ValheimVRM
I'm not the creator of this mod. All credits go to aMidnightNova fork.
Last updated | 3 months ago |
Total downloads | 1074 |
Total rating | 2 |
Categories | Misc Skins |
Dependency string | Mayu-ValheimVRM-1.0.2 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Fork of the original ValheimVRM by aMidnightNOVA
Installation
- Install the mod throught Thunderstore mod manager.
- Get a 3D .VRM model an place it in ''Thunderstore\DataFolder\Valheim\profiles<yourprofilename>\ValheimVRM'' (character model and in-game player character should have the same name)
- make a .txt file named 'settings_<NAME>.txt' and place it in the same folder as the VRM file.
- paste the following into the txt and edit to your liking: (There is an example of it inside the ValheimVRM folder)
Config
//--- Player size settings ---//
// VRM model scale ModelScale=1.1
// Y-coordinate offset of the model ModelOffsetY=0
// Player collider height PlayerHeight=1.85
// Player collider radius PlayerRadius=0.5
// Nice for smol characters, so they could sit on the edge and do not clip in chairs SittingOnChairOffset=(0, 0, 0)
// Offset when sitting on throne SittingOnThroneOffset=(0, 0, 0)
// Offset when sitting in a ship SittingOnShipOffset=(0, 0, 0)
// Offset when holding the mast HoldingMastOffset=(0, 0, 0)
// Offset when standing on a ship front HoldingDragonOffset=(0, 0, 0)
// Use this to offset yourself when you're sitting on the ground SittingIdleOffset=(0, 0, 0)
// Use that if your smol character stuck in air while sleeping SleepingOffset=(0, 0, 0)
//--- Equipment transformation ---//
// Offset of the equipment position of the right hand RightHandItemPos=(0, 0, 0)
// Offset of the equipment position of the left hand LeftHandItemPos=(0, 0, 0)
// Offset of back item position of the right hand. (+Y is forward, +Z is down, +X is right) //right back items(when you press R) RightHandBackItemPos=(0, 0, 0) KnifeSidePos=(0, 0, 0) KnifeSideRot=(0, 0, 0) StaffPos=(0, 0, 0) StaffRot=(0, 0, 0)
// Offset of back item position of the left hand. (+Y is forward, +Z is down, +X is right) //left back items(when you press R) LeftHandBackItemPos=(0, 0, 0) BowBackPos=(0, 0, 0) StaffSkeletonPos=(0, 0, 0)
//--- Misc ---//
// VRM model brightness ModelBrightness=0.8
// This will process and turn textures into standard textures. it will take some time, like 20 seconds or so if your avatar has a lot of textures. // cannot be used at the same time as UseMToonShader, and will override the UseMToonShader setting AttemptTextureFix=true
// Adjust the camera position to the height of the VRM model FixCameraHeight=true
// Use the MToon shader // If you want to use it, set "SSAO" to Off in the graphics settings UseMToonShader=false
// Make the player fade out when the camera gets close // It is recommended to disable it on smol characters EnablePlayerFade=true
// Can we send this vrm to other players // Currently unsupported AllowShare=true
//--- SpringBone settings ---//
// Stiffness scale of SpringBone SpringBoneStiffness=1.0
// Gravity strength scale of SpringBone SpringBoneGravityPower=1.0
//--- Scaling ---//
// Scale for the equipment in hands EquipmentScale=1.0
// Scale for the interaction distance InteractionDistanceScale=1.0
// Scale for attack distance AttackDistanceScale=1.0
// Depth on which your character starts swiming SwimDepthScale=1.0