Marsarah-MarsarahTweaks icon

MarsarahTweaks

Grind reduction, boss-based progression halt, less Ashlands enemies, clear Mistlands, lighter metals, no death skill loss, larger sail explore and wisplight radius. UI: time and day, enemy detector, smart biome, weight, free slots, boat speed, player count

CHANGELOG

📜 Version History

v1.4.2

  • Fixes:

    • More Usable Fuel error message fixed when building or being nearby any Shield Generators
    • Fixed UI emoji font issue after Valheim Unity Engine update
  • Updates:

    • Cheaper Gear Recipe Amounts:

      • Added Vilebone set and the Paws of the Bear to the list of changes (no changes made for Bear set, or Vilebone Maulclaws)
        • Vilebone Cage: Bear Hide craft: 4 > 5
        • Vilebone Drapes: Bear Hide upgrade: 5/10/15 > 2/4/6
        • Paws of the Bear: Leather Scraps craft: 4 > 2
      • Revisited Troll set costs
        • Troll Leather Helmet: Troll Hide upgrade: 3/6/9 > 2/4/6 (back to vanilla values)
        • Troll Leather Tunic: Troll Hide upgrade: 3/6/9 > 2/4/6 (back to vanilla values)
        • Troll Leather Pants: Troll Hide upgrade: 3/6/9 > 2/4/6 (back to vanilla values)
      • Black Metal Battleaxe
        • Fine Wood upgrade: 0/0/0 > 2/4/6
        • Black Metal craft: 30 > 15
        • Black Metal upgrade: 15/30/45 > 7/14/21
      • Skull Splittur
        • Iron craft: 30 > 15
        • Iron upgrade: 15/30/45 > 5/10/15
        • Yggdrasil Wood craft: 15 > 10
        • Yggdrasil Wood upgrade: 5/10/15 > 2/4/6
    • Gear Speed Modifications:

      • Patterns of the Bear: 0% > 2%
      • Loincloth of the Bear: 0% > 2%
      • Vilebone Cage: 0% > 2%
      • Vilebone Drapes: 0% > 2%
      • Stagbreaker: -15% > -10%
      • Iron Sledge: -15% > -10%
      • Demolisher: -15% > -10%
      • Battleaxe: -15% > -10%
      • Crystal Battleaxe: -15% > -10%
      • Black Metal Battleaxe: -15% > -10%
      • Skull Splittur: -15% > -10%
    • Extra Armor Stats (Stamina):

      • Headdress of the Bear: 1
      • Patterns of the Bear: 2
      • Loincloth of the Bear: 2
      • Vilebone Visage: 5
      • Vilebone Cage: 8
      • Vilebone Drapes: 7
      • Hood of Ask: 5 > 8
      • Robes of Ask: 8 > 12
      • Trousers of Ask: 7 > 10
    • Smart Biome Indicator:

      • Added the Bear and Vilebone sets to the list of gear to calculate the biome difficulty indicator
    • Gear Upgrade Unlock:

      • Included the Bear set to match Troll and Bronze upgrade unlocks
      • Moved the Vilebone set recipe from the Forge to the Workbench
    • Forsaken Powers Cooldowns:

      • Bonemass: reduced CD from 17.5 mins to 15 mins
      • Yagluth: reduced CD from 17.5 mins to 15 mins
      • Note: Now all powers have a cooldown of 15 mins
    • Better Trophy Drop Rates:

      • Increased the trophy drop rates for the following creatures from 10% to 20%: Ghost, Bear, Vile
    • Progression Halt:

      • Added Ghost, Bear and Vile to the halt list of their respective bosses
    • Clearer Weather:

      • Further reduced chance of Snowstorms in the Mountain biome from a weight of 0.5 to 0.2 (originally 1) and Snow from weight 2.5 to 1.5 (originally 5)
  • New Balance Features:

    • Better Creature Drops
      • Fenring: Added Fenris Hair 1-2, Added Fenris Claw (replacing Wolf Fang)
      • Bat: Added Blood Bag 50% chance drop
      • Dverger Rogue, Mage and Ashlands Dvergr: Increased Soft Tissue chance to 100% (from 25%)
  • New Features:

    • No end-game raids in early biomes

      • Seeker and Charred raids do not trigger in the Black Forest biome
    • Stop Nighttime Invasion

      • Fulings, Seeker and Charred do not spawn in early biomes at night when their relevant bosses are defeated
      • Fulings: Mountain
      • Seeker: Plains
      • Charred: Plains
  • New Build Pieces:

    • Green Standing Brazier

      • Added a green version of the Standing Brazier
    • Silver Sconce

      • Added 3 types of Silver Sconces (red, blue and green flame) available in the Mountain biome
      • Fuel lasts longer than the normal sconce
      • Build Cost: Silver, Ancient Bark and the respective fuel: Resin, Greydwarf Eye or Guck
    • Silver Hanging Brazier

      • Added 3 types of Silver Hanging Braziers (red, blue and green flame) available in the Mountain biome
      • Fuel lasts longer than the normal hanging brazier
      • Build Cost: Silver, Chain and the respective fuel: Coal, Greydwarf Eye or Guck
    • Blue and Green Dverger Lanterns

      • Added blue and green versions of the Dverger Lantern (both wall and standing)
      • Build costs are the same as the normal Dverger Lantern build pieces

v1.3.2

  • Fixes:
    • Progression Halt:
      • Fixed broken gravestones dropping Grausten
      • Fixed Ashlands trees dropping Ashwood and Charcoal Resin when initially cut down (either by player or environmental damage)
    • Creature Unleveler:
      • Fixed an issue where hopping worlds in the same game session does not reset/reapply creature spawner data properly.
    • Show Heat Meter in Ashlands
      • Heat meter now only shows when in the Ashlands biome
    • Pocket Portal compatibility fix:
      • Fixed an incompatibility with the XPortal mod, where the tags for the Pocket Portal would be reset when reloading a world
  • Section additions:
    • Alternate Gear Recipe Materials:
      • Serpent Scale Shield: Increased Chitin upgrade cost from 1 to 2 per level
    • Cheaper Gear Recipe Amounts:
      • Leather Helmet: Bone Fragments craft/upgrade: 0/1 (from 0/5)
      • Leather Tunic: Bone Fragments craft/upgrade: 0/1 (from 0/5)
      • Leather Pants: Bone Fragments craft/upgrade: 0/1 (from 0/5)
      • Deer Leather Cape: Bone Fragments craft/upgrade: 0/1 (from 5/5)
    • Food And Mead Modifications: Reduced resource amounts for the following recipes:
      • Mead base: Ratatosk: Honey 10 > 5; Blueberries 10 > 5
      • Mead base: Troll Endurance: Honey 10 > 5
      • Mead base: Vananidir: Dandelion 10 > 7
      • Mead base: Animal Whispers: Carrot 10 > 5

v1.3.1

  • All UI configs are no longer synced with server. Players can individually configure this mod's UI elements individually.
  • Show Online Players Under Minimap cannot be toggled on with Minimal Status Effects installed.

v1.3.0

  • Mod now requires Jotunn
  • Fixed an issue with Player Logout Announce not working in certain situations.
  • Moved position of the Boat Speed Indicator in the Alternate UI mode to be above the wind indicator for no-map game modifier or when Minimal Status Effects in installed.
  • Added symbols for the Time of Day widget according to day section in Alternate UI mode.
  • Modified symbols for Enemy Detector in Alternate UI mode according to the number of nearby enemies.
  • Updated compatibility notes for: Show Owned Resources In Build Menu and Creature Unleveler By Boss.
  • Updated descriptions to include specific changes for the following sections: Alternate Gear Recipe Materials, Alternate Build Piece Materials, Early Linen Cape.
  • Renamed section 'Clear Mistlands' to 'Clear Mistlands After Queen'.
  • Feature addition: Alternate Gear Recipes - Changed Dundr to use Iolite instead of Bloodstone for crafting and upgrading.
  • New Feature: Pocket Portal
  • New Feature: Max Portals Per Player

v1.2.0

  • Fixed an issue with Progression Halt where players could get the contents of halted chests by simply destroying them.
  • Fixed an issue with the Move Camera Up While Sailing section, where if a player would log out while controlling a ship, then the camera would be stuck in a high position when logging back in.
  • Fixed an issue with UI widgets (Time and day; online players) not showing on worlds with no map enabled. Now they display properly with the No Map global setting on.
  • Feature change: Show Boat Speed - Removed the letter "F" when displaying boat forward speed (kept "R" for reverse);
  • Feature change: Show Online Players - Now also shows the total number of players logged in. Swapped the order of header and player list when displayed at the botom right corner (header is now below the player list).
  • Feature change: Show Online Players - Added key toggle (Home key) to show/hide the player list (the total number of online players will always be displayed if the config is enabled - this toggle just hides the player list).
  • New QOL feature: Shorter Rested Delay
  • New QOL feature: More Usable Fuel
  • New UI feature: Show Owned Resources In Build Menu
  • New UI feature: Show Boss Power Expiration Message
  • New UI feature: Player Logout Announce
  • New UI feature: Show Heat Meter in Ashlands
  • New UI feature: Alternate UI Layout

v1.1.2

  • Modified the way Progressionn Halt reads prefab names. This change is specifically targeting a previous incompatibility with Ventrure Location Reset mod where it was changing parts of prefab names after resetting dungeons. This patch makes these two mods compatible.
  • New Feature: Halt Ocean Behind Elder. This provides an extra option for players and sever admins if they prefer Ocean resources to be available earlier. Ocean-tier items and food are equal to Mountain-tier items and food, which is why this option is disabled by default, but still available if wanted.
  • Rearranged config entries in the config file, which means that old configs will have extra unused config entries (those can be safely deleted)

v1.1.1

  • Added Draugr Archers to Progression Halt (previous oversight)
  • Removed Pickable Bone Piles found in Meadows from Progression Halt

v1.1.0

  • New QOL feature: Move Camera Up While Sailing
  • Added forgotten items from old mod port to Cheaper Build Piece Amounts (all banners Leather Scraps: 6 → 5)
  • Added Shipwreck to Progression Halt (halted by Eikthyr)

v1.0.1

  • Fixed a bug where features that were dependent on checking global keys (Progression Halt, Creature Unleveler) were dependent on having Clear Mistlands section enabled. Now these sections work as intended even if that option is off.
  • Made UI sections server synced like the rest of the configs.

v1.0.0

  • Initial Upload