Valheim Level System by Lorska
Adds a level system for Valheim. Experience can be gained through combat or other activities like fishing, farming, mining or chopping. This mod is an overhaul of Detalhes' VLS mod. Localization is now possible through the config file.Changelog
Version 0.99.9
- Bad upload fix
Version 0.99.8
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PLEASE DELETE YOUR ENTIRE CONFIG DUE TO THE CHANGES
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THE G AND T KEYS GOT MOVED TO O AND P (due to the emote and quick access keys introduced)
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Attributes:
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Increased stamina per attribute point: 1 -> 2
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Character overview will no longer display base values for attributes but invested points instead
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Added config entry to modify health/stamina/eitr per attribute point
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Skills:
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Created config entries for skill groups
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Weapon Skill XP per level: 0.5 -> 0.3
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Defense Skill XP per level: 0.5 -> 0.6
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Movement Skill XP per level: 0.5 -> 0.3
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Work Skill XP per level: 0.5 -> 0.6
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Weapon Imbue has received a major rework and was split into blood and elemental
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Retain Adrenaline has been removed as it was just a worse form of regeneration
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Imbue Weapon -> Elemental Weapon (Flame, Freeze, Shock)
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Consume 100% of maximum eitr to deal bonus random elemental damage for a duration based on eitr used
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Retain Adrenaline -> Blood Weapon (Spike, Sharp, Crush)
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Consume 100% of maximum eitr to deal bonus random physical damage for a duration based on eitr used
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Bonus damage is based on the damage dealt and scales with skill level (elemental or blood)
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Damage: 5% + 0.5% per level at 0 skill -> 10% + 1% per level at 100 skill
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Duration 0.2s per eitr
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Both stats level up their respective skills when dealing damage
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Critical hit chance more accurately renamed to physical crit chance
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Health regen base bonus removed
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Base critical rate is now always active regardless of level
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Base critical damage is now always active regardless of level
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Base crit damage reduced: 0.5 -> 0.25
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Movement speed stat -> run/swim speed stat
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Movement speed per level increased: 0.75% -> 1%
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Skill Effect will no longer affect some skills when going over 100 (was too inconsistent)
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CritType config added (default is physical)
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ElementalImbueTypes config added (default is fire,frost,lightning)
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BloodImbueTypes config added (default is blunt,slash,piercing)
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Chop/Mine Efficiency now also increases mod XP not just skill XP for mining/chopping
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Buff Duration reworked to apply to the new mechanics
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Buff Duration now also affects some staves
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Special Skills:
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Charge I cooldown: 10 -> 15
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Charge I damage multiplier: 2.5 -> 2
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Charge will now work with Torturer stances
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Power Shield II knockback reduction: 50% -> 100%
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New special: Concentration
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Concentration I - absorbs damage above health threshold based on your adrenaline
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Concentration II - increases absorption rate
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Concentration III - absorbed damage restores stamina
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Classes:
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Increased stamina from classes: 5/10/15 -> 10/20/30
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Worker reduced stance health per stamina: 0.3 -> 0.2
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New adrenaline-based class: Tactician
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Passive: retains 20% of adrenaline used
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Stance: Increase max adrenaline by 50% but restores health, stamina and eitr by 60% of adrenaline used
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Infused stance eitr bonus: 0.5 -> 0.6
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Infused stance eitr regen multiplier: 0.7 -> 0.75
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Trophies:
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Trophy progress will now display immediately
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General:
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New characters should no longer error out on the first login
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MinLevel config added (if minimum is greater than or equal to maximum level will be locked to the maximum)
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MinTrophy config added (this stays compatible with additional custom levels)
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MinBossLevel config added
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Increased base eitr: 20 -> 25
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Fixed fishing tables
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Code clean-up and performance increase
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Fixed 3 creatures missing from the XP table
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XP tables have been restructured and are now more robust
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Replaced FactionOverrides with Boss, MiniBoss, Ignore categories
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Added some minor missing pickables
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Added Deep North objects to XP tables
Version 0.99.7
- Fixed a bug with Explorer effect application
- Fixed a bug with Hellion progressing way too fast and reset progress
- Charge I was having the incorrect description (triggers regardless of damage dealt)
- Fixed a crash with Charge III
- Fixed a typo for Power Shield I-III
- Power Boost II now correctly saves the previous power
- Stored powers are now properly removed upon character reset
- Charge III now increases charge damage and duration based on maximum adrenaline
- Fixed a bug with Power Shield reducing outgoing damage
- Resetting now cleans up any internal data (to prevent some rare discrepancies)
- Fixed Charge still being called Power Attack in the log
- PLEASE DELETE YOUR CURRENT CONFIG OR MANUALLY CHANGE THE FOLLOWING FIELDS
- Special Skill powerattack 1 skillDescr
- Special Skill powerattack 3 skillDescr
- GUILogUpdate string 21
- GUILogUpdate string 25
- GUILogUpdate string 27
Version 0.99.5
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Highlights:
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Improvements to swimming (speed and synergy with powers and trinkets)
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Adrenaline and trinkets haven been integrated
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Balancing
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General:
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Save system partially reworked for future compatibility (version switching)
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Added small visual indicator for mastery
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Resources and options to deal damage have been slightly nerfed, while survivability has been slightly buffed
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Added a config entry for buffs that will be affected by duration increases (you may expand this for mod compatibility)
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MaxLevel: 70 -> 80 in preparation for Deep North
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Added AdrenalineHoldover which assumes 100% adrenaline for the specfied duration after trinket usage
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Fixed some typos
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Fixed some minor UI layouts
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Updated to Jotunn 2.26.1
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Stats:
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Imbue elemental multipliers for fire/lightning/frost changed: 1.3/0.8/0.6 -> 1.2/1.0/0.8 (average x0.9 -> x1.0)
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Parry and Dodge stamina restoration replaced by Adrenaline Rate
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Channel Strike replaced with Retain Adrenaline
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All movement speed bonuses now also benefit swim speed
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Power Duration -> Buff Duration now also effects trinket effects but is slightly nerfed to compensate
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Stats - EitrRegen valuePerLevel: 0.05 -> 0.04
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Stats - Imbue startingValue: 0.6 -> 0.8
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Stats - Imbue valuePerLevel: 0.15 -> 0.12
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Stats - Imbue constantValue: 0.15 -> 0.1
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Stats - Stagger valuePerLevel: 0.03 -> 0.025
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Stats - Armor valuePerLevel: 0.008 -> 0.01
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Stats - Runspeed valuePerLevel: 0.008 -> 0.0075
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Stats - StamRegen valuePerLevel: 0.04 -> 0.03
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Stats - HealthRegen valuePerLevel: 0.04 -> 0.05
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Stats - BuffCdr valuePerLevel: 0.025 -> 0.02
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Stats - BuffDur valuePerLevel: 0.05 -> 0.04
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Stats - StanceEff valuePerLevel: 0.03 -> 0.02
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Special skills:
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Revelry III MaxMult -> MaxIncrease (name change for clarity)
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Charge III now also triggers when trinkets are triggered with increased duration: 3 -> 5
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Tailwind II -> Power Boost II now grants a previously stored power
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Tailwind III -> Powers also apply to allies and give additonal adrenaline
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Survivor I will now also restore adrenaline
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Survivor I-III will now also activate the power before removing it (this can trigger other power based skills
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Specialization:
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Changed Overpower Stance formula to be more effective at regular/low stagger multiplier
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Workers will now gain XP from bosses (it counts as combat XP so it will not benefit from the increase)
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Slugger and Berserker passive effects now scale with adrenaline
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Specialization - Slugger - StaggerStamRatio: 0.004 -> StaggerAdrenalineRatio: 0.005
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Specialization - Slugger - StaggerConversionCoeff: 0.35 -> 0.3
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Specialization - Protector - DamageDealt/DamageTaken: 0.75 -> 0.8
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Specialization - Berserker - DamageDealt/DamageTaken: 1.25 -> 1.2
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Specialization - Berserker - SpeedHealthRatio: 0.002 -> SpeedAdrenalineRatio: 0.0025
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Trophy:
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new Trophy for adrenaline usage: Hellion - reduces maximum adrenaline
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Scholar trophy progress will now update both on level up and periodically
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Explorer trophy progress bug fixed (progress was reset to 0, sorry)
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Explorer bonus appears in the log and should work more consistently now
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Explorer effects: 0.08,0.16,0.24,0.32,0.4 -> 0.1,0.2,0.3,0.4,0.5
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Forsaken effect now appears in the log
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All trophy requirements have been rebalanced
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PLEASE DELETE YOUR CURRENT CONFIG DUE TO THE CHANGES
Version 0.99.1
- Fixed a localization issue that would increase trophy effects (this might require deleting your old config)
- Updated to Jotunn 2.24.3
Version 0.99.0
- Added trophy system offering small bonuses for achieving milestones (can be disabled)
- Added scaling for UI (change UIScale in config)
- Changed how health regeneration is applied (mainly for mod compatibility)
- Death now properly removes some temporary buffs
- Added BossFactionOverride and NonBossFactionOverride to include or exclude creatures from using BossExpMultiplier
Version 0.98.3
- Fixed version mismatch (your launcher should now list 0.9.8.2)
Version 0.98.2
- Updated to Jotunn 2.23.2
- Increased XP cap from Int32 to Int64: 2E9 (billion) to 9E18 (quintillion)
- Added power names to localization config (default: "K,M,B,T,Qa,Qi")
- Imbue and Channel eitr percentages are now configurable (constantValue)
- (Overwrite these stat descriptions with defaults to display those changes correctly if you already have a config file)
Version 0.98.1
- Initial Release (major rework)


