Supplemental Raids
Stack of Supplemental raids for use with Custom Raids, RRR_Npcs, RRR_Monsters, RRR_Betterraids
Last updated | 3 years ago |
Total downloads | 25383 |
Total rating | 0 |
Categories | |
Dependency string | NexusMods-Supplemental_Raids-0.2.2 |
Dependants | 67 other packages depend on this package |
This mod requires the following mods to function
ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.4.0neurodr0me-RRRBetterRaids
Enhances the raid system to make base defense actually matter.
Preferred version: 2.1.0neurodr0me-RRRMonsters
Adds new monsters and enables custom monsters via JSON configs.
Preferred version: 2.2.1neurodr0me-RRRNpcs
Adds non-player humans to the game, with custom humans via JSON config.
Preferred version: 0.2.3README
THIS UPLOAD IS NOT FROM DEFENDYOURBASE I'm just uploading a few mods that I found on Nexus and enjoyed to make it easier for my friends to download and use them, nothing more, please show your appreciation or ask your questions/report bugs to the person who made this mod directly through his Nexus account.
Nexus Link:https://www.nexusmods.com/valheim/mods/988?tab=description
Here is a stack of supplemental raids to be used with the mod Custom Raids by ASharpPen. Raids are based on biome and worldprogress and is separated by wild raids and base raids. Wild raids can happen anywhere on the map including your base while Base raids only happen near your base. Bosses can spawn in certain base raids and the wild Eikythyr raid, if goblinking is defeated and environmental conditions are met so they are not always going to be spawning. Raids timers and chances are individually set within supplemental raid files.