using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("DefendYourBase")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DefendYourBase")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("9f8a1b6e-6d0e-4dab-bbd8-9ed433836544")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
internal sealed class ConfigurationManagerAttributes
{
public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput);
public bool? ShowRangeAsPercent;
public Action<ConfigEntryBase> CustomDrawer;
public CustomHotkeyDrawerFunc CustomHotkeyDrawer;
public bool? Browsable;
public string Category;
public object DefaultValue;
public bool? HideDefaultButton;
public bool? HideSettingName;
public string Description;
public string DispName;
public int? Order;
public bool? ReadOnly;
public bool? IsAdvanced;
public Func<object, string> ObjToStr;
public Func<string, object> StrToObj;
}
namespace neobotics.ValheimMods;
internal class DebugUtils
{
public static void ObjectInspector(object o)
{
if (o == null)
{
Debug.Log((object)"Object is null");
return;
}
BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
Type type = o.GetType();
Debug.Log((object)(o.ToString() + " Type " + type.Name));
PropertyInfo[] properties = type.GetProperties(bindingAttr);
foreach (PropertyInfo propertyInfo in properties)
{
Debug.Log((object)$"{type.Name}.{propertyInfo.Name} = {propertyInfo.GetValue(o)}");
}
FieldInfo[] fields = type.GetFields(bindingAttr);
foreach (FieldInfo field in fields)
{
FieldPrinter(o, type, field);
}
}
public static void MethodInspector(object o)
{
if (o == null)
{
Debug.Log((object)"Object is null");
return;
}
BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
Type type = o.GetType();
Debug.Log((object)(o.ToString() + " Type " + type.Name));
MethodInfo[] methods = type.GetMethods(bindingAttr);
foreach (MethodInfo methodInfo in methods)
{
methodInfo.GetParameters();
string arg = string.Join(", ", (from x in methodInfo.GetParameters()
select x.ParameterType?.ToString() + " " + x.Name).ToArray());
Debug.Log((object)$"{methodInfo.ReturnType} {methodInfo.Name} ({arg})");
}
}
private static void ItemDataInspector(ItemData item)
{
ObjectInspector(item);
ObjectInspector(item.m_shared);
}
private static void FieldPrinter(object o, Type t, FieldInfo field)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Expected O, but got Unknown
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
try
{
if (field.FieldType == typeof(ItemData))
{
ItemData val = (ItemData)field.GetValue(o);
if (val != null)
{
ItemDataInspector(val);
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
}
}
else if (field.FieldType == typeof(Transform))
{
Transform val2 = (Transform)field.GetValue(o);
if ((Object)(object)val2 != (Object)null)
{
Debug.Log((object)("\tTransform.parent = " + ((Object)val2.parent).name));
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
}
}
else if (field.FieldType == typeof(EffectList))
{
EffectList val3 = (EffectList)field.GetValue(o);
if (val3 != null)
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}:");
EffectData[] effectPrefabs = val3.m_effectPrefabs;
foreach (EffectData val4 in effectPrefabs)
{
Debug.Log((object)("\tEffectData.m_prefab = " + ((Object)val4.m_prefab).name));
}
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]");
}
}
else
{
Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}");
}
}
catch (Exception)
{
Debug.Log((object)("Exception accessing " + t?.Name + "." + field?.Name));
}
}
public static void GameObjectInspector(GameObject go)
{
Debug.Log((object)("\n\nInspecting GameObject " + ((Object)go).name));
ObjectInspector(go);
Component[] componentsInChildren = go.GetComponentsInChildren<Component>();
foreach (Component val in componentsInChildren)
{
try
{
string obj = ((val != null) ? ((Object)val).name : null);
object obj2;
if (val == null)
{
obj2 = null;
}
else
{
Transform transform = val.transform;
if (transform == null)
{
obj2 = null;
}
else
{
Transform parent = transform.parent;
obj2 = ((parent != null) ? ((Object)parent).name : null);
}
}
Debug.Log((object)("\n\nInspecting Component " + obj + " with parent " + (string?)obj2));
ObjectInspector(val);
}
catch (Exception)
{
}
}
}
public static void PrintList<T>(List<T> l)
{
foreach (T item in l)
{
Debug.Log((object)item.ToString());
}
}
public static void ComponentInspector(Component c)
{
Debug.Log((object)("\n\nInspecting Component " + ((Object)c).name));
ObjectInspector(c);
}
public static void EffectsInspector(EffectList e)
{
EffectData[] effectPrefabs = e.m_effectPrefabs;
Debug.Log((object)$"Effect list has effects {e.HasEffects()} count {effectPrefabs.Length}");
EffectData[] array = effectPrefabs;
foreach (EffectData val in array)
{
Debug.Log((object)$"Effect Data {val} prefab name {((Object)val.m_prefab).name} prefab GameObject name {((Object)val.m_prefab.gameObject).name}");
}
}
public static void PrintInventory()
{
foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems())
{
Debug.Log((object)allItem.m_shared.m_name);
}
}
public static void PrintAllObjects()
{
ZNetScene.instance.m_prefabs.ForEach(delegate(GameObject x)
{
Debug.Log((object)("GameObject " + ((Object)x).name));
});
}
public static void PrintAllCharacters()
{
Character.GetAllCharacters().ForEach(delegate(Character x)
{
Debug.Log((object)("Character " + ((Object)x).name));
});
}
public static void PrintAllLayers()
{
string[] array = (from index in Enumerable.Range(0, 31)
select LayerMask.LayerToName(index) into l
where !string.IsNullOrEmpty(l)
select l).ToArray();
foreach (string text in array)
{
Debug.Log((object)("Layer " + text + " " + Convert.ToString(LayerMask.NameToLayer(text), 2).PadLeft(32, '0')));
}
}
}
public class DelegatedConfigEntry<T> : DelegatedConfigEntryBase
{
private ConfigEntry<T> _entry;
private EventHandler rootHandler;
private Action<object, EventArgs> clientDelegate;
private Logging Log;
public ConfigEntry<T> ConfigEntry
{
get
{
return _entry;
}
set
{
_entry = value;
if (_entry != null && rootHandler != null)
{
_entry.SettingChanged += rootHandler;
}
Name = ((ConfigEntryBase)_entry).Definition.Key;
Section = ((ConfigEntryBase)_entry).Definition.Section;
ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
Log.Trace("Set " + Section + " " + Name + " to serialized value " + ServerValue);
}
}
public T Value
{
get
{
return _entry.Value;
}
set
{
_entry.Value = value;
}
}
public DelegatedConfigEntry(bool useServerDelegate = false)
: this((Action<object, EventArgs>)null, useServerDelegate)
{
}
public DelegatedConfigEntry(Action<object, EventArgs> delegateHandler, bool useServerDelegate = false)
{
Log = Logging.GetLogger();
Log.Trace("DelegatedConfigEntry");
if (delegateHandler != null)
{
clientDelegate = delegateHandler;
}
if (useServerDelegate)
{
Log.Trace("Configuring server delegate");
rootHandler = delegate(object s, EventArgs e)
{
ServerDelegate(s, e);
};
ServerConfiguration.ServerDelegatedEntries.Add(this);
}
else if (clientDelegate != null)
{
rootHandler = delegate(object s, EventArgs e)
{
clientDelegate(s, e);
};
}
}
private void ServerDelegate(object sender, EventArgs args)
{
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Expected O, but got Unknown
Logging.GetLogger().Trace("ServerDelegate");
_entry.SettingChanged -= rootHandler;
ZNet instance = ZNet.instance;
bool? flag = ((instance != null) ? new bool?(instance.IsServer()) : null);
if (flag.HasValue)
{
if (flag == false && ServerConfiguration.Instance.ReceivedServerValues)
{
if (ServerValue != null)
{
((ConfigEntryBase)_entry).SetSerializedValue(ServerValue);
Log.Debug("Setting " + Name + " to server value " + ServerValue);
}
}
else if (flag == true)
{
ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue();
ServerConfiguration.Instance.SendConfigToAllClients(sender, (SettingChangedEventArgs)args);
}
}
if (clientDelegate != null)
{
clientDelegate(sender, args);
}
_entry.SettingChanged += rootHandler;
}
public void EnableHandler(bool setActive)
{
if (setActive)
{
_entry.SettingChanged += rootHandler;
}
else
{
_entry.SettingChanged -= rootHandler;
}
}
public bool IsKeyPressed()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
{
KeyboardShortcut value = val.Value;
foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
{
if (!Input.GetKey(modifier))
{
return false;
}
}
if (!Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey))
{
return false;
}
return true;
}
Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
return false;
}
public bool IsKeyDown()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
{
KeyboardShortcut value = val.Value;
foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
{
if (!Input.GetKey(modifier))
{
return false;
}
}
if (!Input.GetKey(((KeyboardShortcut)(ref value)).MainKey))
{
return false;
}
return true;
}
Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
return false;
}
public bool IsKeyReleased()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (ConfigEntry is ConfigEntry<KeyboardShortcut> val)
{
KeyboardShortcut value = val.Value;
foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers)
{
if (!Input.GetKeyUp(modifier))
{
return false;
}
}
if (!Input.GetKeyUp(((KeyboardShortcut)(ref value)).MainKey))
{
return false;
}
return true;
}
Log.Error("Keyboard read attempted on non-KeyboardShortcut config.");
return false;
}
}
public class DelegatedConfigEntryBase
{
public string Name;
public string Section;
public string ServerValue;
}
internal class HarmonyHelper
{
public enum PatchType
{
Prefix,
Postfix,
Transpiler,
Finalizer
}
private static Dictionary<string, string> detectionSet = new Dictionary<string, string>();
private static Dictionary<string, string> unpatchMods = new Dictionary<string, string>();
public static void GetDetectionSet(Dictionary<string, string> harmonyIds)
{
Logging logger = Logging.GetLogger();
foreach (KeyValuePair<string, string> harmonyId in harmonyIds)
{
if (Harmony.HasAnyPatches(harmonyId.Key))
{
logger.Debug("Detected " + harmonyId.Value + " from Harmony");
if (!detectionSet.ContainsKey(harmonyId.Key))
{
detectionSet.Add(harmonyId.Key, harmonyId.Value);
}
}
else if (Chainloader.PluginInfos.ContainsKey(harmonyId.Key))
{
logger.Debug("Detected " + harmonyId.Value + " from BepInEx");
if (!detectionSet.ContainsKey(harmonyId.Key))
{
detectionSet.Add(harmonyId.Key, harmonyId.Value);
}
}
}
}
public static void AddExclusion(string key)
{
if (detectionSet.ContainsKey(key))
{
unpatchMods.Add(key, detectionSet[key]);
}
}
public static void UnpatchMods(Harmony harmony)
{
Logging logger = Logging.GetLogger();
foreach (KeyValuePair<string, string> unpatchMod in unpatchMods)
{
logger.Warning("Not compatible with " + unpatchMod.Value);
harmony.UnpatchAll(unpatchMod.Key);
detectionSet.Remove(unpatchMod.Key);
logger.Warning("Disabled " + unpatchMod.Value);
}
}
public static bool IsModDetected(string key)
{
return detectionSet.ContainsKey(key);
}
public static bool IsModNameDetected(string value)
{
return detectionSet.ContainsValue(value);
}
public static bool TryGetDetectedModName(string key, out string mod)
{
return detectionSet.TryGetValue(key, out mod);
}
public static bool TryGetDetectedModKey(string value, out string key)
{
key = null;
foreach (string key2 in detectionSet.Keys)
{
if (detectionSet[key2] == value)
{
key = key2;
return true;
}
}
return false;
}
public static string AddAnonymousPatch(string baseMethodName, PatchType patchType, string modName, string patchMethodName = null)
{
string text = null;
int num = 0;
Logging logger = Logging.GetLogger();
foreach (MethodBase item in Harmony.GetAllPatchedMethods().ToList())
{
MethodBaseExtensions.HasMethodBody(item);
Patches patchInfo = Harmony.GetPatchInfo(item);
ReadOnlyCollection<Patch> readOnlyCollection = patchInfo.Prefixes;
switch (patchType)
{
case PatchType.Postfix:
readOnlyCollection = patchInfo.Postfixes;
break;
case PatchType.Prefix:
readOnlyCollection = patchInfo.Prefixes;
break;
case PatchType.Transpiler:
readOnlyCollection = patchInfo.Transpilers;
break;
case PatchType.Finalizer:
readOnlyCollection = patchInfo.Finalizers;
break;
}
foreach (Patch item2 in readOnlyCollection)
{
if (!item2.owner.StartsWith("harmony-auto") || !(item.Name == baseMethodName))
{
continue;
}
if (patchMethodName != null)
{
if (item2.PatchMethod.Name == patchMethodName)
{
num++;
text = item2.owner;
}
}
else
{
num++;
text = item2.owner;
}
}
if (num == 1)
{
detectionSet.Add(text, modName);
logger.Info($"Added unique anonymous {baseMethodName} {patchType}: {text} as {modName}");
}
else if (num > 1)
{
text = null;
logger.Warning($"Found multiple anonymous {baseMethodName} {patchType} entries. Can't identify correct patch to remove or modify.");
}
}
if (num == 0)
{
logger.Info("No patch found for " + modName);
}
return text;
}
}
public class Logging
{
public enum LogLevels
{
Critical,
Error,
Warning,
Info,
Debug,
Trace
}
private static Logging _logger;
public LogLevels LogLevel { get; set; }
public string ModName { get; set; }
private Logging(LogLevels level, string name)
{
LogLevel = level;
ModName = name;
}
public static Logging GetLogger(LogLevels level, string name)
{
if (_logger == null)
{
_logger = new Logging(level, name);
}
return _logger;
}
public static Logging GetLogger()
{
if (_logger == null)
{
throw new NullReferenceException("Logger not initialized");
}
return _logger;
}
public void Trace(string msg)
{
if (LogLevel >= LogLevels.Trace)
{
Debug.Log((object)Message(msg));
}
}
public void Debug(string msg)
{
if (LogLevel >= LogLevels.Debug)
{
Debug.Log((object)Message(msg));
}
}
public void Info(string msg)
{
if (LogLevel >= LogLevels.Info)
{
Debug.Log((object)Message(msg));
}
}
public void Warning(string msg)
{
if (LogLevel >= LogLevels.Warning)
{
Debug.LogWarning((object)Message(msg));
}
}
public void Error(string msg)
{
if (LogLevel >= LogLevels.Error)
{
Debug.LogWarning((object)Message(msg));
}
}
public void Error(Exception e)
{
Error(e, stackTrace: false);
}
public void Error(Exception e, bool stackTrace)
{
if (LogLevel >= LogLevels.Error)
{
Warning(Message(e.Message));
if (stackTrace)
{
Warning(e.StackTrace);
}
}
}
public void Critical(Exception e)
{
if (LogLevel >= LogLevels.Critical)
{
Debug(Message(e.Message));
Error(e.StackTrace);
}
}
private string Message(string msg)
{
return ModName + ": " + msg;
}
public static void ChangeLogging(object s, EventArgs e)
{
SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
GetLogger().Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}");
GetLogger().LogLevel = Cfg.debugLevel.Value;
}
}
public class ServerConfiguration
{
[HarmonyPatch(typeof(ZNet), "StopAll")]
private static class ZNet_Shutdown_Patch
{
[HarmonyPrefix]
private static void ZNet_StopAll_Prefix(ZNet __instance)
{
Log.Debug("ZNet_StopAll_Patch_Prefix");
if (Instance != null)
{
Instance.ReceivedServerValues = false;
}
}
}
[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
private static class ZNet_OnNewConnection_Patch
{
private static void Postfix(ZNet __instance, ZNetPeer peer)
{
Log.Debug("ZNet OnNewConnection postfix");
if (!__instance.IsServer())
{
try
{
peer.m_rpc.Register<ZPackage>("ClientConfigReceiver." + GetPluginGuid(), (Action<ZRpc, ZPackage>)Instance.RPC_ClientConfigReceiver);
Log.Debug("Player registered RPC_ClientConfigReceiver");
return;
}
catch (Exception)
{
Log.Warning("Failed to register RPC");
return;
}
}
try
{
Instance.SendConfigToClient(peer);
}
catch (Exception)
{
Log.Warning("Error sending server configuration to client");
}
}
}
public static List<DelegatedConfigEntryBase> ServerDelegatedEntries = new List<DelegatedConfigEntryBase>();
private static ConfigFile LocalConfig;
private static BaseUnityPlugin Mod;
private static string ConfigFileName;
private static ServerConfiguration _instance;
private static Logging Log;
public bool IsSetup;
public bool ReceivedServerValues;
public FileSystemWatcher ConfigWatcher;
private const string NOT_CONFIGURED = "ServerConfiguration not initialized. Setup first.";
public static ServerConfiguration Instance
{
get
{
if (_instance == null)
{
_instance = new ServerConfiguration();
}
return _instance;
}
}
private ServerConfiguration()
{
}
public void Setup(ConfigFile config, BaseUnityPlugin modInstance)
{
LocalConfig = config;
Log = Logging.GetLogger();
Log.Trace("ServerConfiguration Setup");
Mod = modInstance;
ConfigFileName = Path.GetFileName(LocalConfig.ConfigFilePath);
IsSetup = true;
}
public void CreateConfigWatcher()
{
ConfigWatcher = Utils.CreateFileWatcher(LocalConfig.ConfigFilePath, LoadConfig);
}
private void LoadConfig(object sender, FileSystemEventArgs e)
{
if (!File.Exists(LocalConfig.ConfigFilePath))
{
return;
}
try
{
Log.Debug($"Loading configuration {e.ChangeType}");
LocalConfig.Reload();
}
catch
{
Log.Error("Error loading configuration file " + ConfigFileName);
}
}
public static string GetPluginGuid()
{
return Mod.Info.Metadata.GUID;
}
public void RPC_ClientConfigReceiver(ZRpc zrpc, ZPackage package)
{
if (!Instance.IsSetup)
{
Log.Error("ServerConfiguration not initialized. Setup first.");
return;
}
Log.Debug("ClientConfigReceiver");
string section;
string name;
while (package.GetPos() < package.Size())
{
section = package.ReadString();
name = package.ReadString();
string text = package.ReadString();
Log.Trace("Reading " + section + " " + name + " value " + text + " from ZPackage");
DelegatedConfigEntryBase delegatedConfigEntryBase = ServerDelegatedEntries.Find((DelegatedConfigEntryBase e) => e.Name == name && e.Section == section);
if (delegatedConfigEntryBase != null)
{
Log.Trace("Found DCEB on client and setting to server value " + text);
delegatedConfigEntryBase.ServerValue = text;
}
ConfigEntryBase val = LocalConfig[section, name];
if (val != null)
{
Log.Trace("Found local CEB and setting underlying config value " + text);
val.SetSerializedValue(text);
}
}
ReceivedServerValues = true;
}
internal void WriteConfigEntries(ZPackage zpkg)
{
foreach (DelegatedConfigEntryBase serverDelegatedEntry in ServerDelegatedEntries)
{
Log.Trace("Writing " + serverDelegatedEntry.Section + " " + serverDelegatedEntry.Name + " value " + serverDelegatedEntry.ServerValue + " to ZPackage");
zpkg.Write(serverDelegatedEntry.Section);
zpkg.Write(serverDelegatedEntry.Name);
zpkg.Write(serverDelegatedEntry.ServerValue);
}
}
internal void SendConfigToClient(ZNetPeer peer)
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
if (!Instance.IsSetup)
{
Log.Error("ServerConfiguration not initialized. Setup first.");
return;
}
Log.Debug("SendConfigToClient");
ZPackage val = new ZPackage();
WriteConfigEntries(val);
peer.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { val });
Log.Trace("Invoked ClientConfigReceiver on peer");
}
public void SendConfigToAllClients(object o, SettingChangedEventArgs e)
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Expected O, but got Unknown
if (!IsSetup)
{
Log.Error("ServerConfiguration not initialized. Setup first.");
}
else if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer() && ZNet.instance.GetPeerConnections() > 0)
{
Log.Debug("SendConfigToAllClients");
ZPackage zpkg = new ZPackage();
WriteConfigEntries(zpkg);
((MonoBehaviour)Mod).StartCoroutine(_instance.Co_BroadcastConfig(zpkg));
}
}
private IEnumerator Co_BroadcastConfig(ZPackage zpkg)
{
Log.Debug("Co_BroadcastConfig");
List<ZNetPeer> connectedPeers = ZNet.instance.GetConnectedPeers();
foreach (ZNetPeer item in connectedPeers)
{
if (item != ZNet.instance.GetServerPeer())
{
item.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { zpkg });
Log.Trace("Invoked ClientConfigReceiver on peer");
}
yield return null;
}
}
}
internal class Utils
{
public static TEnum Guardrails<TEnum>(string value, TEnum enumDefault) where TEnum : struct
{
if (Enum.TryParse<TEnum>(value, ignoreCase: true, out var result))
{
return result;
}
return enumDefault;
}
public static int Guardrails(int value, int lbound, int ubound)
{
if (value < lbound)
{
return lbound;
}
if (value > ubound)
{
return ubound;
}
return value;
}
public static string truncate(string value, int maxChars)
{
if (value == null)
{
return null;
}
if (value.Length <= maxChars)
{
return value;
}
return value.Substring(0, maxChars);
}
public static void GetCharactersInRangeXZ(Vector3 point, float radius, List<Character> characters)
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
float num = radius * radius;
foreach (Character s_character in Character.s_characters)
{
if (DistanceSqrXZ(((Component)s_character).transform.position, point) < num)
{
characters.Add(s_character);
}
}
}
public static float DistanceSqr(Vector3 v0, Vector3 v1)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
float num = v1.x - v0.x;
float num2 = v1.y - v0.y;
float num3 = v1.z - v0.z;
return num * num + num2 * num2 + num3 * num3;
}
public static float DistanceSqrXZ(Vector3 v0, Vector3 v1)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
float num = v1.x - v0.x;
float num2 = v1.z - v0.z;
return num * num + num2 * num2;
}
public static float DistanceXZ(Vector3 v0, Vector3 v1)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
float num = v1.x - v0.x;
float num2 = v1.z - v0.z;
return Mathf.Sqrt(num * num + num2 * num2);
}
public static float Guardrails(float value, float lbound, float ubound)
{
if (value < lbound)
{
return lbound;
}
if (value > ubound)
{
return ubound;
}
return value;
}
public static string UnClonifiedName(string name)
{
if (name == null)
{
return null;
}
int num = name.IndexOf("(Clone)");
if (num < 1)
{
return name;
}
return name.Substring(0, num);
}
public static void SetTranslator(int id, string idText)
{
typeof(Localization).GetMethod("AddWord", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(Localization.instance, new object[2]
{
"skill_" + id,
idText
});
}
public static string GetTranslated(int id)
{
Logging.GetLogger().Debug(string.Format("Got translation for id {0} to {1}", id, Localization.instance.Localize("skill_" + id)));
return Localization.instance.Localize("$skill_" + id);
}
public static string GetAssemblyPathedFile(string fileName)
{
return new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName.Replace('\\', '/') + "/" + fileName;
}
public static Sprite GetPrefabIcon(string prefabName)
{
Sprite result = null;
GameObject prefab = GetPrefab(prefabName);
ItemDrop val = default(ItemDrop);
if ((Object)(object)prefab != (Object)null && prefab.TryGetComponent<ItemDrop>(ref val))
{
result = val.m_itemData.GetIcon();
}
return result;
}
public static Player GetPlayerByZDOID(ZDOID zid)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
foreach (Player allPlayer in Player.GetAllPlayers())
{
ZDOID zDOID = ((Character)allPlayer).GetZDOID();
if (((ZDOID)(ref zDOID)).Equals(zid))
{
return allPlayer;
}
}
return null;
}
public static Character GetCharacterByZDOID(string cid)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
foreach (Character allCharacter in Character.GetAllCharacters())
{
ZDOID zDOID = allCharacter.GetZDOID();
if (((object)(ZDOID)(ref zDOID)).ToString().Equals(cid))
{
return allCharacter;
}
}
return null;
}
public static Character GetCharacterByZDOID(ZDOID cid)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
foreach (Character allCharacter in Character.GetAllCharacters())
{
ZDOID zDOID = allCharacter.GetZDOID();
if (((ZDOID)(ref zDOID)).Equals(cid))
{
return allCharacter;
}
}
return null;
}
public static ZNetPeer GetPeerByRPC(ZRpc rpc)
{
foreach (ZNetPeer peer in ZNet.instance.GetPeers())
{
if (peer.m_rpc == rpc)
{
return peer;
}
}
return null;
}
public static List<GameObject> GetGameObjectsOfType(Type t)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
List<GameObject> list = new List<GameObject>();
Object[] array = Object.FindObjectsOfType(t);
foreach (Object val in array)
{
list.Add(((Component)val).gameObject);
}
return list;
}
public static GameObject GetClosestGameObjectOfType(Type t, Vector3 point, float radius)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return GetGameObjectsOfTypeInRangeByDistance(t, point, radius)?[0];
}
public static List<GameObject> GetGameObjectsOfTypeInRangeByDistance(Type t, Vector3 point, float radius)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
List<KeyValuePair<GameObject, float>> list = new List<KeyValuePair<GameObject, float>>();
List<GameObject> gameObjectsOfTypeInRange = GetGameObjectsOfTypeInRange(t, point, radius);
if (gameObjectsOfTypeInRange.Count > 0)
{
foreach (GameObject item in gameObjectsOfTypeInRange)
{
list.Add(new KeyValuePair<GameObject, float>(item, Vector3.Distance(item.transform.position, point)));
}
list.Sort((KeyValuePair<GameObject, float> pair1, KeyValuePair<GameObject, float> pair2) => pair1.Value.CompareTo(pair2.Value));
return list.ConvertAll((KeyValuePair<GameObject, float> x) => x.Key);
}
return null;
}
public static List<GameObject> GetGameObjectsOfTypeInRange(Type t, Vector3 point, float radius)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
return (from x in GetGameObjectsOfType(t)
where Vector3.Distance(x.transform.position, point) < radius
select x).ToList();
}
public static float GetPointDepth(Vector3 p)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
return ZoneSystem.instance.m_waterLevel - GetSolidHeight(p);
}
public static List<string> GetDelimitedStringAsList(string delimitedString, char delimiter)
{
List<string> list = new List<string>();
string[] array = delimitedString.Split(new char[1] { delimiter }, StringSplitOptions.RemoveEmptyEntries);
foreach (string text in array)
{
list.Add(text.Trim());
}
return list;
}
public static float GetSolidHeight(Vector3 p)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
int solidRayMask = ZoneSystem.instance.m_solidRayMask;
float result = 0f;
p.y += 1000f;
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(p, Vector3.down, ref val, 2000f, solidRayMask) && !Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider.attachedRigidbody))
{
result = ((RaycastHit)(ref val)).point.y;
}
return result;
}
public static Transform FindChild(Transform aParent, string aName)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Expected O, but got Unknown
foreach (Transform item in aParent)
{
Transform val = item;
if (((Object)val).name == aName)
{
return val;
}
Transform val2 = FindChild(val, aName);
if ((Object)(object)val2 != (Object)null)
{
return val2;
}
}
return null;
}
public static Transform FindParent(Transform go)
{
while ((Object)(object)go.parent != (Object)null)
{
go = go.parent;
}
return go;
}
public static GameObject GetPrefab(int prefabHash)
{
return GetPrefabByHash(prefabHash);
}
public static GameObject GetPrefabByHash(int prefabHash)
{
GameObject val = ObjectDB.instance.GetItemPrefab(prefabHash);
Logging logger = Logging.GetLogger();
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found prefab in ObjectDB");
}
else
{
ZNetScene instance = ZNetScene.instance;
val = ((instance != null) ? instance.GetPrefab(prefabHash) : null);
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found prefab in Scene");
}
}
return val;
}
public static GameObject GetPrefab(string prefabName)
{
GameObject val = ObjectDB.instance.GetItemPrefab(prefabName);
Logging logger = Logging.GetLogger();
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found " + prefabName + " in ObjectDB");
}
else
{
ZNetScene instance = ZNetScene.instance;
val = ((instance != null) ? instance.GetPrefab(prefabName) : null);
if ((Object)(object)val != (Object)null)
{
logger.Debug("Found " + prefabName + " in Scene");
}
}
return val;
}
public static string SerializeFromDictionary<K, V>(string delimp, string delimc, IDictionary<K, V> dict)
{
if (dict == null)
{
return null;
}
IEnumerable<string> values = dict.Select(delegate(KeyValuePair<K, V> kvp)
{
KeyValuePair<K, V> keyValuePair = kvp;
string? obj = keyValuePair.Key?.ToString();
string text = delimc;
keyValuePair = kvp;
return obj + text + keyValuePair.Value;
});
return string.Join(delimp, values);
}
public static void DeserializeToDictionary<K, V>(string serializedString, string delimp, string delimc, ref IDictionary<K, V> dict)
{
if (dict == null)
{
return;
}
dict.Clear();
string[] separator = new string[1] { delimp };
string[] separator2 = new string[1] { delimc };
string[] array = serializedString.Split(separator, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Split(separator2, StringSplitOptions.RemoveEmptyEntries);
if (array2.Length == 2)
{
dict.Add(TypedValue<K>(array2[0]), TypedValue<V>(array2[1]));
}
}
}
public static FileSystemWatcher CreateFileWatcher(string fullPath, FileSystemEventHandler handler)
{
string fileName = Path.GetFileName(fullPath);
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(fullPath.Substring(0, fullPath.Length - fileName.Length), fileName);
fileSystemWatcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime;
fileSystemWatcher.Changed += handler;
fileSystemWatcher.Created += handler;
fileSystemWatcher.IncludeSubdirectories = false;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
return fileSystemWatcher;
}
public static T TypedValue<T>(object a)
{
return (T)Convert.ChangeType(a, typeof(T));
}
public static float TimeAdjustedRamp(float maxValue, float duration, float elapsedTime, float pctFromStartRise, float pctFromEndFall)
{
float num = elapsedTime / duration;
if (num <= pctFromStartRise)
{
return maxValue * (num / pctFromStartRise);
}
if (num >= 1f - pctFromEndFall)
{
return maxValue * ((1f - num) / pctFromEndFall);
}
return maxValue;
}
public static bool CopyComponentToGameObject(Component original, ref GameObject destination)
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
Logging logger = Logging.GetLogger();
Type type = ((object)original).GetType();
logger.Debug($"Original Type is {type}");
GameObject obj = destination;
logger.Debug("Destination GameObject " + ((obj != null) ? ((Object)obj).name : null));
Component val = destination.GetComponent(type);
if ((Object)(object)val == (Object)null)
{
val = destination.AddComponent(type);
}
if ((Object)(object)val == (Object)null)
{
logger.Debug("Destination component is null");
return false;
}
Component val2 = (Component)Activator.CreateInstance(type);
if ((Object)(object)val2 == (Object)null)
{
logger.Debug("Destination component is null");
return false;
}
if ((Object)(object)val2 == (Object)null)
{
logger.Debug("Boxed component is null");
return false;
}
FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
foreach (FieldInfo fieldInfo in fields)
{
fieldInfo.SetValue(val2, fieldInfo.GetValue(original));
}
val = val2;
return true;
}
public static bool CopyObject(object original, object target)
{
Logging logger = Logging.GetLogger();
Type type = original.GetType();
Type type2 = target.GetType();
if (type == null)
{
logger.Warning("Copy Object: Source object is null");
Activator.CreateInstance(type);
return false;
}
if (type2 == null)
{
logger.Warning("Copy Object: Destination object is null");
return false;
}
if (type2 != type)
{
logger.Warning("Copy Object: Source and destination components are different types");
return false;
}
FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
foreach (FieldInfo fieldInfo in fields)
{
fieldInfo.SetValue(target, fieldInfo.GetValue(original));
}
return true;
}
}
internal class Cfg
{
public static DelegatedConfigEntry<bool> guardAttacks;
public static DelegatedConfigEntry<Logging.LogLevels> debugLevel;
public static DelegatedConfigEntry<bool> biomeRestriction;
public static DelegatedConfigEntry<bool> bossProgression;
public static DelegatedConfigEntry<int> piecesNeeded;
public static DelegatedConfigEntry<int> proximityCheckRadius;
public static DelegatedConfigEntry<int> stationsNeeded;
public static DelegatedConfigEntry<int> bedsNeeded;
public static DelegatedConfigEntry<string> creatureBiomeMapping;
public static DelegatedConfigEntry<bool> allowLevels;
public static void BepInExConfig(BaseUnityPlugin _instance)
{
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_020e: Expected O, but got Unknown
ServerConfiguration.Instance.Setup(_instance.Config, _instance);
debugLevel = new DelegatedConfigEntry<Logging.LogLevels>(ChangeLogging);
debugLevel.ConfigEntry = _instance.Config.Bind<Logging.LogLevels>("Utility", "LogLevel", Logging.LogLevels.Info, "Controls the level of information contained in the log");
Logging.GetLogger().LogLevel = debugLevel.Value;
biomeRestriction = new DelegatedConfigEntry<bool>(useServerDelegate: true);
biomeRestriction.ConfigEntry = _instance.Config.Bind<bool>("Restrictions", "Limit by biome", false, "If enabled, restricts summoned creatures to those that can spawn in the selected ward's biome, or 'higher' biomes, e.g. a Troll can be summoned to a ward in the Plains, but a Seeker cannot.@");
bossProgression = new DelegatedConfigEntry<bool>(useServerDelegate: true);
bossProgression.ConfigEntry = _instance.Config.Bind<bool>("Restrictions", "Limit by Progression", false, "If enabled, allows creatures to be summoned in 'lower' biomes once a boss is defeated, e.g. Once Bonemass is defeated, a Draugr can be summoned to a ward in the Meadows, Black Forest and Swamp.@");
piecesNeeded = new DelegatedConfigEntry<int>(useServerDelegate: true);
piecesNeeded.ConfigEntry = _instance.Config.Bind<int>("Restrictions", "Minimum Base Pieces", 100, "The minimum number of build pieces that must be in proximity to the ward to be considered a 'base' (based on the Piece Check Radius)@");
proximityCheckRadius = new DelegatedConfigEntry<int>(useServerDelegate: true);
proximityCheckRadius.ConfigEntry = _instance.Config.Bind<int>("Restrictions", "Base Check Radius", 50, "The radius from the ward to check for a 'base' that allows the ward to be used for summoning a guard.@");
stationsNeeded = new DelegatedConfigEntry<int>(useServerDelegate: true);
stationsNeeded.ConfigEntry = _instance.Config.Bind<int>("Restrictions", "Minimum Base Crafting Stations", 1, "The minimum number of crafting stations that must be in proximity to the ward to be considered a 'base' (based on the Piece Check Radius)@");
bedsNeeded = new DelegatedConfigEntry<int>(useServerDelegate: true);
bedsNeeded.ConfigEntry = _instance.Config.Bind<int>("Restrictions", "Minimum Base Beds", 1, "The minmium number of beds that must be in proximity to the ward to be considered a 'base' (based on the Piece Check Radius)@");
allowLevels = new DelegatedConfigEntry<bool>(useServerDelegate: true);
allowLevels.ConfigEntry = _instance.Config.Bind<bool>("Restrictions", "Enable Guardian Levels", true, "If enabled, allows trophies from 'starred' creatures to summon guardians of the same level, i.e. a trophy from a 2-star will summon a 2-star guardian.@");
creatureBiomeMapping = new DelegatedConfigEntry<string>(DefendYourBase.ChangeBiomeMapping, useServerDelegate: true);
creatureBiomeMapping.ConfigEntry = _instance.Config.Bind<string>("Hidden", "Creature Biome Mapping", DefendYourBase.creatureConfigString, new ConfigDescription("The list of creature-to-biome mappings. Used by server authoritative configs only. Edit the CreatureBiomeMap.txt file to change local mapping.@", (AcceptableValueBase)null, new object[1]
{
new ConfigurationManagerAttributes
{
Browsable = false
}
}));
ServerConfiguration.Instance.CreateConfigWatcher();
}
public static void ChangeLogging(object s, EventArgs e)
{
Logging logger = Logging.GetLogger();
SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
logger.Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}");
logger.LogLevel = debugLevel.Value;
}
}
internal class CreatureInfo
{
public string Name { get; }
public bool Tamed { get; }
public bool Tapped { get; }
public bool Boss { get; }
public int Level { get; }
public bool DropsEnabled { get; }
public CreatureInfo(string name, bool tamed, bool tapped, bool boss, int level, bool dropsEnabled)
{
Name = name;
Tamed = tamed;
Tapped = tapped;
Boss = boss;
Level = level;
DropsEnabled = dropsEnabled;
}
}
[BepInPlugin("neobotics.valheim_mod.defendyourbase", "DefendYourBase", "0.2.5")]
[BepInProcess("valheim.exe")]
[BepInProcess("valheim_server.exe")]
public class DefendYourBase : BaseUnityPlugin
{
[HarmonyPatch(typeof(ZNetScene), "Awake")]
private static class ZNetScene_Awake_Patch
{
[HarmonyPostfix]
private static void ZNetScene_Awake_Postfix(ZNetScene __instance)
{
Log.Debug("ZNetScene_Awake_Patch_Postfix");
BuildTrophyCreatureMap();
}
}
[HarmonyPatch(typeof(PrivateArea), "UseItem")]
private static class PrivateArea_UseItem_Patch
{
[HarmonyPostfix]
private static void PrivateArea_UseItem_Postfix(PrivateArea __instance, Humanoid user, ItemData item, ref bool __result)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Invalid comparison between Unknown and I4
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
//IL_0375: Unknown result type (might be due to invalid IL or missing references)
//IL_0380: Unknown result type (might be due to invalid IL or missing references)
//IL_038a: Unknown result type (might be due to invalid IL or missing references)
//IL_038f: Unknown result type (might be due to invalid IL or missing references)
//IL_0394: Unknown result type (might be due to invalid IL or missing references)
//IL_0398: Unknown result type (might be due to invalid IL or missing references)
//IL_039a: Unknown result type (might be due to invalid IL or missing references)
//IL_0344: Unknown result type (might be due to invalid IL or missing references)
//IL_0349: Unknown result type (might be due to invalid IL or missing references)
//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
//IL_03ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0415: Unknown result type (might be due to invalid IL or missing references)
//IL_042b: Unknown result type (might be due to invalid IL or missing references)
//IL_0447: Unknown result type (might be due to invalid IL or missing references)
//IL_044c: Unknown result type (might be due to invalid IL or missing references)
//IL_0467: Unknown result type (might be due to invalid IL or missing references)
//IL_046c: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("PrivateArea_UseItem_Patch_Postfix");
if (!((Character)user).IsPlayer())
{
return;
}
if ((int)item.m_shared.m_itemType != 13)
{
Log.Debug(item.m_shared.m_name + " is not a trophy");
return;
}
__result = true;
int quality = item.m_quality;
if (!trophyCreatureMap.TryGetValue(item.m_shared.m_name, out var value))
{
Log.Debug("Trophy not mapped");
((Character)Player.m_localPlayer).Message((MessageType)2, "This creature cannot be summoned as a guard.", 0, (Sprite)null);
return;
}
Player val = (Player)(object)((user is Player) ? user : null);
if (__instance.GetCreatorName() != val.GetPlayerName())
{
Log.Debug("Can't summon on someone else's ward");
((Character)Player.m_localPlayer).Message((MessageType)2, "You can't summon a guard on someone else's ward.", 0, (Sprite)null);
return;
}
if (__instance.m_nview.GetZDO().GetBool(WARD_FLAG, false))
{
Log.Debug("Ward already has a guard");
((Character)Player.m_localPlayer).Message((MessageType)2, "This ward already has a guard.", 0, (Sprite)null);
return;
}
if ((Cfg.piecesNeeded.Value > 0 || Cfg.stationsNeeded.Value > 0) && Cfg.proximityCheckRadius.Value > 0 && !CheckPiecesInRadius(((Component)__instance).transform.position, Cfg.proximityCheckRadius.Value, Cfg.piecesNeeded.Value, Cfg.stationsNeeded.Value, Cfg.bedsNeeded.Value))
{
Log.Debug("Ward is not close enough to a large enough base");
((Character)Player.m_localPlayer).Message((MessageType)2, "The ward must be close to a large enough base.", 0, (Sprite)null);
return;
}
List<ZDO> list = new List<ZDO>();
if (GetAllGuardedWardZDOs(list))
{
foreach (ZDO item2 in list)
{
if (Vector3.Distance(item2.m_position, ((Component)__instance).transform.position) < __instance.m_radius)
{
Log.Debug("A guarded ward is within selected ward's radius of protection");
((Character)Player.m_localPlayer).Message((MessageType)2, "You can only have one ward guarded within a protected area.", 0, (Sprite)null);
return;
}
}
}
GameObject prefabByHash = Utils.GetPrefabByHash(value);
string text = string.Empty;
if ((Object)(object)prefabByHash == (Object)null)
{
Log.Warning("Can't find creature prefab for trophy.");
return;
}
MonsterAI val2 = default(MonsterAI);
if (!prefabByHash.TryGetComponent<MonsterAI>(ref val2))
{
Log.Debug("Creature has no MonsterAI");
((Character)Player.m_localPlayer).Message((MessageType)2, "This creature cannot be summoned as a guard.", 0, (Sprite)null);
return;
}
Character val3 = default(Character);
if (!prefabByHash.TryGetComponent<Character>(ref val3))
{
Log.Warning("Creature has no Character");
((Character)Player.m_localPlayer).Message((MessageType)2, "This creature cannot be summoned as a guard.", 0, (Sprite)null);
return;
}
if (val3.m_boss)
{
Log.Debug("Can't summon a boss");
((Character)Player.m_localPlayer).Message((MessageType)2, "You can't summon a boss as a guard.", 0, (Sprite)null);
return;
}
bool flag = true;
bool flag2 = false;
if (Cfg.bossProgression.Value)
{
flag2 = CheckBossLevel(((Component)__instance).transform.position, item.m_shared.m_name);
flag = false;
}
if (Cfg.biomeRestriction.Value)
{
flag = CheckGuardBiome(((Component)__instance).transform.position, item.m_shared.m_name);
}
if (!(flag || flag2))
{
Log.Debug($"Guard not valid for biome {flag} or boss {flag2}");
((Character)Player.m_localPlayer).Message((MessageType)2, $"This guard is not allowed in the {Heightmap.FindBiome(((Component)__instance).transform.position)}.", 0, (Sprite)null);
return;
}
Log.Debug("Summoning Guard");
Vector3 val4 = ((Component)__instance).transform.position + ((Component)__instance).transform.forward * 2f;
GameObject obj = Object.Instantiate<GameObject>(prefabByHash, val4, Quaternion.identity);
ConsumeItem(user, item);
Character val5 = default(Character);
if (obj.TryGetComponent<Character>(ref val5))
{
text = val5.m_name;
}
ZDO zDO = val5.m_nview.GetZDO();
zDO.Set(GUARD_PATROL_POINT, ((Component)__instance).transform.position);
ZDOMan.instance.ForceSendZDO(zDO.m_uid);
ZDO zDO2 = __instance.m_nview.GetZDO();
zDO2.Set(WARD_FLAG, true);
ZDOMan.instance.ForceSendZDO(zDO2.m_uid);
SetUpGuard(obj, __instance.m_radius, ((Component)__instance).transform.position, quality);
Object.Instantiate<GameObject>(Utils.GetPrefab("vfx_spawn"), ((Component)__instance).transform.position, Quaternion.identity);
Object.Instantiate<GameObject>(Utils.GetPrefab("sfx_offering"), ((Component)__instance).transform.position, Quaternion.identity);
((Character)val).Message((MessageType)2, Localization.instance.Localize("Summoned " + text), 0, (Sprite)null);
}
}
[HarmonyPatch(typeof(Character), "OnDeath")]
private static class Character_OnDeath_Patch
{
[HarmonyPrefix]
private static void Character_OnDeath_Prefix(Character __instance)
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("Character_OnDeath_Patch_Prefix");
Vector3 position = default(Vector3);
if (!__instance.m_nview.GetZDO().GetVec3(GUARD_PATROL_POINT, ref position))
{
return;
}
Log.Debug("Guardian died");
List<ZDO> list = new List<ZDO>();
if (GetAllGuardedWardZDOs(list))
{
ZDO val = list.Find((ZDO x) => x.m_position == position);
if (val != null)
{
Log.Debug("Guardian ward found");
val.Set(WARD_FLAG, false);
ZDOMan.instance.ForceSendZDO(val.m_uid);
}
}
}
}
[HarmonyPatch(typeof(BaseAI), "IsEnemy", new Type[]
{
typeof(Character),
typeof(Character)
})]
private static class BaseAI_IsEnemy_Patch
{
[HarmonyPostfix]
private static void BaseAI_IsEnemy_Postfix(BaseAI __instance, Character a, Character b, ref bool __result)
{
if (!((Object)(object)__instance == (Object)null) && !((Object)(object)a == (Object)null) && !((Object)(object)b == (Object)null))
{
object obj;
if (a == null)
{
obj = null;
}
else
{
ZNetView nview = a.m_nview;
obj = ((nview != null) ? nview.GetZDO() : null);
}
ZDO val = (ZDO)obj;
object obj2;
if (b == null)
{
obj2 = null;
}
else
{
ZNetView nview2 = b.m_nview;
obj2 = ((nview2 != null) ? nview2.GetZDO() : null);
}
ZDO val2 = (ZDO)obj2;
Vector3 val3 = default(Vector3);
if (val != null && val2 != null && ((val.GetVec3(WARD_FLAG, ref val3) && !b.m_tamed) || (val2.GetVec3(WARD_FLAG, ref val3) && !a.m_tamed)))
{
__result = true;
}
}
}
}
[HarmonyPatch(typeof(MonsterAI), "UpdateTarget")]
private static class MonsterAI_UpdateTarget_Patch
{
[HarmonyPostfix]
private static void MonsterAI_UpdateTarget_Postfix(MonsterAI __instance, Humanoid humanoid, float dt)
{
Log.Debug("MonsterAI_UpdateTarget_Patch_Postfix");
ZDO val = ((BaseAI)(__instance?)).m_nview?.m_zdo;
Vector3 val2 = default(Vector3);
if (val != null && val.GetVec3(GUARD_PATROL_POINT, ref val2) && ((BaseAI)__instance).IsAlerted() && (Object)(object)__instance.m_targetCreature == (Object)null && __instance.m_timeSinceSensedTargetCreature > 1f)
{
((BaseAI)__instance).SetAlerted(false);
__instance.m_targetCreature = null;
__instance.m_targetStatic = null;
__instance.m_timeSinceAttacking = 0f;
__instance.m_updateTargetTimer = 0f;
}
}
}
[HarmonyPatch(typeof(BaseAI), "ResetRandomMovement")]
private static class BaseAI_ResetRandomMovement_Patch
{
[HarmonyPrefix]
private static void BaseAI_ResetRandomMovement_Prefix(BaseAI __instance)
{
Log.Debug("BaseAI_ResetRandomMovement_Patch_Prefix");
}
[HarmonyPostfix]
private static void BaseAI_ResetRandomMovement_Postfix(BaseAI __instance)
{
Log.Debug("BaseAI_ResetRandomMovement_Patch_Postfix");
}
}
[HarmonyPatch(typeof(WearNTear), "Destroy")]
private static class WearNTear_Destroy_Patch
{
[HarmonyPrefix]
private static void WearNTear_Destroy_Prefix(WearNTear __instance)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("WearNTear_Destroy_Patch_Prefix");
if (!__instance.m_nview.GetZDO().GetBool(WARD_FLAG, false))
{
return;
}
List<ZDO> list = new List<ZDO>();
if (!TryGetGuardZDOs(list))
{
return;
}
foreach (ZDO item in list)
{
if (item.GetVec3(GUARD_PATROL_POINT, Vector3.zero) == ((Component)__instance).gameObject.transform.position)
{
Object.Instantiate<GameObject>(Utils.GetPrefab("vfx_odin_despawn"), item.m_position, Quaternion.identity);
ZNetView val = ZNetScene.instance.FindInstance(item);
if ((Object)(object)val != (Object)null)
{
val.Destroy();
}
break;
}
}
}
}
[HarmonyPatch(typeof(ZNetScene), "CreateObject")]
private static class ZNetScene_CreateObject_Patch
{
[HarmonyPostfix]
private static void ZNetScene_CreateObject_Postfix(ZNetScene __instance, ZDO zdo, ref GameObject __result)
{
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
Vector3 patrolPoint = default(Vector3);
if ((Object)(object)__result == (Object)null || !zdo.GetVec3(GUARD_PATROL_POINT, ref patrolPoint))
{
return;
}
Log.Debug("Creating tamed Guard");
if (privateAreaRadius == 0f)
{
privateAreaRadius = 32f;
GameObject prefab = Utils.GetPrefab("guard_stone");
if ((Object)(object)prefab != (Object)null)
{
PrivateArea val = default(PrivateArea);
if (prefab.TryGetComponent<PrivateArea>(ref val))
{
privateAreaRadius = val.m_radius;
Log.Debug($"Setting Ward radius to {privateAreaRadius}");
}
else
{
Log.Debug("Can't get Ward PrivateArea");
}
}
else
{
Log.Debug("Cant find Ward prefab");
}
}
SetUpGuard(__result, privateAreaRadius, patrolPoint);
}
}
[HarmonyPatch(typeof(CharacterDrop), "OnDeath")]
private static class CharacterDrop_OnDeath_Patch
{
[HarmonyPrefix]
private static void CharacterDrop_OnDeath_Prefix(CharacterDrop __instance)
{
if (Cfg.allowLevels.Value)
{
Log.Debug("CharacterDrop_OnDeath_Patch_Prefix");
Character character = __instance.m_character;
if ((Object)(object)character != (Object)null && !character.IsPlayer() && character.GetLevel() > 0)
{
s_tempCreatureLevel = character.GetLevel();
}
}
}
[HarmonyPostfix]
private static void CharacterDrop_OnDeath_Postfix(CharacterDrop __instance, ref CreatureInfo __state)
{
if (Cfg.allowLevels.Value)
{
Log.Debug("CharacterDrop_OnDeath_Patch_Postfix");
s_tempCreatureLevel = 0;
}
}
}
[HarmonyPatch(typeof(CharacterDrop), "DropItems")]
[HarmonyPriority(0)]
private static class CharacterDrop_DropItems_Patch
{
[HarmonyPrefix]
private static bool CharacterDrop_DropItems_Prefix(CharacterDrop __instance, List<KeyValuePair<GameObject, int>> drops, Vector3 centerPos, float dropArea, bool ___m_dropsEnabled)
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Invalid comparison between Unknown and I4
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("CharacterDrop_DropItems_Patch_Prefix");
if (!Cfg.allowLevels.Value || s_tempCreatureLevel <= 0)
{
return true;
}
foreach (KeyValuePair<GameObject, int> drop in drops)
{
for (int i = 0; i < drop.Value; i++)
{
Quaternion val = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f);
Vector3 val2 = Random.insideUnitSphere * dropArea;
GameObject obj = Object.Instantiate<GameObject>(drop.Key, centerPos + val2, val);
ItemDrop component = obj.GetComponent<ItemDrop>();
if ((Object)(object)component != (Object)null && (int)component.m_itemData.m_shared.m_itemType == 13)
{
Log.Debug("Adding level to trophy");
component.m_itemData.m_quality = s_tempCreatureLevel;
component.m_itemData.m_shared.m_maxQuality = s_tempCreatureLevel;
component.m_itemData.m_worldLevel = (byte)Game.m_worldLevel;
}
Rigidbody component2 = obj.GetComponent<Rigidbody>();
if (Object.op_Implicit((Object)(object)component2))
{
Vector3 insideUnitSphere = Random.insideUnitSphere;
if (insideUnitSphere.y < 0f)
{
insideUnitSphere.y = 0f - insideUnitSphere.y;
}
component2.AddForce(insideUnitSphere * 5f, (ForceMode)2);
}
}
}
return false;
}
}
[HarmonyPatch(typeof(Ragdoll), "SaveLootList")]
private static class Ragdoll_SaveLootList_Patch
{
[HarmonyPostfix]
private static void Ragdoll_SaveLootList_Postfix(Ragdoll __instance, CharacterDrop characterDrop, ZNetView ___m_nview)
{
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
if (!Cfg.allowLevels.Value)
{
return;
}
Log.Debug("Ragdoll_SaveLootList_Patch_Postfix");
Character character = characterDrop.m_character;
if ((Object)(object)character?.m_nview != (Object)null && !character.IsPlayer() && character.GetLevel() > 0)
{
ZDO zDO = __instance.m_nview.GetZDO();
if (zDO != null && zDO.IsValid())
{
Log.Debug("Setting character level on Ragdoll zdo");
zDO.Set(TROPHY_LEVEL, character.GetLevel(), false);
ZDOMan.instance.ForceSendZDO(zDO.m_uid);
}
}
}
}
[HarmonyPatch(typeof(Ragdoll), "SpawnLoot")]
private static class Ragdoll_SpawnLoot_Patch
{
[HarmonyPrefix]
private static void Ragdoll_SpawnLoot_Prefix(Ragdoll __instance, Vector3 center)
{
if (Cfg.allowLevels.Value)
{
Log.Debug("Ragdoll_SpawnLoot_Patch_Postfix");
ZDO zDO = __instance.m_nview.GetZDO();
if (zDO.IsValid() && zDO.GetInt(TROPHY_LEVEL, 0) > 0)
{
s_tempCreatureLevel = zDO.GetInt(TROPHY_LEVEL, 0);
}
}
}
[HarmonyPostfix]
private static void Ragdoll_SpawnLoot_Postfix(Ragdoll __instance, Vector3 center, ZNetView ___m_nview)
{
if (Cfg.allowLevels.Value)
{
Log.Debug("Ragdoll_SpawnLoot_Patch_Postfix");
s_tempCreatureLevel = 0;
}
}
}
[HarmonyPatch(typeof(BaseAI), "Flee")]
private static class BaseAI_Flee_Patch
{
[HarmonyPrefix]
private static bool BaseAI_Flee_Prefix(BaseAI __instance, float dt, Vector3 from)
{
ZDO val = __instance?.m_nview?.m_zdo;
Vector3 val2 = default(Vector3);
if (val != null && val.GetVec3(GUARD_PATROL_POINT, ref val2))
{
return false;
}
return true;
}
}
[HarmonyPatch(typeof(InventoryGrid), "UpdateGui")]
private static class InventoryGrid_UpdateGui_Patch
{
[HarmonyPostfix]
private static void InventoryGrid_UpdateGui_Postfix(InventoryGrid __instance)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Invalid comparison between Unknown and I4
if (!Cfg.allowLevels.Value)
{
return;
}
foreach (ItemData allItem in __instance.m_inventory.GetAllItems())
{
if ((int)allItem.m_shared.m_itemType != 13)
{
continue;
}
Element element = __instance.GetElement(allItem.m_gridPos.x, allItem.m_gridPos.y, __instance.m_width);
if (((Behaviour)element.m_icon).enabled)
{
int num = allItem.m_quality - 1;
if (num > 0)
{
((Behaviour)element.m_quality).enabled = true;
element.m_quality.text = num.ToString();
}
}
}
}
}
private static DefendYourBase _modInstance;
private static string Mod = "DefendYourBase";
private static string LcMod = Mod.ToLower();
public static Logging Log;
public static Faction tamedGuardFaction = (Faction)StringExtensionMethods.GetStableHashCode("TamedGuard");
public static int GUARD_PATROL_POINT = StringExtensionMethods.GetStableHashCode("Tamed_Guard");
public static int WARD_FLAG = StringExtensionMethods.GetStableHashCode("Guarded_Ward");
public static string TROPHY_STRING = "DYB_CL_1847_";
public static int TROPHY_LEVEL = StringExtensionMethods.GetStableHashCode(TROPHY_STRING);
private const string CANNOT_BE_SUMMONED = "This creature cannot be summoned as a guard.";
internal static int s_tempCreatureLevel = 0;
private static List<int> prefabHashes = new List<int>();
private static int prefabHash = 0;
private static float privateAreaRadius = 0f;
private static FileSystemWatcher mappingWatcher = null;
private static List<string> hauntNames = new List<string>();
private static Harmony harmony = null;
private static IDictionary<string, int> trophyCreatureMap = new Dictionary<string, int>();
private static Dictionary<Biome, int> biomeValues = new Dictionary<Biome, int>
{
{
(Biome)1,
1
},
{
(Biome)8,
2
},
{
(Biome)2,
3
},
{
(Biome)4,
4
},
{
(Biome)16,
5
},
{
(Biome)512,
6
},
{
(Biome)32,
7
},
{
(Biome)64,
8
},
{
(Biome)256,
3
}
};
private static Dictionary<string, int> trophyBiomeMap = new Dictionary<string, int>();
public static string creatureConfigString = "$item_trophy_greydwarf,1;$item_trophy_greydwarfbrute,1;$item_trophy_greydwarfshaman,1;$item_trophy_boar,1;$item_trophy_neck,1;$item_trophy_skeleton,1;$item_trophy_troll,2;$item_trophy_skeleton_hildir,3;$item_trophy_skeletonpoison,3;$item_trophy_wraith,3;$item_trophy_abomination,3;$item_trophy_blob,3;$item_trophy_draugr,3;$item_trophy_draugrelite,3;$item_trophy_leech,3;$item_trophy_surtling,3;$item_trophy_fenring,4;$item_trophy_cultist,4;$item_trophy_sgolem,4;$item_trophy_cultist_hildir,4;$item_trophy_ulv,4;$item_trophy_wolf,4;$item_trophy_goblin,5;$item_trophy_goblinbrute,5;$item_trophy_brutebro,5;$item_trophy_goblinshaman,5;$item_trophy_shamanbro,5;$item_trophy_deathsquito,5;$item_trophy_growth,5;$item_trophy_lox,5;$item_trophy_gjall,6;$item_trophy_dvergr,6;$item_trophy_seeker,6;$item_trophy_seeker_brute,6;$item_trophy_hatchling,4;$item_trophy_tick,6;$item_trophy_asksvin,7;$item_trophy_bonemaw,7;$item_trophy_charredarcher,7 ;$item_trophy_charredmage,7;$item_trophy_charredmelee,7;$item_trophy_fader,7;$item_trophy_fallenvalkyrie,7;$item_trophy_morgen,7;$item_trophy_volture,7;$item_trophy_serpent,3";
public static DefendYourBase GetInstance()
{
return _modInstance;
}
private void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
_modInstance = this;
harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
ConfigureMod();
Log.Info("Awake");
}
private void ConfigureMod()
{
Log = Logging.GetLogger(Logging.LogLevels.Info, Mod);
SetCreatureBiomeMapping();
BuildTrophyBiomeMap(creatureConfigString);
Cfg.BepInExConfig((BaseUnityPlugin)(object)_modInstance);
if (Cfg.creatureBiomeMapping.Value != creatureConfigString)
{
Cfg.creatureBiomeMapping.Value = creatureConfigString;
}
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
private static void BuildTrophyBiomeMap(string stringMapping)
{
Log.Debug("BuildTrophyBiomeMap");
trophyBiomeMap.Clear();
string[] array = stringMapping.Split(new char[1] { ';' });
for (int i = 0; i < array.Length; i++)
{
string[] array2 = array[i].Split(new char[1] { ',' });
if (array2.Length == 2 && int.TryParse(array2[1], out var result))
{
string text = array2[0].Trim();
if (!trophyBiomeMap.ContainsKey(text))
{
trophyBiomeMap.Add(text, result);
Log.Debug($"Added trophy {text} with biome {result}");
}
}
}
}
public static void ChangeBiomeMapping(object s, EventArgs e)
{
SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null);
Log.Debug("ChangeBiomeMapping " + val.ChangedSetting.Definition.Key);
creatureConfigString = Cfg.creatureBiomeMapping.Value;
BuildTrophyBiomeMap(Cfg.creatureBiomeMapping.Value);
}
public static bool SetCreatureBiomeMapping()
{
Log.Debug("SetCreatureBiomeMapping");
try
{
string assemblyPathedFile = Utils.GetAssemblyPathedFile("CreatureBiomeMap.txt");
if (!File.Exists(assemblyPathedFile))
{
Log.Warning("Creature mapping file is missing. Using vanilla assignment.");
return false;
}
string[] value = File.ReadAllLines(assemblyPathedFile);
creatureConfigString = string.Join(";", value).Replace(" ", string.Empty);
if (mappingWatcher == null)
{
mappingWatcher = Utils.CreateFileWatcher(assemblyPathedFile, ReloadMapping);
Log.Debug("Created mapping file watcher");
}
}
catch (Exception)
{
Log.Warning("Can't read external creature mapping file. Using vanilla assignment.");
return false;
}
return true;
}
private static void ReloadMapping()
{
Log.Debug("ReloadMapping");
if (SetCreatureBiomeMapping())
{
Log.Debug("Reloading creature biome mapping from file");
if (Cfg.creatureBiomeMapping.Value != creatureConfigString)
{
Cfg.creatureBiomeMapping.Value = creatureConfigString;
Log.Trace(Cfg.creatureBiomeMapping.Value);
}
}
}
private static void ReloadMapping(object sender, FileSystemEventArgs e)
{
ReloadMapping();
}
public static void BuildTrophyCreatureMap()
{
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Invalid comparison between Unknown and I4
Log.Debug("BuildTrophyCreatureMap");
CharacterDrop val = default(CharacterDrop);
ItemDrop val2 = default(ItemDrop);
foreach (GameObject prefab in ZNetScene.instance.m_prefabs)
{
Character component = (Character)(object)prefab.GetComponent<Humanoid>();
if ((Object)(object)component == (Object)null)
{
component = prefab.GetComponent<Character>();
}
if (!((Object)(object)component != (Object)null) || !prefab.TryGetComponent<CharacterDrop>(ref val))
{
continue;
}
foreach (Drop drop in val.m_drops)
{
if ((Object)(object)drop.m_prefab != (Object)null && drop.m_prefab.TryGetComponent<ItemDrop>(ref val2) && (int)val2.m_itemData.m_shared.m_itemType == 13 && !trophyCreatureMap.ContainsKey(val2.m_itemData.m_shared.m_name))
{
trophyCreatureMap.Add(val2.m_itemData.m_shared.m_name, StringExtensionMethods.GetStableHashCode(((Object)prefab).name));
}
}
}
}
public static bool GetAllGuardedWardZDOs(List<ZDO> zdos)
{
Log.Debug("GetAllGuardedWardZDOs");
zdos.Clear();
foreach (ZDO value in ZDOMan.instance.m_objectsByID.Values)
{
if (value.IsValid() && value.GetBool(WARD_FLAG, false) && !zdos.Contains(value))
{
zdos.Add(value);
}
}
return zdos.Count > 0;
}
public static bool GetAllTamedZDOs(List<ZDO> zdos)
{
Log.Debug("GetAllTamedZDOs");
foreach (ZDO value in ZDOMan.instance.m_objectsByID.Values)
{
if (value.IsValid() && value.GetBool(ZDOVars.s_tamed, false))
{
zdos.Add(value);
}
}
return zdos.Count > 0;
}
public static bool TryGetGuardZDOs(List<ZDO> guards)
{
Log.Debug("TryGetGuardZDOs");
guards.Clear();
List<ZDO> list = new List<ZDO>();
Log.Debug("Searching for tamed Guard ZDOs");
GetAllTamedZDOs(list);
Vector3 val = default(Vector3);
foreach (ZDO item in list)
{
if (item.GetVec3(GUARD_PATROL_POINT, ref val))
{
Log.Debug("Found bound Guard ZDO");
guards.Add(item);
}
}
return guards.Count > 0;
}
private static bool CheckPiecesInRadius(Vector3 point, float dist, int piecesMin, int stationsMin, int bedsMin)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("CheckPiecesInRadius");
int num = 0;
int num2 = 0;
int num3 = 0;
List<WearNTear> allInstances = WearNTear.GetAllInstances();
if (allInstances.Count < piecesMin + stationsMin)
{
return false;
}
CraftingStation val = default(CraftingStation);
Bed val2 = default(Bed);
foreach (WearNTear item in allInstances)
{
if (Vector3.Distance(point, ((Component)item).transform.position) < dist)
{
num++;
if (((Component)item).gameObject.TryGetComponent<CraftingStation>(ref val))
{
num2++;
}
if (((Component)item).gameObject.TryGetComponent<Bed>(ref val2))
{
num3++;
}
}
if (num >= piecesMin && num2 >= stationsMin && num3 >= bedsMin)
{
return true;
}
}
Log.Debug($"Base check failed: {num} pieces & {num2} stations {num3} beds found within radius {Cfg.proximityCheckRadius.Value}");
return false;
}
private static bool CheckGuardBiome(Vector3 location, string trophyName)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("CheckGuardBiome");
if (biomeValues.TryGetValue(Heightmap.FindBiome(location), out var value) && value > 0 && trophyBiomeMap.TryGetValue(trophyName, out var value2) && value2 > 0)
{
Log.Debug($"Biome value heightmap {value} guard {value2} ");
return value2 <= value;
}
return false;
}
private static int GetMaxBossLevel()
{
int num = 0;
ZoneSystem instance = ZoneSystem.instance;
if (instance.GetGlobalKey((GlobalKeys)32))
{
num++;
}
if (instance.GetGlobalKey((GlobalKeys)35))
{
num++;
}
if (instance.GetGlobalKey((GlobalKeys)36))
{
num++;
}
if (instance.GetGlobalKey((GlobalKeys)33))
{
num++;
}
if (instance.GetGlobalKey((GlobalKeys)34))
{
num++;
}
if (instance.GetGlobalKey("defeated_queen"))
{
num++;
}
if (instance.GetGlobalKey("defeated_fader"))
{
num++;
}
return num;
}
private static bool CheckBossLevel(Vector3 location, string trophyName)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("CheckBossLevel");
if (biomeValues.TryGetValue(Heightmap.FindBiome(location), out var value) && value > 0 && trophyBiomeMap.TryGetValue(trophyName, out var value2) && value2 > 0)
{
int maxBossLevel = GetMaxBossLevel();
Log.Debug($"Biome value heightmap {value} guard {value2} boss {maxBossLevel} ");
return value2 <= maxBossLevel;
}
return false;
}
private static bool SetUpGuard(GameObject guard, float radius, Vector3 patrolPoint, int level = 0)
{
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("SetUpGuard");
if ((Object)(object)guard == (Object)null)
{
Log.Warning("Guard is missing in action. Can't setup");
return false;
}
Character component = guard.GetComponent<Character>();
if ((Object)(object)component == (Object)null)
{
Log.Warning("Guard is missing Character component. Can't setup");
return false;
}
MonsterAI component2 = guard.GetComponent<MonsterAI>();
if ((Object)(object)component2 == (Object)null)
{
Log.Warning("Guard is missing useable monster AI component. Can't setup");
return false;
}
component.SetLevel(level);
component.SetTamed(true);
((BaseAI)component2).m_patrol = true;
((BaseAI)component2).SetPatrolPoint(patrolPoint);
((BaseAI)component2).m_viewAngle = Mathf.Max(120f, ((BaseAI)component2).m_viewAngle);
((BaseAI)component2).m_viewRange = Mathf.Max(30f, ((BaseAI)component2).m_viewRange);
component2.m_alertRange = Math.Max(30f, component2.m_alertRange);
component2.m_maxChaseDistance = 0f;
component2.m_circleTargetInterval = 0f;
component2.m_circleTargetDuration = 2f;
component2.m_circleTargetDistance = 4f;
component.m_damageModifiers.m_fire = (DamageModifier)3;
component.m_tolerateSmoke = true;
if (Cfg.allowLevels.Value && level > 0)
{
component.m_level = level;
}
CharacterDrop val = default(CharacterDrop);
if (guard.TryGetComponent<CharacterDrop>(ref val))
{
Object.Destroy((Object)(object)val);
}
DebugUtils.ObjectInspector(component.m_damageModifiers);
return true;
}
public static bool TryGetGuardInScene(ZDO zdo, out GameObject guard)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("TryGetGuardInScene");
guard = null;
if (ZNetScene.instance.HaveInstance(zdo))
{
Log.Debug("Guard has an instance");
guard = ZNetScene.instance.FindInstance(zdo.m_uid);
if ((Object)(object)guard != (Object)null)
{
Log.Debug("Found Guard instance in scene");
return true;
}
}
return false;
}
private static void SendOneDestroyed(ZDOID zdoid)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
ZPackage val = new ZPackage();
val.Write(1);
val.Write(zdoid);
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "DestroyZDO", new object[1] { val });
}
private static void ConsumeItem(Humanoid user, ItemData item)
{
user.GetInventory().RemoveOneItem(item);
}
private static void SendAllDestroyed(List<ZDO> zdos)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
ZPackage val = new ZPackage();
val.Write(zdos.Count);
foreach (ZDO zdo in zdos)
{
val.Write(zdo.m_uid);
}
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "DestroyZDO", new object[1] { val });
}
}