Decompiled source of LootGoblinsHeimUtils v2.0.0

LootGoblinsHeimUtils.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using LootGoblinsUtils.Configuration;
using LootGoblinsUtils.Conquest.Components.Spawners;
using LootGoblinsUtils.Conquest.Components.Spawners.Boar;
using LootGoblinsUtils.Conquest.Components.Spawners.Neck;
using LootGoblinsUtils.Conquest.Creatures;
using LootGoblinsUtils.Conquest.Creatures.Attacks;
using LootGoblinsUtils.Conquest.Items;
using LootGoblinsUtils.Conquest.Locations;
using LootGoblinsUtils.Conquest.Locations.T1CoresLoaders;
using LootGoblinsUtils.Conquest.Pieces;
using LootGoblinsUtils.Conquest.Pieces.Core;
using LootGoblinsUtils.Conquest.Pieces.DefenderTotem;
using LootGoblinsUtils.Conquest.Pieces.Ghost;
using LootGoblinsUtils.Conquest.TerminalCommands;
using LootGoblinsUtils.Submods.Farming;
using LootGoblinsUtils.Submods.Farming.Pieces;
using LootGoblinsUtils.Submods.Farming.Pieces.Configurators;
using LootGoblinsUtils.Submods.Farming.Pieces.Stations;
using LootGoblinsUtils.Utils;
using SimpleJson;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LootGoblinsHeimUtils")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LootGoblinsHeimUtils")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace LootGoblinsUtils
{
	[BepInPlugin("com.lootgoblinsheim.utils", "LootGoblinsHeimUtils", "2.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	internal class LootGoblinsHeimUtilsPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.lootgoblinsheim.utils";

		public const string PluginName = "LootGoblinsHeimUtils";

		public const string PluginVersion = "2.0.0";

		private readonly Harmony _harmony = new Harmony("com.lootgoblinsheim.utils");

		public static readonly CustomLocalization Localization = LocalizationManager.Instance.GetLocalization();

		public static ConfigFile CFG;

		private void Awake()
		{
			Logger.LogInfo((object)"------------ LootGoblinsHeimUtilsPlugin start ------------");
			CFG = ((BaseUnityPlugin)this).Config;
			Blueprints.Init();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			PluginConfiguration.InitConfigs((BaseUnityPlugin)(object)this);
			FarmingSetup.Init();
			Logger.LogInfo((object)"------------ LootGoblinsHeimUtilsPlugin end ------------");
		}
	}
}
namespace LootGoblinsUtils.Utils
{
	public class Blueprint
	{
		public enum Format
		{
			VBuild,
			Blueprint
		}

		public string ID;

		public string Name;

		public string Creator;

		public string Description = string.Empty;

		public string Category = "Blueprints";

		public PieceEntry[] PieceEntries;

		public GameObject Prefab;

		public KeyHintConfig KeyHint;

		public Bounds Bounds;

		public float GhostActiveTime;
	}
	public class SnapPointEntry
	{
		public string line;

		public float posX;

		public float posY;

		public float posZ;
	}
	public class TerrainModEntry
	{
		public string line;

		public string shape;

		public float posX;

		public float posY;

		public float posZ;

		public float radius;

		public int rotation;

		public float smooth;

		public string paint;
	}
	public static class Blueprints
	{
		public enum ParserState
		{
			SnapPoints,
			Terrain,
			Pieces
		}

		public static Blueprint RavenBP;

		public static void Init()
		{
			RavenBP = LoadBP("Relicv_Raven_V2.blueprint", "LGH_Raven_BP");
		}

		private static Blueprint LoadBP(string filename, string targetName)
		{
			string text = AssetUtils.LoadTextFromResources(filename);
			if (text == null)
			{
				return null;
			}
			string[] lines = text.GetLines(removeEmptyLines: true).ToArray();
			Blueprint blueprint = FromArray(targetName, lines, Blueprint.Format.Blueprint);
			Logger.LogInfo((object)$"Loaded BP: ${filename}; value = {blueprint.Name}; pieces = {blueprint.PieceEntries.Length}");
			return blueprint;
		}

		public static void Instantiate(this Blueprint bp, Transform parent)
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			if (bp == null)
			{
				Logger.LogError((object)"Blueprints.Instantiate: bp is null");
				return;
			}
			((Component)parent).gameObject.SetActive(false);
			PieceEntry[] pieceEntries = bp.PieceEntries;
			foreach (PieceEntry pieceEntry in pieceEntries)
			{
				if (pieceEntry == null || pieceEntry.name == null)
				{
					Logger.LogWarning((object)"Skipping empty bpPieceEntry");
					continue;
				}
				GameObject prefab = PrefabManager.Instance.GetPrefab(pieceEntry.name);
				if ((Object)(object)prefab == (Object)null)
				{
					Logger.LogError((object)("Blueprint[" + bp.Name + "]: cant find prefab " + pieceEntry.name + " to instantiate"));
				}
				else
				{
					Object.Instantiate<GameObject>(prefab, pieceEntry.GetPosition(), pieceEntry.GetRotation(), parent);
				}
			}
			Logger.LogInfo((object)"Blueprints.Instantiate: done");
			((Component)parent).gameObject.SetActive(true);
		}

		public static Blueprint FromArray(string id, string[] lines, Blueprint.Format format)
		{
			Blueprint blueprint = new Blueprint
			{
				ID = id
			};
			List<PieceEntry> list = new List<PieceEntry>();
			ParserState parserState = ParserState.Pieces;
			foreach (string text in lines)
			{
				if (string.IsNullOrEmpty(text))
				{
					continue;
				}
				if (text.StartsWith("#Name:"))
				{
					blueprint.Name = text.Substring("#Name:".Length);
					continue;
				}
				if (text.StartsWith("#Creator:"))
				{
					blueprint.Creator = text.Substring("#Creator:".Length);
					continue;
				}
				if (text.StartsWith("#Description:"))
				{
					blueprint.Description = text.Substring("#Description:".Length);
					if (blueprint.Description.StartsWith("\""))
					{
						blueprint.Description = SimpleJson.DeserializeObject<string>(blueprint.Description);
					}
					continue;
				}
				if (text.StartsWith("#Category:"))
				{
					blueprint.Category = text.Substring("#Category:".Length);
					if (string.IsNullOrEmpty(blueprint.Category))
					{
						blueprint.Category = "Blueprints";
					}
					continue;
				}
				switch (text)
				{
				case "#SnapPoints":
					parserState = ParserState.SnapPoints;
					break;
				case "#Terrain":
					parserState = ParserState.Terrain;
					break;
				case "#Pieces":
					parserState = ParserState.Pieces;
					break;
				default:
					ParseLine(format, text, parserState, list);
					break;
				}
			}
			if (string.IsNullOrEmpty(blueprint.Name))
			{
				blueprint.Name = blueprint.ID;
			}
			blueprint.PieceEntries = list.ToArray();
			return blueprint;
		}

		private static void ParseLine(Blueprint.Format format, string line, ParserState parserState, List<PieceEntry> pieceEntryList)
		{
			if (line.StartsWith("#"))
			{
				return;
			}
			switch (parserState)
			{
			case ParserState.SnapPoints:
				break;
			case ParserState.Terrain:
				break;
			case ParserState.Pieces:
				switch (format)
				{
				case Blueprint.Format.VBuild:
					pieceEntryList.Add(PieceEntry.FromVBuild(line));
					break;
				case Blueprint.Format.Blueprint:
					pieceEntryList.Add(PieceEntry.FromBlueprint(line));
					break;
				}
				break;
			}
		}
	}
	public static class CustomPieceExtensions
	{
		public static CustomPiece ReplaceWntModel(this CustomPiece piece, GameObject targetModel, Vector3 targetScale)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			return piece.ReplaceWntModel(targetModel, targetScale, Vector3.zero);
		}

		public static CustomPiece ReplaceWntModel(this CustomPiece piece, GameObject targetModel, Vector3 targetScale, Vector3 offset)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(targetModel, piece.PiecePrefab.transform);
			Transform transform = val.transform;
			transform.localPosition += offset;
			val.transform.localScale = targetScale;
			WearNTear component = piece.PiecePrefab.GetComponent<WearNTear>();
			if (Object.op_Implicit((Object)(object)component.m_new))
			{
				Object.Destroy((Object)(object)component.m_new);
			}
			component.m_new = val;
			if (Object.op_Implicit((Object)(object)component.m_broken))
			{
				Object.Destroy((Object)(object)component.m_broken);
			}
			component.m_broken = val;
			if (Object.op_Implicit((Object)(object)component.m_worn))
			{
				Object.Destroy((Object)(object)component.m_worn);
			}
			component.m_worn = val;
			return piece;
		}

		public static CustomPiece RemoveExistingWntModels(this CustomPiece piece)
		{
			piece.PiecePrefab.DestroyIfExists("new");
			piece.PiecePrefab.DestroyIfExists("worn");
			piece.PiecePrefab.DestroyIfExists("broken");
			return piece;
		}

		public static CustomPiece SetWntSupport(this CustomPiece piece, bool support)
		{
			piece.PiecePrefab.GetComponent<WearNTear>().m_noSupportWear = support;
			return piece;
		}

		public static CustomPiece SetPieceHealth(this CustomPiece piece, float health)
		{
			piece.PiecePrefab.GetComponent<WearNTear>().m_health = health;
			return piece;
		}

		public static CustomPiece RemoveColliders(this CustomPiece piece)
		{
			Collider[] componentsInChildren = piece.PiecePrefab.GetComponentsInChildren<Collider>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Object.Destroy((Object)(object)componentsInChildren[i]);
			}
			return piece;
		}

		public static CustomPiece RemoveRenderers(this CustomPiece piece)
		{
			Renderer[] componentsInChildren = piece.PiecePrefab.GetComponentsInChildren<Renderer>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				Object.Destroy((Object)(object)componentsInChildren[i]);
			}
			return piece;
		}
	}
	public static class GameObjectExtensions
	{
		public static void SetHuntCharacter(this GameObject monster, Player player)
		{
			if ((Object)(object)monster == (Object)null)
			{
				Logger.LogWarning((object)(((Object)monster).name + ".SetHuntCharacter: monster == null"));
				return;
			}
			MonsterAI component = monster.GetComponent<MonsterAI>();
			if ((Object)(object)component == (Object)null)
			{
				Logger.LogWarning((object)(((Object)monster).name + ".SetHuntCharacter: monsterAi == null"));
				return;
			}
			((BaseAI)component).SetHuntPlayer(true);
			component.SetTarget((Character)(object)player);
			((BaseAI)component).SetPatrolPoint();
		}

		public static void SetRendererColor(this GameObject target, Color color)
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)target == (Object)null)
			{
				Logger.LogError((object)"SetRendererColor target == null");
				return;
			}
			MeshRenderer componentInChildren = ((Component)target.transform).GetComponentInChildren<MeshRenderer>();
			if ((Object)(object)componentInChildren == (Object)null)
			{
				Logger.LogError((object)"SetRendererColor renderer == null");
			}
			else
			{
				((Renderer)componentInChildren).sharedMaterial.color = color;
			}
		}

		public static GameObject AddLightningEffect(this GameObject target, Vector3 fxScale)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			GameObject obj = Object.Instantiate<GameObject>(FinePrefabs.LightningUnitEffectCloned, target.transform);
			obj.transform.localPosition = Vector3.zero;
			obj.transform.localScale = fxScale;
			return target;
		}

		public static void DestroyIfExists(this GameObject target, string name)
		{
			Transform val = target.transform.Find(name);
			if ((Object)(object)val != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)val).gameObject);
			}
		}

		public static GameObject ClosestToPoint(this IEnumerable<GameObject> list, Vector3 point)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			GameObject[] source = (list as GameObject[]) ?? list.ToArray();
			if (!source.Any())
			{
				return null;
			}
			return (from x in source.ToDictionary((GameObject x) => x, (GameObject x) => Vector3.Distance(x.transform.position, point))
				orderby x.Value
				select x).FirstOrDefault().Key;
		}

		public static bool PiecePlaced(this GameObject piece)
		{
			return ((Object)piece).name.Contains("(Clone)");
		}
	}
	public static class Loader
	{
		public static void RunSafe(Action target, string name = null, [CallerMemberName] string caller = "")
		{
			try
			{
				Logger.LogInfo((object)((name ?? caller) + " start loading ..."));
				target();
				Logger.LogInfo((object)((name ?? caller) + " loading completed"));
			}
			catch (Exception ex)
			{
				Logger.LogError((object)((name ?? caller) + " loading failed"));
				Logger.LogError((object)ex);
			}
		}
	}
	public static class MonoExtensions
	{
		public static bool IsPiecePlaced(this MonoBehaviour script)
		{
			return false;
		}
	}
	public class PieceEntry
	{
		public string line;

		public string name;

		public string category;

		public float posX;

		public float posY;

		public float posZ;

		public float rotX;

		public float rotY;

		public float rotZ;

		public float rotW;

		public string additionalInfo;

		public float scaleX;

		public float scaleY;

		public float scaleZ;

		public static PieceEntry FromBlueprint(string line)
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			if (line.IndexOf(',') > -1)
			{
				line = line.Replace(',', '.');
			}
			string[] array = line.Split(new char[1] { ';' });
			string text = array[0];
			string text2 = array[1];
			float num = InvariantFloat(array[2]);
			float num2 = InvariantFloat(array[3]);
			float num3 = InvariantFloat(array[4]);
			float num4 = InvariantFloat(array[5]);
			float num5 = InvariantFloat(array[6]);
			float num6 = InvariantFloat(array[7]);
			float num7 = InvariantFloat(array[8]);
			Vector3 pos = default(Vector3);
			((Vector3)(ref pos))..ctor(num, num2, num3);
			Quaternion val = new Quaternion(num4, num5, num6, num7);
			Quaternion normalized = ((Quaternion)(ref val)).normalized;
			string text3 = array[9];
			string text4;
			if (!string.IsNullOrEmpty(text3) && !text3.Equals("\"\""))
			{
				try
				{
					text4 = SimpleJson.DeserializeObject<string>(text3);
				}
				catch
				{
					text4 = array[9];
				}
			}
			else
			{
				text4 = null;
			}
			Vector3 one = Vector3.one;
			if (array.Length > 10)
			{
				((Vector3)(ref one))..ctor(InvariantFloat(array[10]), InvariantFloat(array[11]), InvariantFloat(array[12]));
			}
			return new PieceEntry(text, text2, pos, normalized, text4, one);
		}

		public static PieceEntry FromVBuild(string line)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			if (line.IndexOf(',') > -1)
			{
				line = line.Replace(',', '.');
			}
			string[] array = line.Split(new char[1] { ' ' });
			string text = array[0];
			float num = InvariantFloat(array[1]);
			float num2 = InvariantFloat(array[2]);
			float num3 = InvariantFloat(array[3]);
			float num4 = InvariantFloat(array[4]);
			float num5 = InvariantFloat(array[5]);
			float num6 = InvariantFloat(array[6]);
			float num7 = InvariantFloat(array[7]);
			string text2 = "Building";
			Quaternion val = new Quaternion(num, num2, num3, num4);
			Quaternion normalized = ((Quaternion)(ref val)).normalized;
			Vector3 pos = default(Vector3);
			((Vector3)(ref pos))..ctor(num5, num6, num7);
			string empty = string.Empty;
			return new PieceEntry(text, text2, pos, normalized, empty, Vector3.one);
		}

		public PieceEntry(string name, string category, Vector3 pos, Quaternion rot, string additionalInfo, Vector3 scale)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			this.name = name.Split(new char[1] { '(' })[0];
			this.category = category;
			posX = pos.x;
			posY = pos.y;
			posZ = pos.z;
			rotX = rot.x;
			rotY = rot.y;
			rotZ = rot.z;
			rotW = rot.w;
			this.additionalInfo = additionalInfo;
			if (!string.IsNullOrEmpty(this.additionalInfo))
			{
				this.additionalInfo = string.Concat(this.additionalInfo.Split(new char[1] { ';' }));
			}
			scaleX = scale.x;
			scaleY = scale.y;
			scaleZ = scale.z;
			line = string.Join(";", this.name, this.category, InvariantString(posX), InvariantString(posY), InvariantString(posZ), InvariantString(rotX), InvariantString(rotY), InvariantString(rotZ), InvariantString(rotW), SimpleJson.SerializeObject((object)additionalInfo), InvariantString(scaleX), InvariantString(scaleY), InvariantString(scaleZ));
		}

		public Vector3 GetPosition()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(posX, posY, posZ);
		}

		public Quaternion GetRotation()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			return new Quaternion(rotX, rotY, rotZ, rotW);
		}

		public Vector3 GetScale()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return new Vector3(scaleX, scaleY, scaleZ);
		}

		public static float InvariantFloat(string s)
		{
			if (!string.IsNullOrEmpty(s))
			{
				return float.Parse(s, NumberStyles.Any, NumberFormatInfo.InvariantInfo);
			}
			return 0f;
		}

		public static string InvariantString(float f)
		{
			return f.ToString(NumberFormatInfo.InvariantInfo);
		}
	}
	public abstract class SlowMono : MonoBehaviour
	{
		protected float UpdateStep = 1f;

		private float _lastUpdate = Time.time;

		private void Update()
		{
			if (Time.time - _lastUpdate > UpdateStep)
			{
				_lastUpdate = Time.time;
				if (ZoneSystem.instance.IsActiveAreaLoaded() && !ZNetScene.instance.InLoadingScreen())
				{
					SlowUpdate();
				}
			}
		}

		public abstract void SlowUpdate();
	}
	public static class StringExtensionMethods
	{
		public static IEnumerable<string> GetLines(this string str, bool removeEmptyLines = false)
		{
			return str.Split(new string[3] { "\r\n", "\r", "\n" }, removeEmptyLines ? StringSplitOptions.RemoveEmptyEntries : StringSplitOptions.None);
		}
	}
	public static class TextureExtensions
	{
		public static Texture2D DrawCircle(this Texture2D tex, Color color, int x, int y, int radius = 3)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			float num = radius * radius;
			for (int i = x - radius; i < x + radius + 1; i++)
			{
				for (int j = y - radius; j < y + radius + 1; j++)
				{
					if ((float)((x - i) * (x - i) + (y - j) * (y - j)) < num)
					{
						tex.SetPixel(i, j, color);
					}
				}
			}
			return tex;
		}
	}
}
namespace LootGoblinsUtils.Submods.ReliableBlock
{
	[HarmonyPatch(typeof(Character), "AddStaggerDamage")]
	public static class Hook
	{
		public static void Postfix(ref bool __result)
		{
			if (PluginConfiguration.ReliableBlockToggle.Value)
			{
				__result = false;
			}
		}
	}
}
namespace LootGoblinsUtils.Submods.Farming
{
	public static class FarmingSetup
	{
		public static void Init()
		{
			PrefabManager.OnVanillaPrefabsAvailable += Setup;
			ItemManager.OnItemsRegistered += ObjectDbLoaded;
		}

		private static void ObjectDbLoaded()
		{
			HoePatch.Patch();
		}

		private static void Setup()
		{
			BushUtils.CacheDependencies();
			FarmersTable.Configure();
			FarmersTableExtensionT1.Configure();
			RaspberryBush.Setup();
			BlueberryBush.Setup();
			CloudberryBush.Setup();
			ThistleBush.Setup();
			Mushroom.Configure();
			MushroomYellow.Configure();
			Dandelion.Configure();
			Saplings.ReplaceRecipes();
			PrefabManager.OnVanillaPrefabsAvailable -= Setup;
		}
	}
	public static class FarmingHooks
	{
		[HarmonyPatch(typeof(Fermenter), "GetHoverText")]
		public static class FermenterHoverText
		{
			public static bool Prefix(Fermenter __instance, ref string __result)
			{
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_005e: Unknown result type (might be due to invalid IL or missing references)
				//IL_005f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Expected I4, but got Unknown
				if (!((Object)((Component)__instance).gameObject).name.Contains("_LG"))
				{
					return true;
				}
				if (!PrivateArea.CheckAccess(((Component)__instance).transform.position, 0f, false, false))
				{
					__result = "Доступ запрещён";
					return false;
				}
				Piece component = ((Component)__instance).GetComponent<Piece>();
				TimeSpan timeSpan = TimeSpan.FromSeconds((int)((double)__instance.m_fermentationDuration - __instance.GetFermentationTime()));
				Status status = __instance.GetStatus();
				__result = (int)status switch
				{
					0 => Localization.instance.Localize(component.m_name + " ( Пусто )\n[<color=yellow><b>$KEY_Use</b></color>] Добавить удобрение"), 
					1 => $"{component.m_name} ( <color=blue>Рост</color> )\nОсталось: {timeSpan.Minutes} мин. {timeSpan.Seconds} сек.", 
					3 => component.m_name + " ( <color=green>Готово</color> )", 
					_ => component.m_name, 
				};
				return false;
			}
		}

		[HarmonyPatch(typeof(Fermenter), "UpdateCover")]
		public static class FermenterCoverSkip
		{
			private static bool Prefix(Fermenter __instance)
			{
				return !((Object)((Component)__instance).gameObject).name.Contains("_LG");
			}
		}
	}
	public static class HoePatch
	{
		public static void Patch()
		{
			Loader.RunSafe(RemoveHoeRecipe, "HoePatch", "Patch");
		}

		private static void RemoveHoeRecipe()
		{
			Recipe val = ((IEnumerable<Recipe>)ObjectDB.instance.m_recipes).FirstOrDefault((Func<Recipe, bool>)delegate(Recipe x)
			{
				object obj;
				if (x == null)
				{
					obj = null;
				}
				else
				{
					ItemDrop item = x.m_item;
					obj = ((item != null) ? ((Object)item).name : null);
				}
				return (string?)obj == "Hoe";
			});
			if ((Object)(object)val != (Object)null)
			{
				val.m_enabled = false;
			}
		}
	}
}
namespace LootGoblinsUtils.Submods.Farming.Pieces
{
	public static class BlueberryBush
	{
		public static void Setup()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected O, but got Unknown
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			BushConfiguration bushConfiguration = new BushConfiguration();
			bushConfiguration.Name = "Blueberries";
			bushConfiguration.LocalizedBushName = "Куст черники";
			bushConfiguration.ReadyObjectName = "Berrys";
			bushConfiguration.FertilizerIcon = BushUtils.BlueberryBushIcon;
			bushConfiguration.NewBushModel = BushUtils.BlueberryBushModel;
			bushConfiguration.BushRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Blueberries", 5, 0, false),
				new RequirementConfig("BoneFragments", 3, 0, false)
			};
			bushConfiguration.FertilizerConfigs = new BushConfiguration.FertilizerConfig[2]
			{
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для черники",
					LocalizedDescription = "Добавьте в куст черники, чтобы запустить процесс роста",
					AmountProduced = 5,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[1]
					{
						new RequirementConfig("BoneFragments", 2, 0, false)
					}
				},
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для черники насыщенное",
					LocalizedDescription = "Добавьте в куст черники, чтобы запустить процесс роста. Увеличивает количество получаемого продукта",
					AmountProduced = 10,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
					{
						new RequirementConfig("BoneFragments", 2, 0, false),
						new RequirementConfig("Entrails", 1, 0, false)
					}
				}
			};
			bushConfiguration.Configure();
		}
	}
	public static class CloudberryBush
	{
		public static void Setup()
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Expected O, but got Unknown
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Expected O, but got Unknown
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Expected O, but got Unknown
			BushConfiguration bushConfiguration = new BushConfiguration();
			bushConfiguration.Name = "Cloudberry";
			bushConfiguration.LocalizedBushName = "Куст морошки";
			bushConfiguration.ReadyObjectName = "Berrys";
			bushConfiguration.ColliderRadius = 0.7f;
			bushConfiguration.FertilizerIcon = BushUtils.CloudberryVisuals.Icon;
			bushConfiguration.NewBushModel = BushUtils.CloudberryVisuals.Model;
			bushConfiguration.BushRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Cloudberry", 5, 0, false),
				new RequirementConfig("Bloodbag", 2, 0, false)
			};
			bushConfiguration.FertilizerConfigs = new BushConfiguration.FertilizerConfig[2]
			{
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для морошки",
					LocalizedDescription = "Добавьте в куст морошки, чтобы запустить процесс роста",
					AmountProduced = 5,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[1]
					{
						new RequirementConfig("Bloodbag", 3, 0, false)
					}
				},
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для морошки насыщенное",
					LocalizedDescription = "Добавьте в куст морошки, чтобы запустить процесс роста. Увеличивает количество получаемого продукта",
					AmountProduced = 10,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
					{
						new RequirementConfig("Bloodbag", 3, 0, false),
						new RequirementConfig("Ooze", 1, 0, false)
					}
				}
			};
			bushConfiguration.Configure();
		}
	}
	public static class Dandelion
	{
		public const string PieceName = "$piece_dandelion_LG";

		public static void Configure()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			CustomLocalization localization = LootGoblinsHeimUtilsPlugin.Localization;
			string text = "Russian";
			string text2 = "$piece_dandelion_LG";
			localization.AddTranslation(ref text, ref text2, "Одуванчик");
			CustomLocalization localization2 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "English";
			text2 = "$piece_dandelion_LG";
			localization2.AddTranslation(ref text, ref text2, "Dandelion");
			PlantConfiguration plantConfiguration = new PlantConfiguration();
			plantConfiguration.Name = "$piece_dandelion_LG";
			plantConfiguration.IconItemDropPrefabName = "Dandelion";
			plantConfiguration.PickablePrefabName = "Pickable_Dandelion";
			plantConfiguration.PieceRecipe = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Dandelion", 1, 0, false),
				new RequirementConfig("Resin", 1, 0, false)
			};
			plantConfiguration.Configure();
		}
	}
	public static class Mushroom
	{
		public const string PieceName = "$piece_mushroom_LG";

		public static void Configure()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			CustomLocalization localization = LootGoblinsHeimUtilsPlugin.Localization;
			string text = "Russian";
			string text2 = "$piece_mushroom_LG";
			localization.AddTranslation(ref text, ref text2, "Гриб");
			CustomLocalization localization2 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "English";
			text2 = "$piece_mushroom_LG";
			localization2.AddTranslation(ref text, ref text2, "Mushroom");
			PlantConfiguration plantConfiguration = new PlantConfiguration();
			plantConfiguration.Name = "$piece_mushroom_LG";
			plantConfiguration.IconItemDropPrefabName = "Mushroom";
			plantConfiguration.PickablePrefabName = "Pickable_Mushroom";
			plantConfiguration.PieceRecipe = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Mushroom", 1, 0, false),
				new RequirementConfig("Resin", 2, 0, false)
			};
			plantConfiguration.Configure();
		}
	}
	public static class MushroomYellow
	{
		public const string PieceName = "$piece_mushroom_yellow_LG";

		public static void Configure()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Expected O, but got Unknown
			CustomLocalization localization = LootGoblinsHeimUtilsPlugin.Localization;
			string text = "Russian";
			string text2 = "$piece_mushroom_yellow_LG";
			localization.AddTranslation(ref text, ref text2, "Желтый гриб");
			CustomLocalization localization2 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "English";
			text2 = "$piece_mushroom_yellow_LG";
			localization2.AddTranslation(ref text, ref text2, "Yellow Mushroom");
			PlantConfiguration plantConfiguration = new PlantConfiguration();
			plantConfiguration.Name = "$piece_mushroom_yellow_LG";
			plantConfiguration.IconItemDropPrefabName = "MushroomYellow";
			plantConfiguration.PickablePrefabName = "Pickable_Mushroom_yellow";
			plantConfiguration.PieceRecipe = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("MushroomYellow", 1, 0, false),
				new RequirementConfig("BoneFragments", 1, 0, false)
			};
			plantConfiguration.Configure();
		}
	}
	public static class RaspberryBush
	{
		public static void Setup()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected O, but got Unknown
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			BushConfiguration bushConfiguration = new BushConfiguration();
			bushConfiguration.Name = "Raspberry";
			bushConfiguration.LocalizedBushName = "Малиновый куст";
			bushConfiguration.ReadyObjectName = "Berrys";
			bushConfiguration.FertilizerIcon = BushUtils.RaspberryBushIcon;
			bushConfiguration.NewBushModel = BushUtils.RaspberryBushModel;
			bushConfiguration.BushRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Raspberry", 5, 0, false),
				new RequirementConfig("Resin", 3, 0, false)
			};
			bushConfiguration.FertilizerConfigs = new BushConfiguration.FertilizerConfig[2]
			{
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для малины",
					LocalizedDescription = "Добавьте в малиновый куст, чтобы запустить процесс роста",
					AmountProduced = 5,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[1]
					{
						new RequirementConfig("Resin", 3, 0, false)
					}
				},
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для малины насыщенное",
					LocalizedDescription = "Добавьте в малиновый куст, чтобы запустить процесс роста. Увеличивает количество получаемого продукта",
					AmountProduced = 10,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
					{
						new RequirementConfig("Resin", 3, 0, false),
						new RequirementConfig("BoneFragments", 1, 0, false)
					}
				}
			};
			bushConfiguration.Configure();
		}
	}
	public static class Saplings
	{
		public static void ReplaceRecipes()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Expected O, but got Unknown
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Expected O, but got Unknown
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Expected O, but got Unknown
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Expected O, but got Unknown
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Expected O, but got Unknown
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Expected O, but got Unknown
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Expected O, but got Unknown
			//IL_0165: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Expected O, but got Unknown
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Expected O, but got Unknown
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Expected O, but got Unknown
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Expected O, but got Unknown
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Expected O, but got Unknown
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01db: Expected O, but got Unknown
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Expected O, but got Unknown
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_020b: Expected O, but got Unknown
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Expected O, but got Unknown
			//IL_0235: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Expected O, but got Unknown
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_025b: Expected O, but got Unknown
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Expected O, but got Unknown
			PlantRecipeSwapper.SwapPieceRecipe("sapling_carrot", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("CarrotSeeds", 1, 0, false),
				new RequirementConfig("BoneFragments", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("sapling_seedcarrot", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Carrot", 1, 0, false),
				new RequirementConfig("BoneFragments", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("sapling_turnip", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("TurnipSeeds", 1, 0, false),
				new RequirementConfig("BoneFragments", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("sapling_seedturnip", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Turnip", 1, 0, false),
				new RequirementConfig("BoneFragments", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("sapling_onion", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("OnionSeeds", 1, 0, false),
				new RequirementConfig("Entrails", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("sapling_seedonion", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Onion", 1, 0, false),
				new RequirementConfig("Entrails", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("sapling_barley", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Barley", 1, 0, false),
				new RequirementConfig("Ooze", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("sapling_flax", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Flax", 1, 0, false),
				new RequirementConfig("Ooze", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("Beech_Sapling", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("BeechSeeds", 1, 0, false),
				new RequirementConfig("LeatherScraps", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("Birch_Sapling", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("BirchSeeds", 1, 0, false),
				new RequirementConfig("LeatherScraps", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("Oak_Sapling", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Acorn", 1, 0, false),
				new RequirementConfig("LeatherScraps", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("FirTree_Sapling", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("FirCone", 1, 0, false),
				new RequirementConfig("LeatherScraps", 1, 0, false)
			});
			PlantRecipeSwapper.SwapPieceRecipe("PineTree_Sapling", (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("PineCone", 1, 0, false),
				new RequirementConfig("LeatherScraps", 1, 0, false)
			});
			Logger.LogInfo((object)"Saplings recipes replaced");
		}
	}
	public static class ThistleBush
	{
		public static void Setup()
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Expected O, but got Unknown
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected O, but got Unknown
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			BushConfiguration bushConfiguration = new BushConfiguration();
			bushConfiguration.Name = "Thistle";
			bushConfiguration.LocalizedBushName = "Чертополох";
			bushConfiguration.ReadyObjectName = "bees";
			bushConfiguration.FertilizerIcon = BushUtils.thistleIcon;
			bushConfiguration.NewBushModel = BushUtils.thistleModel;
			bushConfiguration.BushRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("Thistle", 5, 0, false),
				new RequirementConfig("BoneFragments", 3, 0, false)
			};
			bushConfiguration.FertilizerConfigs = new BushConfiguration.FertilizerConfig[2]
			{
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для чертополоха",
					LocalizedDescription = "Добавьте в чертополох, чтобы запустить процесс роста",
					AmountProduced = 5,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[1]
					{
						new RequirementConfig("BoneFragments", 2, 0, false)
					}
				},
				new BushConfiguration.FertilizerConfig
				{
					LocalizedName = "Удобрение для чертополоха насыщенное",
					LocalizedDescription = "Добавьте в чертополох, чтобы запустить процесс роста. Увеличивает количество получаемого продукта",
					AmountProduced = 10,
					RecipeRequirements = (RequirementConfig[])(object)new RequirementConfig[2]
					{
						new RequirementConfig("BoneFragments", 2, 0, false),
						new RequirementConfig("Entrails", 1, 0, false)
					}
				}
			};
			bushConfiguration.Configure();
		}
	}
}
namespace LootGoblinsUtils.Submods.Farming.Pieces.Stations
{
	public static class FarmersTable
	{
		public const string TableName = "$piece_farmersTable_LG";

		public const string PieceCategory = "$piececategory_farming";

		public static void Configure()
		{
			try
			{
				InnerSetup();
				Logger.LogInfo((object)"$piece_farmersTable_LG constructing completed");
			}
			catch (Exception ex)
			{
				Logger.LogError((object)"$piece_farmersTable_LG constructing failed");
				Logger.LogError((object)ex);
			}
		}

		private static void InnerSetup()
		{
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Expected O, but got Unknown
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Expected O, but got Unknown
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Expected O, but got Unknown
			//IL_0177: Unknown result type (might be due to invalid IL or missing references)
			CustomLocalization localization = LootGoblinsHeimUtilsPlugin.Localization;
			string text = "Russian";
			string text2 = "$piece_farmersTable_LG";
			localization.AddTranslation(ref text, ref text2, "Столик фермера");
			CustomLocalization localization2 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "English";
			text2 = "$piece_farmersTable_LG";
			localization2.AddTranslation(ref text, ref text2, "Farmers Table");
			CustomLocalization localization3 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "Russian";
			text2 = "$piececategory_farming";
			localization3.AddTranslation(ref text, ref text2, "Фермерство");
			CustomLocalization localization4 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "English";
			text2 = "$piececategory_farming";
			localization4.AddTranslation(ref text, ref text2, "Farming");
			GameObject prefab = PrefabManager.Instance.GetPrefab("cauldron_ext5_mortarandpestle");
			GameObject gameObject = ((Component)ExposedGameObjectExtension.FindDeepChild(prefab, "new", (IterativeSearchType)1)).gameObject;
			Sprite icon = prefab.GetComponent<Piece>().m_icon;
			PieceManager.Instance.AddPieceCategory(PieceTables.Hammer, "$piececategory_farming");
			PieceConfig val = new PieceConfig();
			val.Name = Localization.instance.Localize("$piece_farmersTable_LG");
			val.PieceTable = PieceTables.Hammer;
			val.Category = Localization.instance.Localize("$piececategory_farming");
			val.Icon = icon;
			val.Requirements = (RequirementConfig[])(object)new RequirementConfig[2]
			{
				new RequirementConfig("FineWood", 15, 0, true),
				new RequirementConfig("Bronze", 2, 0, true)
			};
			PieceConfig val2 = val;
			CustomPiece val3 = new CustomPiece("$piece_farmersTable_LG", CraftingStations.Workbench, val2);
			GameObject val4 = Object.Instantiate<GameObject>(gameObject, val3.PiecePrefab.transform);
			val4.transform.localScale = new Vector3(1.8f, 1.8f, 1.3f);
			WearNTear component = val3.PiecePrefab.GetComponent<WearNTear>();
			component.m_broken = val4;
			component.m_new = val4;
			component.m_worn = val4;
			Object.Destroy((Object)(object)((Component)ExposedGameObjectExtension.FindDeepChild(val3.PiecePrefab, "New", (IterativeSearchType)1)).gameObject);
			Object.Destroy((Object)(object)((Component)ExposedGameObjectExtension.FindDeepChild(val3.PiecePrefab, "Worn", (IterativeSearchType)1)).gameObject);
			Object.Destroy((Object)(object)((Component)ExposedGameObjectExtension.FindDeepChild(val3.PiecePrefab, "Broken", (IterativeSearchType)1)).gameObject);
			CraftingStation component2 = val3.PiecePrefab.GetComponent<CraftingStation>();
			component2.m_name = "$piece_farmersTable_LG";
			component2.m_showBasicRecipies = false;
			PieceManager.Instance.AddPiece(val3);
		}
	}
	public static class FarmersTableExtensionT1
	{
		public const string TableName = "$piece_farmersTable_ext1_LG";

		public const string TableDescription = "$piece_farmersTable_ext1_description_LG";

		public const string PieceCategory = "$piececategory_farming";

		public static void Configure()
		{
			try
			{
				InnerSetup();
				Logger.LogInfo((object)"$piece_farmersTable_ext1_LG constructing completed");
			}
			catch (Exception ex)
			{
				Logger.LogError((object)"$piece_farmersTable_ext1_LG constructing failed");
				Logger.LogError((object)ex);
			}
		}

		private static void InnerSetup()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Expected O, but got Unknown
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Expected O, but got Unknown
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Expected O, but got Unknown
			//IL_0114: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Expected O, but got Unknown
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Expected O, but got Unknown
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Expected O, but got Unknown
			CustomLocalization localization = LootGoblinsHeimUtilsPlugin.Localization;
			string text = "Russian";
			string text2 = "$piece_farmersTable_ext1_LG";
			localization.AddTranslation(ref text, ref text2, "Фермерская сушилка для трав");
			CustomLocalization localization2 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "English";
			text2 = "$piece_farmersTable_ext1_LG";
			localization2.AddTranslation(ref text, ref text2, "Farmer's Spice Rack");
			CustomLocalization localization3 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "Russian";
			text2 = "$piece_farmersTable_ext1_description_LG";
			localization3.AddTranslation(ref text, ref text2, "Улучшение столика фермера");
			CustomLocalization localization4 = LootGoblinsHeimUtilsPlugin.Localization;
			text = "English";
			text2 = "$piece_farmersTable_ext1_description_LG";
			localization4.AddTranslation(ref text, ref text2, "Farmer's Table improvement");
			PieceConfig val = new PieceConfig();
			val.Name = Localization.instance.Localize("$piece_farmersTable_ext1_LG");
			val.Description = Localization.instance.Localize("$piece_farmersTable_ext1_description_LG");
			val.PieceTable = PieceTables.Hammer;
			val.Category = Localization.instance.Localize("$piececategory_farming");
			val.Requirements = (RequirementConfig[])(object)new RequirementConfig[5]
			{
				new RequirementConfig("Dandelion", 10, 0, true),
				new RequirementConfig("Carrot", 5, 0, true),
				new RequirementConfig("Mushroom", 5, 0, true),
				new RequirementConfig("Thistle", 5, 0, true),
				new RequirementConfig("Turnip", 3, 0, true)
			};
			PieceConfig val2 = val;
			CustomPiece val3 = new CustomPiece("$piece_farmersTable_ext1_LG", "cauldron_ext1_spice", val2);
			val3.PiecePrefab.GetComponent<StationExtension>().m_craftingStation = PieceManager.Instance.GetPiece("$piece_farmersTable_LG").PiecePrefab.GetComponent<CraftingStation>();
			PieceManager.Instance.AddPiece(val3);
		}
	}
}
namespace LootGoblinsUtils.Submods.Farming.Pieces.Configurators
{
	public class BushConfiguration : Configurable
	{
		public struct FertilizerConfig
		{
			public string LocalizedName;

			public string LocalizedDescription;

			public RequirementConfig[] RecipeRequirements;

			public int AmountProduced;
		}

		public string LocalizedBushName;

		public string ReadyObjectName;

		public float ColliderRadius;

		public Sprite FertilizerIcon;

		public RequirementConfig[] BushRequirements;

		public GameObject NewBushModel;

		public FertilizerConfig[] FertilizerConfigs;

		private string BushName => "piece_" + Name + "Bush_LG";

		private string FertilizerTierName(int tier)
		{
			return $"{Name}FertilizerT{tier}_LG";
		}

		protected override void Setup()
		{
			CustomPiece val = MakeNewPiece();
			Transform targetParentTransform = BushUtils.CleanupModel(val);
			Logger.LogInfo((object)(BushName + " CleanupModel complete"));
			GameObject val2 = BushUtils.SetupNewModel(NewBushModel, targetParentTransform);
			Logger.LogInfo((object)(BushName + " SetupNewModel complete"));
			CapsuleCollider obj = val2.GetComponent<CapsuleCollider>() ?? val2.AddComponent<CapsuleCollider>();
			obj.radius = ((ColliderRadius == 0f) ? 1.6f : ColliderRadius);
			((Collider)obj).isTrigger = true;
			Transform obj2 = ExposedGameObjectExtension.FindDeepChild(val2, ReadyObjectName, (IterativeSearchType)1);
			GameObject val3 = ((obj2 != null) ? ((Component)obj2).gameObject : null);
			if ((Object)(object)val3 == (Object)null)
			{
				Logger.LogWarning((object)(BushName + ".readyObject == null"));
			}
			else
			{
				val3.SetActive(false);
			}
			BushUtils.ConfigureFermenter(val.PiecePrefab.GetComponent<Fermenter>(), val3);
			PieceManager.Instance.AddPiece(val);
			MakeFertilizers();
		}

		private CustomPiece MakeNewPiece()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Expected O, but got Unknown
			PieceConfig val = new PieceConfig
			{
				Name = LocalizedBushName,
				PieceTable = PieceTables.Cultivator,
				Category = PieceCategories.Misc,
				Icon = FertilizerIcon,
				Requirements = BushRequirements
			};
			CustomPiece val2 = new CustomPiece(BushName, Fermenters.Fermenter, val);
			val2.Piece.m_craftingStation = null;
			val2.Piece.m_cultivatedGroundOnly = true;
			val2.Piece.m_groundOnly = true;
			val2.Piece.m_noClipping = false;
			Logger.LogInfo((object)(BushName + " newPiece setup complete"));
			return val2;
		}

		private void MakeFertilizers()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			for (int i = 0; i < FertilizerConfigs.Length; i++)
			{
				FertilizerConfig fertilizerConfig = FertilizerConfigs[i];
				BushUtils.MakeFertilizer(fertilizerConfig.LocalizedName, FertilizerTierName(i + 1), fertilizerConfig.LocalizedDescription, fertilizerConfig.RecipeRequirements, i + 1);
				FermenterConversionConfig val = new FermenterConversionConfig
				{
					ToItem = Name,
					FromItem = FertilizerTierName(i + 1),
					Station = BushName,
					ProducedItems = fertilizerConfig.AmountProduced
				};
				ItemManager.Instance.AddItemConversion(new CustomItemConversion((ConversionConfig)(object)val));
			}
		}
	}
	public static class BushUtils
	{
		public struct VisualsGroup
		{
			public GameObject Prefab;

			public GameObject Model;

			public Sprite Icon;

			public VisualsGroup(string prefabName, string modelChildName)
			{
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				Prefab = PrefabManager.Instance.GetPrefab(prefabName);
				if ((Object)(object)Prefab == (Object)null)
				{
					Logger.LogWarning((object)("VisualsGroup.prefab[" + prefabName + "] is null"));
				}
				Model = ((Component)ExposedGameObjectExtension.FindDeepChild(Prefab, modelChildName, (IterativeSearchType)1)).gameObject;
				if ((Object)(object)Model == (Object)null)
				{
					Logger.LogWarning((object)("VisualsGroup.Model[" + modelChildName + " is null"));
				}
				Icon = RenderManager.Instance.Render(Prefab, RenderManager.IsometricRotation);
				if ((Object)(object)Icon == (Object)null)
				{
					Logger.LogWarning((object)("VisualsGroup.Icon[" + prefabName + " is null"));
				}
			}
		}

		private static GameObject _raspberryBushPrefab;

		public static GameObject RaspberryBushModel;

		public static Sprite RaspberryBushIcon;

		private static GameObject _blueberryBushPrefab;

		public static GameObject BlueberryBushModel;

		public static Sprite BlueberryBushIcon;

		public static VisualsGroup CloudberryVisuals;

		private static GameObject _thistlePrefab;

		public static GameObject thistleModel;

		public static Sprite thistleIcon;

		public static Sprite MeadIcon;

		public static void CacheDependencies()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			_raspberryBushPrefab = PrefabManager.Instance.GetPrefab("RaspberryBush");
			RaspberryBushModel = ((Component)ExposedGameObjectExtension.FindDeepChild(_raspberryBushPrefab, "model", (IterativeSearchType)1)).gameObject;
			RaspberryBushIcon = RenderManager.Instance.Render(_raspberryBushPrefab, RenderManager.IsometricRotation);
			_blueberryBushPrefab = PrefabManager.Instance.GetPrefab("BlueberryBush");
			BlueberryBushModel = ((Component)ExposedGameObjectExtension.FindDeepChild(_blueberryBushPrefab, "model", (IterativeSearchType)1)).gameObject;
			BlueberryBushIcon = RenderManager.Instance.Render(_blueberryBushPrefab, RenderManager.IsometricRotation);
			CloudberryVisuals = new VisualsGroup("CloudberryBush", "high");
			ExposedGameObjectExtension.FindDeepChild(CloudberryVisuals.Prefab, "Berrys", (IterativeSearchType)1).parent = CloudberryVisuals.Model.transform;
			_thistlePrefab = PrefabManager.Instance.GetPrefab("Pickable_Thistle");
			thistleModel = ((Component)ExposedGameObjectExtension.FindDeepChild(_thistlePrefab, "visual", (IterativeSearchType)1)).gameObject;
			thistleIcon = RenderManager.Instance.Render(_thistlePrefab, RenderManager.IsometricRotation);
			MeadIcon = PrefabManager.Instance.GetPrefab("MeadBaseTasty").GetComponent<ItemDrop>().m_itemData.GetIcon();
		}

		public static GameObject SetupNewModel(GameObject targetModel, Transform targetParentTransform)
		{
			GameObject obj = Object.Instantiate<GameObject>(targetModel, targetParentTransform);
			obj.layer = LayerMask.NameToLayer("Default_small");
			return obj;
		}

		public static Transform CleanupModel(CustomPiece newPiece)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			Transform val = ExposedGameObjectExtension.FindDeepChild(newPiece.PiecePrefab, "barrel", (IterativeSearchType)1);
			((Component)val).gameObject.SetActive(false);
			Object.Destroy((Object)(object)((Component)((Component)ExposedGameObjectExtension.FindDeepChild(newPiece.PiecePrefab, "_top", (IterativeSearchType)1)).transform.GetChild(0)).gameObject);
			foreach (Transform item in ExposedGameObjectExtension.FindDeepChild(newPiece.PiecePrefab, "_fermenting", (IterativeSearchType)1))
			{
				Object.Destroy((Object)(object)((Component)item).gameObject);
			}
			foreach (Transform item2 in ExposedGameObjectExtension.FindDeepChild(newPiece.PiecePrefab, "_ready", (IterativeSearchType)1))
			{
				Object.Destroy((Object)(object)((Component)item2).gameObject);
			}
			return val.parent;
		}

		public static void ConfigureFermenter(Fermenter fermenterComponent, [CanBeNull] GameObject readyObject)
		{
			fermenterComponent.m_conversion.Clear();
			fermenterComponent.m_fermentationDuration = PluginConfiguration.FertilizingDuration.Value;
			fermenterComponent.m_addedEffects = fermenterComponent.m_spawnEffects;
			fermenterComponent.m_tapEffects.m_effectPrefabs = Array.Empty<EffectData>();
			fermenterComponent.m_tapDelay = 0.1f;
			fermenterComponent.m_readyObject = readyObject;
		}

		public static void MakeFertilizer(string localizedName, string itemName, string description, RequirementConfig[] requirements, int minStationLevel)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			ItemConfig val = new ItemConfig();
			val.Name = localizedName;
			val.Description = description;
			val.CraftingStation = "$piece_farmersTable_LG";
			val.MinStationLevel = minStationLevel;
			val.Icons = (Sprite[])(object)new Sprite[1] { MeadIcon };
			ItemConfig val2 = val;
			val2.Requirements = requirements;
			CustomItem val3 = new CustomItem(itemName, "Stone", val2);
			Object.Destroy((Object)(object)((Component)val3.ItemPrefab.transform.GetChild(0)).gameObject);
			Object.Instantiate<GameObject>(((Component)PrefabManager.Instance.GetPrefab("MeadBaseTasty").transform.GetChild(0)).gameObject, val3.ItemPrefab.transform);
			ItemManager.Instance.AddItem(val3);
		}
	}
	public abstract class Configurable
	{
		public string Name;

		public void Configure()
		{
			try
			{
				Setup();
				Logger.LogInfo((object)(Name + " constructing completed"));
			}
			catch (Exception ex)
			{
				Logger.LogError((object)(Name + " constructing failed"));
				Logger.LogError((object)ex);
			}
		}

		protected abstract void Setup();
	}
	public class PlantConfiguration : Configurable
	{
		public string IconItemDropPrefabName;

		public RequirementConfig[] PieceRecipe;

		public string PickablePrefabName;

		protected override void Setup()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Expected O, but got Unknown
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			Sprite icon = PrefabManager.Instance.GetPrefab(IconItemDropPrefabName).GetComponent<ItemDrop>().m_itemData.GetIcon();
			PieceConfig val = new PieceConfig
			{
				Name = Localization.instance.Localize(Name),
				PieceTable = PieceTables.Cultivator,
				Category = PieceCategories.Misc,
				Icon = icon,
				Requirements = PieceRecipe
			};
			CustomPiece val2 = new CustomPiece(Name, "sapling_onion", val);
			GameObject val3 = PrefabManager.Instance.CreateClonedPrefab(PickablePrefabName + "_LG", PickablePrefabName);
			Transform child = val3.transform.GetChild(0);
			val3.GetComponent<Pickable>().m_amount = 5;
			Plant component = val2.PiecePrefab.GetComponent<Plant>();
			component.m_minScale = 1.2f;
			component.m_maxScale = 1.7f;
			component.m_growTime = PluginConfiguration.PlantGrowMinDuration.Value;
			component.m_growTimeMax = PluginConfiguration.PlantGrowMaxDuration.Value;
			component.m_name = Localization.instance.Localize(Name);
			component.m_grownPrefabs = (GameObject[])(object)new GameObject[1] { val3 };
			foreach (Transform item in val2.PiecePrefab.transform)
			{
				Object.Destroy((Object)(object)((Component)item).gameObject);
			}
			GameObject gameObject = ((Component)Object.Instantiate<Transform>(child, val2.PiecePrefab.transform)).gameObject;
			((Object)gameObject).name = "healthy";
			gameObject.transform.localScale = Vector3.one * 0.5f;
			GameObject gameObject2 = ((Component)Object.Instantiate<Transform>(child, val2.PiecePrefab.transform)).gameObject;
			((Object)gameObject2).name = "unhealthy";
			gameObject2.transform.localScale = Vector3.one * 0.5f;
			GameObject gameObject3 = ((Component)Object.Instantiate<Transform>(child, val2.PiecePrefab.transform)).gameObject;
			((Object)gameObject3).name = "healthyGrown";
			GameObject gameObject4 = ((Component)Object.Instantiate<Transform>(child, val2.PiecePrefab.transform)).gameObject;
			((Object)gameObject4).name = "unhealthyGrown";
			component.m_healthy = gameObject;
			component.m_unhealthy = gameObject2;
			component.m_healthyGrown = gameObject3;
			component.m_unhealthyGrown = gameObject4;
			PieceManager.Instance.AddPiece(val2);
		}
	}
	public static class PlantRecipeSwapper
	{
		public static void SwapPieceRecipe(string prefabName, RequirementConfig[] requirementConfigs)
		{
			Piece component = PrefabManager.Instance.GetPrefab(prefabName).GetComponent<Piece>();
			Requirement[] array = requirementConfigs.Select((RequirementConfig req) => req.GetRequirement()).ToArray();
			Requirement[] array2 = array;
			for (int i = 0; i < array2.Length; i++)
			{
				PrefabExtension.FixReferences((object)array2[i]);
			}
			component.m_resources = array.ToArray();
		}
	}
}
namespace LootGoblinsUtils.Conquest
{
	public static class ConquestFeature
	{
		public static void Load()
		{
			ItemsLoader.Init();
			PiecesLoader.Init();
			LocationLoader.Init();
			CommandManager.Instance.AddConsoleCommand((ConsoleCommand)(object)new CoresList());
		}
	}
}
namespace LootGoblinsUtils.Conquest.TerminalCommands
{
	public class CoresList : ConsoleCommand
	{
		public override string Name => "core_list";

		public override string Help => "List cores nearby";

		public override void Run(string[] args)
		{
			try
			{
				foreach (KeyValuePair<ConquestCore, float> item in from kvp in Object.FindObjectsOfType<ConquestCore>().ToDictionary((ConquestCore x) => x, delegate(ConquestCore x)
					{
						//IL_0006: Unknown result type (might be due to invalid IL or missing references)
						//IL_0015: Unknown result type (might be due to invalid IL or missing references)
						//IL_001a: Unknown result type (might be due to invalid IL or missing references)
						//IL_001f: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val = ((Component)x).transform.position - ((Component)Player.m_localPlayer).transform.position;
						return ((Vector3)(ref val)).magnitude;
					})
					orderby kvp.Value descending
					select kvp)
				{
					Console.instance.Print($"Core[{((Object)item.Key).GetInstanceID()}]: {item.Value}");
				}
			}
			catch (Exception ex)
			{
				Console.instance.Print(ex.ToString());
				throw;
			}
		}
	}
}
namespace LootGoblinsUtils.Conquest.Pieces
{
	public static class PiecesLoader
	{
		public static void Init()
		{
			PrefabManager.OnVanillaPrefabsAvailable += LoadAll;
		}

		private static void LoadAll()
		{
			CorePiece.Load();
			GhostCoreBoar.Load();
			GhostCoreNeck.Load();
			DefenderTotemPiece.Load();
			PrefabManager.OnVanillaPrefabsAvailable -= LoadAll;
		}
	}
}
namespace LootGoblinsUtils.Conquest.Pieces.Ghost
{
	public class ConquestGhost : SlowMono
	{
		public enum States
		{
			CoreExists,
			CoreDestroyed,
			DefenderExists,
			DefenderProtected
		}

		public Location location;

		private States _state;

		private States _prevState;

		private DefendersSpawner _spawnerRaid;

		private DefendersSpawner _spawnerT1;

		private bool _coreExists;

		private bool _defenderExists;

		private Piece _defender;

		private ZNetView _nview;

		private float _awakeTime;

		private float _defenderSetupTime;

		private static float DefenderRaidTime => PluginConfiguration.Conquest.DefenderRaidTime.Value;

		private static float NoBuildRadius => PluginConfiguration.Conquest.PlayerAlertRadius.Value;

		private void Awake()
		{
			DefendersSpawner[] components = ((Component)this).GetComponents<DefendersSpawner>();
			_spawnerRaid = components.FirstOrDefault((DefendersSpawner x) => x.SpawnerType == DefendersSpawner.SpawnerTypes.Raid);
			SetRaidSpawnerParams(componentEnabled: false, null);
			_spawnerT1 = components.FirstOrDefault((DefendersSpawner x) => x.SpawnerType == DefendersSpawner.SpawnerTypes.Common);
			SetCommonSpawnerParams(componentEnabled: false, null);
			UpdateStep = 3f;
			_awakeTime = Time.time;
			location = ((IEnumerable<Location>)Location.m_allLocations).FirstOrDefault((Func<Location, bool>)((Location x) => Vector3.Distance(((Component)this).transform.position, ((Component)x).transform.position) < 20f));
			if ((Object)(object)location != (Object)null)
			{
				location.m_noBuild = true;
				location.m_noBuildRadiusOverride = NoBuildRadius;
			}
		}

		private void Start()
		{
			_nview = ((Component)this).GetComponent<ZNetView>();
			if ((Object)(object)_nview != (Object)null && _nview.IsValid())
			{
				if (_nview.GetZDO().GetBool("GhostDisabled", false))
				{
					((Component)this).gameObject.SetActive(false);
					((Behaviour)this).enabled = false;
				}
				_state = (States)_nview.GetZDO().GetInt("ghost_state", 0);
				Logger.LogInfo((object)$"Ghost[{((Object)this).GetInstanceID()}]: Loaded state {_state}");
			}
		}

		public override void SlowUpdate()
		{
			if (!(Time.time - _awakeTime < 5f))
			{
				location = ((IEnumerable<Location>)Location.m_allLocations).FirstOrDefault((Func<Location, bool>)((Location x) => Vector3.Distance(((Component)this).transform.position, ((Component)x).transform.position) < 20f));
				UpdateState();
				ProcessStates();
			}
		}

		private void UpdateState()
		{
			SearchCore();
			SearchDefenderTotem();
			switch (_state)
			{
			case States.CoreExists:
				if (!_coreExists)
				{
					SetState(States.CoreDestroyed);
				}
				break;
			case States.CoreDestroyed:
				if (_defenderExists)
				{
					MessageHud.instance.ShowMessage((MessageType)2, "Защищайте тотем!", 0, (Sprite)null);
					_defenderSetupTime = Time.time;
					SetState(States.DefenderExists);
				}
				break;
			case States.DefenderExists:
				if (!_defenderExists)
				{
					MessageHud.instance.ShowMessage((MessageType)2, "Тотем уничтожен! Защитник восстановлен!", 0, (Sprite)null);
					RestoreCore();
				}
				else if (Time.time - _defenderSetupTime >= DefenderRaidTime)
				{
					MessageHud.instance.ShowMessage((MessageType)2, "Область захвачена!", 0, (Sprite)null);
					SetState(States.DefenderProtected);
				}
				break;
			case States.DefenderProtected:
				if (!_defenderExists)
				{
					MessageHud.instance.ShowMessage((MessageType)2, "Тотем уничтожен! Защитник восстановлен!", 0, (Sprite)null);
					RestoreCore();
				}
				break;
			}
		}

		private void RestoreCore()
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			location.m_noBuild = false;
			location.m_noBuildRadiusOverride = 0f;
			((Component)this).gameObject.SetActive(false);
			((Behaviour)this).enabled = false;
			_nview.GetZDO().Set("GhostDisabled", true);
			ZNetScene.instance.Destroy(((Component)((Component)location).transform.parent).gameObject);
			ZoneLocation randomT1CoreLocation = LocationLoader.GetRandomT1CoreLocation();
			ZoneSystem.instance.SpawnLocation(randomT1CoreLocation, 0, ((Component)this).transform.position, Quaternion.identity, (SpawnMode)0, new List<GameObject>());
		}

		private void ProcessStates()
		{
			switch (_state)
			{
			case States.CoreExists:
				SetCommonSpawnerParams(componentEnabled: true, null);
				SetRaidSpawnerParams(componentEnabled: false, null);
				location.m_noBuild = true;
				location.m_noBuildRadiusOverride = NoBuildRadius;
				break;
			case States.CoreDestroyed:
				SetCommonSpawnerParams(componentEnabled: true, null);
				SetRaidSpawnerParams(componentEnabled: false, null);
				location.m_noBuild = false;
				location.m_noBuildRadiusOverride = 0f;
				break;
			case States.DefenderExists:
				SetCommonSpawnerParams(componentEnabled: true, (StaticTarget)(object)_defender);
				SetRaidSpawnerParams(componentEnabled: true, (StaticTarget)(object)_defender);
				location.m_noBuild = false;
				location.m_noBuildRadiusOverride = 0f;
				if (Time.time - _defenderSetupTime < DefenderRaidTime)
				{
					MessageHud.instance.ShowMessage((MessageType)1, $"Осталось: {Math.Round(DefenderRaidTime - (Time.time - _defenderSetupTime), 2)}", 0, (Sprite)null);
				}
				break;
			case States.DefenderProtected:
				SetCommonSpawnerParams(componentEnabled: false, null);
				SetRaidSpawnerParams(componentEnabled: false, null);
				location.m_noBuild = false;
				location.m_noBuildRadiusOverride = 0f;
				break;
			}
		}

		private void SearchCore()
		{
			_coreExists = ConquestCore.ActiveCores.Any((ConquestCore x) => Vector3.Distance(((Component)this).transform.position, ((Component)x).transform.position) < 20f);
		}

		private void SearchDefenderTotem()
		{
			DefenderTotemComponent? defenderTotemComponent = DefenderTotemComponent.ActiveTotems.FirstOrDefault((DefenderTotemComponent x) => Vector3.Distance(((Component)this).transform.position, ((Component)x).transform.position) < 20f);
			_defender = ((defenderTotemComponent != null) ? ((Component)defenderTotemComponent).GetComponent<Piece>() : null);
			_defenderExists = (Object)(object)_defender != (Object)null;
		}

		private void SetState(States state)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (state != _state)
			{
				Logger.LogInfo((object)$"Ghost[{Vector3.Distance(((Component)this).transform.position, ((Component)Player.m_localPlayer).transform.position)}]: {_state} => {state}");
				if (_nview.IsValid() && _nview.IsOwner())
				{
					_nview.GetZDO().Set("ghost_state", (int)state);
				}
			}
			_prevState = _state;
			_state = state;
		}

		private void SetCommonSpawnerParams(bool componentEnabled, StaticTarget forceTargetStatic)
		{
			if ((Object)(object)_spawnerT1 != (Object)null)
			{
				((Behaviour)_spawnerT1).enabled = componentEnabled;
				_spawnerT1.forcedStaticTarget = forceTargetStatic;
			}
		}

		private void SetRaidSpawnerParams(bool componentEnabled, StaticTarget forceTargetStatic)
		{
			if ((Object)(object)_spawnerRaid != (Object)null)
			{
				((Behaviour)_spawnerRaid).enabled = componentEnabled;
				_spawnerRaid.forcedStaticTarget = forceTargetStatic;
			}
		}
	}
	public static class GhostCoreBoar
	{
		public static void Load()
		{
			Loader.RunSafe(InnerSetup, "GhostCoreBoar", "Load");
		}

		private static void InnerSetup()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			PieceConfig val = new PieceConfig();
			val.Name = "GhostCoreBoar";
			val.PieceTable = "_BlueprintPieceTable";
			val.Category = "utils";
			val.CraftingStation = CraftingStations.None;
			val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
			{
				new RequirementConfig("LGH_GreenCore", 1, 0, true)
			};
			PieceConfig val2 = val;
			CustomPiece val3 = new CustomPiece("GhostCoreBoar", "stone_wall_1x1", val2);
			val3.SetWntSupport(support: false).SetPieceHealth(20000f).RemoveColliders()
				.RemoveRenderers();
			val3.PiecePrefab.AddComponent<ConquestGhost>();
			((Behaviour)val3.PiecePrefab.AddComponent<SpawnerBoarsRaid>()).enabled = false;
			((Behaviour)val3.PiecePrefab.AddComponent<SpawnerBoarsT1>()).enabled = false;
			PieceManager.Instance.AddPiece(val3);
		}
	}
	public static class GhostCoreNeck
	{
		public static void Load()
		{
			Loader.RunSafe(InnerSetup, "GhostCoreNeck", "Load");
		}

		private static void InnerSetup()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Expected O, but got Unknown
			PieceConfig val = new PieceConfig();
			val.Name = "GhostCoreNeck";
			val.PieceTable = "_BlueprintPieceTable";
			val.Category = "utils";
			val.CraftingStation = CraftingStations.None;
			val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
			{
				new RequirementConfig("LGH_GreenCore", 1, 0, true)
			};
			PieceConfig val2 = val;
			CustomPiece val3 = new CustomPiece("GhostCoreNeck", "stone_wall_1x1", val2);
			val3.SetWntSupport(support: false).SetPieceHealth(20000f).RemoveColliders()
				.RemoveRenderers();
			val3.PiecePrefab.AddComponent<ConquestGhost>();
			((Behaviour)val3.PiecePrefab.AddComponent<SpawnerNeckRaid>()).enabled = false;
			((Behaviour)val3.PiecePrefab.AddComponent<SpawnerNeckT1>()).enabled = false;
			PieceManager.Instance.AddPiece(val3);
		}
	}
}
namespace LootGoblinsUtils.Conquest.Pieces.DefenderTotem
{
	public class DefenderTotemComponent : SlowMono
	{
		public static readonly List<DefenderTotemComponent> ActiveTotems = new List<DefenderTotemComponent>();

		private ZNetView _netView;

		private bool isPlaced;

		private void Awake()
		{
			UpdateStep = 1f;
		}

		private void Start()
		{
			_netView = ((Component)this).GetComponent<ZNetView>();
			if ((Object)(object)_netView != (Object)null && _netView.IsValid())
			{
				isPlaced = _netView.GetZDO().GetBool("isPlaced", false);
			}
		}

		private void OnDisable()
		{
			ActiveTotems.Remove(this);
		}

		private void OnDestroy()
		{
			ActiveTotems.Remove(this);
		}

		public override void SlowUpdate()
		{
			if (!((Component)this).gameObject.PiecePlaced() || ActiveTotems.Contains(this))
			{
				return;
			}
			ActiveTotems.Add(this);
			if (isPlaced)
			{
				return;
			}
			isPlaced = true;
			if ((Object)(object)_netView != (Object)null && _netView.IsValid())
			{
				_netView.GetZDO().Set("isPlaced", true);
			}
			foreach (WearNTear item in WearNTear.s_allInstances.Where((WearNTear wnt) => (Object)(object)((Component)wnt).gameObject != (Object)(object)((Component)this).gameObject && (Object)(object)((Component)wnt).GetComponent<ConquestGhost>() == (Object)null && Vector3.Distance(((Component)wnt).transform.position, ((Component)this).transform.position) < 20f))
			{
				item.m_piece.m_resources = Array.Empty<Requirement>();
				item.Destroy();
			}
		}
	}
	public static class DefenderTotemPiece
	{
		public static void Load()
		{
			Loader.RunSafe(InnerLoad, "DefenderTotemPiece", "Load");
		}

		private static void InnerLoad()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Expected O, but got Unknown
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Expected O, but got Unknown
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Expected O, but got Unknown
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Expected O, but got Unknown
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			GameObject obj = PrefabManager.Instance.CreateClonedPrefab("guard_stone_tmp", "guard_stone");
			GameObject gameObject = ((Component)obj.transform.Find("new").GetChild(0)).gameObject;
			Sprite icon = obj.GetComponent<Piece>().m_icon;
			gameObject.AddLightningEffect(Vector3.one * 2f);
			PieceConfig val = new PieceConfig();
			val.Name = "Защитный Тотем";
			val.PieceTable = PieceTables.Hammer;
			val.Category = PieceCategories.Misc;
			val.CraftingStation = CraftingStations.Workbench;
			val.Icon = icon;
			val.Requirements = (RequirementConfig[])(object)new RequirementConfig[5]
			{
				new RequirementConfig("Wood", 20, 0, true),
				new RequirementConfig("TrophyBoar", 5, 0, false),
				new RequirementConfig("TrophyNeck", 5, 0, false),
				new RequirementConfig("TrophyDeer", 5, 0, false),
				new RequirementConfig("Resin", 15, 0, true)
			};
			PieceConfig val2 = val;
			CustomPiece val3 = new CustomPiece("DefenderTotem", "stone_pillar", val2);
			val3.ReplaceWntModel(gameObject, Vector3.one * 2f, new Vector3(0f, -1f, 0f)).SetPieceHealth(350f);
			val3.PiecePrefab.AddComponent<DefenderTotemComponent>();
			PieceManager.Instance.AddPiece(val3);
		}
	}
}
namespace LootGoblinsUtils.Conquest.Pieces.Core
{
	public class ConquestCore : SlowMono
	{
		public static readonly List<ConquestCore> ActiveCores = new List<ConquestCore>();

		private void Awake()
		{
			UpdateStep = 1f;
			if (((Component)this).gameObject.PiecePlaced() && !ActiveCores.Contains(this))
			{
				ActiveCores.Add(this);
			}
		}

		private void Start()
		{
			if (((Component)this).gameObject.PiecePlaced() && !ActiveCores.Contains(this))
			{
				ActiveCores.Add(this);
			}
		}

		private void OnDisable()
		{
			ActiveCores.Remove(this);
		}

		private void OnDestroy()
		{
			ActiveCores.Remove(this);
		}

		public override void SlowUpdate()
		{
			if (((Component)this).gameObject.PiecePlaced() && !ActiveCores.Contains(this))
			{
				ActiveCores.Add(this);
			}
		}
	}
	public static class CorePiece
	{
		public static void Load()
		{
			Loader.RunSafe(InnerSetup, "CorePiece", "Load");
		}

		private static void InnerSetup()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Expected O, but got Unknown
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			GameObject prefab = PrefabManager.Instance.GetPrefab("SurtlingCore");
			GameObject gameObject = ((Component)prefab.transform.GetChild(0)).gameObject;
			PieceConfig val = new PieceConfig();
			val.Name = "ConquestCore";
			val.PieceTable = "_BlueprintPieceTable";
			val.Category = "utils";
			val.CraftingStation = null;
			val.Icon = RenderManager.Instance.Render(prefab);
			val.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
			{
				new RequirementConfig("LGH_GreenCore", 1, 0, true)
			};
			PieceConfig val2 = val;
			CustomPiece val3 = new CustomPiece("ConquestCore", "stone_wall_1x1", val2);
			val3.ReplaceWntModel(gameObject, new Vector3(5f, 5f, 5f)).SetWntSupport(support: false).SetPieceHealth(200f);
			val3.PiecePrefab.AddComponent<ConquestCore>();
			PieceManager.Instance.AddPiece(val3);
		}
	}
}
namespace LootGoblinsUtils.Conquest.Locations
{
	public static class LocationLoader
	{
		public static string[] PossibleT1Cores = new string[2] { "T1_Core_Boars", "T1_Core_Necks" };

		public static ZoneLocation GetRandomT1CoreLocation()
		{
			CustomLocation customLocation = ZoneManager.Instance.GetCustomLocation(PossibleT1Cores[Random.Range(0, PossibleT1Cores.Length)]);
			if (customLocation == null)
			{
				return null;
			}
			return customLocation.ZoneLocation;
		}

		public static void Init()
		{
			LocationPatches.Patch();
			ZoneManager.OnVanillaLocationsAvailable += Load;
		}

		private static void Load()
		{
			T1CoreBoars.Load();
			T1CoreNecks.Load();
			ZoneManager.OnVanillaLocationsAvailable -= Load;
		}
	}
	public static class LocationPatches
	{
		public static void Patch()
		{
			ZoneManager.OnVanillaLocationsAvailable += VanillaLocations;
		}

		private static void VanillaLocations()
		{
			PatchEikthyrnir();
			ZoneManager.OnVanillaLocationsAvailable -= VanillaLocations;
		}

		private static void PatchEikthyrnir()
		{
			ZoneManager.Instance.GetZoneLocation("Eikthyrnir").m_minDistance = 900f;
		}
	}
}
namespace LootGoblinsUtils.Conquest.Locations.T1CoresLoaders
{
	public static class T1CoreBoars
	{
		public static void Load()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Expected O, but got Unknown
			GameObject val = ZoneManager.Instance.CreateLocationContainer("T1_Core_Boars");
			Blueprints.RavenBP.Instantiate(val.transform);
			Object.Instantiate<GameObject>(PieceManager.Instance.GetPiece("GhostCoreBoar").PiecePrefab, val.transform).transform.localPosition = Vector3.zero;
			LocationConfig val2 = new LocationConfig
			{
				Biome = (Biome)1,
				Quantity = 100,
				Priotized = true,
				ExteriorRadius = 20f,
				MinDistance = 200f,
				MinDistanceFromSimilar = 100f,
				Group = "T1_Cores",
				ClearArea = true
			};
			CustomLocation val3 = new CustomLocation(val, false, val2);
			ZoneManager.Instance.AddCustomLocation(val3);
			val3.Location.m_noBuild = false;
			val3.Location.m_noBuildRadiusOverride = 0f;
			Logger.LogInfo((object)"Location T1_Core_Boars Loaded");
		}
	}
	public static class T1CoreNecks
	{
		public static void Load()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Expected O, but got Unknown
			GameObject val = ZoneManager.Instance.CreateLocationContainer("T1_Core_Necks");
			Blueprints.RavenBP.Instantiate(val.transform);
			GameObject obj = Object.Instantiate<GameObject>(PieceManager.Instance.GetPiece("GhostCoreNeck").PiecePrefab, val.transform);
			obj.transform.localPosition = Vector3.zero;
			((Behaviour)obj.AddComponent<SpawnerNeckT1>()).enabled = false;
			((Behaviour)obj.AddComponent<SpawnerNeckRaid>()).enabled = false;
			LocationConfig val2 = new LocationConfig
			{
				Biome = (Biome)1,
				Quantity = 100,
				Priotized = true,
				ExteriorRadius = 20f,
				MinDistance = 200f,
				MinDistanceFromSimilar = 100f,
				Group = "T1_Cores",
				ClearArea = true
			};
			CustomLocation val3 = new CustomLocation(val, false, val2);
			ZoneManager.Instance.AddCustomLocation(val3);
			val3.Location.m_noBuild = false;
			val3.Location.m_noBuildRadiusOverride = 0f;
			Logger.LogInfo((object)"Location T1_Core_Necks Loaded");
		}
	}
}
namespace LootGoblinsUtils.Conquest.Items
{
	public static class GreenCore
	{
		public static void Load()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Expected O, but got Unknown
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = PrefabManager.Instance.CreateClonedPrefab("LGH_GreenCore2", "BlackCore");
			val.SetRendererColor(Color.green);
			Sprite val2 = RenderManager.Instance.Render(new RenderRequest(val)
			{
				Height = 64,
				Width = 64
			});
			ItemConfig val3 = new ItemConfig();
			val3.Name = "Зелёное ядро защитника";
			val3.Description = "Источник энергии ядер защиты мира Вальхейм. Используйте, чтобы сразиться с хранителем биома";
			val3.Icons = (Sprite[])(object)new Sprite[1] { val2 };
			val3.CraftingStation = CraftingStations.None;
			ItemConfig val4 = val3;
			CustomItem val5 = new CustomItem("LGH_GreenCore", "BlackCore", val4);
			val5.ItemPrefab.SetRendererColor(Color.green);
			Transform child = val5.ItemPrefab.transform.GetChild(0);
			child.localScale *= 2f;
			val5.ItemDrop.m_itemData.m_shared.m_weight = 25f;
			ItemManager.Instance.AddItem(val5);
		}
	}
	public static class ItemsLoader
	{
		public static void Init()
		{
			PrefabManager.OnVanillaPrefabsAvailable += Load;
		}

		private static void Load()
		{
			GreenCore.Load();
			PrefabManager.OnVanillaPrefabsAvailable -= Load;
		}
	}
}
namespace LootGoblinsUtils.Conquest.Creatures
{
	public static class CreatureDB
	{
		public static void Init()
		{
			CreatureManager.OnVanillaCreaturesAvailable += Load;
		}

		private static void Load()
		{
			StormBoar.Load();
			StormHog.Load();
			NeckShaman.Load();
			NeckDragon.Load();
			CreatureManager.OnVanillaCreaturesAvailable -= Load;
		}
	}
	public static class ExplorerHelpers
	{
		public static void AttackSharedData()
		{
			JsonUtility.ToJson((object)GameObject.Find("LG_StormBoar(Clone)").GetComponent<Humanoid>().m_defaultItems[0].GetComponent<ItemDrop>().m_itemData.m_shared);
		}
	}
	public static class FinePrefabs
	{
		public static GameObject FireExplosionProjectile => PrefabManager.Instance.GetPrefab("staff_fireball_projectile");

		public static GameObject LightningUnitEffectCloned => ((Component)PrefabManager.Instance.CreateClonedPrefab("LG_fx_lightning", "fx_Lightning").transform.Find("Sparcs")).gameObject;

		public static AttackInfo EikthyrCharge => new AttackInfo("Eikthyr_charge");

		public static AttackInfo ShamanFireball => new AttackInfo("GoblinShaman_attack_fireball");

		public static AttackInfo GdkingShoot => new AttackInfo("gd_king_shoot");
	}
	public class NeckDragon
	{
		public static void Load()
		{
			Loader.RunSafe(InnerLoad, "DragonNeck", "Load");
		}

		private static void InnerLoad()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			CreatureConfig val = new CreatureConfig();
			CustomCreature val2 = new CustomCreature("LG_DragonNeck", "Neck", val);
			GameObject prefab = val2.Prefab;
			Transform transform = prefab.transform;
			transform.localScale *= 3f;
			Humanoid component = prefab.GetComponent<Humanoid>();
			((Character)component).m_name = "Никс-дракон";
			((Character)component).m_health = 250f;
			float num = 0.7f;
			((Character)component).m_speed = ((Character)component).m_speed * num;
			((Character)component).m_turnSpeed = ((Character)component).m_turnSpeed * num;
			((Character)component).m_runSpeed = ((Character)component).m_runSpeed * num;
			((Character)component).m_runTurnSpeed = ((Character)component).m_runTurnSpeed * num;
			AttackInfo attackInfo = AttackInfo.FromCharacterAttack(val2.Prefab, 0, "neck_attack_2");
			attackInfo.OverrideBy(FinePrefabs.ShamanFireball);
			attackInfo.GetSharedData().m_aiAttackInterval = 12f;
			attackInfo.GetSharedData().m_attackForce = 300f;
			attackInfo.GetSharedData().m_damages.m_damage = 30f;
			attackInfo.GetSharedData().m_damages.m_fire = 30f;
			attackInfo.AddToCharactersAttacks(val2.Prefab);
			CreatureManager.Instance.AddCreature(val2);
		}
	}
	public class NeckShaman
	{
		public static void Load()
		{
			Loader.RunSafe(InnerLoad, "ShamanNeck", "Load");
		}

		private static void InnerLoad()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			CreatureConfig val = new CreatureConfig();
			CustomCreature val2 = new CustomCreature("LG_ShamanNeck", "Neck", val);
			GameObject prefab = val2.Prefab;
			Transform transform = prefab.transform;
			transform.localScale *= 2f;
			Humanoid component = prefab.GetComponent<Humanoid>();
			((Character)component).m_name = "Никс-шаман";
			((Character)component).m_health = 90f;
			float num = 0.8f;
			((Character)component).m_speed = ((Character)component).m_speed * num;
			((Character)component).m_turnSpeed = ((Character)component).m_turnSpeed * num;
			((Character)component).m_runSpeed = ((Character)component).m_runSpeed * num;
			((Character)component).m_runTurnSpeed = ((Character)component).m_runTurnSpeed * num;
			AttackInfo attackInfo = AttackInfo.FromCharacterAttack(val2.Prefab, 0, "neck_attack_2");
			attackInfo.OverrideBy(FinePrefabs.ShamanFireball);
			attackInfo.GetSharedData().m_aiAttackInterval = 8f;
			attackInfo.GetSharedData().m_attackForce = 100f;
			attackInfo.GetSharedData().m_damages.m_damage = 10f;
			attackInfo.GetSharedData().m_damages.m_fire = 20f;
			attackInfo.AddToCharactersAttacks(val2.Prefab);
			CreatureManager.Instance.AddCreature(val2);
		}
	}
	public static class StormBoar
	{
		public static void Load()
		{
			Loader.RunSafe(InnerLoad, "StormBoar", "Load");
		}

		private static void InnerLoad()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			CreatureConfig val = new CreatureConfig();
			CustomCreature val2 = new CustomCreature("LG_StormBoar", "Boar", val);
			GameObject prefab = val2.Prefab;
			Transform transform = prefab.transform;
			transform.localScale *= 2f;
			val2.Prefab.AddLightningEffect(Vector3.one);
			Humanoid component = prefab.GetComponent<Humanoid>();
			((Character)component).m_name = "Штормовой Кабан";
			((Character)component).m_health = 120f;
			float num = 1.3f;
			((Character)component).m_speed = ((Character)component).m_speed * num;
			((Character)component).m_turnSpeed = ((Character)component).m_turnSpeed * num;
			((Character)component).m_runSpeed = ((Character)component).m_runSpeed * num;
			((Character)component).m_runTurnSpeed = ((Character)component).m_runTurnSpeed * num;
			AttackInfo attackInfo = AttackInfo.FromCharacterAttack(val2.Prefab, 0, "boar_attack_2");
			attackInfo.OverrideBy(FinePrefabs.EikthyrCharge);
			attackInfo.GetSharedData().m_aiAttackInterval = 5f;
			attackInfo.GetSharedData().m_attackForce = 100f;
			attackInfo.GetSharedData().m_damages.m_lightning = 20f;
			attackInfo.GetSharedData().m_damages.m_blunt = 10f;
			attackInfo.AddToCharactersAttacks(val2.Prefab);
			CreatureManager.Instance.AddCreature(val2);
		}
	}
	public static class StormHog
	{
		public static void Load()
		{
			Loader.RunSafe(InnerLoad, "StormHog", "Load");
		}

		private static void InnerLoad()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Expected O, but got Unknown
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			CreatureConfig val = new CreatureConfig();
			CustomCreature val2 = new CustomCreature("LG_StormHog", "Boar", val);
			GameObject prefab = val2.Prefab;
			Transform transform = prefab.transform;
			transform.localScale *= 3f;
			val2.Prefab.AddLightningEffect(Vector3.one * 3f);
			Humanoid component = prefab.GetComponent<Humanoid>();
			((Character)component).m_name = "Штормовой Боров";
			((Character)component).m_health = 220f;
			float num = 0.9f;
			((Character)component).m_speed = ((Character)component).m_speed * num;
			((Character)component).m_turnSpeed = ((Character)component).m_turnSpeed * num;
			((Character)component).m_runSpeed = ((Character)component).m_runSpeed * num;
			((Character)component).m_runTurnSpeed = ((Character)component).m_runTurnSpeed * num;
			AttackInfo attackInfo = AttackInfo.FromCharacterAttack(val2.Prefab