CropUtils
More efficient than a grid! Plant more crops at once with triangle packing or in rows that respect healthy plant distancing. Pick crops in an area with one interaction. Highly configurable.
Date uploaded | 2 weeks ago |
Version | 1.5.1 |
Download link | NoPetRides-CropUtils-1.5.1.zip |
Downloads | 1074 |
Dependency string | NoPetRides-CropUtils-1.5.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
CropUtils v 1.5.1
Inspired by MassFarming by Xeio, but uses more efficient triangle packing for optimal placement as well as harvesting a large area at once.
Check out Xeio's mod here: https://github.com/Xeio/MassFarming
This mod has two main purposes:
- Plant many crops at once with two pattern options, triangle packing or in a line that respect healthy plant distancing. This uses triangle packing hex grid to maximize crop placement efficiency instead of a less space efficient and more limiting square grid.
- Pick crops (and other interactables like beehives, rocks, branches, herbs and more) in an area with one interaction.
Planting will skip any invalid plant locations, so you can use this to fill in any gaps in your fields.
Usable entirely on client, even in multiplayer - though if in MP, you should probably get permission from the admin to use. Dedicated servers do not need this installed.
Dependant on BepInEx (https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/)
See config for all configurables, and change at your leasuire.
Tested with some mods that add additional plants but compatibility not guarenteed.
Default keybinds:
- Pickup: While looking at a pick-able item, hold left ALT to pickup in an area
- Planting Line: Hold left ALT to plant in a line, and optionally hold Z to lock the line in place.
- Planting Hex: Press and hold Z first then left ALT creates a circle packed pattern for mass planting
- Change range: Use the ]} key to increase the size and range of the utils, and [{ to decrease the range of the utils
- Change spacing: If using custom spacing (disabled by default) use the - and + keys to increase or decrease the manual space between plants.
Configurables:
- Keybinds for primary & secondary tool function
- Pickup range display, range increase & decrease keybinds
- Discount for stamina and durability use when multiplanting
- Show / hide range helper
- Support for gamepad keybinds, but admittedly defaults are probably not good. Let me know if you find some good controller binds.
- Support for additional mods that plant non-standard Valheim crops, such as PlantEverything. (https://valheim.thunderstore.io/package/Advize/PlantEverything/1.12.0/) See 1.2.0 changelog for more info.
Limitations:
- Hex grid does not align with rotation like line tool does. I'd like to fix that in future.
- In order for hex grid to not cause lag when displaying ghosts, it has to be locked in place while it builds. The line tool does not, though perfomance will suffer with very high ranges.
- Will cause a bunch of lag when planting very large patterns.
- Mod compatibility is not guaranteed, but this mod offers a generic solution should should work for most use cases.-
- Ashlands introduces randomized rotation, so using the lines tool changes the orientation after planting a line. This is quite annoying and I'd like to address it in future.
- Locking the shape with an invalid origin, then looking away may let you place the first plant even if it shows as invalid. All other plants should correctly respect the preview, only planting if they are valid.
Changelog:
1.5.1
Fix for planting rows and pattern, Bog Witch update
1.5.0
The Bog Witch compatibility update
1.4.2
Adjusted ghost previews. More reliably show you when the first plot is unhealthy. Unhealthy plots should not plant. Known issue
Removed NoPetRides_ModUtils dependency. ModUtils is my own library mod for any shared functionality between mods, like on screen text. However, I never ended up adding GUI elements for CropUtils or any other shared functionality with other mods, so it was redundant as serpi90 pointed out here. If I make more mods and they have duplicate code, I may add the dependency back and put duplicated code in there, but perhaps I could solve the problem with submodules or similar.
Fixed: "Does not stop the very first crop from being planted even if it would be unhealthy. I have tried to at least tweak the display so you would know not to plant it there."
Partially, related issue remains: "Locking the shape with an invalid origin, then looking away may let you place the first plant even if it shows as invalid. All other plants should correctly respect the preview, only planting if they are valid."
1.4.1
Readme updates for 1.4.0
1.4.0
Ashlands compatibility update
1.3.0
Hildir compatibility update
1.2.1
Readme updates for 1.2.0
1.2.0
Mod compatibility settings. The mod should now support other crop and planting mods that utilize the cultivator to plant other crops, such as PlantEverything. To use this mod with other mods, enable "Mod compatibility Mode" (IgnorePlantTypeRestriction) in the config file (run the game at least once with the mod installed to generate the config.) to plant any kind of plantable you have access too.
Mod compatibility uses custom spacing to allow you to set the spacing to use for various custom mod growables. Optionally, you can also enable "Custom Spacing Only" if you have mods that override the default crop growth spacing or that disable it completely.
It's important to note that the custom spacing is only for the cultivator tool's placement, and will not influence the growth of the plant. Whatever the plant's growth radius is will remain and is unaffected by this mod. If for some aethestic reason you wish to have custom spacing, simply ensure that the custom spacing is at least the minimum required for the plant.
1.1.0
Mistlands updates. Small pickup radius tweak to match debug sphere.
1.0.0
Release