Decompiled source of MaxAxe v0.5.9
MaxAxe.dll
Decompiled 3 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using HarmonyLib; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.UI; using neobotics.ModSdk; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MaxAxe")] [assembly: AssemblyConfiguration("Deploy")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+ff1ad9e9652e78ee6e414305ca8b06c4949d8ded")] [assembly: AssemblyProduct("MaxAxe")] [assembly: AssemblyTitle("MaxAxe")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] public sealed class ConfigurationManagerAttributes { public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput); public bool? ShowRangeAsPercent; public Action<ConfigEntryBase> CustomDrawer; public CustomHotkeyDrawerFunc CustomHotkeyDrawer; public bool? Browsable; public string Category; public object DefaultValue; public bool? HideDefaultButton; public bool? HideSettingName; public string Description; public string DispName; public int? Order; public bool? ReadOnly; public bool? IsAdvanced; public Func<object, string> ObjToStr; public Func<string, object> StrToObj; } namespace neobotics.ModSdk { public class AudioHelper : MonoBehaviour { [CompilerGenerated] private sealed class <Co_LoadAudio>d__8 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string filePath; public string[] audioFiles; public AudioHelper <>4__this; private UnityWebRequest <URL>5__2; private int <f>5__3; private string <clipUri>5__4; private string <clipName>5__5; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Co_LoadAudio>d__8(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <URL>5__2 = null; <clipUri>5__4 = null; <clipName>5__5 = null; <>1__state = -2; } private bool MoveNext() { int num = <>1__state; AudioHelper audioHelper = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <URL>5__2 = null; Logging.GetLogger().Debug("Co_LoadAudio loading files from " + filePath); <f>5__3 = 0; break; case 1: <>1__state = -1; if (<URL>5__2 != null) { try { AudioClip content = DownloadHandlerAudioClip.GetContent(<URL>5__2); audioHelper.audioClips.Add(<clipName>5__5.ToLower(), content); } catch (Exception ex) { Logging.GetLogger().Warning("Failed to load clip " + <clipUri>5__4 + ": " + ex.Message); } } else { Logging.GetLogger().Warning("Failed to get URL for " + <clipUri>5__4); } <clipUri>5__4 = null; <clipName>5__5 = null; <f>5__3++; break; } if (<f>5__3 < audioFiles.Length) { <clipUri>5__4 = new Uri(audioFiles[<f>5__3]).AbsoluteUri; <clipName>5__5 = audioFiles[<f>5__3].Substring(filePath.Length + 1); Logging.GetLogger().Debug("Loading audio clip " + <clipName>5__5); try { <URL>5__2 = UnityWebRequestMultimedia.GetAudioClip(<clipUri>5__4, (AudioType)0); } catch (Exception ex2) { Logging.GetLogger().Warning("Can't find audio resource: " + ex2.Message); } <>2__current = <URL>5__2.SendWebRequest(); <>1__state = 1; return true; } return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>(); public void Awake() { Logging.GetLogger().Debug("AudioHelper.Awake"); LoadAudioResources(); ZRoutedRpc.instance.Register<Vector3, string>("NeoPlayClip", (Action<long, Vector3, string>)RPC_NeoPlayClip); } public void RPC_NeoPlayClip(long sender, Vector3 sourcePoint, string clipName) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) Logging.GetLogger().Debug("AudioHelper.RPC_NeoPlayClip"); if (ZNet.instance.IsDedicated()) { return; } try { NeoPlayClip(sourcePoint, clipName); } catch (Exception e) { Logging.GetLogger().Error(e, stackTrace: false); } } public void Play(Vector3 sourcePoint, string clipName) { //IL_0026: Unknown result type (might be due to invalid IL or missing references) Logging.GetLogger().Debug("AudioHelper.Play"); ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "NeoPlayClip", new object[2] { sourcePoint, clipName }); } public void NeoPlayClip(Vector3 sourcePoint, string clipName) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Component)Player.m_localPlayer).transform.position; NeoPlayClip(sourcePoint, position, clipName); } public void NeoPlayClip(Vector3 sourcePoint, Vector3 targetPoint, string clipName) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) Logging.GetLogger().Debug("AudioHelper.NeoPlayClip"); Vector3 val = sourcePoint - targetPoint; Vector3 normalized = ((Vector3)(ref val)).normalized; float num = (Vector3.Distance(sourcePoint, targetPoint) + 1f) / 10f; if (audioClips.TryGetValue(clipName.ToLower(), out var value)) { AudioSource.PlayClipAtPoint(value, targetPoint + normalized * num, 1f); } else { Logging.GetLogger().Warning("Couldn't find audio clip for " + clipName); } } public float GetClipDuration(string clipName) { if (!audioClips.TryGetValue(clipName.ToLower(), out var value)) { return -1f; } return value.length; } private void LoadAudioResources() { FileInfo fileInfo = new FileInfo(Assembly.GetExecutingAssembly().Location); string[] array = new string[0]; Dictionary<string, AudioType> obj = new Dictionary<string, AudioType> { { "*.wav", (AudioType)20 }, { "*.mp3", (AudioType)13 } }; string directoryName = fileInfo.DirectoryName; audioClips.Clear(); Logging.GetLogger().Debug("LoadAudioResources"); foreach (string key in obj.Keys) { array = CollectionExtensions.AddRangeToArray<string>(array, Directory.GetFiles(fileInfo.DirectoryName, key, SearchOption.TopDirectoryOnly)); } ((MonoBehaviour)this).StartCoroutine(Co_LoadAudio(directoryName, array)); } [IteratorStateMachine(typeof(<Co_LoadAudio>d__8))] private IEnumerator Co_LoadAudio(string filePath, string[] audioFiles) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Co_LoadAudio>d__8(0) { <>4__this = this, filePath = filePath, audioFiles = audioFiles }; } } internal class CircularList<T> { private List<T> circle; private int index; public int Index => index; public CircularList(List<T> source, T startingElement) { circle = new List<T>(source); index = circle.FindIndex((T x) => x.Equals(startingElement)); } public T Next() { index = ((index < circle.Count - 1) ? (index + 1) : 0); return circle[index]; } public T Previous() { index = ((index > 0) ? (index - 1) : (circle.Count - 1)); return circle[index]; } } public class ConfigMock { public bool Value { get; set; } } public class CrossPlatformRandom : Random { private const int LCG_MULTIPLIER = 134775813; private const int LCG_INCREMENT = 1; private int _seed; public float value => (float)NextDouble(); public CrossPlatformRandom() { Random random = new Random(); _seed = random.Next(); } public CrossPlatformRandom(int seed) { _seed = seed; } public float Range(int min, int max) { return Next(min, max); } public float Range(float min, float max) { return Mathf.Lerp(min, max, (float)NextDouble()); } private int GetNext() { _seed = _seed * 134775813 + 1; return _seed; } public override int Next() { return Next(int.MaxValue); } public override int Next(int maxValue) { if (maxValue < 0) { throw new ArgumentOutOfRangeException("maxValue is less than zero."); } return (int)((long)(uint)GetNext() * (long)(uint)maxValue >>> 32); } public override int Next(int minValue, int maxValue) { if (minValue > maxValue) { throw new ArgumentOutOfRangeException("minValue is greater than maxValue."); } return minValue + Next(maxValue - minValue); } public override double NextDouble() { return Sample(); } protected override double Sample() { return (double)Next() / 2147483647.0; } } internal class CustomDataWrapper { private Dictionary<string, string> playerData; private Dictionary<string, string> Data { get; set; } public CustomDataWrapper(Dictionary<string, string> sourceData, string keyPrefix) { CustomDataWrapper customDataWrapper = this; playerData = sourceData; Data = new Dictionary<string, string>(); sourceData.Keys.ToList().ForEach(delegate(string key) { if (key.StartsWith(keyPrefix)) { customDataWrapper.Data.Add(key, sourceData[key]); } }); } public void Add(string key, string value) { Data.Add(key, value); playerData.Add(key, value); } public bool Remove(string key) { return Data.Remove(key) & playerData.Remove(key); } public void Set(string key, string value) { if (Data.ContainsKey(key)) { Data[key] = value; } else { Data.Add(key, value); } if (playerData.ContainsKey(key)) { playerData[key] = value; } else { playerData.Add(key, value); } } public string Get(string key) { if (Data.ContainsKey(key)) { return Data[key]; } return null; } public bool ContainsKey(string key) { return Data.ContainsKey(key); } public void PreSaveSync() { foreach (KeyValuePair<string, string> datum in Data) { if (!playerData.ContainsKey(datum.Key)) { playerData.Add(datum.Key, datum.Value); } } } } internal class DebugUtils { public static void ObjectInspector(object o) { if (o == null) { Debug.Log((object)"Object is null"); return; } BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; Type type = o.GetType(); Debug.Log((object)(o.ToString() + " Type " + type.Name)); PropertyInfo[] properties = type.GetProperties(bindingAttr); foreach (PropertyInfo propertyInfo in properties) { Debug.Log((object)$"{type.Name}.{propertyInfo.Name} = {propertyInfo.GetValue(o)}"); } FieldInfo[] fields = type.GetFields(bindingAttr); foreach (FieldInfo field in fields) { FieldPrinter(o, type, field); } } public static void MethodInspector(object o) { if (o == null) { Debug.Log((object)"Object is null"); return; } BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; Type type = o.GetType(); Debug.Log((object)(o.ToString() + " Type " + type.Name)); MethodInfo[] methods = type.GetMethods(bindingAttr); foreach (MethodInfo methodInfo in methods) { methodInfo.GetParameters(); string arg = string.Join(", ", (from x in methodInfo.GetParameters() select x.ParameterType?.ToString() + " " + x.Name).ToArray()); Debug.Log((object)$"{methodInfo.ReturnType} {methodInfo.Name} ({arg})"); } } private static void ItemDataInspector(ItemData item) { ObjectInspector(item); ObjectInspector(item.m_shared); } private static void FieldPrinter(object o, Type t, FieldInfo field) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown try { if (field.FieldType == typeof(ItemData)) { ItemData val = (ItemData)field.GetValue(o); if (val != null) { ItemDataInspector(val); } else { Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]"); } } else if (field.FieldType == typeof(Transform)) { Transform val2 = (Transform)field.GetValue(o); if ((Object)(object)val2 != (Object)null) { Debug.Log((object)("\tTransform.parent = " + ((Object)val2.parent).name)); } else { Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]"); } } else if (field.FieldType == typeof(EffectList)) { EffectList val3 = (EffectList)field.GetValue(o); if (val3 != null) { Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}:"); EffectData[] effectPrefabs = val3.m_effectPrefabs; foreach (EffectData val4 in effectPrefabs) { Debug.Log((object)("\tEffectData.m_prefab = " + ((Object)val4.m_prefab).name)); } } else { Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)} [null]"); } } else { Debug.Log((object)$"{t.Name}.{field.Name} = {field.GetValue(o)}"); } } catch (Exception) { Debug.Log((object)("Exception accessing " + t?.Name + "." + field?.Name)); } } public static void GameObjectInspector(GameObject go) { Debug.Log((object)("\n\nInspecting GameObject " + ((Object)go).name)); ObjectInspector(go); Component[] componentsInChildren = go.GetComponentsInChildren<Component>(); foreach (Component val in componentsInChildren) { try { string obj = ((val != null) ? ((Object)val).name : null); object obj2; if (val == null) { obj2 = null; } else { Transform transform = val.transform; if (transform == null) { obj2 = null; } else { Transform parent = transform.parent; obj2 = ((parent != null) ? ((Object)parent).name : null); } } Debug.Log((object)("\n\nInspecting Component " + obj + " with parent " + (string?)obj2)); ObjectInspector(val); } catch (Exception) { } } } public static void PrintList<T>(List<T> l) { foreach (T item in l) { Debug.Log((object)item.ToString()); } } public static void ComponentInspector(Component c) { Debug.Log((object)("\n\nInspecting Component " + ((Object)c).name)); ObjectInspector(c); } public static void EffectsInspector(EffectList e) { EffectData[] effectPrefabs = e.m_effectPrefabs; Debug.Log((object)$"Effect list has effects {e.HasEffects()} count {effectPrefabs.Length}"); EffectData[] array = effectPrefabs; foreach (EffectData val in array) { Debug.Log((object)$"Effect Data {val} prefab name {((Object)val.m_prefab).name} prefab GameObject name {((Object)val.m_prefab.gameObject).name}"); } } public static void PrintInventory() { foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems()) { Debug.Log((object)allItem.m_shared.m_name); } } public static void PrintAllObjects() { ZNetScene.instance.m_prefabs.ForEach(delegate(GameObject x) { Debug.Log((object)("GameObject " + ((Object)x).name)); }); } public static void PrintAllCharacters() { Character.GetAllCharacters().ForEach(delegate(Character x) { Debug.Log((object)("Character " + ((Object)x).name)); }); } public static void PrintAllLayers() { string[] array = (from index in Enumerable.Range(0, 31) select LayerMask.LayerToName(index) into l where !string.IsNullOrEmpty(l) select l).ToArray(); foreach (string text in array) { Debug.Log((object)("Layer " + text + " " + Convert.ToString(LayerMask.NameToLayer(text), 2).PadLeft(32, '0'))); } } } public class DelegatedConfigEntry<T> : DelegatedConfigEntryBase { private ConfigEntry<T> _entry; private EventHandler rootHandler; private Action<object, EventArgs> clientDelegate; private Logging Log; public ConfigEntry<T> ConfigEntry { get { return _entry; } set { _entry = value; if (_entry != null && rootHandler != null) { _entry.SettingChanged += rootHandler; } Name = ((ConfigEntryBase)_entry).Definition.Key; Section = ((ConfigEntryBase)_entry).Definition.Section; ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue(); Log.Trace("Set " + Section + " " + Name + " to serialized value " + ServerValue); } } public T Value { get { return _entry.Value; } set { _entry.Value = value; } } public DelegatedConfigEntry(bool useServerDelegate = false) : this((Action<object, EventArgs>)null, useServerDelegate) { } public DelegatedConfigEntry(Action<object, EventArgs> delegateHandler, bool useServerDelegate = false) { Log = Logging.GetLogger(); Log.Trace("DelegatedConfigEntry"); if (delegateHandler != null) { clientDelegate = delegateHandler; } if (useServerDelegate) { Log.Trace("Configuring server delegate"); rootHandler = delegate(object s, EventArgs e) { ServerDelegate(s, e); }; ServerConfiguration.ServerDelegatedEntries.Add(this); } else if (clientDelegate != null) { rootHandler = delegate(object s, EventArgs e) { clientDelegate(s, e); }; } } private void ServerDelegate(object sender, EventArgs args) { //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown Logging.GetLogger().Trace("ServerDelegate"); _entry.SettingChanged -= rootHandler; ZNet instance = ZNet.instance; bool? flag = ((instance != null) ? new bool?(instance.IsServer()) : null); if (flag.HasValue) { if (flag == false && ServerConfiguration.Instance.ReceivedServerValues) { if (ServerValue != null) { ((ConfigEntryBase)_entry).SetSerializedValue(ServerValue); Log.Debug("Setting " + Name + " to server value " + ServerValue); } } else if (flag.GetValueOrDefault()) { ServerValue = ((ConfigEntryBase)_entry).GetSerializedValue(); ServerConfiguration.Instance.SendConfigToAllClients(sender, (SettingChangedEventArgs)args); } } if (clientDelegate != null) { clientDelegate(sender, args); } _entry.SettingChanged += rootHandler; } public void EnableHandler(bool setActive) { if (setActive) { _entry.SettingChanged += rootHandler; } else { _entry.SettingChanged -= rootHandler; } } public bool IsKeyPressed() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (ConfigEntry is ConfigEntry<KeyboardShortcut> val) { KeyboardShortcut value = val.Value; foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } if (!Input.GetKeyDown(((KeyboardShortcut)(ref value)).MainKey)) { return false; } return true; } Log.Error("Keyboard read attempted on non-KeyboardShortcut config."); return false; } public bool IsKeyDown() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (ConfigEntry is ConfigEntry<KeyboardShortcut> val) { KeyboardShortcut value = val.Value; foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } if (!Input.GetKey(((KeyboardShortcut)(ref value)).MainKey)) { return false; } return true; } Log.Error("Keyboard read attempted on non-KeyboardShortcut config."); return false; } public bool IsKeyReleased() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (ConfigEntry is ConfigEntry<KeyboardShortcut> val) { KeyboardShortcut value = val.Value; foreach (KeyCode modifier in ((KeyboardShortcut)(ref value)).Modifiers) { if (!Input.GetKeyUp(modifier)) { return false; } } if (!Input.GetKeyUp(((KeyboardShortcut)(ref value)).MainKey)) { return false; } return true; } Log.Error("Keyboard read attempted on non-KeyboardShortcut config."); return false; } } public class DelegatedConfigEntryBase { public string Name; public string Section; public string ServerValue; } internal class HarmonyHelper { public enum PatchType { Prefix, Postfix, Transpiler, Finalizer } private static Dictionary<string, string> detectionSet = new Dictionary<string, string>(); private static Dictionary<string, string> unpatchMods = new Dictionary<string, string>(); public static void GetDetectionSet(Dictionary<string, string> harmonyIds) { Logging logger = Logging.GetLogger(); foreach (KeyValuePair<string, string> harmonyId in harmonyIds) { if (Harmony.HasAnyPatches(harmonyId.Key)) { logger.Debug("Detected " + harmonyId.Value + " from Harmony"); if (!detectionSet.ContainsKey(harmonyId.Key)) { detectionSet.Add(harmonyId.Key, harmonyId.Value); } } else if (Chainloader.PluginInfos.ContainsKey(harmonyId.Key)) { logger.Debug("Detected " + harmonyId.Value + " from BepInEx"); if (!detectionSet.ContainsKey(harmonyId.Key)) { detectionSet.Add(harmonyId.Key, harmonyId.Value); } } } } public static void AddToUnpatch(string key) { if (detectionSet.ContainsKey(key)) { unpatchMods.Add(key, detectionSet[key]); } } public static void UnpatchMods(Harmony harmony) { Logging logger = Logging.GetLogger(); foreach (KeyValuePair<string, string> unpatchMod in unpatchMods) { logger.Warning("Not compatible with " + unpatchMod.Value); Harmony.UnpatchID(unpatchMod.Key); detectionSet.Remove(unpatchMod.Key); logger.Warning("Disabled " + unpatchMod.Value); } } public static bool IsModDetected(string key) { return detectionSet.ContainsKey(key); } public static bool IsModNameDetected(string value) { return detectionSet.ContainsValue(value); } public static bool TryGetDetectedModName(string key, out string mod) { return detectionSet.TryGetValue(key, out mod); } public static bool TryGetDetectedModKey(string value, out string key) { key = null; foreach (string key2 in detectionSet.Keys) { if (detectionSet[key2] == value) { key = key2; return true; } } return false; } public static string AddAnonymousPatch(string baseMethodName, PatchType patchType, string modName, string patchMethodName = null) { string text = null; int num = 0; Logging logger = Logging.GetLogger(); foreach (MethodBase item in Harmony.GetAllPatchedMethods().ToList()) { MethodBaseExtensions.HasMethodBody(item); Patches patchInfo = Harmony.GetPatchInfo(item); ReadOnlyCollection<Patch> readOnlyCollection = patchInfo.Prefixes; switch (patchType) { case PatchType.Postfix: readOnlyCollection = patchInfo.Postfixes; break; case PatchType.Prefix: readOnlyCollection = patchInfo.Prefixes; break; case PatchType.Transpiler: readOnlyCollection = patchInfo.Transpilers; break; case PatchType.Finalizer: readOnlyCollection = patchInfo.Finalizers; break; } foreach (Patch item2 in readOnlyCollection) { if (!item2.owner.StartsWith("harmony-auto") || !(item.Name == baseMethodName)) { continue; } if (patchMethodName != null) { if (item2.PatchMethod.Name == patchMethodName) { num++; text = item2.owner; } } else { num++; text = item2.owner; } } if (num == 1) { detectionSet.Add(text, modName); logger.Info($"Added unique anonymous {baseMethodName} {patchType}: {text} as {modName}"); } else if (num > 1) { text = null; logger.Warning($"Found multiple anonymous {baseMethodName} {patchType} entries. Can't identify correct patch to remove or modify."); } } if (num == 0) { logger.Info("No patch found for " + modName); } return text; } } public class ImageHelper { private string resources; private bool isEmbedded; private Logging logger; public ImageHelper(string resourceLocation, bool embedded) { resources = resourceLocation; logger = Logging.GetLogger(); isEmbedded = embedded; } public Sprite LoadSprite(string name, int width, int height, bool linear = false, float pixelsPerUnit = 100f) { logger.Debug("Reading image and creating sprite " + name); if (TryLoadImage(name, width, height, linear, out var image)) { return LoadSprite(image, pixelsPerUnit); } return null; } public Sprite LoadSprite(Texture2D texture, float pixelsPerUnit = 100f) { return LoadSprite(texture, ((Object)texture).name, ((Texture)texture).width, ((Texture)texture).height, pixelsPerUnit); } public Sprite LoadSprite(Texture2D texture, string name, float width, float height, float pixelsPerUnit = 100f) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)texture == (Object)null) { return null; } if (Utility.IsNullOrWhiteSpace(name)) { name = ((Object)texture).name; } logger.Debug("Creating sprite " + name + " from existing texture"); Sprite obj = Sprite.Create(texture, new Rect(0f, 0f, width, height), Vector2.zero, pixelsPerUnit); if ((Object)(object)obj == (Object)null) { throw new ApplicationException("Can't create sprite " + name); } ((Object)obj).name = name; return obj; } public bool TryLoadImage(string name, int width, int height, bool linear, out Texture2D image) { //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Expected O, but got Unknown image = null; logger.Debug("Loading " + name + " from " + resources); Stream stream = null; if (isEmbedded) { stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resources + "." + name); } else { char directorySeparatorChar = Path.DirectorySeparatorChar; string text = (Utility.IsNullOrWhiteSpace(resources) ? "/" : resources); if (!text.EndsWith("/")) { text += directorySeparatorChar; } string text2 = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + text + name; text2 = text2.Replace('\\', directorySeparatorChar).Replace('/', directorySeparatorChar); try { logger.Debug("Reading file " + text2); stream = new FileStream(text2, FileMode.Open, FileAccess.Read); } catch (Exception ex) { logger.Warning("Error loading external resource. Using embedded resource: " + ex.Message); stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resources + "." + name); } } if (stream == null) { throw new FileNotFoundException("Can't find " + name + " in " + resources); } byte[] array = new byte[stream.Length]; stream.Read(array, 0, (int)stream.Length); Texture2D val = new Texture2D(width, height, (TextureFormat)4, true, linear); logger.Debug("Loading image " + name); if (ImageConversion.LoadImage(val, array, false)) { image = val; return true; } throw new FileLoadException("Can't load " + name); } } public class SpriteLoaderFromFile : MonoBehaviour { [CompilerGenerated] private sealed class <LoadSpriteFromFile>d__2 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public SpriteLoaderFromFile <>4__this; private UnityWebRequest <uwr>5__2; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <LoadSpriteFromFile>d__2(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <uwr>5__2 = null; <>1__state = -2; } private bool MoveNext() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Invalid comparison between Unknown and I4 //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) try { int num = <>1__state; SpriteLoaderFromFile spriteLoaderFromFile = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <uwr>5__2 = UnityWebRequestTexture.GetTexture("file://" + spriteLoaderFromFile.filePath); <>1__state = -3; <>2__current = <uwr>5__2.SendWebRequest(); <>1__state = 1; return true; case 1: <>1__state = -3; if ((int)<uwr>5__2.result != 1) { Debug.LogError((object)("Error loading sprite: " + <uwr>5__2.error)); } else { Texture2D content = DownloadHandlerTexture.GetContent(<uwr>5__2); Sprite sprite = Sprite.Create(content, new Rect(0f, 0f, (float)((Texture)content).width, (float)((Texture)content).height), new Vector2(0.5f, 0.5f)); ((Component)spriteLoaderFromFile).GetComponent<SpriteRenderer>().sprite = sprite; } <>m__Finally1(); <uwr>5__2 = null; return false; } } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; if (<uwr>5__2 != null) { ((IDisposable)<uwr>5__2).Dispose(); } } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public string filePath; private void Start() { ((MonoBehaviour)this).StartCoroutine(LoadSpriteFromFile()); } [IteratorStateMachine(typeof(<LoadSpriteFromFile>d__2))] private IEnumerator LoadSpriteFromFile() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <LoadSpriteFromFile>d__2(0) { <>4__this = this }; } } internal class InputCycler { private static InputCycler _instance; private bool useMouseWheel; private DelegatedConfigEntry<KeyboardShortcut> keyAdvance; private DelegatedConfigEntry<KeyboardShortcut> keyReferse; public static InputCycler Instance { get { if (_instance == null) { _instance = new InputCycler(); } return _instance; } } private InputCycler() { } public void Init(bool useMouseWheel, DelegatedConfigEntry<KeyboardShortcut> keyAdvance, DelegatedConfigEntry<KeyboardShortcut> keyReverse = null) { this.useMouseWheel = useMouseWheel; this.keyAdvance = keyAdvance; keyReferse = keyReverse; } } public class IterativeStopwatch : Stopwatch { private double startMillis; private Logging Log = Logging.GetLogger(); public long Iterations { get; private set; } public double IterationMicroseconds { get; private set; } public double TotalElapsedMicroseconds { get; private set; } public double IterationMilliseconds { get; private set; } public double TotalElapsedMilliseconds { get; private set; } public double AverageMicroseconds { get; private set; } public double AverageMilliseconds { get; private set; } public IterativeStopwatch() { Iterations = 0L; } public new void Start() { startMillis = base.Elapsed.TotalMilliseconds; base.Start(); } public new void Stop() { if (base.IsRunning) { base.Stop(); Iterations++; IterationMilliseconds = base.Elapsed.TotalMilliseconds - startMillis; IterationMicroseconds = IterationMilliseconds * 1000.0; TotalElapsedMilliseconds = base.Elapsed.TotalMilliseconds; TotalElapsedMicroseconds = base.Elapsed.TotalMilliseconds * 1000.0; AverageMilliseconds = TotalElapsedMilliseconds / (double)Iterations; AverageMicroseconds = TotalElapsedMicroseconds / (double)Iterations; } } public new void Reset() { startMillis = 0.0; Iterations = 0L; base.Reset(); } public new void Restart() { startMillis = 0.0; Iterations = 0L; base.Restart(); } } public static class JsonHelper { [Serializable] private class JsonWrapper<T> { public T[] Items; } public static T[] FromJson<T>(string json) { return JsonUtility.FromJson<JsonWrapper<T>>(json).Items; } public static string ToJson<T>(T[] array) { return JsonUtility.ToJson((object)new JsonWrapper<T> { Items = array }); } public static string ToJson<T>(T[] array, bool prettyPrint) { return JsonUtility.ToJson((object)new JsonWrapper<T> { Items = array }, prettyPrint); } } public class Logging { public enum LogLevels { Critical, Error, Warning, Info, Debug, Trace } private static Logging _logger; public LogLevels LogLevel { get; set; } public string ModName { get; set; } private Logging(LogLevels level, string name) { LogLevel = level; ModName = name; } public static Logging GetLogger(LogLevels level, string name) { if (_logger == null) { _logger = new Logging(level, name); } return _logger; } public static Logging GetLogger() { if (_logger == null) { throw new NullReferenceException("Logger not initialized"); } return _logger; } public void Trace(string msg) { if (LogLevel >= LogLevels.Trace) { Debug.Log((object)Message(msg)); } } public void Debug(string msg) { if (LogLevel >= LogLevels.Debug) { Debug.Log((object)Message(msg)); } } public void Info(string msg) { if (LogLevel >= LogLevels.Info) { Debug.Log((object)Message(msg)); } } public void Warning(string msg) { if (LogLevel >= LogLevels.Warning) { Debug.LogWarning((object)Message(msg)); } } public void Error(string msg) { if (LogLevel >= LogLevels.Error) { Debug.LogWarning((object)Message(msg)); } } public void Error(Exception e) { Error(e, stackTrace: false); } public void Error(Exception e, bool stackTrace) { if (LogLevel >= LogLevels.Error) { Warning(Message(e.Message)); if (stackTrace) { Warning(e.StackTrace); } } } public void Critical(Exception e) { if (LogLevel >= LogLevels.Critical) { Debug(Message(e.Message)); Error(e.StackTrace); } } private string Message(string msg) { return ModName + ": " + msg; } } public class ServerConfiguration { [HarmonyPatch(typeof(ZNet), "StopAll")] private static class ZNet_Shutdown_Patch { [HarmonyPrefix] private static void ZNet_StopAll_Prefix(ZNet __instance) { if (_instance != null) { Log.Debug("ZNet_StopAll_Patch_Prefix"); _instance.ReceivedServerValues = false; } } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] private static class ZNet_OnNewConnection_Patch { private static void Postfix(ZNet __instance, ZNetPeer peer) { Log.Debug("ZNet OnNewConnection postfix"); if (!__instance.IsServer()) { try { peer.m_rpc.Register<ZPackage>("ClientConfigReceiver." + GetPluginGuid(), (Action<ZRpc, ZPackage>)Instance.RPC_ClientConfigReceiver); Log.Debug("Player registered RPC_ClientConfigReceiver"); return; } catch (Exception) { Log.Warning("Failed to register RPC"); return; } } try { Instance.SendConfigToClient(peer); } catch (Exception) { Log.Warning("Error sending server configuration to client"); } } } [CompilerGenerated] private sealed class <Co_BroadcastConfig>d__21 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public ZPackage zpkg; private List<ZNetPeer>.Enumerator <>7__wrap1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Co_BroadcastConfig>d__21(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <>7__wrap1 = default(List<ZNetPeer>.Enumerator); <>1__state = -2; } private bool MoveNext() { try { switch (<>1__state) { default: return false; case 0: { <>1__state = -1; Log.Debug("Co_BroadcastConfig"); List<ZNetPeer> connectedPeers = ZNet.instance.GetConnectedPeers(); <>7__wrap1 = connectedPeers.GetEnumerator(); <>1__state = -3; break; } case 1: <>1__state = -3; break; } if (<>7__wrap1.MoveNext()) { ZNetPeer current = <>7__wrap1.Current; if (current != ZNet.instance.GetServerPeer()) { current.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { zpkg }); Log.Trace("Invoked ClientConfigReceiver on peer"); } <>2__current = null; <>1__state = 1; return true; } <>m__Finally1(); <>7__wrap1 = default(List<ZNetPeer>.Enumerator); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>7__wrap1).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static List<DelegatedConfigEntryBase> ServerDelegatedEntries = new List<DelegatedConfigEntryBase>(); private static ConfigFile LocalConfig; private static BaseUnityPlugin Mod; private static string ConfigFileName; private static ServerConfiguration _instance; private static Logging Log; public bool IsSetup; public bool ReceivedServerValues; public FileSystemWatcher ConfigWatcher; private const string NOT_CONFIGURED = "ServerConfiguration not initialized. Setup first."; public static ServerConfiguration Instance { get { if (_instance == null) { _instance = new ServerConfiguration(); } return _instance; } } private ServerConfiguration() { } public void Setup(ConfigFile config, BaseUnityPlugin modInstance) { LocalConfig = config; Log = Logging.GetLogger(); Log.Trace("ServerConfiguration Setup"); Mod = modInstance; ConfigFileName = Path.GetFileName(LocalConfig.ConfigFilePath); IsSetup = true; } public void CreateConfigWatcher() { ConfigWatcher = Utils.CreateFileWatcher(LocalConfig.ConfigFilePath, LoadConfig); } private void LoadConfig(object sender, FileSystemEventArgs e) { if (!File.Exists(LocalConfig.ConfigFilePath)) { return; } try { Log.Debug($"Loading configuration {e.ChangeType}"); LocalConfig.Reload(); } catch { Log.Error("Error loading configuration file " + ConfigFileName); } } public static string GetPluginGuid() { return Mod.Info.Metadata.GUID; } public void RPC_ClientConfigReceiver(ZRpc zrpc, ZPackage package) { if (!Instance.IsSetup) { Log.Error("ServerConfiguration not initialized. Setup first."); return; } Log.Debug("ClientConfigReceiver"); string section; string name; while (package.GetPos() < package.Size()) { section = package.ReadString(); name = package.ReadString(); string text = package.ReadString(); Log.Trace("Reading " + section + " " + name + " value " + text + " from ZPackage"); DelegatedConfigEntryBase delegatedConfigEntryBase = ServerDelegatedEntries.Find((DelegatedConfigEntryBase e) => e.Name == name && e.Section == section); if (delegatedConfigEntryBase != null) { Log.Trace("Found DCEB on client and setting to server value " + text); delegatedConfigEntryBase.ServerValue = text; } ConfigEntryBase val = LocalConfig[section, name]; if (val != null) { Log.Trace("Found local CEB and setting underlying config value " + text); val.SetSerializedValue(text); } } ReceivedServerValues = true; } internal void WriteConfigEntries(ZPackage zpkg) { foreach (DelegatedConfigEntryBase serverDelegatedEntry in ServerDelegatedEntries) { Log.Trace("Writing " + serverDelegatedEntry.Section + " " + serverDelegatedEntry.Name + " value " + serverDelegatedEntry.ServerValue + " to ZPackage"); zpkg.Write(serverDelegatedEntry.Section); zpkg.Write(serverDelegatedEntry.Name); zpkg.Write(serverDelegatedEntry.ServerValue); } } internal void SendConfigToClient(ZNetPeer peer) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown if (!Instance.IsSetup) { Log.Error("ServerConfiguration not initialized. Setup first."); return; } Log.Debug("SendConfigToClient"); ZPackage val = new ZPackage(); WriteConfigEntries(val); peer.m_rpc.Invoke("ClientConfigReceiver." + GetPluginGuid(), new object[1] { val }); Log.Trace("Invoked ClientConfigReceiver on peer"); } public void SendConfigToAllClients(object o, SettingChangedEventArgs e) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Expected O, but got Unknown if (!IsSetup) { Log.Error("ServerConfiguration not initialized. Setup first."); } else if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsServer() && ZNet.instance.GetPeerConnections() > 0) { Log.Debug("SendConfigToAllClients"); ZPackage zpkg = new ZPackage(); WriteConfigEntries(zpkg); ((MonoBehaviour)Mod).StartCoroutine(_instance.Co_BroadcastConfig(zpkg)); } } [IteratorStateMachine(typeof(<Co_BroadcastConfig>d__21))] private IEnumerator Co_BroadcastConfig(ZPackage zpkg) { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Co_BroadcastConfig>d__21(0) { zpkg = zpkg }; } } public class Utils { public static TEnum Guardrails<TEnum>(string value, TEnum enumDefault) where TEnum : struct { if (Enum.TryParse<TEnum>(value, ignoreCase: true, out var result)) { return result; } return enumDefault; } public static int Guardrails(int value, int lbound, int ubound) { if (value < lbound) { return lbound; } if (value > ubound) { return ubound; } return value; } public static string Truncate(string value, int maxChars) { if (value == null) { return null; } if (value.Length <= maxChars) { return value; } return value.Substring(0, maxChars); } public static void GetCharactersInRangeXZ(Vector3 point, float radius, List<Character> characters) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) float num = radius * radius; foreach (Character s_character in Character.s_characters) { if (DistanceSqrXZ(((Component)s_character).transform.position, point) < num) { characters.Add(s_character); } } } public static float DistanceSqr(Vector3 v0, Vector3 v1) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) float num = v1.x - v0.x; float num2 = v1.y - v0.y; float num3 = v1.z - v0.z; return num * num + num2 * num2 + num3 * num3; } public static float DistanceSqrXZ(Vector3 v0, Vector3 v1) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) float num = v1.x - v0.x; float num2 = v1.z - v0.z; return num * num + num2 * num2; } public static float DistanceXZ(Vector3 v0, Vector3 v1) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) float num = v1.x - v0.x; float num2 = v1.z - v0.z; return Mathf.Sqrt(num * num + num2 * num2); } public static float Guardrails(float value, float lbound, float ubound) { if (value < lbound) { return lbound; } if (value > ubound) { return ubound; } return value; } public static string UnClonifiedName(string name) { if (name == null) { return null; } int num = name.IndexOf("(Clone)"); if (num < 1) { return name; } return name.Substring(0, num); } public static void SetTranslator(int id, string idText) { typeof(Localization).GetMethod("AddWord", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(Localization.instance, new object[2] { "skill_" + id, idText }); } public static string GetTranslated(int id) { Logging.GetLogger().Debug(string.Format("Got translation for id {0} to {1}", id, Localization.instance.Localize("skill_" + id))); return Localization.instance.Localize("$skill_" + id); } public static string GetAssemblyPathedFile(string fileName) { return new FileInfo(Assembly.GetExecutingAssembly().Location).DirectoryName.Replace('\\', '/') + "/" + fileName; } public static Sprite GetPrefabIcon(string prefabName) { Sprite result = null; GameObject prefab = GetPrefab(prefabName); ItemDrop val = default(ItemDrop); if ((Object)(object)prefab != (Object)null && prefab.TryGetComponent<ItemDrop>(ref val)) { result = val.m_itemData.GetIcon(); } return result; } public static Player GetPlayerByZDOID(ZDOID zid) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) foreach (Player allPlayer in Player.GetAllPlayers()) { ZDOID zDOID = ((Character)allPlayer).GetZDOID(); if (((ZDOID)(ref zDOID)).Equals(zid)) { return allPlayer; } } return null; } public static Character GetCharacterByZDOID(string cid) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) foreach (Character allCharacter in Character.GetAllCharacters()) { ZDOID zDOID = allCharacter.GetZDOID(); if (((object)(ZDOID)(ref zDOID)).ToString().Equals(cid)) { return allCharacter; } } return null; } public static Character GetCharacterByZDOID(ZDOID cid) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) foreach (Character allCharacter in Character.GetAllCharacters()) { ZDOID zDOID = allCharacter.GetZDOID(); if (((ZDOID)(ref zDOID)).Equals(cid)) { return allCharacter; } } return null; } public static ZNetPeer GetPeerByRPC(ZRpc rpc) { foreach (ZNetPeer peer in ZNet.instance.GetPeers()) { if (peer.m_rpc == rpc) { return peer; } } return null; } public static List<GameObject> GetGameObjectsOfType(Type t) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) List<GameObject> list = new List<GameObject>(); Object[] array = Object.FindObjectsByType(t, (FindObjectsSortMode)0); foreach (Object val in array) { list.Add(((Component)val).gameObject); } return list; } public static GameObject GetClosestGameObjectOfType(Type t, Vector3 point, float radius) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) return GetGameObjectsOfTypeInRangeByDistance(t, point, radius)?[0]; } public static List<GameObject> GetGameObjectsOfTypeInRangeByDistance(Type t, Vector3 point, float radius) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) List<KeyValuePair<GameObject, float>> list = new List<KeyValuePair<GameObject, float>>(); List<GameObject> gameObjectsOfTypeInRange = GetGameObjectsOfTypeInRange(t, point, radius); if (gameObjectsOfTypeInRange.Count > 0) { foreach (GameObject item in gameObjectsOfTypeInRange) { list.Add(new KeyValuePair<GameObject, float>(item, Vector3.Distance(item.transform.position, point))); } list.Sort((KeyValuePair<GameObject, float> pair1, KeyValuePair<GameObject, float> pair2) => pair1.Value.CompareTo(pair2.Value)); return list.ConvertAll((KeyValuePair<GameObject, float> x) => x.Key); } return null; } public static List<GameObject> GetGameObjectsOfTypeInRange(Type t, Vector3 point, float radius) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) return (from x in GetGameObjectsOfType(t) where Vector3.Distance(x.transform.position, point) < radius select x).ToList(); } public static float GetPointDepth(Vector3 p) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) return ZoneSystem.instance.m_waterLevel - GetSolidHeight(p); } public static List<string> GetDelimitedStringAsList(string delimitedString, char delimiter) { List<string> list = new List<string>(); string[] array = delimitedString.Split(new char[1] { delimiter }, StringSplitOptions.RemoveEmptyEntries); foreach (string text in array) { list.Add(text.Trim()); } return list; } public static float GetSolidHeight(Vector3 p) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) int solidRayMask = ZoneSystem.instance.m_solidRayMask; float result = 0f; p.y += 1000f; RaycastHit val = default(RaycastHit); if (Physics.Raycast(p, Vector3.down, ref val, 2000f, solidRayMask) && !Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider.attachedRigidbody)) { result = ((RaycastHit)(ref val)).point.y; } return result; } public static Transform FindChild(Transform aParent, string aName) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Expected O, but got Unknown foreach (Transform item in aParent) { Transform val = item; if (((Object)val).name == aName) { return val; } Transform val2 = FindChild(val, aName); if ((Object)(object)val2 != (Object)null) { return val2; } } return null; } public static Transform FindParent(Transform go) { while ((Object)(object)go.parent != (Object)null) { go = go.parent; } return go; } public static GameObject GetPrefab(int prefabHash) { return GetPrefabByHash(prefabHash); } public static GameObject GetPrefabByHash(int prefabHash) { GameObject val = ObjectDB.instance.GetItemPrefab(prefabHash); Logging logger = Logging.GetLogger(); if ((Object)(object)val != (Object)null) { logger.Debug("Found prefab in ObjectDB"); } else { ZNetScene instance = ZNetScene.instance; val = ((instance != null) ? instance.GetPrefab(prefabHash) : null); if ((Object)(object)val != (Object)null) { logger.Debug("Found prefab in Scene"); } } return val; } public static GameObject GetPrefab(string prefabName) { GameObject val = ObjectDB.instance.GetItemPrefab(prefabName); Logging logger = Logging.GetLogger(); if ((Object)(object)val != (Object)null) { logger.Debug("Found " + prefabName + " in ObjectDB"); } else { ZNetScene instance = ZNetScene.instance; val = ((instance != null) ? instance.GetPrefab(prefabName) : null); if ((Object)(object)val != (Object)null) { logger.Debug("Found " + prefabName + " in Scene"); } } return val; } public static string SerializeFromDictionary<K, V>(string delimp, string delimc, IDictionary<K, V> dict) { if (dict == null) { return null; } IEnumerable<string> values = dict.Select(delegate(KeyValuePair<K, V> kvp) { KeyValuePair<K, V> keyValuePair = kvp; string? obj = keyValuePair.Key?.ToString(); string text = delimc; keyValuePair = kvp; return obj + text + keyValuePair.Value; }); return string.Join(delimp, values); } public static void DeserializeToDictionary<K, V>(string serializedString, string delimp, string delimc, ref IDictionary<K, V> dict) { if (dict == null) { return; } dict.Clear(); string[] separator = new string[1] { delimp }; string[] separator2 = new string[1] { delimc }; string[] array = serializedString.Split(separator, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < array.Length; i++) { string[] array2 = array[i].Split(separator2, StringSplitOptions.RemoveEmptyEntries); if (array2.Length == 2) { dict.Add(TypedValue<K>(array2[0]), TypedValue<V>(array2[1])); } } } public static FileSystemWatcher CreateFileWatcher(string fullPath, FileSystemEventHandler handler) { string fileName = Path.GetFileName(fullPath); FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(fullPath.Substring(0, fullPath.Length - fileName.Length), fileName); fileSystemWatcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.Size | NotifyFilters.LastWrite | NotifyFilters.CreationTime; fileSystemWatcher.Changed += handler; fileSystemWatcher.Created += handler; fileSystemWatcher.IncludeSubdirectories = false; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; return fileSystemWatcher; } public static T TypedValue<T>(object a) { return (T)Convert.ChangeType(a, typeof(T)); } public static float TimeAdjustedRamp(float maxValue, float duration, float elapsedTime, float pctFromStartRise, float pctFromEndFall) { float num = elapsedTime / duration; if (num <= pctFromStartRise) { return maxValue * (num / pctFromStartRise); } if (num >= 1f - pctFromEndFall) { return maxValue * ((1f - num) / pctFromEndFall); } return maxValue; } public static bool CopyComponentToGameObject(Component original, ref GameObject destination) { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Expected O, but got Unknown Logging logger = Logging.GetLogger(); Type type = ((object)original).GetType(); logger.Debug($"Original Type is {type}"); GameObject obj = destination; logger.Debug("Destination GameObject " + ((obj != null) ? ((Object)obj).name : null)); Component val = destination.GetComponent(type); if ((Object)(object)val == (Object)null) { val = destination.AddComponent(type); } if ((Object)(object)val == (Object)null) { logger.Debug("Destination component is null"); return false; } Component val2 = (Component)Activator.CreateInstance(type); if ((Object)(object)val2 == (Object)null) { logger.Debug("Destination component is null"); return false; } if ((Object)(object)val2 == (Object)null) { logger.Debug("Boxed component is null"); return false; } FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { fieldInfo.SetValue(val2, fieldInfo.GetValue(original)); } val = val2; return true; } public static bool CopyObject(object original, object target) { Logging logger = Logging.GetLogger(); Type type = original.GetType(); Type type2 = target.GetType(); if (type == null) { logger.Warning("Copy Object: Source object is null"); Activator.CreateInstance(type); return false; } if (type2 == null) { logger.Warning("Copy Object: Destination object is null"); return false; } if (type2 != type) { logger.Warning("Copy Object: Source and destination components are different types"); return false; } FieldInfo[] fields = type.GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { fieldInfo.SetValue(target, fieldInfo.GetValue(original)); } return true; } } } namespace neobotics.ValheimMods { internal class AtgeirBuilder { public static SecondaryAttacks GetSecondaryAttacks(ItemData item) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) SecondaryAttacks secondaryAttacks = new SecondaryAttacks(); AttackPrototype attackPrototype = Prototypes.GetAttackPrototype("Battleaxe"); Logging logger = Logging.GetLogger(); logger.Debug("Using atgeir secondary melee attack"); secondaryAttacks.melee = item.m_shared.m_secondaryAttack.Clone(); logger.Debug("Creating atgeir secondary projectile attack"); secondaryAttacks.projectile = attackPrototype.primaryAttack.Clone(); secondaryAttacks.projectile.m_attackType = (AttackType)2; secondaryAttacks.projectile.m_consumeItem = true; secondaryAttacks.projectile.m_projectileAccuracy = 1f; Prototypes.ConfigAttackForWeapon(secondaryAttacks.projectile, item, item.m_shared.m_secondaryAttack, 2f, 1f, 2f, 1.5f); secondaryAttacks.projectile.m_attackProjectile = null; return secondaryAttacks; } } public class AttackPrototype { public ItemData item; public Attack secondaryAttack; public Attack primaryAttack; public CharacterAnimEvent secondaryAnimationEvent; public CharacterAnimEvent primaryAnimationEvent; } internal class AxeBuilder { public static SecondaryAttacks GetSecondaryAttacks(ItemData item) { SecondaryAttacks secondaryAttacks = new SecondaryAttacks(); AttackPrototype attackPrototype = Prototypes.GetAttackPrototype("SpearBronze"); Logging logger = Logging.GetLogger(); logger.Debug("Using axe secondary melee attack"); secondaryAttacks.melee = item.m_shared.m_secondaryAttack.Clone(); logger.Debug("Creating axe secondary projectile attack"); secondaryAttacks.projectile = attackPrototype.secondaryAttack.Clone(); Prototypes.ConfigAttackForWeapon(secondaryAttacks.projectile, item, item.m_shared.m_secondaryAttack); secondaryAttacks.projectile.m_attackProjectile = null; return secondaryAttacks; } } internal class AxeBuilder2H { public static SecondaryAttacks GetSecondaryAttacks(ItemData item) { //IL_008b: Unknown result type (might be due to invalid IL or missing references) SecondaryAttacks secondaryAttacks = new SecondaryAttacks(); AttackPrototype attackPrototype = Prototypes.GetAttackPrototype("Battleaxe"); AttackPrototype attackPrototype2 = Prototypes.GetAttackPrototype("PickaxeBronze"); Logging logger = Logging.GetLogger(); logger.Debug("Using 2H axe secondary melee attack"); secondaryAttacks.melee = item.m_shared.m_secondaryAttack.Clone(); logger.Debug("Creating 2H axe secondary projectile attack"); secondaryAttacks.projectile = attackPrototype.secondaryAttack.Clone(); secondaryAttacks.projectile.m_attackAnimation = attackPrototype2.primaryAttack.m_attackAnimation; secondaryAttacks.projectile.m_animEvent = attackPrototype2.primaryAnimationEvent; secondaryAttacks.projectile.m_attackType = (AttackType)2; secondaryAttacks.projectile.m_consumeItem = true; secondaryAttacks.projectile.m_projectileAccuracy = 1f; Prototypes.ConfigAttackForWeapon(secondaryAttacks.projectile, item, item.m_shared.m_attack, 1.5f, 1f, 2f, 1.5f, 2f); secondaryAttacks.projectile.m_attackProjectile = null; return secondaryAttacks; } } internal class Cfg { public static DelegatedConfigEntry<bool> enableAxes = null; public static DelegatedConfigEntry<bool> enableKnives = null; public static DelegatedConfigEntry<bool> enableSpears = null; public static DelegatedConfigEntry<bool> enableClubs = null; public static DelegatedConfigEntry<bool> enableSwords = null; public static DelegatedConfigEntry<bool> enablePickaxes = null; public static DelegatedConfigEntry<bool> weaponStones = null; public static DelegatedConfigEntry<bool> weaponWisps = null; public static DelegatedConfigEntry<bool> weaponEitr = null; public static DelegatedConfigEntry<bool> weaponEggs = null; public static DelegatedConfigEntry<bool> weaponTankards = null; public static DelegatedConfigEntry<bool> enableShields = null; public static DelegatedConfigEntry<bool> throwUnderhand = null; public static DelegatedConfigEntry<int> targetAdjustment = null; public static DelegatedConfigEntry<Logging.LogLevels> debugLevel = null; public static DelegatedConfigEntry<MaxAxe.Dynamics> gravity = null; public static DelegatedConfigEntry<bool> useSkill = null; public static DelegatedConfigEntry<string> externalExclude = null; public static DelegatedConfigEntry<bool> stackableWeapons = null; public static DelegatedConfigEntry<bool> mjolnirMode = null; public static DelegatedConfigEntry<bool> enablePolearms = null; public static DelegatedConfigEntry<bool> allow2Handed = null; public static DelegatedConfigEntry<bool> elementalStaffMelee = null; public static DelegatedConfigEntry<bool> bloodStaffMelee = null; public static DelegatedConfigEntry<int> staffDamage = null; public static DelegatedConfigEntry<int> elementalDamagePct = null; public static DelegatedConfigEntry<float> globalThrowingDamageModifer = null; public static DelegatedConfigEntry<bool> restrictCloseThrows = null; public static ConfigEntry<bool> useMelee = null; public static ConfigEntry<bool> autoMelee = null; public static ConfigEntry<bool> autoEquip = null; public static ConfigEntry<bool> throwingStatus = null; public static ConfigEntry<MaxAxe.Finders> weaponFinder = null; public static ConfigEntry<Color> itemAmountColor = null; public static ConfigEntry<bool> forceSimpleTrail = null; public static ConfigEntry<bool> useKeyRelease = null; public static ConfigEntry<bool> autoEquipShields = null; public static ConfigEntry<bool> saveSlotForFrostner = null; public static ConfigEntry<bool> autoPickupThrown = null; private static KeyCode[] keyModifiers = (KeyCode[])(object)new KeyCode[1] { (KeyCode)308 }; private static KeyboardShortcut toggleMeleeKeyDefault = new KeyboardShortcut((KeyCode)98, keyModifiers); public static DelegatedConfigEntry<KeyboardShortcut> toggleMeleeKey = null; private static KeyboardShortcut throwOneKeyDefault = new KeyboardShortcut((KeyCode)116, Array.Empty<KeyCode>()); public static DelegatedConfigEntry<KeyboardShortcut> throwOneKey = null; private static KeyboardShortcut throwShieldKeyDefault = new KeyboardShortcut((KeyCode)103, Array.Empty<KeyCode>()); public static DelegatedConfigEntry<KeyboardShortcut> throwShieldKey = null; public static void BepInExConfig(BaseUnityPlugin _instance) { //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Expected O, but got Unknown //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Expected O, but got Unknown //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Expected O, but got Unknown //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Expected O, but got Unknown //IL_0306: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Expected O, but got Unknown //IL_0357: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Expected O, but got Unknown //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Expected O, but got Unknown //IL_03f9: Unknown result type (might be due to invalid IL or missing references) //IL_0403: Expected O, but got Unknown //IL_044a: Unknown result type (might be due to invalid IL or missing references) //IL_0454: Expected O, but got Unknown //IL_049b: Unknown result type (might be due to invalid IL or missing references) //IL_04a5: Expected O, but got Unknown //IL_04f8: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Expected O, but got Unknown //IL_0555: Unknown result type (might be due to invalid IL or missing references) //IL_055f: Expected O, but got Unknown //IL_05b2: Unknown result type (might be due to invalid IL or missing references) //IL_05bc: Expected O, but got Unknown //IL_060f: Unknown result type (might be due to invalid IL or missing references) //IL_0619: Expected O, but got Unknown //IL_066c: Unknown result type (might be due to invalid IL or missing references) //IL_0676: Expected O, but got Unknown //IL_06bd: Unknown result type (might be due to invalid IL or missing references) //IL_06c7: Expected O, but got Unknown //IL_070e: Unknown result type (might be due to invalid IL or missing references) //IL_0718: Expected O, but got Unknown //IL_076b: Unknown result type (might be due to invalid IL or missing references) //IL_0775: Expected O, but got Unknown //IL_07ab: Unknown result type (might be due to invalid IL or missing references) //IL_07b5: Expected O, but got Unknown //IL_0807: Unknown result type (might be due to invalid IL or missing references) //IL_0811: Expected O, but got Unknown //IL_0847: Unknown result type (might be due to invalid IL or missing references) //IL_0851: Expected O, but got Unknown //IL_0887: Unknown result type (might be due to invalid IL or missing references) //IL_0891: Expected O, but got Unknown //IL_08c7: Unknown result type (might be due to invalid IL or missing references) //IL_08d1: Expected O, but got Unknown //IL_0920: Unknown result type (might be due to invalid IL or missing references) //IL_092a: Expected O, but got Unknown //IL_0970: Unknown result type (might be due to invalid IL or missing references) //IL_097a: Expected O, but got Unknown //IL_09b0: Unknown result type (might be due to invalid IL or missing references) //IL_09ba: Expected O, but got Unknown //IL_0a60: Unknown result type (might be due to invalid IL or missing references) //IL_0a6a: Expected O, but got Unknown //IL_0aae: Unknown result type (might be due to invalid IL or missing references) //IL_0ab8: Expected O, but got Unknown //IL_0afb: Unknown result type (might be due to invalid IL or missing references) //IL_0b05: Expected O, but got Unknown //IL_0b8a: Unknown result type (might be due to invalid IL or missing references) debugLevel = new DelegatedConfigEntry<Logging.LogLevels>(MaxAxe.LogChange); debugLevel.ConfigEntry = _instance.Config.Bind<Logging.LogLevels>("Utility", "LogLevel", Logging.LogLevels.Info, "Controls the level of information contained in the log. Set to 'Info' for normal use."); MaxAxe.Log.LogLevel = debugLevel.Value; useMelee = _instance.Config.Bind<bool>("General", "MeleeAttack", true, new ConfigDescription("When True, uses a melee secondary attack. Toggled in-game using the ToggleMeleeAttack key.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 30 } })); toggleMeleeKey = new DelegatedConfigEntry<KeyboardShortcut>(); toggleMeleeKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("General", "ToggleMeleeAttack", toggleMeleeKeyDefault, new ConfigDescription("Press this key to toggle in-game between Throw and Melee mode for enabled weapons.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 29 } })); throwOneKey = new DelegatedConfigEntry<KeyboardShortcut>(); throwOneKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("General", "ThrowOne", throwOneKeyDefault, new ConfigDescription("Press this key to throw the current weapon, regardless of Melee or Throw mode.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 28 } })); useKeyRelease = _instance.Config.Bind<bool>("General", "ThrowOnRelease", false, new ConfigDescription("Set to True to throw when the ThrowOne or ThrowShield keys are released instead of pressed.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 27 } })); throwShieldKey = new DelegatedConfigEntry<KeyboardShortcut>(); throwShieldKey.ConfigEntry = _instance.Config.Bind<KeyboardShortcut>("General", "ThrowShield", throwShieldKeyDefault, new ConfigDescription("Press this key to throw an equipped round shield.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 26 } })); throwUnderhand = new DelegatedConfigEntry<bool>(); throwUnderhand.ConfigEntry = _instance.Config.Bind<bool>("General", "UnderhandShield", false, new ConfigDescription("Set to True to throw your shield using an underhand throw. Shields must also be enabled.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 25 } })); enableAxes = new DelegatedConfigEntry<bool>(useServerDelegate: true); enableAxes.ConfigEntry = _instance.Config.Bind<bool>("General", "EnableAxes", true, new ConfigDescription("Set to True to enable secondary throwing attacks for one-handed axes.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 24 } })); enableClubs = new DelegatedConfigEntry<bool>(useServerDelegate: true); enableClubs.ConfigEntry = _instance.Config.Bind<bool>("General", "EnableClubs", true, new ConfigDescription("Set to True to enable secondary throwing attacks for blunt weapons & torches. Torches, stones, sledges & wooden clubs also get secondary melee attacks.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 23 } })); enableKnives = new DelegatedConfigEntry<bool>(useServerDelegate: true); enableKnives.ConfigEntry = _instance.Config.Bind<bool>("General", "EnableKnives", true, new ConfigDescription("Set to True to enable secondary throwing attacks for knives.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 22 } })); enablePolearms = new DelegatedConfigEntry<bool>(useServerDelegate: true); enablePolearms.ConfigEntry = _instance.Config.Bind<bool>("General", "EnablePolearms", true, new ConfigDescription("Set to True to enable secondary throwing attacks for polearms. AllowTwoHandedWeapons must also be true.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 21 } })); enableSpears = new DelegatedConfigEntry<bool>(useServerDelegate: true); enableSpears.ConfigEntry = _instance.Config.Bind<bool>("General", "EnableSpears", true, new ConfigDescription("Set to True to enable secondary melee attack for spears.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 20 } })); enableSwords = new DelegatedConfigEntry<bool>(useServerDelegate: true); enableSwords.ConfigEntry = _instance.Config.Bind<bool>("General", "EnableSwords", true, new ConfigDescription("Set to True to enable secondary throwing attacks for swords.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 19 } })); enablePickaxes = new DelegatedConfigEntry<bool>(useServerDelegate: true); enablePickaxes.ConfigEntry = _instance.Config.Bind<bool>("General", "EnablePickaxes", true, new ConfigDescription("Set to True to enable secondary throwing and melee attacks for pickaxes. AllowTwoHandedWeapons must also be true.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 18 } })); enableShields = new DelegatedConfigEntry<bool>(useServerDelegate: true); enableShields.ConfigEntry = _instance.Config.Bind<bool>("General", "EnableShields", true, new ConfigDescription("Set to True to enable throwing round shields, by using the ThrowShield key.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 17 } })); weaponStones = new DelegatedConfigEntry<bool>(MaxAxe.GroupsChange, useServerDelegate: true); weaponStones.ConfigEntry = _instance.Config.Bind<bool>("General", "WeaponStones", true, new ConfigDescription("Set to True to enable equipping and attacking with stones.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 16 } })); weaponWisps = new DelegatedConfigEntry<bool>(MaxAxe.GroupsChange, useServerDelegate: true); weaponWisps.ConfigEntry = _instance.Config.Bind<bool>("General", "WeaponWisps", true, new ConfigDescription("Set to True to enable equipping and attacking with Wisps.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 15 } })); weaponEitr = new DelegatedConfigEntry<bool>(MaxAxe.GroupsChange, useServerDelegate: true); weaponEitr.ConfigEntry = _instance.Config.Bind<bool>("General", "WeaponEitr", true, new ConfigDescription("Set to True to enable equipping and attacking with refined Eitr.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 14 } })); weaponEggs = new DelegatedConfigEntry<bool>(MaxAxe.GroupsChange, useServerDelegate: true); weaponEggs.ConfigEntry = _instance.Config.Bind<bool>("General", "WeaponEggs", true, new ConfigDescription("Set to True to enable equipping and attacking with Eggs.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 13 } })); weaponTankards = new DelegatedConfigEntry<bool>(MaxAxe.GroupsChange, useServerDelegate: true); weaponTankards.ConfigEntry = _instance.Config.Bind<bool>("General", "WeaponTankards", true, new ConfigDescription("Set to True to enable equipping and attacking with Tankards.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 12 } })); mjolnirMode = new DelegatedConfigEntry<bool>(useServerDelegate: true); mjolnirMode.ConfigEntry = _instance.Config.Bind<bool>("General", "MjolnirMode", false, new ConfigDescription("Set to True to enable Frostner returning to your hand after throwing.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 11 } })); allow2Handed = new DelegatedConfigEntry<bool>(useServerDelegate: true); allow2Handed.ConfigEntry = _instance.Config.Bind<bool>("General", "AllowTwoHandedWeapons", false, new ConfigDescription("Set to True to allow two-handed weapons to be thrown.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 10 } })); stackableWeapons = new DelegatedConfigEntry<bool>(MaxAxe.StackableChange, useServerDelegate: true); stackableWeapons.ConfigEntry = _instance.Config.Bind<bool>("General", "StackableWeapons", false, new ConfigDescription("Set to True to allow throwable weapons to stack. See documentation for details before enabling stackable weapons.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 9 } })); throwingStatus = _instance.Config.Bind<bool>("General", "ThrowingStatus", true, new ConfigDescription("Set to True to display a status effect if throwing is active.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 8 } })); useSkill = new DelegatedConfigEntry<bool>(MaxAxe.ToggleSkill, useServerDelegate: true); useSkill.ConfigEntry = _instance.Config.Bind<bool>("Skill", "UseThrowingSkill", false, new ConfigDescription("Set to True to enable the Throwing skill. Used in place of specific weapon skills to improve stats for all thrown items.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 7 } })); autoMelee = _instance.Config.Bind<bool>("General", "AutoMelee", false, new ConfigDescription("Set to True to automatically switch to melee mode after throwing a weapon, OR if last weapon in a stack (if StackableWeapons is True).", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 6 } })); autoEquip = _instance.Config.Bind<bool>("General", "AutoEquip", true, new ConfigDescription("Set to True to automatically equip another weapon after throwing a weapon.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 5 } })); autoEquipShields = _instance.Config.Bind<bool>("General", "AutoEquipShields", true, new ConfigDescription("Set to True to automatically equip shields after picking them up.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 4 } })); targetAdjustment = new DelegatedConfigEntry<int>(); targetAdjustment.ConfigEntry = _instance.Config.Bind<int>("General", "TargetAdjustment", -7, new ConfigDescription("Adjusts the throwing impact point in relation to the target reticle (the +). Set _instanced upon your 'typical' throwing distance. Default is -7.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-20, 20), new object[1] { new ConfigurationManagerAttributes { Order = 3 } })); gravity = new DelegatedConfigEntry<MaxAxe.Dynamics>(useServerDelegate: true); gravity.ConfigEntry = _instance.Config.Bind<MaxAxe.Dynamics>("Throwing Dynamics", "ThrowingMode", MaxAxe.Dynamics.Default, new ConfigDescription("Sets the type of weapon dynamics in flight. Better uses earth nominal gravity and applies inertia and drag to thrown weapons.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 2 } })); weaponFinder = _instance.Config.Bind<MaxAxe.Finders>("General", "WeaponFinder", MaxAxe.Finders.Wishbone, new ConfigDescription("Type of 'locator' effect added to thrown weapon to make it easier to find.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = 1 } })); elementalStaffMelee = new DelegatedConfigEntry<bool>(useServerDelegate: true); elementalStaffMelee.ConfigEntry = _instance.Config.Bind<bool>("Staffs", "EnableElementalStaffMelee", false, "Set to true to allow a sweeping melee secondary attack for Elemental Magic staffs, except for Dundr."); bloodStaffMelee = new DelegatedConfigEntry<bool>(useServerDelegate: true); bloodStaffMelee.ConfigEntry = _instance.Config.Bind<bool>("Staffs", "EnableBloodStaffMelee", false, "Set to true to allow a sweeping melee secondary attack for Blood Magic staffs, except for Dead Raiser."); staffDamage = new DelegatedConfigEntry<int>(MaxAxe.StaffDamageChange, useServerDelegate: true); staffDamage.ConfigEntry = _instance.Config.Bind<int>("Staffs", "StaffDamage", 65, new ConfigDescription("The 'base' damage to each target hit by the staff sweeping attack. Will be adjusted by modifiers, skill, resistances, etc.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(15, 80), Array.Empty<object>())); elementalDamagePct = new DelegatedConfigEntry<int>(MaxAxe.StaffDamageChange, useServerDelegate: true); elementalDamagePct.ConfigEntry = _instance.Config.Bind<int>("Staffs", "AddElementalDamage", 0, new ConfigDescription("Add this percent of 'base' damage as elemental damage for melee attacks with Elemental Magic staffs. Staffs still do blunt damage if set to 0, or not enough Eitr is available. Costs this much Eitr per attack.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 10), Array.Empty<object>())); globalThrowingDamageModifer = new DelegatedConfigEntry<float>(useServerDelegate: true); globalThrowingDamageModifer.ConfigEntry = _instance.Config.Bind<float>("Tweaks", "ThrowingDamage", 1f, new ConfigDescription("Percent of damage for thrown weapons. Default damage (100%) is generally equivalent to melee secondary attacks. Use this to reduce the amount of all throwing damage.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>())); restrictCloseThrows = new DelegatedConfigEntry<bool>(useServerDelegate: true); restrictCloseThrows.ConfigEntry = _instance.Config.Bind<bool>("Tweaks", "RestrictCloseThrows", true, "Set to true to prevent throwing at enemies in melee range. If an enemy is within a weapons melee area, attack will automatically change to the primary attack."); autoPickupThrown = _instance.Config.Bind<bool>("Utility", "AutoPickupThrownWeapons", false, "Set to True to allow autopickup of thrown weapons."); saveSlotForFrostner = _instance.Config.Bind<bool>("Utility", "SaveSpaceForFrostner", false, "Set to True to ensure autopickup doesn't use up the last inventory slot for a returning weapon. Only active if Mjolnir mode is also on."); itemAmountColor = _instance.Config.Bind<Color>("Utility", "ItemAmountColor", Color.yellow, "Color of item quantity text in hotbar and inventory."); forceSimpleTrail = _instance.Config.Bind<bool>("Utility", "ForceSimpleTrail", false, "Set to True for MaxAxe to use the 'simple' trail of earlier releases."); externalExclude = new DelegatedConfigEntry<string>(MaxAxe.ExcludeChange, useServerDelegate: true); externalExclude.ConfigEntry = _instance.Config.Bind<string>("Mod Compatibility", "ExcludePrefabs", "", "A comma delimited string of prefabs to exclude from being thrown. Example: PrefabNameA,PrefabNameB"); } public static void ChangeLogging(object s, EventArgs e) { SettingChangedEventArgs val = (SettingChangedEventArgs)(object)((e is SettingChangedEventArgs) ? e : null); MaxAxe.Log.Debug($"ChangeLog {val.ChangedSetting.Definition.Key} to {val.ChangedSetting.BoxedValue}"); MaxAxe.Log.LogLevel = debugLevel.Value; } } internal class ClubBuilder { public static SecondaryAttacks GetSecondaryAttacks(ItemData item) { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) SecondaryAttacks secondaryAttacks = new SecondaryAttacks(); AttackPrototype attackPrototype = Prototypes.GetAttackPrototype("SpearBronze"); AttackPrototype attackPrototype2 = Prototypes.GetAttackPrototype("MaceBronze"); Logging logger = Logging.GetLogger(); if (!string.IsNullOrEmpty(item.m_shared.m_secondaryAttack.m_attackAnimation)) { logger.Debug("Using club secondary melee attack"); secondaryAttacks.melee = item.m_shared.m_secondaryAttack.Clone(); } else { logger.Debug("Creating club secondary melee attack"); secondaryAttacks.melee = item.m_shared.m_attack.Clone(); Prototypes.ConfigAttackForWeapon(secondaryAttacks.melee, item, item.m_shared.m_attack, 2f, 2f, 2f, 2f, 2f); secondaryAttacks.melee.m_attackAnimation = attackPrototype2.secondaryAttack.m_attackAnimation; secondaryAttacks.melee.m_animEvent = attackPrototype2.secondaryAnimationEvent; secondaryAttacks.melee.m_attackType = attackPrototype2.secondaryAttack.m_attackType; secondaryAttacks.melee.m_attackAngle = attackPrototype2.secondaryAttack.m_attackAngle; } logger.Debug("Creating club secondary projectile attack"); secondaryAttacks.projectile = attackPrototype.secondaryAttack.Clone(); Prototypes.ConfigAttackForWeapon(secondaryAttacks.projectile, item, item.m_shared.m_secondaryAttack); secondaryAttacks.projectile.m_attackProjectile = null; return secondaryAttacks; } } internal class CustomSkill { [HarmonyPatch(typeof(Skills), "Load")] private static class Skills_Load_Patch { private static void Prefix(Skills __instance) { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown if (__instance?.m_skills != null && cSkillDef != null && !__instance.m_skills.Contains(cSkillDef)) { Logging.GetLogger().Debug("Adding custom skill definition"); Sprite prefabIcon = Utils.GetPrefabIcon(cIconPrefab); if ((Object)(object)prefabIcon != (Object)null) { cSkillDef.m_icon = prefabIcon; } cSkill = new Skill(cSkillDef); __instance.m_skills.Add(cSkillDef); } } private static void Postfix(Skills __instance, Dictionary<SkillType, Skill> ___m_skillData) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if (__instance?.m_skills == null || ___m_skillData == null || cSkillDef == null) { return; } Logging.GetLogger().Debug("Skills Load Postfix"); if (!___m_skillData.ContainsKey(cSkillType)) { Logging.GetLogger().Debug("No custom skill in the player profile"); if (Cfg.useSkill.Value) { Logging.GetLogger().Debug("Adding custom skill to player profile"); cSkill.m_accumulator = 0f; cSkill.m_level = 0f; ___m_skillData.Add(cSkillType, cSkill); } } else { cSkill = ___m_skillData[cSkillType]; Logging.GetLogger().Debug("Custom skill is already in the player profile"); if (!Cfg.useSkill.Value) { Logging.GetLogger().Debug("...but it's not enabled"); ___m_skillData.Remove(cSkillType); } } } } [HarmonyPatch(typeof(Skills), "Save")] private static class Skills_Save_Patch { private static void Prefix(Skills __instance, ZPackage pkg, Dictionary<SkillType, Skill> ___m_skillData) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance == (Object)null) && ___m_skillData != null && ___m_skillData.Count != 0) { Logging.GetLogger().Debug("Skills Save Prefix"); if (!___m_skillData.ContainsKey(cSkillType)) { Logging.GetLogger().Debug("Saving custom skill"); ___m_skillData.Add(cSkillType, cSkill); } string value = $"{cSkill.m_level}:{cSkill.m_accumulator}"; if (__instance.m_player.m_customData.ContainsKey(saveName)) { __instance.m_player.m_customData[saveName] = value; } else { __instance.m_player.m_customData.Add(saveName, value); } } } private static void Postfix(Skills __instance, ZPackage pkg, Dictionary<SkillType, Skill> ___m_skillData) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance == (Object)null) && ___m_skillData != null && ___m_skillData.Count != 0) { Logging.GetLogger().Debug("Skills Save Postfix"); if (!Cfg.useSkill.Value) { Logging.GetLogger().Debug("Removing disabled custom skill from the player profile"); ___m_skillData.Remove(cSkillType); } } } } [HarmonyPatch(typeof(Skills), "RaiseSkill")] private static class Skills_RaiseSkill_Patch { [HarmonyPrefix] private static void Skills_RaiseSkill_Prefix(Skills __instance, ref SkillType skillType, float factor) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between I4 and Unknown if ((int)skillType == (int)cSkillType && !Cfg.useSkill.Value) { skillType = (SkillType)0; } } } [HarmonyPatch(typeof(Skills), "IsSkillValid")] private static class Skills_IsSkillValid_Patch { private static void Postfix(ref bool __result, SkillType type) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) if (!__result && type == cSkillType) { Logging.GetLogger().Debug("Skill type matches custom skill"); __result = true; } } } [HarmonyPatch(typeof(Skills), "CheatRaiseSkill")] private static class Skills_CheatRaiseSkill_Patch { private static bool Prefix(Skills __instance, string name, float value, Dictionary<SkillType, Skill> ___m_skillData) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Expected I4, but got Unknown Logging.GetLogger().Debug("Skills CheatRaiseSkill Prefix"); if (Cfg.useSkill.Value && name.ToLower().Equals(cSkillName.ToLower()) && ___m_skillData.TryGetValue(cSkillType, out var value2)) { Logging.GetLogger().Debug($"Skill {value2.m_info} found"); Skill obj = value2; obj.m_level += value; value2.m_level = Mathf.Clamp(value2.m_level, 0f, 100f); if (__instance.m_useSkillCap) { __instance.RebalanceSkills(cSkillType); } if (value2.m_info != null) { ((Character)Player.m_localPlayer).Message((MessageType)1, $"Skill increased {Utils.GetTranslated((int)value2.m_info.m_skill)}: {(int)value2.m_level}", 0, (Sprite)null); Console.instance.Print($"Skill {cSkillName} = {value2.m_level}"); } return false; } return true; } } [HarmonyPatch(typeof(Skills), "CheatResetSkill")] private static class Skills_CheatResetSkill_Patch { private static bool Prefix(string name, Skills __instance, Dictionary<SkillType, Skill> ___m_skillData) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected I4, but got Unknown Logging.GetLogger().Debug("Skills CheatResetSkill Prefix"); if (Cfg.useSkill.Value && name.ToLower().Equals(cSkillName.ToLower())) { if (___m_skillData.TryGetValue(cSkillType, out var value)) { value.m_accumulator = 0f; value.m_level = 0f; } Console.instance.Print("Skill " + Utils.GetTranslated((int)value.m_info.m_skill) + " reset"); return false; } return true; } } [HarmonyPatch(typeof(SkillsDialog), "Setup")] private static class SkillsDialog_Setup_Patch { private static void Postfix(Player player, ref List<GameObject> ___m_elements) { Logging logger = Logging.GetLogger(); logger.Debug("SkillsDialog Setup Postfix"); if (!Cfg.useSkill.Value) { return; } object obj; if (player == null) { obj = null; } else { Skills skills = ((Character)player).GetSkills(); obj = ((skills != null) ? skills.GetSkillList() : null); } List<Skill> list = (List<Skill>)obj; if (list == null) { logger.Debug("Can't get player skill list"); return; } int num = list.FindIndex((Skill s) => s.m_info == cSkillDef); if (num < 0) { logger.Debug("Can't find custom skill"); return; } GameObject val = ___m_elements[num]; if ((Object)(object)val == (Object)null) { logger.Debug("Skill game object is null"); return; } Transform obj2 = Utils.FindChild(val.transform, "name", (IterativeSearchType)0); object obj3; if (obj2 == null) { obj3 = null; } else { TMP_Text component = ((Component)obj2).GetComponent<TMP_Text>(); obj3 = ((component != null) ? component.text : null); } if (obj3 == null) { logger.Debug("Can't find and set custom skill text"); } else { _ = cSkillName; } } } public static SkillType cSkillType = (SkillType)0; public static SkillDef cSkillDef = null; public static Skill cSkill = null; private static string cSkillName = ""; private static string cIconPrefab = null; private static string saveName; public static SkillType GetCustomSkillType() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) return cSkillType; } public static SkillDef GetCustomSkillDef() { return cSkillDef; } public static Skill GetCustomSkill() { return cSkill; } public static void CheckForPreExistingCustomSkill(Player player) { if (cSkill == null || cSkill.m_level != 0f || cSkill.m_accumulator != 0f) { return; } Logging.GetLogger().Debug("Looking for pre-existing skill"); if (player.m_customData.TryGetValue(saveName, out var value)) { Logging.GetLogger().Debug("Found pre-existing skill values"); string[] array = value.Split(':'); if (array.Length == 2 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2)) { cSkill.m_level = result; cSkill.m_accumulator = result2; } } } public static void ToggleCustomSkill(bool enable) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) Player localPlayer = Player.m_localPlayer; Skills val = ((localPlayer != null) ? ((Character)localPlayer).GetSkills() : null); if ((Object)(object)val == (Object)null) { return; } Dictionary<SkillType, Skill> skillData = val.m_skillData; if (skillData == null) { return; } if (enable) { if (skillData.ContainsKey(cSkillType)) { skillData[cSkillType] = cSkill; } else { skillData.Add(cSkillType, cSkill); } } else { skillData.Remove(cSkillType); } } public static void ConfigureSkillDef(string name, string descrip, string iconPrefabName) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) int num = Math.Abs(StringExtensionMethods.GetStableHashCode(name)); cSkillType = (SkillType)num; cSkillDef = new SkillDef(); cSkillDef.m_description = descrip; cSkillDef.m_increseStep = 1f; cSkillDef.m_skill = cSkillType; cSkillName = name; cIconPrefab = iconPrefabName; saveName = "NEObotics_" + cSkillName; Utils.SetTranslator(num, name); } } public class DynamicProps { public float Vel { get; set; } public float Drag { get; set; } internal DynamicProps(float v, float d) { Vel = v; Drag = d; } } public class EffectGroup { public float scale { get; } public HashSet<string> effects { get; } public EffectGroup(float scale, HashSet<string> effects) { this.effects = effects; this.scale = scale; } } internal class EggBuilder { public static SecondaryAttacks GetSecondaryAttacks(ItemData item) { SecondaryAttacks secondaryAttacks = new SecondaryAttacks(); AttackPrototype attackPrototype = Pro