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MidnightMods-EpicJewels-0.2.2 icon

EpicJewels

More Jewels for all your jewelcrafting needs.

Date uploaded 11 months ago
Version 0.2.2
Download link MidnightMods-EpicJewels-0.2.2.zip
Downloads 489
Dependency string MidnightMods-EpicJewels-0.2.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
Smoothbrain-Jewelcrafting-1.5.26 icon
Smoothbrain-Jewelcrafting

Adds a risk / reward socket system to Valheim.

Preferred version: 1.5.26

README

EpicJewels

This mod aims to add a bit more variance and options to Jewelcrafting. Filling in a lot of the current natural gaps.

Finally, the goal of this is to have fun! One of the key pieces of that is feeling like you have options for the build you want, another is feeling like your choices matter that you can choose a skill type or build design and use that to your advantage. With this mod I hope to add a lot of basic elements to making a variety of new builds possible, and ideally, fun.


Got a bug to report or just want to chat about the mod? Drop by the discord or github.

discord logo github logo

Features

Adds 6 new gems and ~40 new effects.

Jade

jade gemstone descriptions

Amber

amber gemstone descriptions

Aquamarine

aquamarine gemstone descriptions

Garnet

garnet gemstone descriptions

Opal

opal gemstone descriptions

Amethyst

amethyst gemstone descriptions

Roadmap

  • More testing & balancing
  • Configuration additions for static values
  • Translations
  • Adding a few more gem effects

Installation (manual)

Download, extract the contents and toss the folder and/or .dll into the /BepinEx/plugins folder.

Credits

  • My recent lack of sleep, really its way past my bedtime
  • Smoothbrain for the easy as hell Jewelcrafting API
  • OrianaVenture, Jotunn Modding community and others for always being helpful

CHANGELOG

0.9.16

- Updated Chinese localization

0.9.15

- Fixed skill factor magnitude being too high or too low
- Fixed skill level not being applied in all cases

0.9.14

- Fixed skill increase being exponential

0.9.13

- Rebalances flat damage gems to be more in line with current jewelcrafting
   - All flat damage gems now have a chance to activate, it is high, the but damage they add is low
- All skill bonus gems now add skill levels not percentages.
- Adds a client side configuration to enable/disable tooltip modifications that show damage predictions
- Adds a limiter to the hover tooltip that will prevent it showing changed stats for non-equipped items

0.9.12

- Fixes Farmer not applying to Thistles
- Improved disallow list for Farmer

0.9.11

- Fixed a potential error with Cover Of Darkness spawning a tamed bat that is already tamed

0.9.10

- Updated Russian translation

0.9.9

- Fixes a scenario that could cause CombatSpirit to turn all wolves into spirit wolves

0.9.8

- Fixes potential Error caused by character deaths without a cause

0.9.7

- Fixes cover of darkness allowing infinite bat spawning with near instant usage weapons
   - Cover of darkness now has a default limit of 2, 4, 6 bats (additive) based on gem level
- Fixes taming complaints about spawned bats

0.9.6

- Fix weight reduction displaying a lower inventory weight than it should
- Fix cover of darkness bats becoming hostile when unloaded and reloaded

0.9.5

- Bog Witch update, no change.

0.9.4

- Improvements for translations
- Fixes missing translations for gem type headers

0.9.3

- Fix inferno activation chance

0.9.2

- Changes the damage formula for coinhoarder and sets a soft cap for how large the bonus can get

0.9.1

- Fix race condition with combat spirit

0.9.0

- Added Staggering Block
- Added Burning Guard
- Added Freezing Guard
- Added Wet Worker
- Added Eitr Fused
- Added Farmer
- Added Synergy Waterproof
- Added Synergy Spellsword
- Fixes Harvest damage types not being applied when harvesting everything
- Reduces gem default spawn rates in non-primary biomes
- Added text size auto-resize to support the larger list of synergies

0.7.5

- Fix localization of gem descriptions
- Fix localization of gem names
- Add stylized gem names
- Fix carry weight gem not reducing item inventory weight contribution

0.7.3

- Adds more gem name localizations

0.7.3

- Stop localizing some instances of gem names

0.7.2

- Adds localization to gem names
- Adds localization to gem socket names

0.7.1

- Spaces all gem effects
- fix misspelling of opal

0.7.0

- Updated powers with multiple values to no longer be static for the secondary values
- Added new gem powers
	- Retribution, a chance to return some of the blocked damage (can be significant)
	- EitrConversion, a chance to restore Eitr on block
- Added Synergies
	- CombatSpirit - Summon a spirit wolf to aid you when you enter combat, lives for a moderate time and has a respawn cooldown.
	- WeaponMaster - Increase all of the physical weapon skill levels.
	- SlipperyWhenWet - Significant increase to speed when wet
	- IntenseFire - Increases fire resistance and chance to trigger Inferno.
- Added translation support for many languages.

0.2.6

- Updated crystal materials

0.2.5

- Fix Chop damage adjustment being applied correctly
- Add UI feedback for direct bonus damage effects added by this mod
- Changed coingreed to spawn coins in a singular stack

0.2.4

- Fix stamina regen to be a fraction increase
- Adjusting gem colors to reduce crystal whiteness
- Increased base stamina regeneration bonuses from crystals

0.2.3

- Visual display of skill increase percentages from skill gems

0.2.2

- Null check for Coingreed to prevent error on player spawn/respawn

0.2.1

- Fixes stamina consumption for WeaponReducedStamina

0.2.0

- Added CoverOfDarkness to Opal
- Removes Jotunn dependency
- Changes coingreed to apply only to character deaths killed by the player
- Removed excess logging
- Removed debug logging option

0.1.0

- Initial release, I'm sure I forgot something
- Its way past my bedtime