Dungeon Creation Kit
Dungeon creation kit is a utility for designing your own Caves, Dungeons, and Instanced areas created using Azumatt's Item Manager and Piece Manager Mod Template's its goal is to allow fun multi level Dungeon creation.
By MoonTower
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.0.0 | - Initial Release |
| 1.0.1 | - added discord link to description for better contact no other changes |
| 1.0.2 | - Fixed LOD issue where objects where dissapearing way too soon when they should have been visable |
| 1.0.3 | - new removal tool added many pieces will only respond to this particular tool this will allow you |
| to build normal pieces within the player made dudgeon set without risk of removing your dudgeon | |
| when removing normal pieces feel free to build inside the player made dudgeon now | |
| 1.0.4 | - changed how illusionary walls and water works they nolonger have tinny side cooliders in the |
| corners and edges instead they can be removed useing normal tools as if they where a normal | |
| solid piece | |
| 1.0.5 | - upgrade of drop mechanics drops are now set in the config they come with defaults and it is up |
| to the server owner if they wish to change these (player in single player) because of this the | |
| mod is no longer reliant on Unity to bring its drops into the game this also lowers the file size | |
| and should no longer overwrite the vanilla items within the game | |
| 2.0.0 | - how resource spawners work on the backend has been changed old resource spawners incompatible |
| all objects with timers this includes branches and some decorations like grasses or toadstools | |
| are now incompatible with previous versions due to a change to how timers work. | |
| - timers now work properly they are consistent between login and logout and the finished state | |
| now stays finished no more resource or other objects resetting because of logout, further more | |
| how much time is left before respawn is also remembered so no worries about long timers | |
| - objects with timers now are configurable they come with a base time already set but server admin | |
| or player in solo can change the timer as desired | |
| - Config cleanup, there were many options in the config that where unnecessary for what I wanted | |
| in this project and they just added to the confusion so they have been disabled to make config | |
| look cleaner and a bit easier to read | |
| 2.0.1 | - quick fix to fix up version mismatch and bad font setup of readme file |
| 2.1.0 | - NEW Advanced Rotation setting in config off by default for compatibility with other builder mods |
| when turned on will allow a basic level of XYZ rotation control on specific objects in the kit | |
| - A white list has been added this allows you to temporarily add objects from Vanilla valheim and | |
| other mods as well to the rotation controls for those who don't use a dedicated building mod | |
| - Resource providers now have in their description what Pieces they connect to this is to make it | |
| easier to know what you need to place to build them | |
| - Branch medium 3 both leaf and needle was changed it was previously not centered causing it to be | |
| harder to place properly | |
| - fixed Flora transparency a lot of Flora pieces where previously see through and should not have | |
| been I did not like this so I fixed it | |
| - some pieces where not properly set to be indestructible by normal hammers this has been fixed | |
| - Redundant extra sewer pieces removed since Advanced Rotation allows you to turn the piece in the | |
| 2.2.0 | - NEW "User-Friendly Placement" mode in options with this turned on the assigned key will offset |
| most of the set pieces from corridors, and Rooms this will allow you to slightly displace the | |
| placement object in the direction your facing snap points remain on the object so just line the | |
| image up where the center snappoints should connect more instructions are on the discord on the | |
| Readme and in the download description | |
| note some objects still require scaffolding | |
| - it is unwise to have this mode on with outside builder mods turn this option off to use them | |
| - Fixed flashing tiles in Muspelheim and Jotunheim several tiles where not aligned right and caused | |
| blinking or flashing graphical errors if anyone finds more of these in the main play areas of the | |
| dungeon let me know either in email or on my discord. | |
| - some Icons where wrong in the build menu I fixed them |