Valheim
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Latest version
0.99.9
Last Updated
First Uploaded
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9.3K
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Changelog

Version 0.99.9

  • Bad upload fix

Version 0.99.8

  • PLEASE DELETE YOUR ENTIRE CONFIG DUE TO THE CHANGES

  • THE G AND T KEYS GOT MOVED TO O AND P (due to the emote and quick access keys introduced)

  • Attributes:

  • Increased stamina per attribute point: 1 -> 2

  • Character overview will no longer display base values for attributes but invested points instead

  • Added config entry to modify health/stamina/eitr per attribute point

  • Skills:

  • Created config entries for skill groups

  • Weapon Skill XP per level: 0.5 -> 0.3

  • Defense Skill XP per level: 0.5 -> 0.6

  • Movement Skill XP per level: 0.5 -> 0.3

  • Work Skill XP per level: 0.5 -> 0.6

  • Weapon Imbue has received a major rework and was split into blood and elemental

  • Retain Adrenaline has been removed as it was just a worse form of regeneration

  • Imbue Weapon -> Elemental Weapon (Flame, Freeze, Shock)

  • Consume 100% of maximum eitr to deal bonus random elemental damage for a duration based on eitr used

  • Retain Adrenaline -> Blood Weapon (Spike, Sharp, Crush)

  • Consume 100% of maximum eitr to deal bonus random physical damage for a duration based on eitr used

  • Bonus damage is based on the damage dealt and scales with skill level (elemental or blood)

  • Damage: 5% + 0.5% per level at 0 skill -> 10% + 1% per level at 100 skill

  • Duration 0.2s per eitr

  • Both stats level up their respective skills when dealing damage

  • Critical hit chance more accurately renamed to physical crit chance

  • Health regen base bonus removed

  • Base critical rate is now always active regardless of level

  • Base critical damage is now always active regardless of level

  • Base crit damage reduced: 0.5 -> 0.25

  • Movement speed stat -> run/swim speed stat

  • Movement speed per level increased: 0.75% -> 1%

  • Skill Effect will no longer affect some skills when going over 100 (was too inconsistent)

  • CritType config added (default is physical)

  • ElementalImbueTypes config added (default is fire,frost,lightning)

  • BloodImbueTypes config added (default is blunt,slash,piercing)

  • Chop/Mine Efficiency now also increases mod XP not just skill XP for mining/chopping

  • Buff Duration reworked to apply to the new mechanics

  • Buff Duration now also affects some staves

  • Special Skills:

  • Charge I cooldown: 10 -> 15

  • Charge I damage multiplier: 2.5 -> 2

  • Charge will now work with Torturer stances

  • Power Shield II knockback reduction: 50% -> 100%

  • New special: Concentration

  • Concentration I - absorbs damage above health threshold based on your adrenaline

  • Concentration II - increases absorption rate

  • Concentration III - absorbed damage restores stamina

  • Classes:

  • Increased stamina from classes: 5/10/15 -> 10/20/30

  • Worker reduced stance health per stamina: 0.3 -> 0.2

  • New adrenaline-based class: Tactician

  • Passive: retains 20% of adrenaline used

  • Stance: Increase max adrenaline by 50% but restores health, stamina and eitr by 60% of adrenaline used

  • Infused stance eitr bonus: 0.5 -> 0.6

  • Infused stance eitr regen multiplier: 0.7 -> 0.75

  • Trophies:

  • Trophy progress will now display immediately

  • General:

  • New characters should no longer error out on the first login

  • MinLevel config added (if minimum is greater than or equal to maximum level will be locked to the maximum)

  • MinTrophy config added (this stays compatible with additional custom levels)

  • MinBossLevel config added

  • Increased base eitr: 20 -> 25

  • Fixed fishing tables

  • Code clean-up and performance increase

  • Fixed 3 creatures missing from the XP table

  • XP tables have been restructured and are now more robust

  • Replaced FactionOverrides with Boss, MiniBoss, Ignore categories

  • Added some minor missing pickables

  • Added Deep North objects to XP tables

Version 0.99.7

  • Fixed a bug with Explorer effect application
  • Fixed a bug with Hellion progressing way too fast and reset progress
  • Charge I was having the incorrect description (triggers regardless of damage dealt)
  • Fixed a crash with Charge III
  • Fixed a typo for Power Shield I-III
  • Power Boost II now correctly saves the previous power
  • Stored powers are now properly removed upon character reset
  • Charge III now increases charge damage and duration based on maximum adrenaline
  • Fixed a bug with Power Shield reducing outgoing damage
  • Resetting now cleans up any internal data (to prevent some rare discrepancies)
  • Fixed Charge still being called Power Attack in the log
  • PLEASE DELETE YOUR CURRENT CONFIG OR MANUALLY CHANGE THE FOLLOWING FIELDS
  • Special Skill powerattack 1 skillDescr
  • Special Skill powerattack 3 skillDescr
  • GUILogUpdate string 21
  • GUILogUpdate string 25
  • GUILogUpdate string 27

Version 0.99.5

  • Highlights:

  • Improvements to swimming (speed and synergy with powers and trinkets)

  • Adrenaline and trinkets haven been integrated

  • Balancing

  • General:

  • Save system partially reworked for future compatibility (version switching)

  • Added small visual indicator for mastery

  • Resources and options to deal damage have been slightly nerfed, while survivability has been slightly buffed

  • Added a config entry for buffs that will be affected by duration increases (you may expand this for mod compatibility)

  • MaxLevel: 70 -> 80 in preparation for Deep North

  • Added AdrenalineHoldover which assumes 100% adrenaline for the specfied duration after trinket usage

  • Fixed some typos

  • Fixed some minor UI layouts

  • Updated to Jotunn 2.26.1

  • Stats:

  • Imbue elemental multipliers for fire/lightning/frost changed: 1.3/0.8/0.6 -> 1.2/1.0/0.8 (average x0.9 -> x1.0)

  • Parry and Dodge stamina restoration replaced by Adrenaline Rate

  • Channel Strike replaced with Retain Adrenaline

  • All movement speed bonuses now also benefit swim speed

  • Power Duration -> Buff Duration now also effects trinket effects but is slightly nerfed to compensate

  • Stats - EitrRegen valuePerLevel: 0.05 -> 0.04

  • Stats - Imbue startingValue: 0.6 -> 0.8

  • Stats - Imbue valuePerLevel: 0.15 -> 0.12

  • Stats - Imbue constantValue: 0.15 -> 0.1

  • Stats - Stagger valuePerLevel: 0.03 -> 0.025

  • Stats - Armor valuePerLevel: 0.008 -> 0.01

  • Stats - Runspeed valuePerLevel: 0.008 -> 0.0075

  • Stats - StamRegen valuePerLevel: 0.04 -> 0.03

  • Stats - HealthRegen valuePerLevel: 0.04 -> 0.05

  • Stats - BuffCdr valuePerLevel: 0.025 -> 0.02

  • Stats - BuffDur valuePerLevel: 0.05 -> 0.04

  • Stats - StanceEff valuePerLevel: 0.03 -> 0.02

  • Special skills:

  • Revelry III MaxMult -> MaxIncrease (name change for clarity)

  • Charge III now also triggers when trinkets are triggered with increased duration: 3 -> 5

  • Tailwind II -> Power Boost II now grants a previously stored power

  • Tailwind III -> Powers also apply to allies and give additonal adrenaline

  • Survivor I will now also restore adrenaline

  • Survivor I-III will now also activate the power before removing it (this can trigger other power based skills

  • Specialization:

  • Changed Overpower Stance formula to be more effective at regular/low stagger multiplier

  • Workers will now gain XP from bosses (it counts as combat XP so it will not benefit from the increase)

  • Slugger and Berserker passive effects now scale with adrenaline

  • Specialization - Slugger - StaggerStamRatio: 0.004 -> StaggerAdrenalineRatio: 0.005

  • Specialization - Slugger - StaggerConversionCoeff: 0.35 -> 0.3

  • Specialization - Protector - DamageDealt/DamageTaken: 0.75 -> 0.8

  • Specialization - Berserker - DamageDealt/DamageTaken: 1.25 -> 1.2

  • Specialization - Berserker - SpeedHealthRatio: 0.002 -> SpeedAdrenalineRatio: 0.0025

  • Trophy:

  • new Trophy for adrenaline usage: Hellion - reduces maximum adrenaline

  • Scholar trophy progress will now update both on level up and periodically

  • Explorer trophy progress bug fixed (progress was reset to 0, sorry)

  • Explorer bonus appears in the log and should work more consistently now

  • Explorer effects: 0.08,0.16,0.24,0.32,0.4 -> 0.1,0.2,0.3,0.4,0.5

  • Forsaken effect now appears in the log

  • All trophy requirements have been rebalanced

  • PLEASE DELETE YOUR CURRENT CONFIG DUE TO THE CHANGES

Version 0.99.1

  • Fixed a localization issue that would increase trophy effects (this might require deleting your old config)
  • Updated to Jotunn 2.24.3

Version 0.99.0

  • Added trophy system offering small bonuses for achieving milestones (can be disabled)
  • Added scaling for UI (change UIScale in config)
  • Changed how health regeneration is applied (mainly for mod compatibility)
  • Death now properly removes some temporary buffs
  • Added BossFactionOverride and NonBossFactionOverride to include or exclude creatures from using BossExpMultiplier

Version 0.98.3

  • Fixed version mismatch (your launcher should now list 0.9.8.2)

Version 0.98.2

  • Updated to Jotunn 2.23.2
  • Increased XP cap from Int32 to Int64: 2E9 (billion) to 9E18 (quintillion)
  • Added power names to localization config (default: "K,M,B,T,Qa,Qi")
  • Imbue and Channel eitr percentages are now configurable (constantValue)
  • (Overwrite these stat descriptions with defaults to display those changes correctly if you already have a config file)

Version 0.98.1

  • Initial Release (major rework)
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro