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RadiusDetectionPatchForPinAssistant

Adds radius detection functionality to the PinAssistant mod.

By Mervil

CHANGELOG

Changelog

[Version 1.3.0] - 10/19/2025

New Features

  • Damaged Resource Node Support - Pins now stay on partially broken rocks and ores instead of disappearing when you start harvesting them

Major Improvements

  • No More Manual Pin Interference - The mod now only manages pins it creates automatically, and won't touch or remove any pins placed manually
  • Better Multiplayer Experience - Shared pins from other players are completely ignored and won't interfere with automatic pin placement
  • Smart Pin Management - When objects are untracked in PinAssistant, their pins are immediately archived and can be restored if retracked during the same play session.

Bug Fixes

  • Fixed pins disappearing from damaged resources - Harvesting rocks/ore no longer makes their pins vanish
  • Fixed manual pins being removed - Game-placed and manually placed pins are now safe from automatic cleanup
  • Fixed multiplayer pin conflicts - Other players' shared pins no longer prevent automatic pins from being created nearby

Technical Notes

  • Compatibility Update - Updated to work with the latest version of PinAssistant (requires PinAssistant 1.8.2)

[Version 1.2.0] - 10-05-2025

New Features

  • PlanBuild Compatibility Fix - With this patch enabled, PinAssistant UI now works correctly when PlanBuild mod is active

Improvements

  • Enhanced Mobile Object Detection - Improved handling of mobile objects, especially flying creatures

Bug Fixes

  • Persistence Across Sessions - The patch no longer errors out when logging out of a world and logging back in

Technical Improvements

  • Load Order Resilience - With this patch enabled, PinAssistant now works regardless of mod load order with other mods like PlanBuild
  • Improved Error Recovery - Better handling of reflection failures and system initialization

[Version 1.1.0] - 09-28-2025

Major Fixes

  • Fixed duplicate mobile pins on game reload - Mobile objects (animals) no longer create duplicate pins when the game world is reloaded
  • Fixed killed animal pins persisting - Pins for destroyed animals are now properly removed from the map
  • Fixed pin flickering during scanning - Eliminated pin removal/recreation cycles that caused visual flickering
  • Dynamic exploration radius detection - Now properly reads actual exploration radius from other mods

Performance Improvements

  • Improved scanning efficiency - Objects previously marked as "not pinnable" are now properly skipped to reduce redundant processing
  • Optimized pin cleanup logic - More efficient removal of destroyed object pins
  • Enhanced mobile object tracking - Better position update handling for moving animals

Enhanced Features

  • Smart pin correlation system - Existing pins are intelligently matched to detected objects on game reload
  • Improved orphan pin cleanup - Better detection and removal of stale pins from previous game sessions
  • Real-time pin color updates - Added functionality to PinAssistant so that pin colors now update immediately when changed via PinAssistant's UI

Bug Fixes

  • Fixed clustered object pin issues - Clustered objects can now be re-evaluated for pinning when nearby pinned objects are destroyed
  • Fixed mobile object position updates - Pins for moving animals now update their map positions correctly
  • Fixed pin restoration for re-tracked objects - Pins are properly restored when object types are re-enabled in PinAssistant

Technical Improvements

  • Enhanced reflection-based integration - More robust interaction with PinAssistant's internal systems
  • Improved error handling - Better debugging information and graceful fallbacks
  • Optimized batch processing - More efficient object scanning with better frame rate preservation

[Version 1.0.0] - 09-21-2025

  • Uploaded mod patch to Thunderstore