Mayu-ValheimVRM icon

ValheimVRM

I'm not the creator of this mod. All credits go to aMidnightNova fork.

Last updated a month ago
Total downloads 349
Total rating 2 
Categories Misc Skins
Dependency string Mayu-ValheimVRM-1.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202

README

Fork of the original ValheimVRM by aMidnightNOVA


Installation

  • Install the mod throught Thunderstore mod manager.
  • Get a 3D .VRM model an place it in ''Thunderstore\DataFolder\Valheim\profiles<yourprofilename>\ValheimVRM'' (character model and in-game player character should have the same name)
  • make a .txt file named 'settings_<NAME>.txt' and place it in the same folder as the VRM file.
  • paste the following into the txt and edit to your liking: (There is an example of it inside the ValheimVRM folder)

Config

//--- Player size settings ---//

// VRM model scale ModelScale=1.1

// Y-coordinate offset of the model ModelOffsetY=0

// Player collider height PlayerHeight=1.85

// Player collider radius PlayerRadius=0.5

// Nice for smol characters, so they could sit on the edge and do not clip in chairs SittingOnChairOffset=(0, 0, 0)

// Offset when sitting on throne SittingOnThroneOffset=(0, 0, 0)

// Offset when sitting in a ship SittingOnShipOffset=(0, 0, 0)

// Offset when holding the mast HoldingMastOffset=(0, 0, 0)

// Offset when standing on a ship front HoldingDragonOffset=(0, 0, 0)

// Use this to offset yourself when you're sitting on the ground SittingIdleOffset=(0, 0, 0)

// Use that if your smol character stuck in air while sleeping SleepingOffset=(0, 0, 0)

//--- Equipment transformation ---//

// Offset of the equipment position of the right hand RightHandItemPos=(0, 0, 0)

// Offset of the equipment position of the left hand LeftHandItemPos=(0, 0, 0)

// Offset of back item position of the right hand. (+Y is forward, +Z is down, +X is right) //right back items(when you press R) RightHandBackItemPos=(0, 0, 0) KnifeSidePos=(0, 0, 0) KnifeSideRot=(0, 0, 0) StaffPos=(0, 0, 0) StaffRot=(0, 0, 0)

// Offset of back item position of the left hand. (+Y is forward, +Z is down, +X is right) //left back items(when you press R) LeftHandBackItemPos=(0, 0, 0) BowBackPos=(0, 0, 0) StaffSkeletonPos=(0, 0, 0)

//--- Misc ---//

// VRM model brightness ModelBrightness=0.8

// This will process and turn textures into standard textures. it will take some time, like 20 seconds or so if your avatar has a lot of textures. // cannot be used at the same time as UseMToonShader, and will override the UseMToonShader setting AttemptTextureFix=true

// Adjust the camera position to the height of the VRM model FixCameraHeight=true

// Use the MToon shader // If you want to use it, set "SSAO" to Off in the graphics settings UseMToonShader=false

// Make the player fade out when the camera gets close // It is recommended to disable it on smol characters EnablePlayerFade=true

// Can we send this vrm to other players // Currently unsupported AllowShare=true

//--- SpringBone settings ---//

// Stiffness scale of SpringBone SpringBoneStiffness=1.0

// Gravity strength scale of SpringBone SpringBoneGravityPower=1.0

//--- Scaling ---//

// Scale for the equipment in hands EquipmentScale=1.0

// Scale for the interaction distance InteractionDistanceScale=1.0

// Scale for attack distance AttackDistanceScale=1.0

// Depth on which your character starts swiming SwimDepthScale=1.0