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AllTameableTamingOverhaul
Overhauls the taming system and allows you to tame and modify taming for almost any creature.
CHANGELOG
Version 1.5.4
- Updated to newest game version
- Fixed localization error
- Fixed compat with Monster Modifiers
- Fixed compat with ElvenNPC
- Fixed extreme frame drop when looking at recipe requiring eggs
Version 1.5.3
- Fixed compatibility with VikingNPC
- Modified how follow distance works to be tied to size
- Added multiplier for follow distance
- Added error detection when fixing Hen Size
Version 1.5.2
- Fixed mass command localization
- Now shows adjusted taming time with buffs
- Implemented stricter network version allowance
Version 1.5.1
- Wild or crafted eggs now have random DNA
- Patched BetterRiding that changes how feeding works
Version 1.5.0
- Added Localization
- Added recipes to config
- Added option to only have brightness changes instead of RGB
- Monster Modification no longer duplicates modifications
- Offspring can no longer have both Monster Modification immunities
- Added compatibility for ElvenNPCs
- Fixed error with Norse Demigods
- Changed default recipes and tamelist
- Fixed sync issues with servers
- Fixed issue with craft from containers mods counting tames nearby more than once
Version 1.4.12
- Updated to Bog Witch
- Fixed integration with Monster Modifiers
- Added monster mod integration to eggs
- Fixed egg level when growing up
Version 1.4.11
- Added integration with Monster Modifiers
Version 1.4.10
- Fixed Compatibility with VikingNPCs update
Version 1.4.9
- Fixed issue with modded creatures that have custom taming not being able to eat
Version 1.4.8
- Added Compatibility with Portable Pals
- Better sync of DNA with multiplayer
Version 1.4.7
- Added config for disabling taming foods
- Water based eggs no longer require shelter or fire
- Can now set custom offspring name in tamelist
- Can now set required global key in order to tame
- Can now set maximum level tameable in wild
- Follow distance of creatures is now based on consume range
- Should stop large creatures from pushing you anymore
- 1.5 consume range sets the distance to vanilla
- Added (some) compatibility with VikingNPCs
- Fixed bug with AnimalAI not healing when fed (Deer are one)
- Fixed errors when some bosses were tamed
- Taming tool hover text now handles more consumables if needed
Version 1.4.6
- Modified Tamelist for Ashlands creatures
- Fixed bug with previously tamed creature noises
- Fixed bosses that are tamed not removing the boss effects
Version 1.4.5
- Fixed borked AnimalAI
- Fixed error with config creation
- Fixed error with attacks with no dropPrefab
Version 1.4.4
- Fixed double counting of creatures in custom procreation
- Fixed fatal error when certain modded creatures were killed
Version 1.4.3
- Added chest armor piece
- Added effect that buffs tames in the area and debuffs player
- Added ability to hand feed creatures by "using" food on them
- Fixed an issue with groups not getting set correctly
- Fixed double counting some creatures when trying to breed
- Made creatures that only trade, unable to be fed special taming food
- Fixed error with killing certain creatures
Version 1.4.2
- Fixed custom eggs based on Dragon Eggs failing
- Added patch to make sure recipes with more than 4 ingredients cycle pages
- Fixed a couple bugs
- Fixed default tamelist
Version 1.4.1
- Fixed tamed Dvergers being able to be hit by player
- Fixed Animals not being able to move unless alerted
- Colors of wild creatures that you tame no longer change once tamed
Version 1.4.0
- Updated to Ashlands
- Added ability to select Asksvin egg for optional egg
- Removed DNA dependence on CLLC
- Adjusted DNA Colors
- Adjusted Default Tamelist
Version 1.3.9
- Updated to Valhiem version 0.217.46
- Removed floating Magecap at spawn
- Changed hover consumable items to now show localized names
- Tamed bosses no longer cause weather effects or boss bar if alerted right after taming
Version 1.3.8
- Fixed baby creatures despawning on relog
- Bosslike creatures who's attacks spawn other creatures, when tamed, now spawn tamed creatures
- Fixed error on joining a server from duplicate SpeedTamePotion
- Default Tamelist now includes all Bosses, Minibosses and Gjall
- Added a max level for mutation
- Fixed issue where creature that was unable to procreate, and grew up from egg was getting spawned as mini instead of egg
Version 1.3.7
- Fixed disabling useDNA color not actually disabling color
Version 1.3.6
- Lowered levels on eggs to reference amount of stars so 0 star creatures have lvl 0 eggs instead of lvl 1 eggs etc.
- Added config to limit the size changes possible in DNA
Version 1.3.5
- Fixed issue with Eggs disappearing
- Made it so if using DNA all tames will correctly have DNA, not just ones in tamelist
- Fixed DNA Hover not showing up sometimes
- Fixed eggs with CLLC effect/infusions accidentally getting copied to other eggs
- Fixed some issues with logging out and back into worlds
Version 1.3.4
- Fixed issue with Taming Hat not showing DNA
- Made it so if only specifying creature in TameList, if already tameable will just add compatibility can not change the Taming
Version 1.3.3
- Added DNA to all creatures modified by AllTameable
- Added Calming Gloves, Taming Hat, and Taming Potion
- Fixed taming of some creatures that are set to hunt player
- Made so tamed bosses will no longer create weather effects or have a boss bar
- Added equipment to children (not weapons)
- Made groups able to be set for creatures that are set to not be tameable
- When trying to reproduce will take into account all possible mates and offspring to determine max amount in area
- Fixed issue with loading eggs when logging out
- Fixed error with children of creatures that talk (Dverger)
- No longer can interact with fire with a Dragon Egg, need to hatch like chicken egg
- Taming Tool uses resin again to craft instead of Dragon Egg
Version 1.3.2
- Fixed incompatibility with JewelCrafting
- Adjusted chicken size to scale better with levels
Version 1.3.1
- Fixed issue where could not add dragon eggs to Moder altar
- Made dragon eggs default stack to 20 except if special
Version 1.3
- Added ability to specify a custom egg as offspring
- Made eggs have level that will carry over when hatched
- Made eggs inherit CLLC infusion/extra effect same as normal offspring
- Made dragon eggs work the same as chicken eggs to hatch near fire
- Added advanced taming stick that can command multiple tames in an area
- Moved increased interact range to only be on advanced taming stick
- Added Tier 3 taming food
- Fixed issue with specific offspring not getting changed back to default
- Made default tamelist taming values closer to vanilla (mostly with growup time)
- Can now specify child offspring using specificOffspring and will not make a mini version of it
- Made compatible with Hildir Update
- Split mutation chances into three separate chances
- Added ability to specify group in config so tamed and wild of different prefabs won't attack eachother
- Fixed issue where logging out did not properly reset config so should be able to change world/servers without quitting game
Version 1.2.1
- Fixed incompatibility with Auto_Feed
Version 1.2.0
- Increased interact range with tame stick for creatures (can hover over them from further)
- Added taming food that when a creature consumes it will decrease taming time
- Changed sooth effect to be calmer
- Fixed default tamelist carrying over from file to file
Version 1.1.5
- Added Simple config option to only allow for simple procreation (use default vanilla)
- Removed the ability to specify creatures for taming in normal config (meldurson.valheim.AllTameable)
- If updating and specifying creatures in meldurson.valheim.AllTameable, will create TameList for you
- If not updating or do not specify creatures in meldurson.valheim.AllTameable then will make a Tamelist (Same as Vanilla TameList)
- Made complex procreation more stable
- Fixed issue where could find closest mate to be same creature even when set to canMateWithSelf=false
- Removed the need for adding a "-1" on a line in TameList that only specifies mates
- Changed ranges to scale with "size" in TameList
- Changed UpdatedInterval to closer to Vanilla
Version 1.1.4
- Added ability to set default in Tamelist
- Added ability to specify attributes by name in tamelist to change them
- Added custom attribute canMateWithSelf so creature can only mate with different creature
- Added custom attribute specificOffspring with probability of specific offspring
- Added ability to have multiple Tamelist files making it easier for mods
- Fixed not being able to specify different mates on separate lines
- Fixed maxCreatures allowing double what it should
Version 1.1.3
- Changed way procreation works to remove errors
- Fixed error of infinite spawns if error when growing up
- Fixed minor error when chickens lay eggs
- Added more information when using taming tool in debug mode
Version 1.1.2
- Added functionality to trade for instant tame
- Changed petting and taming sounds to be specific to tame and not just wolf growl
- Fixed issues with reading Tamelist for accommodating different number formats
- Added functionality that small errors in tamelist will create notification but not break tame
- Fixed issue with default config file tames not updating change faction and procreation correctly
Version 1.1.1
- Updated to Mistlands update
- Added ability to have Seeker Broods as Offspring from Seekers or Seeker Brutes
Version 1.1.0
- Added ability to tame passive creatures (That have AnimalAI not MonsterAI)
- Added ability for different creatures to mate with eachother (such as male/female)
- Allowed for procreation of Humans created with RRRNPC
- Fixed issue where offspring would sometimes be untamed and attack everything
- Fixed issue of duplicating Dragon Egg
- Renamed to AllTameable Taming Overhaul
- Made looking at creatures with taming stick be a little more descriptive on what is missing
- Created a small separate optional patch for RRRNPC to help with taming errors
Version 1.0.7
- Fixed Deer and MountUp issue
- Added ability for consuming to provide a set heal on top of regen
- Made regen not say "+0" if regenerating a small amount of health (added healing vfx)
Version 1.0.6
- Added ability to tame deer
- Added optional CLLC integration
- Added tamelist format to remove ability to tame (useful for servers)
- Added breeding inheritance for CLLC
- Added mutation chance with breeding
- Fixed issue with two creatures of the same breed trying to kill each other if one tames before the other
- Added ability to get random level out of hatched dragon eggs
Version 1.0.5
- Fixed issue with dragon egg sometimes teleporting to spawn when interreacting with fire
- Added ability to pick up eggs once set down for hatching
Version 1.0.4
- Fixed some people unable to breed any creature
- Fixed raw meat disappearing on cooking rack
- Added more info when hovering over creature with taming tool
- Added a debug option in config that when set to false removes many lines from the debug window
- When debug set to true, taming stick will show exactly why a creature isn't breading
Version 1.0.3
- Added an easier way to load and manage creatures using the TameList
- Fixed ability to hatch dragon eggs
- Added built-in server config sync
- Optimized Startup loading
- Fixed closest creature when loading in to have incorrect taming properties
Version 1.0.0
- Updated to hearth and home update
- Added support for creatures added by mods
- Added dedicated server support
- Added a taming tool to see each creatures taming requirements