using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")]
[assembly: AssemblyCompany("NPR_Valheim_ModUtils")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("BepInEx 5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d156f2a212104760baf64470c6c7a2efdfcaa7bb")]
[assembly: AssemblyProduct("NPR_Valheim_ModUtils")]
[assembly: AssemblyTitle("NPR_Valheim_ModUtils")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NPR_Valheim_ModUtils
{
public static class Extensions
{
public static void SafeInvoke(this Action events)
{
if (events == null)
{
return;
}
Delegate[] invocationList = events.GetInvocationList();
for (int i = 0; i < invocationList.Length; i++)
{
Action action = (Action)invocationList[i];
try
{
action();
}
catch (Exception ex)
{
ModUtilsManager.Log.LogWarning((object)$"Exception thrown at event {new StackFrame(1).GetMethod().Name} in {action.Method.DeclaringType.Name}.{action.Method.Name}:\n{ex}");
}
}
}
}
[BepInPlugin("com.nopetrides.valheim.mod-utils", "NPR_ValheimModUtils", "1.2.0")]
[BepInProcess("valheim.exe")]
public class ModUtilsManager : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.nopetrides.valheim.mod-utils";
public const string PLUGIN_NAME = "NPR_ValheimModUtils";
public const string PLUGIN_VERSION = "1.2.0";
public const string VALHEIM_EXE_NAME = "valheim.exe";
internal const string LoggerName = "ModUtilsManagerLog";
public const string ROOT_GO_NAME = "_ModUtilsRoot";
public readonly Color ValheimOrange = new Color(1f, 0.631f, 0.235f, 1f);
private static ModUtilsManager _instance;
internal static Harmony Harmony;
internal static ManualLogSource Log;
private bool GUIInStart;
private static bool Headless;
internal static GameObject RootObject;
public Font AveriaSerif { get; private set; }
public Font AveriaSerifBold { get; private set; }
public static ModUtilsManager Instance => _instance;
public static GameObject CustomGUIFront { get; private set; }
public static GameObject CustomGUIBack { get; private set; }
public static event Action OnCustomGUIAvailable;
internal void FejdStartup_SetupGui(FejdStartup self)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
Log.LogInfo((object)"Building GUI in startup");
Scene activeScene = SceneManager.GetActiveScene();
GameObject? obj = ((IEnumerable<GameObject>)((Scene)(ref activeScene)).GetRootGameObjects()).FirstOrDefault((Func<GameObject, bool>)((GameObject x) => ((Object)x).name == "GuiRoot"));
Transform val = ((obj != null) ? obj.transform.Find("GUI") : null);
if (!Object.op_Implicit((Object)(object)val))
{
Log.LogError((object)"GuiRoot GUI not found, not creating custom GUI");
return;
}
GUIInStart = true;
CreateCustomGUI(val);
}
internal void Game_Start(Game self)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
Log.LogInfo((object)"Building GUI in game");
Scene activeScene = SceneManager.GetActiveScene();
GameObject? obj = ((IEnumerable<GameObject>)((Scene)(ref activeScene)).GetRootGameObjects()).FirstOrDefault((Func<GameObject, bool>)((GameObject x) => ((Object)x).name == "_GameMain"));
Transform val = ((obj != null) ? obj.transform.Find("LoadingGUI") : null);
if (!Object.op_Implicit((Object)(object)val))
{
Log.LogError((object)"_GameMain LoadingGUI not found, not creating custom GUI");
return;
}
GUIInStart = false;
CreateCustomGUI(val);
}
private void CreateCustomGUI(Transform parent)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
CustomGUIFront = new GameObject("CustomGUIFront", new Type[2]
{
typeof(RectTransform),
typeof(GuiPixelFix)
});
CustomGUIFront.layer = 5;
CustomGUIFront.transform.SetParent(((Component)parent).transform, false);
CustomGUIFront.transform.SetAsLastSibling();
CustomGUIFront.GetComponent<RectTransform>().anchorMin = Vector2.zero;
CustomGUIFront.GetComponent<RectTransform>().anchorMax = Vector2.one;
CustomGUIBack = new GameObject("CustomGUIBack", new Type[2]
{
typeof(RectTransform),
typeof(GuiPixelFix)
});
CustomGUIBack.layer = 5;
CustomGUIBack.transform.SetParent(((Component)parent).transform, false);
CustomGUIBack.transform.SetAsFirstSibling();
CustomGUIBack.GetComponent<RectTransform>().anchorMin = Vector2.zero;
CustomGUIBack.GetComponent<RectTransform>().anchorMax = Vector2.one;
InvokeOnCustomGUIAvailable();
}
private void InvokeOnCustomGUIAvailable()
{
Log.LogInfo((object)"Custom GUI Front & Back built and ready");
ModUtilsManager.OnCustomGUIAvailable?.SafeInvoke();
}
public void Init()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
Headless = (int)SystemInfo.graphicsDeviceType == 4;
if (!Headless)
{
Harmony.PatchAll(typeof(Patches));
SceneManager.sceneLoaded += InitialLoad;
}
}
private void InitialLoad(Scene scene, LoadSceneMode loadMode)
{
Log.LogInfo((object)"Processing Initial Load");
if (!(((Scene)(ref scene)).name == "start") && !(((Scene)(ref scene)).name == "main"))
{
return;
}
try
{
Font[] source = Resources.FindObjectsOfTypeAll<Font>();
AveriaSerif = ((IEnumerable<Font>)source).FirstOrDefault((Func<Font, bool>)((Font x) => ((Object)x).name == "AveriaSerifLibre-Regular"));
AveriaSerifBold = ((IEnumerable<Font>)source).FirstOrDefault((Func<Font, bool>)((Font x) => ((Object)x).name == "AveriaSerifLibre-Bold"));
if ((Object)(object)AveriaSerifBold == (Object)null || (Object)(object)AveriaSerif == (Object)null)
{
throw new Exception("Fonts not found");
}
Log.LogInfo((object)"Fonts loaded");
}
catch (Exception ex)
{
Log.LogError((object)ex);
}
finally
{
SceneManager.sceneLoaded -= InitialLoad;
}
}
private void Awake()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Expected O, but got Unknown
if ((Object)(object)_instance != (Object)null)
{
Object.Destroy((Object)(object)this);
return;
}
_instance = this;
Log = new ManualLogSource("ModUtilsManagerLog");
Logger.Sources.Add((ILogSource)(object)Log);
Log.LogInfo((object)"Plugin com.nopetrides.valheim.mod-utils is loading...");
Harmony = new Harmony("com.nopetrides.valheim.mod-utils");
RootObject = new GameObject("_ModUtilsRoot");
Object.DontDestroyOnLoad((Object)(object)RootObject);
Log.LogInfo((object)"Initializing...");
Init();
Game.isModded = true;
Log.LogInfo((object)"Plugin com.nopetrides.valheim.mod-utils Loaded successfully");
}
}
public static class Patches
{
[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
[HarmonyPostfix]
private static void FejdStartup_SetupGui(FejdStartup __instance)
{
ModUtilsManager.Instance.FejdStartup_SetupGui(__instance);
}
[HarmonyPatch(typeof(Game), "Start")]
[HarmonyPostfix]
private static void Game_Start(Game __instance)
{
ModUtilsManager.Instance.Game_Start(__instance);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "NPR_Valheim_ModUtils";
public const string PLUGIN_NAME = "NPR_Valheim_ModUtils";
public const string PLUGIN_VERSION = "1.0.0";
}
}