Decompiled source of Simple Sailing v2.0.0

SimpleSailing/SimpleSailing.dll

Decompiled 5 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SimpleSailing")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimpleSailing")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("08801a33-6395-44e1-a854-28476390a72d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SimpleSailing;

[BepInPlugin("nb.wackjob.SimpleSailing", "Simple Sailing", "2.0.0")]
public class SimpleSailing : BaseUnityPlugin
{
	public static Harmony harmony = new Harmony("nb.wackjob.SimpleSailing");

	private void Awake()
	{
		harmony.PatchAll();
	}

	private void OnDestroy()
	{
		Harmony obj = harmony;
		if (obj != null)
		{
			obj.UnpatchSelf();
		}
	}
}
[HarmonyPatch(typeof(Player), "Update")]
public static class PlayerUpdatePatch
{
	private static void Postfix(Player __instance)
	{
		if ((Object)(object)Player.m_localPlayer != (Object)null)
		{
			ApplyModerBuff(__instance);
		}
	}

	private static void ApplyModerBuff(Player player)
	{
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Expected O, but got Unknown
		SEMan sEMan = ((Character)player).GetSEMan();
		int stableHashCode = StringExtensionMethods.GetStableHashCode("GP_Moder");
		if (sEMan != null && !sEMan.HaveStatusEffect(stableHashCode))
		{
			StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(stableHashCode);
			statusEffect.m_ttl = 0f;
			statusEffect.m_startMessage = "";
			statusEffect.m_startEffects = new EffectList();
			sEMan.AddStatusEffect(statusEffect, false, 0, 0f);
		}
	}
}
[HarmonyPatch(typeof(ItemStand), "IsGuardianPowerActive")]
public static class ItemStandIsGuardianPowerActivePatch
{
	private static void Postfix(ItemStand __instance, ref bool __result, Humanoid user)
	{
		if (((Object)__instance.m_guardianPower).name == "GP_Moder")
		{
			__result = true;
		}
	}
}
public static class PlayerExtensions
{
	public static SEMan GetSEMan(this Player player)
	{
		return ((Component)player).GetComponent<SEMan>();
	}

	public static bool HaveStatusEffect(this SEMan seman, int effectHash)
	{
		foreach (StatusEffect statusEffect in seman.m_statusEffects)
		{
			if (statusEffect.m_nameHash == effectHash)
			{
				return true;
			}
		}
		return false;
	}

	public static void AddStatusEffect(this SEMan seman, StatusEffect effect)
	{
		seman.AddStatusEffect(effect, false, 0, 0f);
	}
}