MarsarahTweaks
Grind reduction, boss-based progression halt, creature balancing, fewer Ashlands enemies, clear Mistlands after Queen, lighter metals, no death skill loss, gear and food tweaks, permanent lights, portal limits, tougher boats, and more.π Version History
v1.7.5
- Fixes:
- Food and Mead Modifications
- Fixed Food and Mead Modifications not being applied on dedicated servers, which could cause modified food stacks to fall back to vanilla stack sizes during server-side inventory operations.
- Food and Mead Modifications
v1.7.4
-
Fixes:
- Better Summoned Skeletons
- Fixed an issue where already summoned skeletons would not attack after a complete game reload.
- Better Summoned Skeletons
-
Updates:
- Max Portals Per Player
- Server admins and local hosts are exempt from the limit.
- Admin status is first checked through Server Devcommands (if installed), allowing per-character admin permissions to be respected. Otherwise, the check falls back to ServerSync admin data.
- Config is now a range, allowing it to be displayed as a slider by configuration managers.
- Server admins and local hosts are exempt from the limit.
- Reorganized configuration entries to remove numbered setting names and use Configuration Manager ordering instead.
- Max Portals Per Player
v1.7.3
-
Clearer Weather:
- Fixed Clearer Weather for Valheim 1.0's new Alternative Biome weather system.
- Clearer Weather now preserves custom Alternative Biome weather behavior, such as Dark Meadows, while still modifying normal biome weather.
-
Better Death Raiser:
- Fixed summoned skeletons having no gear or weapons when summoned with a level 5+ Death Raiser, preventing them from attacking.
v1.7.1 & 1.7.2
- Fixed the internal mod version incorrectly reporting as 1.6.0.
v1.7.0
-
Standalone Mod Split:
- Removed all UI features from Marsarah Tweaks and moved them to the standalone MarsarahUI mod.
- Player Logout Announce remains in Marsarah Tweaks and has moved to the QOL section.
- The custom build pieces previously removed from Tweaks are now available in the standalone MarsarahBuildPieces mod.
- Max Portals Per Player now recognizes the Glacial Stone Portal when MarsarahBuildPieces is installed.
-
Permanent Lights:
- Campfire max fuel reduced from 10 to 5 while Permanent Lights is enabled.
- Campfire Wood build cost is now 5.
- Hearth max fuel reduced from 20 to 10 while Permanent Lights is enabled.
- Hearth Wood build cost is now 10.
- Campfire and Hearth Wood remains refundable when the pieces are destroyed.
-
Cheaper Gear Recipe Amounts:
- Shield of Roots Fine Wood upgrade cost: 5/10/15 β 4/8/12.
- Lox Fur Jacket Lox Pelt upgrade cost: 6/12/18 β 4/8/12.
-
Cheaper Build Pieces Amounts:
- Decorative Boulder: Stone 10 β 5.
- Ornamental Boulder: Stone 25 β 8.
- Roundpole Gate: Wood 4 β 2.
- Stone Fence: Stone 4 β 3.
- Darkwood Raven: Fine Wood 10 β 6.
- Darkwood Wolf: Fine Wood 10 β 6.
- Black Marble Throne: Copper 5 β 4.
- Ashwood Decowall 2x2: Ashwood 4 β 2.
- Ashwood Decowall Divider: Ashwood 2 β 1.
- Ashwood Decowall Tree: Ashwood 2 β 1.
- Removed obsolete overrides for several Ashwood floors, beams and poles where Valheim 1.0 now matches the mod's previous values.
-
Food and Mead Modifications:
- Added Pulled Bear.
- Cooked Bear Meat: 1 β 2.
- Blueberries: 1 β 2.
- Amount crafted: 1 β 2.
- Stack size follows the mod's standard food stack size of 20.
-
Gear Speed Modifications:
- Added Lox Fur Jacket and Lox Fur Trousers to the +2% light-armor movement bonuses.
- Removed obsolete movement-speed overrides for vanilla Tower Shields whose Valheim 1.0 values now match the mod's previous target.
-
Extra Armor Stats:
- Added the Lox Fur set to the light-armor Stamina bonuses.
- Lox Fur Hood: +5 Stamina.
- Lox Fur Jacket: +8 Stamina.
- Lox Fur Trousers: +7 Stamina.
-
Progression Halt:
- Fixed creature halting for Valheim 1.0.
- Added Writhan to Swamp progression.
- Added additional Ashlands prefabs to progression handling.
- Added compatibility support allowing MarsarahUI to detect progression-sealed containers and hide their contents.
-
Creature Unleveler:
- Added Bjorn day/night progression.
- Added Writhan progression.
- Added Unbjorn (Vile Bear) progression.
- Fixed spawn backup/restoration when multiple spawn entries share the same name but use different vanilla values.
- Creature spawn backups are now reset correctly when loading another world in the same game session.
- Verified that Valheim 1.0 alternate-biome level-up multipliers continue to apply correctly to the mod's level-up chances.
-
Less Ashlands Enemies:
- Updated the feature against Valheim 1.0's new Ashlands spawn baselines.
- Removed spawn-chance overrides where the new vanilla values already match the mod's intended values.
- Retained the mod's reduced maximum spawn and group-size changes where still applicable.
v1.6.0
-
Valheim 1.0 Compatibility:
- Updated the mod for the Valheim 1.0 release.
- Updated ServerSync to the Valheim 1.0 compatible version.
- Fixed Extra Armor Stats tooltips after changes to the game's tooltip methods.
- Fixed Detailed Hover Information for Cooking Stations and Cooking Ovens after changes to CookingStation slot data.
- Fixed the Weather Forecast Indicator after changes to Valheim's biome and environment systems.
- Fixed weather icon loading after dependency changes.
-
Build Pieces:
- Removed the custom Build Pieces section from Marsarah Tweaks.
- Removed Pocket Portal and Extra Lights from this mod. These features are planned to move into a separate build-pieces mod.
- Removed the Jotunn dependency. Marsarah Tweaks now only requires BepInEx.
- Max Portals Per Player now explicitly applies only to the vanilla Wood Portal and Stone Portal.
v1.5.1
- Fixes:
- Attempt to fix Null reference error with Detailed Hover Information for Cooking Stations in combination with other mods.
- Attempt to fix index out of bounds error in Item Durability Bar patch in combination with Azu Extended Player Inventory.
v1.5.0
-
Fixes:
- Fixed Blue Silver Hanging Brazier flame and coal position to avoid shadow flickers under it.
- Fixed Clearer Weather feature to apply defined weather weights properly every time the weather is calculated (initially they were applied only at logon).
- Fixed the text and symbol spacing for the Summons Counter that was broken during the Call to Arms update.
-
Updates:
- Mod now automatically detects known conflicting mods and disables related configs, preventing incompatibilities. Those configs cannot be toggled back on as long as the conflicting mod is installed. Logs are printed to know exactly which mod overlaps with which config when this happens. This will be updated as more incompatible or conflicting mods are found.
- Converted the Alternate UI Layout config toggle into a multiple choice config named UI Layout Mode to make it more obvious as to what that config was doing.
- Options: New, Old.
- The UI can still be toggled with the Insert key (and Home key for online player list) like before.
- Merged configs: Show Online Players and Show Online Players Under Minimap. Can now choose the mode from a single multiple choice config.
- The configs: Show Time And Day and Time - 24 Hour Format were restructured. Show Time And Day is now split into Show Current Day and Show Current Time. They can now be toggled individually and the position for the respective texts is adjusted accordingly when only one is shown. Show Current Time now includes options for digital clock or day sections.
-
New UI features
- Added Better Enemy Nameplates
- Added Better Item Quality Indicator (and other relevant configs to stylize it)
- Added Better Item Durability Bar
- Added Detailed Hover Information for the following entities:
- Chest, Beehive, Fermenter, Cooking Station, Cooking Oven, Plants, Kiln, Smelter, Blast Furnace, Spinning Wheel, Windmill, Eitr Refinery and Eggs.
- Added Show Weather Forecast Indicator
- With this occasion, the emojis next to the time of day (present on the New style UI) were removed to avoid confusion and UI bloat.
v1.4.2
-
Fixes:
- More Usable Fuel error message fixed when building or being nearby any Shield Generators.
- Fixed UI emoji font issue after Valheim Unity Engine update.
-
Updates:
-
Cheaper Gear Recipe Amounts:
- Added Vilebone set and the Paws of the Bear to the list of changes (no changes made for Bear set, or Vilebone Maulclaws)
- Vilebone Cage: Bear Hide craft: 4 > 5
- Vilebone Drapes: Bear Hide upgrade: 5/10/15 > 2/4/6
- Paws of the Bear: Leather Scraps craft: 4 > 2
- Revisited Troll set costs
- Troll Leather Helmet: Troll Hide upgrade: 3/6/9 > 2/4/6 (back to vanilla values)
- Troll Leather Tunic: Troll Hide upgrade: 3/6/9 > 2/4/6 (back to vanilla values)
- Troll Leather Pants: Troll Hide upgrade: 3/6/9 > 2/4/6 (back to vanilla values)
- Black Metal Battleaxe
- Fine Wood upgrade: 0/0/0 > 2/4/6
- Black Metal craft: 30 > 15
- Black Metal upgrade: 15/30/45 > 7/14/21
- Skull Splittur
- Iron craft: 30 > 15
- Iron upgrade: 15/30/45 > 5/10/15
- Yggdrasil Wood craft: 15 > 10
- Yggdrasil Wood upgrade: 5/10/15 > 2/4/6
- Added Vilebone set and the Paws of the Bear to the list of changes (no changes made for Bear set, or Vilebone Maulclaws)
-
Gear Speed Modifications:
- Patterns of the Bear: 0% > 2%
- Loincloth of the Bear: 0% > 2%
- Vilebone Cage: 0% > 2%
- Vilebone Drapes: 0% > 2%
- Stagbreaker: -15% > -10%
- Iron Sledge: -15% > -10%
- Demolisher: -15% > -10%
- Battleaxe: -15% > -10%
- Crystal Battleaxe: -15% > -10%
- Black Metal Battleaxe: -15% > -10%
- Skull Splittur: -15% > -10%
-
Extra Armor Stats (Stamina):
- Headdress of the Bear: 1
- Patterns of the Bear: 2
- Loincloth of the Bear: 2
- Vilebone Visage: 5
- Vilebone Cage: 8
- Vilebone Drapes: 7
- Hood of Ask: 5 > 8
- Robes of Ask: 8 > 12
- Trousers of Ask: 7 > 10
-
Smart Biome Indicator:
- Added the Bear and Vilebone sets to the list of gear to calculate the biome difficulty indicator
-
Gear Upgrade Unlock:
- Included the Bear set to match Troll and Bronze upgrade unlocks
- Moved the Vilebone set recipe from the Forge to the Workbench
-
Forsaken Powers Cooldowns:
- Bonemass: reduced CD from 17.5 mins to 15 mins
- Yagluth: reduced CD from 17.5 mins to 15 mins
- Note: Now all powers have a cooldown of 15 mins
-
Better Trophy Drop Rates:
- Increased the trophy drop rates for the following creatures from 10% to 20%: Ghost, Bear, Vile
-
Progression Halt:
- Added Ghost, Bear and Vile to the halt list of their respective bosses
-
Clearer Weather:
- Further reduced chance of Snowstorms in the Mountain biome from a weight of 0.5 to 0.2 (originally 1) and Snow from weight 2.5 to 1.5 (originally 5)
-
-
New Balance Features:
- Better Creature Drops
- Fenring: Added Fenris Hair 1-2, Added Fenris Claw (replacing Wolf Fang)
- Bat: Added Blood Bag 50% chance drop
- Dverger Rogue, Mage and Ashlands Dvergr: Increased Soft Tissue chance to 100% (from 25%)
- Better Creature Drops
-
New Features:
-
No end-game raids in early biomes
- Seeker and Charred raids do not trigger in the Black Forest biome
-
Stop Nighttime Invasion
- Fulings, Seeker and Charred do not spawn in early biomes at night when their relevant bosses are defeated
- Fulings: Mountain
- Seeker: Plains
- Charred: Plains
-
-
New Build Pieces:
-
Green Standing Brazier
- Added a green version of the Standing Brazier
-
Silver Sconce
- Added 3 types of Silver Sconces (red, blue and green flame) available in the Mountain biome
- Fuel lasts longer than the normal sconce
- Build Cost: Silver, Ancient Bark and the respective fuel: Resin, Greydwarf Eye or Guck
-
Silver Hanging Brazier
- Added 3 types of Silver Hanging Braziers (red, blue and green flame) available in the Mountain biome
- Fuel lasts longer than the normal hanging brazier
- Build Cost: Silver, Chain and the respective fuel: Coal, Greydwarf Eye or Guck
-
Blue and Green Dverger Lanterns
- Added blue and green versions of the Dverger Lantern (both wall and standing)
- Build costs are the same as the normal Dverger Lantern build pieces
-
v1.3.2
- Fixes:
- Progression Halt:
- Fixed broken gravestones dropping Grausten
- Fixed Ashlands trees dropping Ashwood and Charcoal Resin when initially cut down (either by player or environmental damage)
- Creature Unleveler:
- Fixed an issue where hopping worlds in the same game session does not reset/reapply creature spawner data properly.
- Show Heat Meter in Ashlands
- Heat meter now only shows when in the Ashlands biome
- Pocket Portal compatibility fix:
- Fixed an incompatibility with the XPortal mod, where the tags for the Pocket Portal would be reset when reloading a world
- Progression Halt:
- Section additions:
- Alternate Gear Recipe Materials:
- Serpent Scale Shield: Increased Chitin upgrade cost from 1 to 2 per level
- Cheaper Gear Recipe Amounts:
- Leather Helmet: Bone Fragments craft/upgrade: 0/1 (from 0/5)
- Leather Tunic: Bone Fragments craft/upgrade: 0/1 (from 0/5)
- Leather Pants: Bone Fragments craft/upgrade: 0/1 (from 0/5)
- Deer Leather Cape: Bone Fragments craft/upgrade: 0/1 (from 5/5)
- Food And Mead Modifications: Reduced resource amounts for the following recipes:
- Mead base: Ratatosk: Honey 10 > 5; Blueberries 10 > 5
- Mead base: Troll Endurance: Honey 10 > 5
- Mead base: Vananidir: Dandelion 10 > 7
- Mead base: Animal Whispers: Carrot 10 > 5
- Alternate Gear Recipe Materials:
v1.3.1
- All UI configs are no longer synced with server. Players can individually configure this mod's UI elements individually.
- Show Online Players Under Minimap cannot be toggled on with Minimal Status Effects installed.
v1.3.0
- Mod now requires Jotunn
- Fixed an issue with Player Logout Announce not working in certain situations.
- Moved position of the Boat Speed Indicator in the Alternate UI mode to be above the wind indicator for no-map game modifier or when Minimal Status Effects in installed.
- Added symbols for the Time of Day widget according to day section in Alternate UI mode.
- Modified symbols for Enemy Detector in Alternate UI mode according to the number of nearby enemies.
- Updated compatibility notes for: Show Owned Resources In Build Menu and Creature Unleveler By Boss.
- Updated descriptions to include specific changes for the following sections: Alternate Gear Recipe Materials, Alternate Build Piece Materials, Early Linen Cape.
- Renamed section 'Clear Mistlands' to 'Clear Mistlands After Queen'.
- Feature addition: Alternate Gear Recipes - Changed Dundr to use Iolite instead of Bloodstone for crafting and upgrading.
- New Feature: Pocket Portal
- New Feature: Max Portals Per Player
v1.2.0
- Fixed an issue with Progression Halt where players could get the contents of halted chests by simply destroying them.
- Fixed an issue with the Move Camera Up While Sailing section, where if a player would log out while controlling a ship, then the camera would be stuck in a high position when logging back in.
- Fixed an issue with UI widgets (Time and day; online players) not showing on worlds with no map enabled. Now they display properly with the No Map global setting on.
- Feature change: Show Boat Speed - Removed the letter "F" when displaying boat forward speed (kept "R" for reverse);
- Feature change: Show Online Players - Now also shows the total number of players logged in. Swapped the order of header and player list when displayed at the botom right corner (header is now below the player list).
- Feature change: Show Online Players - Added key toggle (Home key) to show/hide the player list (the total number of online players will always be displayed if the config is enabled - this toggle just hides the player list).
- New QOL feature: Shorter Rested Delay
- New QOL feature: More Usable Fuel
- New UI feature: Show Owned Resources In Build Menu
- New UI feature: Show Boss Power Expiration Message
- New UI feature: Player Logout Announce
- New UI feature: Show Heat Meter in Ashlands
- New UI feature: Alternate UI Layout
v1.1.2
- Modified the way Progressionn Halt reads prefab names. This change is specifically targeting a previous incompatibility with Ventrure Location Reset mod where it was changing parts of prefab names after resetting dungeons. This patch makes these two mods compatible.
- New Feature: Halt Ocean Behind Elder. This provides an extra option for players and sever admins if they prefer Ocean resources to be available earlier. Ocean-tier items and food are equal to Mountain-tier items and food, which is why this option is disabled by default, but still available if wanted.
- Rearranged config entries in the config file, which means that old configs will have extra unused config entries (those can be safely deleted)
v1.1.1
- Added Draugr Archers to Progression Halt (previous oversight)
- Removed Pickable Bone Piles found in Meadows from Progression Halt
v1.1.0
- New QOL feature: Move Camera Up While Sailing
- Added forgotten items from old mod port to Cheaper Build Piece Amounts (all banners Leather Scraps: 6 β 5)
- Added Shipwreck to Progression Halt (halted by Eikthyr)
v1.0.1
- Fixed a bug where features that were dependent on checking global keys (Progression Halt, Creature Unleveler) were dependent on having Clear Mistlands section enabled. Now these sections work as intended even if that option is off.
- Made UI sections server synced like the rest of the configs.
v1.0.0
- Initial Upload


