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BloodMoon
Adds a rare Blood Moon event: once every N days the night turns crimson, enemies become temporarily stronger (+1 star) and more numerous. Fully multiplayer compatible, visuals revert at dawn.
| Date uploaded | 3 weeks ago |
| Version | 1.0.0 |
| Download link | MintTeamRu-BloodMoon-1.0.0.zip |
| Downloads | 1448 |
| Dependency string | MintTeamRu-BloodMoon-1.0.0 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
🌕 Blood Moon
Blood Moon is an atmospheric gameplay mod for Valheim that introduces a rare and dangerous night event - the Blood Moon.
Once every few days, the night turns crimson. The moon glows blood-red, the world is drowned in red fog, and enemies become temporarily stronger and more numerous. At dawn, everything returns to normal.
🔥 Features
🌑 Blood Moon Event
- Triggers once every 5 days (configurable).
- Active only at night.
- Ends automatically in the morning.
- Fully synchronized in multiplayer.
🔴 Atmospheric Visuals
- Blood-red moon.
- Red fog and sky.
- Dark, apocalyptic night atmosphere.
- Visuals are fully reverted at dawn.
👹 Enemy Changes
- Enemies gain +1 temporary star during the Blood Moon.
- Stars are removed in the morning.
- No star stacking between events.
- Increased enemy spawn rate during the event.
⚙️ Technical Notes
- Server-side logic (clients sync automatically).
- Safe handling of unloaded /
CHANGELOG
Changelog
[1.0.0] – Initial Release
Added
- Blood Moon world event.
- Configurable event cycle (every 5 days).
- Blood-red atmospheric visuals (moon, fog, sky, ambient).
- Temporary +1 star bonus for enemies during the Blood Moon.
- Automatic star removal at dawn.
- Safe revert for enemies that were unloaded during the night.
- Increased enemy spawn rate during the event.
- Controlled enemy duplication (non-recursive).
Balance & Safety
- Excluded dangerous and special creatures:
- Lox
- Deathsquito
- Hen / Chicken
- Wolf
- Boar
- All tamed creatures are excluded from buffs and duplication.
- Prevented star stacking across multiple Blood Moons.
- Prevented uncontrolled mob multiplication.
Technical
- Server-authoritative logic with client synchronization.
- Minimal performance impact.
- Safe handling of world streaming and entity loading/unloading.