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Dungeon Creation Kit

Dungeon creation kit is a utility for designing your own Caves, Dungeons, and Instanced areas created using Azumatt's Item Manager and Piece Manager Mod Template's its goal is to allow fun multi level Dungeon creation.

CHANGELOG

Version Update Notes
1.0.0 - Initial Release
1.0.1 - added discord link to description for better contact no other changes
1.0.2 - Fixed LOD issue where objects where dissapearing way too soon when they should have been visable
1.0.3 - new removal tool added many pieces will only respond to this particular tool this will allow you
to build normal pieces within the player made dudgeon set without risk of removing your dudgeon
when removing normal pieces feel free to build inside the player made dudgeon now
1.0.4 - changed how illusionary walls and water works they nolonger have tinny side cooliders in the
corners and edges instead they can be removed useing normal tools as if they where a normal
solid piece
1.0.5 - upgrade of drop mechanics drops are now set in the config they come with defaults and it is up
to the server owner if they wish to change these (player in single player) because of this the
mod is no longer reliant on Unity to bring its drops into the game this also lowers the file size
and should no longer overwrite the vanilla items within the game
2.0.0 - how resource spawners work on the backend has been changed old resource spawners incompatible
all objects with timers this includes branches and some decorations like grasses or toadstools
are now incompatible with previous versions due to a change to how timers work.
- timers now work properly they are consistent between login and logout and the finished state
now stays finished no more resource or other objects resetting because of logout, further more
how much time is left before respawn is also remembered so no worries about long timers
- objects with timers now are configurable they come with a base time already set but server admin
or player in solo can change the timer as desired
- Config cleanup, there were many options in the config that where unnecessary for what I wanted
in this project and they just added to the confusion so they have been disabled to make config
look cleaner and a bit easier to read
2.0.1 - quick fix to fix up version mismatch and bad font setup of readme file
2.1.0 - NEW Advanced Rotation setting in config off by default for compatibility with other builder mods
when turned on will allow a basic level of XYZ rotation control on specific objects in the kit
- A white list has been added this allows you to temporarily add objects from Vanilla valheim and
other mods as well to the rotation controls for those who don't use a dedicated building mod
- Resource providers now have in their description what Pieces they connect to this is to make it
easier to know what you need to place to build them
- Branch medium 3 both leaf and needle was changed it was previously not centered causing it to be
harder to place properly
- fixed Flora transparency a lot of Flora pieces where previously see through and should not have
been I did not like this so I fixed it
- some pieces where not properly set to be indestructible by normal hammers this has been fixed
- Redundant extra sewer pieces removed since Advanced Rotation allows you to turn the piece in the
2.2.0 - NEW "User-Friendly Placement" mode in options with this turned on the assigned key will offset
most of the set pieces from corridors, and Rooms this will allow you to slightly displace the
placement object in the direction your facing snap points remain on the object so just line the
image up where the center snappoints should connect more instructions are on the discord on the
Readme and in the download description
note some objects still require scaffolding
- it is unwise to have this mode on with outside builder mods turn this option off to use them
- Fixed flashing tiles in Muspelheim and Jotunheim several tiles where not aligned right and caused
blinking or flashing graphical errors if anyone finds more of these in the main play areas of the
dungeon let me know either in email or on my discord.
- some Icons where wrong in the build menu I fixed them
2.3.0 - new workbench for admin tools to keep some of the new items out of the hands of players I have
set the new Solarsteinn, and Monster's Heart to this workbench which is set to admin only. this
have much impact for single player but should prevent players from reaching these tools on
Servers
- 2 new admin tools, The Solarsteinn allows you to copy the weather of the area you are standing in
will remain that weather till you turn it off, this is to aid in constructing in dark areas
of the dungeon without the need to use admin commands.
Monster's Heart this is a special hammer it grants access to the new monster spawners and to
new type of respawning lootable treasure objects.
- MONSTER SPAWNERS I have implemented the first part of my plan to implement Monster spawners. the
current ones are the basic form I am working on an attempt at a more advanced form for now though
these spawners will allow you to set up a list of monsters cycle through it and place them it
should allow any monster in game and potentially monsters from other mods as you just need to
know the monsters prefab name
- Lootable treasure objects. these are special objects such as treasure chests and barrels etc you
can set the type of loot it will drop in the config and its chances to drop this allows you to
create treasure rooms or have rooms guarded by a boss that you can loot as well
- Asset cleanup there where more minor asset issues a few flashing pieces some misaligned numbers
for resource droppers, some naming issues, and a few other things these should all be cleaned up
now
- added message for special pieces when they require a specific tool to deconstruct
- Compatibility ISSUE FIXED it came to my attention that due to a misunderstanding some of
my previous versions likely are not good compatibility wise with other mods that use
piece manager this has been fixed now but for anyone using older versions do be aware there
might be some issues.
- config cleanup merged some configs together to make things more tidy
3.0.0 - compatibility with previous versions is very low it is best to apply this version to a fresh game
- Spawners now have a UI panel while holding the Monsters heart you can press F initiate the UI
panel when looking at the spawner you want to edit with the Monster's heart on
- monsters heart now updated to show a more info when pointing at Dungeon kit monster spawners
and loot spawners this allows one to see what a spawner does at a glance
- Spawners now can be individually edited once placed to allow for subtle or major changes to its
functionality.
- Monster spawners now have the following editable functions, Monster type, Monster level,
Cooldown, max creatures spawned, Trigger radious, Spawn radious, Spawn mode, Faction
- Monster spawners now have the ability to summon monsters randomly from its list
- Treasure spawners now have the following editable function Cooldown, Loottable, drop type
- Medium and Large spawners removed As their functionality is obsoleted by the UI panel
as such games that have these spawners might have issues or the spawners will just be gone
- Monster spawners now have a default Vanilla list of monsters the old config list remains but now
has added functionality as the List name can now be selected under the monsters category as well
and will act as a random monster list summoning any monster in your list not just one set monster
- the old Fish spawner is now a Water Spawner useful for spawning water monsters or fish
- extended the range downward of the dungeon stage a bit this should allow for the building of
decorations in deep water
- added green marker to dungeon stage and Dungeon Stage Extender to make it easier to see when they
have moved out of placeable range
- extended the range up and down of the Dungeon Stage Extender this should make creating floor
transitions significantly easier
- Config cleanup merged some categories and did some general cleanup
3.0.1 - several pieces accidentally required the admin alter this has been remedied they should have
returned to requiring the alter of ymir large portions of the "Entry/Floors" tab was affected as
well as the "Decorations" tab in Gem of creation Ymir they now properly require Altar of Ymir
- The following pieces have been set to admin only to keep out of the hands of players on servers
(if they want a personal dungeon they can ask admins for one if the server allows that type of
request). Cave Entrance trigger, Cave Entrance trigger (Exit),
Dungeon Stage Extender (Dungeon extension), Dungeon Stage (Dungeon extension),
EXTEND_Stagearea_Summon
- To prevent player abuse if admins allow players to use the gems of creation the following
scaffolding now requires a Dungeon Stage Extender (Dungeon extension) to build (admins will have
to leave the Dungeon Stage Extender (Dungeon extension) in place while players build and it can
be removed later).
Basic scaffolding platform (exit straight, left, right), Liquid attachment scaffolding,
Basic scaffolding Upper platform (exit straight, left, right),
scaffolding (exit straight, left, right), scaffolding 3x3 (exit straight, left, right),
scaffolding 5x5 (exit straight, left, right), Safety net, Safety net 3x3,
scaffolding (exit straight, left, right),scaffolding down (exit straight, left, right)
3.0.2 - Request for admins to have better control so I have changed Altar of Ymir to admin only
this should have almost no impact on solo players and a positive impact on administration as they
become the sole providers of the creation gems and the materials within Altar of Ymir if they
want players to have access they can put the alter in a player zone or hand individual gems to
trusted players, or just set up a specific build area for their players
- added new info to Resource extenders signaling which Theme extender they belong to