CHANGELOG

Changelog

2.0.0

  • Changed pipes to behave like hoppers. They will now pull items from other inventories and can be configured in the same UI
  • Increased the inventory size of bronze hoppers to 3x1 and iron hoppers to 3x2
  • Changed the order in which items are pulled out of inventories, going from last to first slot
  • Added the option to leave the last item type in the chest and not push it to the next inventory. Other hoppers can still pull the last item out
  • Fixed items dropped into the world stripped the item quality

1.5.0

  • Fixed smelter item push for Valheim 0.218.15 (Ashlands)
  • Added Portuguese Brazilian localization (thanks Zé Pikeno)

1.4.2

  • Fixed hopper interaction with beehives

1.4.1

  • Updated and compiled for Valheim version 0.217.24, not working with an older version
  • Updated and compiled for BepInExPack 5.4.2200 and Jotunn 2.14.4

1.4.0

  • Added support for hoppers and pipes to push items into ballistas
  • Internal code simplifications

1.3.1

  • Updated Russian localization (thanks Biatlonist76Biatlonist)

1.3.0

  • Added more bronze pipe types (up/down/diagonal/...) and reworked existing pipe models

1.2.0

  • Added Russian localization (thanks Biatlonist76Biatlonist)
  • Fixed an error when trying to place a hopper

1.1.1

  • Fixed an error where a hopper with a filer that was initially spawned far away from the player would try to move items

1.1.0

  • Updated for Valheim 0.216.9
  • Added round robin distribution for pipes and hoppers, this means items will be distributed evenly if a hopper has multiple valid targets

1.0.0

  • Added bronze pipes
  • Added snappoints for windmill and spinning wheel. Note that both pieces don't support other pieces themselves, meaning without further support the hoppers will break
  • Added debug files (ValheimHopper.dll.mdb) to the release, this will make finding future issues easier
  • Added pulling from beehives
  • Changed build cost of hoppers to be slightly more expensive
  • Changed snappoints
  • Updated MultiUserChest dependent code, a minimum version of 0.4.0 is now required
  • Reworked hopper code to be more deterministic and easier to maintain
  • Removed old filter hoppers prefabs

0.3.2

  • Fixed a pushing hopper did not respected the filter order of a filter hopper it pushed into. This could lead to an existing filter being overwritten

0.3.1

  • Fixed smelter snappoints were slightly too far away, causing placed hoppers to not being supported and break

0.3.0

  • Changed filter to a "ghost" item instead of holding on to the last item. This also fixed the issue that stacked filter hoppers could not be used for filtering and allows for tool/weapon filtering
  • Added option to disable item pickup
  • Added more snappoint positions
  • Added German localization, improved English localization
  • Fixed item loop if hopper are too close together

0.2.1

  • Fixed errors when destroying a smelter while a hopper is still attached

0.2.0

Attention: This update changes how structural integrity and filter hopper work. Old filter and structural unsupported hoppers in a world will be destroyed when loading the area. All items will be dropped and will not be lost. Please make a backup of your world before updating, regardless.

  • Added UI to configure hoppers individually, removed extra pieces for filter hoppers
  • Added item dropping for hoppers that have no target smelter/chest. Default off, has its own config inside the UI
  • Added structural integrity to hopper, this fixes item placement issues with PlanBuild
  • Added enforcement of mod presence on the server and clients
  • Added Vulkan support
  • Added workbench build requirement for hoppers
  • Improved snappoints slightly

0.1.1

  • Added missing MultiUserChest dependency to Thunderstore

0.1.0

  • Release