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Decompiled source of NoBuildIntegrity v1.0.3
plugins/NoBuildIntegrityMod.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("NoBuildIntegrityMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("NoBuildIntegrityMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("24f56a3f-f2fc-4f73-a8bd-0c87c634528c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace NoBuildIntegrityMod; [BepInPlugin("Murkorus.NoBuildIntegrity", "NoBuildIntegrity", "1.0.0.0")] [BepInProcess("valheim.exe")] public class NoBuildIntegrity : BaseUnityPlugin { [HarmonyPatch(typeof(WearNTear), "UpdateSupport")] private class NoBuildIntegrityPatch { private static void Postfix(ref float ___m_support) { ___m_support = 5000f; } } private readonly Harmony harmony = new Harmony("Murkorus.NoBuildIntegrity"); private void Awake() { harmony.PatchAll(); Debug.Log((object)"Murkorus.NoBuildIntegrity has been loaded successfully."); } }