| 1.0.0 |
- Initial Release |
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| 1.0.1 |
- added discord link to description for better contact no other changes |
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| 1.0.2 |
- Fixed LOD issue where objects where dissapearing way too soon when they should have been visable |
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| 1.0.3 |
- new removal tool added many pieces will only respond to this particular tool this will allow you |
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to build normal pieces within the player made dudgeon set without risk of removing your dudgeon |
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when removing normal pieces feel free to build inside the player made dudgeon now |
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| 1.0.4 |
- changed how illusionary walls and water works they nolonger have tinny side cooliders in the |
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corners and edges instead they can be removed useing normal tools as if they where a normal |
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solid piece |
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| 1.0.5 |
- upgrade of drop mechanics drops are now set in the config they come with defaults and it is up |
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to the server owner if they wish to change these (player in single player) because of this the |
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mod is no longer reliant on Unity to bring its drops into the game this also lowers the file size |
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and should no longer overwrite the vanilla items within the game |
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| 2.0.0 |
- how resource spawners work on the backend has been changed old resource spawners incompatible |
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all objects with timers this includes branches and some decorations like grasses or toadstools |
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are now incompatible with previous versions due to a change to how timers work. |
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- timers now work properly they are consistent between login and logout and the finished state |
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now stays finished no more resource or other objects resetting because of logout, further more |
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how much time is left before respawn is also remembered so no worries about long timers |
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- objects with timers now are configurable they come with a base time already set but server admin |
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or player in solo can change the timer as desired |
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- Config cleanup, there were many options in the config that where unnecessary for what I wanted |
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in this project and they just added to the confusion so they have been disabled to make config |
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look cleaner and a bit easier to read |
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| 2.0.1 |
- quick fix to fix up version mismatch and bad font setup of readme file |
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| 2.1.0 |
- NEW Advanced Rotation setting in config off by default for compatibility with other builder mods |
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when turned on will allow a basic level of XYZ rotation control on specific objects in the kit |
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- A white list has been added this allows you to temporarily add objects from Vanilla valheim and |
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other mods as well to the rotation controls for those who don't use a dedicated building mod |
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- Resource providers now have in their description what Pieces they connect to this is to make it |
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easier to know what you need to place to build them |
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- Branch medium 3 both leaf and needle was changed it was previously not centered causing it to be |
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harder to place properly |
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- fixed Flora transparency a lot of Flora pieces where previously see through and should not have |
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been I did not like this so I fixed it |
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- some pieces where not properly set to be indestructible by normal hammers this has been fixed |
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- Redundant extra sewer pieces removed since Advanced Rotation allows you to turn the piece in the |
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| 2.2.0 |
- NEW "User-Friendly Placement" mode in options with this turned on the assigned key will offset |
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most of the set pieces from corridors, and Rooms this will allow you to slightly displace the |
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placement object in the direction your facing snap points remain on the object so just line the |
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image up where the center snappoints should connect more instructions are on the discord on the |
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Readme and in the download description |
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note some objects still require scaffolding |
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- it is unwise to have this mode on with outside builder mods turn this option off to use them |
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- Fixed flashing tiles in Muspelheim and Jotunheim several tiles where not aligned right and caused |
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blinking or flashing graphical errors if anyone finds more of these in the main play areas of the |
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dungeon let me know either in email or on my discord. |
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- some Icons where wrong in the build menu I fixed them |
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| 2.3.0 |
- new workbench for admin tools to keep some of the new items out of the hands of players I have |
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set the new Solarsteinn, and Monster's Heart to this workbench which is set to admin only. this |
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have much impact for single player but should prevent players from reaching these tools on |
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Servers |
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- 2 new admin tools, The Solarsteinn allows you to copy the weather of the area you are standing in |
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will remain that weather till you turn it off, this is to aid in constructing in dark areas |
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of the dungeon without the need to use admin commands. |
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Monster's Heart this is a special hammer it grants access to the new monster spawners and to |
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new type of respawning lootable treasure objects. |
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- MONSTER SPAWNERS I have implemented the first part of my plan to implement Monster spawners. the |
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current ones are the basic form I am working on an attempt at a more advanced form for now though |
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these spawners will allow you to set up a list of monsters cycle through it and place them it |
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should allow any monster in game and potentially monsters from other mods as you just need to |
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know the monsters prefab name |
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- Lootable treasure objects. these are special objects such as treasure chests and barrels etc you |
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can set the type of loot it will drop in the config and its chances to drop this allows you to |
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create treasure rooms or have rooms guarded by a boss that you can loot as well |
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- Asset cleanup there where more minor asset issues a few flashing pieces some misaligned numbers |
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for resource droppers, some naming issues, and a few other things these should all be cleaned up |
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now |
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- added message for special pieces when they require a specific tool to deconstruct |
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- Compatibility ISSUE FIXED it came to my attention that due to a misunderstanding some of |
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my previous versions likely are not good compatibility wise with other mods that use |
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piece manager this has been fixed now but for anyone using older versions do be aware there |
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might be some issues. |
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- config cleanup merged some configs together to make things more tidy |
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| 3.0.0 |
- compatibility with previous versions is very low it is best to apply this version to a fresh game |
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- Spawners now have a UI panel while holding the Monsters heart you can press F initiate the UI |
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panel when looking at the spawner you want to edit with the Monster's heart on |
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- monsters heart now updated to show a more info when pointing at Dungeon kit monster spawners |
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and loot spawners this allows one to see what a spawner does at a glance |
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- Spawners now can be individually edited once placed to allow for subtle or major changes to its |
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functionality. |
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- Monster spawners now have the following editable functions, Monster type, Monster level, |
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Cooldown, max creatures spawned, Trigger radious, Spawn radious, Spawn mode, Faction |
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- Monster spawners now have the ability to summon monsters randomly from its list |
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- Treasure spawners now have the following editable function Cooldown, Loottable, drop type |
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- Medium and Large spawners removed As their functionality is obsoleted by the UI panel |
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as such games that have these spawners might have issues or the spawners will just be gone |
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- Monster spawners now have a default Vanilla list of monsters the old config list remains but now |
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has added functionality as the List name can now be selected under the monsters category as well |
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and will act as a random monster list summoning any monster in your list not just one set monster |
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- the old Fish spawner is now a Water Spawner useful for spawning water monsters or fish |
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- extended the range downward of the dungeon stage a bit this should allow for the building of |
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decorations in deep water |
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- added green marker to dungeon stage and Dungeon Stage Extender to make it easier to see when they |
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have moved out of placeable range |
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- extended the range up and down of the Dungeon Stage Extender this should make creating floor |
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transitions significantly easier |
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- Config cleanup merged some categories and did some general cleanup |
| 3.0.1 |
- several pieces accidentally required the admin alter this has been remedied they should have |
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returned to requiring the alter of ymir large portions of the "Entry/Floors" tab was affected as |
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well as the "Decorations" tab in Gem of creation Ymir they now properly require Altar of Ymir |
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- The following pieces have been set to admin only to keep out of the hands of players on servers |
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(if they want a personal dungeon they can ask admins for one if the server allows that type of |
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request). Cave Entrance trigger, Cave Entrance trigger (Exit), |
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Dungeon Stage Extender (Dungeon extension), Dungeon Stage (Dungeon extension), |
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EXTEND_Stagearea_Summon |
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- To prevent player abuse if admins allow players to use the gems of creation the following |
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scaffolding now requires a Dungeon Stage Extender (Dungeon extension) to build (admins will have |
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to leave the Dungeon Stage Extender (Dungeon extension) in place while players build and it can |
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be removed later). |
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Basic scaffolding platform (exit straight, left, right), Liquid attachment scaffolding, |
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Basic scaffolding Upper platform (exit straight, left, right), |
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scaffolding (exit straight, left, right), scaffolding 3x3 (exit straight, left, right), |
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scaffolding 5x5 (exit straight, left, right), Safety net, Safety net 3x3, |
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scaffolding (exit straight, left, right),scaffolding down (exit straight, left, right) |
| 3.0.2 |
- Request for admins to have better control so I have changed Altar of Ymir to admin only |
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this should have almost no impact on solo players and a positive impact on administration as they |
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become the sole providers of the creation gems and the materials within Altar of Ymir if they |
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want players to have access they can put the alter in a player zone or hand individual gems to |
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trusted players, or just set up a specific build area for their players |
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- added new info to Resource extenders signaling which Theme extender they belong to |
| 3.0.3 |
- removed the back board on the scaffolding (exit straight, left, right) you should be able to |
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enter it from the back now meaning if its facing the wall to do upper walls you can get in |
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- shrunk the extenders to make them easier to hide under things |
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- fixed missing collider on Aquatic rock bank wide |
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- fixed descriptions on Aquatic rock bank and Aquatic rock bank wide had them on the wrong pieces |
| 3.0.4 |
- changed drop mechanics this should allow for more compatibility with other mods and be less prone |
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to breaking on game updates |
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- changed the radius of the exploding resources through testing I found it to be a bit much and |
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gave no chance to run away |
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- lowered the damage on exploding nodes hopefully they are more player friendly and less kill happy |
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- added some better sound to dirt piles, all the crystal nodes, and the ice nodes, |
| 3.0.5 |
- fixed a warning with a double Znet view when resources "seeds" changed to a harvestable resource |
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when out of zone, failed to catch this issue on initial release and apparently it has been |
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kicking in the background until I discovered it over the new year holiday |
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- fixed issue with drops from the ancient elm, large spruce,and huge mushrooms, the change over to |
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destructables was not done quite properly for these pieces and caused them to glitch when |
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spawning their logs, this has been remedied |
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- the change from Treebase/treeLog Script caused larger logs to spawn the smaller logs in a way |
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thats not visually pleasing and feels wrong, Treelog script however seems to be changed by other |
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mods and causes conflict when not attached to a TreeBase script and a grow script, as such logs |
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from large trees will not split into 3 smaller logs when broken they will just drop the loot |
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equivalent of the 3 logs it used to split into |
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- fixed the cost for resource nodes, at some point the wrong math was used causing them to be |
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considerably more expensive than originally intended |
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- some costs on pieces had the wrong costs input these have been fixed will not affect pices |
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already placed |
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- to get the effects of the new cost changes and new resource costs you will have to delete your |
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old config file so take note of your settings before you do if you had altered the costs and |
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drops (this mostly affects solo players who don't use free build mode) |
| 3.1.0 |
- Framework Upgrade from .NET 4.6 to .NET 4.8 |
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- Manager updated ItemManager and PieceManager to their newer versions to be compatable |
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with the recent Update |