using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using JetBrains.Annotations;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ValheimTurretMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ValheimTurretMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4536e4c9-96dd-4a09-83fe-b7919bb1b2dc")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Mods.Turrets
{
[BepInPlugin("de.davidfvp.vhmods.turrets", "TurretsGoBrrrrrr", "0.1.2")]
public class TurretMod : BaseUnityPlugin
{
public static ConfigEntry<float> HorizontalAngle;
public static ConfigEntry<float> VerticalAngle;
public static ConfigEntry<float> ViewDistance;
public static ConfigEntry<float> AttackCooldown;
public static ConfigEntry<float> AttackWarmup;
public static ConfigEntry<bool> AttackBosses;
public const string PluginId = "de.davidfvp.vhmods.turrets";
public const string DisplayName = "TurretsGoBrrrrrr";
public const string Version = "0.1.2";
private Harmony _harmony;
[UsedImplicitly]
private void Awake()
{
HorizontalAngle = ((BaseUnityPlugin)this).Config.Bind<float>("Look & Scan", "HorizontalAngle", 80f, "");
VerticalAngle = ((BaseUnityPlugin)this).Config.Bind<float>("Look & Scan", "VerticalAngle", 35f, "");
ViewDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Look & Scan", "ViewDistance", 40f, "");
AttackCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Look & Scan", "AttackCooldown", 0.5f, "");
AttackWarmup = ((BaseUnityPlugin)this).Config.Bind<float>("Look & Scan", "AttackWarmup", 0.5f, "");
AttackBosses = ((BaseUnityPlugin)this).Config.Bind<bool>("Look & Scan", "AttackBosses", false, "Should turrets attack bosses?");
_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "de.davidfvp.vhmods.turrets");
}
}
}
namespace Mods.Turrets.Patches
{
[HarmonyPatch(typeof(Turret))]
public static class Turret_Patch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void ChangeTargetBehaviour(Turret __instance, int ___m_maxAmmo, ZNetView ___m_nview)
{
if (!((Object)(object)__instance == (Object)null))
{
__instance.m_targetPlayers = false;
__instance.m_targetTamed = false;
__instance.m_targetEnemies = true;
__instance.m_horizontalAngle = TurretMod.HorizontalAngle.Value;
__instance.m_verticalAngle = TurretMod.VerticalAngle.Value;
__instance.m_viewDistance = TurretMod.ViewDistance.Value;
__instance.m_attackCooldown = TurretMod.AttackCooldown.Value;
__instance.m_attackWarmup = TurretMod.AttackWarmup.Value;
__instance.m_maxAmmo = 0;
__instance.m_defaultAmmo = ZNetScene.instance.GetPrefab("TurretBolt").GetComponent<ItemDrop>();
}
}
[HarmonyPatch("RPC_SetTarget")]
[HarmonyPrefix]
private static bool RPC_SetTarget(long sender, ref ZDOID character)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Invalid comparison between Unknown and I4
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
if (TurretMod.AttackBosses.Value)
{
return true;
}
GameObject val = ZNetScene.instance.FindInstance(character);
if (Object.op_Implicit((Object)(object)val))
{
Character component = val.GetComponent<Character>();
if ((Object)(object)component != (Object)null && (int)component.GetFaction() == 8)
{
character = ZDOID.None;
}
}
return true;
}
}
[HarmonyPatch(typeof(ObjectDB))]
public static class ObjectDB_Patch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void ChangeRecipeCosts(ObjectDB __instance)
{
}
private static void ChangeTurretBoltCosts(ObjectDB objectDb)
{
ChangeBoltCostToOneWood(objectDb, "Recipe_TurretBolt");
ChangeBoltCostToOneWood(objectDb, "Recipe_TurretBoltWood");
}
private static void ChangeBoltCostToOneWood(ObjectDB objectDb, string recipe)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
Recipe val = ((IEnumerable<Recipe>)objectDb.m_recipes).FirstOrDefault((Func<Recipe, bool>)((Recipe r) => recipe.Equals(((Object)r).name)));
if ((Object)(object)val != (Object)null)
{
val.m_resources = (Requirement[])(object)new Requirement[1]
{
new Requirement
{
m_resItem = objectDb.GetItemPrefab("Wood").GetComponent<ItemDrop>(),
m_amount = 1
}
};
val.m_craftingStation = null;
val.m_enabled = true;
Debug.Log((object)("Turret bold recipe [" + recipe + "] modified to require only 1 wood."));
}
}
}
[HarmonyPatch(typeof(ZNetScene))]
public static class ZNetScene_Patch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void ChangePieceCosts(ZNetScene __instance)
{
Debug.Log((object)$"GetPrefabNames: {__instance.GetPrefabNames().Count}");
List<string> prefabNames = __instance.GetPrefabNames();
if (prefabNames != null)
{
ChangeTurretCosts(__instance, prefabNames);
}
}
private static void ChangeTurretCosts(ZNetScene scene, List<string> prefabs)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
GameObject prefab = scene.GetPrefab("piece_turret");
if (!((Object)(object)prefab == (Object)null))
{
Piece component = prefab.GetComponent<Piece>();
if (!((Object)(object)component == (Object)null))
{
component.m_resources = (Requirement[])(object)new Requirement[1]
{
new Requirement
{
m_resItem = scene.GetPrefab("Wood").GetComponent<ItemDrop>(),
m_amount = 1
}
};
}
}
}
}
}