0.13.0
- Adds ItemLossStyle ChooseEquipment: everything goes to the tombstone, pick gear to take back on respawn
- Item saving choices are only offered to the character that died
- Fixes NonSkillCheckedItemAction Destroy not destroying items
- AzuEPI: fixes quickslot ItemsNotSkillChecked items ignoring NonSkillCheckedItemAction
- AzuEPI: fixes quickslot items being rolled twice on DeathlinkBased levels
0.12.1
- Fix a race condition that could result in RPCs being registered incorrectly
0.12.0
- New per-level EquipmentSavedStyle (SameAsItems | OnCharacter | Tombstone) sends saved equipment
somewhere other than the rest of your items. ItemLossStyle None + ItemSavedStyle Tombstone +
EquipmentSavedStyle OnCharacter keeps your gear on you and drops everything else in the tombstone.
- ShowDeathMapMarker now decides on its own whether a death pin appears: on gives exactly one pin per
death, off gives none. Previously a death with a tombstone got two pins, and turning it off still
left one.
- Levels where nothing goes to the tombstone no longer spawn an empty one.
- The level description now says when food is kept on death.
- Fixes client copies of DeathChoices.yaml getting the documentation header written twice.
0.11.3
- Fixes a crash when opening the inventory after dying on a level that lets you pick which items
to save. The selection panel never appeared and the items it was holding were lost.
0.11.2
- Fixes harvest modifiers requiring resource definitions incorrectly
0.11.1
- Deep North update!
0.11.0
In-game editor
- New "Mod Config" button at the bottom right of the main menu and the pause menu opens a death choice
editor: allows complete configuration of death levels
- Only shown to the host or a server admin. A server admin playing on a dedicated server can edit and
send changes to the server, which checks them before accepting and then pushes them to everyone.
Configuration
- DeathChoices.yaml is now written with full documentation of every setting at the top of the file.
- New 'Fallback: true' setting marks which level players move to when their choice disappears.
Previously this was whichever level happened to be first in the file, so reordering changed it.
Fixes
- Fixed a crash on every harvest if one level listed the same prefab in two ResourceModifiers
entries, and the same crash on kills for duplicate DeathLootModifiers prefabs.
- 'bonusModifer' is now spelled 'BonusModifier'. The old spelling is still read, so existing files
keep working, but files written by this version use the corrected name.
0.10.3
- Updates required Jotunn version
0.10.2
- Fixes skill gains not always applying
- Fixes non-equipment saving not always giving the correct budget
0.10.1
- Improves dedicated server parsing of leaderboard data
- Imrpoves refresh of existing leaderboard data experiance
0.10.0
- Improves responsive tracking of leadership board data
- Ensures player data is synced to the server before disconnects
- Adds a death choice option, which scales with deathlink level
- Death choice allows selecting which items are saved (or a portion of items saved)
- Only applies for deathlink progression based deaths (not hardcore or vanilla)
- New configurations added for the default deathlink profiles
0.9.3
- Improves resiliance of a number of configurations which if unset could result in unexpected behavior
- Moves the deathlink leadership board to the deathlink tab, defaults it to hidden
- Fixes an issue where the deathlink selection would select the wrong entry, if configuration was broken
0.9.2
- Adds per death choice damage taken/done configuration
- This allows players having unique damage amplification or reduction based on their death choice
- Player A could take 25% more damage while player B could take 5% less damage, both on the same server
0.9.1
- Adds a server-tracked leaderboard, shown in the Compendium, with Survival, Combat and Gathering views
- Leaderboard data is persisted on the server and synced to clients every 30 minutes (configurable)
- Note: total damage tracking is approximate in multiplayer (counts damage processed on the attacker's client)
- Adds a configuration to set the default deathlink choice for players (removes the players choice)
- Also added 1 (configurable) chance to reset deathlink choice from the compendium
0.8.7
- Improves fallback when loading player profile data
0.8.6
- command support for RCON by tristan
0.8.5
- Improve dl-reset-choice now supports:
- Matching player name
- Player platform account name
- Player platform ID
0.8.4
- Fixes AzuExtendedInventory integration
0.8.3
- Removed Repacker
- Improves server relay for reset-choice command
0.8.2
- Fixes scroll visibility of death choices
- Adds more failsafes for invalid death choice configurations
- Improves deahtlink reset command matching to player names or ids
- Adds backpack integration to avoid deathlink destroying player backpacks (just items in the pack)
- Adds missing wood types to the default list of wood harvestables
0.8.1
- Adds a Deathlink choice reset command `dl-reset-choice`
- Can be used locally or on a server (only by admins)
- Requires that the target player is online
0.8.0
- Adds support for storing death configuration as a player private key, this is now the default method
- Syncs player deathlink key on server join
- Optionally falls back to yaml configuration if no key is found
- Fixes a bug with AzuExtendedInventory integration where items might not be saved correctly
- Fixes an issue with remote deathlink configuration not being applied if it was synced after the players preferences were loaded
- Adds an integration to WackyMMO
- Allows WackyMMO XP loss on death
- Allows WackyMMO XP gain from deathlink progression
- Adds configuration to disable WackyMMO XP loss on death
- Adds configuration to tune XP loss/ XP gain rates
0.7.5
- Improves Death transpiler compatibility with other mods
0.7.4
- Fixes an issue re-adding remote deathlink configurations
0.7.3
- Kill drops rewards now require the player has hit the target creature
- Death XP Penalty is scaled correctly
- Added an integration for Almanac Classes, which allows gaining and loosing Almanac XP
0.7.2
- Fixes probability comparisons for low chance kill drops
0.7.1
- Fixes divide by zero for rarity based loot rolls
- Adds harvest multipliers support to pickable items
0.7.0
- Multiplayer Overhaul
- Death configuration is now managed by profiles
- Players on a server can choose which deathlink profile they want to use
- Selected choice and bonuses/penalties are visible in the compendium
- Death profiles can influence many aspects
- Increase/decreased gathering yields
- Drops from enemies
- Skill gains/penalties
- What happens to your items on death
- How many items you can keep on death
- How much food you keep on death
- Dependencies have been updated to current version of Jotun
0.5.5
- Fixes equipped items not being saved to tombstone when they are removed
0.5.4
- Prevent shuffling of items on death
- Fix some items appearing as duplicated ghosts
0.5.3
- Refresh inventory state to prevent ghost items
0.5.2
- Added localization and external localization support (Bepinex/config/Deathlink/localization)
0.5.1
- Fixes an issue that would prevent saving any equipment
- Changes the default maximum equipment saved style to be an absolute value (this will not change existing configs)
0.5.0
- Adds a system to allow configuring skill reduction rates on death
- Skills can now be configured to be reduced by a percentage, like vanilla
- Skills GAINS since the last death can also be reduced by a configurable percentage
- Skills which can lose XP can be configured
- Configure which skills do not loose gained XP
- Configure which skills do not loose XP on death
-
0.4.1
- Fix minimap marker on death NPE
0.4.0
- Added MaxPercentResourcesRetainedOnDeath which provides an alternative to MaximumEquipmentRetainedOnDeath and can the behavior between the two can be toggled with MaximumEquipmentRetainedStyle
- This allows for scaling of the amount of equipment saved for a variety of different playstyles, and the option for more linear progression between the start of the game to the end of the game
- Fixes an edgecase for retaining food on death
- Fixes an edgecase for retaining items on death that would result in the player retaining less items than intended
- Added DeathSkillPercentageStyle which allows for scaling of saved items based on total player inventory size and not just items in the players inventory
- Lowered the skill floor for item loss, particularly impactful for extremely large inventories (80+)
- Increased base XP rate for all activities
0.3.4
- Fix non-skill checked items being processed incorrectly
0.3.3
- Update default frequency of skill gains
0.3.2
- Fixes AzuExtendedInventory integration not shuffling saved equipment
- Fixes MaxItemsSaved resulting in the same items regularly being saved
0.3.1
- Adds a max number of equipment items saved option
- Adds the option to save all items to the tomb stone
0.3.0
- Fixes old binary being included
- Adds AzuEPI integration
- Supports saving items from quickslots added by any mods that use AzuEPI
- Saving of items is not ordered and may not result in the item staying in the slot (unless it is equipment)
- Logo fixes
0.2.0
- Add configurable food clearing on death
- Add configurable food clearing based on skill level on death
- Added configuration to add or not add a map marker on death
0.1.0
- Initial release
- Add death resistance skill
- Add configurable death item loss/destruction
- Add seperate configurable tier for items which are either dropped, or destroyed
- Add skill tracker and skill xp reduction control