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MidnightMods-Deathlink-0.5.0 icon

Deathlink

A Rougelike death control system for Valheim.

Date uploaded 8 months ago
Version 0.5.0
Download link MidnightMods-Deathlink-0.5.0.zip
Downloads 330
Dependency string MidnightMods-Deathlink-0.5.0

This mod requires the following mods to function

ValheimModding-YamlDotNet-16.3.1 icon
ValheimModding-YamlDotNet

Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.

Preferred version: 16.3.1
denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.27.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.27.0

README

Deathlink - Rougelike Control

The goal of this mod is to provide a progression based alternative to the current extremes in the scenario of an unlikely death.

Valheim supports a variety of configuration options through world modifiers, checkout the Death Penalty modifier. However, these modifiers are global, and static. I wanted a system that is influencible by the player themselves, as is the case in some rougelike games you can invest in ways to preserve more and more of your progress in one way or another.

This mod is in development!

Got a bug to report or just want to chat about the mod? Drop by the discord or github. discord logo github logo

I have a number of things that I plan on adding. While the existing mod is functional by itself and things should work as intended there are plenty of things that could change.

Future Plans

  • Individual player configuration (make it easy mode for your friend who is struggling)
  • UI modifications to provide feedback on how much or little XP for a skill would be lost by dying
  • Bonus XP for other skills based on survival

What this mod does

  • Controls which resources are dropped or destroyed on death
  • Controls how much equipment is dropped or destroyed on death
  • Controls skill loss, prevents skills from degrading past a previous point, how much skills degrade on death, and which skills experiance loss
  • Rewards the player for staying alive, build, fighting, crafting, and harvesting

What does that look like?

This mod adds a skill which you slowly gain experiance for, which is leveled from doing a variety of different things in game.

That skill (along with provided configuration) allows you to control if you keep items on death, how many, and what kind. What happens to those items based on the kind of item. Items kept on death will prioritize equipment, and can be configured in many ways to control how that impacts your character.

CHANGELOG

0.8.1

- Adds a Deathlink choice reset command `dl-reset-choice`
	- Can be used locally or on a server (only by admins)
	- Requires that the target player is online

0.8.0

- Adds support for storing death configuration as a player private key, this is now the default method
- Syncs player deathlink key on server join
- Optionally falls back to yaml configuration if no key is found
- Fixes a bug with AzuExtendedInventory integration where items might not be saved correctly
- Fixes an issue with remote deathlink configuration not being applied if it was synced after the players preferences were loaded
- Adds an integration to WackyMMO
	- Allows WackyMMO XP loss on death
	- Allows WackyMMO XP gain from deathlink progression
	- Adds configuration to disable WackyMMO XP loss on death
	- Adds configuration to tune XP loss/ XP gain rates

0.7.5

- Improves Death transpiler compatibility with other mods

0.7.4

- Fixes an issue re-adding remote deathlink configurations

0.7.3

- Kill drops rewards now require the player has hit the target creature
- Death XP Penalty is scaled correctly
- Added an integration for Almanac Classes, which allows gaining and loosing Almanac XP

0.7.2

- Fixes probability comparisons for low chance kill drops

0.7.1

- Fixes divide by zero for rarity based loot rolls
- Adds harvest multipliers support to pickable items

0.7.0

- Multiplayer Overhaul
- Death configuration is now managed by profiles
- Players on a server can choose which deathlink profile they want to use
- Selected choice and bonuses/penalties are visible in the compendium
- Death profiles can influence many aspects
	- Increase/decreased gathering yields
	- Drops from enemies
	- Skill gains/penalties
	- What happens to your items on death
	- How many items you can keep on death
	- How much food you keep on death
- Dependencies have been updated to current version of Jotun

0.5.5

- Fixes equipped items not being saved to tombstone when they are removed

0.5.4

- Prevent shuffling of items on death
- Fix some items appearing as duplicated ghosts

0.5.3

- Refresh inventory state to prevent ghost items

0.5.2

- Added localization and external localization support (Bepinex/config/Deathlink/localization)

0.5.1

- Fixes an issue that would prevent saving any equipment
- Changes the default maximum equipment saved style to be an absolute value (this will not change existing configs)

0.5.0

- Adds a system to allow configuring skill reduction rates on death
	- Skills can now be configured to be reduced by a percentage, like vanilla
	- Skills GAINS since the last death can also be reduced by a configurable percentage
	- Skills which can lose XP can be configured
		- Configure which skills do not loose gained XP
		- Configure which skills do not loose XP on death
- 

0.4.1

- Fix minimap marker on death NPE

0.4.0

- Added MaxPercentResourcesRetainedOnDeath which provides an alternative to MaximumEquipmentRetainedOnDeath and can the behavior between the two can be toggled with MaximumEquipmentRetainedStyle
	- This allows for scaling of the amount of equipment saved for a variety of different playstyles, and the option for more linear progression between the start of the game to the end of the game
- Fixes an edgecase for retaining food on death
- Fixes an edgecase for retaining items on death that would result in the player retaining less items than intended
- Added DeathSkillPercentageStyle which allows for scaling of saved items based on total player inventory size and not just items in the players inventory
- Lowered the skill floor for item loss, particularly impactful for extremely large inventories (80+)
- Increased base XP rate for all activities

0.3.4

- Fix non-skill checked items being processed incorrectly

0.3.3

- Update default frequency of skill gains

0.3.2

- Fixes AzuExtendedInventory integration not shuffling saved equipment
- Fixes MaxItemsSaved resulting in the same items regularly being saved

0.3.1

- Adds a max number of equipment items saved option
- Adds the option to save all items to the tomb stone

0.3.0

- Fixes old binary being included
- Adds AzuEPI integration
	- Supports saving items from quickslots added by any mods that use AzuEPI
	- Saving of items is not ordered and may not result in the item staying in the slot (unless it is equipment)
- Logo fixes

0.2.0

- Add configurable food clearing on death
- Add configurable food clearing based on skill level on death
- Added configuration to add or not add a map marker on death

0.1.0

- Initial release
- Add death resistance skill
- Add configurable death item loss/destruction
- Add seperate configurable tier for items which are either dropped, or destroyed
- Add skill tracker and skill xp reduction control