Meldurson-AllTameableTamingOverhaul icon

AllTameableTamingOverhaul

Overhauls the taming system and allows you to tame and modify taming for almost any creature.

Last updated 3 weeks ago
Total downloads 124502
Total rating 22 
Categories Tweaks Enemies Hildir's Request Update Ashlands Update
Dependency string Meldurson-AllTameableTamingOverhaul-1.5.2
Dependants 341 other packages depend on this package

This mod requires the following mods to function

ValheimModding-Jotunn-2.24.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.24.1

README

Title

Banner This is an overhaul and rewrite of AllTameable from Buzz.

Latest Update

Version 1.5.2
* Fixed mass command localization
* Now shows adjusted taming time with buffs
* Implemented stricter network version allowance

Feral Creatures

  • With update 1.4.7 you can now have creatures that you are not yet able to tame.
  • These creatures will be notated as "Feral" instead of Wild when looking at them.
  • The two circumstances this can happen is:
    • In the meldurson.valheim.AllTameable.cfg file you can set the maximum level you can tame wild creatures. So if set to 1 then any two star (or higher with CLLC) would be feral and cannot be tamed.
    • In the AllTameable_TameList*.yml files you can specify a custom option of requiredWorldKeys= such as defeated_dragon which will mean unless you have defeated Modor they will be Feral.
  • You can read more on how to modify the tamelist for required keys HERE

DNA

  • All tameable creates can now have random colour and traits.
  • You can toggle both if you just want colour or just want traits.
  • Same as everything else, when breeding will inherit with variance from parents
  • New equipment to show you a creature's DNA.
  • The lower other physical stats, the easier it is to get higher in another stat.

Strength of Stat Effects
Main Stat Strong Effect (30%) Medium Effect (20%) Weak Effect (10%)
Speed Armor Size Health
Armor Speed Health Size
Health Size Armor Speed
Size Health Speed Armor

Examples:
We will use a variance (configurable ) of 10%

  • If you two creatures with all traits at 100%, the range of the trait will +-10%.
  • If you have two creatures with 50% Speed and 100% Armor, Health, and Size, since Speed has a Strong effect on Armor and Speed is low, the range of the Armor trait will +13%,-7.7%, for Size the range would be +12%,-8.3%, for Health the range would be +11%,-9%, and for Speed it would stay +-10%
  • Oppositely, if you have a 150% Speed, 100% all others, the ranges will be, +7.7%,-13% for Armor, +8.3%,-12% for Size, -9%,+11% for Health
  • This compounds will all traits, so if Speed, Armor, and Size are all 50% and Health is 150% the ranges would be:
    • +17,-5.6 for Health: (1.3x1.2x1.1=1.7 increase) , (0.77x0.83x0.9 = 0.56 decrease)
    • +14,-7 for Speed 1.3x1.2x0.9=1.4 increase , 0.77x0.83x1.1 = 0.7 decrease
    • +12,-8.3 for Armor 1.3x0.83x1.1=1.2 increase , 0.77x1.2x0.9=0.83 decrease
    • +10,-9.7 for Size 0.77x1.2x1.1=1 increase , 1.3x0.83x0.9=0.97 decrease
  • Detailed calculations for DNA can be found here
  • As the new DNA system is a major overhaul and is quite complex, if you have any issues, let me know and I can try and fix them.
  • If you have errors or do not want the DNA system you can disable it in the config.
  • Also, if you have any suggestions on how the DNA system or the mod can be improved, feel free to make a suggestion here

DNA

New in 1.3

  • Works with Ashlands.
  • Complete overhaul of eggs and hatching.
    • Eggs now have levels inherited from parents and determines level once hatched.
    • Dragon eggs now hatch the same as chicken eggs.
    • All genetic functionality that was available with normal offspring now can apply to eggs.
  • Changed where taming tools are made, now required to use a crafting table.
  • Added an advanced taming tool that can be used to interact with creatures from further away and command multiple creatures at a time.
  • Can cycle between different mass commands using the cycle key when looking at a tamed creature.
  • Added three tiers of special taming food that reduces taming time, made in the cauldron.
  • Mutation chances are now split between levels, infusions, and effects.
  • Can now log out and into a different world at it will reload your configs, no longer need to quit and reopen.

The current state of the mod includes the following features: Creatures

  • Ability to tame any creature specified in the config including added other mods.
  • Works in singleplayer, multiplayer, and dedicated server as long as all parties and the server have the mod installed.
  • Added craftable items that when hovering over a creature and wielding the item it will show taming time and acceptable consumables.
  • Ability to have hatchable dragon eggs.
  • New Config solution to manage creature tames more easily.
  • CLLC integration (Optional):
    • Levels of hatched dragon egg gets level chance from CLLC.
    • Inheritance of effect and infusion from parents.
    • Mutation chance to get a different effect/infusion.
    • Mutation chance for level to change (+1/-1) eg: two 3 star creatures would have a chance to breed a 4 star and also 2 star.
  • Monster Modifier integration
  • Added ability to remove option for taming.
  • Can set a healing amount when a tame consumes an item (this feature was removed in Hearth and Home).
  • Can breed Humans added by RRRNPC.
  • Can breed different creatures together (mainly useful for humans with male/female variants).
  • Can tame passive creatures such as Deer (or others added by mods such as Horems Wildlife).
  • Can have specific offspring depending on mates.
  • Can set Trades for instant taming.
  • Can turn on Simple Mode to only change taming and does not include custom procreation.
    • If do not need complex procreation and are having issues, turn this on in config.
  • Special taming food that decreases taming time.
    • Made using the cauldron and uses completed tasty mead.
    • Potion that can be drank that speeds up taming of all creatures in area.
  • Increased reach for interaction with creatures when using the taming tool.
  • Can have creatures lay eggs.
  • Command multiple creatures at once with taming wand.
  • DNA that is randomized for every creature and can be breed for specific traits.
  • Equipment to help with taming and breeding.
  • Can hand feed tamed creatures by using food on them.
  • Can tame all bosses!

Modor

Current features that do not work:

  • Ability to tame Bosses (they have special AI that is not conducive with taming) fixed in version 1.3.3
  • Ability to tame Birds (also have a special AI)

Items:

Items There are currently 2 tools, 3 wearables, and 4 consumables added by this mod. The recipes can be modified in the config file.

Default Recipes
Item ID Required Items Crafting Station
Taming Tool el_TamingTool 1 Raw Meat, 1 Red Mushroom, 1 Carrot, 5 Resin Workbench lvl 1
Taming Wand el_AdvancedTamingTool 3 Crystal, 20 Cloudberry,10 FineWood,2 Dragon Tears Workbench lvl 4
Basic Taming Food el_T1Food 1 Tasty Mead, 3 Yellow Mushroom, 1 Leather Scraps Cauldron lvl 1
Superior Taming Food X 3 el_T2Food 6 Medium Health Potion, 10 Barley Flour, 1 Dragon Tear Prep Table lvl 1
Excellent Taming Food el_T3Food 4 Minor Eitr Mead, 2 Major Health Potion, 1 Anglerfish, 5 MageCap Cauldron lvl 5
Mead Base Speed Tame MeadBaseSpeedTame 3 Wolf Trophy, 5 Barley Flour, 5 Tamed Nearby*, 10 Honey Mead Cauldron lvl 1
Taming Potion X 4 MeadSpeedTame 1 Mead Base Speed Tame Fermenter
Calming Gloves CalmingGloves 6 Linen Thread, 2 Silver, 4 Tamed Nearby*, 5 Wolf Hide Workbench lvl 4
Taming Hat TamingHat 10 Linen Thread, 5 Tamed Nearby*, 1 Goblin Totem, 15 Lox Hide Artisan Table lvl 1
Bestial Command Robes BestialRobes 10 Wolf Pelt, 10 Linen Thread, 10 Tamed Nearby*, 5 Needle Workbench lvl 5

* Must have X number of tamed creatures nearby (10m) when attempting crafting

I made this so I could use it on a dedicated server and ended up adding features that I wanted to have. I can only work on this in my spare time, if you enjoy the mod and want and have the ability to send a few bucks you can on Ko-fi

ko-fi

Soldier Egg

Installation Instructions:

  • Download the main file with a mod manager or manually place the DLL file in the plugins folder.

  • This mod is required to be installed on both client and server in order to function!

  • Download one of the TameList in the optional files section and place in the config folder.

  • Open the TameList file and modify to your hearts content, including adding creatures that are added by mods as long as it follows the correct format.

  • If you have a Tamelist that you want to share, feel free to send it to me through Discord.

Configuration

Explanation and overview of how to format the TameList can be found on the wiki and a more detailed version can be found here

Known Incompatibilities:

  • Issues with Valheim Plus Invincible Tames (throws an error, not game breaking)
  • Tames entering WardIsLove wards can throw an error (Also not game breaking)

Troubleshooting

If a creature is not tameable when you think they should be then there are a steps you can take:

  1. When you start the game before the title screen there will be a block of messages saying which creatures have been set to tameable. The start of the message will be [Info :AllTameable-Overhaul] the name of the creature should be here with successfully added beside it. If it is not you may need to check your TameList
  2. If you enable Debug Output in the meldurson.valheim.AllTameable.cfg then when you load into the world it should show what creatures have successfully changed to be tameable and if they are commandable. This will be a block of
    [Warning:AllTameable-Overhaul] Creature is commandable [Warning:AllTameable-Overhaul] Successfully added Tame and Procreation to Creature
  3. If it says that the creature is tameable or commandable but does not show when in game, if you use the Taming Tool when Debug is enabled and hover over the creature it will show the Prefab name and if it is commandable. If the Prefab name is not in your Tamelist then you will have to add it.

If a creature is not procreating then there are a couple steps you can take:

  1. Enable Debug in the meldurson.valheim.AllTameable.cfg

  2. When hovering over the creature when they are fed it will bring up a few stats.

    • The one you may need to look at is the Less than max instance:
  3. If it says Needs Mate then it will let you know the creatures that are around

  4. If it says Error then it will post in Bepinex what the error is (Note: For 30s-1m after loading into a world there may be some errors with other mods that affect spawning that should go away)

    If none of that works, then reach out to me on the Valheim Modding Discord

Contact:

The most reliable way to reach out would be to ping me in the Valheim Modding Discord under @Meldurson or dm me on Discord.