ValheimTexturesSideLoader
Basic Texture Loader. Supports texture dumping and loading
Last updated | 5 months ago |
Total downloads | 482 |
Total rating | 1 |
Categories | Mods Tweaks Client-side Utility Ashlands Update |
Dependency string | NorgerLegacy-ValheimTexturesSideLoader-1.1.3 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
VALHEIM Textures SideLoader
Notice: The original mod updated their license for me to allow fixing and uploading the mod. Thank you BlueAmulet for creating the original mod. Thank you Badger, DigitalRoot, Azumatt for helping me learn some coding.
Installation If you don't already have BepInEx, grab it from Valheim Thunderstore and place the contents of 'BepInExPack_Valheim' in the same folder as valheim.exe If you don't know where valheim.exe is, right click Valheim in your Steam library, go to Manage, and Browse Local Files
Usage: CLIENT SIDE MOD VALHEIM Textures SideLoader will create the following directories: BepInEx\plugins\Textures\Dump BepInEx\plugins\Textures\Load It will also create a config file at BepInEx\config\VSideLoader.cfg Close the game edit the config if you want to dump textures. Launch game, once done dumping, quit game set dump to false. Place your textures into the Load folder. Can add additional textures while in game just run command for it to load the new or edited ones.
VSideLoader adds a new command called "reloadtextures", to quickly reload textures in game
Dump: (default false) If enabled, dumps all textures to the BepInEx\plugins\Textures\Dump folder Warning: If you have other mods that add textures it will/can grab those as well so if you have a ton of mods this will eat a lot of ram and take a long time to complete. turn off after it completes the dump, meaning quit out of the game before logging into your world.
Load: (default true) If enabled, loads all textures in the BepInEx\plugins\Textures\Load folder
DetectCollision: (default false) Enables texture name collision detection, mainly for debugging purposes. Some textures will report as having duplicate names, despite having the same image contents.
SmokeFix: (default true) The texture used for smoke and fog is named 'dirt', this renames it to 'smoke' to avoid texture collisions.
TextureFilter: (default Trilinear) Sets the texture filter of loaded textures, if you want to retain the pixelated look of the game, set this to Point. Other setting is Bilinear.
UseTextureName: (default true) If enabled, use the internal texture name for dumping and loading. Otherwise uses material and property name.
BlackList: A set of texture names not to dump.
IgnoreName: A set of internal texture names to ignore, falling back on material and property name.
BetterLighting: (default true) Replaces the toon shader with the default deferred shader, removing lighting banding. Set to false to restore the game's retro look.
Contact: I can be found in the Modding Corner Discord (same discord for Willybach HD texture Pack)
update: 1.1.3 - disabled shader otherwsie ashlands is just one color no way to see what is lava or not.