using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AAV")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AAV")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7419a03a-6330-44ae-94f4-8c1987b7aa20")]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.2.0")]
namespace AAV
{
[BepInPlugin("mayo.is.an.instrument.aav", "AAV", "1.0.2")]
public class AAV : BaseUnityPlugin
{
public const string PluginGuid = "mayo.is.an.instrument.aav";
public const string PluginName = "AAV";
public const string PluginVersion = "1.0.2";
public static float HPercent;
public static float SPercent;
private Harmony _harmony;
public void Awake()
{
_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "mayo.is.an.instrument.aav");
}
public void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
}
namespace AAV.Patches
{
[HarmonyPatch(typeof(Player))]
internal class PlayerPatch
{
[HarmonyPostfix]
[HarmonyPatch("CanConsumeItem")]
private static void CanConsumeItemPostfix(Player __instance, ref bool __result, ItemData item)
{
AAV.HPercent = ((Character)__instance).GetHealthPercentage();
AAV.SPercent = ((Character)__instance).GetStaminaPercentage();
string name = item.m_shared.m_name;
switch (name)
{
case "$item_mead_hp_major":
case "$item_mead_hp_medium":
case "$item_mead_hp_minor":
if ((double)AAV.HPercent >= 0.9)
{
ZLog.Log((object)$"Health Percentage is {AAV.HPercent * 100f} so {name} should not be consumed.");
((Character)__instance).Message((MessageType)2, "You've had enough", 0, (Sprite)null);
__result = false;
}
break;
}
if ((name == "$item_mead_stamina_medium" || name == "$item_mead_stamina_minor") && (double)AAV.SPercent >= 0.9)
{
ZLog.Log((object)$"Stamina Percentage is {AAV.SPercent * 100f} so {name} should not be consumed.");
((Character)__instance).Message((MessageType)2, "You've had enough", 0, (Sprite)null);
__result = false;
}
}
}
}