Changelog
1.0.0
0.2.6
- Added localization
- Moved resources to BepInEx/config/Neobotics
0.2.5
- Increased guardian awareness
- Eliminated aimless 'running' while alerted
- Removed pettable/nameable UI prompts from initial summoning
0.2.4
- Fixed boss progression for Queen and Fader
0.2.3
- Added compatibility with Creature Level and Loot Control
0.2.2
- Added restriction based on boss progression
- Fixed issue in multiplayer where destroying the ward did not destroy the connected guardian
- Guardians will no longer flee
0.2.1
- Fixed stacking issue where 'starred' trophies could be manually stacked with non-star and lose level
0.2.0
- Added 'star' guardian summoning
0.1.2
- Updated for Ashlands
- Added anti-abuse configurations for server/multiplayer play
0.1.1
- Fixed bug throwing exception when player dies
- Fixed intermittent errors thrown detecting enemies
- Removed ability to command summoned guardians (i.e. follow/stay)
0.1.0