using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ValheimTurretMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ValheimTurretMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4536e4c9-96dd-4a09-83fe-b7919bb1b2dc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Mods.Turrets
{
[BepInPlugin("de.davidfvp.vhmods.turrets", "TurretsGoBrrrrrr", "0.2.2")]
public class TurretMod : BaseUnityPlugin
{
public static ConfigEntry<float> DamageModifier;
public static ConfigEntry<float> HorizontalAngle;
public static ConfigEntry<float> VerticalAngle;
public static ConfigEntry<float> ViewDistance;
public static ConfigEntry<float> AttackCooldown;
public static ConfigEntry<float> AttackWarmup;
public static ConfigEntry<bool> AttackBosses;
public const string PluginId = "de.davidfvp.vhmods.turrets";
public const string DisplayName = "TurretsGoBrrrrrr";
public const string Version = "0.2.2";
private Harmony _harmony;
private static List<string> _keysBossesDefeated = new List<string> { "defeated_eikthyr", "defeated_elder", "defeated_bonemass", "defeated_dragon", "defeated_goblinking" };
[UsedImplicitly]
private void Awake()
{
DamageModifier = ((BaseUnityPlugin)this).Config.Bind<float>("Damage", "DamageModifier", 0.5f, "Multiplier for turret damage output.");
AttackCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Damage", "AttackCooldown", 0.5f, "Cooldown time in seconds between turret attacks.");
AttackWarmup = ((BaseUnityPlugin)this).Config.Bind<float>("Damage", "AttackWarmup", 0.5f, "Time in seconds before the turret fires its first shot after locking onto a target.");
HorizontalAngle = ((BaseUnityPlugin)this).Config.Bind<float>("Targeting", "HorizontalAngle", 80f, "Horizontal field of view (in degrees) for scanning targets.");
VerticalAngle = ((BaseUnityPlugin)this).Config.Bind<float>("Targeting", "VerticalAngle", 35f, "Vertical field of view (in degrees) for scanning targets.");
ViewDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Targeting", "ViewDistance", 40f, "Maximum detection range (in meters) for targets.");
_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "de.davidfvp.vhmods.turrets");
}
[UsedImplicitly]
private void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
public static int GetBossDefeatCount()
{
return _keysBossesDefeated.Count((string key) => ZoneSystem.instance.GetGlobalKey(key));
}
}
}
namespace Mods.Turrets.Patches
{
[HarmonyPatch(typeof(Projectile))]
public static class Projectile_Patch
{
[HarmonyPatch("Setup")]
[HarmonyPrefix]
private static bool Setup(Character owner, Vector3 velocity, float hitNoise, HitData hitData, ItemData item, ItemData ammo)
{
if ("$item_turretbolt".Equals(ammo?.m_shared?.m_name))
{
float num = (0.1f + (float)TurretMod.GetBossDefeatCount() * 0.2f) * TurretMod.DamageModifier.Value;
((DamageTypes)(ref hitData.m_damage)).Modify(num);
}
return true;
}
}
[HarmonyPatch(typeof(Turret))]
public static class Turret_Patch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void ChangeTargetBehaviour(Turret __instance, int ___m_maxAmmo, ZNetView ___m_nview)
{
if (!((Object)(object)__instance == (Object)null))
{
__instance.m_targetPlayers = false;
__instance.m_targetTamed = false;
__instance.m_targetEnemies = true;
__instance.m_horizontalAngle = TurretMod.HorizontalAngle.Value;
__instance.m_verticalAngle = TurretMod.VerticalAngle.Value;
__instance.m_viewDistance = TurretMod.ViewDistance.Value;
__instance.m_attackCooldown = TurretMod.AttackCooldown.Value;
__instance.m_attackWarmup = TurretMod.AttackWarmup.Value;
__instance.m_maxAmmo = 0;
__instance.m_defaultAmmo = ZNetScene.instance.GetPrefab("TurretBolt").GetComponent<ItemDrop>();
}
}
}
[HarmonyPatch(typeof(ZNetScene))]
public static class ZNetScene_Patch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void ChangePieceCosts(ZNetScene __instance)
{
Debug.Log((object)$"GetPrefabNames: {__instance.GetPrefabNames().Count}");
List<string> prefabNames = __instance.GetPrefabNames();
if (prefabNames != null)
{
ChangeTurretCosts(__instance, prefabNames);
}
}
private static void ChangeTurretCosts(ZNetScene scene, List<string> prefabs)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
GameObject prefab = scene.GetPrefab("piece_turret");
if (!((Object)(object)prefab == (Object)null))
{
Piece component = prefab.GetComponent<Piece>();
if (!((Object)(object)component == (Object)null))
{
component.m_resources = (Requirement[])(object)new Requirement[1]
{
new Requirement
{
m_resItem = scene.GetPrefab("Wood").GetComponent<ItemDrop>(),
m_amount = 10
}
};
}
}
}
}
}