Decompiled source of CoreWoodExtras v2.0.3
plugins/CoreWoodExtras.dll
Decompiled 8 hours ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using CoreWoodExtras.Containers; using CoreWoodExtras.TextureUtils; using CoreWoodExtras.Updates; using HarmonyLib; using Jotunn; using Jotunn.Configs; using Jotunn.Entities; using Jotunn.Extensions; using Jotunn.Managers; using Jotunn.Utils; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("CoreWoodExtras")] [assembly: AssemblyDescription("https://www.nexusmods.com/valheim/mods/2806")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("MagicMike")] [assembly: AssemblyProduct("CoreWoodExtras")] [assembly: AssemblyCopyright("Copyright © MagicMike 2025CoreWoodExtras")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("2.0.3")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.3.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CoreWoodExtras { internal class AddMarket { public static EffectList buildWood; public static EffectList breakWood; public static EffectList hitWood; public static void LoadPieces() { AddFX(); AddCoreWoodMarketStallMeat(); AddCrateAskvinMeat(); AddCrateBoarMeat(); AddCrateChickenMeat(); AddCrateDeerMeat(); AddCrateHareMeat(); AddCrateLoxMeat(); AddCrateVoltureMeat(); AddCrateWolfMeat(); AddCoreWoodMarketStallFish(); AddCrateAnglerFish(); AddCrateHerringFish(); AddCratePerchFish(); AddCrateSerpentFlesh(); AddCrateTrollFish(); AddCrateTunaFish(); AddCoreWoodMarketStallVeg(); AddCrateBlueberries(); AddCrateCloudberry(); AddCrateRaspberry(); AddCrateCarrot(); AddCrateOnion(); AddCrateTurnip(); AddCoreWoodMarketStallSeeds(); AddSackBeechSeeds(); AddSackBirchSeeds(); AddSackOakSeeds(); AddSackPineSeeds(); AddSackCarrotSeeds(); AddSackOnionSeeds(); AddSackTurnipSeeds(); AddSackAncientSeeds(); AddSackMysticalSeeds(); AddCoreWoodMarketStallHotFood(); AddAsksvinMeatTray(); AddBoarMeatTray(); AddChickenMeatTray(); AddDeerMeatTray(); AddLoxMeatTray(); AddSerpentMeatTray(); AddVoltureMeatTray(); AddWolfMeatTray(); } public static void AddFX() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Expected O, but got Unknown GameObject prefab = Cache.GetPrefab<GameObject>("sfx_build_hammer_wood"); GameObject prefab2 = Cache.GetPrefab<GameObject>("sfx_wood_break"); GameObject prefab3 = Cache.GetPrefab<GameObject>("sfx_wood_hit"); EffectList val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab } }; buildWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab2 } }; breakWood = val; val = new EffectList(); val.m_effectPrefabs = (EffectData[])(object)new EffectData[1] { new EffectData { m_prefab = prefab3 } }; hitWood = val; } public static void AddCoreWoodMarketStallMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_market_stall_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 8, Recover = true }, new RequirementConfig { Item = "LinenThread", Amount = 6, Recover = true }, new RequirementConfig { Item = "FreezeGland", Amount = 4, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddCrateLoxMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_lox_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "LoxMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "LoxMeat" }); } public static void AddCrateChickenMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_chicken_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "ChickenMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "ChickenMeat" }); } public static void AddCrateDeerMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_deer_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "DeerMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "DeerMeat" }); } public static void AddCrateHareMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_hare_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "HareMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "HareMeat" }); } public static void AddCrateVoltureMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_volture_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "VoltureMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "VoltureMeat" }); } public static void AddCrateWolfMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_wolf_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "WolfMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "WolfMeat" }); } public static void AddCrateBoarMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_boar_meat_new"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "RawMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "RawMeat" }); } public static void AddCrateAskvinMeat() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_asksvin_meat"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "AsksvinMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "AsksvinMeat" }); } public static void AddCoreWoodMarketStallFish() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_market_stall_fish"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3] { new RequirementConfig { Item = "RoundLog", Amount = 8, Recover = true }, new RequirementConfig { Item = "LinenThread", Amount = 6, Recover = true }, new RequirementConfig { Item = "FreezeGland", Amount = 4, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddCrateAnglerFish() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_angler_fish"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Fish9", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Fish9" }); } public static void AddCrateTrollFish() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_trollfish"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Fish5", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Fish5" }); } public static void AddCrateHerringFish() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_herring_fish"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Fish6", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Fish6" }); } public static void AddCratePerchFish() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_perch_fish"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Fish1", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Fish1" }); } public static void AddCrateTunaFish() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_tuna_fish"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Fish3", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Fish3" }); } public static void AddCrateSerpentFlesh() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_serpent_flesh"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "SerpentMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "SerpentMeat" }); } public static void AddCoreWoodMarketStallVeg() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_market_stall_veg"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "RoundLog", Amount = 8, Recover = true }, new RequirementConfig { Item = "LinenThread", Amount = 6, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddCrateBlueberries() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_blueberry"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Blueberries", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Blueberries" }); } public static void AddCrateRaspberry() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_raspberry"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Raspberry", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Raspberry" }); } public static void AddCrateCloudberry() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_cloudberry"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Cloudberry", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Cloudberry" }); } public static void AddCrateOnion() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_onion"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Onion", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Onion" }); } public static void AddCrateTurnip() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_turnip"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Turnip", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Turnip" }); } public static void AddCrateCarrot() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_crate_carrot"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Wood", Amount = 2, Recover = true }, new RequirementConfig { Item = "Carrot", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.PrepareContainer(val); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Carrot" }); } public static void AddCoreWoodMarketStallSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_market_stall_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "RoundLog", Amount = 8, Recover = true }, new RequirementConfig { Item = "LinenThread", Amount = 6, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddSackOakSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_oak_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "Acorn", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "Acorn" }); } public static void AddSackBirchSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_birch_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "BirchSeeds", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "BirchSeeds" }); } public static void AddSackBeechSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_beech_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "BeechSeeds", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "BeechSeeds" }); } public static void AddSackPineSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_pine_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "PineCone", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "PineCone" }); } public static void AddSackCarrotSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_carrot_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "CarrotSeeds", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CarrotSeeds" }); } public static void AddSackTurnipSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_turnip_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "TurnipSeeds", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "TurnipSeeds" }); } public static void AddSackOnionSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_onion_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "OnionSeeds", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "OnionSeeds" }); } public static void AddSackMysticalSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_mystical_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "mm_mystical_seed", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "mm_mystical_seed" }); } public static void AddSackAncientSeeds() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_sack_ancient_seeds"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "LinenThread", Amount = 2, Recover = true }, new RequirementConfig { Item = "AncientSeed", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "AncientSeed" }); } public static void AddCoreWoodMarketStallHotFood() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Expected O, but got Unknown //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_market_stall_hot_food"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[4] { new RequirementConfig { Item = "RoundLog", Amount = 8, Recover = true }, new RequirementConfig { Item = "LinenThread", Amount = 6, Recover = true }, new RequirementConfig { Item = "Iron", Amount = 4, Recover = true }, new RequirementConfig { Item = "SurtlingCore", Amount = 4, Recover = true } }; CustomPiece val3 = new CustomPiece(val, true, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); } public static void AddAsksvinMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_asksvin"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "CookedAsksvinMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CookedAsksvinMeat" }); } public static void AddBoarMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_boar"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "CookedMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CookedMeat" }); } public static void AddLoxMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_lox"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "CookedLoxMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CookedLoxMeat" }); } public static void AddWolfMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_wolf"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "CookedWolfMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CookedWolfMeat" }); } public static void AddDeerMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_deer"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "CookedDeerMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CookedDeerMeat" }); } public static void AddChickenMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_chicken"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "CookedChickenMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CookedChickenMeat" }); } public static void AddVoltureMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_volture"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "CookedVoltureMeat", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "CookedVoltureMeat" }); } public static void AddSerpentMeatTray() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Expected O, but got Unknown //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Expected O, but got Unknown GameObject val = CoreWoodPlugin.cwextras.LoadAsset<GameObject>("mm_corewood_tray_serpent"); PieceConfig val2 = new PieceConfig(); val2.CraftingStation = "piece_workbench"; val2.PieceTable = "_HammerPieceTable"; val2.Category = "CoreWood-Market"; val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[2] { new RequirementConfig { Item = "Iron", Amount = 1, Recover = true }, new RequirementConfig { Item = "SerpentMeatCooked", Amount = 1, Recover = true } }; CustomPiece val3 = new CustomPiece(val, false, val2); val.GetComponent<Piece>().m_placeEffect = buildWood; WearNTear component = val.GetComponent<WearNTear>(); component.m_destroyedEffect = breakWood; component.m_hitEffect = hitWood; PieceManager.Instance.AddPiece(val3); CoreWoodPlugin.allowedItemsByContainer.Add(val.GetComponent<Container>().m_name, new HashSet<string> { "SerpentMeatCooked" }); } } public class LightPatches { [HarmonyPatch(typeof(ZNetScene), "Awake")] [HarmonyAfter(new string[] { "com.jotunn.jotunn" })] public static class CustomLightPatch { [HarmonyPostfix] public static void Postfix(ZNetScene __instance) { ModifySkullCandles(__instance, "mm_corewood_skull_candles", MainConfig.skullLightIntensity.Value, MainConfig.skullLightRange.Value); ModifyDeerChandelier(__instance, "mm_deerchandelier", MainConfig.chandelierLightIntensity.Value, MainConfig.chandelierLightRange.Value); ModifySurtlingLantern(__instance, "mm_corewood_surtling_lantern", MainConfig.surtlingLanternLightIntensity.Value, MainConfig.surtlingLanternLightRange.Value); ModifySurtlingSingle(__instance, "mm_corewood_surtling_lamppost_single", MainConfig.surtlingSingleLightIntensity.Value, MainConfig.surtlingSingleLightRange.Value); ModifySurtlingDouble(__instance, "mm_corewood_surtling_lamppost_double", MainConfig.surtlingDoubleLightIntensity.Value, MainConfig.surtlingDoubleLightRange.Value); ModifyWallLights(__instance, "mm_horn_walltorch", MainConfig.wallLightIntensity.Value, MainConfig.wallLightRange.Value); ModifyLavaLights(__instance, "mm_corewood_lavalantern", MainConfig.lavaLightIntensity.Value, MainConfig.lavaLightRange.Value); ModifyCrystalLights(__instance, "mm_corewood_crystal_light", MainConfig.crystalLightIntensity.Value, MainConfig.crystalLightRange.Value); ModifyRopeLights(__instance, "mm_corewood_rope_lights", MainConfig.ropeLightIntensity.Value, MainConfig.ropeLightRange.Value); ModifyBrazierLights(__instance, "mm_corewood_brazier", MainConfig.brazierLightIntensity.Value, MainConfig.brazierLightRange.Value); ModifyBeaconLights(__instance, "mm_corewood_palisade_beacon", MainConfig.beaconLightIntensity.Value, MainConfig.beaconLightRange.Value); } } public static void ModifySkullCandles(ZNetScene instance, string prefab, float intensity, float range) { GameObject prefab2 = instance.GetPrefab(prefab); if (!Object.op_Implicit((Object)(object)prefab2)) { return; } Light[] componentsInChildren = prefab2.GetComponentsInChildren<Light>(true); foreach (Light val in componentsInChildren) { val.intensity = intensity; val.range = range; if (MainConfig.skullLightShadows.Value == MainConfig.ShadowsType.None) { val.shadows = (LightShadows)0; } else if (MainConfig.skullLightShadows.Value == MainConfig.ShadowsType.Hard) { val.shadows = (LightShadows)1; } else if (MainConfig.skullLightShadows.Value == MainConfig.ShadowsType.Soft) { val.shadows = (LightShadows)2; } } } public static void ModifyDeerChandelier(ZNetScene instance, string prefab, float intensity, float range) { GameObject prefab2 = instance.GetPrefab(prefab); if (!Object.op_Implicit((Object)(object)prefab2)) { return; } Light[] componentsInChildren = prefab2.GetComponentsInChildren<Light>(true); foreach (Light val in componentsInChildren) { val.intensity = intensity; val.range = range; if (MainConfig.chandelierLightShadows.Value == MainConfig.ShadowsType.None) { val.shadows = (LightShadows)0; } else if (MainConfig.chandelierLightShadows.Value == MainConfig.ShadowsType.Hard) { val.shadows = (LightShadows)1; } else if (MainConfig.chandelierLightShadows.Value == MainConfig.ShadowsType.Soft) { val.shadows = (LightShadows)2; } } } public static void ModifySurtlingDouble(ZNetScene instance, string prefab, float intensity, float range) { GameObject prefab2 = instance.GetPrefab(prefab); if (!Object.op_Implicit((Object)(object)prefab2)) { return; } Light[] componentsInChildren = prefab2.GetComponentsInChildren<Light>(true); foreach (Light val in componentsInChildren) { val.intensity = intensity; val.range = range; if (MainConfig.surtlingDoubleLightShadows.Value == MainConfig.ShadowsType.None) { val.shadows = (LightShadows)0; } else if (MainConfig.surtlingDoubleLightShadows.Value == MainConfig.ShadowsType.Hard) { val.shadows = (LightShadows)1; } else if (MainConfig.surtlingDoubleLightShadows.Value == MainConfig.ShadowsType.Soft) { val.shadows = (LightShadows)2; } } } public static void ModifyRopeLights(ZNetScene instance, string prefab, float intensity, float range) { GameObject prefab2 = instance.GetPrefab(prefab); if (!Object.op_Implicit((Object)(object)prefab2)) { return; } Light[] componentsInChildren = prefab2.GetComponentsInChildren<Light>(true); foreach (Light val in componentsInChildren) { val.intensity = intensity; val.range = range; if (MainConfig.ropeLightShadows.Value == MainConfig.ShadowsType.None) { val.shadows = (LightShadows)0; } else if (MainConfig.ropeLightShadows.Value == MainConfig.ShadowsType.Hard) { val.shadows = (LightShadows)1; } else if (MainConfig.ropeLightShadows.Value == MainConfig.ShadowsType.Soft) { val.shadows = (LightShadows)2; } } } public static void ModifySurtlingLantern(ZNetScene instance, string slprefab, float slintensity, float slrange) { GameObject prefab = instance.GetPrefab(slprefab); if (Object.op_Implicit((Object)(object)prefab)) { Light componentInChildren = prefab.GetComponentInChildren<Light>(true); componentInChildren.intensity = slintensity; componentInChildren.range = slrange; if (MainConfig.surtlingLanternLightShadows.Value == MainConfig.ShadowsType.None) { componentInChildren.shadows = (LightShadows)0; } else if (MainConfig.surtlingLanternLightShadows.Value == MainConfig.ShadowsType.Hard) { componentInChildren.shadows = (LightShadows)1; } else if (MainConfig.surtlingLanternLightShadows.Value == MainConfig.ShadowsType.Soft) { componentInChildren.shadows = (LightShadows)2; } } } public static void ModifySurtlingSingle(ZNetScene instance, string ssprefab, float ssintensity, float ssrange) { GameObject prefab = instance.GetPrefab(ssprefab); if (Object.op_Implicit((Object)(object)prefab)) { Light componentInChildren = prefab.GetComponentInChildren<Light>(true); componentInChildren.intensity = ssintensity; componentInChildren.range = ssrange; if (MainConfig.surtlingSingleLightShadows.Value == MainConfig.ShadowsType.None) { componentInChildren.shadows = (LightShadows)0; } else if (MainConfig.surtlingSingleLightShadows.Value == MainConfig.ShadowsType.Hard) { componentInChildren.shadows = (LightShadows)1; } else if (MainConfig.surtlingSingleLightShadows.Value == MainConfig.ShadowsType.Soft) { componentInChildren.shadows = (LightShadows)2; } } } public static void ModifyWallLights(ZNetScene instance, string wlprefab, float wlintensity, float wlrange) { GameObject prefab = instance.GetPrefab(wlprefab); if (Object.op_Implicit((Object)(object)prefab)) { Light componentInChildren = prefab.GetComponentInChildren<Light>(true); componentInChildren.intensity = wlintensity; componentInChildren.range = wlrange; if (MainConfig.wallLightShadows.Value == MainConfig.ShadowsType.None) { componentInChildren.shadows = (LightShadows)0; } else if (MainConfig.wallLightShadows.Value == MainConfig.ShadowsType.Hard) { componentInChildren.shadows = (LightShadows)1; } else if (MainConfig.wallLightShadows.Value == MainConfig.ShadowsType.Soft) { componentInChildren.shadows = (LightShadows)2; } } } public static void ModifyLavaLights(ZNetScene instance, string llprefab, float llintensity, float llrange) { GameObject prefab = instance.GetPrefab(llprefab); if (Object.op_Implicit((Object)(object)prefab)) { Light componentInChildren = prefab.GetComponentInChildren<Light>(true); componentInChildren.intensity = llintensity; componentInChildren.range = llrange; if (MainConfig.lavaLightShadows.Value == MainConfig.ShadowsType.None) { componentInChildren.shadows = (LightShadows)0; } else if (MainConfig.lavaLightShadows.Value == MainConfig.ShadowsType.Hard) { componentInChildren.shadows = (LightShadows)1; } else if (MainConfig.lavaLightShadows.Value == MainConfig.ShadowsType.Soft) { componentInChildren.shadows = (LightShadows)2; } } } public static void ModifyCrystalLights(ZNetScene instance, string clprefab, float clintensity, float clrange) { GameObject prefab = instance.GetPrefab(clprefab); if (Object.op_Implicit((Object)(object)prefab)) { Light componentInChildren = prefab.GetComponentInChildren<Light>(true); componentInChildren.intensity = clintensity; componentInChildren.range = clrange; if (MainConfig.crystalLightShadows.Value == MainConfig.ShadowsType.None) { componentInChildren.shadows = (LightShadows)0; } else if (MainConfig.crystalLightShadows.Value == MainConfig.ShadowsType.Hard) { componentInChildren.shadows = (LightShadows)1; } else if (MainConfig.crystalLightShadows.Value == MainConfig.ShadowsType.Soft) { componentInChildren.shadows = (LightShadows)2; } } } public static void ModifyBrazierLights(ZNetScene instance, string bprefab, float bintensity, float brange) { GameObject prefab = instance.GetPrefab(bprefab); if (Object.op_Implicit((Object)(object)prefab)) { Light componentInChi