Decompiled source of LifeSync Games Valheim v0.1.3

LifeSync-Games-Valheim.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LifeSync.Valheim.Config;
using LifeSync.Valheim.Controllers;
using LifeSync.Valheim.Models;
using LifeSync.Valheim.Services;
using LifeSync.Valheim.UI;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LifeSync-Games-Valheim")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LifeSync-Games-Valheim")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ae94fb50-7a19-489c-90d1-142ac4878a2c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LifeSync.Valheim
{
	[BepInPlugin("com.lifesyncgames.valheim", "LifeSyncGames Plugin", "0.1.0")]
	public class Main : BaseUnityPlugin
	{
		public static Harmony Harmony;

		public static UserLifeSyncController Users;

		public static PointsService Points;

		public static BuffService Buffs;

		public static SessionTrackingService SessionTracking;

		private GameObject uiRoot;

		public static ConfigEntry<float> LevelsPerPoint;

		private void Awake()
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Expected O, but got Unknown
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			Game.isModded = true;
			try
			{
				_ = typeof(JsonConvert).Assembly;
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("[LifeSync] Newtonsoft error: " + ex.Message));
			}
			LevelsPerPoint = ((BaseUnityPlugin)this).Config.Bind<float>("LifeSync", "LevelsPerPoint", 1f, "How many levels are gained per point spent in the UI. Default is 1 (1 point = 1 level, 2 points = 2 levels, etc).");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"[LifeSync] starting...");
			Harmony = new Harmony("com.lifesyncgames.valheim");
			Harmony.PatchAll(Assembly.GetExecutingAssembly());
			Users = new UserLifeSyncController();
			Points = new PointsService(() => Users.UserLifeSyncModel);
			Buffs = new BuffService(() => Users.UserLifeSyncModel);
			Buffs.InitializeEffectService();
			uiRoot = new GameObject("LifeSync.UI");
			uiRoot.AddComponent<LoginUI>();
			uiRoot.AddComponent<PointsUI>();
			GameObject val = new GameObject("LifeSync.SessionTracking");
			SessionTracking = val.AddComponent<SessionTrackingService>();
			Object.DontDestroyOnLoad((Object)val);
			uiRoot.AddComponent<LifeSyncQuickAccessUI>();
			Object.DontDestroyOnLoad((Object)(object)uiRoot);
			Users.LoadCredentials();
		}

		private void Update()
		{
		}

		private void OnDestroy()
		{
			try
			{
				Buffs?.SaveActiveBuffs();
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("[LifeSync] Error al guardar buffs: " + ex.Message));
			}
		}

		private void OnApplicationQuit()
		{
			try
			{
				Buffs?.SaveActiveBuffs();
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("[LifeSync] Error al guardar buffs: " + ex.Message));
			}
		}
	}
}
namespace LifeSync.Valheim.UI
{
	internal class LoginUI : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <CenterMousePositionCoroutine>d__23 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public LoginUI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CenterMousePositionCoroutine>d__23(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				LoginUI loginUI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					try
					{
						int x = Screen.width / 2;
						int y = Screen.height / 2;
						loginUI.SetCursorPosition(x, y);
					}
					catch (Exception ex)
					{
						Debug.LogWarning((object)("[LifeSync] Error al centrar el mouse: " + ex.Message));
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoginFlow>d__16 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public LoginUI <>4__this;

			public string user;

			public string pass;

			private Task<int> <tCheck>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoginFlow>d__16(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<tCheck>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				LoginUI loginUI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					loginUI.isSubmitting = true;
					loginUI.statusText = "Checking credentials...";
					Debug.Log((object)("[LifeSync][LOGIN] Intentando login: " + user));
					<tCheck>5__2 = Main.Users.UserCheck(user, pass);
					<>2__current = WaitTask(<tCheck>5__2);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					switch (<tCheck>5__2.Result)
					{
					case 1:
					{
						Debug.Log((object)("[LifeSync][LOGIN] Autenticación OK: " + user));
						loginUI.statusText = "Loading user...";
						Task task = Main.Users.SaveUserLifeSync(user, pass);
						<>2__current = WaitTask(task);
						<>1__state = 2;
						return true;
					}
					case 3:
						Debug.LogWarning((object)"[LifeSync][LOGIN] Usuario o contraseña vacíos.");
						loginUI.statusText = "Please enter username and password.";
						break;
					default:
						Debug.LogWarning((object)("[LifeSync][LOGIN] Credenciales inválidas para: " + user));
						loginUI.statusText = "Invalid credentials.";
						break;
					}
					break;
				case 2:
				{
					<>1__state = -1;
					loginUI.isLoggedIn = true;
					loginUI.showLogin = false;
					Cursor.visible = false;
					Cursor.lockState = (CursorLockMode)1;
					loginUI.ResumeGame();
					Chat instance = Chat.instance;
					if (instance != null)
					{
						((Terminal)instance).AddString("[LifeSync] Welcome, " + user);
					}
					Object.FindFirstObjectByType<PointsUI>()?.Open();
					break;
				}
				}
				loginUI.isSubmitting = false;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <ResetCursorPosition>d__26 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ResetCursorPosition>d__26(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					Cursor.lockState = (CursorLockMode)1;
					Cursor.lockState = (CursorLockMode)0;
					Cursor.lockState = (CursorLockMode)1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <WaitTask>d__17 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public Task task;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WaitTask>d__17(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (!task.IsCompleted)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				if (task.Exception != null)
				{
					throw task.Exception;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private UserLifeSyncController userCtrl = new UserLifeSyncController();

		public bool showLogin;

		private string username = "";

		private string password = "";

		public bool isLoggedIn;

		private bool initialized;

		private bool isSubmitting;

		private string statusText = "";

		private Rect windowRect = new Rect(20f, 20f, 300f, 220f);

		public static void ForceLogout()
		{
			LoginUI loginUI = Object.FindFirstObjectByType<LoginUI>();
			if ((Object)(object)loginUI != (Object)null)
			{
				loginUI.ApplyLogoutUI();
			}
		}

		public void ApplyLogoutUI()
		{
			isLoggedIn = false;
			showLogin = false;
			username = string.Empty;
			password = string.Empty;
			statusText = "Logged out.";
			if (!showLogin)
			{
				Cursor.visible = false;
				Cursor.lockState = (CursorLockMode)1;
				ResumeGame();
			}
		}

		private void Start()
		{
			if (initialized)
			{
				return;
			}
			try
			{
				Task<int> task = userCtrl.LoadCredentials();
				((MonoBehaviour)this).StartCoroutine(WaitTask(task));
				task.ContinueWith(delegate(Task<int> t)
				{
					if (!t.IsFaulted && t.Result > 0)
					{
						isLoggedIn = true;
						showLogin = false;
						statusText = "User logged in!";
					}
				});
			}
			catch (Exception ex)
			{
				Debug.LogError((object)((object)this).Equals((object?)("[LifeSync] Error initializing LoginUI: " + ex.Message)));
			}
		}

		public void ToggleLoginWindow()
		{
			showLogin = !showLogin;
			Cursor.visible = showLogin;
			Cursor.lockState = (CursorLockMode)((!showLogin) ? 1 : 0);
			if (showLogin)
			{
				PauseGame();
				return;
			}
			((MonoBehaviour)this).StartCoroutine(ResetCursorPosition());
			ResumeGame();
		}

		private void Update()
		{
			if (Input.GetKeyDown((KeyCode)288) && Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				if (!isLoggedIn)
				{
					ToggleLoginWindow();
				}
				else
				{
					PointsUI pointsUI = Object.FindFirstObjectByType<PointsUI>();
					if ((Object)(object)pointsUI != (Object)null)
					{
						pointsUI.Open();
					}
				}
			}
			if (showLogin)
			{
				Cursor.visible = true;
				Cursor.lockState = (CursorLockMode)0;
			}
		}

		private void OnGUI()
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Invalid comparison between Unknown and I4
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Expected O, but got Unknown
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Invalid comparison between Unknown and I4
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				if (!initialized)
				{
					((Rect)(ref windowRect)).x = ((float)Screen.width - ((Rect)(ref windowRect)).width) / 2f;
					((Rect)(ref windowRect)).y = ((float)Screen.height - ((Rect)(ref windowRect)).height) / 2f;
					initialized = true;
				}
				if (showLogin && (int)Event.current.type == 4 && (int)Event.current.keyCode == 27)
				{
					ToggleLoginWindow();
					Event.current.Use();
				}
				else if (showLogin)
				{
					windowRect = GUILayout.Window(7701, windowRect, new WindowFunction(DrawLoginWindow), "Login to LifeSync", Array.Empty<GUILayoutOption>());
				}
			}
		}

		private void DrawLoginWindow(int id)
		{
			GUI.enabled = !isSubmitting;
			GUILayout.Label("Username:", Array.Empty<GUILayoutOption>());
			username = GUILayout.TextField(username, 64, Array.Empty<GUILayoutOption>());
			GUILayout.Label("Password:", Array.Empty<GUILayoutOption>());
			password = GUILayout.PasswordField(password, '*', 64, Array.Empty<GUILayoutOption>());
			if (GUILayout.Button(isSubmitting ? "Logging in..." : "Login to LifeSync-Games", Array.Empty<GUILayoutOption>()) && !isSubmitting)
			{
				((MonoBehaviour)this).StartCoroutine(LoginFlow(username, password));
			}
			if (GUILayout.Button("Cancel", Array.Empty<GUILayoutOption>()))
			{
				showLogin = false;
				Cursor.visible = false;
				Cursor.lockState = (CursorLockMode)1;
				((MonoBehaviour)this).StartCoroutine(ResetCursorPosition());
				ResumeGame();
			}
			GUI.enabled = true;
			if (!string.IsNullOrEmpty(statusText))
			{
				GUILayout.Space(6f);
				GUILayout.Label(statusText, Array.Empty<GUILayoutOption>());
			}
			GUI.DragWindow();
		}

		[IteratorStateMachine(typeof(<LoginFlow>d__16))]
		private IEnumerator LoginFlow(string user, string pass)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoginFlow>d__16(0)
			{
				<>4__this = this,
				user = user,
				pass = pass
			};
		}

		[IteratorStateMachine(typeof(<WaitTask>d__17))]
		private static IEnumerator WaitTask(Task task)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WaitTask>d__17(0)
			{
				task = task
			};
		}

		private void PauseGame()
		{
			try
			{
				if (!Game.IsPaused())
				{
					Game.Pause();
					Cursor.visible = true;
					Cursor.lockState = (CursorLockMode)0;
					BlockCamera();
				}
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo pausar el juego: " + ex.Message));
			}
		}

		private void ResumeGame()
		{
			try
			{
				if (Game.IsPaused())
				{
					Game.Unpause();
					Cursor.visible = false;
					Cursor.lockState = (CursorLockMode)1;
					UnblockCamera();
					RestoreMousePosition();
				}
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo reanudar el juego: " + ex.Message));
			}
		}

		private void BlockCamera()
		{
			try
			{
				if ((Object)(object)GameCamera.instance != (Object)null)
				{
					((Behaviour)GameCamera.instance).enabled = false;
				}
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo bloquear la cámara: " + ex.Message));
			}
		}

		private void UnblockCamera()
		{
			try
			{
				if ((Object)(object)GameCamera.instance != (Object)null)
				{
					((Behaviour)GameCamera.instance).enabled = true;
				}
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo desbloquear la cámara: " + ex.Message));
			}
		}

		private void RestoreMousePosition()
		{
			try
			{
				((MonoBehaviour)this).StartCoroutine(CenterMousePositionCoroutine());
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo centrar el mouse: " + ex.Message));
			}
		}

		[IteratorStateMachine(typeof(<CenterMousePositionCoroutine>d__23))]
		private IEnumerator CenterMousePositionCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CenterMousePositionCoroutine>d__23(0)
			{
				<>4__this = this
			};
		}

		[DllImport("user32.dll")]
		private static extern bool SetCursorPos(int x, int y);

		private void SetCursorPosition(int x, int y)
		{
			SetCursorPos(x, y);
		}

		[IteratorStateMachine(typeof(<ResetCursorPosition>d__26))]
		private IEnumerator ResetCursorPosition()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ResetCursorPosition>d__26(0);
		}
	}
	internal class LifeSyncQuickAccessUI : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <CheckInitialLoginStatus>d__9 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public LifeSyncQuickAccessUI <>4__this;

			private Task<bool> <t>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CheckInitialLoginStatus>d__9(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<t>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				LifeSyncQuickAccessUI lifeSyncQuickAccessUI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					lifeSyncQuickAccessUI.checking = true;
					<t>5__2 = lifeSyncQuickAccessUI.userCtrl.IsLoggedInAsync();
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (!<t>5__2.IsCompleted)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				lifeSyncQuickAccessUI.isLoggedIn = !<t>5__2.IsFaulted && <t>5__2.Result;
				lifeSyncQuickAccessUI.statusText = (lifeSyncQuickAccessUI.isLoggedIn ? "Conectado" : "Desconectado");
				lifeSyncQuickAccessUI.checking = false;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <CheckLoginStatus>d__11 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public LifeSyncQuickAccessUI <>4__this;

			private Task<bool> <t>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CheckLoginStatus>d__11(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<t>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				LifeSyncQuickAccessUI lifeSyncQuickAccessUI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					lifeSyncQuickAccessUI.checking = true;
					<t>5__2 = lifeSyncQuickAccessUI.userCtrl.IsLoggedInAsync();
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if (!<t>5__2.IsCompleted)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				bool flag = !<t>5__2.IsFaulted && <t>5__2.Result;
				if (flag != lifeSyncQuickAccessUI.isLoggedIn)
				{
					lifeSyncQuickAccessUI.isLoggedIn = flag;
					lifeSyncQuickAccessUI.statusText = (lifeSyncQuickAccessUI.isLoggedIn ? "Conectado" : "Desconectado");
				}
				lifeSyncQuickAccessUI.checking = false;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private UserLifeSyncController userCtrl = new UserLifeSyncController();

		private bool checking;

		private GUIStyle statusStyle;

		private bool stylesInitialized;

		private Rect statusRect;

		private bool isLoggedIn;

		private string statusText = "";

		private void Start()
		{
			InitializeButtonPositions();
			((MonoBehaviour)this).StartCoroutine(CheckInitialLoginStatus());
		}

		private void InitializeButtonPositions()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			statusRect = new Rect((float)(Screen.width - 220), 20f, 200f, 20f);
		}

		[IteratorStateMachine(typeof(<CheckInitialLoginStatus>d__9))]
		private IEnumerator CheckInitialLoginStatus()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CheckInitialLoginStatus>d__9(0)
			{
				<>4__this = this
			};
		}

		private void Update()
		{
			if ((float)Screen.width != ((Rect)(ref statusRect)).x + ((Rect)(ref statusRect)).width + 20f)
			{
				InitializeButtonPositions();
			}
			if (!checking && Time.frameCount % 300 == 0)
			{
				((MonoBehaviour)this).StartCoroutine(CheckLoginStatus());
			}
		}

		[IteratorStateMachine(typeof(<CheckLoginStatus>d__11))]
		private IEnumerator CheckLoginStatus()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CheckLoginStatus>d__11(0)
			{
				<>4__this = this
			};
		}

		private void InitializeStyles()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			if (!stylesInitialized)
			{
				statusStyle = new GUIStyle(GUI.skin.label);
				statusStyle.fontSize = 12;
				statusStyle.normal.textColor = Color.white;
				stylesInitialized = true;
			}
		}

		private void OnGUI()
		{
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				InitializeStyles();
				InitializeButtonPositions();
				DrawKeybindText();
				DrawStatusText();
			}
		}

		private void DrawKeybindText()
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			GUIStyle val = new GUIStyle(GUI.skin.label)
			{
				fontSize = 9
			};
			val.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 0.7f);
			val.alignment = (TextAnchor)6;
			GUIStyle val2 = val;
			string text = ((!isLoggedIn) ? "LifeSync-Games Mod\nF7: Login" : "LifeSync-Games Mod\nF7: Menu");
			GUI.Label(new Rect(20f, (float)(Screen.height - 100), 250f, 80f), text, val2);
		}

		private void DrawStatusText()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			Color textColor = statusStyle.normal.textColor;
			if (isLoggedIn)
			{
				statusStyle.normal.textColor = Color.green;
			}
			else
			{
				statusStyle.normal.textColor = Color.red;
			}
			GUI.Label(statusRect, statusText, statusStyle);
			statusStyle.normal.textColor = textColor;
		}
	}
	internal class PointsUI : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <CenterMousePositionCoroutine>d__39 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public PointsUI <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CenterMousePositionCoroutine>d__39(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				int num = <>1__state;
				PointsUI pointsUI = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					try
					{
						int num2 = Screen.width / 2;
						int num3 = Screen.height / 2;
						pointsUI.SetCursorPosition(num2, num3);
						Debug.Log((object)$"[LifeSync] Mouse centrado en: {num2}, {num3}");
					}
					catch (Exception ex)
					{
						Debug.LogWarning((object)("[LifeSync] Error al centrar el mouse: " + ex.Message));
					}
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <LoadLogoCoroutine>d__22 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			private string[] <>7__wrap1;

			private int <>7__wrap2;

			private byte[] <fileData>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <LoadLogoCoroutine>d__22(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>7__wrap1 = null;
				<fileData>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0270: Unknown result type (might be due to invalid IL or missing references)
				//IL_027a: Expected O, but got Unknown
				int num = <>1__state;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
					bool flag = false;
					logoTexture = new Texture2D(2, 2);
					try
					{
						Type type = Type.GetType("UnityEngine.ImageConversion, UnityEngine.ImageConversionModule");
						if (type != null)
						{
							MethodInfo method = type.GetMethod("LoadImage", new Type[2]
							{
								typeof(Texture2D),
								typeof(byte[])
							});
							if (method != null)
							{
								method.Invoke(null, new object[2] { logoTexture, <fileData>5__4 });
								flag = ((Texture)logoTexture).width > 2 && ((Texture)logoTexture).height > 2;
								Debug.Log((object)$"[LifeSync] Logo cargado con ImageConversion: {((Texture)logoTexture).width}x{((Texture)logoTexture).height}");
							}
						}
					}
					catch (Exception ex)
					{
						Debug.LogWarning((object)("[LifeSync] ImageConversion no disponible: " + ex.Message));
					}
					if (!flag)
					{
						try
						{
							MethodInfo method2 = typeof(Texture2D).GetMethod("LoadImage", new Type[1] { typeof(byte[]) });
							if (method2 != null)
							{
								flag = (bool)method2.Invoke(logoTexture, new object[1] { <fileData>5__4 });
							}
						}
						catch (Exception ex2)
						{
							Debug.LogWarning((object)("[LifeSync] LoadImage no disponible: " + ex2.Message));
						}
					}
					if (flag && (Object)(object)logoTexture != (Object)null && ((Texture)logoTexture).width > 2 && ((Texture)logoTexture).height > 2)
					{
						logoLoaded = true;
						return false;
					}
					if ((Object)(object)logoTexture != (Object)null)
					{
						Object.Destroy((Object)(object)logoTexture);
						logoTexture = null;
					}
					<fileData>5__4 = null;
					goto IL_041f;
				}
				<>1__state = -1;
				string text = null;
				string text2 = null;
				try
				{
					text = Assembly.GetExecutingAssembly().Location;
					text2 = Path.GetDirectoryName(text);
					Debug.Log((object)("[LifeSync] Assembly path: " + text));
					Debug.Log((object)("[LifeSync] Assembly directory: " + text2));
				}
				catch (Exception ex3)
				{
					Debug.LogError((object)("[LifeSync] Error al obtener ruta del assembly: " + ex3.Message));
					logoLoaded = true;
					return false;
				}
				string[] array = new string[6]
				{
					Path.Combine(text2, "ITO-iso.png"),
					Path.Combine(text2, "LifeSync-Games-Valheim", "ITO-iso.png"),
					Path.Combine(Path.GetDirectoryName(Application.dataPath), "BepInEx", "plugins", "LifeSync-Games-Valheim", "ITO-iso.png"),
					Path.Combine(Path.GetDirectoryName(Application.dataPath), "BepInEx", "plugins", "ITO-iso.png"),
					Path.Combine(text2, "..", "ITO-iso.png"),
					Path.Combine(text2, "..", "..", "ITO-iso.png")
				};
				for (int i = 0; i < array.Length; i++)
				{
					try
					{
						array[i] = Path.GetFullPath(array[i]);
					}
					catch (Exception ex4)
					{
						Debug.LogWarning((object)("[LifeSync] Error al normalizar ruta " + array[i] + ": " + ex4.Message));
					}
				}
				Debug.Log((object)$"[LifeSync] Buscando logo en {array.Length} ubicaciones posibles:");
				string[] array2 = array;
				foreach (string text3 in array2)
				{
					Debug.Log((object)$"[LifeSync]   - {text3} (existe: {File.Exists(text3)})");
				}
				<>7__wrap1 = array;
				<>7__wrap2 = 0;
				goto IL_042d;
				IL_042d:
				if (<>7__wrap2 < <>7__wrap1.Length)
				{
					string text4 = <>7__wrap1[<>7__wrap2];
					if (File.Exists(text4))
					{
						Debug.Log((object)("[LifeSync] Intentando cargar logo desde: " + text4));
						<fileData>5__4 = null;
						try
						{
							<fileData>5__4 = File.ReadAllBytes(text4);
						}
						catch (Exception ex5)
						{
							Debug.LogWarning((object)("[LifeSync] Error al leer archivo " + text4 + ": " + ex5.Message));
							goto IL_041f;
						}
						if (<fileData>5__4 != null && <fileData>5__4.Length != 0)
						{
							<>2__current = null;
							<>1__state = 1;
							return true;
						}
					}
					goto IL_041f;
				}
				<>7__wrap1 = null;
				Debug.LogWarning((object)"[LifeSync] No se pudo cargar ITO-iso.png");
				logoLoaded = true;
				return false;
				IL_041f:
				<>7__wrap2++;
				goto IL_042d;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <ResetCursorPosition>d__46 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ResetCursorPosition>d__46(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					Cursor.lockState = (CursorLockMode)1;
					Cursor.lockState = (CursorLockMode)0;
					Cursor.lockState = (CursorLockMode)1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public bool open;

		private Rect win;

		private int selectedTab;

		private readonly string[] tabNames = new string[3] { "Subir Nivel", "Potenciadores", "Sesiones" };

		private GUIStyle tabStyle;

		private GUIStyle activeTabStyle;

		private GUIStyle boxStyle;

		private bool stylesInitialized;

		private Vector2 scrollPosition = Vector2.zero;

		private UserLifeSyncController userCtrl = new UserLifeSyncController();

		private static Texture2D texBg;

		private static Texture2D texFill;

		private static Texture2D texPreview;

		private static Texture2D logoTexture;

		private static bool logoLoaded = false;

		private readonly Dictionary<SkillType, float> previewPerSkill = new Dictionary<SkillType, float>();

		private const float defaultPreview = 0.2f;

		private static readonly BindingFlags BF = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;

		private readonly Dictionary<string, SkillType[]> attributeMap;

		private static bool TryGetLevelAndAccumulator(Skills skills, SkillType type, out int levelI, out float frac)
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			levelI = 0;
			frac = 0f;
			FieldInfo field = typeof(Skills).GetField("m_skills", BF);
			IEnumerable enumerable = ((field != null) ? (field.GetValue(skills) as IEnumerable) : null);
			if (enumerable == null)
			{
				return false;
			}
			foreach (object item in enumerable)
			{
				FieldInfo field2 = item.GetType().GetField("m_info", BF);
				object obj = ((field2 != null) ? field2.GetValue(item) : null);
				if (obj == null)
				{
					continue;
				}
				FieldInfo field3 = obj.GetType().GetField("m_skill", BF);
				if (!(field3 == null) && (SkillType)field3.GetValue(obj) == type)
				{
					FieldInfo field4 = item.GetType().GetField("m_level", BF);
					FieldInfo field5 = item.GetType().GetField("m_accumulator", BF);
					if (field4 == null || field5 == null)
					{
						return false;
					}
					levelI = Mathf.FloorToInt((float)field4.GetValue(item));
					frac = Mathf.Clamp01((float)field5.GetValue(item));
					return true;
				}
			}
			return false;
		}

		private void EnsureTextures()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Expected O, but got Unknown
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Expected O, but got Unknown
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)texBg == (Object)null)
			{
				texBg = new Texture2D(1, 1);
				texBg.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.35f));
				texBg.Apply();
				texFill = new Texture2D(1, 1);
				texFill.SetPixel(0, 0, new Color(0.2f, 0.8f, 0.2f, 0.9f));
				texFill.Apply();
				texPreview = new Texture2D(1, 1);
				texPreview.SetPixel(0, 0, new Color(1f, 0.9f, 0.2f, 0.65f));
				texPreview.Apply();
			}
			if (!logoLoaded)
			{
				LoadLogo();
			}
		}

		private void LoadLogo()
		{
			((MonoBehaviour)this).StartCoroutine(LoadLogoCoroutine());
		}

		[IteratorStateMachine(typeof(<LoadLogoCoroutine>d__22))]
		private IEnumerator LoadLogoCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <LoadLogoCoroutine>d__22(0);
		}

		public void Open()
		{
			open = true;
			Cursor.visible = true;
			Cursor.lockState = (CursorLockMode)0;
			PauseGame();
			InitializeWindow();
		}

		private void InitializeWindow()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			float num = Screen.width;
			float num2 = Screen.height;
			float num3 = Mathf.Min(600f, num * 0.4f);
			float num4 = Mathf.Min(700f, num2 * 0.6f);
			win = new Rect((num - num3) / 2f, (num2 - num4) / 2f, num3, num4);
		}

		public void Close()
		{
			open = false;
			Cursor.visible = false;
			Cursor.lockState = (CursorLockMode)1;
			((MonoBehaviour)this).StartCoroutine(ResetCursorPosition());
			ResumeGame();
		}

		private void Update()
		{
			if (!((Object)(object)Player.m_localPlayer == (Object)null) && open)
			{
				Cursor.visible = true;
				Cursor.lockState = (CursorLockMode)0;
				Main.Buffs?.UpdateActiveBuffs();
			}
		}

		private void InitializeStyles()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Expected O, but got Unknown
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Expected O, but got Unknown
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			if (!stylesInitialized)
			{
				tabStyle = new GUIStyle(GUI.skin.button);
				tabStyle.fontSize = 14;
				tabStyle.normal.textColor = Color.white;
				tabStyle.hover.textColor = Color.yellow;
				tabStyle.padding = new RectOffset(10, 10, 8, 8);
				tabStyle.margin = new RectOffset(2, 2, 0, 0);
				activeTabStyle = new GUIStyle(tabStyle);
				activeTabStyle.normal.background = GUI.skin.button.active.background;
				activeTabStyle.normal.textColor = Color.yellow;
				boxStyle = new GUIStyle(GUI.skin.box);
				boxStyle.padding = new RectOffset(8, 8, 8, 8);
				boxStyle.margin = new RectOffset(4, 4, 4, 4);
				stylesInitialized = true;
			}
		}

		private void OnGUI()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Invalid comparison between Unknown and I4
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Expected O, but got Unknown
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between Unknown and I4
			if (open && !((Object)(object)Player.m_localPlayer == (Object)null))
			{
				if ((int)Event.current.type == 4 && (int)Event.current.keyCode == 27)
				{
					Close();
					Event.current.Use();
				}
				else
				{
					EnsureTextures();
					InitializeStyles();
					win = GUILayout.Window(7702, win, new WindowFunction(Draw), "LifeSync Points", Array.Empty<GUILayoutOption>());
				}
			}
		}

		private void Draw(int id)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			PointsService points = Main.Points;
			BuffService buffs = Main.Buffs;
			if ((Object)(object)logoTexture != (Object)null && ((Texture)logoTexture).width > 2 && ((Texture)logoTexture).height > 2)
			{
				Color color = GUI.color;
				GUI.color = new Color(1f, 1f, 1f, 0.3f);
				float num = 20f;
				float width = ((Rect)(ref win)).width;
				float num2 = ((Rect)(ref win)).height - num;
				float num3 = Mathf.Min(width, num2) * 0.6f;
				float num4 = (width - num3) / 2f;
				float num5 = num + (num2 - num3) / 2f;
				GUI.DrawTexture(new Rect(num4, num5, num3, num3), (Texture)(object)logoTexture, (ScaleMode)2, true);
				GUI.color = color;
			}
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			for (int i = 0; i < tabNames.Length; i++)
			{
				if (GUILayout.Button(tabNames[i], (i == selectedTab) ? activeTabStyle : tabStyle, Array.Empty<GUILayoutOption>()))
				{
					selectedTab = i;
				}
			}
			GUILayout.EndHorizontal();
			GUILayout.Space(10f);
			if (selectedTab == 0)
			{
				DrawSkillsTab(points);
			}
			else if (selectedTab == 1)
			{
				DrawBuffsTab(buffs, points);
			}
			else if (selectedTab == 2)
			{
				DrawSessionsTab();
			}
			if (GUILayout.Button("Close", Array.Empty<GUILayoutOption>()))
			{
				Close();
			}
			if (GUILayout.Button("Logout", Array.Empty<GUILayoutOption>()))
			{
				userCtrl.ClearCredentials();
				LoginUI.ForceLogout();
				Chat instance = Chat.instance;
				if (instance != null)
				{
					((Terminal)instance).AddString("[LifeSync] You have been logged out.");
				}
				Close();
			}
			GUI.DragWindow();
		}

		private void DrawSkillsTab(PointsService svc)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			GUILayout.Label("Gasta puntos de atributos para subir habilidades. El costo aumenta según el nivel actual.", Array.Empty<GUILayoutOption>());
			GUILayout.Space(6f);
			scrollPosition = GUILayout.BeginScrollView(scrollPosition, Array.Empty<GUILayoutOption>());
			PointsLifeSyncModel[] attributes = svc.GetAttributes();
			for (int i = 0; i < attributes.Length; i++)
			{
				string name = attributes[i].Name;
				int points = svc.GetPoints(name);
				GUILayout.BeginVertical(boxStyle, Array.Empty<GUILayoutOption>());
				GUILayout.Label($"{name}: {points} puntos", GUI.skin.box, Array.Empty<GUILayoutOption>());
				if (attributeMap.TryGetValue(name, out var value))
				{
					SkillType[] array = value;
					foreach (SkillType skill in array)
					{
						DrawSkillRow(name, skill, points, svc);
						points = svc.GetPoints(name);
					}
				}
				else
				{
					GUILayout.Label("No hay habilidades mapeadas para este atributo.", Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndVertical();
				GUILayout.Space(6f);
			}
			GUILayout.EndScrollView();
		}

		private void DrawBuffsTab(BuffService buffService, PointsService pointsService)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			if (buffService == null)
			{
				GUILayout.Label("Servicio de potenciadores no disponible.", Array.Empty<GUILayoutOption>());
				return;
			}
			GUILayout.Label("Gasta puntos de atributos para activar potenciadores temporales (máximo 5 minutos).", Array.Empty<GUILayoutOption>());
			GUILayout.Label("Solo puedes tener 1 potenciador activo a la vez.", GUI.skin.label, Array.Empty<GUILayoutOption>());
			GUILayout.Space(6f);
			ActiveBuff currentActiveBuff = buffService.GetCurrentActiveBuff();
			if (currentActiveBuff != null)
			{
				DrawActiveBuffDisplay(currentActiveBuff, buffService);
				GUILayout.Space(10f);
			}
			scrollPosition = GUILayout.BeginScrollView(scrollPosition, Array.Empty<GUILayoutOption>());
			foreach (string key in attributeMap.Keys)
			{
				List<BuffModel> buffsForDimension = buffService.GetBuffsForDimension(key);
				if (buffsForDimension.Count == 0)
				{
					continue;
				}
				GUILayout.BeginVertical(boxStyle, Array.Empty<GUILayoutOption>());
				GUILayout.Label($"{key}: {pointsService.GetPoints(key)} puntos", GUI.skin.box, Array.Empty<GUILayoutOption>());
				GUILayout.Space(4f);
				foreach (BuffModel item in buffsForDimension)
				{
					DrawBuffItem(item, pointsService, buffService, currentActiveBuff);
				}
				GUILayout.EndVertical();
				GUILayout.Space(6f);
			}
			GUILayout.EndScrollView();
		}

		private void DrawActiveBuffDisplay(ActiveBuff activeBuff, BuffService buffService)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			GUILayout.BeginVertical(boxStyle, Array.Empty<GUILayoutOption>());
			Color color = GUI.color;
			GUI.color = Color.green;
			GUILayout.Label("POTENCIADOR ACTIVO: " + activeBuff.Name, GUI.skin.box, Array.Empty<GUILayoutOption>());
			GUI.color = color;
			GUILayout.Space(4f);
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			GUILayout.BeginVertical((GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(300f) });
			GUILayout.Label("Efectos: " + string.Join(", ", activeBuff.Effects.Select((KeyValuePair<string, float> e) => $"{e.Key}: +{(e.Value - 1f) * 100f:F0}%")), GUI.skin.label, Array.Empty<GUILayoutOption>());
			GUILayout.EndVertical();
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			string text = FormatTime(activeBuff.RemainingTime);
			GUILayout.Label("Tiempo restante: " + text, GUI.skin.label, Array.Empty<GUILayoutOption>());
			GUILayout.Space(4f);
			if (GUILayout.Button("DESACTIVAR", (GUILayoutOption[])(object)new GUILayoutOption[2]
			{
				GUILayout.Width(100f),
				GUILayout.Height(25f)
			}))
			{
				buffService.DeactivateCurrentBuff();
			}
			GUILayout.EndVertical();
			GUILayout.EndHorizontal();
			GUILayout.EndVertical();
		}

		private string FormatTime(float seconds)
		{
			int num = Mathf.FloorToInt(seconds / 60f);
			int num2 = Mathf.FloorToInt(seconds % 60f);
			return $"{num:00}:{num2:00}";
		}

		private void PauseGame()
		{
			try
			{
				if (!Game.IsPaused())
				{
					Game.Pause();
					Cursor.visible = true;
					Cursor.lockState = (CursorLockMode)0;
					BlockCamera();
					Debug.Log((object)"[LifeSync] Juego pausado - menú abierto");
				}
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo pausar el juego: " + ex.Message));
			}
		}

		private void ResumeGame()
		{
			try
			{
				if (Game.IsPaused())
				{
					Game.Unpause();
					Cursor.visible = false;
					Cursor.lockState = (CursorLockMode)1;
					UnblockCamera();
					RestoreMousePosition();
					Debug.Log((object)"[LifeSync] Juego reanudado - menú cerrado");
				}
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo reanudar el juego: " + ex.Message));
			}
		}

		private void BlockCamera()
		{
			try
			{
				if ((Object)(object)GameCamera.instance != (Object)null)
				{
					((Behaviour)GameCamera.instance).enabled = false;
				}
				Debug.Log((object)"[LifeSync] Cámara bloqueada");
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo bloquear la cámara: " + ex.Message));
			}
		}

		private void UnblockCamera()
		{
			try
			{
				if ((Object)(object)GameCamera.instance != (Object)null)
				{
					((Behaviour)GameCamera.instance).enabled = true;
				}
				Debug.Log((object)"[LifeSync] Cámara desbloqueada");
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo desbloquear la cámara: " + ex.Message));
			}
		}

		private void RestoreMousePosition()
		{
			try
			{
				((MonoBehaviour)this).StartCoroutine(CenterMousePositionCoroutine());
			}
			catch (Exception ex)
			{
				Debug.LogWarning((object)("[LifeSync] No se pudo centrar el mouse: " + ex.Message));
			}
		}

		[IteratorStateMachine(typeof(<CenterMousePositionCoroutine>d__39))]
		private IEnumerator CenterMousePositionCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CenterMousePositionCoroutine>d__39(0)
			{
				<>4__this = this
			};
		}

		[DllImport("user32.dll")]
		private static extern bool SetCursorPos(int x, int y);

		private void SetCursorPosition(int x, int y)
		{
			SetCursorPos(x, y);
		}

		private void DrawBuffItem(BuffModel buff, PointsService pointsService, BuffService buffService, ActiveBuff currentActiveBuff)
		{
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			GUILayout.BeginVertical((GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(300f) });
			GUILayout.Label("<b>" + buff.Name + "</b>", GUI.skin.label, Array.Empty<GUILayoutOption>());
			GUILayout.Label(buff.Description, GUI.skin.label, Array.Empty<GUILayoutOption>());
			GUILayout.Label($"Duración: {buff.Duration} minutos", GUI.skin.label, Array.Empty<GUILayoutOption>());
			GUILayout.EndVertical();
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			bool flag = pointsService.GetPoints(buff.Dimension) >= buff.Cost;
			bool flag2 = currentActiveBuff != null;
			GUILayout.Label($"Costo: {buff.Cost} {buff.Dimension}", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(120f) });
			GUI.enabled = flag && !flag2;
			if (GUILayout.Button(flag2 ? "OTRO ACTIVO" : "ACTIVAR", (GUILayoutOption[])(object)new GUILayoutOption[2]
			{
				GUILayout.Width(80f),
				GUILayout.Height(25f)
			}))
			{
				buffService.TryActivateBuff(buff.Id, pointsService);
			}
			GUI.enabled = true;
			if (flag2)
			{
				GUILayout.Label("Otro activo", GUI.skin.label, Array.Empty<GUILayoutOption>());
			}
			else if (!flag)
			{
				GUILayout.Label("Sin puntos", GUI.skin.label, Array.Empty<GUILayoutOption>());
			}
			GUILayout.EndVertical();
			GUILayout.EndHorizontal();
			GUILayout.Space(2f);
		}

		private void DrawSkillRow(string attrName, SkillType skill, int availableAttrPoints, PointsService svc)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null)
			{
				return;
			}
			Skills skills = ((Character)localPlayer).GetSkills();
			if (!((Object)(object)skills == (Object)null))
			{
				int num = Mathf.FloorToInt(skills.GetSkillLevel(skill));
				int num2 = CalculateDynamicCost(num);
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				GUILayout.Label(((object)(SkillType)(ref skill)).ToString(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(160f) });
				GUILayout.FlexibleSpace();
				GUILayout.Label($"Lvl: {num}", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(70f) });
				bool flag2 = (GUI.enabled = availableAttrPoints >= num2);
				if (GUILayout.Button($"+1  (-{num2} {attrName})", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(170f) }))
				{
					svc.TryUpgradeFrom(attrName, skill, num2, 0f, out var _);
				}
				GUI.enabled = true;
				GUILayout.EndHorizontal();
				if (!flag2)
				{
					GUILayout.Label($"   Necesitas {num2} puntos de {attrName} (tienes {availableAttrPoints})", GUI.skin.label, Array.Empty<GUILayoutOption>());
				}
				GUILayout.Space(4f);
			}
		}

		private int CalculateDynamicCost(int currentLevel)
		{
			if (currentLevel <= 10)
			{
				return 1;
			}
			if (currentLevel <= 25)
			{
				return 2;
			}
			if (currentLevel <= 50)
			{
				return 3;
			}
			return 4;
		}

		private void DrawSessionsTab()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			SessionTrackingService sessionTracking = Main.SessionTracking;
			if ((Object)(object)sessionTracking == (Object)null)
			{
				GUILayout.Label("Servicio de sesiones no disponible.", Array.Empty<GUILayoutOption>());
				return;
			}
			SessionConfigModel config = sessionTracking.GetConfig();
			if (config == null)
			{
				GUILayout.Label("Configuración de sesiones no disponible.", Array.Empty<GUILayoutOption>());
				return;
			}
			scrollPosition = GUILayout.BeginScrollView(scrollPosition, Array.Empty<GUILayoutOption>());
			GUILayout.Label("Sistema de Bienestar Digital", GUI.skin.box, Array.Empty<GUILayoutOption>());
			GUILayout.Space(8f);
			GUILayout.BeginVertical(boxStyle, Array.Empty<GUILayoutOption>());
			GUILayout.Label("Estado Actual de la Sesión", GUI.skin.box, Array.Empty<GUILayoutOption>());
			GUILayout.Label("Tiempo de sesión: " + sessionTracking.GetFormattedSessionTime(), Array.Empty<GUILayoutOption>());
			GUILayout.Label("Sesión activa: " + (config.IsEnabled ? "Sí" : "No"), Array.Empty<GUILayoutOption>());
			GUILayout.Label("Actividad actual: " + sessionTracking.GetCurrentActivity(), Array.Empty<GUILayoutOption>());
			List<string> currentActivityDimensions = sessionTracking.GetCurrentActivityDimensions();
			GUILayout.Label("Dimensiones afectadas: " + string.Join(", ", currentActivityDimensions), Array.Empty<GUILayoutOption>());
			GUILayout.EndVertical();
			GUILayout.Space(8f);
			GUILayout.BeginVertical(boxStyle, Array.Empty<GUILayoutOption>());
			GUILayout.Label("Configuración", GUI.skin.box, Array.Empty<GUILayoutOption>());
			bool flag = GUILayout.Toggle(config.IsEnabled, "Activar sistema de bienestar digital", Array.Empty<GUILayoutOption>());
			if (flag != config.IsEnabled)
			{
				config.IsEnabled = flag;
				sessionTracking.UpdateConfig(config);
			}
			GUILayout.Space(4f);
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			GUILayout.Label("Tiempo límite saludable (min):", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(150f) });
			if (int.TryParse(GUILayout.TextField(config.MinSessionMinutes.ToString(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(60f) }), out var result) && result > 0 && result != config.MinSessionMinutes)
			{
				config.MinSessionMinutes = result;
				sessionTracking.UpdateConfig(config);
			}
			GUILayout.EndHorizontal();
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			GUILayout.Label("Intervalo de recordatorios (min):", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(150f) });
			if (int.TryParse(GUILayout.TextField(config.DiscountIntervalMinutes.ToString(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(60f) }), out var result2) && result2 > 0 && result2 != config.DiscountIntervalMinutes)
			{
				config.DiscountIntervalMinutes = result2;
				sessionTracking.UpdateConfig(config);
			}
			GUILayout.EndHorizontal();
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			GUILayout.Label("Impacto inicial:", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(150f) });
			if (int.TryParse(GUILayout.TextField(config.BasePointsToDeduct.ToString(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(60f) }), out var result3) && result3 >= 0 && result3 != config.BasePointsToDeduct)
			{
				config.BasePointsToDeduct = result3;
				sessionTracking.UpdateConfig(config);
			}
			GUILayout.EndHorizontal();
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			GUILayout.Label("Impacto adicional:", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(150f) });
			if (int.TryParse(GUILayout.TextField(config.AdditionalPointsPerInterval.ToString(), (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(60f) }), out var result4) && result4 >= 0 && result4 != config.AdditionalPointsPerInterval)
			{
				config.AdditionalPointsPerInterval = result4;
				sessionTracking.UpdateConfig(config);
			}
			GUILayout.EndHorizontal();
			bool flag2 = GUILayout.Toggle(config.ShowNotifications, "Mostrar notificaciones", Array.Empty<GUILayoutOption>());
			if (flag2 != config.ShowNotifications)
			{
				config.ShowNotifications = flag2;
				sessionTracking.UpdateConfig(config);
			}
			GUILayout.Space(4f);
			GUILayout.EndVertical();
			GUILayout.Space(8f);
			GUILayout.BeginVertical(boxStyle, Array.Empty<GUILayoutOption>());
			GUILayout.Label("Áreas de Bienestar Afectadas", GUI.skin.box, Array.Empty<GUILayoutOption>());
			string[] array = new string[5] { "Fisico", "Mental", "Afectivo", "Linguistico", "Social" };
			foreach (string dimension in array)
			{
				bool flag3 = config.AffectedDimensions.Any((string d) => string.Equals(d, dimension, StringComparison.OrdinalIgnoreCase));
				bool flag4 = GUILayout.Toggle(flag3, dimension, Array.Empty<GUILayoutOption>());
				if (flag4 == flag3)
				{
					continue;
				}
				if (flag4)
				{
					if (!config.AffectedDimensions.Any((string d) => string.Equals(d, dimension, StringComparison.OrdinalIgnoreCase)))
					{
						config.AffectedDimensions.Add(dimension);
						Debug.Log((object)("[LifeSync][UI] Dimensión agregada: " + dimension));
					}
				}
				else
				{
					int num = config.AffectedDimensions.RemoveAll((string d) => string.Equals(d, dimension, StringComparison.OrdinalIgnoreCase));
					Debug.Log((object)$"[LifeSync][UI] Dimensión removida: {dimension} ({num} ocurrencias)");
				}
				sessionTracking.UpdateConfig(config);
			}
			GUILayout.EndVertical();
			GUILayout.Space(8f);
			GUILayout.EndScrollView();
			GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
			if (GUILayout.Button("Guardar Configuración", Array.Empty<GUILayoutOption>()))
			{
				sessionTracking.UpdateConfig(config);
				Chat instance = Chat.instance;
				if (instance != null)
				{
					((Terminal)instance).AddString("[LifeSync] Configuración de sesiones guardada.");
				}
			}
			if (GUILayout.Button("Reiniciar Sesión", Array.Empty<GUILayoutOption>()))
			{
				sessionTracking.StartSession();
				Chat instance2 = Chat.instance;
				if (instance2 != null)
				{
					((Terminal)instance2).AddString("[LifeSync] Sesión reiniciada.");
				}
			}
			GUILayout.EndHorizontal();
		}

		[IteratorStateMachine(typeof(<ResetCursorPosition>d__46))]
		private IEnumerator ResetCursorPosition()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ResetCursorPosition>d__46(0);
		}

		public PointsUI()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, SkillType[]> dictionary = new Dictionary<string, SkillType[]>();
			SkillType[] array = new SkillType[3];
			RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
			dictionary.Add("Fisico", (SkillType[])(object)array);
			dictionary.Add("Mental", (SkillType[])(object)new SkillType[2]
			{
				(SkillType)6,
				(SkillType)8
			});
			dictionary.Add("Afectivo", (SkillType[])(object)new SkillType[1] { (SkillType)101 });
			dictionary.Add("Linguistico", (SkillType[])(object)new SkillType[1] { (SkillType)2 });
			dictionary.Add("Social", (SkillType[])(object)new SkillType[1] { (SkillType)11 });
			attributeMap = dictionary;
			((MonoBehaviour)this)..ctor();
		}
	}
}
namespace LifeSync.Valheim.Services
{
	public class ApiPointsService : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <SavePointsCoroutine>d__3 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public string playerId;

			public string attributeId;

			public int newPoints;

			private UnityWebRequest <request>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SavePointsCoroutine>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				int num = <>1__state;
				if (num == -3 || num == 1)
				{
					try
					{
					}
					finally
					{
						<>m__Finally1();
					}
				}
				<request>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_008a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Expected O, but got Unknown
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ae: Expected O, but got Unknown
				//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00be: Expected O, but got Unknown
				//IL_0100: Unknown result type (might be due to invalid IL or missing references)
				//IL_0106: Invalid comparison between Unknown and I4
				try
				{
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
					{
						<>1__state = -1;
						string text = "https://lsg.diinf.usach.cl/post-routes/player_attributes_single";
						string text2 = JsonConvert.SerializeObject((object)new
						{
							id_player = int.Parse(playerId),
							id_attributes = int.Parse(attributeId),
							new_data = newPoints
						});
						byte[] bytes = Encoding.UTF8.GetBytes(text2);
						Debug.Log((object)"[LifeSync][API] Enviando puntos a la API:");
						Debug.Log((object)("[LifeSync][API] URL: " + text));
						Debug.Log((object)("[LifeSync][API] Payload: " + text2));
						<request>5__2 = new UnityWebRequest(text, "PUT");
						<>1__state = -3;
						<request>5__2.uploadHandler = (UploadHandler)new UploadHandlerRaw(bytes);
						<request>5__2.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
						<request>5__2.SetRequestHeader("Content-Type", "application/json");
						<>2__current = <request>5__2.SendWebRequest();
						<>1__state = 1;
						return true;
					}
					case 1:
						<>1__state = -3;
						if ((int)<request>5__2.result == 1)
						{
							Debug.Log((object)("[LifeSync][API] Puntos guardados exitosamente: " + <request>5__2.downloadHandler.text));
						}
						else
						{
							Debug.LogError((object)("[LifeSync][API] Error al guardar puntos: " + <request>5__2.error));
							Debug.LogError((object)("[LifeSync][API] Response: " + <request>5__2.downloadHandler.text));
						}
						<>m__Finally1();
						<request>5__2 = null;
						return false;
					}
				}
				catch
				{
					//try-fault
					((IDisposable)this).Dispose();
					throw;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			private void <>m__Finally1()
			{
				<>1__state = -1;
				if (<request>5__2 != null)
				{
					((IDisposable)<request>5__2).Dispose();
				}
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private const string API_BASE_URL = "https://lsg.diinf.usach.cl/post-routes/";

		private const string ENDPOINT = "player_attributes_single";

		public void SavePointsToApi(string playerId, string attributeId, int newPoints)
		{
			((MonoBehaviour)this).StartCoroutine(SavePointsCoroutine(playerId, attributeId, newPoints));
		}

		[IteratorStateMachine(typeof(<SavePointsCoroutine>d__3))]
		private IEnumerator SavePointsCoroutine(string playerId, string attributeId, int newPoints)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SavePointsCoroutine>d__3(0)
			{
				playerId = playerId,
				attributeId = attributeId,
				newPoints = newPoints
			};
		}

		public void SaveAllPointsToApi(UserLifeSyncModel user)
		{
			if (user?.Points == null)
			{
				return;
			}
			foreach (PointsLifeSyncModel point in user.Points)
			{
				if (int.TryParse(point.Data, out var result))
				{
					SavePointsToApi(user.Id_players, point.Id_attributes, result);
				}
			}
		}
	}
	public class BuffEffectService : MonoBehaviour
	{
		private Player player;

		private Dictionary<BuffType, float> originalValues = new Dictionary<BuffType, float>();

		private Dictionary<BuffType, ActiveBuff> activeEffects = new Dictionary<BuffType, ActiveBuff>();

		private int frameCounter;

		private const int UPDATE_INTERVAL = 30;

		private void Start()
		{
			player = Player.m_localPlayer;
			Debug.Log((object)"[LifeSync][SISTEMA] BuffEffectService inicializado");
		}

		private void Update()
		{
			frameCounter++;
			if (frameCounter >= 30)
			{
				frameCounter = 0;
				if ((Object)(object)player == (Object)null)
				{
					player = Player.m_localPlayer;
				}
				else if (!Game.IsPaused())
				{
					ReapplyActiveEffects();
					MaintainSpeedBoost();
					UpdateActiveEffects();
				}
			}
		}

		public void ApplyBuffEffects(ActiveBuff buff)
		{
			if (!((Object)(object)player == (Object)null))
			{
				if (!originalValues.ContainsKey(buff.Type))
				{
					StoreOriginalValues(buff.Type);
				}
				switch (buff.Type)
				{
				case BuffType.HealthBoost:
					ApplyHealthBoost(buff);
					break;
				case BuffType.StaminaBoost:
					ApplyStaminaBoost(buff);
					break;
				case BuffType.DamageBoost:
					ApplyDamageBoost(buff);
					break;
				case BuffType.SpeedBoost:
					ApplySpeedBoost(buff);
					break;
				case BuffType.DefenseBoost:
					ApplyDefenseBoost(buff);
					break;
				case BuffType.SkillBoost:
					ApplySkillBoost(buff);
					break;
				case BuffType.CarryWeightBoost:
					ApplyCarryWeightBoost(buff);
					break;
				}
				activeEffects[buff.Type] = buff;
				Debug.Log((object)$"[LifeSync][SISTEMA] Buff {buff.Name} guardado en activeEffects. Total activos: {activeEffects.Count}");
			}
		}

		public void RemoveBuffEffects(ActiveBuff buff)
		{
			if (!((Object)(object)player == (Object)null))
			{
				switch (buff.Type)
				{
				case BuffType.HealthBoost:
					RestoreHealthBoost();
					break;
				case BuffType.StaminaBoost:
					RestoreStaminaBoost();
					break;
				case BuffType.DamageBoost:
					RestoreDamageBoost();
					break;
				case BuffType.SpeedBoost:
					RestoreSpeedBoost();
					break;
				case BuffType.DefenseBoost:
					RestoreDefenseBoost();
					break;
				case BuffType.SkillBoost:
					RestoreSkillBoost();
					break;
				case BuffType.CarryWeightBoost:
					RestoreCarryWeightBoost();
					break;
				}
				activeEffects.Remove(buff.Type);
				Debug.Log((object)$"[LifeSync][SISTEMA] Buff {buff.Name} removido de activeEffects. Total activos: {activeEffects.Count}");
			}
		}

		private void ReapplyActiveEffects()
		{
			foreach (KeyValuePair<BuffType, ActiveBuff> activeEffect in activeEffects)
			{
				if (!activeEffect.Value.IsExpired)
				{
					switch (activeEffect.Value.Type)
					{
					case BuffType.HealthBoost:
						ReapplyHealthBoost(activeEffect.Value);
						break;
					case BuffType.StaminaBoost:
						ReapplyStaminaBoost(activeEffect.Value);
						break;
					case BuffType.SpeedBoost:
						ReapplySpeedBoost(activeEffect.Value);
						break;
					}
				}
			}
		}

		private void MaintainSpeedBoost()
		{
			if (!IsBuffActive(BuffType.SpeedBoost))
			{
				return;
			}
			ActiveBuff activeBuff = GetActiveBuff(BuffType.SpeedBoost);
			if (activeBuff == null || activeBuff.IsExpired)
			{
				return;
			}
			float originalValue = GetOriginalValue(BuffType.SpeedBoost);
			if (activeBuff.Effects.TryGetValue("speed_multiplier", out var value))
			{
				float num = originalValue * value;
				if (Mathf.Abs(((Character)player).m_runSpeed - num) > 0.01f)
				{
					((Character)player).m_runSpeed = num;
				}
			}
		}

		private void UpdateActiveEffects()
		{
			List<BuffType> list = new List<BuffType>();
			foreach (KeyValuePair<BuffType, ActiveBuff> activeEffect in activeEffects)
			{
				if (activeEffect.Value.IsExpired)
				{
					RemoveBuffEffects(activeEffect.Value);
					list.Add(activeEffect.Key);
				}
			}
			foreach (BuffType item in list)
			{
				activeEffects.Remove(item);
			}
		}

		private void StoreOriginalValues(BuffType type)
		{
			switch (type)
			{
			case BuffType.HealthBoost:
				originalValues[type] = GetBaseHealth();
				break;
			case BuffType.StaminaBoost:
				originalValues[type] = GetBaseStamina();
				break;
			case BuffType.SpeedBoost:
				originalValues[type] = ((Character)player).m_runSpeed;
				break;
			default:
				originalValues[type] = 1f;
				break;
			}
		}

		private float GetBaseHealth()
		{
			if ((Object)(object)player != (Object)null)
			{
				return player.GetBaseFoodHP();
			}
			return 25f;
		}

		private float GetBaseStamina()
		{
			if ((Object)(object)player != (Object)null)
			{
				return player.m_baseStamina;
			}
			return 75f;
		}

		private void ApplyHealthBoost(ActiveBuff buff)
		{
			if (buff.Effects.TryGetValue("health_multiplier", out var value))
			{
				float baseHealth = GetBaseHealth();
				float num = 0f;
				List<Food> foods = player.GetFoods();
				if (foods != null)
				{
					for (int i = 0; i < foods.Count; i++)
					{
						num += foods[i].m_health;
					}
				}
				float num2 = baseHealth * value + num;
				float health = ((Character)player).GetHealth();
				Debug.Log((object)"[LifeSync][VIGOR] Aplicando potenciador de salud:");
				Debug.Log((object)$"[LifeSync][VIGOR] - Salud base (sin comida): {baseHealth}");
				Debug.Log((object)$"[LifeSync][VIGOR] - Bonus de comida: {num}");
				Debug.Log((object)$"[LifeSync][VIGOR] - Multiplicador: {value}x");
				Debug.Log((object)$"[LifeSync][VIGOR] - Nuevo máximo calculado: {num2}");
				Debug.Log((object)$"[LifeSync][VIGOR] - Salud actual antes: {health}");
				player.SetMaxHealth(num2, false);
				((Character)player).Heal(num2 - health, true);
				Debug.Log((object)$"[LifeSync][VIGOR] - Salud máxima después: {((Character)player).GetMaxHealth()}");
				Debug.Log((object)$"[LifeSync][VIGOR] - Salud actual después: {((Character)player).GetHealth()}");
			}
			else
			{
				Debug.LogWarning((object)"[LifeSync][VIGOR] No se encontró health_multiplier en los efectos del buff");
			}
		}

		private void RestoreHealthBoost()
		{
			if (originalValues.TryGetValue(BuffType.HealthBoost, out var value))
			{
				Debug.Log((object)$"[LifeSync][VIGOR] Restaurando salud a valor original: {value}");
				player.SetMaxHealth(value, false);
				Debug.Log((object)$"[LifeSync][VIGOR] Salud restaurada - Máximo: {((Character)player).GetMaxHealth()}, Actual: {((Character)player).GetHealth()}");
			}
		}

		private void ApplyStaminaBoost(ActiveBuff buff)
		{
			if (buff.Effects.TryGetValue("stamina_multiplier", out var value))
			{
				float baseStamina = GetBaseStamina();
				float num = 0f;
				List<Food> foods = player.GetFoods();
				if (foods != null)
				{
					for (int i = 0; i < foods.Count; i++)
					{
						num += foods[i].m_stamina;
					}
				}
				float num2 = baseStamina * value + num;
				float stamina = player.GetStamina();
				Debug.Log((object)"[LifeSync][RESISTENCIA] Aplicando potenciador de resistencia:");
				Debug.Log((object)$"[LifeSync][RESISTENCIA] - Stamina base (sin comida): {baseStamina}");
				Debug.Log((object)$"[LifeSync][RESISTENCIA] - Bonus de comida: {num}");
				Debug.Log((object)$"[LifeSync][RESISTENCIA] - Multiplicador: {value}x");
				Debug.Log((object)$"[LifeSync][RESISTENCIA] - Nuevo máximo calculado: {num2}");
				Debug.Log((object)$"[LifeSync][RESISTENCIA] - Stamina actual antes: {stamina}");
				player.SetMaxStamina(num2, false);
				((Character)player).AddStamina(num2 - stamina);
				Debug.Log((object)$"[LifeSync][RESISTENCIA] - Stamina máxima después: {((Character)player).GetMaxStamina()}");
				Debug.Log((object)$"[LifeSync][RESISTENCIA] - Stamina actual después: {player.GetStamina()}");
			}
			else
			{
				Debug.LogWarning((object)"[LifeSync][RESISTENCIA] No se encontró stamina_multiplier en los efectos del buff");
			}
		}

		private void RestoreStaminaBoost()
		{
			if (originalValues.TryGetValue(BuffType.StaminaBoost, out var value))
			{
				Debug.Log((object)$"[LifeSync][RESISTENCIA] Restaurando stamina a valor original: {value}");
				player.SetMaxStamina(value, false);
				Debug.Log((object)$"[LifeSync][RESISTENCIA] Stamina restaurada - Máximo: {((Character)player).GetMaxStamina()}, Actual: {player.GetStamina()}");
			}
		}

		private void ReapplyHealthBoost(ActiveBuff buff)
		{
			if (!buff.Effects.TryGetValue("health_multiplier", out var value))
			{
				return;
			}
			float baseHealth = GetBaseHealth();
			float num = 0f;
			List<Food> foods = player.GetFoods();
			if (foods != null)
			{
				for (int i = 0; i < foods.Count; i++)
				{
					num += foods[i].m_health;
				}
			}
			float num2 = baseHealth * value + num;
			float maxHealth = ((Character)player).GetMaxHealth();
			if (Mathf.Abs(maxHealth - num2) > 0.1f)
			{
				Debug.Log((object)$"[LifeSync][VIGOR] Reaplicando salud: {maxHealth:F1} -> {num2:F1}");
				player.SetMaxHealth(num2, false);
			}
		}

		private void ReapplyStaminaBoost(ActiveBuff buff)
		{
			if (!buff.Effects.TryGetValue("stamina_multiplier", out var value))
			{
				return;
			}
			float baseStamina = GetBaseStamina();
			float num = 0f;
			List<Food> foods = player.GetFoods();
			if (foods != null)
			{
				for (int i = 0; i < foods.Count; i++)
				{
					num += foods[i].m_stamina;
				}
			}
			float num2 = baseStamina * value + num;
			float maxStamina = ((Character)player).GetMaxStamina();
			if (Mathf.Abs(maxStamina - num2) > 0.1f)
			{
				Debug.Log((object)$"[LifeSync][RESISTENCIA] Reaplicando stamina: {maxStamina:F1} -> {num2:F1}");
				player.SetMaxStamina(num2, false);
			}
		}

		private void ReapplySpeedBoost(ActiveBuff buff)
		{
			if (buff.Effects.TryGetValue("speed_multiplier", out var value))
			{
				float num = originalValues[BuffType.SpeedBoost] * value;
				float runSpeed = ((Character)player).m_runSpeed;
				if (Mathf.Abs(runSpeed - num) > 0.01f)
				{
					Debug.Log((object)$"[LifeSync][VELOCIDAD] Reaplicando velocidad: {runSpeed:F2} -> {num:F2}");
					((Character)player).m_runSpeed = num;
				}
			}
		}

		private void ApplySpeedBoost(ActiveBuff buff)
		{
			if (buff.Effects.TryGetValue("speed_multiplier", out var value))
			{
				float num = originalValues[BuffType.SpeedBoost];
				float num2 = num * value;
				Debug.Log((object)"[LifeSync][VELOCIDAD] Aplicando potenciador de velocidad:");
				Debug.Log((object)$"[LifeSync][VELOCIDAD] - Velocidad original: {num}");
				Debug.Log((object)$"[LifeSync][VELOCIDAD] - Multiplicador: {value}x");
				Debug.Log((object)$"[LifeSync][VELOCIDAD] - Nueva velocidad: {num2}");
				((Character)player).m_runSpeed = num2;
				Debug.Log((object)$"[LifeSync][VELOCIDAD] - Velocidad aplicada: {((Character)player).m_runSpeed}");
			}
		}

		private void RestoreSpeedBoost()
		{
			if (originalValues.TryGetValue(BuffType.SpeedBoost, out var value))
			{
				Debug.Log((object)$"[LifeSync][VELOCIDAD] Restaurando velocidad a valor original: {value}");
				((Character)player).m_runSpeed = value;
				Debug.Log((object)$"[LifeSync][VELOCIDAD] Velocidad restaurada: {((Character)player).m_runSpeed}");
			}
		}

		private void ApplyDamageBoost(ActiveBuff buff)
		{
		}

		private void RestoreDamageBoost()
		{
		}

		private void ApplyDefenseBoost(ActiveBuff buff)
		{
		}

		private void RestoreDefenseBoost()
		{
		}

		private void ApplySkillBoost(ActiveBuff buff)
		{
		}

		private void RestoreSkillBoost()
		{
		}

		private void ApplyCarryWeightBoost(ActiveBuff buff)
		{
		}

		private void RestoreCarryWeightBoost()
		{
		}

		public float GetBuffMultiplier(BuffType type, string effectKey)
		{
			if (activeEffects.TryGetValue(type, out var value) && value.Effects.TryGetValue(effectKey, out var value2))
			{
				return value2;
			}
			return 1f;
		}

		public bool IsBuffActive(BuffType type)
		{
			if (activeEffects.ContainsKey(type))
			{
				return !activeEffects[type].IsExpired;
			}
			return false;
		}

		public ActiveBuff GetActiveBuff(BuffType type)
		{
			if (!activeEffects.ContainsKey(type))
			{
				return null;
			}
			return activeEffects[type];
		}

		public float GetOriginalValue(BuffType type)
		{
			if (!originalValues.ContainsKey(type))
			{
				return GetDefaultValue(type);
			}
			return originalValues[type];
		}

		private float GetDefaultValue(BuffType type)
		{
			return type switch
			{
				BuffType.HealthBoost => 25f, 
				BuffType.StaminaBoost => 50f, 
				BuffType.SpeedBoost => 6f, 
				_ => 1f, 
			};
		}
	}
	public class BuffService
	{
		private readonly Func<UserLifeSyncModel> _getUser;

		private readonly List<ActiveBuff> _activeBuffs = new List<ActiveBuff>();

		private readonly Dictionary<string, BuffModel> _availableBuffs = new Dictionary<string, BuffModel>();

		private BuffEffectService _effectService;

		private PersistenceService _persistenceService;

		public BuffService(Func<UserLifeSyncModel> getUser)
		{
			_getUser = getUser;
			InitializeBuffs();
		}

		public void InitializeEffectService()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			if ((Object)(object)_effectService == (Object)null)
			{
				GameObject val = new GameObject("BuffEffectService");
				_effectService = val.AddComponent<BuffEffectService>();
				Object.DontDestroyOnLoad((Object)(object)val);
			}
			if ((Object)(object)_persistenceService == (Object)null)
			{
				GameObject val2 = new GameObject("PersistenceService");
				_persistenceService = val2.AddComponent<PersistenceService>();
				Object.DontDestroyOnLoad((Object)(object)val2);
				LoadSavedBuffs();
			}
		}

		private void InitializeBuffs()
		{
			_availableBuffs["phys_health"] = new BuffModel
			{
				Id = "phys_health",
				Name = "Vigor Mejorado",
				Description = "Aumenta la salud máxima en +20%",
				Dimension = "Fisico",
				Cost = 2,
				Duration = 4f,
				Type = BuffType.HealthBoost,
				Effects = new Dictionary<string, float> { { "health_multiplier", 1.2f } }
			};
			_availableBuffs["phys_stamina"] = new BuffModel
			{
				Id = "phys_stamina",
				Name = "Resistencia Superior",
				Description = "Aumenta la resistencia máxima en +25%",
				Dimension = "Fisico",
				Cost = 2,
				Duration = 4f,
				Type = BuffType.StaminaBoost,
				Effects = new Dictionary<string, float> { { "stamina_multiplier", 1.25f } }
			};
			_availableBuffs["phys_damage"] = new BuffModel
			{
				Id = "phys_damage",
				Name = "Fuerza Bruta",
				Description = "Aumenta el daño físico en +15%",
				Dimension = "Fisico",
				Cost = 2,
				Duration = 3f,
				Type = BuffType.DamageBoost,
				Effects = new Dictionary<string, float> { { "damage_multiplier", 1.15f } }
			};
			_availableBuffs["cog_skill"] = new BuffModel
			{
				Id = "cog_skill",
				Name = "Aprendizaje Acelerado",
				Description = "Aumenta la experiencia ganada en +30%",
				Dimension = "Mental",
				Cost = 2,
				Duration = 5f,
				Type = BuffType.SkillBoost,
				Effects = new Dictionary<string, float> { { "skill_exp_multiplier", 1.3f } }
			};
			_availableBuffs["cog_precision"] = new BuffModel
			{
				Id = "cog_precision",
				Name = "Precisión Mental",
				Description = "Aumenta el daño a distancia en +20%",
				Dimension = "Mental",
				Cost = 2,
				Duration = 3f,
				Type = BuffType.DamageBoost,
				Effects = new Dictionary<string, float> { { "ranged_damage_multiplier", 1.2f } }
			};
			_availableBuffs["aff_luck"] = new BuffModel
			{
				Id = "aff_luck",
				Name = "Fortuna del Corazón",
				Description = "Aumenta la suerte en drops en +20%",
				Dimension = "Afectivo",
				Cost = 2,
				Duration = 5f,
				Type = BuffType.LuckBoost,
				Effects = new Dictionary<string, float> { { "luck_multiplier", 1.2f } }
			};
			_availableBuffs["aff_stealth"] = new BuffModel
			{
				Id = "aff_stealth",
				Name = "Sigilo Emocional",
				Description = "Mejora la capacidad de sigilo en +25%",
				Dimension = "Afectivo",
				Cost = 2,
				Duration = 4f,
				Type = BuffType.SpeedBoost,
				Effects = new Dictionary<string, float> { { "stealth_multiplier", 1.25f } }
			};
			_availableBuffs["ling_speed"] = new BuffModel
			{
				Id = "ling_speed",
				Name = "Agilidad Verbal",
				Description = "Aumenta la velocidad de movimiento en +15%",
				Dimension = "Linguistico",
				Cost = 2,
				Duration = 4f,
				Type = BuffType.SpeedBoost,
				Effects = new Dictionary<string, float> { { "speed_multiplier", 1.15f } }
			};
			_availableBuffs["ling_carry"] = new BuffModel
			{
				Id = "ling_carry",
				Name = "Carga Lingüística",
				Description = "Aumenta la capacidad de carga en +30%",
				Dimension = "Linguistico",
				Cost = 2,
				Duration = 5f,
				Type = BuffType.CarryWeightBoost,
				Effects = new Dictionary<string, float> { { "carry_weight_multiplier", 1.3f } }
			};
			_availableBuffs["soc_defense"] = new BuffModel
			{
				Id = "soc_defense",
				Name = "Protección Grupal",
				Description = "Aumenta la defensa en +25%",
				Dimension = "Social",
				Cost = 2,
				Duration = 4f,
				Type = BuffType.DefenseBoost,
				Effects = new Dictionary<string, float> { { "defense_multiplier", 1.25f } }
			};
			_availableBuffs["soc_leadership"] = new BuffModel
			{
				Id = "soc_leadership",
				Name = "Liderazgo Inspirador",
				Description = "Mejora todas las estadísticas en +10%",
				Dimension = "Social",
				Cost = 2,
				Duration = 3f,
				Type = BuffType.HealthBoost,
				Effects = new Dictionary<string, float>
				{
					{ "health_multiplier", 1.1f },
					{ "stamina_multiplier", 1.1f },
					{ "damage_multiplier", 1.1f }
				}
			};
		}

		public List<BuffModel> GetBuffsForDimension(string dimension)
		{
			return _availableBuffs.Values.Where((BuffModel buff) => string.Equals(buff.Dimension, dimension, StringComparison.OrdinalIgnoreCase)).ToList();
		}

		public List<BuffModel> GetAllBuffs()
		{
			return _availableBuffs.Values.ToList();
		}

		public List<ActiveBuff> GetActiveBuffs()
		{
			return _activeBuffs.Where((ActiveBuff buff) => !buff.IsExpired).ToList();
		}

		public bool TryActivateBuff(string buffId, PointsService pointsService)
		{
			if (!_availableBuffs.TryGetValue(buffId, out var value))
			{
				return false;
			}
			ActiveBuff activeBuff = _activeBuffs.FirstOrDefault((ActiveBuff ab) => !ab.IsExpired);
			if (activeBuff != null)
			{
				Chat instance = Chat.instance;
				if (instance != null)
				{
					((Terminal)instance).AddString("[LifeSync] Ya tienes un potenciador activo: " + activeBuff.Name + ". Desactívalo primero.");
				}
				return false;
			}
			if (!pointsService.SpendFrom(value.Dimension, value.Cost))
			{
				Chat instance2 = Chat.instance;
				if (instance2 != null)
				{
					((Terminal)instance2).AddString("[LifeSync] No tienes suficientes puntos de " + value.Dimension + ".");
				}
				return false;
			}
			ActiveBuff activeBuff2 = new ActiveBuff
			{
				BuffId = value.Id,
				Name = value.Name,
				StartTime = Time.time,
				Duration = value.Duration * 60f,
				Type = value.Type,
				Effects = new Dictionary<string, float>(value.Effects)
			};
			_activeBuffs.Add(activeBuff2);
			ApplyBuffEffects(activeBuff2);
			SaveActiveBuffs();
			Chat instance3 = Chat.instance;
			if (instance3 != null)
			{
				((Terminal)instance3).AddString($"[LifeSync] ¡{value.Name} activado! Duración: {value.Duration} minutos.");
			}
			Debug.Log((object)string.Format("[LifeSync] Potenciador activado: {0} (ID: {1}) - Duración: {2} minutos - Efectos: {3}", value.Name, value.Id, value.Duration, string.Join(", ", value.Effects.Select((KeyValuePair<string, float> e) => $"{e.Key}={e.Value}"))));
			return true;
		}

		private void ApplyBuffEffects(ActiveBuff buff)
		{
			if (!((Object)(object)Player.m_localPlayer == (Object)null))
			{
				InitializeEffectService();
				_effectService?.ApplyBuffEffects(buff);
				Debug.Log((object)("[LifeSync] Aplicando efectos de " + buff.Name + ": " + string.Join(", ", buff.Effects.Select((KeyValuePair<string, float> e) => $"{e.Key}={e.Value}"))));
			}
		}

		public void UpdateActiveBuffs()
		{
			List<ActiveBuff> list = _activeBuffs.Where((ActiveBuff buff) => buff.IsExpired).ToList();
			if (list.Count <= 0)
			{
				return;
			}
			foreach (ActiveBuff item in list)
			{
				RemoveBuffEffects(item);
				_activeBuffs.Remove(item);
				Chat instance = Chat.instance;
				if (instance != null)
				{
					((Terminal)instance).AddString("[LifeSync] " + item.Name + " ha expirado.");
				}
			}
			SaveActiveBuffs();
		}

		private void RemoveBuffEffects(ActiveBuff buff)
		{
			_effectService?.RemoveBuffEffects(buff);
		}

		public float GetBuffRemainingTime(BuffType type)
		{
			return _activeBuffs.FirstOrDefault((ActiveBuff ab) => ab.Type == type && !ab.IsExpired)?.RemainingTime ?? 0f;
		}

		public bool IsBuffActive(BuffType type)
		{
			return _activeBuffs.Any((ActiveBuff ab) => ab.Type == type && !ab.IsExpired);
		}

		public bool DeactivateCurrentBuff()
		{
			ActiveBuff activeBuff = _activeBuffs.FirstOrDefault((ActiveBuff ab) => !ab.IsExpired);
			if (activeBuff == null)
			{
				Chat instance = Chat.instance;
				if (instance != null)
				{
					((Terminal)instance).AddString("[LifeSync] No tienes ningún potenciador activo.");
				}
				return false;
			}
			RemoveBuffEffects(activeBuff);
			_activeBuffs.Remove(activeBuff);
			SaveActiveBuffs();
			Chat instance2 = Chat.instance;
			if (instance2 != null)
			{
				((Terminal)instance2).AddString("[LifeSync] " + activeBuff.Name + " desactivado.");
			}
			return true;
		}

		public ActiveBuff GetCurrentActiveBuff()
		{
			return _activeBuffs.FirstOrDefault((ActiveBuff ab) => !ab.IsExpired);
		}

		public void LogActiveBuffsStatus()
		{
			List<ActiveBuff> activeBuffs = GetActiveBuffs();
			if (activeBuffs.Count == 0)
			{
				Debug.Log((object)"[LifeSync][ESTADO] No hay potenciadores activos");
				return;
			}
			Debug.Log((object)$"[LifeSync][ESTADO] Potenciadores activos ({activeBuffs.Count}):");
			foreach (ActiveBuff item in activeBuffs)
			{
				float num = item.RemainingTime / 60f;
				Debug.Log((object)$"[LifeSync][ESTADO] - {item.Name}: {num:F1} minutos restantes");
				Debug.Log((object)("[LifeSync][ESTADO]   Efectos: " + string.Join(", ", item.Effects.Select((KeyValuePair<string, float> e) => $"{e.Key}={e.Value}"))));
			}
		}

		public void DebugBuffStatus(BuffType buffType)
		{
			ActiveBuff activeBuff = _activeBuffs.FirstOrDefault((ActiveBuff ab) => ab.Type == buffType && !ab.IsExpired);
			if (activeBuff != null)
			{
				Debug.Log((object)$"[LifeSync][DEBUG] Buff {buffType} está ACTIVO:");
				Debug.Log((object)("[LifeSync][DEBUG] - Nombre: " + activeBuff.Name));
				Debug.Log((object)$"[LifeSync][DEBUG] - Tiempo restante: {activeBuff.RemainingTime:F1} segundos");
				Debug.Log((object)("[LifeSync][DEBUG] - Efectos: " + string.Join(", ", activeBuff.Effects.Select((KeyValuePair<string, float> e) => $"{e.Key}={e.Value}"))));
			}
			else
			{
				Debug.Log((object)$"[LifeSync][DEBUG] Buff {buffType} NO está activo");
			}
		}

		public void DebugCarryWeightBuff()
		{
			Debug.Log((object)"[LifeSync][DEBUG] === ESTADO DEL BUFF DE CAPACIDAD DE CARGA ===");
			BuffModel buffModel = _availableBuffs.Values.FirstOrDefault((BuffModel b) => b.Type == BuffType.CarryWeightBoost);
			if (buffModel != null)
			{
				Debug.Log((object)("[LifeSync][DEBUG] - Buff disponible: " + buffModel.Name));
				Debug.Log((object)("[LifeSync][DEBUG] - ID: " + buffModel.Id));
				Debug.Log((object)("[LifeSync][DEBUG] - Dimensión: " + buffModel.Dimension));
				Debug.Log((object)$"[LifeSync][DEBUG] - Costo: {buffModel.Cost} puntos");
				Debug.Log((object)$"[LifeSync][DEBUG] - Duración: {buffModel.Duration} minutos");
				Debug.Log((object)("[LifeSync][DEBUG] - Efectos: " + string.Join(", ", buffModel.Effects.Select((KeyValuePair<string, float> e) => $"{e.Key}={e.Value}"))));
			}
			else
			{
				Debug.Log((object)"[LifeSync][DEBUG] - Buff de capacidad de carga NO encontrado en buffs disponibles");
			}
			ActiveBuff activeBuff = _activeBuffs.FirstOrDefault((ActiveBuff ab) => ab.Type == BuffType.CarryWeightBoost && !ab.IsExpired);
			if (activeBuff != null)
			{
				Debug.Log((object)("[LifeSync][DEBUG] - Buff ACTIVO: " + activeBuff.Name));
				Debug.Log((object)$"[LifeSync][DEBUG] - Tiempo restante: {activeBuff.RemainingTime:F1} segundos");
				Debug.Log((object)("[LifeSync][DEBUG] - Efectos activos: " + string.Join(", ", activeBuff.Effects.Select((KeyValuePair<string, float> e) => $"{e.Key}={e.Value}"))));
			}
			else
			{
				Debug.Log((object)"[LifeSync][DEBUG] - Buff de capacidad de carga NO está activo");
			}
		}

		private void LoadSavedBuffs()
		{
			if ((Object)(object)_persistenceService == (Object)null)
			{
				return;
			}
			try
			{
				List<ActiveBuff> list = _persistenceService.LoadActiveBuffs();
				foreach (ActiveBuff item in list)
				{
					_activeBuffs.Add(item);
					if ((Object)(object)_effectService != (Object)null)
					{
						_effectService.ApplyBuffEffects(item);
					}
				}
				if (list.Count > 0)
				{
					Debug.Log((object)$"[LifeSync][PERSISTENCIA] Se restauraron {list.Count} potenciadores activos");
				}
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[LifeSync][PERSISTENCIA] Error al cargar buffs guardados: " + ex.Message));
			}
		}

		public void SaveActiveBuffs()
		{
			if ((Object)(object)_persistenceService == (Object)null)
			{
				return;
			}
			try
			{
				_persistenceService.SaveActiveBuffs(_activeBuffs);
				Debug.Log((object)$"[LifeSync][PERSISTENCIA] Buffs activos guardados: {_activeBuffs.Count}");
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[LifeSync][PERSISTENCIA] Error al guardar buffs: " + ex.Message));
			}
		}

		public void ClearSaveData()
		{
			if ((Object)(object)_persistenceService == (Object)null)
			{
				return;
			}
			try
			{
				_persistenceService.ClearSaveData();
				Debug.Log((object)"[LifeSync][PERSISTENCIA] Datos de guardado eliminados");
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[LifeSync][PERSISTENCIA] Error al limpiar datos: " + ex.Message));
			}
		}
	}
	public class PersistenceService : MonoBehaviour
	{
		private const string SAVE_FILE_NAME = "lifesync_save.json";

		private string SaveFilePath => Path.Combine(Application.persistentDataPath, "lifesync_save.json");

		public void SaveActiveBuffs(List<ActiveBuff> activeBuffs)
		{
			try
			{
				LifeSyncSaveData lifeSyncSaveData = new LifeSyncSaveData();
				foreach (ActiveBuff activeBuff in activeBuffs)
				{
					if (!activeBuff.IsExpired)
					{
						lifeSyncSaveData.ActiveBuffs.Add(PersistentBuffData.FromActiveBuff(activeBuff));
					}
				}
				string contents = JsonConvert.SerializeObject((object)lifeSyncSaveData, (Formatting)1);
				File.WriteAllText(SaveFilePath, contents);
				Debug.Log((object)$"[LifeSync][PERSISTENCIA] Guardados {lifeSyncSaveData.ActiveBuffs.Count} potenciadores activos");
				Debug.Log((object)("[LifeSync][PERSISTENCIA] Archivo guardado en: " + SaveFilePath));
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[LifeSync][PERSISTENCIA] Error al guardar: " + ex.Message));
			}
		}

		public List<ActiveBuff> LoadActiveBuffs()
		{
			try
			{
				if (!File.Exists(SaveFilePath))
				{
					Debug.Log((object)"[LifeSync][PERSISTENCIA] No hay archivo de guardado existente");
					return new List<ActiveBuff>();
				}
				LifeSyncSaveData lifeSyncSaveData = JsonConvert.DeserializeObject<LifeSyncSaveData>(File.ReadAllText(SaveFilePath));
				if (lifeSyncSaveData?.ActiveBuffs == null)
				{
					Debug.Log((object)"[LifeSync][PERSISTENCIA] Datos de guardado inválidos");
					return new List<ActiveBuff>();
				}
				List<ActiveBuff> list = new List<ActiveBuff>();
				foreach (PersistentBuffData activeBuff2 in lifeSyncSaveData.ActiveBuffs)
				{
					ActiveBuff activeBuff = activeBuff2.ToActiveBuff();
					float num = activeBuff2.Duration - activeBuff2.StartTime;
					if (num > 0f)
					{
						activeBuff.StartTime = Time.time;
						activeBuff.Duration = num;
						list.Add(activeBuff);
						Debug.Log((object)$"[LifeSync][PERSISTENCIA] Restaurado buff: {activeBuff.Name} (tiempo restante: {activeBuff.RemainingTime:F1}s)");
					}
					else
					{
						Debug.Log((object)("[LifeSync][PERSISTENCIA] Buff expirado durante la carga: " + activeBuff.Name));
					}
				}
				Debug.Log((object)$"[LifeSync][PERSISTENCIA] Cargados {list.Count} potenciadores activos de {lifeSyncSaveData.ActiveBuffs.Count} guardados");
				return list;
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[LifeSync][PERSISTENCIA] Error al cargar: " + ex.Message));
				return new List<ActiveBuff>();
			}
		}

		public void ClearSaveData()
		{
			try
			{
				if (File.Exists(SaveFilePath))
				{
					File.Delete(SaveFilePath);
					Debug.Log((object)"[LifeSync][PERSISTENCIA] Archivo de guardado eliminado");
				}
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[LifeSync][PERSISTENCIA] Error al eliminar archivo: " + ex.Message));
			}
		}

		public bool HasSaveData()
		{
			return File.Exists(SaveFilePath);
		}
	}
	public class PointsService
	{
		private readonly Func<UserLifeSyncModel> _getUser;

		private ApiPointsService _apiService;

		private static readonly BindingFlags BF = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;

		public PointsService(Func<UserLifeSyncModel> getUser)
		{
			_getUser = getUser;
		}

		public void InitializeApiService()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			if ((Object)(object)_apiService == (Object)null)
			{
				GameObject val = new GameObject("ApiPointsService");
				_apiService = val.AddComponent<ApiPointsService>();
				Object.DontDestroyOnLoad((Object)(object)val);
			}
		}

		public PointsLifeSyncModel[] GetAttributes()
		{
			return _getUser()?.Points?.ToArray() ?? Array.Empty<PointsLifeSyncModel>();
		}

		private static bool TryGetLevelAndAccumulator(Skills skills, SkillType type, out float level, out float acc)
		{
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			level = 0f;
			acc = 0f;
			FieldInfo field = typeof(Skills).GetField("m_skills", BF);
			IEnumerable enumerable = ((field != null) ? (field.GetValue(skills) as IEnumerable) : null);
			if (enumerable == null)
			{
				return false;
			}
			foreach (object item in enumerable)
			{
				FieldInfo field2 = item.GetType().GetField("m_info", BF);
				object obj = ((field2 != null) ? field2.GetValue(item) : null);
				if (obj == null)
				{
					continue;
				}
				FieldInfo field3 = obj.GetType().GetField("m_skill", BF);
				if (!(field3 == null) && (SkillType)field3.GetValue(obj) == type)
				{
					FieldInfo field4 = item.GetType().GetField("m_level", BF);
					FieldInfo field5 = item.GetType().GetField("m_accumulator", BF);
					if (field4 == null || field5 == null)
					{
						return false;
					}
					level = (float)field4.GetValue(item);
					acc = Mathf.Clamp01((float)field5.GetValue(item));
					return true;
				}
			}
			return false;
		}

		public int GetPoints(string attrName)
		{
			PointsLifeSyncModel pointsLifeSyncModel = _getUser()?.Points?.FirstOrDefault((PointsLifeSyncModel x) => string.Equals(x.Name, attrName, StringComparison.OrdinalIgnoreCase));
			if (pointsLifeSyncModel == null || !int.TryParse(pointsLifeSyncModel.Data, out var result))
			{
				return 0;
			}
			return result;
		}

		public bool SpendFrom(string attrName, int cost)
		{
			UserLifeSyncModel userLifeSyncModel = _getUser();
			if (userLifeSyncModel == null)
			{
				return false;
			}
			PointsLifeSyncModel pointsLifeSyncModel = userLifeSyncModel.Points?.FirstOrDefault((PointsLifeSyncModel x) => string.Equals(x.Name, attrName, StringComparison.OrdinalIgnoreCase));
			if (pointsLifeSyncModel == null)
			{
				return false;
			}
			if (!int.TryParse(pointsLifeSyncModel.Data, out var result) || result < cost)
			{
				return false;
			}
			int newPoints = result - cost;
			pointsLifeSyncModel.Data = newPoints.ToString();
			SavePointsToApi(userLifeSyncModel.Id_players, pointsLifeSyncModel.Id_attributes, newPoints);
			return true;
		}

		private void SavePointsToApi(string playerId, string attributeId, int newPoints)
		{
			InitializeApiService();
			_apiService?.SavePointsToApi(playerId, attributeId, newPoints);
		}

		public bool TryUpgradeFrom(string attrName, SkillType type, int cost, float gain, out float progressDelta)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			progressDelta = 0f;
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null)
			{
				return false;
			}
			Skills skills = ((Character)localPlayer).GetSkills();
			if ((Object)(object)skills == (Object)null)
			{
				return false;
			}
			int num = Mathf.FloorToInt(skills.GetSkillLevel(type));
			int num2 = CalculateDynamicCost(num);
			if (!SpendFrom(attrName, num2))
			{
				Chat instance = Chat.instance;
				if (instance != null)
				{
					((Terminal)instance).AddString($"[LifeSync] Necesitas {num2} puntos de {attrName} para subir de nivel {num}.");
				}
				return false;
			}
			float num3 = Mathf.Max(0f, Main.LevelsPerPoint.Value);
			if (num3 <= 0f)
			{
				return false;
			}
			if (!TryGetLevelAndAccumulator(skills, type, out var level, out var acc))
			{
				level = skills.GetSkillLevel(type);
				acc = 0f;
			}
			int num4 = Mathf.FloorToInt(level);
			int num5 = 0;
			float num6 = level + num3;
			float num7 = Mathf.Max(0.01f, num3 / 50f);
			float num8 = level;
			while (num8 + 0.0001f < num6 && num5 < 4096)
			{
				skills.RaiseSkill(type, num7);
				num8 = skills.GetSkillLevel(type);
				num5++;
			}
			if (!TryGetLevelAndAccumulator(skills, type, out var level2, out var acc2))
			{
				level2 = num8;
				acc2 = 0f;
			}
			if (Mathf.FloorToInt(level2) > num4)
			{
				progressDelta = 1f - acc + acc2;
			}
			else
			{
				progressDelta = Mathf.Max(0f, acc2 - acc);
			}
			Chat instance2 = Chat.instance;
			if (instance2 != null)
			{
				((Terminal)instance2).AddString($"[LifeSync] {attrName}: {type} +{num3:0.##} lvl (~{progressDelta:P0}) - Costo: {num2} puntos");
			}
			return true;
		}

		private int CalculateDynamicCost(int currentLevel)
		{
			if (currentLevel <= 10)
			{
				return 1;
			}
			if (currentLevel <= 25)
			{
				return 2;
			}
			if (currentLevel <= 50)
			{
				return 3;
			}
			return 4;
		}
	}
	public class SessionTrackingService : MonoBehaviour
	{
		private SessionConfigModel config;

		private PointsService pointsService;

		private float sessionStartTime;

		private float lastUpdateTime;

		private bool isSessionActive;

		private string configPath;

		private void Start()
		{
			Debug.Log((object)"[LifeSync][SESIONES] Iniciando SessionTrackingService...");
			configPath = Path.Combine(Application.persistentDataPath, "LifeSync", "session_config.json");
			LoadConfig();
			pointsService = Main.Points;
			if (pointsService == null)
			{
				Debug.LogError((object)"[LifeSync][SESIONES] PointsService no encontrado");
				return;
			}
			Debug.Log((object)"[LifeSync][SESIONES] PointsService encontrado correctamente");
			StartSession();
			Debug.Log((object)"[LifeSync][SESIONES] SessionTrackingServi