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PlanBuild

PlanBuild enables you to plan, copy and share your building creations in Valheim with ease. Includes terrain tools and immersion items.

CHANGELOG

Version 0.18.0

  • Compatible with Valheim 0.219.14 (Bog Witch) (ths sea212)

Version 0.17.0

  • Compatible with Valheim v0.218.21
  • Fixed OnPlayer Spawn for blueprint loading (thx Bhearus).

Version 0.16.0

  • Compatible with Valheim v0.218.15
  • Fixed unsupported PlanPieces disappearing
  • Fixed compatibility with ComfyGizmo

Version 0.15.0

  • Compatible with Valheim v0.217.46
  • Fixed re-scan of piece tables (thx searica)
  • Fixed Plan Shader
  • Excluded thumbnails while moving blueprints to and from the server to preserve bandwidth

Version 0.14.8

  • Public API to re-scan pieces and create/update plans of the pieces, called via PlanBuildPlugin.UpdatescanPieces() (thx searica)
  • Implemented the new style of unlimited health like in Infinity Hammer (thx AlanDrake)

Version 0.14.7

  • Disabled Pieces are now loaded as disabled PlanPieces, allowing seasonal items to be blueprinted

Version 0.14.6

  • Fixed BlueprintGUI not being initialised properly
  • Fixed tooltips

Version 0.14.5

  • Fixed PlanBuild internal Text components

Version 0.14.4

  • Fixed NREs in PlanPiece UI components (thx searica)

Version 0.14.3

  • Fixed Blueprint preview tooltip
  • Compatible with Valheim v0.217.22

Version 0.14.2

  • Compatible with Valheim v0.217.14 (Hildir)

Version 0.14.1

  • Fix ComfyGizmo compat

Version 0.14.0

  • Compatible with Valheim v0.216.9
  • Needs Jötunn v2.12.0

Version 0.13.4

  • Compiled against Valheim v0.214.300

Version 0.13.3

  • Compiled against Valheim v0.214.2
  • Needs Jötunn v2.11.0

Version 0.13.2

  • Added korean translation (thx An9e)
  • Fixed center and snap point key hint

Version 0.13.1

  • Fixed shape and paint on the terrain marker GUI
  • Fixed rotation of square terrain markers

Version 0.13.0

  • Mistlands compatiblity

Version 0.12.0

  • Added terrain markers for terrain modifications in blueprints
  • Added option to keep markers after capturing a selection
  • Added thumbnail creation and rotation to the marketplace
  • Added a "placeholder" piece to every blueprint category to make category switching much faster
  • Fixed terrain mod deletion for reset terrain
  • Fixed terrain bleeding on heightmap edges

Version 0.11.1

  • Fixed compat with ComfyGizmo 1.5.0

Version 0.11.0

  • Added server enforced config option to disable all blueprint rune operations for clients (admins are still allowed to use it)
  • Changed blueprint piece description to include piece count
  • Fixed saving of null values to the TextReceiver ZDO

Version 0.10.8

  • Fixed selection cutting to respect admin state

Version 0.10.7

  • Completely reworked the Marketplace GUI to manage blueprints in game
  • Added door state to blueprints (only interpreted on "direct" build)
  • Added ward state (active/inactive) to blueprints (only interpreted on "direct" build)
  • Added container contents to blueprints (only interpreted on "direct" build)
  • Added config value for the smoothing option of the terrain tools
  • Added cut option for selections (copy and delete the selection) to the GUI and as a command
  • Added possibility to save blueprints including the vanilla snap points to the GUI and as a command
  • Added possibility to capture vanilla snap points when using quick select

Version 0.10.6

  • Fixed undo not removing pieces from blueprint selections
  • Added reacting to Escape and Return to the blueprint save GUI
  • Added undo/redo to marker placement

Version 0.10.5

  • Fixed old saved markers

Version 0.10.4

  • Added global plan deletion tool to the plan hammer
  • Snap point and center markers are now concidered "selection tools" - if you have a current selection, newly placed markers will automatically be added to that selection and selection highlighting will be retained
  • Added deletion of snap/center markers with the rune (like removing pieces with the hammer) - only works with a marker selected
  • Fixed rune tools executing without a visible placement marker
  • Increased max camera distance
  • Added key to reset placement offset for blueprints (default Q)
  • Added automatic reset to the placement offset after placing a blueprint
  • Added selection delete to undo queue
  • Added new save dialogue for blueprints
  • Added config for player name prefix on blueprint files
  • Added replacement of spaces in blueprint file names (spaces will be replaced with an underscore)

Version 0.10.3

  • Implemented bp.undo and bp.redo console commands for all blueprint and terrain actions (big thx to Jere)
  • Changed offset handling for blueprints so the placement marker stays in place
  • Added compat patches for ComfyGizmo

Version 0.10.2

  • Fixed Plan Hammer compat with BuildCamera
  • Fixed errors with some blueprints using item/armor stands

Version 0.10.1

  • Added stripping of Semicolons on "additionalText" to prevent CSV errors
  • Added unlimited health to other types of prefabs (Trees, Destructibles)
  • Added back "quick select tool" for direct blueprinting

Version 0.10.0

  • Split plan and blueprint functionality into two separate items
  • If you want to use plans, you must craft the new item "Plan Hammer" from your player crafting screen
  • Reorganized configuration entries for more clarity
  • Please revise your configuration once after installing this version
  • Added saving of local scaling into blueprints. Note that the scale is not saved/synced by the vanilla game for most of the prefabs, so an additional mod for piece scaling should be installed.
  • Added saving of item stand and armor stand items. Loadouts only get placed when using "Direct Build".
  • Added the ability to change blueprint categories via the Marketplace GUI
  • Removed the blueprint "Quick Select" tool, use the add/remove/edit selection tools instead
  • Added temporary capturing of blueprints from the "Edit Selection" tool at runtime without saving a file for it (copy+paste)
  • Added deletion of selected pieces from the "Edit Selection" tool
  • Added ability to capture blueprints using the vanilla snap points (can be used in copy+paste)
  • Added ability to "finish" planned pieces without having the needed resources when the "no placement cost" debug option is active
  • Changed building requirements for the plan totem (1x Wood, 1x Grey Dwarf Eye) and skuld crystal (1 x Grey Dwarf Eye)
  • Added rotation to the square shaped marker
  • Added config to set piece health to "unlimited" for direct builds
  • Check out the README file on github for more in-depth instructions on the new usage: https://github.com/sirskunkalot/PlanBuild/blob/master/README.md

Version 0.9.5

  • Fixed placement of non-Piece prefabs

Version 0.9.4

  • Fixed placement offset not resetting
  • Fixed custom inputs for 0.207.20

Version 0.9.3

  • Fixed manual selection tools

Version 0.9.2

  • Added config for default blueprint build mode
  • Expanded plan totem inventory slots to 28
  • Fixed NRE in main menu when using auga
  • Fixed blueprint tooltip while using a gamepad

Version 0.9.0

  • Fixed syncing of blueprints from the server
  • Fixed replacing of blueprints on capture not writing files
  • Fixed piece description size for blueprints
  • Needs at least Jötunn v2.4.0, Server needs PlanBuild v0.9.0 as well

Version 0.8.5

  • Lowered the scanning runs for new plan prefabs
  • Fixed a NRE when a game object can be found but not instantiated

Version 0.8.4

  • Fixed capturing and placing of meta pieces
  • Fixed breaking terrain mesh when making large changes at zone borders

Version 0.8.3

  • Fixed redundant blueprint manager GameObject when placing directly

Version 0.8.2

  • Fixed selection not resetting after capture
  • Fixed Gizmo Reloaded rotation patch

Version 0.8.1

  • Fixed tooltip display on inventory items

Version 0.8.0

  • Added prefab blacklist for server owners to prevent non-admin users from planning or blueprinting pieces from that list
  • Prefabs can be added directly in the config file or via console commands while being connected to the server
  • Added custom piece table categories to the .blueprint format
  • Added new Thumbnail creation by rendering the blueprint and taking a screenshot of it
  • You can recreate your current blueprint thumbnails via console command "bp.thumbnail" for single blueprints and "bp.regenthumbnails" for all current blueprints
  • Added a new tooltip overlay for blueprints previewing the blueprint's thumbnail
  • Added Piece-only mode to the deletion tool
  • Fixed camera offset in blueprint mode

Version 0.7.1

  • Fix requirements count in Plan Totem

Version 0.7.0

  • Plan Totems will now replace broken pieces in range with plans
  • Added enable/disable to individual Plan Totems (both building & replacing with plans are controlled by this)

Version 0.6.14

  • Fix stuck square tool outline

Version 0.6.13

  • Fixed admin overrides for tools: direct place, terrain and marketplace GUI hotkey

Version 0.6.12

  • Added new tools to modify your blueprint selection manually before saving it - add or remove single pieces or connected structures all at once

Version 0.6.11

  • Fix GizmoReloaded patch when shifting blueprints (unwanted rotation)

Version 0.6.10

  • Fix ValheimRAFT support

Version 0.6.9

  • Made modifier keys in blueprint mode configurable
  • Compress blueprints before transfer and always resize PNG files to max 160 width
  • Needs at least Jötunn v2.3.7

Version 0.6.8

  • Compatibility patch for Gizmo Reloaded (Gizmo is disabled in blueprint mode because of conflicting usage of modifier keys)

Version 0.6.7

  • Fixed compatibility with Build Camera

Version 0.6.6

  • Made the totem piece collection more failsafe
  • Better plan pieces compatibility
  • Remove all GOs with EffectArea from plan pieces
  • Reverted the reset between switching tools
  • Capped the circle size to 100

Version 0.6.5

  • Fixed terrain tool removal not saving

Version 0.6.4

  • Enable clients without PlanBuild to connect to servers with PlanBuild installed but prevent clients with PlanBuild to connect to servers without it (needs Jötunn v2.3.3)

Version 0.6.3

  • Reset selection radius & offset when switching tools

Version 0.6.2

  • Fixed ValheimRAFT compat

Version 0.6.1

  • Fixed BuildCamera compat

Version 0.6.0

  • Hearth & Home update

Version 0.5.2

  • Fixed projector mask for paint / deletion tools
  • Almost every aspect of the mod is translatable now (thx Dominowood371)
  • Added more german translation

Version 0.5.1

  • Remove the ability of the BlueprintRune to "middle-mouse-delete" non-planned pieces
  • Don't make noise and attract mobs when placing blueprints
  • "Plan unknown pieces" is now a server enforced configuration
  • Handle duplicate piece names to avoid new piece notification spam

Version 0.5.0

  • Made the mod mandatory on server and client again - too many griefing oppertunities with the new terrain tools
  • Blueprint market GUI is now translatable (check PlanBuild\assets\Translations)
  • Show ghosts for blueprints with missing pieces
  • Fixed some errors with missing pieces
  • More russian translation (thx Dominowood371)

Version 0.4.3

  • Added new russian translation

Version 0.4.2

  • Fixed new particle effects config option ...
  • Added null check in RPC call, should fix infinite build issue

Version 0.4.1

  • Fixed compatibility with ValheimRAFT
  • Added config for particle effects of Plan Totem

Version 0.4.0

  • Added new tools for terrain modification, terrain painting and vegetation/object deletion to the Blueprint Rune (controlled by server side config)
  • Use the TerrainComp system from Valheim for all tools
  • Removed flatten while placing a blueprint (too inaccurate, use the terrain tools before placing the blueprint)
  • Added a square marker for terrain tools

Version 0.3.5

  • Hopefully fixed some NullReferenceExceptions

Version 0.3.4

  • Changed the way requirements are checked (for allow unknown pieces config option). Should fix the "new piece" spam

Version 0.3.3

  • Compatibility with ValheimRAFT!
  • Added server-enforced config option to allow flattening terrain while placing blueprints

Version 0.3.2

  • New blueprint marketplace pieces
  • Support for pieces in tools other than the hammer (like BuildIt and Clutter)
  • Use bounds to calculate flatten (should be more accurate)
  • Fixed material swap issue when hovering over a piece and using the Skuld Crystal

Version 0.3.1

  • Fixed center point marker issue with pieces lower than the marker

Version 0.3.0

  • New blueprint marketplace! Press "End" to open the server GUI. The server must be configured to accept the blueprints!
  • Additional movement options when placing the blueprints
  • Pieces no longer flash when selecting, instead you should press Ctrl to see the current selection
  • Circle while selecting will remain horizontal now

Version 0.2.12

  • Fix blueprint rotation (oops)

Version 0.2.11

  • Fix markers
  • Fix interaction with Gizmo
  • Fix invisble hover-target piece with Skuld Crystal
  • Added config for directories (scan & save)

Version 0.2.10

  • Allow right Shift & Ctrl (helps with Build Camera)

Version 0.2.9

  • Allow Misc items that can be placed as plans to be part of blueprints (no Misc pieces were allowed before)
  • Preload blueprints on startup, should remove lag when equiping Blueprint Rune

Version 0.2.8

  • Set a minimum of 8 for placementDistance

Version 0.2.7

  • Changed the way the maxPlaceDistance is set while using BluePrint Rune, should be more compatible with other mods that also modify this

Version 0.2.6

  • Added height offset when placing blueprints, change it by Ctrl + Scrolling
  • Added Undo to remove entire blueprints (will not work on blueprints from previous versions, sorry! use the Radius delete to remove them instead)
  • Added Delete to remove all plans in a radius
  • Plans now highlight in the "unsupported" color
  • Changed the way that the ghost prefab is created, should be much better for performance. Let me know if you see anything wonky while placing a blueprint!
  • Placing plans & blueprints no longer consume Stamina

Version 0.2.5

  • Added snap point markers for blueprints!
  • Blueprint parsing is done later & is more forgiving, pieces that are not found show a warning instead

Version 0.2.4

  • Added some automatic fixing of prefabs that are not fully registered from other mods

Version 0.2.1

  • Fixed placement distance for blueprints

Version 0.2.0

  • Changed the Plan Hammer to the Blueprint Rune from Veilheim (many many thanks to Algorithman & sirskunkalot!!!)
  • Added support for .vbuild & .blueprint files!
  • Updated to Jotunn 2.0.11

Version 0.1.8

  • Set CreatorID of finished pieces, fixes refund issue (only 1/3 refunded) of completed pieces

Version 0.1.7

  • Compatibility with Equipment & Quick Slots

Version 0.1.6

  • Avoid updating known recipes if not required, hopefully this removes the new piece message spam

Version 0.1.5

  • Added null check to prevent issues if ScanHammer is called too early (Fixes compatibility issue with RRR NPCs)

Version 0.1.4

  • Updated to Jotunn 2.0.9
  • Updated to Valheim 0.153.2

Version 0.1.3

  • Fixed (hopefully for real this time) incorrect stack count of dropped resources

Version 0.1.2

  • Resources are now dropped in stacks of 1, as a workaround for known issue with ItemDrops

Version 0.1.1

  • Added support for Craft from Containers
  • Added late scan for custom pieces in case a prefab is not found in ZNetScene

Version 0.1.0

  • Updated JotunnLib to Jotunn
  • Planned pieces no longer provide comfort
  • Patches for BuildShare & Build Camera have been moved to main mod dll (Thanks for the help ramonsantana!)

Version 0.0.4

  • Added the repair "recipe" to the Plan Hammer
  • Fixed issue with transparent pieces while wearing Skuld Crystal
  • Fixed names of pieces so they are unique (Fixes compatibility issue with Comfort Tweaks)

Version 0.0.3

  • Handle pieces without WearNTear component (fixes compatibility issue with EpicLoot)
  • Disabling the "Show all pieces" option now removes the pieces again

Version 0.0.2

  • Enemies will no longer target plans