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Neobotics-MaxAxe-0.1.5 icon

MaxAxe

Throw and melee secondary attacks for axes; throw knives, maces and flaming torches; stack throwable weapons.

Date uploaded 2 years ago
Version 0.1.5
Download link Neobotics-MaxAxe-0.1.5.zip
Downloads 504
Dependency string Neobotics-MaxAxe-0.1.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200

README

MaxAxe (Throwing Weapons)

Add throwing and melee secondary attacks to Axes. Throw Knives, Maces & Flaming Torches. Stack throwing weapons.

  • Ever wonder why a Viking's axe (of all things) wouldn't be a weapon of choice? And why you couldn't throw them?
  • MaxAxe adds throwing and melee secondary attacks to Axes & Clubs, a secondary throwing attack for Knives & Maces, and a secondary melee attack for Spears.
  • Axe secondary attacks now put it on par with other weapons with strong secondary attacks, like maces and swords.
  • Toggle between melee and throwing attacks with a key press.
  • Optionally stack throwable weapons; up to 3 Axes, Clubs or Maces, a 'quiver' of 5 Spears, and a 'sheath' of 10 Knives per slot. (see Caution below)
  • Has a weapon 'finder' to help locate thrown weapons.
  • MaxAxe can automatically equip a backup weapon if you've thrown your last axe, spear or knife, so you're never fumbling to find another weapon in combat.

New in 0.1.4

  • Bugfix for fishing float error (0.1.5)
  • Ability to turn auto-equip on and off.
  • Throw flaming torches. Also torch secondary melee attack.
  • Bugfix to prevent upgrading entire weapon stacks and losing items.

Configuration

General

  • MeleeAttack: If True, uses the melee secondary attack. Toggle in-game using the ToggleMeleeAttack key.
  • ToggleMeleeAttack: Press this key to toggle in-game between Throw and Melee mode for secondary attacks on enabled one-handed weapons.
  • EnableAxes: Set to True to enable secondary melee and throwing attacks for one-handed axes.
  • EnableSpears: Set to True to enable secondary melee attack for spears.
  • EnableKnives: Set to True to enable secondary throwing attacks for knives.
  • EnableClubs: Set to True to enable secondary throwing attacks for clubs, including maces, Frostner and torches.
  • StackableWeapons: Set to True to allow throwable weapons to stack. CAUTION! see Stackable Weapons below before enabling this. Cannot be changed in-game.
  • AutoMelee: Set to True to automatically switch to melee mode after weapon is thrown (or to prevent throwing the last weapon in a stack).
  • AutoEquip: Set to True to automatically equip another weapon after a throw. Will try to find the same weapon in inventory first.
  • TargetAdjustment: Adjusts the vertical throwing impact point in relation to the target reticle (the +). Default is -7. Valnilla Valheim is 0.
  • WeaponFinder: Type of 'locator' effect added to thrown weapon to make it easier to find. Can be 'Wishbone', 'Autopick' or 'None'. Default is Wishbone.

Utility

  • LogLevel: Controls the level of information in the log

In-game reconfiguration

You can use Configuration Manager (or similar) mod to change the configuration without exiting the game. You can force a configuration update from the chat window (press Enter) then type:

/maxaxe config

You can also change most settings using this syntax:

/maxaxe [setting]=[value] , i.e., /maxaxe enableaxes=true

Changes to StackableWeapons will not take effect until the game is restarted.

Compatibility issues & defects

  • StackableWeapons is not compatible with Epic Loot. If you turn on stackable weapons with Epic Loot, EL will not be able to create/drop magical One Handed weapons. Existing weapons will continue to work.

  • If you pick up a thrown weapon after a backup has already been equipped, the thrown weapon will still be highlighted, as if it were still equipped (even though it's not).

  • If you find a compatibility issue you can post it on NexusMods. Be sure to include the mod name and version you think may be incompatible.

  • If you have a bug please report it on NexusMods. If you do post a bug report, please make sure to include the following:

    • Your version of this mod
    • What you were doing, or attempting to do when it happened
    • If it's repeatable - i.e., can you duplicate it?
    • The exact behavior you observed (or didn't observe)
    • If possible, a capture of the log file with errors (errors always begin with this mod's name)

Stackable Weapons

CAUTION: READ BEFORE ENABLING STACKABLE WEAPONS

If you set StackableWeapons to 'true', one-handed axes, knives, clubs and spears will stack - in both player and chest inventory. If you stack weapons, then later disable StackableWeapons or uninstall MaxAxe, any weapon stacks will be lost, with only one weapon remaining in a slot in your player inventory.

Split weapon stacks into individual weapons BEFORE you disable StackableWeapons or uninstall MaxAxe

If you've added stacked weapons to chests and disabled StackableWeapons, you should still be able to re-enable and retrieve them. Sorry, but this doesn't work for player inventory. To recover, you will need to exit the game, copy a player backup (yourCharacter.fch.old) to the current character file, and re-enable StackableWeapons BEFORE restarting the game.

Notes

  • You cannot upgrade weapons in a stack. Unstack a weapon before upgrading.

  • Torches will remain lit for a short time after being thrown. Toss into dark areas for a bit of light!

  • Axe secondary melee attacks use a sweeping overhead slash

  • The spear secondary melee attack uses a powerful spear 'thrust'. Unfortunately the spear is pointed in the wrong direction(!), so this is done with the spear's butt, and therefore delivers Blunt damage!

  • Shameless plugs for other mods (mirror on Thunderstore):

  • Your comments and feedback are always welcome. Please feel free to post or send a note on NexusMods.

CHANGELOG

Changelog

0.5.6

  • Updated for BogWitch

0.5.5

  • Changed thrown Wisp damage type to be Spirit damage only.
  • Fixed throwing status icon for Wisp and Eitr.
  • Wisp damage revised to Spirit only.
  • Wisp and Eitr damage slightly increased.

0.5.4

  • Fixed issue with vanilla spear (Enable Spears off) and stackable weapons, where thrown 'spear' would actually be multiple spears with the number equal to the current stack.
  • Fixed compatibility issue with Blacksmithing where pre-existing vanilla weapons would not stack properly.

0.5.3

  • Prevented changing throwing mode while already in attack (causing errors)
  • Fixed bug re-slotting weapon in original slot after dragging

0.5.2

  • Changed animations for Pickaxe and Sledge secondary melee and Atgeir throw
  • Added config to prevent throwing at enemies within weapon melee range

0.5.1

  • Fixed issue with turret projectile error

0.5.0

  • Added melee secondary attack for most magic staffs
  • Added global throwing damage modifier
  • Added config for autopickup of thrown weapons

0.4.9

  • Fixed reduced stack limit on Ashlands bombs.

0.4.8

  • Added support for native stackable Basalt bomb and Smokebomb

0.4.7

  • Updated for Ashlands

0.4.6

  • Fixed 'infinite' stamina drain while blocking with Wisp, Eitr or Chicken Egg equipped.

0.4.5

  • Added compatibility with Proper Spears (see Notes below)
  • Fixed issue with Bile Bomb and Ooze Bomb not stacking with stackable weapons off

0.4.4

  • Updated for release 0.217.22

0.4.3

  • Added config to reserve slot for returning weapons to prevent autopickup from filling inventory and preventing a re-equip.
  • Fixed bug where autopickup of non-weapons (Eitr, Wisps, Stones, etc) would be equipped even if disabled.

0.4.2

  • Updated for Hildir's Request
  • Retains throwing skill values even if MaxAxe is uninstalled (and then re-installed)
  • Adds throwing and secondary horizontal melee attack for pickaxes (handy against golems!)