using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace SelectivePetProtection
{
public enum ShieldState
{
None,
Stun,
Immortal
}
public static class ShieldColors
{
public static Dictionary<ShieldState, string> Colors = new Dictionary<ShieldState, string>
{
{
ShieldState.None,
"#FFFFFF"
},
{
ShieldState.Stun,
"#95c9da"
},
{
ShieldState.Immortal,
"#d8bf58"
}
};
public static void UpdateColors(string stunColor, string immortalColor)
{
Colors[ShieldState.Stun] = stunColor;
Colors[ShieldState.Immortal] = immortalColor;
}
}
[BepInPlugin("magnus.SelectivePetProtection", "SelectivePetProtection", "0.1.1")]
public class SelectivePetProtection : BaseUnityPlugin
{
internal const string ModName = "SelectivePetProtection";
internal const string ModVersion = "0.1.1";
internal const string Author = "magnus";
private const string ModGUID = "magnus.SelectivePetProtection";
internal static ManualLogSource Log;
public static Harmony harmony = new Harmony("mod.selective_pet_protection");
private ConfigEntry<int> stunRecoveryTimeConfig;
private ConfigEntry<string> stunShieldColorConfig;
private ConfigEntry<string> immortalShieldColorConfig;
public static float stunRecoveryTime { get; internal set; } = 120f;
public static string stunShieldColor { get; internal set; } = "#95c9da";
public static string immortalShieldColor { get; internal set; } = "#d8bf58";
private void Awake()
{
stunRecoveryTimeConfig = ((BaseUnityPlugin)this).Config.Bind<int>("General", "StunRecoveryTime", 120, "Time in seconds it takes for a pet to recover from being stunned after receiving a deadly hit");
stunRecoveryTime = stunRecoveryTimeConfig.Value;
stunShieldColorConfig = ((BaseUnityPlugin)this).Config.Bind<string>("General", "StunShieldColor", "#95c9da", "Color as hex code of the shield icon that appears when a pet is protected and gets stunned when receiving a deadly hit (equivalent to essential in V+/PetProtection)");
stunShieldColor = stunShieldColorConfig.Value;
immortalShieldColorConfig = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ImmortalShieldColor", "#d8bf58", "Color as hex code of the shield icon that appears when a pet is immortal (equivalent to immortal in V+/PetProtection)");
ShieldColors.UpdateColors(stunShieldColorConfig.Value, immortalShieldColorConfig.Value);
harmony.PatchAll();
}
}
[HarmonyPatch(typeof(Tameable), "RPC_SetName")]
public static class Tameable_RPC_SetName_Patch
{
public static bool Prefix(ref Tameable __instance, ref string name)
{
ZDO zDO = __instance.m_character.m_nview.GetZDO();
string @string = zDO.GetString(ZDOVars.s_tamedName, "");
string text = StringExtensionMethods.RemoveRichTextTags(@string).Replace("\ud83d\udee1\ufe0f", "");
if (name.Equals("!stun"))
{
zDO.Set(ZDOVars.s_tamedName, text + "<color=" + ShieldColors.Colors[ShieldState.Stun] + ">\ud83d\udee1\ufe0f</color>");
return false;
}
if (name.Equals("!god"))
{
zDO.Set(ZDOVars.s_tamedName, text + "<color=" + ShieldColors.Colors[ShieldState.Immortal] + ">\ud83d\udee1\ufe0f</color>");
return false;
}
if (name.Equals("!none"))
{
zDO.Set(ZDOVars.s_tamedName, text);
return false;
}
return true;
}
}
[HarmonyPatch(typeof(Tameable), "SetName")]
public static class Tameable_SetName_Patch
{
public static bool Prefix(ref Tameable __instance)
{
ZDO zDO = __instance.m_character.m_nview.GetZDO();
string @string = zDO.GetString(ZDOVars.s_tamedName, "");
if (@string.Contains("\ud83d\udee1\ufe0f"))
{
TextInput.instance.m_queuedSign = (TextReceiver)(object)__instance;
TextInput.instance.Show("$hud_rename", StringExtensionMethods.RemoveRichTextTags(@string).Replace("\ud83d\udee1\ufe0f", ""), 10);
return false;
}
return true;
}
}
[HarmonyPatch(typeof(Tameable), "GetHoverName")]
public static class Tameable_GetHoverName_Patch
{
public static void Postfix(ref Tameable __instance, ref string __result)
{
ZDO zDO = __instance.m_character.m_nview.GetZDO();
string @string = zDO.GetString(ZDOVars.s_tamedName, "");
if (@string.Contains("\ud83d\udee1\ufe0f</color>"))
{
__result = @string;
}
}
}
[HarmonyPatch(typeof(Character), "ApplyDamage")]
public static class Character_Damage_Patch
{
public static void Postfix(ref Character __instance, ref HitData hit, ref bool showDamageText, ref bool triggerEffects, ref DamageModifier mod)
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
ZDO zDO = __instance.m_nview.GetZDO();
Tameable component = ((Component)__instance).GetComponent<Tameable>();
string @string = zDO.GetString(ZDOVars.s_tamedName, "");
if (!__instance.IsTamed() || zDO == null || (Object)(object)component == (Object)null || !@string.Contains("\ud83d\udee1\ufe0f") || !(__instance.GetHealth() <= 5f) || !ShouldIgnoreDamage(__instance, hit, zDO))
{
return;
}
if (@string.Contains(ShieldColors.Colors[ShieldState.Stun]))
{
__instance.SetHealth(__instance.GetMaxHealth());
__instance.m_animator.SetBool("sleeping", true);
zDO.Set("sleeping", true);
zDO.Set("isRecoveringFromStun", true);
((Component)__instance).GetComponent<MonsterAI>().m_sleeping = true;
((BaseAI)((Component)__instance).GetComponent<MonsterAI>()).SetAlerted(false);
__instance.m_disableWhileSleeping = true;
((BaseAI)((Component)__instance).GetComponent<MonsterAI>()).m_nview.GetZDO().Set(ZDOVars.s_sleeping, true);
if (((BaseAI)((Component)__instance).GetComponent<MonsterAI>()).m_character.m_moveDir != Vector3.zero)
{
((BaseAI)((Component)__instance).GetComponent<MonsterAI>()).StopMoving();
}
}
else
{
__instance.SetHealth(__instance.GetMaxHealth());
}
}
private static bool ShouldIgnoreDamage(Character __instance, HitData hit, ZDO zdo)
{
if (hit == null)
{
return true;
}
Character attacker = hit.GetAttacker();
if ((Object)(object)attacker == (Object)null)
{
return true;
}
return true;
}
}
[HarmonyPatch(typeof(MonsterAI), "UpdateSleep")]
public static class MonsterAI_UpdateSleep_Patch
{
public static bool Prefix(MonsterAI __instance, ref float dt)
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
Tameable component = ((Component)__instance).GetComponent<Tameable>();
if ((Object)(object)component == (Object)null)
{
return true;
}
ZDO zDO = ((BaseAI)__instance).m_nview.GetZDO();
if (zDO == null || !zDO.GetBool("isRecoveringFromStun", false))
{
return true;
}
if (((BaseAI)__instance).m_character.m_moveDir != Vector3.zero)
{
((BaseAI)__instance).StopMoving();
}
if (__instance.m_sleepTimer != 0f)
{
__instance.m_sleepTimer = 0f;
}
float num = zDO.GetFloat("timeSinceStun", 0f) + dt;
zDO.Set("timeSinceStun", num);
if (num >= SelectivePetProtection.stunRecoveryTime)
{
zDO.Set("timeSinceStun", 0f);
__instance.m_sleepTimer = 0.5f;
((BaseAI)__instance).m_character.m_animator.SetBool("sleeping", false);
zDO.Set("sleeping", false);
zDO.Set("isRecoveringFromStun", false);
__instance.Wakeup();
}
dt = 0f;
return false;
}
}
[HarmonyPatch(typeof(Tameable), "GetHoverText")]
public static class Tameable_GetHoverText_Patch
{
public static void Postfix(Tameable __instance, ref string __result)
{
if (__instance.m_character.m_nview.GetZDO().GetBool("isRecoveringFromStun", false))
{
__result = __result.Insert(__result.IndexOf(" )"), ", Recovering");
}
}
}
}