NexusMods-Supplemental_Raids icon

Supplemental Raids

Stack of Supplemental raids for use with Custom Raids, RRR_Npcs, RRR_Monsters, RRR_Betterraids

Last updated 3 years ago
Total downloads 25421
Total rating 1 
Categories
Dependency string NexusMods-Supplemental_Raids-0.2.2
Dependants 67 other packages depend on this package

This mod requires the following mods to function

ASharpPen-Custom_Raids-1.4.0 icon
ASharpPen-Custom_Raids

Customize raid events, override existing, extend with your own raids.

Preferred version: 1.4.0
neurodr0me-RRRMonsters-2.2.1 icon
neurodr0me-RRRMonsters

Adds new monsters and enables custom monsters via JSON configs.

Preferred version: 2.2.1
neurodr0me-RRRBetterRaids-2.1.0 icon
neurodr0me-RRRBetterRaids

Enhances the raid system to make base defense actually matter.

Preferred version: 2.1.0
neurodr0me-RRRNpcs-0.2.3 icon
neurodr0me-RRRNpcs

Adds non-player humans to the game, with custom humans via JSON config.

Preferred version: 0.2.3
neurodr0me-RRRCore-2.9.0 icon
neurodr0me-RRRCore

Core library used by my other mods.

Preferred version: 2.9.0

README

THIS UPLOAD IS NOT FROM DEFENDYOURBASE I'm just uploading a few mods that I found on Nexus and enjoyed to make it easier for my friends to download and use them, nothing more, please show your appreciation or ask your questions/report bugs to the person who made this mod directly through his Nexus account.

Nexus Link:https://www.nexusmods.com/valheim/mods/988?tab=description

Here is a stack of supplemental raids to be used with the mod Custom Raids by ASharpPen. Raids are based on biome and worldprogress and is separated by wild raids and base raids. Wild raids can happen anywhere on the map including your base while Base raids only happen near your base. Bosses can spawn in certain base raids and the wild Eikythyr raid, if goblinking is defeated and environmental conditions are met so they are not always going to be spawning. Raids timers and chances are individually set within supplemental raid files.