Decompiled source of MoreSkills v0.3.1
MoreSkills.dll
Decompiled 5 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using MoreSkills.Config; using MoreSkills.UI; using MoreSkills.Utility; using Pipakin.FitnessSkillMod.Config; using Pipakin.SkillInjectorMod; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("MoreSkills")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MoreSkills")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("10ba59fd-7bfc-46e9-92a3-a7691d15918c")] [assembly: AssemblyFileVersion("0.3.1")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.3.1.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Pipakin.FitnessSkillMod { public class FitnessConfig { private GenericConfigVariable<bool> fitnessSkillEnabled; private GenericConfigVariable<float> configSkillIncrease; private GenericConfigVariable<float> maxStaminaMultiplier; private GenericConfigVariable<float> regenStaminaMultiplier; private GenericConfigVariable<float> baseStaminaRegen; private GenericConfigVariable<float> baseStamina; private GenericConfigVariable<float> skillGainIncrement; public bool SkillEnabled => fitnessSkillEnabled.Value; public float SkillIncrease => configSkillIncrease.Value; public float MaxStaminaMultiplier => maxStaminaMultiplier.Value; public float RegenStaminaMultiplier => regenStaminaMultiplier.Value; public float BaseStaminaRegen => baseStaminaRegen.Value; public float BaseStamina => baseStamina.Value; public float SkillGainIncrement => skillGainIncrement.Value; public void InitConfig(string id, ConfigFile config) { config.Bind<int>("General", "NexusID", 388, "Nexus mod ID for updates"); Assembly assembly = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.GetName().Name == "ModConfigEnforcer"); if (assembly != null) { Debug.Log((object)"[FitnessMod] Mod Config Enforcer detected, registering mod..."); Type type = assembly.GetType("ModConfigEnforcer.ConfigManager"); Traverse.Create(type).Method("RegisterMod", new object[2] { id, config }).GetValue(new object[2] { id, config }); } else { Debug.Log((object)"Mod Config Enforcer not detected."); } fitnessSkillEnabled = new GenericConfigVariable<bool>(assembly, config, id, "FitnessSkillEnabled", defaultValue: true, "Enablers", "Enable or Disable the Fitness Skill", localOnly: true); configSkillIncrease = new GenericConfigVariable<float>(assembly, config, id, "LevelingIncrement", 1f, "Progression", "Increment to increase skill per use of a full bar of stamina", localOnly: true); baseStamina = new GenericConfigVariable<float>(assembly, config, id, "BaseMaximum", 75f, "Stamina", "Base Max Stamina. The default is 75 which is the same as the umodded game", localOnly: true); maxStaminaMultiplier = new GenericConfigVariable<float>(assembly, config, id, "MaxMultiplier", 1.5f, "Stamina", "Maximum stamina multiplier (at level 100). Minimum 1", localOnly: true); baseStaminaRegen = new GenericConfigVariable<float>(assembly, config, id, "BaseRegen", 5f, "Stamina", "Base Regen. The default is 5 which is the same as the umodded game", localOnly: true); regenStaminaMultiplier = new GenericConfigVariable<float>(assembly, config, id, "RegenMultiplier", 1.5f, "Stamina", "Stamina regen multiplier (at level 100). Minimum 1", localOnly: true); skillGainIncrement = new GenericConfigVariable<float>(assembly, config, id, "GainIncrement", 25f, "Stamina", "Amount of stamina used before any skill is gained", localOnly: true); } } [BepInPlugin("com.pipakin.FitnessSkillMod", "FitnessSkillMod", "2.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class FitnessSkill : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "SetMaxStamina")] public static class ApplyFitnessEffects { [HarmonyPrefix] public static void Prefix(ref float stamina, Player __instance) { if (fitnessConfig.SkillEnabled) { try { float skillFactor = ((Character)__instance).GetSkillFactor((SkillType)243); float num = (float)Math.Ceiling(skillFactor * (fitnessConfig.MaxStaminaMultiplier - 1f) * fitnessConfig.BaseStamina); stamina += num + fitnessConfig.BaseStamina - 75f; } catch (Exception ex) { Debug.LogError((object)("Error adusting base stamina: " + ex.ToString())); } } } } [HarmonyPatch] public static class ApplyFitnessRegen { public static MethodBase TargetMethod() { return AccessTools.DeclaredMethod(typeof(Player), "UpdateStats", new Type[0], (Type[])null); } [HarmonyPrefix] public static void Prefix(Player __instance, ref float ___m_staminaRegen) { if (fitnessConfig.SkillEnabled) { try { float skillFactor = ((Character)__instance).GetSkillFactor((SkillType)243); float num = (float)Math.Ceiling((skillFactor * (fitnessConfig.RegenStaminaMultiplier - 1f) + 1f) * fitnessConfig.BaseStaminaRegen); ___m_staminaRegen = num; } catch (Exception ex) { Debug.LogError((object)("Error adusting stamina regen: " + ex.ToString())); } } } } [HarmonyPatch(typeof(Player), "RPC_UseStamina")] public static class IncreaseFitnessSkill { [HarmonyPrefix] public static void Prefix(float v, Player __instance, ZNetView ___m_nview) { if (!fitnessConfig.SkillEnabled) { return; } try { float @float = ___m_nview.GetZDO().GetFloat("fitness_progress", 0f); @float += v; if (@float > fitnessConfig.SkillGainIncrement) { float num = @float / ((Character)__instance).GetMaxStamina(); ((Character)__instance).RaiseSkill((SkillType)243, num * fitnessConfig.SkillIncrease); ___m_nview.GetZDO().Set("fitness_progress", 0f); } else { ___m_nview.GetZDO().Set("fitness_progress", @float); } } catch (Exception ex) { Debug.LogError((object)("Error increasing fitness skill: " + ex.ToString())); } } } private const string MOD_ID = "com.pipakin.FitnessSkillMod"; private readonly Harmony harmony = new Harmony("com.pipakin.FitnessSkillMod"); private static FitnessConfig fitnessConfig = new FitnessConfig(); private static Dictionary<string, Texture2D> cachedTextures = new Dictionary<string, Texture2D>(); public const int SKILL_TYPE = 243; private static string iconPath = "Assets.Icons."; private static string iconFileName = "fitness.png"; public static Sprite FitnessIcon; public static Sprite Load_FitnessIcon() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) try { Stream stream = EmbeddedAssets.LoadAssets(iconPath + iconFileName); Texture2D val = Helper.LoadPng(stream); FitnessIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); } catch (Exception ex) { Debug.LogError((object)("Unable to load skill icon '" + iconFileName + "': " + ex.Message)); } return FitnessIcon; } private void Awake() { fitnessConfig.InitConfig("com.pipakin.FitnessSkillMod", ((BaseUnityPlugin)this).Config); harmony.PatchAll(typeof(ApplyFitnessEffects)); harmony.PatchAll(typeof(ApplyFitnessRegen)); harmony.PatchAll(typeof(IncreaseFitnessSkill)); if (fitnessConfig.SkillEnabled) { SkillInjector.RegisterNewSkill(243, "Fitness", "Affects maximum stamina level", 1f, Load_FitnessIcon(), (SkillType)102); } } } } namespace Pipakin.FitnessSkillMod.Config { internal class GenericConfigVariable<T> { private object backingStore; public T Value => Traverse.Create(backingStore).Property("Value", (object[])null).GetValue<T>(); public GenericConfigVariable(Assembly assembly, ConfigFile config, string id, string varName, T defaultValue, string configSection, string configDescription, bool localOnly) { if (assembly != null) { MethodInfo methodInfo = assembly.GetType("ModConfigEnforcer.ConfigManager").GetMethods().First((MethodInfo x) => x.Name == "RegisterModConfigVariable" && x.IsGenericMethod) .MakeGenericMethod(typeof(T)); backingStore = methodInfo.Invoke(null, new object[6] { id, varName, defaultValue, configSection, configDescription, localOnly }); } else { backingStore = config.Bind<T>(configSection, varName, defaultValue, configDescription); } } } } namespace MoreSkills.Info { public static class PluginInfo { public const string Name = "MoreSkills"; public const string Guid = "com.macharastormwing.moreskills"; public const string Version = "0.3.1"; } } namespace MoreSkills.Utility { internal class EmbeddedAssets { public static Stream LoadAssets(string assetPath) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string[] manifestResourceNames = executingAssembly.GetManifestResourceNames(); if (executingAssembly.GetManifestResourceInfo(executingAssembly.GetName().Name + "." + assetPath) != null) { return executingAssembly.GetManifestResourceStream(executingAssembly.GetName().Name + "." + assetPath); } return null; } } public static class Helper { public struct HuntingDrops { public string CreaturePrefab { get; } public int Max { get; } public int Min { get; } public float Chance { get; } public HuntingDrops(string creatureprefab, int max, int min, float chance) { CreaturePrefab = creatureprefab; Max = max; Min = min; Chance = chance; } } public struct TamingSaves { public string CreatureZDOID { get; } public ZDOID TamerID { get; } public float TameTime { get; } public float EatTime { get; } public float MasterLevel { get; } public float TamerLevel { get; } public float UnlockLevel { get; } public TamingSaves(string creatureZDOID, ZDOID tamerid, float tametime, float eattime, float unlockLevel, float tamerLevel, float masterLevel) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) CreatureZDOID = creatureZDOID; TamerID = tamerid; TameTime = tametime; EatTime = eattime; UnlockLevel = unlockLevel; TamerLevel = tamerLevel; MasterLevel = masterLevel; } } public struct TamingLevels { public string CreatureName { get; } public float MasterLevel { get; } public float TamerLevel { get; } public float UnlockLevel { get; } public float TameTime { get; } public TamingLevels(string creatureName, float masterLevel, float tamerLevel, float unlockLevel, float tametime) { CreatureName = creatureName; MasterLevel = masterLevel; TamerLevel = tamerLevel; UnlockLevel = unlockLevel; TameTime = tametime; } } public struct CreatureTameLevels { public string CreatureName { get; } public float UnlockLevel { get; } public float TamerLevel { get; } public float MasterLevel { get; } public CreatureTameLevels(string creatureNamel, float unlockLevel, float tamerLevel, float masterLevel) { CreatureName = creatureNamel; UnlockLevel = unlockLevel; TamerLevel = tamerLevel; MasterLevel = masterLevel; } } public struct TamingFix { public string CreatureZDOID { get; } public bool Fixed { get; } public TamingFix(string creaturezdoid, bool tfixed) { CreatureZDOID = creaturezdoid; Fixed = tfixed; } } public struct TamingGotFar { public string CreatureZDOID { get; } public bool GotFar { get; } public TamingGotFar(string creaturezdoid, bool gotfar) { CreatureZDOID = creaturezdoid; GotFar = gotfar; } } public struct TamingDoubleCheck { public string CreatureZDOID { get; } public int DoubleCheck { get; } public TamingDoubleCheck(string creaturezdoid, int doublecheck) { CreatureZDOID = creaturezdoid; DoubleCheck = doublecheck; } } public struct CraftingSaves { public string ObjNumItem { get; } public float ObjNum { get; } public float ItemCNum { get; } public float ItemUNum { get; } public CraftingSaves(string objnumitem, float objnum, float itemcnum, float itemunum) { ObjNumItem = objnumitem; ObjNum = objnum; ItemCNum = itemcnum; ItemUNum = itemunum; } } public struct FishStats { public string FishName { get; } public float BHookChance { get; } public int ItemStackSize { get; } public float StaminaUse { get; } public FishStats(string fishname, float bhookchance, int itemstacksize, float staminause) { FishName = fishname; BHookChance = bhookchance; ItemStackSize = itemstacksize; StaminaUse = staminause; } } public struct FishSizes { public string FishNameZDOID { get; } public Vector3 FishSize { get; } public float FishHeight { get; } public float FishSpeed { get; } public FishSizes(string fishnamezdoid, Vector3 fishsize, float fishheight, float fishspeed) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) FishNameZDOID = fishnamezdoid; FishSize = fishsize; FishHeight = fishheight; FishSpeed = fishspeed; } } public static Texture2D LoadPng(Stream fileStream) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown Texture2D val = null; if (fileStream != null) { using MemoryStream memoryStream = new MemoryStream(); fileStream.CopyTo(memoryStream); val = new Texture2D(2, 2); ImageConversion.LoadImage(val, memoryStream.ToArray()); } return val; } } public class MoreSkills_Instances { [HarmonyPatch(typeof(Vagon), "UpdateMass")] public static class SI_Vagon { public static void Postfix(ref Vagon __instance) { if ((Object)(object)__instance != (Object)null) { _cart = __instance; } } } [HarmonyPatch] public static class SI_Player { public static MethodBase TargetMethod() { return AccessTools.DeclaredMethod(typeof(Player), "UpdateStats", new Type[0], (Type[])null); } public static void Postfix(ref Player __instance) { if ((Object)(object)__instance != (Object)null) { _player = __instance; } } } [HarmonyPatch(typeof(Inventory), "UpdateTotalWeight")] public static class SI_Inventory { public static void Postfix(ref Inventory __instance) { if (__instance != null) { _inventory = __instance; } } } [HarmonyPatch(typeof(ItemDrop), "SlowUpdate")] public static class SI_ItemDrop { public static void Postfix(ref ItemDrop __instance) { if ((Object)(object)__instance != (Object)null) { _itemDrop = __instance; } } } [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class SI_ObjectDB { public static void Postfix(ref ObjectDB __instance) { if ((Object)(object)__instance != (Object)null) { _objectDB = __instance; } } } [HarmonyPatch(typeof(InventoryGui), "Awake")] public static class SI_InventoryGui { public static void Postfix(ref InventoryGui __instance) { if ((Object)(object)__instance != (Object)null) { _inventoryGui = __instance; } } } [HarmonyPatch(typeof(ZNetView), "Awake")] public static class SI_ZNetView { public static void Postfix(ref ZNetView __instance) { if ((Object)(object)__instance != (Object)null) { _zNetView = __instance; } } } [HarmonyPatch(typeof(MineRock5), "Awake")] public static class SI_MineRock5 { public static void Postfix(ref MineRock5 __instance) { _mineRock5 = __instance; } } [HarmonyPatch(typeof(Character), "Damage")] public static class SI_CDamage { public static void Postfix(ref Character __instance, HitData hit) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_player != (Object)null) { _CDamage = __instance; _CDAttacker = hit.m_attacker; } } } [HarmonyPatch(typeof(Destructible), "Damage")] public static class Si_DDamage { public static void Postfix(ref Destructible __instance, HitData hit) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_player != (Object)null) { _DDamage = __instance; _DDAttacker = hit.m_attacker; } } } [HarmonyPatch(typeof(MineRock5), "Damage")] public static class SI_MR5Damage { public static void Postfix(ref MineRock5 __instance, HitData hit) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_player != (Object)null) { _MR5Damage = __instance; _MR5DAttacker = hit.m_attacker; } } } [HarmonyPatch(typeof(TreeBase), "Damage")] public static class SI_TBDamage { public static void Postfix(ref TreeBase __instance, HitData hit) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_player != (Object)null) { _TBDamage = __instance; _TBDAttacker = hit.m_attacker; } } } [HarmonyPatch(typeof(TreeLog), "Damage")] public static class SI_TLDamage { public static void Postfix(ref TreeLog __instance, HitData hit) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_player != (Object)null) { _TLDamage = __instance; _TLDAttacker = hit.m_attacker; } } } public static Player _player; public static ObjectDB _objectDB; public static InventoryGui _inventoryGui; public static ZDOID _CDAttacker; public static ZDOID _DDAttacker; public static ZDOID _MR5DAttacker; public static ZDOID _TBDAttacker; public static ZDOID _TLDAttacker; private static Vagon _cart; private static Inventory _inventory; private static ItemDrop _itemDrop; private static ZNetView _zNetView; private static MineRock5 _mineRock5; private static Character _CDamage; private static Destructible _DDamage; private static MineRock5 _MR5Damage; private static TreeBase _TBDamage; private static TreeLog _TLDamage; } public class Utilities { internal static void TextAreaDrawer(ConfigEntryBase entry) { GUILayout.ExpandHeight(true); GUILayout.ExpandWidth(true); entry.BoxedValue = GUILayout.TextArea((string)entry.BoxedValue, (GUILayoutOption[])(object)new GUILayoutOption[2] { GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true) }); } public static void Log(string message, [CallerMemberName] string method = null) { Debug.Log((object)("[MoreSkills].[" + (method ?? "null") + "] " + message)); } public static void LogWarning(string message, [CallerMemberName] string method = null) { Debug.LogWarning((object)("[MoreSkills].[" + (method ?? "null") + "] " + message)); } public static void LogError(string message, [CallerMemberName] string method = null) { Debug.LogError((object)("[MoreSkills].[" + (method ?? "null") + "] " + message)); } } } namespace MoreSkills.UI { internal static class SkillIcons { public static Sprite VitalityIcon; public static Sprite StrengthIcon; public static Sprite SailingIcon; public static Sprite CraftingIcon; public static Sprite HuntingIcon; public static Sprite TamingIcon; public static Sprite FishingIcon; public static Sprite Load_VitalityIcon() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Stream stream = EmbeddedAssets.LoadAssets("Assets.Icons.vitalityicon.png"); Texture2D val = Helper.LoadPng(stream); VitalityIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); return VitalityIcon; } public static Sprite Load_StrengthIcon() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Stream stream = EmbeddedAssets.LoadAssets("Assets.Icons.strengthicon.png"); Texture2D val = Helper.LoadPng(stream); StrengthIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); return StrengthIcon; } public static Sprite Load_SailingIcon() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Stream stream = EmbeddedAssets.LoadAssets("Assets.Icons.sailingicon.png"); Texture2D val = Helper.LoadPng(stream); SailingIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); return SailingIcon; } public static Sprite Load_CraftingIcon() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Stream stream = EmbeddedAssets.LoadAssets("Assets.Icons.craftingicon.png"); Texture2D val = Helper.LoadPng(stream); CraftingIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); return CraftingIcon; } public static Sprite Load_HuntingIcon() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Stream stream = EmbeddedAssets.LoadAssets("Assets.Icons.huntingicon.png"); Texture2D val = Helper.LoadPng(stream); HuntingIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); return HuntingIcon; } public static Sprite Load_TamingIcon() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Stream stream = EmbeddedAssets.LoadAssets("Assets.Icons.tamingicon.png"); Texture2D val = Helper.LoadPng(stream); TamingIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); return TamingIcon; } public static Sprite Load_FishingIcon() { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) Stream stream = EmbeddedAssets.LoadAssets("Assets.Icons.fishingicon.png"); Texture2D val = Helper.LoadPng(stream); FishingIcon = Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), Vector2.zero); stream.Dispose(); return FishingIcon; } } } namespace MoreSkills.ModSkills { internal class MoreSkills_DropsRocksWood { [HarmonyPatch(typeof(DropTable), "GetDropList", new Type[] { typeof(int) })] public static class DropTable_DropsRocksWood { private class DropObjectContainer { public int NumItems { get; set; } public DropObjectAssocinatedSkillType SkillType { get; set; } public GameObject DropItem { get; set; } public DropObjectContainer(int numItems, DropObjectAssocinatedSkillType skillType, GameObject dropItem) { NumItems = numItems; SkillType = skillType; DropItem = dropItem; } } private enum DropObjectAssocinatedSkillType { Woodworking, Pickaxe, Hunting } public static void Postfix(ref DropTable __instance, ref List<GameObject> __result, int amount) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || __result == null || __result.Count <= 0 || (!MoreSkills_OverhaulsConfig.EnableWoodCuttingDropMod.Value && !MoreSkills_OverhaulsConfig.EnablePickaxeDropMod.Value && !MoreSkills_HuntingConfig.EnableHuntingSkill.Value) || (!(MoreSkills_Instances._DDAttacker == ((Character)MoreSkills_Instances._player).GetZDOID()) && !(MoreSkills_Instances._MR5DAttacker == ((Character)MoreSkills_Instances._player).GetZDOID()) && !(MoreSkills_Instances._TBDAttacker == ((Character)MoreSkills_Instances._player).GetZDOID()) && !(MoreSkills_Instances._TLDAttacker == ((Character)MoreSkills_Instances._player).GetZDOID()))) { return; } bool value = MoreSkills_OverhaulsConfig.EnableDetailedLogging.Value; if (value) { Utilities.Log("Starting DropsRocksWood.Postfix with " + __result.Count + " drops", "Postfix"); } List<GameObject> list = new List<GameObject>(); float num = 0f; float appliedStoneLootFactor = 0f; float num2 = 0f; if (useNewDropMethod) { string[] array = MoreSkills_OverhaulsConfig.WoodCuttingApplyForItems.Value.Split(commaSeparator, StringSplitOptions.RemoveEmptyEntries); string[] array2 = MoreSkills_OverhaulsConfig.PickaxeApplyForItems.Value.Split(commaSeparator, StringSplitOptions.RemoveEmptyEntries); string[] array3 = MoreSkills_OverhaulsConfig.HuntingApplyForItems.Value.Split(commaSeparator, StringSplitOptions.RemoveEmptyEntries); string[] collection = MoreSkills_OverhaulsConfig.IgnoreDropItemNames.Value.Split(commaSeparator, StringSplitOptions.RemoveEmptyEntries); HashSet<string> hashSet = new HashSet<string>(collection); string[] collection2 = MoreSkills_OverhaulsConfig.DontDropItemNames.Value.Split(commaSeparator, StringSplitOptions.RemoveEmptyEntries); HashSet<string> hashSet2 = new HashSet<string>(collection2); Dictionary<string, DropObjectContainer> dictionary = new Dictionary<string, DropObjectContainer>(); string[] array4 = array; foreach (string text in array4) { if (!dictionary.ContainsKey(text)) { dictionary.Add(text, new DropObjectContainer(0, DropObjectAssocinatedSkillType.Woodworking, null)); continue; } Utilities.LogWarning("Key '" + text + "' already exists in '" + ((ConfigEntryBase)MoreSkills_OverhaulsConfig.WoodCuttingApplyForItems).Definition.Key + "' found in config 'MoreSkills.OverhaulsConfig.cfg'. Did you configure it twice?", "Postfix"); } string[] array5 = array2; foreach (string text2 in array5) { if (!dictionary.ContainsKey(text2)) { dictionary.Add(text2, new DropObjectContainer(0, DropObjectAssocinatedSkillType.Pickaxe, null)); continue; } Utilities.LogWarning("Key '" + text2 + "' already exists in '" + ((ConfigEntryBase)MoreSkills_OverhaulsConfig.PickaxeApplyForItems).Definition.Key + "' found in config 'MoreSkills.OverhaulsConfig.cfg'. Did you configure it twice?", "Postfix"); } string[] array6 = array3; foreach (string text3 in array6) { if (!dictionary.ContainsKey(text3)) { dictionary.Add(text3, new DropObjectContainer(0, DropObjectAssocinatedSkillType.Hunting, null)); continue; } Utilities.LogWarning("Key '" + text3 + "' already exists in '" + ((ConfigEntryBase)MoreSkills_OverhaulsConfig.HuntingApplyForItems).Definition.Key + "' found in config 'MoreSkills.OverhaulsConfig.cfg'. Did you configure it twice?", "Postfix"); } foreach (GameObject item23 in __result) { if ((Object)(object)item23 == (Object)null) { continue; } if (dictionary.TryGetValue(((Object)item23).name, out var value2)) { if ((Object)(object)value2.DropItem == (Object)null) { value2.DropItem = item23; } value2.NumItems++; if (value) { Utilities.Log("Added drop '" + ((Object)item23).name + "' to dropObjects map (skillType=" + value2.SkillType.ToString() + ", NumItems=" + value2.NumItems + ")", "Postfix"); } } else if (hashSet2.Contains(((Object)item23).name)) { if (value) { Utilities.LogWarning("Not dropping Drop '" + ((Object)item23).name + "' because it was found in DontDropItemNames.", "Postfix"); } } else { if (!hashSet.Contains(((Object)item23).name)) { Utilities.LogWarning("Unknown Drop '" + ((Object)item23).name + "'. Ignoring skill and just dropping item.", "Postfix"); } list.Add(item23); } } num = GetAppliedWoodLootFactor(num); appliedStoneLootFactor = GetAppliedStoneLootFactor(appliedStoneLootFactor); num2 = GetAppliedHuntingLootFactor(num2); foreach (string key in dictionary.Keys) { if (dictionary.TryGetValue(key, out var value3) && value3.NumItems > 0 && (Object)(object)value3.DropItem != (Object)null) { int num3 = 0; switch (value3.SkillType) { case DropObjectAssocinatedSkillType.Woodworking: num3 = (MoreSkills_OverhaulsConfig.EnableWoodCuttingDropMod.Value ? ((int)((float)value3.NumItems + (float)value3.NumItems * num)) : value3.NumItems); break; case DropObjectAssocinatedSkillType.Pickaxe: num3 = (MoreSkills_OverhaulsConfig.EnablePickaxeDropMod.Value ? ((int)((float)value3.NumItems + (float)value3.NumItems * appliedStoneLootFactor)) : value3.NumItems); break; case DropObjectAssocinatedSkillType.Hunting: num3 = (MoreSkills_HuntingConfig.EnableHuntingSkill.Value ? ((int)((float)value3.NumItems + (float)value3.NumItems * num2)) : value3.NumItems); break; default: Utilities.LogWarning("Unknown dropContainer Skilltype '" + value3.SkillType.ToString() + "'", "Postfix"); break; } if (value) { Utilities.Log("Dropping " + num3 + " " + ((Object)value3.DropItem).name + " (original drops: " + value3.NumItems + ")", "Postfix"); } for (int l = 0; l < num3; l++) { list.Add(value3.DropItem); } } } } else { float num4 = 0f; GameObject item = null; float num5 = 0f; GameObject item2 = null; float num6 = 0f; GameObject item3 = null; float num7 = 0f; GameObject item4 = null; float num8 = 0f; GameObject item5 = null; float num9 = 0f; GameObject item6 = null; float num10 = 0f; GameObject item7 = null; float num11 = 0f; GameObject item8 = null; float num12 = 0f; GameObject item9 = null; float num13 = 0f; GameObject item10 = null; float num14 = 0f; GameObject item11 = null; float num15 = 0f; GameObject item12 = null; float num16 = 0f; GameObject item13 = null; float num17 = 0f; GameObject item14 = null; float num18 = 0f; GameObject item15 = null; float num19 = 0f; GameObject item16 = null; float num20 = 0f; GameObject item17 = null; float num21 = 0f; GameObject item18 = null; float num22 = 0f; GameObject item19 = null; float num23 = 0f; GameObject item20 = null; float num24 = 0f; GameObject item21 = null; float num25 = 0f; GameObject item22 = null; foreach (GameObject item24 in __result) { if (!((Object)(object)item24 == (Object)null)) { if (((Object)item24).name == "BeechSeeds") { num4 += 1f; item = item24; } else if (((Object)item24).name == "BirchCone") { num12 += 1f; item9 = item24; } else if (((Object)item24).name == "OakSeeds") { num13 += 1f; item10 = item24; } else if (((Object)item24).name == "Acorn") { num14 += 1f; item11 = item24; } else if (((Object)item24).name == "ElderBark") { num5 += 1f; item2 = item24; } else if (((Object)item24).name == "FineWood") { num6 += 1f; item3 = item24; } else if (((Object)item24).name == "FirCone") { num7 += 1f; item4 = item24; } else if (((Object)item24).name == "PineCone") { num8 += 1f; item5 = item24; } else if (((Object)item24).name == "Resin") { num9 += 1f; item6 = item24; } else if (((Object)item24).name == "RoundLog") { num10 += 1f; item7 = item24; } else if (((Object)item24).name == "Wood") { num11 += 1f; item8 = item24; } else if (((Object)item24).name == "Chitin") { num15 += 1f; item12 = item24; } else if (((Object)item24).name == "CopperOre") { num16 += 1f; item13 = item24; } else if (((Object)item24).name == "IronScrap") { num17 += 1f; item14 = item24; } else if (((Object)item24).name == "Obsidian") { num18 += 1f; item15 = item24; } else if (((Object)item24).name == "SilverOre") { num19 += 1f; item16 = item24; } else if (((Object)item24).name == "TinOre") { num21 += 1f; item18 = item24; } else if (((Object)item24).name == "Stone") { num20 += 1f; item17 = item24; } else if (((Object)item24).name == "Feathers") { num22 += 1f; item19 = item24; } else if (((Object)item24).name == "Guck") { num23 += 1f; item20 = item24; } else if (((Object)item24).name == "LeatherScraps") { num24 += 1f; item21 = item24; } else if (((Object)item24).name == "WitheredBone") { num25 += 1f; item22 = item24; } else { Utilities.LogWarning("Report Missing/Unknown Drop: '" + ((Object)item24).name + "'", "Postfix"); list.Add(item24); } } } if (MoreSkills_OverhaulsConfig.EnableWoodCuttingDropMod.Value) { num = GetAppliedWoodLootFactor(num); for (int m = 0; m < (int)(num4 + num4 * num); m++) { list.Add(item); } for (int n = 0; n < (int)(num12 + num12 * num); n++) { list.Add(item9); } for (int num26 = 0; num26 < (int)(num13 + num13 * num); num26++) { list.Add(item10); } for (int num27 = 0; num27 < (int)(num14 + num14 * num); num27++) { list.Add(item11); } for (int num28 = 0; num28 < (int)(num5 + num5 * num); num28++) { list.Add(item2); } for (int num29 = 0; num29 < (int)(num6 + num6 * num); num29++) { list.Add(item3); } for (int num30 = 0; num30 < (int)(num7 + num7 * num); num30++) { list.Add(item4); } for (int num31 = 0; num31 < (int)(num8 + num8 * num); num31++) { list.Add(item5); } for (int num32 = 0; num32 < (int)(num9 + num9 * num); num32++) { list.Add(item6); } for (int num33 = 0; num33 < (int)(num10 + num10 * num); num33++) { list.Add(item7); } for (int num34 = 0; num34 < (int)(num11 + num11 * num); num34++) { list.Add(item8); } } else { for (int num35 = 0; num35 < (int)num4; num35++) { list.Add(item); } for (int num36 = 0; num36 < (int)num12; num36++) { list.Add(item9); } for (int num37 = 0; num37 < (int)num13; num37++) { list.Add(item10); } for (int num38 = 0; num38 < (int)num14; num38++) { list.Add(item11); } for (int num39 = 0; num39 < (int)num5; num39++) { list.Add(item2); } for (int num40 = 0; num40 < (int)num6; num40++) { list.Add(item3); } for (int num41 = 0; num41 < (int)num7; num41++) { list.Add(item4); } for (int num42 = 0; num42 < (int)num8; num42++) { list.Add(item5); } for (int num43 = 0; num43 < (int)num9; num43++) { list.Add(item6); } for (int num44 = 0; num44 < (int)num10; num44++) { list.Add(item7); } for (int num45 = 0; num45 < (int)num11; num45++) { list.Add(item8); } } if (MoreSkills_OverhaulsConfig.EnablePickaxeDropMod.Value) { appliedStoneLootFactor = GetAppliedStoneLootFactor(appliedStoneLootFactor); for (int num46 = 0; num46 < (int)(num15 + num15 * appliedStoneLootFactor); num46++) { list.Add(item12); } for (int num47 = 0; num47 < (int)(num16 + num16 * appliedStoneLootFactor); num47++) { list.Add(item13); } for (int num48 = 0; num48 < (int)(num17 + num17 * appliedStoneLootFactor); num48++) { list.Add(item14); } for (int num49 = 0; num49 < (int)(num18 + num18 * appliedStoneLootFactor); num49++) { list.Add(item15); } for (int num50 = 0; num50 < (int)(num19 + num19 * appliedStoneLootFactor); num50++) { list.Add(item16); } for (int num51 = 0; num51 < (int)(num20 + num20 * appliedStoneLootFactor); num51++) { list.Add(item17); } for (int num52 = 0; num52 < (int)(num21 + num21 * appliedStoneLootFactor); num52++) { list.Add(item18); } } else { for (int num53 = 0; num53 < (int)num15; num53++) { list.Add(item12); } for (int num54 = 0; num54 < (int)num16; num54++) { list.Add(item13); } for (int num55 = 0; num55 < (int)num17; num55++) { list.Add(item14); } for (int num56 = 0; num56 < (int)num18; num56++) { list.Add(item15); } for (int num57 = 0; num57 < (int)num19; num57++) { list.Add(item16); } for (int num58 = 0; num58 < (int)num20; num58++) { list.Add(item17); } for (int num59 = 0; num59 < (int)num21; num59++) { list.Add(item18); } } if (MoreSkills_HuntingConfig.EnableHuntingSkill.Value) { appliedStoneLootFactor = GetAppliedHuntingLootFactor(num); for (int num60 = 0; num60 < (int)(num22 + num22 * num2); num60++) { list.Add(item19); } for (int num61 = 0; num61 < (int)(num23 + num23 * num2); num61++) { list.Add(item20); } for (int num62 = 0; num62 < (int)(num24 + num24 * num2); num62++) { list.Add(item21); } for (int num63 = 0; num63 < (int)(num25 + num25 * num2); num63++) { list.Add(item22); } } else { for (int num64 = 0; num64 < (int)num22; num64++) { list.Add(item19); } for (int num65 = 0; num65 < (int)num23; num65++) { list.Add(item20); } for (int num66 = 0; num66 < (int)num24; num66++) { list.Add(item21); } for (int num67 = 0; num67 < (int)num25; num67++) { list.Add(item22); } } } __result = list; if (!value) { return; } string text4 = ""; foreach (GameObject item25 in __result) { text4 = text4 + "'" + ((Object)item25).name + "',"; } Utilities.Log("Returning Drops: " + text4, "Postfix"); } } private static readonly bool useNewDropMethod = true; private static readonly char[] commaSeparator = new char[1] { ',' }; private static float GetAppliedWoodLootFactor(float appliedWoodLootFactor) { if (appliedWoodLootFactor == 0f) { float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)13); appliedWoodLootFactor = (MoreSkills_OverhaulsConfig.WoodCuttingMultiplier.Value - 1f) * skillFactor; } return appliedWoodLootFactor; } private static float GetAppliedStoneLootFactor(float appliedStoneLootFactor) { if (appliedStoneLootFactor == 0f) { float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)12); appliedStoneLootFactor = (MoreSkills_OverhaulsConfig.PickaxeMultiplier.Value - 1f) * skillFactor; } return appliedStoneLootFactor; } private static float GetAppliedHuntingLootFactor(float appliedHuntingLootFactor) { if (appliedHuntingLootFactor == 0f) { float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)704); appliedHuntingLootFactor = (MoreSkills_HuntingConfig.HuntingDropMultiplier.Value - 1f) * skillFactor; } return appliedHuntingLootFactor; } } internal class MoreSkills_Crafting { [HarmonyPatch(typeof(InventoryGui), "Show")] public static class CraftingSkill_InventoryShow { public static void Postfix() { if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_CraftingConfig.EnableCraftingSkill.Value) { return; } IGUI = true; if (!Saved) { foreach (Recipe recipe in MoreSkills_Instances._objectDB.m_recipes) { Requirement[] resources = recipe.m_resources; foreach (Requirement val in resources) { if (!((Object)(object)recipe == (Object)null) && !((Object)(object)recipe.m_item == (Object)null)) { string objnumitem2 = string.Concat(((Object)recipe.m_item).name + ":" + recipe.m_amount + ":" + ((Object)val.m_resItem).name); float objnum = recipe.m_amount; float itemcnum = val.m_amount; float itemunum = val.m_amountPerLevel; if (cSaves.Find((Helper.CraftingSaves csaves) => csaves.ObjNumItem == objnumitem2).ObjNumItem != objnumitem2) { cSaves.Add(new Helper.CraftingSaves(objnumitem2, objnum, itemcnum, itemunum)); } } } } Saved = true; Utilities.Log("Saved All Objects in DataBase", "Postfix"); } bool value = MoreSkills_CraftingConfig.EnableDetailedLogging.Value; float num = CalculateAppliedItemMultiplier(value, "Show (Crafting)"); foreach (Recipe recipe2 in MoreSkills_Instances._objectDB.m_recipes) { Requirement[] resources2 = recipe2.m_resources; foreach (Requirement val2 in resources2) { if ((Object)(object)recipe2 == (Object)null || (Object)(object)recipe2.m_item == (Object)null) { continue; } string objnumitem = string.Concat(((Object)recipe2.m_item).name + ":" + recipe2.m_amount + ":" + ((Object)val2.m_resItem).name); Helper.CraftingSaves craftingSaves = cSaves.Find((Helper.CraftingSaves csaves) => csaves.ObjNumItem == objnumitem); if (craftingSaves.ObjNumItem == objnumitem) { if (val2.m_amount >= 1) { val2.m_amount = Mathf.RoundToInt(craftingSaves.ItemCNum * num); if (val2.m_amount < 1) { val2.m_amount = 1; } } if (val2.m_amountPerLevel >= 1) { val2.m_amountPerLevel = Mathf.RoundToInt(craftingSaves.ItemUNum * num); if (val2.m_amountPerLevel < 1) { val2.m_amountPerLevel = 1; } } if (value) { Utilities.Log("Show (Crafting): Handling ObjNumItem '" + craftingSaves.ObjNumItem + "': old amount: " + craftingSaves.ItemCNum + " new amount: " + val2.m_amount + " (amountPerLevel: " + val2.m_amountPerLevel + " ) after applying item multiplier: " + num, "Postfix"); } } else { Utilities.LogWarning("Show (Crafting): Stored objnumitem '" + craftingSaves.ObjNumItem + "' does not match expected objnumitm '" + objnumitem + "'", "Postfix"); } } } } } [HarmonyPatch(typeof(InventoryGui), "DoCrafting")] public static class CraftingSkillMod_SkillIncrease { public static void Postfix() { if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_CraftingConfig.EnableCraftingSkill.Value) { return; } bool value = MoreSkills_CraftingConfig.EnableDetailedLogging.Value; float num = CalculateAppliedItemMultiplier(value, "DoCrafting"); foreach (Recipe recipe in MoreSkills_Instances._objectDB.m_recipes) { Requirement[] resources = recipe.m_resources; foreach (Requirement val in resources) { if ((Object)(object)recipe == (Object)null || (Object)(object)recipe.m_item == (Object)null) { continue; } string objnumitem = string.Concat(((Object)recipe.m_item).name + ":" + recipe.m_amount + ":" + ((Object)val.m_resItem).name); Helper.CraftingSaves craftingSaves = cSaves.Find((Helper.CraftingSaves csaves) => csaves.ObjNumItem == objnumitem); if (craftingSaves.ObjNumItem == objnumitem) { if (val.m_amount >= 1) { val.m_amount = Mathf.RoundToInt(craftingSaves.ItemCNum * num); if (val.m_amount < 1) { val.m_amount = 1; } } if (val.m_amountPerLevel >= 1) { val.m_amountPerLevel = Mathf.RoundToInt(craftingSaves.ItemUNum * num); if (val.m_amountPerLevel < 1) { val.m_amountPerLevel = 1; } } if (value) { Utilities.Log("DoCrafting: Handling ObjNumItem '" + craftingSaves.ObjNumItem + "': old amount: " + craftingSaves.ItemCNum + " new amount: " + val.m_amount + " (amountPerLevel: " + val.m_amountPerLevel + " ) after applying item multiplier: " + num, "Postfix"); } } else { Utilities.LogWarning("DoCrafting: Stored objnumitem '" + craftingSaves.ObjNumItem + "' does not match expected objnumitm '" + objnumitem + "'", "Postfix"); } } } foreach (Recipe recipe2 in MoreSkills_Instances._objectDB.m_recipes) { if ((Object)(object)recipe2 == (Object)null || (Object)(object)recipe2.m_item == (Object)null || !((Object)(object)recipe2.m_item == (Object)(object)MoreSkills_Instances._inventoryGui.m_selectedRecipe.Key.m_item)) { continue; } Requirement[] resources2 = recipe2.m_resources; foreach (Requirement val2 in resources2) { if (val2 != null && !((Object)(object)val2.m_resItem == (Object)null)) { CraftSkillInc += val2.m_amount; CraftSkillInc += val2.m_amountPerLevel; } } } ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)703, CraftSkillInc * MoreSkills_CraftingConfig.CraftingSkillIncreaseMultiplier.Value / 10f); Utilities.Log("Granted Crafting EXP: " + CraftSkillInc * MoreSkills_CraftingConfig.CraftingSkillIncreaseMultiplier.Value, "Postfix"); CraftSkillInc = 0f; } } public static bool IGUI; public static float CraftSkillInc; public static bool Saved; public static List<Helper.CraftingSaves> cSaves = new List<Helper.CraftingSaves>(); private static float CalculateAppliedItemMultiplier(bool advancedLogging, string caltculatedAt) { float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)703); float num = (float)MoreSkills_CraftingConfig.CraftingMiddleLevel.Value / 100f; if (num < 0f) { num = 0f; } else if (num > 1f) { num = 1f; } float result; if (skillFactor < num) { float value = MoreSkills_CraftingConfig.CraftingLevelMultiplier.Value; result = value - skillFactor * (1f / num) * (value - 1f); if (advancedLogging) { Utilities.Log(caltculatedAt + ": formula: appliedItemMultiplier = CraftingLevelMultiplier - ((SkillLevel * (1 / CraftingMiddleLevel)) * (CraftingLevelMultiplier - 1)) where configured middle (0-100) was divided by 100 to get 0.0-1.0", "CalculateAppliedItemMultiplier"); } Utilities.Log(caltculatedAt + ": formula with values: " + result + " = " + value + " - ((" + skillFactor + " * (1 / " + num + ")) * (" + value + " - 1))", "CalculateAppliedItemMultiplier"); Utilities.Log(caltculatedAt + ": calculated appliedItemMultiplier " + result + " using crafing skill level " + skillFactor + " and multiplier " + value + " ) because skill is below " + num, "CalculateAppliedItemMultiplier"); } else { float value2 = MoreSkills_CraftingConfig.CraftingLevelDivider.Value; float num2 = 1f + (skillFactor - num) * (1f / (1f - num)) * (value2 - 1f); result = 1f / num2; if (advancedLogging) { Utilities.Log(caltculatedAt + ": formula: appliedItemDivider = 1 + ((SkillLevel - CraftingMiddleLevel) * (1 / (1 - CraftingMiddleLevel)) * (CraftingLevelDivider - 1)) where configured middle (0-100) was divided by 100 to get 0.0-1.0", "CalculateAppliedItemMultiplier"); } Utilities.Log(caltculatedAt + ": formula with values: " + num2 + " = 1 + ((" + skillFactor + " - " + num + ") * (1 / (1 - " + num + ")) * (" + value2 + " - 1))", "CalculateAppliedItemMultiplier"); Utilities.Log(caltculatedAt + ": calculated appliedItemMultiplier " + result + " (based on '1 / appliedItemDivider': " + num2 + ") using crafing skill level " + skillFactor + " and divider " + value2 + " because skill is aboveequal " + num, "CalculateAppliedItemMultiplier"); } return result; } } internal class MoreSkills_Sailing { [HarmonyPatch(typeof(Ship), "GetSailForce")] public static class Sailing_Skill { public static bool SittingInBoat; public static float Captain; public static float SittingCrew; public static float StandingCrew; public static void Postfix() { //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_059a: Unknown result type (might be due to invalid IL or missing references) //IL_059f: Unknown result type (might be due to invalid IL or missing references) //IL_0504: Unknown result type (might be due to invalid IL or missing references) //IL_0509: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Unknown result type (might be due to invalid IL or missing references) //IL_043c: Unknown result type (might be due to invalid IL or missing references) //IL_05d5: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Unknown result type (might be due to invalid IL or missing references) //IL_053f: Unknown result type (might be due to invalid IL or missing references) //IL_0544: Unknown result type (might be due to invalid IL or missing references) //IL_0472: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) //IL_02ff: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_0329: Unknown result type (might be due to invalid IL or missing references) //IL_038a: Unknown result type (might be due to invalid IL or missing references) //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_SailingConfig.EnableSailingMod.Value) { return; } float num2; float num3; float num5; float backwardForce; float num6; Speed speedSetting; if ((Object)(object)MoreSkills_Instances._player.GetControlledShip() != (Object)null) { float num = Mathf.Floor(((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)702) * 100f + 1E-06f); num2 = (MoreSkills_SailingConfig.BaseMaxBForce.Value - MoreSkills_SailingConfig.BaseBForce.Value) / 100f * num; num3 = (MoreSkills_SailingConfig.BaseMaxRSpeed.Value - MoreSkills_SailingConfig.BaseRSpeed.Value) / 100f * num; float num4 = (MoreSkills_SailingConfig.BaseMaxSForce.Value - MoreSkills_SailingConfig.BaseSForce.Value) / 100f * num; num5 = (MoreSkills_SailingConfig.BaseMaxDSideways.Value - MoreSkills_SailingConfig.BaseDSideways.Value) / 100f * num; backwardForce = MoreSkills_Instances._player.GetControlledShip().m_backwardForce; float sailForceFactor = MoreSkills_Instances._player.GetControlledShip().m_sailForceFactor; num6 = MoreSkills_SailingConfig.BaseBForce.Value + num2 + MoreSkills_SailingConfig.CrewMembersBForceAdd.Value * num2 / 5f * (float)MoreSkills_Instances._player.GetControlledShip().m_players.Count; if (!MoreSkills_SailingConfig.EnableShipAcceleration.Value) { if (!MoreSkills_SailingConfig.EnableShipCrew.Value) { MoreSkills_Instances._player.GetControlledShip().m_backwardForce = MoreSkills_SailingConfig.BaseBForce.Value + num2; } else { MoreSkills_Instances._player.GetControlledShip().m_backwardForce = MoreSkills_SailingConfig.BaseBForce.Value + num2 + MoreSkills_SailingConfig.CrewMembersBForceAdd.Value * num2 / 5f * (float)MoreSkills_Instances._player.GetControlledShip().m_players.Count; } MoreSkills_Instances._player.GetControlledShip().m_sailForceFactor = MoreSkills_SailingConfig.BaseSForce.Value + num4; } else { speedSetting = MoreSkills_Instances._player.GetControlledShip().GetSpeedSetting(); if (((object)(Speed)(ref speedSetting)).ToString() == "Stop") { MoreSkills_Instances._player.GetControlledShip().m_sailForceFactor = 0.01f; MoreSkills_Instances._player.GetControlledShip().m_backwardForce = 0.01f; } else { if (!(sailForceFactor < MoreSkills_SailingConfig.BaseSForce.Value + num4)) { goto IL_02d3; } speedSetting = MoreSkills_Instances._player.GetControlledShip().GetSpeedSetting(); if (!(((object)(Speed)(ref speedSetting)).ToString() == "Half")) { speedSetting = MoreSkills_Instances._player.GetControlledShip().GetSpeedSetting(); if (!(((object)(Speed)(ref speedSetting)).ToString() == "Full")) { goto IL_02d3; } } Ship controlledShip = MoreSkills_Instances._player.GetControlledShip(); controlledShip.m_sailForceFactor += 0.0001f; } } goto IL_03fa; } if (!((Object)(object)((Character)MoreSkills_Instances._player).GetStandingOnShip() != (Object)null) && !SittingInBoat) { return; } Vector3 velocity; if (((Character)MoreSkills_Instances._player).IsAttached()) { SittingInBoat = true; velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); if (((Vector3)(ref velocity)).magnitude >= 1f) { if (SittingCrew < 0.5f) { float sittingCrew = SittingCrew; velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); SittingCrew = sittingCrew + ((Vector3)(ref velocity)).magnitude / 8000f * MoreSkills_SailingConfig.SailingSkillIncreaseMultiplier.Value; } else { ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)702, SittingCrew); SittingCrew = 0f; } } return; } SittingInBoat = false; velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); if (((Vector3)(ref velocity)).magnitude >= 1f) { if (StandingCrew < 0.5f) { float standingCrew = StandingCrew; velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); StandingCrew = standingCrew + ((Vector3)(ref velocity)).magnitude / 16000f * MoreSkills_SailingConfig.SailingSkillIncreaseMultiplier.Value; } else { ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)702, StandingCrew); StandingCrew = 0f; } } return; IL_036e: if (backwardForce < num6 && MoreSkills_SailingConfig.EnableShipCrew.Value) { speedSetting = MoreSkills_Instances._player.GetControlledShip().GetSpeedSetting(); if (!(((object)(Speed)(ref speedSetting)).ToString() == "Slow")) { speedSetting = MoreSkills_Instances._player.GetControlledShip().GetSpeedSetting(); if (!(((object)(Speed)(ref speedSetting)).ToString() == "Back")) { goto IL_03fa; } } Ship controlledShip2 = MoreSkills_Instances._player.GetControlledShip(); controlledShip2.m_backwardForce += 0.001f; } goto IL_03fa; IL_02d3: if (!(backwardForce < MoreSkills_SailingConfig.BaseBForce.Value + num2) || MoreSkills_SailingConfig.EnableShipCrew.Value) { goto IL_036e; } speedSetting = MoreSkills_Instances._player.GetControlledShip().GetSpeedSetting(); if (!(((object)(Speed)(ref speedSetting)).ToString() == "Slow")) { speedSetting = MoreSkills_Instances._player.GetControlledShip().GetSpeedSetting(); if (!(((object)(Speed)(ref speedSetting)).ToString() == "Back")) { goto IL_036e; } } Ship controlledShip3 = MoreSkills_Instances._player.GetControlledShip(); controlledShip3.m_backwardForce += 0.001f; goto IL_03fa; IL_03fa: MoreSkills_Instances._player.GetControlledShip().m_rudderSpeed = MoreSkills_SailingConfig.BaseRSpeed.Value + num3; MoreSkills_Instances._player.GetControlledShip().m_dampingSideway = MoreSkills_SailingConfig.BaseDSideways.Value + num5; velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); if (((Vector3)(ref velocity)).magnitude >= 1f) { if (Captain < 0.5f) { float captain = Captain; velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); Captain = captain + ((Vector3)(ref velocity)).magnitude / 4000f * MoreSkills_SailingConfig.SailingSkillIncreaseMultiplier.Value; } else { ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)702, Captain); Captain = 0f; } } } } } internal class MoreSkills_Vitality { [HarmonyPatch(typeof(Player), "SetMaxHealth")] public static class Vitality_ApplyBaseHealthMod { public static void Prefix(ref float health) { if ((Object)(object)MoreSkills_Instances._player != (Object)null && MoreSkills_VitalityConfig.EnableHealthMod.Value) { float num = Mathf.Floor(((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)701) * 100f + 1E-06f); float num2 = (MoreSkills_VitalityConfig.BaseMaxHealth.Value - MoreSkills_VitalityConfig.BaseHealth.Value) / 100f * num; health += MoreSkills_VitalityConfig.BaseHealth.Value + num2 - 25f; } } } [HarmonyPatch] public static class Vitality_HealthRegen { public static MethodBase TargetMethod() { return AccessTools.DeclaredMethod(typeof(Player), "UpdateStats", new Type[0], (Type[])null); } public static void Postfix() { if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_VitalityConfig.EnableHealthMod.Value || !(((Character)MoreSkills_Instances._player).GetHealth() < ((Character)MoreSkills_Instances._player).GetMaxHealth())) { return; } if (Damaged) { if (lastattackcounter > 1800) { Damaged = false; } else { lastattackcounter++; } } else if (healcounter > 600) { ((Character)MoreSkills_Instances._player).Heal(((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)701), true); healcounter = 0; } else { healcounter++; } } } [HarmonyPatch(typeof(Player), "OnDamaged")] public static class Vitality_RaiseSkill { public static float IncVitality; public static void Postfix(ref HitData hit) { if ((Object)(object)MoreSkills_Instances._player != (Object)null && MoreSkills_VitalityConfig.EnableHealthMod.Value) { Damaged = true; healcounter = 0; lastattackcounter = 0; if (IncVitality < 0.1f) { IncVitality += hit.GetTotalDamage() / 10f * MoreSkills_VitalityConfig.VitalitySkillIncreaseMultiplier.Value; return; } ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)701, IncVitality); IncVitality = 0f; } } } public static int lastattackcounter; public static int healcounter; public static bool Damaged; } internal class MoreSkills_Strength { [HarmonyPatch] public static class RaiseSkill_Strength { public static float IncEncumbred; public static float IncHalfnRunning; public static float IncHalfnMoving; public static int count; public static MethodBase TargetMethod() { return AccessTools.DeclaredMethod(typeof(Player), "UpdateStats", new Type[0], (Type[])null); } public static void Postfix() { //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_StrengthConfig.EnableStrengthMod.Value) { return; } bool flag = ((Humanoid)MoreSkills_Instances._player).GetInventory().GetTotalWeight() > MoreSkills_Instances._player.GetMaxCarryWeight() / 2f; float magnitude = ((Vector3)(ref ((Character)MoreSkills_Instances._player).m_currentVel)).magnitude; bool flag2 = Mathf.Floor(magnitude) > 1f; float num = Mathf.Floor(((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)700) * 100f + 1E-06f); float num2 = (MoreSkills_StrengthConfig.BaseMaxWeight.Value - MoreSkills_StrengthConfig.BaseWeight.Value) / 100f * num; float num3 = num / ((((Humanoid)MoreSkills_Instances._player).GetInventory().GetTotalWeight() - MoreSkills_Instances._player.GetMaxCarryWeight()) * 50f) * MoreSkills_StrengthConfig.StrengthStaminaMultiplier.Value; if (MoreSkills_StrengthConfig.EnableWeightMod.Value) { MoreSkills_Instances._player.m_maxCarryWeight = MoreSkills_StrengthConfig.BaseWeight.Value + num2; } if (MoreSkills_StrengthConfig.EnableStrengthStaminaMod.Value) { if (((Character)MoreSkills_Instances._player).IsEncumbered()) { Vector3 velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); if (((Vector3)(ref velocity)).magnitude < 0.1f) { if (count > 200) { count++; } ((Character)MoreSkills_Instances._player).AddStamina(num3); goto IL_0176; } } count = 0; } goto IL_0176; IL_0176: if (!(flag && flag2)) { return; } if (((Character)MoreSkills_Instances._player).IsEncumbered()) { if (IncEncumbred < 0.1f) { IncEncumbred += ((Humanoid)MoreSkills_Instances._player).GetInventory().GetTotalWeight() / 20000f * MoreSkills_StrengthConfig.StrengthSkillIncreaseMultiplier.Value; return; } ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)700, IncEncumbred); IncEncumbred = 0f; } else { if (!flag) { return; } if (((Character)MoreSkills_Instances._player).IsRunning()) { if (IncHalfnRunning < 0.1f) { IncHalfnRunning += ((Humanoid)MoreSkills_Instances._player).GetInventory().GetTotalWeight() / 40000f * MoreSkills_StrengthConfig.StrengthSkillIncreaseMultiplier.Value; return; } ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)700, IncHalfnRunning); IncHalfnRunning = 0f; } else if (IncHalfnMoving < 0.1f) { IncHalfnMoving += ((Humanoid)MoreSkills_Instances._player).GetInventory().GetTotalWeight() / 60000f * MoreSkills_StrengthConfig.StrengthSkillIncreaseMultiplier.Value; } else { ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)700, IncHalfnMoving); IncHalfnMoving = 0f; } } } } } internal class MoreSkills_SwimMod { [HarmonyPatch] public static class Swim_SwimMod { public static int count; public static MethodBase TargetMethod() { return AccessTools.DeclaredMethod(typeof(Player), "UpdateStats", new Type[0], (Type[])null); } public static void Postfix() { //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) if (!MoreSkills_OverhaulsConfig.EnableSwimMod.Value || !((Object)(object)MoreSkills_Instances._player != (Object)null)) { return; } float num = (float)Math.Floor(((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)103) * 100f + 1E-06f); float num2 = (MoreSkills_OverhaulsConfig.BaseMaxSwimSpeed.Value - MoreSkills_OverhaulsConfig.BaseSwimSpeed.Value) / 100f * num; float num3 = num / 5000f * MoreSkills_OverhaulsConfig.SwimStaminaMultiplier.Value; if (MoreSkills_OverhaulsConfig.EnableSwimSpeedMod.Value) { ((Character)MoreSkills_Instances._player).m_swimSpeed = MoreSkills_OverhaulsConfig.BaseSwimSpeed.Value + num2; } if (!MoreSkills_OverhaulsConfig.EnableSwimStaminaMod.Value) { return; } Character player = (Character)(object)MoreSkills_Instances._player; if (((Character)MoreSkills_Instances._player).IsSwimming()) { Vector3 velocity = ((Character)MoreSkills_Instances._player).GetVelocity(); if (((Vector3)(ref velocity)).magnitude < 0.6f) { if (count > 200) { count++; } ((Character)MoreSkills_Instances._player).AddStamina(num3); return; } } count = 0; } } } internal class MoreSkills_CrouchMod { [HarmonyPatch] public static class Sneak_CrouchSpeedMod { public static MethodBase TargetMethod() { return AccessTools.DeclaredMethod(typeof(Player), "UpdateStats", new Type[0], (Type[])null); } public static void Postfix() { if (MoreSkills_OverhaulsConfig.EnableCrouchMod.Value && (Object)(object)MoreSkills_Instances._player != (Object)null) { if (((Character)MoreSkills_Instances._player).IsCrouching()) { float num = (float)Math.Floor(((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)101) * 100f + 1E-06f); float num2 = (MoreSkills_OverhaulsConfig.BaseMaxCrouchSpeed.Value - MoreSkills_OverhaulsConfig.BaseCrouchSpeed.Value) / 100f * num; ((Character)MoreSkills_Instances._player).m_crouchSpeed = MoreSkills_OverhaulsConfig.BaseCrouchSpeed.Value + num2; } else { ((Character)MoreSkills_Instances._player).m_crouchSpeed = 2f; } if (((Character)MoreSkills_Instances._player).IsEncumbered()) { ((Character)MoreSkills_Instances._player).SetCrouch(false); } } } } } } namespace MoreSkills.ModSkills.Overhauls { internal class MoreSkills_JumpMod { [HarmonyPatch] public static class TestJump { public static MethodBase TargetMethod() { return AccessTools.DeclaredMethod(typeof(Player), "UpdateStats", new Type[0], (Type[])null); } public static void Postfix(ref Character __instance) { //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_01fc: Unknown result type (might be due to invalid IL or missing references) //IL_0201: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_OverhaulsConfig.EnableJumpMod.Value) { return; } if (MoreSkills_OverhaulsConfig.EnableHigherJump.Value) { if (MoreSkills_OverhaulsConfig.EnableHaveToShiftToHigherJump.Value) { if (Input.GetKey(MoreSkills_OverhaulsConfig.HigherJumpKey.Value)) { ((Character)MoreSkills_Instances._player).m_jumpForce = MoreSkills_OverhaulsConfig.BaseJumpForce.Value + (MoreSkills_OverhaulsConfig.BaseMaxJumpForce.Value - MoreSkills_OverhaulsConfig.BaseJumpForce.Value) * ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)100); } else { ((Character)MoreSkills_Instances._player).m_jumpForce = MoreSkills_OverhaulsConfig.BaseJumpForce.Value; } } else if (!MoreSkills_OverhaulsConfig.EnableHaveToShiftToHigherJump.Value) { ((Character)MoreSkills_Instances._player).m_jumpForce = MoreSkills_OverhaulsConfig.BaseJumpForce.Value + (MoreSkills_OverhaulsConfig.BaseMaxJumpForce.Value - MoreSkills_OverhaulsConfig.BaseJumpForce.Value) * ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)100); } } if (!MoreSkills_OverhaulsConfig.EnableRollOnFall.Value) { return; } float num = MoreSkills_OverhaulsConfig.BaseRollAltitude.Value + (MoreSkills_OverhaulsConfig.BaseMaxRollAltitude.Value - MoreSkills_OverhaulsConfig.BaseRollAltitude.Value) * ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)100); float num2 = Mathf.Max(0f, __instance.m_maxAirAltitude - ((Component)MoreSkills_Instances._player).transform.position.y); if (num2 > MoreSkills_OverhaulsConfig.BaseRollAltitude.Value && num2 < num) { inAir = true; onGround = false; } else if (num2 > 8f) { inAir = false; } if (!inAir || num2 != 0f) { return; } onGround = true; if (onGround) { Vector3 val = ((Character)MoreSkills_Instances._player).m_moveDir; if (((Vector3)(ref val)).magnitude < 0.1f) { val = ((Character)MoreSkills_Instances._player).m_lookDir; val.y = 0f; ((Vector3)(ref val)).Normalize(); } MoreSkills_Instances._player.Dodge(val); inAir = false; } } } [HarmonyPatch(typeof(Character), "Damage")] public static class TestDamage { public static void Prefix(ref Character __instance, ref HitData hit) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_OverhaulsConfig.EnableJumpMod.Value || !MoreSkills_OverhaulsConfig.EnableDecreaseFallDamageMod.Value) { return; } float value = MoreSkills_OverhaulsConfig.FallDamageDecrease.Value; float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)100); float value2 = MoreSkills_OverhaulsConfig.BaseMaxFallAltitude.Value; float value3 = MoreSkills_OverhaulsConfig.BaseRollAltitude.Value; float num = MoreSkills_OverhaulsConfig.BaseRollAltitude.Value + (MoreSkills_OverhaulsConfig.BaseMaxRollAltitude.Value - MoreSkills_OverhaulsConfig.BaseRollAltitude.Value) * ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)100); float num2 = Mathf.Max(0f, __instance.m_maxAirAltitude - ((Component)MoreSkills_Instances._player).transform.position.y); float num3 = ((!(MoreSkills_OverhaulsConfig.MaxFallDamageIncrease.Value <= 0f)) ? MoreSkills_OverhaulsConfig.MaxFallDamageIncrease.Value : 1f); if (MoreSkills_OverhaulsConfig.EnableRollOnFall.Value) { if (num2 > value3 && num2 < num) { if (((ZDOID)(ref hit.m_attacker)).UserID == 0) { hit.m_damage.m_damage = 0f; } } else { if (!(num2 > num)) { return; } if (MoreSkills_OverhaulsConfig.EnableMaxFallAltitude.Value) { if (num2 > num && num2 < value2) { if (((ZDOID)(ref hit.m_attacker)).UserID == 0) { hit.m_damage.m_damage = 100f / (value2 - num) * (num2 - num) / (value * skillFactor); } } else if (num2 > value2) { hit.m_damage.m_damage = 100f / (value2 - num) * (num2 - num) / (value * skillFactor) + (num2 - value2) * num3; } } else { if (!(num2 > num)) { return; } if (num2 > 20f) { if (((ZDOID)(ref hit.m_attacker)).UserID == 0) { hit.m_damage.m_damage = 100f / (value * skillFactor); } } else if (num2 > num && num2 < 20f && ((ZDOID)(ref hit.m_attacker)).UserID == 0) { hit.m_damage.m_damage = 100f / (20f - num) * (num2 - num) / (value * skillFactor); } } } } else if (MoreSkills_OverhaulsConfig.EnableMaxFallAltitude.Value) { if (num2 > 4f && num2 < value2) { if (((ZDOID)(ref hit.m_attacker)).UserID == 0) { hit.m_damage.m_damage = 100f / (value2 - 4f) * (num2 - 4f) / (value * skillFactor); } } else if (num2 > value2 && ((ZDOID)(ref hit.m_attacker)).UserID == 0) { hit.m_damage.m_damage = 100f / (value2 - 4f) * (num2 - 4f) / (value * skillFactor) + (num2 - value2) * num3; } } else if (num2 > 4f && ((ZDOID)(ref hit.m_attacker)).UserID == 0) { hit.m_damage.m_damage /= value * skillFactor; } } } public static bool inAir; public static bool onGround; } } namespace MoreSkills.ModSkills.NewSkills { internal class MoreSkills_Fishing { [HarmonyPatch(typeof(FishingFloat), "Nibble")] public static class FishFloat_Nibble_Patch { public static float mathAutoHook; public static void Postfix(ref FishingFloat __instance) { if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_FishingConfig.EnableFishingSkill.Value) { return; } float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)706); float num = MoreSkills_FishingConfig.AutoHookLevel.Value; float num2 = MoreSkills_FishingConfig.AutoHookPercentage.Value; if (MoreSkills_FishingConfig.EnableFishingStaminaMod.Value) { if ((double)skillFactor <= 0.5) { __instance.m_hookedStaminaPerSec = 1f - 2f * (skillFactor * 2f); } else { __instance.m_hookedStaminaPerSec = -1f * ((skillFactor - 1f) * 2f); } __instance.m_pullStaminaUse = 10f - 8f * skillFactor; } __instance.m_moveForce = 5f + 15f * skillFactor; if (MoreSkills_FishingConfig.EnableFishingAutoHook.Value) { if (skillFactor <= num / 100f) { mathAutoHook = 1f - num2 / 100f * (100f / num * skillFactor); } else { mathAutoHook = 1f - num2 / 100f * 1f; } if (Random.value > mathAutoHook && (Object)(object)__instance.m_nibbler != (Object)null && Time.time - __instance.m_nibbleTime < 5f && (Object)(object)__instance.GetCatch() == (Object)null) { Fish nibbler = __instance.m_nibbler; __instance.Message("$msg_fishing_hooked", true); __instance.SetCatch(nibbler); } } } } [HarmonyPatch(typeof(Fish), "CustomFixedUpdate")] public static class Fish_SpeedNHeight_Patch { public static bool Prefix(ref float ___m_speed, ref float ___m_height, ref Fish __instance) { if ((Object)(object)MoreSkills_Instances._player != (Object)null && MoreSkills_FishingConfig.EnableFishingSkill.Value && MoreSkills_FishingConfig.EnableFishVariety.Value) { if (__instance.m_nview.GetZDO().GetFloat("fishspeed", -1f) != -1f) { ___m_speed = __instance.m_nview.GetZDO().GetFloat("fishspeed", 0f); __instance.m_nview.GetZDO().Set("fishspeed", -1f); } if (__instance.m_nview.GetZDO().GetFloat("fishheight", -1f) != -1f) { ___m_height = __instance.m_nview.GetZDO().GetFloat("fishheight", 0f); __instance.m_nview.GetZDO().Set("fishheight", -1f); } } return true; } } [HarmonyPatch(typeof(Fish), "CustomFixedUpdate")] public static class Fish_VarietyNMods_Patch { public static void Postfix(ref Fish __instance, ref float ___m_speed, ref float ___m_height) { //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Unknown result type (might be due to invalid IL or missing references) //IL_0383: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03bd: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_FishingConfig.EnableFishingSkill.Value) { return; } string FishName = ((Object)__instance).name.Replace("(Clone)", ""); string text = FishName; ZDOID zDOID = __instance.GetZDOID(); string FNZDOID = text + ":" + ((object)(ZDOID)(ref zDOID)).ToString(); Helper.FishStats fishStats = fStats.Find((Helper.FishStats fstat) => fstat.FishName == FishName); Helper.FishSizes fishSizes = fSizes.Find((Helper.FishSizes fsize) => fsize.FishNameZDOID == FNZDOID); float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)706); if (MoreSkills_FishingConfig.EnableFishVariety.Value && fishSizes.FishNameZDOID != FNZDOID) { float num = Random.Range(0.25f, 2f); float num2 = Random.Range(-1f * (num * 0.5f), num * 0.5f); float num3 = Random.Range(-1f * (num * 0.5f), num * 0.5f); Vector3 val = default(Vector3); val.x = num + num2; val.y = num; val.z = num + num3; ((Component)__instance.m_body).transform.localScale = val; __instance.m_nview.GetZDO().Set("fishspeed", ___m_speed / ((((Component)__instance.m_body).transform.localScale.x + ((Component)__instance.m_body).transform.localScale.y + ((Component)__instance.m_body).transform.localScale.z) / 3f)); __instance.m_nview.GetZDO().Set("fishheight", ___m_height * ((Component)__instance.m_body).transform.localScale.y); fSizes.Add(new Helper.FishSizes(FNZDOID, val, __instance.m_height, __instance.m_speed)); } if (!MoreSkills_FishingConfig.EnableFishingStaminaMod.Value && !MoreSkills_FishingConfig.EnableFishStackMod.Value && !MoreSkills_FishingConfig.EnableFishBaseHookMod.Value) { return; } if (fishStats.FishName != FishName) { fStats.Add(new Helper.FishStats(FishName, __instance.m_baseHookChance, __instance.m_pickupItemStackSize, __instance.m_staminaUse)); } if (fishStats.FishName == FishName) { if (MoreSkills_FishingConfig.EnableFishBaseHookMod.Value) { __instance.m_baseHookChance = fishStats.BHookChance + (1f - fishStats.BHookChance) * skillFactor; } if (MoreSkills_FishingConfig.EnableFishStackMod.Value) { __instance.m_pickupItemStackSize = fishStats.ItemStackSize + Mathf.RoundToInt((float)fishStats.ItemStackSize * ((fishSizes.FishSize.x + fishSizes.FishSize.y + fishSizes.FishSize.z) / 3f) * (MoreSkills_FishingConfig.FishDropMultiplier.Value - 1f) * skillFactor); } if (MoreSkills_FishingConfig.EnableFishingStaminaMod.Value) { __instance.m_staminaUse = fishStats.StaminaUse * ((fishSizes.FishSize.x + fishSizes.FishSize.y + fishSizes.FishSize.z) / 3f / 2f) - fishStats.StaminaUse * ((fishSizes.FishSize.x + fishSizes.FishSize.y + fishSizes.FishSize.z) / 3f / 2f) / 4f * 3f * skillFactor; } } } } [HarmonyPatch(typeof(FishingFloat), "FixedUpdate")] public class FishingSkill_RaiseSkill { public static float FishingSkillIncrease; public static float oldLength; public static bool sOldLength; public static void Postfix(ref FishingFloat __instance) { //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_FishingConfig.EnableFishingSkill.Value) { return; } if ((Object)(object)__instance.GetCatch() != (Object)null) { string text = ((Object)__instance.GetCatch()).name.Replace("(Clone)", ""); ZDOID zDOID = __instance.GetCatch().GetZDOID(); string FNZDOID = text + ":" + ((object)(ZDOID)(ref zDOID)).ToString(); Helper.FishSizes fishSizes = fSizes.Find((Helper.FishSizes fsize) => fsize.FishNameZDOID == FNZDOID); if (!sOldLength) { oldLength = __instance.m_lineLength; sOldLength = true; } if (oldLength - __instance.m_lineLength > 0f) { FishingSkillIncrease += (oldLength - __instance.m_lineLength) / 2f * ((fishSizes.FishSize.x + fishSizes.FishSize.y + fishSizes.FishSize.z) / 3f); oldLength = 0f; sOldLength = false; } if (FishingSkillIncrease > 0.5f) { ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)706, FishingSkillIncrease); FishingSkillIncrease = 0f; } } else { oldLength = 0f; sOldLength = false; __instance.m_pullStaminaUse = 0f; } } } public static List<Helper.FishStats> fStats = new List<Helper.FishStats>(); public static List<Helper.FishSizes> fSizes = new List<Helper.FishSizes>(); } internal class MoreSkills_Hunting { [HarmonyPatch(typeof(CharacterDrop), "Start")] public static class Hunting_UpdateDrops { public static void Postfix(ref CharacterDrop __instance) { if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_HuntingConfig.EnableHuntingSkill.Value) { return; } bool value = MoreSkills_HuntingConfig.EnableHuntingMinMaxMod.Value; bool value2 = MoreSkills_HuntingConfig.EnableHuntingChanceMod.Value; float skillFactor = ((Character)MoreSkills_Instances._player).GetSkillFactor((SkillType)704); float num = MoreSkills_HuntingConfig.HuntingDropMultiplier.Value - 1f; foreach (Drop drop in __instance.m_drops) { float num2 = 0f; float num3 = 0f; float num4 = 0f; string nameprefab = string.Concat(((Object)__instance).name + ":" + (object)drop.m_prefab); string creaturePrefab = hDrops.Find((Helper.HuntingDrops hDrop) => hDrop.CreaturePrefab == nameprefab).CreaturePrefab; if (nameprefab != hDrops.Find((Helper.HuntingDrops hDrop) => hDrop.CreaturePrefab == nameprefab).CreaturePrefab) { hDrops.Add(new Helper.HuntingDrops(nameprefab, drop.m_amountMax, drop.m_amountMin, drop.m_chance)); Utilities.Log("Hunting: Added Creature to the Temporal Hunting Database", "Postfix"); } if ((!MoreSkills_HuntingConfig.EnableHuntingNormalMobsMod.Value && (!((Object)drop.m_prefab).name.Contains("Trophy") || !((Object)drop.m_prefab).name.Contains("Blob"))) || (!MoreSkills_HuntingConfig.EnableHuntingTrophyMod.Value && ((Object)drop.m_prefab).name.Contains("Trophy")) || (!MoreSkills_HuntingConfig.EnableHuntingBlobSpawn.Value && ((Object)drop.m_prefab).name.Contains("Blob"))) { break; } if (!(nameprefab == hDrops.Find((Helper.HuntingDrops hDrop) => hDrop.CreaturePrefab == nameprefab).CreaturePrefab)) { continue; } num2 = hDrops.Find((Helper.HuntingDrops hDrop) => hDrop.CreaturePrefab == nameprefab).Min; num3 = hDrops.Find((Helper.HuntingDrops hDrop) => hDrop.CreaturePrefab == nameprefab).Max; num4 = hDrops.Find((Helper.HuntingDrops hDrop) => hDrop.CreaturePrefab == nameprefab).Chance; if (MoreSkills_HuntingConfig.EnableTrialsOfOdinCompatibility.Value) { if (__instance.m_character.GetLevel() >= MoreSkills_HuntingConfig.ToOLowLevelStart.Value && __instance.m_character.GetLevel() < MoreSkills_HuntingConfig.ToOMidLevelStart.Value) { CLevel = 1; } else if (__instance.m_character.GetLevel() >= MoreSkills_HuntingConfig.ToOMidLevelStart.Value && __instance.m_character.GetLevel() < MoreSkills_HuntingConfig.ToOHighLevelStart.Value) { CLevel = 2; } else if (__instance.m_character.GetLevel() >= MoreSkills_HuntingConfig.ToOHighLevelStart.Value) { CLevel = 3; } } else { CLevel = __instance.m_character.GetLevel(); } if (value) { if ((double)skillFactor > 0.5) { float num5 = Mathf.Round(num3 * num); drop.m_amountMax = (int)((num3 + num5) * (float)CLevel); float num6 = skillFactor * num; float num7 = Mathf.Round(num2 * num6); drop.m_amountMin = (int)((num2 + num7) * (float)CLevel); } else { float num8 = skillFactor * 2f * num; float num9 = Mathf.Round(num3 * num8); drop.m_amountMax = (int)((num3 + num9) * (float)CLevel); } } if (value2) { drop.m_chance = num4 + (1f - num4) * skillFactor; } } } } [HarmonyPatch(typeof(CharacterDrop), "OnDeath")] public static class Hunting_RaiseSkill { public static float HuntIncrease; public static void Postfix(ref CharacterDrop __instance) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)MoreSkills_Instances._player != (Object)null && MoreSkills_HuntingConfig.EnableHuntingSkill.Value) { if (MoreSkills_Instances._CDAttacker == ((Character)MoreSkills_Instances._player).GetZDOID()) { HuntIncrease += __instance.m_character.GetMaxHealth() / 20f * (float)CLevel; } if (HuntIncrease > 0.1f) { ((Character)MoreSkills_Instances._player).RaiseSkill((SkillType)704, HuntIncrease); HuntIncrease = 0f; } } } } public static int CLevel; public static List<Helper.HuntingDrops> hDrops = new List<Helper.HuntingDrops>(); } internal class MoreSkills_Taming { [HarmonyPatch(typeof(Tameable), "OnConsumedItem")] public static class SetTamer { public static void Postfix(ref Tameable __instance) { //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_11b0: Unknown result type (might be due to invalid IL or missing references) //IL_11b5: Unknown result type (might be due to invalid IL or missing references) //IL_11d3: Unknown result type (might be due to invalid IL or missing references) //IL_11d8: Unknown result type (might be due to invalid IL or missing references) //IL_1208: Unknown result type (might be due to invalid IL or missing references) //IL_128d: Unknown result type (might be due to invalid IL or missing references) //IL_1292: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) bool value = MoreSkills_TamingConfig.EnableDetailedLogging.Value; if (value) { Utilities.Log("Running OnConsumedItem...", "Postfix"); } if (!((Object)(object)MoreSkills_Instances._player != (Object)null) || !MoreSkills_TamingConfig.EnableTamingSkill.Value) { return; } if (value) { Utilities.Log("OnConsumedItem: Player is there and taming skill enabled (Tameable=" + ((object)__instance)?.ToString() + ", name='" + ((Object)__instance).name + "', progress=" + __instance.GetTameness() + ", TameTimeLeft=" + __instance.m_tamingTime + ")...", "Postfix"); } if (__instance.GetTameness() >= 100 || __instance.m_character.IsTamed() || __instance.m_character.IsPlayer()) { return; } Player val = null; ZDOID none = ZDOID.None; string @string = __instance.m_nview.GetZDO().GetString("TamerID", ""); if (value) { Utilities.Log("OnConsumedItem: " + ((@string == "") ? "start taming" : ("continue taming TamerID=" + @string)), "Postfix"); } if (!(@string == "")) { return; } try { val = Player.GetClosestPlayer(((Component)__instance).transform.position, 30f); none = ((Character)val).GetZDOID(); } catch (Exception) { val = null; none = ZDOID.None; } if (none == ((Character)MoreSkills_Instances._player).GetZDOID()) { if (MoreSkills_TamingConfig.EnableAllTamableCompatibility.Value) { string sCreature2 = ((Object)__instance).name.Replace("(Clone)", ""); switch (((Object)__instance).name.Replace("(Clone)", "")) { case "Blob": Masterlvl1 = MoreSkills_TamingConfig.BlobLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.BlobLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.BlobLevelTamer.Value; break; case "BlobElite": Masterlvl1 = MoreSkills_TamingConfig.BlobEliteLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.BlobEliteLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.BlobEliteLevelUnlock.Value; break; case "Boar": Masterlvl1 = MoreSkills_TamingConfig.BoarLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.BoarLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.BoarLevelUnlock.Value; break; case "Deathsquito": Masterlvl1 = MoreSkills_TamingConfig.DeathsquitoLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.DeathsquitoLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.DeathsquitoLevelUnlock.Value; break; case "Hatchling": Masterlvl1 = MoreSkills_TamingConfig.DrakeLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.DrakeLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.DrakeLevelUnlock.Value; break; case "Draugr": Masterlvl1 = MoreSkills_TamingConfig.DraugrLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.DraugrLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.DraugrLevelUnlock.Value; break; case "Draugr_Elite": Masterlvl1 = MoreSkills_TamingConfig.DraugrEliteLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.DraugrEliteLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.DraugrEliteLevelUnlock.Value; break; case "Fenring": Masterlvl1 = MoreSkills_TamingConfig.FenringLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.FenringLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.FenringLevelUnlock.Value; break; case "Goblin": Masterlvl1 = MoreSkills_TamingConfig.GoblinLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GoblinLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GoblinLevelUnlock.Value; break; case "GoblinBrute": Masterlvl1 = MoreSkills_TamingConfig.GoblinBruteLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GoblinBruteLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GoblinBruteLevelUnlock.Value; break; case "GoblinShaman": Masterlvl1 = MoreSkills_TamingConfig.GoblinShamanLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GoblinShamanLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GoblinShamanLevelUnlock.Value; break; case "Greydwarf": Masterlvl1 = MoreSkills_TamingConfig.GreydwarfLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GreydwarfLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GreydwarfLevelUnlock.Value; break; case "Greydwarf_Elite": Masterlvl1 = MoreSkills_TamingConfig.GoblinBruteLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GoblinBruteLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GoblinBruteLevelUnlock.Value; break; case "Greydwarf_Shaman": Masterlvl1 = MoreSkills_TamingConfig.GoblinShamanLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GoblinShamanLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GoblinShamanLevelUnlock.Value; break; case "Greyling": Masterlvl1 = MoreSkills_TamingConfig.GreylingLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GreylingLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GreylingLevelUnlock.Value; break; case "Leech": Masterlvl1 = MoreSkills_TamingConfig.LeechLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.LeechLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.LeechLevelUnlock.Value; break; case "Lox": Masterlvl1 = MoreSkills_TamingConfig.LoxLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.LoxLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.LoxLevelUnlock.Value; break; case "Neck": Masterlvl1 = MoreSkills_TamingConfig.NeckLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.NeckLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.NeckLevelUnlock.Value; break; case "Serpent": Masterlvl1 = MoreSkills_TamingConfig.SerpentLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.SerpentLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.SerpentLevelUnlock.Value; break; case "Skeleton": Masterlvl1 = MoreSkills_TamingConfig.SkeletonLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.SkeletonLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.SkeletonLevelUnlock.Value; break; case "Skeleton_Poison": Masterlvl1 = MoreSkills_TamingConfig.SkeletonPoisonLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.SkeletonPoisonLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.SkeletonPoisonLevelUnlock.Value; break; case "StoneGolem": Masterlvl1 = MoreSkills_TamingConfig.StoneGolemLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.StoneGolemLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.StoneGolemLevelUnlock.Value; break; case "Surtling": Masterlvl1 = MoreSkills_TamingConfig.SurtlingLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.SurtlingLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.SurtlingLevelUnlock.Value; break; case "Troll": Masterlvl1 = MoreSkills_TamingConfig.TrollLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.TrollLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.TrollLevelUnlock.Value; break; case "Wolf": Masterlvl1 = MoreSkills_TamingConfig.WolfLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.WolfLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.WolfLevelUnlock.Value; break; case "Wraith": Masterlvl1 = MoreSkills_TamingConfig.WraithLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.WraithLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.WraithLevelUnlock.Value; break; case "Eikthyr": Masterlvl1 = MoreSkills_TamingConfig.EikthyrLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.EikthyrLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.EikthyrLevelUnlock.Value; break; case "gd_king": Masterlvl1 = MoreSkills_TamingConfig.ElderLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.ElderLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.ElderLevelUnlock.Value; break; case "Bonemass": Masterlvl1 = MoreSkills_TamingConfig.BonemassLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.BonemassLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.BonemassLevelUnlock.Value; break; case "Dragon": Masterlvl1 = MoreSkills_TamingConfig.DragonLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.DragonLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.DragonLevelUnlock.Value; break; case "GoblinKing": Masterlvl1 = MoreSkills_TamingConfig.GoblinKingLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.GoblinKingLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.GoblinKingLevelUnlock.Value; break; case "RRR_GDThornweaver": Masterlvl1 = MoreSkills_TamingConfig.RRRGDThornweaverLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.RRRGDThornweaverLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.RRRGDThornweaverLevelUnlock.Value; break; case "RRR_GhostVengeful": Masterlvl1 = MoreSkills_TamingConfig.RRRGhostVengefulLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.RRRGhostVengefulLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.RRRGhostVengefulLevelUnlock.Value; break; case "RRR_TrollTosser": Masterlvl1 = MoreSkills_TamingConfig.RRRTrollTosserLevelMaster.Value; Tamerlvl1 = MoreSkills_TamingConfig.RRRTrollTosserLevelTamer.Value; Unlocklvl1 = MoreSkills_TamingConfig.RRRTrollTosserLevelUnlock.Value; break; case "Ghost":