BlackListing Support - The mod now respects PinAssistant's blacklist words for tracked objects. Objects matching blacklisted words will be filtered out and won't receive pins. When an object's blacklist settings are changed, the mod automatically updates existing pins accordingly.
Comma-Separated Blacklist Values - Multiple blacklist words can be specified in a single blacklist entry by separating them with commas, making it easier to filter out multiple object variants at once.
Completely Rewritten Pin Archiving System - The system that saves and restores pins when objects are untracked/tracked has been completely rebuilt for better reliability. Pins are now identified more accurately, especially when multiple tracked objects share the same custom name, eliminating confusion about which pins belong to which tracked object.
Smarter Pin Restoration - When an object type is re-tracked, archived pins are now restored correctly. The system checks current blacklist and exact match settings to ensure only appropriate pins are restored, and pins won't immediately disappear again after being restored.
Automatic Re-pinning for Clustered Objects - When a pinned object is destroyed (mined, chopped, etc.) and there are other objects of the same type nearby that weren't pinned due to clustering, the mod will immediately create a pin for one of those nearby objects. This ensures there's always a pin marking objects in a clustered group, even after destroying some of them (as long as one still exists).
Bug Fixes
Fixed pin restoration issues - Pins that were saved when objects were untracked are now properly restored when those objects are re-tracked. Previously, restored pins could disappear immediately or not restore at all.
Fixed pins with blank names not cleaning up - Pins with blank or space-only custom names are now properly removed when their objects are destroyed or moved. Previously, these pins could remain on the map even after the objects were gone.
Fixed ambiguous pin archiving - When archiving pins, the system now correctly identifies which tracked object each pin belongs to, even when custom names are similar or identical. This prevents pins from being archived under the wrong tracked object.
Performance Improvements
Faster pin processing - Improved the efficiency of pin archiving operations, resulting in better performance when managing many pins at once.
[Version 1.4.0] - 12-13-2025
New Features
Respects Exact Match Settings - The mod now respects PinAssistant's "ExactMatch" toggle for tracked objects. When disabled, tracked objects will match all objects containing that name (e.g., tracking "Crypt" will also find "Crypt2", "Crypt3", "Crypt4")
Major Improvements
Enhanced Mobile Object Support - Wagons and ships now have their pins automatically updated as they move, just like animals and other mobile objects
Location Object Tracking - The mod now properly tracks location-based objects such as crypts, caves, and other dungeon entrances that use LocationProxy components
Bug Fixes
Fixed damaged resource node pinning - Partially broken resource nodes (partially harvested rocks/ores) are now properly recognized and pinned by PinAssistant
[Version 1.3.0] - 10/19/2025
New Features
Damaged Resource Node Support - Pins now stay on partially broken rocks and ores instead of disappearing when you start harvesting them
Major Improvements
No More Manual Pin Interference - The mod now only manages pins it creates automatically, and won't touch or remove any pins placed manually
Better Multiplayer Experience - Shared pins from other players are completely ignored and won't interfere with automatic pin placement
Smart Pin Management - When objects are untracked in PinAssistant, their pins are immediately archived and can be restored if retracked during the same play session.
Bug Fixes
Fixed pins disappearing from damaged resources - Harvesting rocks/ore no longer makes their pins vanish
Fixed manual pins being removed - Game-placed and manually placed pins are now safe from automatic cleanup
Fixed multiplayer pin conflicts - Other players' shared pins no longer prevent automatic pins from being created nearby
Technical Notes
Compatibility Update - Updated to work with the latest version of PinAssistant (requires PinAssistant 1.8.2)
[Version 1.2.0] - 10-05-2025
New Features
PlanBuild Compatibility Fix - With this patch enabled, PinAssistant UI now works correctly when PlanBuild mod is active
Improvements
Enhanced Mobile Object Detection - Improved handling of mobile objects, especially flying creatures
Bug Fixes
Persistence Across Sessions - The patch no longer errors out when logging out of a world and logging back in
Technical Improvements
Load Order Resilience - With this patch enabled, PinAssistant now works regardless of mod load order with other mods like PlanBuild
Improved Error Recovery - Better handling of reflection failures and system initialization
[Version 1.1.0] - 09-28-2025
Major Fixes
Fixed duplicate mobile pins on game reload - Mobile objects (animals) no longer create duplicate pins when the game world is reloaded
Fixed killed animal pins persisting - Pins for destroyed animals are now properly removed from the map
Fixed pin flickering during scanning - Eliminated pin removal/recreation cycles that caused visual flickering
Dynamic exploration radius detection - Now properly reads actual exploration radius from other mods
Performance Improvements
Improved scanning efficiency - Objects previously marked as "not pinnable" are now properly skipped to reduce redundant processing
Optimized pin cleanup logic - More efficient removal of destroyed object pins
Enhanced mobile object tracking - Better position update handling for moving animals
Enhanced Features
Smart pin correlation system - Existing pins are intelligently matched to detected objects on game reload
Improved orphan pin cleanup - Better detection and removal of stale pins from previous game sessions
Real-time pin color updates - Added functionality to PinAssistant so that pin colors now update immediately when changed via PinAssistant's UI
Bug Fixes
Fixed clustered object pin issues - Clustered objects can now be re-evaluated for pinning when nearby pinned objects are destroyed
Fixed mobile object position updates - Pins for moving animals now update their map positions correctly
Fixed pin restoration for re-tracked objects - Pins are properly restored when object types are re-enabled in PinAssistant
Technical Improvements
Enhanced reflection-based integration - More robust interaction with PinAssistant's internal systems
Improved error handling - Better debugging information and graceful fallbacks
Optimized batch processing - More efficient object scanning with better frame rate preservation