2. In Depth Explanations of TameList
Updated 2 months agoIn Depth Explanations of TameList
An overview of configuring the TameList can be found here
Every line, if no attributes named will be formatted like so:
name, commandable, tamingTime, fedDuration, consumeRange, consumeSearchInterval, consumeHeal, consumeSearchRange, consumeItems, changeFaction, procretion, maxCreatures, pregnancyChance, pregnancyDuration, growTime
Any line starting with a # will be skipped from calculating into the TameList
Here is a block of some creatures:
*Default,false,1300,300,1,10,30,15,Raspberry:Blueberries:Carrot:Turnip:Mushroom:Cloudberry:OnionSoup:Onion,false,true,7,0.66,90,2000
Boar
*Tier_1,true,1500,300,1.4
Deer,offspringName=Fawn
Neck,consumeItems=SerpentMeat:FishRaw:Bread:Raspberry:Blueberries:Cloudberry:Carrot:Mushroom:MushroomYellow:MushroomBlue:Turnip,egg=drake(1200:#00FF00:0.3)
StoneGolem,true,2300,300,2,10,30,20,CopperOre:IronOre:SilverOre:TinOre:Ruby,true,false,requiredWorldKeys=defeated_dragon:defeated_eikthyr
###Goblins###
*Goblins,true,2300,500,2,10,90,15,SerpentMeatCooked:CookedLoxMeat:BloodPudding:FishWraps:LoxPie:TurnipStew:SerpentStew:BlackSoup:WolfMeatSkewer:WolfJerky:CookedWolfMeat:CookedHareMeat,false,true,5,0.66,200,3200
Goblin,-1,group=AllGoblin
GoblinBrute,group=AllGoblin,size=1.7,canMateWithSelf=false
GoblinShaman,group=AllGoblin,specificOffspring=GoblinBrute(Goblin:80/GoblinBrute:10),specificOffspring=GoblinShaman(GoblinBrute:70)
Line:
*Default,false,1300,300,1,10,30,15,Raspberry:Blueberries:Carrot:Turnip:Mushroom:Cloudberry:OnionSoup:Onion, false,true,7,0.66,90,2000
- Will set the default for all creatures going forward until the next default is set. This is due to the *Default
at the beginning of the line:
- It is set to not be commandable with the false
and have a taming time of 1300
seconds.
- Once it consumes an item it will be fed for 300
seconds.
- It can consume items up to 1
m away (The default for Boars).
- Will look for food every 10
seconds.
- Will heal 30
health when eating*(if set in config to heal). Will look for food in a radius of 15
m.
- Will be able to eat Raspberry:Blueberries:Carrot:Turnip:Mushroom:Cloudberry:OnionSoup:Onion
.
- When tamed it will not change factions due to being set to false
so it will not attack untamed of the same creature.
- It will also be able to procreate as procreation is set to true
.
- When attempting to procreate, the max number of creatures in the area that it can breed with is 7
, if there are more than that it will not procreate.
- There is a 34% chance to procreate every time it attempts to procreate (every 10 seconds) this is due to being set to 0.66
. The lower the number the more likely it is: 0.2
will make it 80% chance, 0.99
will give it a 1% chance.
- The creature will be pregnant for 90
s.
- The offspring will take 2000
s to grow up.
Line:
Boar
- Since the previous line was set with a *Default
line and all it has of the aspects we want, this will be equivalent to a line such as:
Boar,true,1300,300,1,10,30,15,Raspberry:Blueberries:Carrot:Turnip:Mushroom:Cloudberry:OnionSoup:Onion,false,true,7,0.66,90,2000
Line:
*Tier_1,true,1500,300,1.4
- As this line starts with a '*' with *Tier_1
then it will overwrite and set the default.
- This will set it to commandable with the true
.
- Have a taming time of 1500
seconds.
- Will not change the current default, having a fed time of 300
seconds.
- Changes the consume range to 1.4
m.
- The rest will be kept from the first line *Default
Line:
Deer,offspringName=Fawn
- Since the previous line modified part of the default with *Tier_1
line, this will be equivalent to a line such as:
Deer,true,1500,300,1.4,10,30,15,Raspberry:Blueberries:Carrot:Turnip:Mushroom:Cloudberry:OnionSoup:Onion,false,true,7,0.66,90,2000
- There is also a custom offspring name set with offspringName=Fawn
as by default the offspring name would be Mini Deer
and now it will be Fawn
Line:
Neck,consumeItems=SerpentMeat:FishRaw:Bread:Raspberry:Blueberries:Cloudberry:Carrot:Mushroom:MushroomYellow:MushroomBlue:Turnip, egg=drake(1200:#00FF00:0.3)
- This will start with the default as a base and since we specified the consumeItems=...
it will change the consumeItems from Raspberry:Blueberries:Carrot:Turnip:Mushroom:Cloudberry:OnionSoup:Onion
to SerpentMeat:FishRaw:Bread:Raspberry:Blueberries:Cloudberry:Carrot:Mushroom:MushroomYellow:MushroomBlue:Turnip
- The special aspect egg
is also specified with the part egg=drake(1200:#00FF00:0.3)
which sets the offspring to be an egg that hatches when close to a fire.
-The format of the egg is eggtype(hatchtime:HexColor:size)
with the options for eggtype being either chicken
or drake
, in this case drake is used.
- This specific line sets the offspring to be a drake egg that is 30% (0.3
) the size of the original drake egg and is green (#00FF00
).
- The egg will hatch after 1200
seconds into a Mini Neck which will grow into a Neck after an additional 2000
seconds (From the Default).
Line:
StoneGolem,true,2300,300,2,10,30,20,CopperOre:IronOre:SilverOre:TinOre:Ruby, true,false,requiredWorldKeys=defeated_dragon:defeated_eikthyr
- As you can see, you do not need to specify "food" as the consumable items, they can be any item that can be dropped on the ground.
- After the consumeItems attribute is set you can see that the changeFaction
is set to true
. This will make it so after taming it will also be hostile towards other StoneGolem where normally when a creature is tamed it will not be hostile towards the same creature.
- The next part is the setting for procreation
which is set to false
so it will not be able to procreate. Each Stone Golem that you want to be tamed will have to be tamed from the wild.
- Since procreation
is set to false
then it does not matter what the values for maxCreatures, pregnancyChance, pregnancyDuration, growTime
so we can just leave them as default.
- The requiredWorldKeys=defeated_dragon:defeated_eikthyr
makes it so you will not be able to tame the Stone Golem unless you have these two global keys which come from defeating Eikthyr and Modor. You can separate keys with a : (colon).
- If you do not have the required keys then the creature will be considered "Feral"
Line:
###Goblins###
- Since this line starts with a '#' then it is not attempted to be loaded in as a configuration.
- The extra # are just to make it look like a heading and are not necessary.
Line:*Goblins,true,2300,500,2,10,90,15,SerpentMeatCooked:CookedLoxMeat:BloodPudding:FishWraps:LoxPie:TurnipStew:SerpentStew:BlackSoup:WolfMeatSkewer:WolfJerky:CookedWolfMeat:CookedHareMeat, false,true,5,0.66,200,3200
- As this line starts with a '*' with *Goblins
then it will overwrite and set the default.
Line:
Goblin,-1,group=AllGoblin
- As you can see, in the commandable
section it is set to -1
. This makes it so the creature is not tameable.
- The second part with group=AllGoblin
will set the group it is a part of to AllGoblin
meaning if there are tamed creatures that are also in the AllGoblin
group that it will not be hostile towards them.
Line:
GoblinBrute,group=AllGoblin,size=1.7,canMateWithSelf=false
- This will take the default set from the *Goblins
line, and change the group to also be AllGoblin
.
- Now if there are tamed Goblin Brutes they will not be hostile to wild Goblins.
- Since Brutes are quite large, when trying to mate, the default range that is used may not be ideal. Therefore, we change the size with size=1.7
which is 1.7 times the size of default. (for example, Lox should have a size of 2 to be vanilla size)
- If we want the brutes to have to breed with other creatures and not themselves then we can set canMateWithSelf=false
.
- This is very useful when specifying a male and female of the same creature (or humans), you can set the male to canMateWithSelf=false
and the female to have specificOffspring
when mating with the male.
Line:GoblinShaman,group=AllGoblin, specificOffspring=GoblinBrute(Goblin:80/GoblinBrute:10), specificOffspring=GoblinShaman(GoblinBrute:70)
- This will also change the group to be AllGoblin
. So now all of the types of goblins will not be hostile towards each other.
- The second part specificOffspring=GoblinBrute(Goblin:80/GoblinBrute:10)
specifies that there should be specific offspring if the Goblin Shaman attempts to mate with a Goblin Brute.
- In this case, when the Goblin Shaman mates with a Goblin Brute there is an 80
% chance it will produce a Goblin
, 10
% chance it will produce a GoblinBrute
, and since that only adds up to 90% the remaining (10%) will be set to GoblinShaman
.
- You can specify more than one specificOffspring
. In this case we also specified specific offspring if mating with other GoblinShaman
using the part specificOffspring=GoblinShaman(GoblinBrute:70)
which would have a 70
% chance of the offspring being a GoblinBrute
and 30% chance it would be a GoblinShaman
.
- In general when you specify specificOffspring
it is in the form Mate(offspring1:chance1/offspring2:chance2/...)
where if the chances do not add up to 100 then the remaining will be the set the original creature.
References
This is what the default creatures would look like if put into the TameList:
Boar,false,1800,600,1,15,30,10,Raspberry:Blueberries:Carrot:Turnip:Mushroom:Onion,false,true,5,0.33,60,3000
Wolf,true,1800,600,1.4,15,30,10,RawMeat:NeckTail:FishRaw:DeerMeat:Sausages:LoxMeat,false,true,4,0.33,60,3000
Lox,false,1800,600,4,15,30,10,Barley:Cloudberry:Flax,false,true,5,0.33,120,6000,size=2
Hen,false,1800,600,1,15,30,10,CarrotSeeds:OnionSeeds:TurnipSeeds:BeechSeeds:BirchSeeds:Barley:Dandelion,false,true,10,0.33,60,1800
Premade Tamelists
- TameList Vanilla curated list with increasing difficulty to tame.
- TameList Simple sticks to vanilla taming except for what you can feed.