Marsarah-MarsarahTweaks icon

MarsarahTweaks

Grind reduction, boss-based progression halt, less Ashlands enemies, clear Mistlands, lighter metals, no death skill loss, larger sail explore and wisplight radius. UI: time and day, enemy detector, smart biome, weight, free slots, boat speed, player count

Last updated 2 days ago
Total downloads 2004
Total rating 1 
Categories Mods Tweaks Enemies Gear Misc Crafting Server-side Client-side Utility Mistlands Update Building Hildir's Request Update Ashlands Update Bog Witch Update
Dependency string Marsarah-MarsarahTweaks-1.3.1
Dependants 2 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Marsarah Tweaks

Version: 1.3.1
Author: Marsarah


๐Ÿงฐ About the Mod

Marsarah Tweaks is a modular and optimized port of my previous project, MarsarahMod.
It features numerous code improvements, cleaned-up logic, and ServerSync integration โ€” all wrapped into a cleaner, more maintainable package.

Each feature is grouped and configurable, allowing players or server admins to tweak Valheimโ€™s grind and balance just the way they want.


๐Ÿ”’ Permissions

Reuploading this mod, whether in part or in full, is not permitted.


๐Ÿงฑ Requirements

This mod requires BepInEx for Valheim, available here:
https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/
From version 1.3.0 Jotunn is also required:
https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/
โš ๏ธ Note: This needs to be installed on the dedicated server as well as all clients.


๐Ÿ“ฆ Installation

  1. Unpack the .zip file.
  2. Copy MarsarahTweaks.dll into your Valheim/BepInEx/plugins folder.

โš ๏ธ Note: This mod must be installed on both the server and all clients.


โš™๏ธ Configuration

This mod is modular and customizable.

  • A config file is generated on first launch:
    Valheim/BepInEx/config/Marsarah.MarsarahTweaks.cfg

  • Each feature is in its own section and can be toggled individually.

  • Features can be changed manually or via a config manager (e.g. Configuration Manager).

  • Most features support mid-game toggling, but some require crafting menus to be reopened, reloading areas or client relogs (this is specified in each config).

  • Some configs below will have more detailed changes written in the [Docs] tab of the Nexusmods page.

    โœ… All features (except UI) are synced using ServerSync.
    ๐Ÿ”„ Players will be disconnected if their mod version differs from the server.


๐Ÿ’ฐ Donations

My mods are and will always be free to use. If you'd like to support my work, you can donate here: https://paypal.me/Marsarah9


โšก Main Features

๐Ÿ” Lock Configuration

Prevents non-admin players from modifying any configuration values while in-game.
Useful for dedicated servers to maintain consistent settings.


๐Ÿ› ๏ธ Grind Reduction

All features below are synced with the server and can be toggled mid-game.


๐Ÿงช Double Bronze Crafting

๐Ÿ“œ Doubles the amount of Bronze produced when combining Copper and Tin at a Forge.

  • Only affects the output amount โ€” resource costs stay the same.

๐Ÿ”„ Requires reopening the Forge menu to take effect if toggled during gameplay.

โ— Conflicts: Mods that modify Bronze crafting output.


๐Ÿ›ก๏ธ Cheaper Gear Recipe Amounts

๐Ÿ“œ Reduces the amount (not type) of resources needed to craft or upgrade vanilla gear.

  • Focused especially on metal for weapons and armor
  • Rebalances the material amounts for some recipes (e.g. more wood or leather) for game balance
  • Specific details can be found in the Docs tab of the Nexusmods page

๐Ÿ”„ Requires reopening the relevant crafting menu after toggling the config mid-game

โ— Conflicts: Mods that change gear recipe ingredients.


โš”๏ธ Alternate Gear Recipe Materials

๐Ÿ“œ Changes gear crafting and upgrade materials to match the biome progression.

  • This prevents players from needing to backtrack to earlier biomes to gather outdated materials.
  • Other changes are made where it made sense (e.g. Dundr using Iolite instead of Bloodstone)

๐Ÿ”„ Requires reopening the relevant crafting menu after toggling the config mid-game

โ— Conflicts: Mods that modify vanilla gear recipe resources.

๐Ÿ”ง Changes:

  • Club:
    โ€ข Material: Bone Fragments โ†’ Leather Scraps
  • Copper Knife:
    โ€ข Material: Greydwarf Eye โ†’ Leather Scraps
    โ€ข Amount Upgrade: 8/16/24 โ†’ 2/4/6
  • Silver Knife:
    โ€ข Material: Wood โ†’ Fine Wood
    โ€ข Material: Iron โ†’ Obsidian
  • Silver Sword:
    โ€ข Material: Wood โ†’ Fine Wood
    โ€ข Amount Craft: 2 โ†’ 10
    โ€ข Amount Upgrade: 1/2/3 โ†’ 2/4/6
    โ€ข Material: Iron โ†’ Obsidian
    โ€ข Amount Craft: 5 โ†’ 4
    โ€ข Amount Upgrade: 3/6/9 โ†’ 2/4/6
  • Serpent Scale Shield:
    โ€ข Material: Iron โ†’ Chitin
    โ€ข Amount Upgrade: 2/4/6 โ†’ 1/2/4
  • Porcupine:
    โ€ข Material: Iron โ†’ Black Metal
  • Arbalest:
    โ€ข Material: Wood โ†’ Fine Wood
  • Wolf Armor Chest:
    โ€ข Material: Chain โ†’ Wolf Fang
    โ€ข Amount Craft: 1 โ†’ 3
  • Padded Helmet:
    โ€ข Material: Iron โ†’ Black Metal
  • Padded Cuirass:
    โ€ข Material: Iron โ†’ Black Metal
  • Padded Greaves:
    โ€ข Material: Iron โ†’ Black Metal
  • Linen Cape:
    โ€ข Material: Silver โ†’ Black Metal
  • Eitr-Weave Hood:
    โ€ข Material: Iron โ†’ Scale Hide
    โ€ข Amount Craft: 2 โ†’ 3
  • Robes of Embla:
    โ€ข Material: Flametal โ†’ Sulfur
  • Ashen Cape:
    โ€ข Material: Flametal โ†’ Sulfur
  • Dundr:
    โ€ข Material: Bloodstone โ†’ Iolite

๐Ÿ—๏ธ Cheaper Build Piece Amounts

๐Ÿ“œ Reduces the amount of materials required to craft vanilla build pieces.

  • Specific details can be found in the Docs tab of the Nexusmods page

๐Ÿ”„ Requires reopening the build menu after toggling the config mid-game

โ— Conflicts: Mods that modify vanilla build piece costs.

  • Works with mods that add new build pieces (but does not affect them)

๐Ÿš๏ธ Alternate Build Piece Materials

๐Ÿ“œ Alters some material types required for specific vanilla build pieces.

  • Pairs well with the Cheaper Build Piece Amounts option
  • Note: This will move the Workbench Toolrack extension from the Mountain to Swamp biome

๐Ÿ”„ Requires reopening the build menu after toggling the config mid-game

โ— Conflicts: Mods that modify vanilla build piece costs.
โœ… Compatible with mods that add new build pieces (changes won't apply to them).

๐Ÿ”ง Changes:

  • Tool Rack (Workbench Extension): Obsidian โ†’ Coal (This will move this extension one biome earlier)
  • Darkwood Gate: Iron โ†’ Black Metal
  • Bath Tub: Iron โ†’ Black Metal

๐Ÿฒ Food and Mead Modifications

๐Ÿ“œ Adjusts food and mead recipes for a smoother experience:

  • Changes recipe amounts, outputs, and ingredients
  • All food stack sizes increased to 20
  • Specific details can be found in the Docs tab of the Nexusmods page

๐Ÿ”„ Requires client relog after toggling the config mid-game.

โ— Conflicts: Mods that modify vanilla food or mead recipes.
โœ… Compatible with mods that add new recipes.


โœจ Features

All features below are synced with the server and can be toggled mid-game (with relog/crafting menu reopen as needed).


โธ๏ธ Automatic Progression Halt

๐Ÿ“œ Creatures and destroyable objects do not drop any items unless the previous biome boss has been defeated.
๐Ÿ“œ Pickable items and chests cannot be picked/opened under the same conditions.

  • Resources from each biome are automatically unlocked when the relevant boss is defeated. There is no need for client relogs or server restarts.

๐Ÿ”„ Toggling mid-game requires client relog or reloading area.

  • Reloading area means walking/teleporting away from the current zone and coming back. This only applies for destroyable objects like Copper Mines. Pickables and chests will be affected immediately. Creatures will be affected if they are new.

โ— Conflicts: This only applies to vanilla game prefabs. Any mod that adds new prefabs (creatures, resources, pickables) will not be included in the Progression Halt system.

๐Ÿ”ง Specific boss halts

  • Eikthyr: Black Forest objects and creatures
  • The Elder: Swamp objects and creatures
  • Bonemass: Mountain and Ocean objects and creatures (ocean halted by Bonemass by default)
  • Moder: Plains objects and creatures
  • Yagluth: Mistlands objects and creatures
  • The Queen: Ashlands objects and creatures

โธ๏ธ Halt Ocean Behind Elder

๐Ÿ“œ Halts Ocean biome resources (Leviathans and Serpents) behind The Elder instead of Bonemass. Requires Automatic Progression Halt to be enabled.

  • NOTE: Ocean biome resources provide Mountain-tier gear and food (so it makes more sense to halt them behind Bonemass), but this option is here if players still want ocean resources earlier.

๐Ÿ”„ Toggling mid-game requires client relog or reloading area.

โ— Conflicts: Same as above.


๐Ÿงฅ Early Linen Cape

๐Ÿ“œ Moves the Linen Cape to the Swamp biome, renames it to Fine Cape, and adds Poison Resistance.

  • Adjusts material and upgrade requirements

๐Ÿ”„ Reopen the crafting menu to apply changes if toggling mid-game. If wearing the cape while toggling, a client relog is required for Poison Resist to apply

โ— Conflicts: Mods that modify back pieces

๐Ÿ”ง Changes:

  • Material: Linen thread โ†’ Deer Hide
  • Craft Amount: 20 โ†’ 5
  • Upgrade Amount: 4/8/12 โ†’ 2/4/6
  • Material: Silver โ†’ Iron

๐Ÿƒโ€โ™‚๏ธ Gear Speed Modifications

๐Ÿ“œ Removes movement speed penalties from heavy/mage gear and adds small bonuses to light armor sets.

๐Ÿ”„ Requires client relog to apply changes if toggled mid-game

โ— Conflicts: Mods that change gear speed modifiers

๐Ÿ”ง Changes:

  • Heavy Gear: -5% โ†’ 0%
  • Mage Gear: -2% โ†’ 0%
  • Light Gear Bonuses:
    โ€ข Troll/Ask: +2%
    โ€ข Root: +1%
  • Weapon Penalties:
    โ€ข Battleaxe & Crystal Battleaxe: -20% โ†’ -5%
  • Shield Penalties:
    โ€ข Tower Shields: -20% โ†’ -10%

โšก Forsaken Powers Modifications

๐Ÿ“œ Adjusts cooldowns and durations of each Forsaken Power for more flexible usage.

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game

โ— Conflicts: Mods that modify Forsaken Powers

๐Ÿ”ง Power Timing Adjustments:

Power Cooldown Duration
Eikthyr 15 min 10 min
Elder 15 min 10 min
Bonemass 17.5 min 7.5 min
Moder 15 min 10 min
Yagluth 17.5 min 7.5 min
Queen 15 min 7.5 min
Fader 15 min 7.5 min

๐Ÿƒโ€โ™€๏ธ Faster Character Speed

๐Ÿ“œ Boosts overall character movement speeds for smoother gameplay.

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game

โ— Conflicts: Mods that modify player movement speed

๐Ÿ”ง Changes:

  • Crouch Speed: 2.0 โ†’ 2.2
  • Swim Speed: 2.0 โ†’ 2.2
  • Walk Speed: 1.6 โ†’ 2.5
  • Run Speed: Unchanged

๐Ÿ’ง Shorter Wet & Potion Cooldowns

๐Ÿ“œ Reduces cooldowns for potion usage and the wet status effect, making recovery smoother during exploration and combat.

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game

โ— Conflicts: Mods that modify status effects for wetness or potions

๐Ÿ”ง Cooldown Changes:

Effect / Potion Old New
Wet 120s 60s
Minor Eitr Potion 120s 60s
Minor Health Potion 120s 45s
Medium Health Potion 120s 60s
Major Health Potion 120s 75s
Minor Stamina Potion 120s 45s
Medium Stamina Potion 120s 60s

๐Ÿ’จ Less Stamina Usage

๐Ÿ“œ Reduces all stamina costs across actions (combat, running, building, etc.) by 15%.

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game

โ— Conflicts: Mods that globally modify player stamina
โœ… Compatible with mods that modify stamina on a per-item basis


๐Ÿ›ก๏ธ Extra Armor Stats

๐Ÿ“œ Enhances gear with extra stats based on armor class:

  • Heavy Armor: Adds HP
  • Light Armor: Adds Stamina
  • Mage Armor: Adds Eitr (not regen)

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game (may need client relog for tooltip refresh)

โ— Conflicts: Mods that add HP/Stamina/Eitr to armor
โœ… Compatible with custom armor mods โ€” only vanilla gear is affected

๐Ÿ”ง Stat Bonuses by Armor Set:

HP (Heavy Armor):

Set Total HP Breakdown (Head / Chest / Legs)
Bronze 10 2 / 4 / 4
Iron 20 4 / 8 / 8
Silver 30 8 / 12 / 10
Padded 40 10 / 16 / 14
Carapace 50 12 / 20 / 18
Flametal 60 14 / 24 / 22
Ask 25 5 / 10 / 10

Stamina (Light Armor):

Set Total Stamina Breakdown (Head / Chest / Legs)
Troll 5 1 / 2 / 2
Root 10 3 / 4 / 3
Fenris 15 4 / 6 / 5
Ask 20 5 / 8 / 7

Eitr (Mage Armor):

Set Total Eitr Breakdown (Head / Chest / Legs)
Eitr-Weave 50 10 / 20 / 20
Embla 75 15 / 30 / 30

๐Ÿ’€ Better Death Raiser

๐Ÿ“œ Modifies the way the Death Raiser summons Skeletons:

  • The primary attack will only spawn melee skeletons.
  • Adds a secondary attack that spawns archer skeletons

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game

โ— Conflicts: Mods that change how the Death Raiser functions or what it summons.
โœ… Compatible with other mods that modify skeleton spawn stats or gear.


๐Ÿฆด Better Summoned Skeletons

๐Ÿ“œ Increases summoned skeleton speed and adds better looking gear according to Death Raiser level (Skeleton stats are not affected).

  • Specific details can be found in the Docs tab of the Nexusmods page

๐Ÿ”„ Toggling mid-game requires client relog for Summoned Skeleton speed changes to take effect. New gear is applied immediately for newly Summoned Skeletons without relogging.

โ— Conflicts: Mods that modify Summoned Skeleton speed stats and gear.


โ„๏ธ Better Frost Staff Accuracy

๐Ÿ“œ Improves Staff of Frost Accuracy.

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game

โ— Conflicts: Mods that modify the Staff of Frost.


๐Ÿน Reduced Crossbows Reload Time

๐Ÿ“œ Crossbows Reload Time Reduced by 1s (3.5s โ†’ 2.5s).

๐Ÿ”„ Toggling mid-game requires client relog

โ— Conflicts: Mods that modify Crossbows reload time.


๐Ÿ”ฅ Less Ashlands Enemies

๐Ÿ“œ Reduced the spawn rate and numbers of enemies in Ashlands.

  • This does not modify enemy levels or levelup chances (starred enemies).
  • Specific details can be found in the Docs tab of the Nexusmods page

๐Ÿ”„ Toggling mid-game requires reloading area.

  • This means moving to a new unloaded area will apply the new/old spawn values depending on the toggle. Areas that are currently active (having a player present) will retain the old config spawn data.
  • Teleporting or simply walking away for a certain distance will make changes take effect if this config is toggled mid-game.

โ— Conflicts: Mods that modify Ashlands enemy spawn data.


๐Ÿ”ง Gear Upgrade Unlock

๐Ÿ“œ Gear from Meadows, Black Forest, Mistlands and Ashlands can be upgraded to lvl 4 within their respective biomes.

  • This is accomplished by reducing the crafting workstation level requirements for Leather Set, Troll Set, Bronze Set, all Mistlands sets, and all Ashlands sets.
  • NOTE: Special Ashlands weapons that use gems can be crafted to lvl 3 (e.g. Klossen max level upgrade is 3 (from 2)).

๐Ÿ”„ Can be enabled/disabled during gameplay, but requires the relevant crafting menu to be reopened to take effect.

โ— Conflicts: Mods that modify the required station level for the named sets.


๐Ÿ’ก Permanent Lights

๐Ÿ“œ Makes all light sources permanent and modifies the build costs of light source pieces to use maximum amount of their respective fuel type (wood, resin, coal etc).

  • Fireplace now has an additional 20 Wood cost.
  • Campfire and Fireplace Wood is refundable when destroyed.

๐Ÿ”„ Changes apply instantly without relog if toggled mid-game

โ— Conflicts: Mods that modify light source fuel or build piece costs.
โœ… Compatible with mods that add new light sources. This will make them permanent, but will not modify their build costs.


๐ŸŒซ๏ธ Clear Mistlands After Queen

๐Ÿ“œ Clears Mistlands mist after defeating the Queen.

  • Changes will be applied immediately when the Queen is defeated. No relogs or restarts needed.

๐Ÿ”„ Disabling mid-game requires client relog if the Queen is defeated. Enabling mid-game will apply changes immediately.

โ— Conflicts: Mods that modify Mistlands mist.


โš™๏ธ Craftable Chain

๐Ÿ“œ Adds a Chain recipe at the Black Forge.

๐Ÿ”„ Can be enabled/disabled during gameplay, but requires the Black Forge crafting menu to be reopened to take effect.

โ— Conflicts: Possibly mods that add the same recipe at the normal Forge (not tested).


๐Ÿ’ก Brighter Lanterns

๐Ÿ“œ Makes Dverger Lanterns brighter.

  • Standing lanterns are a bit brighter than the wall mount lanterns.

๐Ÿ”„ Toggling mid-game requires either client relog or reloading area (moving/teleporting away from current zone and coming back).

โ— Conflicts: Mods that modify Dverger Lanterns luminosity.


๐ŸŒค๏ธ Clearer Weather

๐Ÿ“œ Reduces chance for mist and snowstorms in Meadows, Plains, Ocean and Mountains respectively.

๐Ÿ”„ Toggling mid-game requires client relog.

โ— Conflicts: Weather or seasons mods.


๐Ÿ‘น Creature Unleveler By Boss

๐Ÿ“œ Increases chance of creatures to spawn with a star or two after defeating their relevant biome boss.

  • This happens in a staggered way and will not affect creatures from a biome whose boss has not been defeated.
  • Changes are automatically applied when a boss is defeated, including when reverting the boss global key with console commands.
  • If defeating bosses in an unordered way, the changes still apply in their natural order.
  • Some creatures that did not have stars will now gain stars (e.g. Abomination, Lox, Deathsquito)
  • Specific details can be found in the Docs tab of the Nexusmods page

๐Ÿ”„ Can be enabled/disabled during gameplay, but changes will only be applied to new areas and newly spawned creatures.

  • For example, if the mod was enabled and a 2-star Troll was spawned, the Troll will retain its level even if the config is toggled OFF afterwards. Same applies when toggling ON, when defeating bosses or reverting with console commands.

โ— Conflicts: Mods that change creature levels. (e.g. Creature Level And Loot Control)


๐Ÿ‹๏ธโ€โ™€๏ธ Hildir Weight Rewards

๐Ÿ“œ Increases base carry weight by 25 when turning in Hildir chests (for each chest).

  • This will apply for all characters in the world, but will require client relogs when a chest is turned in.
  • Changes are not applied when defeating the minibosses.

๐Ÿ”„ Toggling mid-game requires client relog.

โ— Conflicts: No known conflicts.


๐Ÿ› ๏ธ Station Extensions Changes

๐Ÿ“œ Decreases space requirement for workstation extensions and increases build distance to workstations.

  • This does not increase workstations radius.

๐Ÿ”„ Can be enabled/disabled during gameplay, but requires reloading the build menu.

โ— Conflicts: Mods that modify station extensions.


๐Ÿ— Stop Running Away

๐Ÿ“œ Boars and Necks won't flee when alerted.

๐Ÿ”„ Toggling mid-game only affects newly spawned creatures.

โ— Conflicts: Mods that change Boar and Neck AI behavior.


๐ŸŽฏ Better Trophy Drop Rates

๐Ÿ“œ Increases trophy drop rate for some creatures.

๐Ÿ”„ Can be enabled/disabled during gameplay, but the changes will only apply to newly spawned creatures.

โ— Conflicts: Incompatible with any mod that modifies creature trophy drop rates.

๐Ÿ”ง Changes

Creature Old Drop Chance New Drop Chance
Rancid Remains 10% 20%
Surtling 5% 10%
Draugr Elite 10% 20%
Wraith 5% 20%
Cultist 10% 20%
Fenring 10% 20%
Stone Golem 5% 20%
Deathsquito 5% 10%
Fuling Berserker 5% 10%
Tick 5% 10%
Dverger 5% 10%
Seeker Soldier 5% 20%
Charred Warlock 5% 20%

๐Ÿšข Tougher Ships

๐Ÿ“œ Increases Ships HP by a flat amount.

๐Ÿ”„ Toggling mid-game requires client relog or reloading area (moving/teleporting away and back).

โ— Conflicts: Mods that modify ship HP (sailing mods probably).

๐Ÿ”ง HP Changes:

Ship Old HP New HP
Raft 300 400
Karve 500 650
Longship 1000 1250
Drakkar 3000 4000

๐Ÿšช Pocket Portal

๐Ÿ“œ Adds a new portal that is functionally equal to the normal portal but is built from a special material, the Portal Core.

  • The Portal Core takes takes only one inventory slot and can be crafted at a lvl 4 Workbench with resources gathered from the Mountain and Black Forest biomes.
  • The portal's shape is exactly the same as a normal portal, but has blue effects.
  • It does not allow the carying of metal or other prohibited items through it. It functions like a normal portal and can connect to any other portal.
  • Can craft and carry any number of Portal Cores, but can only build one Pocket Portal per player.

๐Ÿ”„ Toggling mid-game requires reloading the build/crafting menu.

  • Even if this config is disabled, the prefabs are still crated and existing portals or cores will not be removed from the world or inventory. Only the ability to craft them is affected by the toggle.

โ— Conflicts: No known conflicts. Requires Jotunn.

๐Ÿ”ง Portal Core Resource Requirements:

  • Surtling Core: 5
  • Fine Wood: 20
  • Freeze Gland: 5
  • Obsidian: 20

๐Ÿšช Max Portals Per Player

๐Ÿ“œ Sets the number of portals that can be built by each player. This applies separately for each world.

  • This number applies individually for the normal and the stone portal. E.g. If the number is set to 5, then a player can build 5 normal portals and 5 stone portals.
  • This does not affect the number of Pocket Portals a player can build.
  • Set to -1 for unlimited portals (default).

๐Ÿ”„ Changes will take effect immediately if the number is changed mid-game.

โ— Conflicts: Incompatible with Rare Magic Portal Plus (or any other mod that sets a limit to portals), unless the value is set to -1.


๐Ÿ› ๏ธ Other Section

๐Ÿ“œ Tankard costs reduced and Iron Nails crafting output doubled.

๐Ÿ”„ Can be enabled/disabled during gameplay, but requires crafting menu reload.

โ— Conflicts: No known conflicts.

๐Ÿ”ง Changes:

  • Tankard crafting resource amount: โ€ข Fine Wood: 4 โ†’ 2
  • Iron Nails โ€ข Amount crafted: 10 โ†’ 20

โœจ QOL

All features below are synced with the server and can be toggled mid-game (with relog/reload area as specified).


โš’๏ธ Lighter Metal Weight

๐Ÿ“œ Modifies metal weight to match Tin Ore weight.

  • All ores and metals will have reduced weight for easier transport.

๐Ÿ”„ Toggling mid-game requires client relog or reloading area (moving/teleporting away and back).

โ— Conflicts: No known conflicts.

๐Ÿ”ง Changes:

  • All Ores: 10 โ†’ 8
  • All Metals: 12 โ†’ 8

๐Ÿ“ฆ Larger Pickup Area

๐Ÿ“œ Item auto-pickup area slightly increased.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.

๐Ÿ”ง Changes:

  • Pickup Range: Radius increase: 2 โ†’ 3

๐Ÿ’€ No Skill Levels Loss On Death

๐Ÿ“œ Skills will no longer drop in level when dying. However, the progress towards the next level for each skill will still drop.

  • Example: Level 17 Swords, 30% progress โ†’ after death, the progress drops to 0%, but the Swords skill stays at level 17.

๐Ÿ”„ Toggling mid-game requires client relog.

โ— Conflicts: No known conflicts.


โ›ต Larger Boat Explore Radius

๐Ÿ“œ Double explore radius on a boat.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: Incompatible with any mod that modifies explore radius.


โœจ Bigger Wisp Radius

๐Ÿ“œ Increases wisp radius.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: Incompatible with any mod that modifies the Wisplight.

๐Ÿ”ง Changes:

  • Wisp Radius: 15 โ†’ 30

๐Ÿน Friendly Ballistas

๐Ÿ“œ Ballistas no longer fire on players and tamed creatures.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: Incompatible with any mod that changes Ballista behavior.


๐Ÿช‚ Less Fall Damage

๐Ÿ“œ Reduces fall damage by 40%.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ’จ Faster Resource Drops

๐Ÿ“œ Enemies drop resources faster when dying.

๐Ÿ”„ Can be enabled/disabled during gameplay, but changes will only be applied to newly spawned creatures or creatures in inactive areas.

โ— Conflicts: Incompatible with any mod that changes creature resource drop timers.

๐Ÿ”ง Changes:

  • Resource Drop Speed:
    • Small creatures: 0.5s
    • Large creatures: 5s

โšก Faster Equip

๐Ÿ“œ Equipping weapons is instant (skips equip animation).
๐Ÿ“œ Armor equip timers reduced to 1s (from 1s/2s).

๐Ÿ”„ Toggling mid-game requires client relog.

โ— Conflicts: Incompatible with any mod that changes equip timers.


โฌ†๏ธ Move Camera Up While Sailing

๐Ÿ“œ Moves the camera up by a slight amount when controlling a boat (specific for each boat) to provide enough view ahead.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: Incompatible with any mod that changes camera angles when sailing.


๐Ÿง˜ Shorter Rested Delay

๐Ÿ“œ Reduces the amount of time needed to get the rested buff from 20 to 10 seconds.

๐Ÿ”„ Toggling mid-game requires re-entering the resting area.

โ— Conflicts: Incompatible with any mod that changes resting delay.


โ›ฝ More Usable Fuel

๐Ÿ“œ Ancient Bark can be used as fuel for Kilns. Withered Bones can be used in Shield Generators.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ–ฅ๏ธ UI

Configs in this section are not synced with the server.
All configs can be toggled mid-game.


๐Ÿ“œ More Loading Tips

๐Ÿ“œ Modifies some original loadscreen tips.
๐Ÿ“œ Adds new tips in addition to the original ones.

  • Only applies for the English localization.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: Incompatible with any mod that changes/adds loading screen tips.


โš–๏ธ Show Inventory Weight and Free Slots

๐Ÿ“œ Displays current carry weight and max weight values at the bottom left of the screen under the health bar.
๐Ÿ“œ Displays current number of inventory slots next to the carry weight indicator at the bottom left of the screen.

  • Text color changes according to weight/free slots percentage.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ‘€ Show Enemy Detector

๐Ÿ“œ Displays an enemy detector next to the inventory weight widget at the bottom left of the screen.

  • Counts the number of enemies in close proximity.
  • Does not include other players, deer, hare, player-summoned creatures, or tame animals in the enemy count.
  • Neutral Dverger are counted in parentheses. When attacked, the number goes into the normal enemy counter. If Alternate UI Layout is enabled, neutral Dverger are counted with a separate indicator.
  • Colors change according to the number of nearby enemies. If Alternate UI Layout is enabled, the icon will change according to how many enemies are nearby.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


โ›ต Show Boat Speed

๐Ÿ“œ Displays current ship speed next to the inventory weight widget at the bottom left of the screen.

  • If the Alternate UI Layout is used, this indicator is displayed above the main sailing widget. If Minimal Status Effects is installed, the speed indicator moves with the main widget.
  • When going forward, only the speed value is displayed.
  • When going backwards, "R" is displayed before the speed value.
  • The speed counter only shows when controlling a boat.
  • Colors change according to speed.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ•ฐ๏ธ Show Time And Day

๐Ÿ“œ Displays current time of day above the minimap using day sections (Dawn, Morning, Day, Afternoon, Evening, Dusk, Night).
๐Ÿ“œ Shows the number of days spent in the world.

  • If the Alternate UI Layout is used, an additional symbol is displayed next to the time depending on the time of day.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


โฐ Time - 24 Hour Format

๐Ÿ“œ Sub-section for the previous config, enabling 24-hour format for displaying time.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐ŸŒ Smart Biome Indicator

๐Ÿ“œ Displays the current biome name on the minimap in a specific color according to equipped armor relative to the biome.

  • Colors range: purple (not ready for biome), red (hard), orange (ok), yellow (normal), green (easy).
  • Colors only change for the first 7 land biomes. The rest are displayed in white.
  • NOTE: This only accounts for vanilla gear. Any custom armors will not be counted in the Smart Biome Indicator.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


โš”๏ธ Show Summon Counter

๐Ÿ“œ Displays a counter for summoned skeletons from the Dead Raiser. This does not count summoned trolls.

  • Colors change according to the number of active summons.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ Show Online Players

๐Ÿ“œ Shows a list of online players and the total number of players on the bottom right of the screen.

  • Not displayed if only one player is online.
  • Displays maximum 20 players.
  • The list can be toggled with the Home key, but the total number of online players will still be shown.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ—บ๏ธ Show Online Players Under Minimap

๐Ÿ“œ Sub-section for the previous config.

  • Shows online players under minimap instead of bottom right when Show Online Players is enabled.
  • This option is automatically disabled on a no-map world, or when Minimal Status Effects is installed, and cannot be toggled on.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿงฑ Show Owned Resources In Build Menu

๐Ÿ“œ Displays the total amount of resources in the player's inventory in addition to the required resource amount for the selected piece in the build menu.

  • If a player has 20 Wood in their inventory and the build piece requires 2, then "2/20" will be displayed in the resource cost.

๐Ÿ”„ Toggling mid-game requires reopening the build menu.

โ— Conflicts: Valheim Plus, Craft From Containers
Note: If Craft From Containers is installed, this config will override the available resource lookup to the player inventory instead of nearby containers. Simply disable this config to see available resources from chests again.
Note: This will not disable Craft From Container's ability to craft from containers; it's just a visual incompatibility, same as Valheim Plus


โณ Show Boss Power Expiration Message

๐Ÿ“œ Displays a message in the center of the screen when any Forsaken Power expires.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ”ˆ Player Logout Announce

๐Ÿ“œ Displays a message when a player logs out in the top-left corner of the screen and in the chat window.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ”ฅ Show Heat Meter in Ashlands

๐Ÿ“œ Shows a heat meter at the top-center of the screen when in Ashlands water or lava.

  • If a player swims away from Ashlands water into other biomes (not on ship), then the meter will still show and it will remain on the last heat value because the game never refreshes the heat variable internally. If this happens, simply relog.
  • This will be adressed in future updates to only show in Ashlands.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts.


๐Ÿ–ฅ๏ธ Alternate UI Layout

๐Ÿ“œ Alternates the layout of this mod's UI by using symbols instead of words for Inventory Weight and Slots, Enemy Counter, Summons Counter, Boat Speed, and Time of Day. ๐Ÿ“œ Repositions the Boat Speed widget to the minimap area.

๐Ÿ”„ Can be enabled/disabled during gameplay.

โ— Conflicts: No known conflicts. โœ… Compatible with Minimal Status Effects. This mod automatically detects the existence of Minimal Status Effects and repositions the Boat Speed widget accordingly.



๐Ÿ”ฎ Future Plans

More features will be added over time. Config descriptions will be updated with known compatibility issues.
If using other mods that overlap in functionality, disable affected sections in this modโ€™s config to avoid conflicts.


๐Ÿ’ฌ Feedback

Suggestions and bug reports are welcome on the [Posts] or [Bugs] tabs of the Nexusmods page.
Thanks for checking out Marsarah Tweaks!

๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ Credits

Azumatt - for a guide on YouTube about how to setup ServerSync in a project
Blaxxun-bloop - for ServerSync

๐Ÿ“œ Version History

v1.3.1

  • All UI configs are no longer synced with server. Players can individually configure this mod's UI elements individually.
  • Show Online Players Under Minimap cannot be toggled on with Minimal Status Effects installed.

v1.3.0

  • Mod now requires Jotunn
  • Fixed an issue with Player Logout Announce not working in certain situations.
  • Moved position of the Boat Speed Indicator in the Alternate UI mode to be above the wind indicator for no-map game modifier or when Minimal Status Effects in installed.
  • Added symbols for the Time of Day widget according to day section in Alternate UI mode.
  • Modified symbols for Enemy Detector in Alternate UI mode according to the number of nearby enemies.
  • Updated compatibility notes for: Show Owned Resources In Build Menu and Creature Unleveler By Boss.
  • Updated descriptions to include specific changes for the following sections: Alternate Gear Recipe Materials, Alternate Build Piece Materials, Early Linen Cape.
  • Renamed section 'Clear Mistlands' to 'Clear Mistlands After Queen'.
  • Feature addition: Alternate Gear Recipes - Changed Dundr to use Iolite instead of Bloodstone for crafting and upgrading.
  • New Feature: Pocket Portal
  • New Feature: Max Portals Per Player

v1.2.0

  • Fixed an issue with Progression Halt where players could get the contents of halted chests by simply destroying them.
  • Fixed an issue with the Move Camera Up While Sailing section, where if a player would log out while controlling a ship, then the camera would be stuck in a high position when logging back in.
  • Fixed an issue with UI widgets (Time and day; online players) not showing on worlds with no map enabled. Now they display properly with the No Map global setting on.
  • Feature change: Show Boat Speed - Removed the letter "F" when displaying boat forward speed (kept "R" for reverse);
  • Feature change: Show Online Players - Now also shows the total number of players logged in. Swapped the order of header and player list when displayed at the botom right corner (header is now below the player list).
  • Feature change: Show Online Players - Added key toggle (Home key) to show/hide the player list (the total number of online players will always be displayed if the config is enabled - this toggle just hides the player list).
  • New QOL feature: Shorter Rested Delay
  • New QOL feature: More Usable Fuel
  • New UI feature: Show Owned Resources In Build Menu
  • New UI feature: Show Boss Power Expiration Message
  • New UI feature: Player Logout Announce
  • New UI feature: Show Heat Meter in Ashlands
  • New UI feature: Alternate UI Layout

v1.1.2

  • Modified the way Progressionn Halt reads prefab names. This change is specifically targeting a previous incompatibility with Ventrure Location Reset mod where it was changing parts of prefab names after resetting dungeons. This patch makes these two mods compatible.
  • New Feature: Halt Ocean Behind Elder. This provides an extra option for players and sever admins if they prefer Ocean resources to be available earlier. Ocean-tier items and food are equal to Mountain-tier items and food, which is why this option is disabled by default, but still available if wanted.
  • Rearranged config entries in the config file, which means that old configs will have extra unused config entries (those can be safely deleted)

v1.1.1

  • Added Draugr Archers to Progression Halt (previous oversight)
  • Removed Pickable Bone Piles found in Meadows from Progression Halt

v1.1.0

  • New QOL feature: Move Camera Up While Sailing
  • Added forgotten items from old mod port to Cheaper Build Piece Amounts (all banners Leather Scraps: 6 โ†’ 5)
  • Added Shipwreck to Progression Halt (halted by Eikthyr)

v1.0.1

  • Fixed a bug where features that were dependent on checking global keys (Progression Halt, Creature Unleveler) were dependent on having Clear Mistlands section enabled. Now these sections work as intended even if that option is off.
  • Made UI sections server synced like the rest of the configs.

v1.0.0

  • Initial Upload