ServerSideMap
Shares the Map between all players, synchronizes map when connecting
Date uploaded | 7 months ago |
Version | 1.3.11 |
Download link | Mydayyy-ServerSideMap-1.3.11.zip |
Downloads | 21044 |
Dependency string | Mydayyy-ServerSideMap-1.3.11 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
Valheim ServerSideMap
This plugin completely moves the explored map and created pins to the server. As clients explore, they will send their explored areas to the server who will then distribute it to all connected clients. When a client joins, the server will synchronize the currently explored areas to the client. Pins are shared as well and but default to false and need to be enabled. When pin sharing is used, all newly created pins are send to the server who saves them along with the explored area.
Hildir Update
Due to an unknown reason, the .explored file got wipe and set to zero bytes. If you were using the pin system, you will need to restore a backup of the file. Otherwise, no action is required as it will be regenerated and the explored progress from players will be synchronized when they log back in again.
Installation
- This mod requires BepinEx
- Place the ServerSideMap.dll inside your BepInX plugin folder on your server and client
- Restart Server and Client
MANUAL INTERVENTION REQUIRED! (Server Admins)
Valheim changed their folder structure of world/save files and moved the world files to the new place. Due to this you need to:
- Locate the save folder of your valheim worlds
- Move the .explored file that belongs to your world to the new location
Known Issues
Currently, the mod is incompatible with crossplay/PlayFab. PR's are welcome if someone wants to look into this.
How it works
(If you didnt read any other text, please at least read this one)
Marker Share:
- MARKERS DEFAULT TO FALSE AND NEED TO BE ENABLED IF YOU WANT TO USE THAT FEATURE
- The config file will be created after your first launch with the new version. You can edit the config files inside BepInEx/config/eu.mydayyy.plugins.serversidemap.cfg
- YOU NEED TO RESTART AFTER EDITING THE CONFIG
- Existing markers from clients are not synced to the server
- Every newly created marker will only exist on the server, not on the client
- When a client connects, he downloads all markers from the server
- When the client disables the sharing of markers, he will opt out of it, others on the server continue to share their markers
- When the server turns off marker share, no client will be able to share their markers no matter what they set inside their config file
Map Share:
- As usual, existing explored areas are synced to the server and merged
- The server sends the current map exploration to the client and the client merged it
- When the client disables the sharing of map data, he will opt of it, others on the server continue to share their map exploration
- When the server turns off map share, no client will be able to share their map exploration no matter what they set inside their config file
The pin and exploration data is saved along with the map in a new file.
You can toggle marker and map share separately, refer to Marker Share 2&3 for instruction
Commands:
Currently there are three available chat commands:
- /convertpins: Uploads all pins which are currently clientside to the server.
- /convertpins ignorelocaldupes: Uploads all pins which are currently clientside to the server. Pins which have a pin on the server near them are not uploaded. Default radius 15.0, can be adjusted in the config.
- /deletealllocalpins: DELETES all local pins. Those will not be recoverable, use it when you are absolutely sure you want to do that.
Bug Reports
Please use Github for bug reports and feedback.
Development
Development takes place on github: https://github.com/Mydayyy/Valheim-ServerSideMap
You need to copy the following dlls into the Libs folder:
- 0Harmony.dll
- assembly_utils.dll
- assembly_valheim.dll
- BepInEx.dll
- BepInEx.Harmony.dll
- UnityEngine.CoreModule.dll
- UnityEngine.dll
- UnityEngine.ImageConversionModule.dll
- UnityEngine.UI.dll
KoFi
My kofi can be found here