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Decompiled source of Season 01 v1.25.0
plugins/BossDirections.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BossDirections")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("BossDirections")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.2")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BossDirections { [BepInPlugin("Azumatt.BossDirections", "BossDirections", "1.0.2")] public class BossDirectionsPlugin : BaseUnityPlugin { internal const string ModName = "BossDirections"; internal const string ModVersion = "1.0.2"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.BossDirections"; private readonly Harmony _harmony = new Harmony("Azumatt.BossDirections"); public static readonly ManualLogSource BossDirectionsLogger = Logger.CreateLogSource("BossDirections"); internal static EffectList activeEffect = new EffectList(); internal static GameObject activeObject = new GameObject(); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } [HarmonyPatch(typeof(Game), "RPC_DiscoverLocationResponse")] internal static class GameRPCDiscoverLocationResponsePatch { private static bool Prefix(Vegvisir __instance, long sender, string pinName, int pinType, Vector3 pos, bool showMap) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) if (pinType != 9 || !Object.op_Implicit((Object)(object)Player.m_localPlayer)) { return true; } BossDirectionsPlugin.BossDirectionsLogger.LogWarning((object)"BossDirections: Boss pin detected, setting look direction. This is a debug message and can safely be ignored."); ((Character)Player.m_localPlayer).SetLookDir(pos - ((Component)Player.m_localPlayer).transform.position, 3.5f); return false; } } }