Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of InstantCraft v1.0.1
Instant Craft.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Valheim Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Valheim Mod")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("30677dac-3934-4bbf-a7db-8a762197c56a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Valheim_Mod; [BepInPlugin("rjf.ValheimMod", "Valheim Mod", "1.0.1")] [BepInProcess("valheim.exe")] public class ValheimMod : BaseUnityPlugin { [HarmonyPatch(typeof(InventoryGui), "UpdateRecipe")] private class Craft_Patch { private static void Prefix(ref InventoryGui __instance) { __instance.m_craftDuration = 0.01f; } } private readonly Harmony harmony = new Harmony("rjf.ValheimMod"); private void Awake() { harmony.PatchAll(); } }