Collider val2 in array)
{
if (!flag)
{
flag = (Object)(object)val2 == (Object)(object)hit.m_hitCollider;
if (flag)
{
continue;
}
}
bounds = val.bounds;
float y = ((Bounds)(ref bounds)).center.y;
bounds = val2.bounds;
if (y > ((Bounds)(ref bounds)).center.y)
{
val = val2;
}
}
if (flag)
{
HitData obj = hit;
Vector3 point = hit.m_point;
Vector3 point2 = hit.m_point;
bounds = hit.m_hitCollider.bounds;
Vector3 val3 = point2 - ((Bounds)(ref bounds)).center;
obj.m_point = point + ((Vector3)(ref val3)).normalized * 0.3f;
hit.m_hitCollider = val;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TopMining";
public const string PLUGIN_NAME = "Top Mining";
public const string PLUGIN_VERSION = "1.0.0";
}
}